Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- english:
- ladder:
- usage:
- - "&c/{label} create <name>"
- - "&c/{label} setDisplayName <name> <displayName>"
- - "&c/{label} setIcon <name>"
- - "&c/{label} saveKit <name>"
- - "&c/{label} setType <name> <type>"
- - "&c/{label} setEnabled <name>"
- - "&c/{label} setUnranked <name>"
- - "&c/{label} setRanked <name>"
- - "&c/{label} setEditable <name>"
- - "&c/{label} setRegen <name>"
- - "&c/{label} setHunger <name>"
- - "&c/{label} setBuild <name>"
- - "&c/{label} setStandalone <name>"
- - "&c/{label} setUnrankedSlot <name> <slot>"
- - "&c/{label} setRankedSlot <name> <slot>"
- - "&c/{label} delete <name>"
- - "&c/{label} list"
- create:
- usage: "&cUsage: /{label} create <name>"
- already-exists: "&cAlready exists ladder with this name."
- success: "&e{name} &aladder has been created."
- setDisplayName:
- usage: "&cUsage: /{label} setDisplayName <name> <displayName>"
- not-exists: "&cNot exists ladder with this name."
- success: "&e{name} &aladder's displayname has been changed."
- setIcon:
- usage: "&cUsage: /{label} setIcon <name>"
- not-exists: "&cNot exists ladder with this name."
- unkown-item: "&cUnkown item! Please pick icon to the hand."
- success: "&e{name} &aladder's icon has been changed."
- saveKit:
- usage: "&cUsage: /{label} saveKit <name>"
- not-exists: "&cNot exists ladder with this name."
- success: "&e{name} &aladder's contents has been changed."
- setType:
- usage: "&cUsage: /{label} setType <name> <type>"
- not-exists: "&cNot exists ladder with this name."
- invalid-type: "&cInvalid type."
- success: "&e{name} &aladder's type has been changed."
- setEnabled:
- usage: "&cUsage: /{label} setEnabled <name>"
- not-exists: "&cNot exists ladder with this name."
- success:
- enabled: "&e{name} &aladder's has been enabled."
- disabled: "&e{name} &aladder's has been disabled."
- setUnranked:
- usage: "&cUsage: /{label} setUnranked <name>"
- not-exists: "&cNot exists ladder with this name."
- success:
- enabled: "&e{name} &aladder's has been enabled in unranked."
- disabled: "&e{name} &aladder's has been disabled in unranked."
- setRanked:
- usage: "&cUsage: /{label} setRanked <name>"
- not-exists: "&cNot exists ladder with this name."
- success:
- enabled: "&e{name} &aladder's has been enabled in ranked."
- disabled: "&e{name} &aladder's has been disabled in ranked."
- setEditable:
- usage: "&cUsage: /{label} setEditable <name>"
- not-exists: "&cNot exists ladder with this name."
- success:
- enabled: "&e{name} &aladder's editable now enabled."
- disabled: "&e{name} &aladder's editable now disabled."
- setRegen:
- usage: "&cUsage: /{label} setRegen <name>"
- not-exists: "&cNot exists ladder with this name."
- success:
- enabled: "&e{name} &aladder's regen now enabled."
- disabled: "&e{name} &aladder's regen now disabled."
- setHunger:
- usage: "&cUsage: /{label} setHunger <name>"
- not-exists: "&cNot exists ladder with this name."
- success:
- enabled: "&e{name} &aladder's hunger now enabled."
- disabled: "&e{name} &aladder's hunger now disabled."
- setBuild:
- usage: "&cUsage: /{label} setBuild <name>"
- not-exists: "&cNot exists ladder with this name."
- success:
- enabled: "&e{name} &aladder's build now enabled."
- disabled: "&e{name} &aladder's build now disabled."
- setUnrankedSlot:
- usage: "&cUsage: /{label} setUnrankedSlot <name> <slot>"
- not-exists: "&cNot exists ladder with this name."
- invalid-slot: "&cInvalid slot."
- success: "&e{name} &aladder's unranked slot has been changed."
- setRankedSlot:
- usage: "&cUsage: /{label} setUnrankedSlot <name> <slot>"
- not-exists: "&cNot exists ladder with this name."
- invalid-slot: "&cInvalid slot."
- success: "&e{name} &aladder's ranked slot has been changed."
- delete:
- usage: "&cUsage: /{label} delete <name>"
- not-exists: "&cNot exists ladder with this name."
- success: "&e{name} &aladder has been deleted."
- list:
- usage: "&cUsage: /{label} list <gui>"
- not-exists: "&cNot exists ladders."
- title: "&6&lLadder(s)"
- separator: "&c- {name}"
- arena:
- usage:
- - "&c/{label} create <name>"
- - "&c/{label} setDisplayName <name> <displayName>"
- - "&c/{label} setSpawn <name> <1/2>"
- - "&c/{label} setTeleport <name>"
- - "&c/{label} setCorner <name> <1/2>"
- - "&c/{label} setType <name> <type>"
- - "&c/{label} setStandalone <name>"
- - "&c/{label} list <gui>"
- create:
- usage: "&c/{label} create <name>"
- already-exists: "&cAlready exists arena with this name."
- success: "&e{name} &aarena has been created."
- setDisplayName:
- usage: "&c/{label} setDisplayName <name> <displayName>"
- already-exists: "&cNot exists arena with this name."
- success: "&e{name} &aarena's displayname has been changed."
- setSpawn:
- usage: "&c/{label} setSpawn <name> <1/2>"
- not-exists: "&cNot exists arena with this name."
- invalid: "&cInvalid spawn number. Please use 1 or 2."
- success: "&e{name} &aarena's spawn &e{number} &ahas been changed."
- setTeleport:
- usage: "&c/{label} setTeleport <name> <1/2>"
- not-exists: "&cNot exists arena with this name."
- success: "&e{name} &aarena's spawn &e{number} &ahas been changed."
- setCorner:
- usage: "&c/{label} setCorner <name> <1/2>"
- not-exists: "&cNot exists arena with this name."
- setType:
- usage: "&c/{label} setType <name> <1/2>"
- not-exists: "&cNot exists arena with this name."
- invalid-type: "&cInvalid type."
- success: "&e{name} &aarena's type has been changed."
- setStandalone:
- usage: "&cUsage: /{label} setStandalone <name>"
- not-exists: "&cNot exists arena with this name."
- success:
- enabled: "&e{name} &aarena's standalone now enabled."
- disabled: "&e{name} &aarena's standalone now disabled."
- list:
- usage: "&cUsage: /{label} list <gui>"
- not-exists: "&cNot exists arenas."
- title: "&6&lArenas(s)"
- separator: "&c- {name}"
- queue:
- unranked: "unranked"
- ranked: "ranked"
- joined: "&eYou have been joined to {ranked} &a{ladderName} &equeue."
- left: "&eYou have been left from {ranked} &a{ladderName} &equeue."
- match:
- solo:
- found:
- - "&aMatch found!"
- started:
- - "&aMatch has been started!"
- end:
- inventories:
- msg: "&2&lInventories"
- hovermsg: "&aClick to view"
- winner:
- msg: "&f* &eWinner&7:&a {player}"
- hovermsg: ""
- loser:
- msg: "&f* &eLoser&7:&c {player}"
- hovermsg: ""
- message:
- - "&8&m-------------------------"
- - "{inventories}"
- - "{winner}"
- - "{loser}"
- - "&8&m-------------------------"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement