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  1. #base "_base_handgun.txt"
  2. #base "_base_mags_heavy.txt"
  3.  
  4. WeaponData
  5. {
  6. // General
  7. "printname" "#WPN_WINGMAN"
  8. "shortprintname" "#WPN_WINGMAN_SHORT"
  9. "description" "#WPN_WINGMAN_DESC"
  10. "longdesc" "#WPN_WINGMAN_LONGDESC"
  11.  
  12. "ammo_pool_type" "highcal"
  13.  
  14. "menu_icon" "rui/weapon_icons/r5/weapon_wingman"
  15. "hud_icon" "rui/weapon_icons/r5/weapon_wingman"
  16.  
  17. "fire_mode" "semiauto"
  18.  
  19. "damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
  20.  
  21. // Menu
  22. "menu_category" "pistol"
  23. "menu_anim_class" "small"
  24. "stat_damage" "88"
  25. "stat_range" "40"
  26. "stat_accuracy" "36"
  27. "stat_rof" "27"
  28.  
  29. // Models
  30. "viewmodel" "mdl/weapons/b3wing/ptpov_b3wing.rmdl"
  31. "playermodel" "mdl/weapons/b3wing/w_b3wing.rmdl"
  32.  
  33. // FX - Muzzle Flash
  34. "fx_muzzle_flash_view" "wpn_muzzleflash_wingman_FP"
  35. "fx_muzzle_flash_world" "wpn_muzzleflash_pistol"
  36. "fx_muzzle_flash_attach" "muzzle_flash"
  37.  
  38.  
  39. // FX - Shell Eject
  40. "fx_shell_eject_view" ""
  41. "fx_shell_eject_world" ""
  42.  
  43.  
  44. // Sounds
  45. "fire_sound_1" "Weapon_bulletCasings.Bounce"
  46. "fire_sound_2_player_1p" "Weapon_Wingman_Fire_1P"
  47. "fire_sound_2_player_3p" "Weapon_Wingman_Fire_3P"
  48. "fire_sound_2_npc" "Weapon_Wingman_Fire_NPC"
  49. "sound_zoom_in" "Weapon_Wingman_ADS_In"
  50. "sound_zoom_out" "Weapon_Wingman_ADS_Out"
  51.  
  52. "low_ammo_sound_name_1" "Wingman_LowAmmo_Shot1"
  53. "low_ammo_sound_name_2" "Wingman_LowAmmo_Shot2"
  54. "low_ammo_sound_name_3" "Wingman_LowAmmo_Shot3"
  55.  
  56. "damage_type" "bullet"
  57.  
  58. "ammo_clip_size" "6"
  59.  
  60. "dof_zoom_focusArea_horizontal" "0.06"
  61. "dof_zoom_focusArea_top" "0.070"
  62. "dof_zoom_focusArea_bottom" "-0.011"
  63.  
  64. "ammo_default_total" "160"
  65. "ammo_stockpile_max" "160"
  66. "ammo_no_remove_from_stockpile" "1"
  67. "ammo_min_to_fire" "1"
  68.  
  69. // Damage - When Used by Players
  70. "damage_near_value" "45"
  71. "damage_far_value" "45"
  72. "damage_very_far_value" "45"
  73. "damage_near_value_titanarmor" "45"
  74. "damage_far_value_titanarmor" "45"
  75. "damage_very_far_value_titanarmor" "45"
  76. "damage_rodeo" "350"
  77.  
  78. "damage_headshot_scale" "2.0"
  79.  
  80. "damage_near_distance" "800"
  81. "damage_far_distance" "1300"
  82. "damage_very_far_distance" "1800"
  83.  
  84. "damage_heavyarmor_nontitan_scale" "0.35"
  85.  
  86. // NPC
  87. // Damage - When Used by NPCs
  88. "npc_damage_near_value" "10"
  89. "npc_damage_far_value" "8"
  90. "npc_damage_near_distance" "1000"
  91. "npc_damage_far_distance" "1200"
  92.  
  93. "npc_min_engage_range" "0"
  94. "npc_max_engage_range" "1000"
  95. "npc_min_engage_range_heavy_armor" "200"
  96. "npc_max_engage_range_heavy_armor" "2000"
  97. "npc_min_range" "0"
  98. "npc_max_range" "8000"
  99.  
  100. "npc_min_burst" "1"
  101. "npc_max_burst" "1"
  102. "npc_rest_time_between_bursts_min" "0.25"
  103. "npc_rest_time_between_bursts_max" "0.6"
  104.  
  105. "proficiency_poor_spreadscale" "5.0"
  106. "proficiency_average_spreadscale" "5.0"
  107. "proficiency_good_spreadscale" "1.66667"
  108. "proficiency_very_good_spreadscale" "1.66667"
  109.  
  110. "viewmodel_offset_ads" "0 1.0 0"
  111. "dof_zoom_nearDepthStart" "1.0"
  112. "dof_zoom_nearDepthEnd" "10.7"
  113. "dof_nearDepthStart" "0.0"
  114. "dof_nearDepthEnd" "0.0"
  115.  
  116. // Behavior
  117. "fire_rate" "3.1"
  118. "reload_time" "2.1"
  119. "reload_time_late1" "1.75"
  120. "reload_time_late2" "0.60"
  121. "reloadempty_time" "2.1"
  122. "reloadempty_time_late1" "1.75"
  123. "reloadempty_time_late2" "0.65"
  124. "deploy_time" "0.45"
  125. "holster_time" "0.4"
  126. "raise_time" "0.35"
  127. "lower_time" "0.3"
  128.  
  129. // Projectile
  130. "projectile_launch_speed" "18000"
  131. "projectile_lifetime" "3.5"
  132.  
  133. "headshot_distance" "10000"
  134.  
  135. "impulse_force" "3000"
  136.  
  137. // View Kick
  138. "viewkick_spring" "wingman"
  139.  
  140. "viewkick_pitch_base" "-4.4"
  141. "viewkick_pitch_random" "0.8"
  142. "viewkick_pitch_softScale" "0.65"
  143. "viewkick_pitch_hardScale" "0.35"
  144.  
  145. "viewkick_yaw_base" "-0.6"
  146. "viewkick_yaw_random" "-0.5"
  147. "viewkick_yaw_softScale" "0.8"
  148. "viewkick_yaw_hardScale" "0.4"
  149.  
  150. "viewkick_roll_base" "0.1"
  151. "viewkick_roll_randomMin" "0.1"
  152. "viewkick_roll_randomMax" "0.15"
  153. "viewkick_roll_softScale" "0.4"
  154. "viewkick_roll_hardScale" "0.2"
  155.  
  156. "viewkick_hipfire_weaponFraction" "0.4"
  157. "viewkick_hipfire_weaponFraction_vmScale" "0.0"
  158. "viewkick_ads_weaponFraction" "0.3"
  159. "viewkick_ads_weaponFraction_vmScale" "0.0"
  160.  
  161. "viewkick_perm_pitch_base" "0.0"
  162. "viewkick_perm_pitch_random" "0.0"
  163. "viewkick_perm_yaw_base" "0.0"
  164. "viewkick_perm_yaw_random" "0.0"
  165.  
  166. "viewkick_scale_firstshot_hipfire" "1.0"
  167. "viewkick_scale_min_hipfire" "1.0"
  168. "viewkick_scale_max_hipfire" "2.0"
  169. "viewkick_scale_firstshot_ads" "1.0"
  170. "viewkick_scale_min_ads" "1.0"
  171. "viewkick_scale_max_ads" "2.0"
  172. "viewkick_scale_valuePerShot" "1.0"
  173. "viewkick_scale_pitch_valueLerpStart" "0"
  174. "viewkick_scale_pitch_valueLerpEnd" "2"
  175. "viewkick_scale_yaw_valueLerpStart" "0"
  176. "viewkick_scale_yaw_valueLerpEnd" "2"
  177. "viewkick_scale_valueDecayDelay" "0.3"
  178. "viewkick_scale_valueDecayRate" "50"
  179.  
  180. //
  181. "viewmodel_shake_forward" "0.5"
  182. "viewmodel_shake_up" "0.2"
  183. "viewmodel_shake_right" "0.0"
  184.  
  185. // Rumble
  186. "fire_rumble" "rumble_pistol_heavy"
  187.  
  188. // Spread
  189. "spread_stand_hip" "1.0"
  190. "spread_stand_hip_run" "3.0"
  191. "spread_stand_hip_sprint" "4.0"
  192. "spread_crouch_hip" "0.5"
  193. "spread_air_hip" "6.0"
  194.  
  195. "spread_kick_on_fire_stand_hip" "2.5"
  196. "spread_kick_on_fire_crouch_hip" "2.0"
  197. "spread_kick_on_fire_air_hip" "3.0"
  198.  
  199. "spread_max_kick_stand_hip" "4.5"
  200. "spread_max_kick_crouch_hip" "3.0"
  201. "spread_max_kick_air_hip" "4.5"
  202.  
  203. "spread_decay_rate" "11.0"
  204. "spread_decay_delay" ".21"
  205.  
  206. // WeaponED Unhandled Key/Values and custom script Key/Values
  207. //setting to "0" so it's tunable in Bakery
  208. "sprintcycle_time" "0"
  209. "deployfirst_time" "1.45"
  210. "activitymodifier" "pistol"
  211. "holster_type" "pistol"
  212.  
  213.  
  214. "clip_bodygroup" "b3wing_magazine"
  215. "clip_bodygroup_index_shown" "0"
  216. "clip_bodygroup_index_hidden" "1"
  217. "clip_bodygroup_show_for_milestone_0" "1"
  218. "clip_bodygroup_show_for_milestone_1" "0"
  219. "clip_bodygroup_show_for_milestone_2" "1"
  220. "clip_bodygroup_show_for_milestone_3" "1"
  221.  
  222. Mods
  223. {
  224. gold
  225. {
  226. }
  227.  
  228. survival_finite_ammo
  229. {
  230. "ammo_default_total" "0"
  231. "ammo_stockpile_max" "20"
  232. "ammo_no_remove_from_stockpile" "0"
  233.  
  234. "low_ammo_fraction" "0.3"
  235.  
  236. "uses_ammo_pool" "1"
  237. }
  238.  
  239. hopup_headshot_dmg
  240. {
  241. "damage_headshot_scale" "2.5"
  242. "projectile_trail_effect_0" "P_tracer_proj_sniper_piercer"
  243. "fire_sound_1_player_1p" "weapon_wingman_fire_skull_1p"
  244. "fire_sound_1_player_3p" "weapon_wingman_fire_skull_3p"
  245. "fire_sound_1_npc" "weapon_wingman_fire_skull_3p"
  246. }
  247.  
  248. legendary1
  249. {
  250. "viewmodel" "mdl/weapons/b3wing/ptpov_b3wing_legendary_01.rmdl"
  251. "playermodel" "mdl/weapons/b3wing/w_b3wing_legendary_01.rmdl"
  252.  
  253. // Temporarily disabled so we can equip the optics without error spam
  254. //"dof_zoom_nearDepthStart" "4.750"
  255. //"dof_zoom_nearDepthEnd" "11.000"
  256. }
  257. }
  258.  
  259. "ui1_enable" "1"
  260. "ui1_draw_cloaked" "1"
  261. UiData1
  262. {
  263. "ui" "ui/wingman_rui_upper"
  264. "mesh" "models/weapons/attachments/re45_rui_upper"
  265. Args
  266. {
  267. vis player_zoomfrac
  268. }
  269. }
  270.  
  271. "ui2_enable" "1"
  272. "ui2_draw_cloaked" "1"
  273. UiData2
  274. {
  275. "ui" "ui/wingman_rui_lower"
  276. "mesh" "models/weapons/attachments/b3wing_rui_lower"
  277. Args
  278. {
  279. vis player_zoomfrac
  280. ammo weapon_ammo
  281. clipSize weapon_clipSize
  282. }
  283. }
  284.  
  285. active_crosshair_count "1"
  286. rui_crosshair_index "0"
  287.  
  288. RUI_CrosshairData
  289. {
  290. DefaultArgs
  291. {
  292. adjustedSpread weapon_spread
  293. adsFrac player_zoomFrac
  294. isSprinting player_is_sprinting
  295. isReloading weapon_is_reloading
  296. teamColor crosshair_team_color
  297. isAmped weapon_is_amped
  298. crosshairMovementX crosshair_movement_x
  299. crosshairMovementY crosshair_movement_y
  300. }
  301.  
  302. Crosshair_1
  303. {
  304. "ui" "ui/crosshair_plus"
  305. "base_spread" "0.0"
  306. Args
  307. {
  308. isFiring weapon_is_firing
  309. }
  310. }
  311. }
  312. }
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