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AoA3 - 3.1 Changelog

Apr 20th, 2019
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  1. (+: Added; -: Removed; *: Modified)
  2.  
  3. Commands:
  4. + Added the /aoaevent command. Enable or disable events, or just check which ones are active (Github suggestion #259)
  5. + Added the /aoaskill command. Check, modify, or just mess around with levels and xp
  6. * Fixed the /aoastructure command giving feedback to all ops on a server (Github issue #466)
  7. * Added /aoastructures command alias
  8.  
  9. Advancements:
  10. + Added the first 200+ advancements to AoA to start! I plan on adding many more as we go into the future, this is just the beginning (With ancient rock background, Github suggestion #239). I'll also be adding rewards and such to advancements after the loot update
  11. + Added custom triggers for level up and xp gain for data pack makers.
  12.  
  13. Leaderboards:
  14. + Added nearly all the backend code required to have leaderboards implemented into AoA. They run on a separate thread to the game, so they will take advantage of servers/computers with multiple processing cores. I haven't yet activated them because it's a rather complex system in the background and I want to do some more testing and keep an eye on how it runs in the community before I make it public.
  15. Will keep track of a configurable number of top-ranked players by level in each skill, as well as a total skill level
  16. Can be disabled by server owners if it's impacting performance too much or there are other issues.
  17. Will only run on servers, not in single player
  18.  
  19. Interfaces:
  20. - The skills gui is now GONE. Yes. Gone.
  21. + Added a new gui. This gui contains all your skills, resources, tribute, and more in a much more informative, and prettier package. It even comes pre-packaged with a few themes to start. You might notice some of the tabs are disabled. They are coming soon!
  22. * Corrected and smoothed out visual progress on soul, creation, and tribute gui icons
  23. * Increased the font size for the resources toggle tip message
  24.  
  25. Skills:
  26. - Removed Vulcanism
  27. * Modified creation points by a factor of 30. All values are now 30x smaller, which allows me to keep the values consistent, easy to read, and easy to use. This won't affect regen time or usage
  28. * Modified soul points by a factor of 100. All values are now 100x smaller, which allows me to keep the values consistent, easy to read, and easy to use. This won't affect regen time or usage
  29.  
  30. Configurations:
  31. * Moved configuration files to an aoa subdirectory
  32. * Adjusted main config to be more clear and descriptive. This may cause a few vanity config options to be reset.
  33. + Added a new config to modify all ore spawn rates
  34. + Added a new config to modify all structure spawn chances
  35.  
  36. Mobs:
  37. * Fixed trading with AoA Traders causing your held items to activate
  38. * Fixed traders' trades changing under certain conditions (Github issue #417)
  39. * Modified Flash's ability slightly to be less forgiving
  40. * Removed Alarmo's ability when AI has been disabled
  41. * Removed Walker's ability when AI has been disabled
  42. * Removed Night Watcher's ability when AI has been disabled
  43. * Removed Arkback's ability when AI has been disabled
  44. * Added missing distance limit on Hellspot's teleport ability
  45. * Fixed Celevian Lottoman's missing interaction text (Github issue #422)
  46. * Made Nethengeic Wither prioritise attacking players over other mobs. Good luck
  47. * Fixed Nethengeic Wither not changing appearance when changing forms (Github issue #427)
  48. * Fixed Ancient Golem's missing spawn
  49. * Fixed purple automaton dropping ancient cavern realmstone
  50. * Fixed missing magic immunity icon on Dyrehorn (Github issue #429)
  51. * Fixed Runic Lifeforms spawning on the surface (Github issue #434)
  52. * Moved Rune Templar slightly to the center of the bunker
  53. * Fixed hitboxes of big day mobs
  54. * Removed Dracyon's vertical movement ability
  55. * Fixed Nightwings not spawning from their spawners in Vox Ponds
  56. * Removed Voxxulon's slowness AOE effect
  57. * Fixed Amphibiytes not spawning at night
  58. * Stopped Magicke spawning on non-natural blocks
  59. * Fixed Stinger not being marked as an overworld mob
  60. * Fixed Soulscorne sometimes causing crashes when attacking
  61. * Fixed Amphibiyte's lightspeed water travel
  62. - Removed Vulcanism Master
  63. * Nethengeic Wither now drops nethengeic banners (Github suggestion #480)
  64. * Added carrots and golden carrot drops to Carrotops (Github suggestion #286)
  65. * Added sand drops to Sphinx (Github suggestion #286)
  66. * Fixed Amphibiyte's hitbox being too large (Github issue #535)
  67. * Added something to reduce potential crashes for vine wizards
  68. * Fixed Corallus shots immediately targeting the ground on spawn, and increased their movement speed slightly (Github issue #564)
  69. * Fixed Mechbot only doing a quarter of his jump special attack a single time in the fight (Github issue #562)
  70. * Fixed water mobs not being able to spawn underwater
  71. * Reduced overworld trader health from 250 to 25 (Github suggestion #481)
  72. * Reduced lottomen health from 250 to 20
  73. * Reduced dimensional trader health from 250 to 30
  74. * Reduced Corrupted Traveller's health from 250 to 50
  75. * Reduced store keeper's health to 20
  76. * Reduced skillmaster health from 250 to 50
  77. * Reduced gorb and zal citizens' health to 20
  78. * Reduced zal child's health to 15
  79. * Reduced Goalby's weakness effect level from 5 to 1 (Github suggestion #397)
  80.  
  81. Items:
  82. * Fixed greatblades dealing exactly 1 less damage than their stated amount (Github issue #407)
  83. * Fixed weapons case only giving 1 of each item
  84. * Fixed Erebon Scythe missing its health steal text (Github issue #411)
  85. * Made realm travel ticket non stackable (Github suggestion #110)
  86. * Made Halycon milk unstackable (Github suggestion #432)
  87. * Made skydriver bow take just a little bit longer before dropping acid (Github issue #475)
  88. - Removed Vulcane boots, legs, body, helmet
  89. * Modified the description of Skill Crystals slightly to be more clear
  90. * Allowed Skill Crystals to work on skills at or above level 100
  91. * Added charger meat drop to all chargers, except ghostly (Github suggestion #518)
  92. * Converted amethyst, jade, sapphire, and shyregem into gems. They now drop directly from their respective blocks. (Github suggestion #359)
  93. * Fixed worn book causing a crash on servers (Github issue #571)
  94. * Fixed punch not working on AoA bows (Github issue #557)
  95.  
  96. Blocks:
  97. * Fixed creeponia ores not generating below the top stone layer
  98. * Increased generation rate of the overworld ores
  99. * Fixed leaves allowing you to see through solid blocks
  100. + Added blocks for nearly all ingot and gem types
  101. * Changed recipe for Crystallanium
  102. * Changed recipe for Skeletanium
  103. * Changed recipe for Shadonantium
  104. * Changed recipe for Emberium
  105. * Fixed Ancient Altar not consuming shyre ingots/gems properly (Github issue #517)
  106. * Increased hardness of all coloured brick blocks
  107. * Reduced hardness and explosion resistance of all structure bricks (Github suggestion #453)
  108. * Reduced light opacity of crystevia crystal blocks
  109. * Reduced hardness and explosion resistance of crystevia crystal blocks
  110. * Gave crystevia crystal blocks a small light level (Github suggestion #447)
  111. * Fixed Mending Table not mending all items (Github issue #489)
  112.  
  113. Misc:
  114. * Fixed crash when noticeboard is disabled and an update is available
  115. * *Grumbles* actually added old boot to hauling table. Shh. Innocent mistake ok? Don't hate me
  116. * Fixed realm travel ticket not being required for runandor/greckon (Github issue 419)
  117. * Removed focus rune from chest loot table
  118. * Increased spawn rate of carved runic blocks
  119. * Fixed a few edge cases with daily events not lining up based on world seeds
  120. * Changed Clunkhead arena to runic construct bricks
  121. * Made Corallus' projectiles despawn in peaceful
  122. * Fixed magic immunity including blasters (Github issue #428)
  123. * Fixed a mismatch in Opteryx Nest generation coordinates, should make them more common
  124. * Made fire rune shrines appear more often
  125. * Made Nethengeic Pits appear less often
  126. * Cleaned up some of the metadata included in the mod - it should now support Forge's inbuilt version checking
  127. * Fixed large xp gains causing you to gain far more levels than intended at a low level
  128. * Fixed slightly incorrect xp required check while levelling
  129. * Fixed Crystevia's chunkgen hanging randomly
  130. * Fixed ascension shrines giving tribute during the night
  131. * Hopefully fixed portals automatically teleporting players back and forth on servers (Github issue #520)
  132. * Increased spawn rate of ruined teleporter frames
  133. * Fixed energy projectiles disappearing in random cases
  134. * Fixed Toy Tower artificially restricting its generation chances
  135. * Reduced default chance to spawn baroness houses
  136. * Fixed overworld events carrying through world changes
  137. * Stabilised overworld events across game/server restarts. Events should now be consistently activated even if you stop playing in the middle of one
  138. * Increased rarity of crystal transfer huts slightly
  139. * Fixed a crash caused by killing mobs with strange looting levels
  140. * Fixed baron bombs doing weird things and not working as intended (Github issue #561)
  141. * Fixed gaining obscenely large amounts of xp at level 1000 allowing a player to reach higher levels
  142. * Added Noxious staff to Cotton Candor support list
  143. * Removed Poison Plunger from Cotton Candor support list
  144. * Removed Bulb Cannon/Ghast Blaster/Wither Cannon from Cotton Candor support list
  145. * Changed the recipes for all fences, gates, and slabs to support crafting on any rows of the crafting grid (Also fixes a Githux issue #565)
  146. * Reduced the cost of gem bags from lottomen from 50 to 12 (Github suggestion #437)
  147. * Removed augury level requirement for ascension shrine for creative players (Github suggestion #242)
  148. * Changed hauling to only replace fish drops (Github suggestion #469)
  149. * Disabled overhead icons rendering for entities when in guis
  150.  
  151. Spelling/Typos:
  152. * Fixed grammatical error in the minion slab level requirement message
  153. * Changed Creep's related blocks/items/messages to match his name
  154. * Added a spawn message for Hydrolisk (Github issue #570)
  155. * Fixed Zal Grocer calling himself Zal Food Vendor
  156.  
  157. Textures:
  158. * Modified the power stone textures slightly to better fit in
  159. * Fixed the guis for crystal trader, professor, toy merchant, troll trader, gorb trader, gorb arms dealer, lelyetian banker, lelyetian trader, overworld lottoman, portal master, primordial banker, primordial merchant, primordial spellbinder, primordial wizard, skill master, and store keeper (Github issue #508)
  160.  
  161. Compatabilities:
  162. * Fixed boss health bars continuing to render after closing the book in Better Questing 3 (Github issue #487)
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