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- #base "_base_handgun.txt"
- #base "_base_mags_heavy.txt"
- WeaponData
- {
- // General
- "printname" "#WPN_WINGMAN"
- "shortprintname" "#WPN_WINGMAN_SHORT"
- "description" "#WPN_WINGMAN_DESC"
- "longdesc" "#WPN_WINGMAN_LONGDESC"
- "ammo_pool_type" "highcal"
- "menu_icon" "rui/weapon_icons/r5/weapon_wingman"
- "hud_icon" "rui/weapon_icons/r5/weapon_wingman"
- "fire_mode" "semiauto"
- "damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
- // Menu
- "menu_category" "pistol"
- "menu_anim_class" "small"
- "stat_damage" "88"
- "stat_range" "40"
- "stat_accuracy" "36"
- "stat_rof" "27"
- // Models
- "viewmodel" "mdl/weapons/b3wing/ptpov_b3wing.rmdl"
- "playermodel" "mdl/weapons/b3wing/w_b3wing.rmdl"
- // FX - Muzzle Flash
- "fx_muzzle_flash_view" "wpn_muzzleflash_wingman_FP"
- "fx_muzzle_flash_world" "wpn_muzzleflash_pistol"
- "fx_muzzle_flash_attach" "muzzle_flash"
- // FX - Shell Eject
- "fx_shell_eject_view" ""
- "fx_shell_eject_world" ""
- // Sounds
- "fire_sound_1" "Weapon_bulletCasings.Bounce"
- "fire_sound_2_player_1p" "Weapon_Wingman_Fire_1P"
- "fire_sound_2_player_3p" "Weapon_Wingman_Fire_3P"
- "fire_sound_2_npc" "Weapon_Wingman_Fire_NPC"
- "sound_zoom_in" "Weapon_Wingman_ADS_In"
- "sound_zoom_out" "Weapon_Wingman_ADS_Out"
- "low_ammo_sound_name_1" "Wingman_LowAmmo_Shot1"
- "low_ammo_sound_name_2" "Wingman_LowAmmo_Shot2"
- "low_ammo_sound_name_3" "Wingman_LowAmmo_Shot3"
- "damage_type" "bullet"
- "ammo_clip_size" "6"
- "dof_zoom_focusArea_horizontal" "0.06"
- "dof_zoom_focusArea_top" "0.070"
- "dof_zoom_focusArea_bottom" "-0.011"
- "ammo_default_total" "160"
- "ammo_stockpile_max" "160"
- "ammo_no_remove_from_stockpile" "1"
- "ammo_min_to_fire" "1"
- // Damage - When Used by Players
- "damage_near_value" "45"
- "damage_far_value" "45"
- "damage_very_far_value" "45"
- "damage_near_value_titanarmor" "45"
- "damage_far_value_titanarmor" "45"
- "damage_very_far_value_titanarmor" "45"
- "damage_rodeo" "350"
- "damage_headshot_scale" "2.0"
- "damage_near_distance" "800"
- "damage_far_distance" "1300"
- "damage_very_far_distance" "1800"
- "damage_heavyarmor_nontitan_scale" "0.35"
- // NPC
- // Damage - When Used by NPCs
- "npc_damage_near_value" "10"
- "npc_damage_far_value" "8"
- "npc_damage_near_distance" "1000"
- "npc_damage_far_distance" "1200"
- "npc_min_engage_range" "0"
- "npc_max_engage_range" "1000"
- "npc_min_engage_range_heavy_armor" "200"
- "npc_max_engage_range_heavy_armor" "2000"
- "npc_min_range" "0"
- "npc_max_range" "8000"
- "npc_min_burst" "1"
- "npc_max_burst" "1"
- "npc_rest_time_between_bursts_min" "0.25"
- "npc_rest_time_between_bursts_max" "0.6"
- "proficiency_poor_spreadscale" "5.0"
- "proficiency_average_spreadscale" "5.0"
- "proficiency_good_spreadscale" "1.66667"
- "proficiency_very_good_spreadscale" "1.66667"
- "viewmodel_offset_ads" "0 1.0 0"
- "dof_zoom_nearDepthStart" "1.0"
- "dof_zoom_nearDepthEnd" "10.7"
- "dof_nearDepthStart" "0.0"
- "dof_nearDepthEnd" "0.0"
- // Behavior
- "fire_rate" "3.1"
- "reload_time" "2.1"
- "reload_time_late1" "1.75"
- "reload_time_late2" "0.60"
- "reloadempty_time" "2.1"
- "reloadempty_time_late1" "1.75"
- "reloadempty_time_late2" "0.65"
- "deploy_time" "0.45"
- "holster_time" "0.4"
- "raise_time" "0.35"
- "lower_time" "0.3"
- // Projectile
- "projectile_launch_speed" "18000"
- "projectile_lifetime" "3.5"
- "headshot_distance" "10000"
- "impulse_force" "3000"
- // View Kick
- "viewkick_spring" "wingman"
- "viewkick_pitch_base" "-4.4"
- "viewkick_pitch_random" "0.8"
- "viewkick_pitch_softScale" "0.65"
- "viewkick_pitch_hardScale" "0.35"
- "viewkick_yaw_base" "-0.6"
- "viewkick_yaw_random" "-0.5"
- "viewkick_yaw_softScale" "0.8"
- "viewkick_yaw_hardScale" "0.4"
- "viewkick_roll_base" "0.1"
- "viewkick_roll_randomMin" "0.1"
- "viewkick_roll_randomMax" "0.15"
- "viewkick_roll_softScale" "0.4"
- "viewkick_roll_hardScale" "0.2"
- "viewkick_hipfire_weaponFraction" "0.4"
- "viewkick_hipfire_weaponFraction_vmScale" "0.0"
- "viewkick_ads_weaponFraction" "0.3"
- "viewkick_ads_weaponFraction_vmScale" "0.0"
- "viewkick_perm_pitch_base" "0.0"
- "viewkick_perm_pitch_random" "0.0"
- "viewkick_perm_yaw_base" "0.0"
- "viewkick_perm_yaw_random" "0.0"
- "viewkick_scale_firstshot_hipfire" "1.0"
- "viewkick_scale_min_hipfire" "1.0"
- "viewkick_scale_max_hipfire" "2.0"
- "viewkick_scale_firstshot_ads" "1.0"
- "viewkick_scale_min_ads" "1.0"
- "viewkick_scale_max_ads" "2.0"
- "viewkick_scale_valuePerShot" "1.0"
- "viewkick_scale_pitch_valueLerpStart" "0"
- "viewkick_scale_pitch_valueLerpEnd" "2"
- "viewkick_scale_yaw_valueLerpStart" "0"
- "viewkick_scale_yaw_valueLerpEnd" "2"
- "viewkick_scale_valueDecayDelay" "0.3"
- "viewkick_scale_valueDecayRate" "50"
- //
- "viewmodel_shake_forward" "0.5"
- "viewmodel_shake_up" "0.2"
- "viewmodel_shake_right" "0.0"
- // Rumble
- "fire_rumble" "rumble_pistol_heavy"
- // Spread
- "spread_stand_hip" "1.0"
- "spread_stand_hip_run" "3.0"
- "spread_stand_hip_sprint" "4.0"
- "spread_crouch_hip" "0.5"
- "spread_air_hip" "6.0"
- "spread_kick_on_fire_stand_hip" "2.5"
- "spread_kick_on_fire_crouch_hip" "2.0"
- "spread_kick_on_fire_air_hip" "3.0"
- "spread_max_kick_stand_hip" "4.5"
- "spread_max_kick_crouch_hip" "3.0"
- "spread_max_kick_air_hip" "4.5"
- "spread_decay_rate" "11.0"
- "spread_decay_delay" ".21"
- // WeaponED Unhandled Key/Values and custom script Key/Values
- //setting to "0" so it's tunable in Bakery
- "sprintcycle_time" "0"
- "deployfirst_time" "1.45"
- "activitymodifier" "pistol"
- "holster_type" "pistol"
- "clip_bodygroup" "b3wing_magazine"
- "clip_bodygroup_index_shown" "0"
- "clip_bodygroup_index_hidden" "1"
- "clip_bodygroup_show_for_milestone_0" "1"
- "clip_bodygroup_show_for_milestone_1" "0"
- "clip_bodygroup_show_for_milestone_2" "1"
- "clip_bodygroup_show_for_milestone_3" "1"
- Mods
- {
- gold
- {
- }
- survival_finite_ammo
- {
- "ammo_default_total" "0"
- "ammo_stockpile_max" "20"
- "ammo_no_remove_from_stockpile" "0"
- "low_ammo_fraction" "0.3"
- "uses_ammo_pool" "1"
- }
- hopup_headshot_dmg
- {
- "damage_headshot_scale" "2.5"
- "projectile_trail_effect_0" "P_tracer_proj_sniper_piercer"
- "fire_sound_1_player_1p" "weapon_wingman_fire_skull_1p"
- "fire_sound_1_player_3p" "weapon_wingman_fire_skull_3p"
- "fire_sound_1_npc" "weapon_wingman_fire_skull_3p"
- }
- legendary1
- {
- "viewmodel" "mdl/weapons/b3wing/ptpov_b3wing_legendary_01.rmdl"
- "playermodel" "mdl/weapons/b3wing/w_b3wing_legendary_01.rmdl"
- // Temporarily disabled so we can equip the optics without error spam
- //"dof_zoom_nearDepthStart" "4.750"
- //"dof_zoom_nearDepthEnd" "11.000"
- }
- }
- "ui1_enable" "1"
- "ui1_draw_cloaked" "1"
- UiData1
- {
- "ui" "ui/wingman_rui_upper"
- "mesh" "models/weapons/attachments/re45_rui_upper"
- Args
- {
- vis player_zoomfrac
- }
- }
- "ui2_enable" "1"
- "ui2_draw_cloaked" "1"
- UiData2
- {
- "ui" "ui/wingman_rui_lower"
- "mesh" "models/weapons/attachments/b3wing_rui_lower"
- Args
- {
- vis player_zoomfrac
- ammo weapon_ammo
- clipSize weapon_clipSize
- }
- }
- active_crosshair_count "1"
- rui_crosshair_index "0"
- RUI_CrosshairData
- {
- DefaultArgs
- {
- adjustedSpread weapon_spread
- adsFrac player_zoomFrac
- isSprinting player_is_sprinting
- isReloading weapon_is_reloading
- teamColor crosshair_team_color
- isAmped weapon_is_amped
- crosshairMovementX crosshair_movement_x
- crosshairMovementY crosshair_movement_y
- }
- Crosshair_1
- {
- "ui" "ui/crosshair_plus"
- "base_spread" "0.0"
- Args
- {
- isFiring weapon_is_firing
- }
- }
- }
- }
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