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- // ----------------------------------------------------------------------------
- // autoexec
- // ----------------------------------------------------------------------------
- // null aliases
- alias null ""
- alias none ""
- alias crosshairred "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0"
- alias crosshairgreen "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0"
- alias crosshairblue "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 255"
- alias crosshairpink "cl_crosshair_red 255;cl_crosshair_green 127.5;cl_crosshair_blue 255"
- alias crosshairmagenta "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 127.5"
- alias crosshairpurple "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255"
- alias crosshairtan "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 127.5"
- alias crosshairyellow "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0"
- alias crosshairgrey "cl_crosshair_red 127.5;cl_crosshair_green 127.5;cl_crosshair_blue 127.5"
- alias crosshairmint "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 127.5"
- alias crosshaircyan "cl_crosshair_red 0;cl_crosshair_green 127.5;cl_crosshair_blue 255"
- alias crosshairlime "cl_crosshair_red 127.5;cl_crosshair_green 255;cl_crosshair_blue 0"
- alias crosshairblack "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 0"
- alias crosshairorange "cl_crosshair_red 255;cl_crosshair_green 127.5;cl_crosshair_blue 0"
- alias crosshairwhite "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255"
- alias crosshairnone "exec crosshairnone"
- alias crosshair1 "cl_crosshair_file crosshair1"
- alias crosshair2 "cl_crosshair_file crosshair2"
- alias crosshair3 "cl_crosshair_file crosshair3"
- alias crosshair4 "cl_crosshair_file crosshair4"
- alias crosshair5 "cl_crosshair_file crosshair5"
- alias crosshair6 "cl_crosshair_file crosshair6"
- alias crosshair7 "cl_crosshair_file crosshair7"
- alias crosshairdefault "cl_crosshair_file default"
- alias crosshair.0 "cl_crosshair_scale 0"
- alias crosshair.1 "cl_crosshair_scale 1"
- alias crosshair.2 "cl_crosshair_scale 2"
- alias crosshair.3 "cl_crosshair_scale 3"
- alias crosshair.4 "cl_crosshair_scale 4"
- alias crosshair.5 "cl_crosshair_scale 5"
- alias crosshair.10 "cl_crosshair_scale 10"
- alias crosshair.15 "cl_crosshair_scale 15"
- alias crosshair.20 "cl_crosshair_scale 20"
- alias crosshair.25 "cl_crosshair_scale 25"
- alias crosshair.30 "cl_crosshair_scale 30"
- alias crosshair.35 "cl_crosshair_scale 35"
- alias crosshair.40 "cl_crosshair_scale 40"
- alias crosshair.45 "cl_crosshair_scale 45"
- alias crosshair.50 "cl_crosshair_scale 50"
- // ----------------------------------------------------------------------------
- // server settings
- sv_cheats 1
- sv_allow_point_servercommand always
- tf_weapon_criticals 0
- tf_use_fixed_weaponspreads 1
- // ----------------------------------------------------------------------------
- // field of view
- fov_desired 90
- // ----------------------------------------------------------------------------
- // scope removal
- alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
- remove_scope
- // ----------------------------------------------------------------------------
- // yttrium's competitive viewmodels preload
- map_background preload_room; wait 10; disconnect
- // ----------------------------------------------------------------------------
- // launch options i use
- // -dxlevel 91 -fullscreen -w 1920 -h 1080 -novid -high -threads 8
- // ----------------------------------------------------------------------------
- // nullmove
- // ----------------------------------------------------------------------------
- // null movement script so you never stop in place
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- // ----------------------------------------------------------------------------
- // confilter
- // ----------------------------------------------------------------------------
- // filters out red texts in console, if you see any red texts, put them in here
- con_filter_enable 1
- con_filter_text_out "Error"
- con_filter_text_out "Error:"
- con_filter_text_out "error"
- con_filter_text_out "error:"
- con_filter_text_out "Unable"
- con_filter_text_out "Failed"
- // ----------------------------------------------------------------------------
- // numpadclasses
- // ----------------------------------------------------------------------------
- // script that lets you choose classes 1 - 9 with numpad
- bind "KP_END" "join_class scout"
- bind "KP_DOWNARROW" "join_class soldier"
- bind "KP_PGDN" "join_class pyro"
- bind "KP_LEFTARROW" "join_class demoman"
- bind "KP_5" "join_class heavyweapons"
- bind "KP_RIGHTARROW" "join_class engineer"
- bind "KP_HOME" "join_class medic"
- bind "KP_UPARROW" "join_class sniper"
- bind "KP_PGUP" "join_class spy"
- //---------------------------------------------------------------------------
- // gfx
- //---------------------------------------------------------------------------
- // set & forget
- //---------------------------------------------------------------------------
- // no sprays
- cl_playerspraydisable 1
- r_spray_lifetime 0
- //---------------------------------------------------------------------------
- // no shadows
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- nb_shadow_dist 0
- //---------------------------------------------------------------------------
- // no facial expression
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- r_eyemove 0
- r_eyeshift_x 0
- r_eyeshift_y 0
- r_eyeshift_z 0
- r_eyesize 0
- blink_duration 0
- //---------------------------------------------------------------------------
- // no gibs + no ragdolls
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- //---------------------------------------------------------------------------
- // main graphical settings
- r_rootlod 2
- r_waterforceexpensive 1
- r_shadowrendertotexture 0
- mat_picmip 2
- mat_reducefillrate 1
- mat_antialias 8
- mat_aaquality 0
- mat_forceaniso 0
- mat_trilinear 0
- mat_vsync 0
- mat_monitorgamma 1.7
- mat_hdr_level 0
- //---------------------------------------------------------------------------
- // main graphical commands
- prop_active_gib_limit 0
- props_break_max_pieces_perframe 0
- mat_phong 0
- cl_muzzleflash_dlight_1st 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_rumblescale 0
- cl_showhelp 0
- cl_showpluginmessages 0
- cl_debugrumble 0
- func_break_max_pieces 0
- glow_outline_effect_enable 1
- lod_transitiondist 0
- mat_bumpmap 0
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_bloomscale 0
- mat_bloom_scalefactor_scalar 0
- mat_debug_postprocessing_effects 0
- mat_debugdepth 0
- mat_disable_bloom 1
- mat_postprocessing_combine 0
- mat_non_hdr_bloom_scalefactor 0
- mat_bufferprimitives 1
- mat_compressedtextures 1
- mat_forcemanagedtextureintohardware 0
- mat_framebuffercopyoverlaysize 0
- mat_hdr_enabled 0
- mat_hdr_manual_tonemap_rate 0
- mat_mipmaptextures 1
- mat_non_hdr_bloom_scalefactor 0
- mat_showlightmappage -1
- mat_softwarelighting 0
- mat_software_aa_blur_one_pixel_lines 0
- mat_software_aa_edge_threshold 9
- mat_software_aa_quality 0
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui 0
- mat_software_aa_tap_offset 0
- mat_software_aa_quality 0
- mat_texture_limit -1
- mat_use_compressed_hdr_textures 0
- mem_max_heapsize 2048
- mod_forcedata 1
- mod_forcetouchdata 1
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 1.8
- mat_parallaxmap 0
- mat_reduceparticles 1
- mat_specular 0
- mat_viewportscale 1
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9
- r_3dsky 1
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- r_occlusion 1
- r_pixelfog 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- r_hunkalloclightmaps 0
- r_lightcache_zbuffercache 0
- r_PhysPropStaticLighting 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1
- tracer_extra 0
- violence_ablood 1
- violence_hblood 1
- mat_motion_blur_enabled 0
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_strength 0
- r_worldlightmin 0.0001
- r_worldlights 0
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- //---------------------------------------------------------------------------
- // misc
- in_usekeyboardsampletime 0
- mat_clipz 1
- mat_forcehardwaresync 0
- mat_levelflush 1
- r_fastzreject -1
- ai_expression_optimization 1
- fast_fogvolume 1
- host_thread_mode 0
- mod_load_anims_async 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 1
- con_enable 1
- con_filter_enable 1
- con_filter_text_out particle
- datacachesize 256
- //---------------------------------------------------------------------------
- // connection commands
- cl_cmdrate 66
- cl_interp 0
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 66
- rate 60000
- //---------------------------------------------------------------------------
- // audio commands
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- snd_mixahead .06
- //---------------------------------------------------------------------------
- // threading
- mat_queue_mode -1
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- //---------------------------------------------------------------------------
- // testing
- cl_localnetworkbackdoor 1
- cl_cloud_settings 0
- sys_minidumpspewlines 500
- tf_scoreboard_ping_as_text 1
- sv_forcepreload 1
- //---------------------------------------------------------------------------
- // print stuff to console
- echo ""
- echo ""
- echo ""
- echo ""
- echo ""
- echo " *******************************"
- echo " *******************************"
- echo " **** Max Frames Loaded ****"
- echo " ***** Resume Fragging *****"
- echo " ****** Feburary 2020 ******"
- echo " *******************************"
- echo " *******************************"
- echo ""
- echo ""
- echo ""
- echo ""
- echo ""
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