Hsuwan

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Sep 2nd, 2017
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  1. on right click:
  2. loop {_lore::*}:
  3. if {_lore::%loop-index%} contains "可施展技能" or "能":
  4. set {_技能} to {_lore::%loop-index%}#儲存技能注解
  5. if {_check} is 5:#檢測是不是無關數字
  6. set {_check} to 1#確認可以開技能
  7. if {_lore::%loop-index%} contains "職業限制" or "職業需求":
  8. set {_職業} to {_lore::%loop-index%}#儲存職業注解
  9. set {_check} to 0#因為有職業限制,先檢查職業
  10. exit loop
  11. if {_check} is 0:
  12. if {_職業} is 0:#沒變化就停止.
  13. damage player by 100000
  14. stop
  15. loop {職業::*}:
  16. if "%{_職業}%" contains "%loop-value%":
  17. if {玩家資料.%player%::職業} is "%loop-value%":
  18. set {_check} to 1#允許過職業關
  19. if "%{_技能}%" contains "空襲援助":
  20. if difference between {冷卻.%player%::空襲援助} and now is more than or equal to 15 second:
  21. delete {冷卻.%player%::空襲援助}
  22. if {冷卻.%player%::空襲援助} is set:
  23. send "&c&l《空襲援助》&e冷卻中,請稍後再使用"
  24. stop
  25. send "&e你使用了&c&l《空襲援助》"
  26. set {冷卻.%player%::空襲援助} to now
  27. apply slowness 10 to the player for 20 ticks
  28. play raw sound "mob.endermen.scream" at player with pitch 2 volume 2
  29. spawn 1 of particle huge explosion offset by 0, 0, 0 at location of player
  30. loop entities in radius 9 of player:
  31. if loop-entity isn't a player or a dropped item:
  32. set {冷卻.%player%::空襲援助} to now
  33. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 6.5
  34. spawn 1 of particle huge explosion offset by 0, 0, 0 at location of loop-entity
  35. ignite loop-entity for 20 ticks
  36. thrust loop-entity backwards with force 1.5
  37. stop
  38. if "%{_技能}%" contains "捕獵":
  39. if difference between {冷卻.%player%::捕獵} and now is more than or equal to 6 second:
  40. delete {冷卻.%player%::捕獵}
  41. if {冷卻.%player%::捕獵} is set:
  42. send "&c&l《捕獵》&e冷卻中,請稍後再使用"
  43. stop
  44. send "&e你使用了&c&l《捕獵》"
  45. set {冷卻.%player%::捕獵} to now
  46. play raw sound "mob.bat.death" at player with pitch 2 volume 1
  47. apply slowness 10 to the player for 10 ticks
  48. set {_捕獵} to block 5 blocks in front player
  49. loop entities in radius 7 around block at location of {_捕獵}:
  50. if loop-entity isn't a player or a dropped item:
  51. wait 2 ticks
  52. set {冷卻.%player%::捕獵} to now
  53. teleport loop-entity to {_捕獵}
  54. play raw sound "mob.bat.death" at player with pitch 2 volume 1
  55. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 2.25
  56. spawn 50 of particle explode offset by 0.5, 1, -0.5 at location of loop-entity
  57. spawn 50 of particle crit offset by 2, 4, -2 at location of loop-entity
  58. apply slowness 3 to the loop-entity for 10 ticks
  59. stop
  60. if "%{_技能}%" contains "暗殺五部曲":
  61. if difference between {冷卻.%player%::暗殺五部曲} and now is more than or equal to 5 second:
  62. delete {冷卻.%player%::暗殺五部曲}
  63. if {冷卻.%player%::暗殺五部曲} is set:
  64. send "&c&l《暗殺五部曲》&e冷卻中,請稍後再使用"
  65. stop
  66. send "&e你使用了&c&l《暗殺五部曲》"
  67. set {冷卻.%player%::暗殺五部曲} to now
  68. play raw sound "mob.endermen.death" at player with pitch 2 volume 1
  69. spawn 60 of particle drip water offset by 1, 2, -1 at location of player
  70. apply slowness 10 to the player for 30 ticks
  71. set {_暗殺五部曲} to block 1 blocks in front player
  72. loop entities in radius 6 around block at location of {_暗殺五部曲}:
  73. if loop-entity isn't a player or a dropped item:
  74. play raw sound "mob.skeleton.hurt" at player with pitch 0 volume 1
  75. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 1.5
  76. spawn 50 of particle red dust offset by 0.5, 1, -0.5 at location of loop-entity
  77. spawn 50 of particle large smoke offset by 2, 4, -2 at location of loop-entity
  78. apply slowness 3 to the loop-entity for 10 ticks
  79. wait 10 ticks
  80. loop entities in radius 6 around block at location of {_暗殺五部曲}:
  81. if loop-entity isn't a player or a dropped item:
  82. play raw sound "mob.skeleton.hurt" at player with pitch 0 volume 1
  83. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 1.5
  84. spawn 50 of particle red dust offset by 0.5, 1, -0.5 at location of loop-entity
  85. spawn 50 of particle large smoke offset by 2, 4, -2 at location of loop-entity
  86. apply slowness 3 to the loop-entity for 10 ticks
  87. wait 10 ticks
  88. set {_暗殺五部曲tp} to block 8 blocks in front player
  89. teleport player to {_暗殺五部曲tp}
  90. loop entities in radius 6 around block at location of {_暗殺五部曲}:
  91. if loop-entity isn't a player or a dropped item:
  92. set {冷卻.%player%::暗殺五部曲} to now
  93. play raw sound "mob.skeleton.hurt" at player with pitch 0 volume 1
  94. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 1
  95. spawn 50 of particle red dust offset by 0.5, 1, -0.5 at location of loop-entity
  96. spawn 50 of particle large smoke offset by 2, 4, -2 at location of loop-entity
  97. apply slowness 3 to the loop-entity for 10 ticks
  98. wait 10 ticks
  99. loop entities in radius 6 around block at location of {_暗殺五部曲}:
  100. if loop-entity isn't a player or a dropped item:
  101. set {冷卻.%player%::暗殺五部曲} to now
  102. play raw sound "mob.skeleton.hurt" at player with pitch 0 volume 1
  103. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 1
  104. spawn 50 of particle red dust offset by 0.5, 1, -0.5 at location of loop-entity
  105. spawn 50 of particle large smoke offset by 2, 4, -2 at location of loop-entity
  106. apply slowness 3 to the loop-entity for 10 ticks
  107. wait 10 ticks
  108. loop entities in radius 6 around block at location of {_暗殺五部曲}:
  109. if loop-entity isn't a player or a dropped item:
  110. set {冷卻.%player%::暗殺五部曲} to now
  111. play raw sound "mob.skeleton.hurt" at player with pitch 0 volume 1
  112. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 1
  113. spawn 50 of particle red dust offset by 0.5, 1, -0.5 at location of loop-entity
  114. spawn 50 of particle large smoke offset by 2, 4, -2 at location of loop-entity
  115. apply slowness 3 to the loop-entity for 10 ticks
  116. stop
  117. if "%{_技能}%" contains "天堂狙擊":
  118. if difference between {冷卻.%player%::天堂狙擊} and now is more than or equal to 15 second:
  119. delete {冷卻.%player%::天堂狙擊}
  120. if {冷卻.%player%::天堂狙擊} is set:
  121. send "&c&l《天堂狙擊》&e冷卻中,請稍後再使用"
  122. stop
  123. set {冷卻.%player%::天堂狙擊} to now
  124. send "&e你使用了&c&l《天堂狙擊》"
  125. play raw sound "mob.zombie.woodbreak" at player with pitch 2 volume 1
  126. loop entities in radius 20 of player:
  127. if loop-entity is targeted a entity:
  128. if loop-entity isn't a player:
  129. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 10
  130. spawn 20 of particle cloud offset by 0, 0.3, 1 at location of loop-entity
  131. spawn 20 of particle cloud offset by 0, 0.3, -1 at location of loop-entity
  132. spawn 20 of particle cloud offset by 1, 0.3, 0 at location of loop-entity
  133. spawn 20 of particle cloud offset by -1, 0.3, 0 at location of loop-entity
  134. spawn 80 of particle crit offset by 0.1, 5, -0.1 at location of loop-entity
  135. stop
  136. if "%{_技能}%" contains "暗器連擲":
  137. if difference between {冷卻.%player%::暗器連擲} and now is more than or equal to 10 second:
  138. delete {冷卻.%player%::暗器連擲}
  139. if {冷卻.%player%::暗器連擲} is set:
  140. send "&c&l《暗器連擲》&e冷卻中,請稍後再使用"
  141. stop
  142. set {冷卻.%player%::暗器連擲} to now
  143. send "&e你使用了&c&l《暗器連擲》"
  144. set {_particle暗器連擲1} to large smoke
  145. set {_particle暗器連擲2} to crit
  146. play raw sound "ambient.weather.thunder" at player with pitch 3 volume 2
  147. loop 8 times:
  148. set {_暗器連擲.1} to block above player#玩家自身座標
  149. set {_暗器連擲.2} to block 10 blocks in front player#玩家前方十格座標
  150. set {_x.1} to x-coordinate of {_暗器連擲.1}#玩家自身x座標
  151. set {_x.2} to x-coordinate of {_暗器連擲.2}#玩家前方十格x座標
  152. set {_y.1} to y-coordinate of {_暗器連擲.1}#玩家自身y座標
  153. set {_y.2} to y-coordinate of {_暗器連擲.2}#玩家前方十格y座標
  154. set {_z.1} to z-coordinate of {_暗器連擲.1}#玩家自身z座標
  155. set {_z.2} to z-coordinate of {_暗器連擲.2}#玩家前方十格z座標
  156. set {_x.difference} to ({_x.2} - {_x.1}) / 8#計算玩家自身與玩家前方十格 座標差 除以30次
  157. set {_y.difference} to ({_y.2} - {_y.1}) / 8#計算玩家自身與玩家前方十格 座標差 除以30次
  158. set {_z.difference} to ({_z.2} - {_z.1}) / 8#計算玩家自身與玩家前方十格 座標差 除以30次
  159. loop 8 times:#增加座標差30次
  160. increase x-coordinate of {_暗器連擲.1} by {_x.difference}#增加座標x差 1次
  161. increase y-coordinate of {_暗器連擲.1} by {_y.difference}#增加座標y差 1次
  162. increase z-coordinate of {_暗器連擲.1} by {_z.difference}#增加座標z差 1次
  163. spawn 40 of particle {_particle暗器連擲1} offset by 1, 1, -1 at location of {_暗器連擲.1}#特效
  164. spawn 40 of particle {_particle暗器連擲2} offset by 1, 1, -1 at location of {_暗器連擲.1}
  165. loop entities in radius 2 around block at location of {_暗器連擲.1}:#給予範圍傷
  166. if loop-entity isn't a player:
  167. make player damage loop-entity by {飾品狀態.%player%::敏捷} * 1.75 + {玩家資料.%player%::敏捷} * 1.75
  168. apply slowness 5 to the loop-entity for 5 ticks
  169. wait 1 ticks#給予時間差讓特效有慢慢跑的效果
  170. wait 10 ticks
  171. stop
  172. if "%{_技能}%" contains "龍神之箭":
  173. if difference between {冷卻.%player%::龍神之箭} and now is more than or equal to 14 second:
  174. delete {冷卻.%player%::龍神之箭}
  175. if {冷卻.%player%::龍神之箭} is set:
  176. send "&c&l《龍神之箭》&e冷卻中,請稍後再使用"
  177. stop
  178. set {冷卻.%player%::龍神之箭} to now
  179. send "&e你使用了&c&l《龍神之箭》"
  180. set {_particle龍神之箭1} to happy villager
  181. set {_particle龍神之箭2} to angry villager
  182. play raw sound "mob.enderdragon.end" at player with pitch 2 volume 1
  183. set {_龍神之箭.1} to block above player#玩家自身座標
  184. set {_龍神之箭.2} to block 15 blocks in front player#玩家前方十格座標
  185. set {_x.1} to x-coordinate of {_龍神之箭.1}#玩家自身x座標
  186. set {_x.2} to x-coordinate of {_龍神之箭.2}#玩家前方十格x座標
  187. set {_y.1} to y-coordinate of {_龍神之箭.1}#玩家自身y座標
  188. set {_y.2} to y-coordinate of {_龍神之箭.2}#玩家前方十格y座標
  189. set {_z.1} to z-coordinate of {_龍神之箭.1}#玩家自身z座標
  190. set {_z.2} to z-coordinate of {_龍神之箭.2}#玩家前方十格z座標
  191. set {_x.difference} to ({_x.2} - {_x.1}) / 40#計算玩家自身與玩家前方十格 座標差 除以30次
  192. set {_y.difference} to ({_y.2} - {_y.1}) / 40#計算玩家自身與玩家前方十格 座標差 除以30次
  193. set {_z.difference} to ({_z.2} - {_z.1}) / 40#計算玩家自身與玩家前方十格 座標差 除以30次
  194. loop 40 times:#增加座標差30次
  195. increase x-coordinate of {_龍神之箭.1} by {_x.difference}#增加座標x差 1次
  196. increase y-coordinate of {_龍神之箭.1} by {_y.difference}#增加座標y差 1次
  197. increase z-coordinate of {_龍神之箭.1} by {_z.difference}#增加座標z差 1次
  198. spawn 40 of particle {_particle龍神之箭1} offset by 0.1, 0.2, -0.1 at location of {_龍神之箭.1}#特效
  199. spawn 40 of particle {_particle龍神之箭2} offset by 0.1, 0.2, -0.1 at location of {_龍神之箭.1}
  200. loop entities in radius 2 around block at location of {_龍神之箭.1}:#給予範圍傷
  201. if loop-entity isn't a player:
  202. make player damage loop-entity by {飾品狀態.%player%::敏捷} * 6.5 + {玩家資料.%player%::敏捷} * 6.5
  203. thrust loop-entity backwards with force 2
  204. thrust loop-entity upwards with force 2
  205. wait 0.5 ticks#給予時間差讓特效有慢慢跑的效果
  206. wait 10 ticks
  207. stop
  208. if "%{_技能}%" contains "破風連攜":
  209. if difference between {冷卻.%player%::破風連攜} and now is more than or equal to 8 second:
  210. delete {冷卻.%player%::破風連攜}
  211. if {冷卻.%player%::破風連攜} is set:
  212. send "&c&l《破風連攜》&e冷卻中,請稍後再使用"
  213. stop
  214. set {冷卻.%player%::破風連攜} to now
  215. send "&e你使用了&c&l《破風連攜》"
  216. play raw sound "mob.creeper.death" at player with pitch 1 volume 2
  217. spawn 100 of particle spell offset by 2, 2, -2 at location of player
  218. thrust player backwards with force 1
  219. loop entities in radius 5 of player:
  220. if loop-entity isn't a player or a dropped item:
  221. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 4.75
  222. spawn 40 of particle cloud offset by 0.3, 1, -0.3 at location of loop-entity
  223. thrust loop-entity backwards with force 2
  224. stop
  225. if "%{_技能}%" contains "機械槍手":
  226. if difference between {冷卻.%player%::機械槍手} and now is more than or equal to 20 second:
  227. delete {冷卻.%player%::機械槍手}
  228. if {冷卻.%player%::機械槍手} is set:
  229. send "&c這項技能還在冷卻,請稍後在施放"
  230. stop
  231. set {冷卻.%player%::機械槍手} to now
  232. spawn a iron golem at location of player
  233. spawn a iron golem at location of player
  234. spawn a iron golem at location of player
  235. wait 1 ticks
  236. loop entities in radius 8 around player:
  237. if loop-entity is a iron golem:
  238. set name of loop-entity to "%player%的機械槍手"
  239. apply resistance 5 to loop-entity for 30 seconds
  240. if loop-entity isn't a player or a dropped item or a iron golem:
  241. play raw sound "mob.zombie.metal" at player with pitch 1 volume 0.5
  242. play raw sound "mob.zombie.remedy" at player with pitch 1 volume 0.5
  243. make player damage loop-entity by ({玩家資料.%player%::敏捷} + {飾品狀態.%player%::敏捷}) * 5.5
  244. thrust loop-entity backwards with force 2
  245. thrust loop-entity upwards with force 1
  246. stop
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