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JuiceboxAbel

MK11 - Cetrion Notes

May 3rd, 2019
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  1. Cetrion
  2. -------------
  3. FATALS
  4.  
  5. 1 - bdfd4 (mid)
  6. 2 - bdb3 (mid)
  7. ----------------------
  8. V1 - Force of Nature
  9.  
  10. db1 Amp
  11. - replaces generic
  12. - mid-hitting zoning tool
  13. - adjustable (b/f)
  14. - can reach full screen with db1~f
  15. - Amp: 2nd hit
  16.  
  17. bf2
  18. db2
  19. - gains options:
  20. - delay by holding 2
  21. - bf2~b changes to db2
  22. - db2~f changes to bf2
  23. - cancel with up
  24. - costs 1 DEF bar
  25.  
  26. dd3
  27. - tracking two-hit low
  28. ---
  29. V2 - Spring Cleaning
  30.  
  31. bf4 Amp
  32. - mid-hitting zoning tool
  33. - adjustable (b/f)
  34. - 100 dmg on hit
  35. - Amp: Kombo extend
  36.  
  37. down, up
  38. - teleport behind opponent!
  39. - adjustable (b/f/d)
  40. - any adjusted teleport costs 1 DEF bar
  41. -> back
  42. - front of opponent
  43. -> forward
  44. - far behind opponent
  45. -> down
  46. - in place
  47. ---
  48. generics
  49.  
  50. db1 Amp
  51. - close-range attack/+15 on hit!
  52. - destroys 1 fireball
  53. - Amp: sends out half-screen fireball
  54.  
  55. df1 Amp
  56. - zoning laser
  57. - adjustable (b/f)
  58. - air OK
  59. - Amp: 2nd hit with extra distance
  60.  
  61. bf2
  62. db2
  63. - hold up a rock
  64. - bf2 goes straight for antiair
  65. - db2 bounces along the ground
  66.  
  67. db4 amp
  68. - tracking mid kombo ender
  69. - Amp: kombo extend
  70. ---------
  71. strings
  72. 11 x
  73. 112
  74. 114
  75. f13 x
  76. f132
  77. 21 x
  78. 212
  79. 213
  80. f23 x
  81. f234
  82. b32
  83.  
  84. lows
  85. - d3/d4/b4
  86. - b3
  87. - 11[4]
  88. - f13[2]
  89. - f2[3]
  90. V1
  91. - dd3
  92.  
  93. overheads
  94. - hops
  95. - 21[3]
  96. - f23[4]
  97.  
  98. Notable normals
  99.  
  100. - f2 M/i14
  101. - best mid poke
  102.  
  103. - b3 L/i10
  104. - low poke
  105. - no cancel string
  106.  
  107. block advantage
  108. - 1 H/+3
  109. - 4 H/+3
  110. - db2 M/+3
  111. V1
  112. - db1 M/+2
  113.  
  114. Frame Trap after d1(+10):
  115. highs <= i10
  116. - 1 i8
  117. - f1 i9
  118. - 2 i9
  119. - d2 i10
  120.  
  121. mids/lows <= i15
  122. - f2 i14
  123. - b3 i10
  124.  
  125. - d1 i8
  126. - d3 i9
  127. - d4 i10
  128. - b4 i14
  129. ---------
  130. Krushing Blows
  131.  
  132. d2
  133. - Kounter a high
  134. - Punish a high
  135.  
  136. F throw
  137. - after failed throw escape
  138.  
  139. 213
  140. - Kounter
  141. - Punish
  142.  
  143. bf2
  144. - if it hits by itself
  145.  
  146. db4
  147. - opp. blocks late
  148.  
  149. V2
  150.  
  151. db1
  152. - if fireball was destroyed(?)
  153.  
  154. bf4
  155. - miss 3 times before hitting
  156. ---------
  157. Kombos
  158.  
  159. opener 1
  160. - midscreen meterless
  161.  
  162. - midscreen 1-bar
  163.  
  164. - midscreen 2-bar
  165.  
  166. - corner meterless
  167.  
  168. - corner 1-bar
  169.  
  170. - corner 2-bar
  171.  
  172. opener 2
  173. - midscreen meterless
  174.  
  175. - midscreen 1-bar
  176.  
  177. - midscreen 2-bar
  178.  
  179. - corner meterless
  180.  
  181. - corner 1-bar
  182.  
  183. - corner 2-bar
  184.  
  185. etc.
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