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- private void drawFan(PVector ursprung, PVector[] rand) {
- beginShape(TRIANGLE_FAN);
- vertex(ursprung.x, ursprung.y, ursprung.z);
- for (int i = 0; i < rand.length; i++) {
- vertex(rand[i].x, rand[i].y, rand[i].z);
- }
- vertex(rand[0].x, rand[0].y, rand[0].z);
- endShape();
- }
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