PinkishPrincess

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Sep 4th, 2024 (edited)
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  1. timing starts on menu open and ends on "A defeated Rocket", swap if successful tail whip or if knocked into Leech Life crit ko range, 4 horn attacks, 5hp squirtle (6 would work similarly, dying to 2 leech lifes, but I don't think it would die to 1 hitself)
  2.  
  3. 1) 1:22.84
  4. 2) 1:16.25
  5. 3) 1:14.75
  6. 4) 57.22 (no swap)
  7. 5) 1:11.98
  8. 6) 59.31 (no swap)
  9. 7) 1:07.18
  10. 8) 1.11.10
  11. 9) 1:09.00
  12. 10) 1:10.87
  13. 11) 1:24.10 (np swap, potion use, risked hitself -> critical)
  14. 12) 1:26.94 (no swap, potion use, safer play)
  15. 13) 1:12.58
  16. 14) 1:14.71
  17. 15) 1:18.97
  18. 16) 58.85 (no swap)
  19. 17) 1:26.51 (lotta supersonic fails on squirtle)
  20. 18) 1:06.20 (no swap, potion use)
  21. 19) 1:10.57
  22. 20) 1:42.47 (no swap, gigatrolled 3x potion use, probably should have swapped to break confusion)
  23. Average: 1:14.12
  24. Average with swap: 1:14.41
  25.  
  26.  
  27. Notes:
  28. Standard 6 turn fight is about 1:03 with the same timing (including save)
  29. The times listed do not include the time needed to reset options after moon rocket (~1 second)
  30.  
  31. Conclusion: Interesting strategy with 20/20 success rate so far being no joke. Pretty questionable if it is actually worth it versus just situationally swapping to a low health Squirtle. Important to note that just because you don't swap immediately doesn't disqualify you from swapping at all.
  32.  
  33. Main advantage to doing it this way:
  34. No save (bit better top end)
  35. Slower fights are safer rather than riskier (Once you have TW 3 times with Squirtle it OHKOs with Horn Attack)
  36.  
  37. Main disadvantage (other than the fact that requiring a low health Squirtle to actually happen in the first place makes this uncommon):
  38. Forced to play around criticals due to lack of save, allowing for more non-death trolling. This means it is probably slower in terms of low-end wins, and saving does not prevent you from swapping to Squirtle if need be
  39. (When already confused, hitself + crit is 5.2% which is generally agreed to be too likely if it would KO you)
  40.  
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