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autoexec.cfg

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Feb 23rd, 2020
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  1. // ----------------------------------------------------------------------------
  2. // autoexec
  3. // ----------------------------------------------------------------------------
  4. // null aliases
  5. alias null ""
  6. alias none ""
  7.  
  8. alias crosshairred "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0"
  9. alias crosshairgreen "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0"
  10. alias crosshairblue "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 255"
  11. alias crosshairpink "cl_crosshair_red 255;cl_crosshair_green 127.5;cl_crosshair_blue 255"
  12. alias crosshairmagenta "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 127.5"
  13. alias crosshairpurple "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255"
  14. alias crosshairtan "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 127.5"
  15. alias crosshairyellow "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0"
  16. alias crosshairgrey "cl_crosshair_red 127.5;cl_crosshair_green 127.5;cl_crosshair_blue 127.5"
  17. alias crosshairmint "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 127.5"
  18. alias crosshaircyan "cl_crosshair_red 0;cl_crosshair_green 127.5;cl_crosshair_blue 255"
  19. alias crosshairlime "cl_crosshair_red 127.5;cl_crosshair_green 255;cl_crosshair_blue 0"
  20. alias crosshairblack "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 0"
  21. alias crosshairorange "cl_crosshair_red 255;cl_crosshair_green 127.5;cl_crosshair_blue 0"
  22. alias crosshairwhite "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255"
  23.  
  24. alias crosshairnone "exec crosshairnone"
  25. alias crosshair1 "cl_crosshair_file crosshair1"
  26. alias crosshair2 "cl_crosshair_file crosshair2"
  27. alias crosshair3 "cl_crosshair_file crosshair3"
  28. alias crosshair4 "cl_crosshair_file crosshair4"
  29. alias crosshair5 "cl_crosshair_file crosshair5"
  30. alias crosshair6 "cl_crosshair_file crosshair6"
  31. alias crosshair7 "cl_crosshair_file crosshair7"
  32. alias crosshairdefault "cl_crosshair_file default"
  33.  
  34. alias crosshair.0 "cl_crosshair_scale 0"
  35. alias crosshair.1 "cl_crosshair_scale 1"
  36. alias crosshair.2 "cl_crosshair_scale 2"
  37. alias crosshair.3 "cl_crosshair_scale 3"
  38. alias crosshair.4 "cl_crosshair_scale 4"
  39. alias crosshair.5 "cl_crosshair_scale 5"
  40. alias crosshair.10 "cl_crosshair_scale 10"
  41. alias crosshair.15 "cl_crosshair_scale 15"
  42. alias crosshair.20 "cl_crosshair_scale 20"
  43. alias crosshair.25 "cl_crosshair_scale 25"
  44. alias crosshair.30 "cl_crosshair_scale 30"
  45. alias crosshair.35 "cl_crosshair_scale 35"
  46. alias crosshair.40 "cl_crosshair_scale 40"
  47. alias crosshair.45 "cl_crosshair_scale 45"
  48. alias crosshair.50 "cl_crosshair_scale 50"
  49.  
  50.  
  51. // ----------------------------------------------------------------------------
  52. // server settings
  53. sv_cheats 1
  54. sv_allow_point_servercommand always
  55. tf_weapon_criticals 0
  56. tf_use_fixed_weaponspreads 1
  57.  
  58. // ----------------------------------------------------------------------------
  59. // field of view
  60. fov_desired 90
  61.  
  62. // ----------------------------------------------------------------------------
  63. // scope removal
  64. alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
  65. remove_scope
  66.  
  67. // ----------------------------------------------------------------------------
  68. // yttrium's competitive viewmodels preload
  69. map_background preload_room; wait 10; disconnect
  70.  
  71. // ----------------------------------------------------------------------------
  72. // launch options i use
  73. // -dxlevel 91 -fullscreen -w 1920 -h 1080 -novid -high -threads 8
  74.  
  75. // ----------------------------------------------------------------------------
  76. // nullmove
  77. // ----------------------------------------------------------------------------
  78. // null movement script so you never stop in place
  79. bind w +mfwd
  80. bind s +mback
  81. bind a +mleft
  82. bind d +mright
  83. alias +mfwd "-back;+forward;alias checkfwd +forward"
  84. alias +mback "-forward;+back;alias checkback +back"
  85. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  86. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  87. alias -mfwd "-forward;checkback;alias checkfwd none"
  88. alias -mback "-back;checkfwd;alias checkback none"
  89. alias -mleft "-moveleft;checkright;alias checkleft none"
  90. alias -mright "-moveright;checkleft;alias checkright none"
  91. alias checkfwd none
  92. alias checkback none
  93. alias checkleft none
  94. alias checkright none
  95.  
  96. // ----------------------------------------------------------------------------
  97. // confilter
  98. // ----------------------------------------------------------------------------
  99. // filters out red texts in console, if you see any red texts, put them in here
  100. con_filter_enable 1
  101. con_filter_text_out "Error"
  102. con_filter_text_out "Error:"
  103. con_filter_text_out "error"
  104. con_filter_text_out "error:"
  105. con_filter_text_out "Unable"
  106. con_filter_text_out "Failed"
  107.  
  108. // ----------------------------------------------------------------------------
  109. // numpadclasses
  110. // ----------------------------------------------------------------------------
  111. // script that lets you choose classes 1 - 9 with numpad
  112. bind "KP_END" "join_class scout"
  113. bind "KP_DOWNARROW" "join_class soldier"
  114. bind "KP_PGDN" "join_class pyro"
  115. bind "KP_LEFTARROW" "join_class demoman"
  116. bind "KP_5" "join_class heavyweapons"
  117. bind "KP_RIGHTARROW" "join_class engineer"
  118. bind "KP_HOME" "join_class medic"
  119. bind "KP_UPARROW" "join_class sniper"
  120. bind "KP_PGUP" "join_class spy"
  121.  
  122. //---------------------------------------------------------------------------
  123. // gfx
  124. //---------------------------------------------------------------------------
  125. // set & forget
  126.  
  127. //---------------------------------------------------------------------------
  128. // no sprays
  129. cl_playerspraydisable 1
  130. r_spray_lifetime 0
  131.  
  132. //---------------------------------------------------------------------------
  133. // no shadows
  134. r_shadowmaxrendered 0
  135. r_shadowrendertotexture 0
  136. r_shadows 0
  137. nb_shadow_dist 0
  138.  
  139. //---------------------------------------------------------------------------
  140. // no facial expression
  141. r_eyes 0
  142. r_flex 0
  143. r_lod 2
  144. r_rootlod 2
  145. r_teeth 0
  146. r_eyemove 0
  147. r_eyeshift_x 0
  148. r_eyeshift_y 0
  149. r_eyeshift_z 0
  150. r_eyesize 0
  151. blink_duration 0
  152.  
  153. //---------------------------------------------------------------------------
  154. // no gibs + no ragdolls
  155. cl_phys_props_enable 0
  156. cl_phys_props_max 0
  157. props_break_max_pieces 0
  158. r_propsmaxdist 1
  159. violence_agibs 0
  160. violence_hgibs 0
  161. cl_ragdoll_fade_time 0
  162. cl_ragdoll_forcefade 1
  163. cl_ragdoll_physics_enable 0
  164. g_ragdoll_fadespeed 0
  165. g_ragdoll_lvfadespeed 0
  166. ragdoll_sleepaftertime 0
  167.  
  168. //---------------------------------------------------------------------------
  169. // main graphical settings
  170. r_rootlod 2
  171. r_waterforceexpensive 1
  172. r_shadowrendertotexture 0
  173. mat_picmip 2
  174. mat_reducefillrate 1
  175. mat_antialias 8
  176. mat_aaquality 0
  177. mat_forceaniso 0
  178. mat_trilinear 0
  179. mat_vsync 0
  180. mat_monitorgamma 1.7
  181. mat_hdr_level 0
  182.  
  183. //---------------------------------------------------------------------------
  184. // main graphical commands
  185. prop_active_gib_limit 0
  186. props_break_max_pieces_perframe 0
  187. mat_phong 0
  188. cl_muzzleflash_dlight_1st 0
  189. cl_detaildist 0
  190. cl_detailfade 0
  191. cl_drawmonitors 0
  192. cl_ejectbrass 0
  193. cl_jiggle_bone_framerate_cutoff 0
  194. cl_new_impact_effects 0
  195. cl_show_splashes 0
  196. cl_rumblescale 0
  197. cl_showhelp 0
  198. cl_showpluginmessages 0
  199. cl_debugrumble 0
  200. func_break_max_pieces 0
  201. glow_outline_effect_enable 1
  202. lod_transitiondist 0
  203. mat_bumpmap 0
  204. mat_colcorrection_disableentities 1
  205. mat_colorcorrection 0
  206. mat_disable_bloom 1
  207. mat_disable_fancy_blending 1
  208. mat_disable_lightwarp 1
  209. mat_envmapsize 8
  210. mat_envmaptgasize 8
  211. mat_filterlightmaps 1
  212. mat_filtertextures 1
  213. mat_autoexposure_max 0
  214. mat_autoexposure_min 0
  215. mat_bloomscale 0
  216. mat_bloom_scalefactor_scalar 0
  217. mat_debug_postprocessing_effects 0
  218. mat_debugdepth 0
  219. mat_disable_bloom 1
  220. mat_postprocessing_combine 0
  221. mat_non_hdr_bloom_scalefactor 0
  222. mat_bufferprimitives 1
  223. mat_compressedtextures 1
  224. mat_forcemanagedtextureintohardware 0
  225. mat_framebuffercopyoverlaysize 0
  226. mat_hdr_enabled 0
  227. mat_hdr_manual_tonemap_rate 0
  228. mat_mipmaptextures 1
  229. mat_non_hdr_bloom_scalefactor 0
  230. mat_showlightmappage -1
  231. mat_softwarelighting 0
  232. mat_software_aa_blur_one_pixel_lines 0
  233. mat_software_aa_edge_threshold 9
  234. mat_software_aa_quality 0
  235. mat_software_aa_strength 0
  236. mat_software_aa_strength_vgui 0
  237. mat_software_aa_tap_offset 0
  238. mat_software_aa_quality 0
  239. mat_texture_limit -1
  240. mat_use_compressed_hdr_textures 0
  241. mem_max_heapsize 2048
  242. mod_forcedata 1
  243. mod_forcetouchdata 1
  244. mat_max_worldmesh_vertices 512
  245. mat_monitorgamma 1.8
  246. mat_parallaxmap 0
  247. mat_reduceparticles 1
  248. mat_specular 0
  249. mat_viewportscale 1
  250. mat_viewportupscale 1
  251. mat_wateroverlaysize 1
  252. mp_decals 9
  253. r_3dsky 1
  254. r_ambientboost 0
  255. r_ambientfactor 0
  256. r_ambientmin 0
  257. r_cheapwaterend 1
  258. r_cheapwaterstart 1
  259. r_decals 9
  260. r_maxmodeldecal 9
  261. r_decalstaticprops 0
  262. r_decal_cullsize 15
  263. r_drawdetailprops 0
  264. r_drawmodeldecals 0
  265. r_drawflecks 0
  266. r_dynamic 0
  267. r_flashlightdepthtexture 0
  268. r_forcewaterleaf 1
  269. r_lightaverage 0
  270. r_maxnewsamples 0
  271. r_maxsampledist 1
  272. r_bloomtintb 0
  273. r_bloomtintexponent 0
  274. r_bloomtintg 0
  275. r_bloomtintr 0
  276. r_occlusion 1
  277. r_pixelfog 1
  278. r_propsmaxdist 0
  279. r_renderoverlayfragment 0
  280. r_staticprop_lod 4
  281. r_dopixelvisibility 0
  282. r_drawbatchdecals 0
  283. r_hunkalloclightmaps 0
  284. r_lightcache_zbuffercache 0
  285. r_PhysPropStaticLighting 0
  286. rope_averagelight 0
  287. rope_collide 0
  288. rope_rendersolid 0
  289. rope_shake 0
  290. rope_smooth 0
  291. rope_subdiv 0
  292. rope_wind_dist 0
  293. tf_particles_disable_weather 1
  294. tracer_extra 0
  295. violence_ablood 1
  296. violence_hblood 1
  297. mat_motion_blur_enabled 0
  298. mat_motion_blur_forward_enabled 0
  299. mat_motion_blur_strength 0
  300. r_worldlightmin 0.0001
  301. r_worldlights 0
  302. mp_usehwmmodels -1
  303. mp_usehwmvcds -1
  304.  
  305. //---------------------------------------------------------------------------
  306. // misc
  307. in_usekeyboardsampletime 0
  308. mat_clipz 1
  309. mat_forcehardwaresync 0
  310. mat_levelflush 1
  311. r_fastzreject -1
  312. ai_expression_optimization 1
  313. fast_fogvolume 1
  314. host_thread_mode 0
  315. mod_load_anims_async 1
  316. mod_load_mesh_async 1
  317. mod_load_vcollide_async 1
  318. con_enable 1
  319. con_filter_enable 1
  320. con_filter_text_out particle
  321. datacachesize 256
  322.  
  323. //---------------------------------------------------------------------------
  324. // connection commands
  325. cl_cmdrate 66
  326. cl_interp 0
  327. cl_interp_ratio 1
  328. cl_lagcompensation 1
  329. cl_pred_optimize 2
  330. cl_smooth 0
  331. cl_smoothtime 0.01
  332. cl_updaterate 66
  333. rate 60000
  334.  
  335. //---------------------------------------------------------------------------
  336. // audio commands
  337. dsp_enhance_stereo 0
  338. dsp_slow_cpu 1
  339. snd_async_fullyasync 1
  340. snd_pitchquality 0
  341. snd_spatialize_roundrobin 1
  342. snd_mixahead .06
  343.  
  344. //---------------------------------------------------------------------------
  345. // threading
  346. mat_queue_mode -1
  347. cl_threaded_bone_setup 0
  348. cl_threaded_client_leaf_system 0
  349. r_queued_decals 0
  350. r_queued_ropes 1
  351. r_queued_post_processing 0
  352. r_threaded_client_shadow_manager 1
  353. r_threaded_particles 1
  354. r_threaded_renderables 1
  355.  
  356. //---------------------------------------------------------------------------
  357. // testing
  358. cl_localnetworkbackdoor 1
  359. cl_cloud_settings 0
  360. sys_minidumpspewlines 500
  361. tf_scoreboard_ping_as_text 1
  362. sv_forcepreload 1
  363.  
  364. //---------------------------------------------------------------------------
  365. // print stuff to console
  366. echo ""
  367. echo ""
  368. echo ""
  369. echo ""
  370. echo ""
  371. echo " *******************************"
  372. echo " *******************************"
  373. echo " **** Max Frames Loaded ****"
  374. echo " ***** Resume Fragging *****"
  375. echo " ****** Feburary 2020 ******"
  376. echo " *******************************"
  377. echo " *******************************"
  378. echo ""
  379. echo ""
  380. echo ""
  381. echo ""
  382. echo ""
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