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  1. //Netcode Settings (change to your preference)
  2. rate 20000
  3. cl_cmdrate 66
  4. cl_updaterate 66
  5. cl_interp .03
  6. cl_showfps 0
  7.  
  8. //Actual Video Settings
  9. mat_antialias 0
  10. mat_forceaniso 0
  11. mat_hdr_enabled 0
  12. mat_hdr_level 0
  13. mat_picmip 2
  14. mat_trilinear 0
  15. mat_vsync 0
  16. r_rootlod 2
  17. mat_monitorgamma "1.6"
  18.  
  19. //FPS Settings
  20. fps_max 0
  21. fov_desired 90
  22. cl_detaildist "0"
  23. cl_detailfade "0"
  24. cl_drawmonitors "0"
  25. cl_ejectbrass "0"
  26. cl_forcepreload "1"
  27. cl_lagcomp_errorcheck "1"
  28. cl_lagcompensation "1"
  29. cl_downloadfilter "nosounds"
  30. cl_ejectbrass "0"
  31. cl_forcepreload 1
  32. cl_phys_props_enable "1" //this enables body explosions, set to "0" to turn off
  33. cl_phys_props_max "300" //set to "0" as well if you want to turn body explosions off
  34. cl_show_splashes "1"
  35. cl_smoothtime "0.01"
  36. cl_smooth 1
  37. cl_threaded_bone_setup "1"
  38. cl_threaded_client_leaf_system "1"
  39. commentary 0
  40. mat_aaquality "0"
  41. mat_autoexposure_max "0"
  42. mat_autoexposure_min "0"
  43. mat_bloomscale "0"
  44. mat_bufferprimitives "0"
  45. mat_bumpmap "0"
  46. mat_clipz "1"
  47. mat_compressedtextures "1"
  48. mat_diffuse "1"
  49. mat_disable_bloom "1"
  50. mat_disable_fancy_blending "1"
  51. mat_disable_lightwarp "1"
  52. mat_disable_ps_patch "1"
  53. mat_envmapsize "0"
  54. mat_excludetextures "1"
  55. mat_envmaptgasize "0"
  56. mat_fastspecular "1"
  57. mat_filterlightmaps "1"
  58. mat_filtertextures "1"
  59. mat_forceaniso "0"
  60. mat_forcehardwaresync "0"
  61. mat_forcemanagedtextureintohardware "0"
  62. mat_framebuffercopyoverlaysize "0"
  63. mat_hdr_enabled "0"
  64. mat_hdr_level "0"
  65. mat_hdr_manual_tonemap_rate "0"
  66. mat_mipmaptextures "0"
  67. mat_lightmap_pfms "0"
  68. mat_maxframelatency "0"
  69. mat_max_worldmesh_vertices "0"
  70. mat_parallaxmap "0"
  71. mat_queue_mode "2"
  72. mat_reducefillrate "0"
  73. mat_shadowstate "0"
  74. mat_show_ab_hdr "0"
  75. mat_showlightmappage "-1"
  76. mat_specular "0"
  77. mat_texture_limit "-1"
  78. mat_trilinear "0"
  79. mat_use_compressed_hdr_textures "1"
  80. mat_showenvmapmask "0"
  81. mat_showlowresimage "0"
  82. mat_showmaterials "0"
  83. mat_showmaterialsverbose "0"
  84. mat_supportflashlight "0"
  85. mat_wateroverlaysize "0"
  86. mat_motion_blur_enabled "0" //obviously, motion blur cvar. set to "1" to turn it on.
  87. mat_motion_blur_percent_of_screen_max "0" //set to 4 (default) if motion blur is on.
  88. mat_softwarelighting "0"
  89. mp_decals "200" //set to "0" if you don't want to see decals
  90. muzzleflash_light "0"
  91. net_maxfragments "1280"
  92. net_maxfragments "1280"
  93. net_showevents "0"
  94. npc_height_adjust "1"
  95. props_break_max_pieces "0"
  96. props_break_max_pieces_perframe "0"
  97. r_3dnow "0"
  98. r_3dsky "0"
  99. r_threaded_renderables "1"
  100. r_threaded_particles "1"
  101. r_threaded_client_shadow_manager "1"
  102. r_PhysPropStaticLighting "1"
  103. r_WaterDrawReflection "0" //set to 1 if you like water reflection
  104. r_WaterDrawRefraction "1" //this lets you see through water, set to "0" for black water
  105. r_ambientboost "0"
  106. r_cheapwaterend "1"
  107. r_cheapwaterstart "1"
  108. r_decal_cullsize "0"
  109. r_decals "2048" //set to "0" if you don't want to see decals
  110. r_dopixelvisibility "0"
  111. r_drawbatchdecals "0"
  112. r_drawflecks "0"
  113. r_drawmodeldecals "0"
  114. r_drawmodelstatsoverlaymax "1.5"
  115. r_drawmodelstatsoverlaymin "0.01"
  116. r_drawspecificstaticprop "0"
  117. r_dynamic "0"
  118. r_eyeglintlodpixels "20"
  119. r_eyemove 1
  120. r_fastzreject "0"
  121. r_flashlightrendermodels "0"
  122. r_unloadlightmaps "1"
  123. r_flashlightrenderworld "0"
  124. r_flex "0"
  125. r_forcewaterleaf "0"
  126. r_lightaverage "0"
  127. r_lod "2"
  128. r_staticprop_lod "4"
  129. r_maxdlights "0"
  130. r_maxmodeldecal "0"
  131. r_maxnewsamples "0"
  132. r_maxsampledist "0"
  133. r_minnewsamples "0"
  134. r_mmx "1"
  135. r_norefresh "0"
  136. r_occlusion "0"
  137. r_renderoverlayfragment "0"
  138. r_queued_decals "1"
  139. r_ropetranslucent "0"
  140. r_shadowmaxrendered "32"
  141. r_shadowrendertotexture "1"
  142. r_shadows "1"
  143. r_spray_lifetime "2"
  144. r_sse "1"
  145. r_sse2 "1"
  146. r_staticpropinfo "0"
  147. r_updaterefracttexture "0"
  148. r_updaterefracttexture "0"
  149. r_visualizeproplightcaching "1"
  150. r_waterforceexpensive "0"
  151. r_waterforcereflectentities"0"
  152. rope_averagelight "0"
  153. rope_collide "0"
  154. rope_shake "0"
  155. rope_smooth "0"
  156. rope_smooth_enlarge "0"
  157. rope_smooth_maxalpha "0"
  158. rope_smooth_maxalphawidth "0"
  159. rope_smooth_minalpha "0"
  160. rope_smooth_minwidth "0"
  161. rope_subdiv "0"
  162. rope_wind_dist "0"
  163.  
  164. //Blood settings
  165. violence_ablood 1
  166. violence_agibs 1
  167. violence_hblood 1
  168. violence_hgibs 1
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