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  1. FOREMAN
  2. Series Bible – Character Bios, Background Information, Lore and Metatext
  3.  
  4. Table of Contents
  5. Introduction
  6. 1. Cast and Characters
  7. ◦Main Characters
  8. ◦Supporting Cast
  9. ◦Recurring Villains
  10. 2. Setting and Scenarios
  11. ◦Gallifrey
  12. ◦Skaro
  13. ◦UNIT
  14. ◦Time Travel as Setting
  15. ◦Intergalactic Politics (circa 21st Century)
  16. ◦The Future (including notes on Earth)
  17. 3. A Brief History of The Doctor
  18. ◦Lungbarrow
  19. ◦The Academy Years
  20. ◦Renegade
  21. ◦Return
  22. ◦The War in Heaven
  23. ◦Exile
  24. 4. The Laws of Space and Time
  25. ◦The Laws of Time
  26. ◦The Multiverse
  27. ◦The Upper Dimensions
  28. ◦The Bleed, the Void, and Hypertime
  29. 5. Storytelling
  30. ◦Serials, Side-Stories, and Spinoffs
  31. ◦Story and Character
  32. ◦Background, History, and how to Make it Count
  33. ◦Themes and Thematics
  34. ◦… There are No Rules
  35.  
  36. Introduction
  37. Welcome to Blackveil Entertainment's FOREMAN, a ground-up reboot of the BBC's venerable Doctor Who
  38. property. Unlicensed, unauthorised, unofficial – but very, very exciting. In FOREMAN, Blackveil seeks to
  39. synthesise fifty years of scattered storytelling into an entirely new (but often familiar) universe. More than
  40. anything else, what will make FOREMAN stand out is the two-pronged approach it's taking. Despite bearing
  41. a fully-developed Canon before the outset, FOREMAN is 'Open Source'. Anyone who wants to be involved
  42. need only shoot Blackveil HQ an idea – and chances are, we'll take it.
  43. Branching across at least three major mediums (film, audio-drama, and sequential art), FOREMAN aims to
  44. avoid budgetary limits to stories by working as flexibly as possible in an array of styles. It is also my hope
  45. that FOREMAN will avoid the deeply problematic storylines and storytelling of more recent seasons of Who.
  46. FOREMAN should, in the end, be about things. There should be meaning and themes and ideas behind the
  47. stories and characters.
  48. With this in mind, I have created a number of documents. Some of them, like this, are more-or-less
  49. accessible to all. Some are top-secret. Thus far there are solid ideas in place for a full six seasons in the life
  50. of our First Doctor, charting a journey from charismatic exile to lovestruck wastrel to much, much darker
  51. places and back. Each Season will be constructed in two Blocs of seven serials – single stories split into
  52. episodic instalments - and each Season will be constructed around a driving theme.
  53. This is Season One, the very beginning, and I think it is fitting that a series with so much potential to explore
  54. real and meaningful stories begins by focusing on Stories themselves. The central themes for Season One are
  55. Narratives, Folklore, Identity and The Power of Stories.
  56. And with our diverse cast and our willingness to experiment, I think we can take those themes to very
  57. exciting places.
  58. If you're reading this, it probably means I've hired you. Or 'hired' you, if you prefer. So keep reading. Start
  59. exploring.
  60. FOREMAN is coming, and it's all up to you.
  61. Jack Miles – Chief Creative Officer, Blackveil Entertainment
  62. 10/12/14
  63.  
  64. 1. Cast and Characters
  65. Main Characters
  66. The Doctor (played by Jack Miles)
  67. Approximately 300 years old, the Doctor hails from the planet Gallifrey. Brilliant even by
  68. the standards of his race, the Doctor is also deeply troubled – a widower, a war survivor, and
  69. an orphan, he carries deep scars from his long life. If he is to be defined by anything, it is his
  70. love of freedom and his lust for life. He watched his father disappear into the skies and was
  71. raised with his siblings by his mother in a crumbling mansion, and ever since then he has
  72. dreamed of escape, of a life lived to the fullest and one that enriches others.
  73. Since the end of the War in Heaven, the Doctor has been a self-defined exile from his
  74. homeworld, wandering the universe alone in his outdated TARDIS – a TARDIS that once
  75. belonged to his childhood hero and Academy tutor, Borusa (also known as the Corsair). He
  76. follows a simple code of ethics as he travels, intervening where intervention is necessary and
  77. doing good with every step. He refuses to bear arms and carries only a Sonic Screwdriver, an
  78. omnipurpose tool that cannot kill or wound – although he is a practised master in Venusian
  79. Akido, a potent multi-species martial art.
  80. Best defined as a man of action, the Doctor can be stern and taciturn, meting out
  81. punishments unto the wicked and rescuing the disenfranchised and the weak. At his core, the
  82. Doctor is a pure and noble soul who cannot stand to see the individual or lowly suffer at the
  83. hands of the conglomerate or the powerful. His patience is vast but easily lost, his temper
  84. terrifying and potent. Deeply cunning but honest to a fault, the Doctor works behind the
  85. scenes of history to ensure freedom, justice, and hope can thrive in the cold but beautiful
  86. universe.
  87. Of all the planets, Earth is his favourite. It sparkles in a way nothing else can, that little blue
  88. world, those delicate, powerful human beings. He embraces the culture with both hands,
  89. carries the banner of humanity to every place he goes. What the Doctor loves is embodied in
  90. Earth and its potential.
  91. Kind, clever, calculating and capricious, the Doctor is a bruised and angry soul that fights
  92. against his injuries in an effort to do good. He is a light in the darkness, but he will never
  93. believe it – as far as he is concerned, he is a vulnerable, flawed being acting out against the
  94. cosmos. He may be right.
  95. But it doesn't stop him from being a good man. And it cannot stop him from falling in love
  96. again.
  97. Nirvi Chandratreya (played by Claudia Boleyn)
  98. A politics student – third-year as of 2015 – Nirvi Chandratreya's history is saturated in
  99. change and transition. Her father emigrated from India as a young man in the 1980's, her
  100. mother as a child in the 70's. Their strong belief in Islam was enriching and uplifting, and
  101. Nirvi and her sister grew up in a happy home.
  102. Inspired by her parents courage – especially the outspoken Feminism of her mother – Nirvi
  103. immersed herself in literature. She grew up strong-willed and unflappable, a Feminist
  104. defined by her belief in intersectionality and her despise for oppression in all forms. She
  105. entered Politics hoping to affect real change on the world, full of fire and fury.
  106. But it didn't last. Shortly after starting her studies, Nirvi realised that she no longer had faith
  107. – that she did, in fact, believe in no God at all. With this newfound Atheism, Nirvi felt she
  108. had lost contact with her roots – with her last real connection to her heritage beyond the
  109. colour of her skin. It shook her, and she lost her sense of belonging.
  110. Since then, Nirvi has been fighting for a special kind of recognition – from some 'Other' – to
  111. help her redefine herself. She has lost none of her courage or confidence, but her newly-lost
  112. sense of identity has left her feeling hollowed-out, and where once she was fiery and fierce
  113. she is now brittle and prone to snapping. Her family and friends support her endlessly, but
  114. she cannot quite accept it without that final, transient affirmation. Nirvi Chandratreya knows
  115. who she is supposed to be, but not who she is anymore, and while she believes in her causes
  116. and their truth, she no longer quite believes in herself.
  117. Despite this, she is still every bit as strong as before. She is intelligent and articulate, well-
  118. read and with a deep well of compassion. Her brittleness makes her intimidating – she has no
  119.  
  120. time for fools, for nonsense, or for the kind of culture she hates, and where the Doctor is a
  121. slow-burning explosion Nirvi is a firecracker, snapping at the dictators of the universe and
  122. cheering for the underdog with the kind of passion only the young and righteous can muster.
  123. While her self-belief has cracked, Nirvi is still her own entity, possessed of so much agency
  124. and fire one could overlook her vulnerability.
  125. What Nirvi wants is to find out who she is meant to be – and if other people help her with
  126. that, so be it. If it changes her in the process? That's okay, too. And if she falls in love...?
  127. She doesn't know the answer to that, yet.
  128. Andrew Westfield (played by Leo Knowles)
  129. Andrew Westfield, 26, is an up-and-coming boffin at U.N.I.T – the United Nations
  130. Intelligence Taskforce. Raised singlehandedly by his mother (with some help from his Uncle
  131. Teddy), Andrew is defined by his dedication to his pursuits and interests. He can be
  132. fastidious, anal-retentive, stubborn, overly-focused on minor details and a true-blue stick-in-
  133. the-mud – Andrew is a man who likes order, routine, and a cup of tea at precise two-hour
  134. intervals. After being caught up in the Millennium Bug Affair of 1999, Andrew became
  135. obsessed with extraterrestrials and began a campaign to draw the attention of UNIT, which
  136. succeeded when he hacked a major database and replaced their files with cat gifs.
  137. But the Bug Affair involved the mysterious Doctor, and Andrew became more obsessed with
  138. him than anything else. The resident expert on UNIT's 'Fugitive Nil', Andrew meticulously
  139. catalogued and compiled the Doctor's history on Earth, desperate for another meeting with
  140. the man. Perhaps driven by his lonely childhood or his uncle's passing interest in the stars,
  141. Andrew became a hard-working and recognised figure in the UNIT headquarters and a
  142. personal friend of Brigadier Lethbridge-Stewart.
  143. Andrew is, at all times, a passionate and driven figure. His taste for rules and routines may
  144. define him, but he is no stranger to improvisation and has full UNIT field training. A crack
  145. shot and a fine strategist, Andrew brings his regimented mind to combat with gusto. While
  146. he is pragmatic and frequently favours authority, he is no coward and knows, at the end of
  147. the day, which side he is on. He can be panicked easily and prone to fluster, but his golden
  148. heart wins true and Andrew can always be counted on to pull through and be a steadfast
  149. friend in calm or troubled waters.
  150. Supporting Characters
  151. Brigadier Alistair Gordon Lethbridge-Stewart (played by George Porter)
  152. Born some time in the 1980's, Alistair Gordon Lethbridge-Stewart is the only child of
  153. legendary UNIT founder General St. John Lethbridge-Stewart and follows his fathers
  154. footsteps with gusto. A bold and inspiring presence, the Brigadier is the epitome of British
  155. militaria – stiff upper lip, no-nonsense, and a father to his men. Openly homosexual, with
  156. two adopted daughters, the Brigadier has no time for discrimination of any kind and finds a
  157. kindred spirit in many of the aliens who pass his way as Commanding Officer of UNIT UK.
  158. The Brigadier may be a staunch supporter of Queen and Country, but he is in no way bound
  159. by the rules. He has no issue with bending or outright breaking them when it is necessary for
  160. the greater good or betterment of the suffering. Through his warm nature and his strong
  161. principles, both Andrew and the Doctor find the Brigadier a firm friend and a fine ally. In
  162. command of the overall operations of UNIT's UK branch, the Brigadier will take every step
  163. necessary to ensure the safety of the British population, be they alien or terrestrial.
  164. Strong-willed, courageous, and rather fond of a pint, the Brigadier's iron will is all but
  165. unbreakable. He may take risks or defy protocol to solve problems, but this is no mere
  166. insubordination – at his core, Alistair is a man who will never sacrifice his integrity.
  167. Alex Starling (played by Kevin Smyth)
  168. Alex Starling is Nirvi's University housemate and former boyfriend. A transgender man,
  169. Alex has fought long and hard to own and discover his identity and has emerged a fiery
  170. young man. Something of a party animal, Alex and Nirvi broke up over his wanton thrill-
  171. seeking, but have since remained very close – and both would do anything for the other.
  172. Instrumental in defeating the invasion of Axos, Alex now sits at the sidelines as the Doctor
  173. and Nirvi travel the universe. He is a companion without the travel, refusing to abandon terra
  174. firma but utterly delighted by the Doctor and his adventures. Real danger is not something
  175.  
  176. Alex seeks, but he will stand his ground if it comes for him.
  177. More than anything, Alex is still Nirvi's emotional rock. He is there to listen when the darker
  178. aspects of the cosmos are getting to her, and he is there to tell the Doctor off when he goes
  179. too far or makes mistakes. Endlessly compassionate, if rather selfish in his actions, Alex is a
  180. good man and will stand by Nirvi no matter what. Right now, he's happy knowing she's on
  181. adventures with someone else who cares as much as him.
  182. Irving Braxatiel (played by Charlie Powell)
  183. The Doctor's younger sibling – genderfluid, and so frequently either male or female – goes
  184. by the deliberately ridiculous name of Irving Braxatiel. Where the Doctor is an open rebel
  185. without a cause, Irving prefers the quiet life and their rebellion manifests in little acts of
  186. insubordination against their employer, the Celestial Intervention Agency of Gallifrey.
  187. Having passed their exams with excellent marks, Irving was quickly snapped up by this elite
  188. group of Time Lords and has worked with them for roughly 150 years.
  189. Irving has established Earth as their 'hub' for CIA operations, and their equipment includes a
  190. well-furnished estate with dimensionally transcendent architecture, allowing them to curate
  191. the Braxatiel Collection. This huge array of artefacts from across space and time serves as
  192. Irving's hobby and a useful method of calling their big brother in to have a chat – nothing
  193. gets the Doctor to pop over like an unidentifiable piece of kit.
  194. Using their position, Irving keeps tabs on the Doctor and keeps him up-to-date on current
  195. Time Lord politics. They have abused their power several times to keep the Doctor out of
  196. prison or to use him as a less-prohibited proxy. Despite the vast power the CIA grants them,
  197. Irving ultimately cannot act without a sanction. They remain, therefore, a little in the
  198. background, quietly working to make Earth, and the universe at large, a better place and the
  199. Doctor's life easier.
  200. Suzar Chandratreya
  201. Nirvi's father, Suzar emigrated from India during the 1980's. Originally a terrific
  202. stockbroker, Suzar later moved onto consultancy and has supervised and assisted dozens of
  203. businesses. He is shrewd and clever, with very little time for the prejudices of the Western
  204. world or his own – though he is still rather traditional and very nostalgic for home. His
  205. stubbornness and distrust of white Anglophones has left him quite concerned for the ultimate
  206. fate of his daughters. He can see that the two are both culturally adrift and does not want
  207. them to lose their identities or suffer the indignity of homogenisation. Despite that, he is
  208. always compassionate and always listening – even if his longing for peace and quiet means
  209. he will often keep his own concerns to himself.
  210. Netra Chandratreya
  211. Nirvi's mother, a first-generation British-Indian. Spirited but loving in every way, Netra
  212. glides through life with a kind of mellow conviction. Her faith is her rock – a modernist take
  213. on Islam that she summarises thusly: 'Allah doesn't judge you for what you believe, or who
  214. you love. He judges you if you're a dick'. Having grown up in Britain, Netra sees India with
  215. a strange half-nostalgia, thinking of it as a house but not a home, and so she has no issue
  216. with the cultural melange her daughters inhabit. Strongly feminist and forever outspoken,
  217. Netra holds her family together through thick and thin via sheer benign will.
  218. Yamini Chandratreya
  219. Nirvi's little sister. Fifteen years old and utterly wired, 'Mini' inhabits the heady world of the
  220. now – everything is an adventure in its own way, worth preserving in Instagrams and Vines.
  221. She runs a baking blog with a thousand subscribers. She draws pictures of cats eating the
  222. Prime Minister. She's also easily bored, extremely flippant, and not actually very interested
  223. in anything for very long. She can't quite understand her sister's activism or her mother's
  224. passionate words – things that take that much effort to support just aren't worth it to her. But
  225. she still cares, in her own way, and she can throw a helluva tantrum when she has to.
  226. Theodore 'Teddy' Bradshaw
  227. Andrew's uncle, Teddy Bradshaw is a country gent, born and bred. Well-off and comfortable,
  228. Teddy gave vast swathes of the last two decades to help bring up Andrew in the absence of
  229. his father. Andrew's mother, Lillian, was always there for Teddy in their youth – he returned
  230.  
  231. the favour by doting on the frail, introverted boy and indulging in their mutual hobby of
  232. stargazing.
  233. When Teddy was a boy, he and a group of friends saw a star fall from the sky, and ever since
  234. they have been united by their fascination with 'alliens', as they call them. This sweet and
  235. enduring little club meet every Wednesday at The Double Barrel pub and Andrew was often
  236. present growing up. Teddy, always benevolent in the broadest way, turned his nephew into
  237. something of a mascot.
  238. Teddy is best described as dear but dim. While he is well-educated, he lacks a certain
  239. sharpness that his sister and her son carry. Still, he is a perfectly likeable, affable man with a
  240. strong spirit.
  241. Recurring Villains
  242. The Daleks
  243. Monstrous creatures from the planet Skaro, the Daleks are the horrific byproduct of a
  244. prolonged and ugly civil war. When a small territorial dispute mutated into a planet-wide
  245. conflict, a segment of Skarosian society hid away in the bunker-city of Kaled to plot and
  246. plan. These 'Kaleds' became a frightening fascistic society, and when their greatest mind
  247. discovered that the nuclear-chemical war would reduce their species to helpless freaks, she
  248. resolved to change the outcome.
  249. The Daleks have thus been re-engineered, pre-mutated in centuries long past to be ruthless,
  250. nigh-emotionless genocidal supremacists. The Dalek itself is a near-helpless squid-like
  251. creature, but they are wrapped from birth in terrible War Machines – mobile tanks and life-
  252. support systems made from nigh-indestructible bonded polycarbide and armed with weapons
  253. designed to kill in the most painful way. Until the Doctor and his companions appeared on
  254. Skaro and broke into Kaled, the Daleks believed that the war was over and they were alone
  255. in the universe. Now, they know the stars are teeming with lifeforms that repulse them on
  256. deep, primal levels – for Daleks are conditioned to the core to believe they are the supreme
  257. beings. Everything else is sickness.
  258. Their society is rigidly segregated into two Classes, further split into eight Castes. The
  259. Lower Classes are their rank-and-file workers: silver Drones that toil endlessly, blue
  260. Scientists studying sick theorems, green Strategists who plot their nightmarish campaigns,
  261. and red Soldiers, killing millions on the field of war. The High Classes represent the elite of
  262. Dalek society: orange Bureaucrats, keeping society ordered, bronze Chancellors to debate
  263. and mold the Dalek Empire, purple Judges meting out justice to enemies of the state, and
  264. ivory Supremes to represent the mighty Emperor.
  265. The Daleks hate endlessly and without question. Their lives are agony and their society sick,
  266. but theirs is the supreme way of living, the purest genetic paradigm. They will spread across
  267. the universe like antibodies, clearing it of the plague of inferior life.
  268. The Master
  269. Once, he was Koschei of Oakdown. But his obsession with the Doctor, his oldest friend and
  270. secret love, turned him into a predator. Koschei died and the Master was born in a grand
  271. flash of light.
  272. Deeply consumed by his need for the Doctor's love, the Master led a bloody campaign
  273. throughout the Seven Systems and was sentenced to eternity in a Time Lord prison – an
  274. Oubliette, hanging from the Cruciform in the Shada complex. He has stewed, immobile, for
  275. centuries. And his rage has only grown.
  276. Since his genesis, the Master has been defined by singular emotions. He is deeply disturbed
  277. and mercurial, switching from one extreme to another in moments. At times, he is ice-cold
  278. and merciless and at others he is furious and manic. Emotions consume him from the inside-
  279. out, but they cannot cancel his brilliance nor stop his obsession. He will master the Doctor's
  280. hearts or else burn the universe to the ground. There will be no compromise.
  281. The Master's mind is all but unparalleled – he passed his Time Lord exams with flying
  282. colours and flies an advanced Type 100 TARDIS single-handedly. With his laser focus and
  283. utter disregard for other life forms or consequences, he can enact master-strokes ad
  284. infinitum, fiendishly complex plots that all serve his singular purpose. He is cruel, fearless,
  285. callous and capricious. He is all but unstoppable. If he has any weakness, it is the same thing
  286. that makes him so deadly.
  287.  
  288. At his core, he is vulnerable and fragile. The Master is emotionally stunted and volatile, but
  289. his wants are simple and understandable. Something, somewhere, broke his mind, and ever
  290. since he has been lashing out without understanding why. The Doctor mourns for his friend,
  291. who he loved with all his hearts, and will do whatever he can to save him. It may be a
  292. Sisyphean Task, but he cannot stop anymore than the Master will stop trying to have him for
  293. his own.
  294. SKYWATCH
  295. SKYWATCH is the new face of mankind's hatred. Pure xenophobes, SKYWATCH formed in
  296. the late 1990's in response to a spike in alien activity on Earth and has spent the best part of
  297. that time slowly infecting organisations like UNIT and extraterrestrial contractors like
  298. Torchwood and International Electromatics. Their modus operandi is simple and virulent –
  299. Earth is for Earthlings. They know no creed or colour, only humanity, and to emphasise this
  300. their active agents wear frightening three-quarter masks to erase and unify their features.
  301. Armed with equipment cobbled together from stolen or reverse-engineered alien technology,
  302. SKYWATCH is beginning to mobilise in the face of growing alien communities and public
  303. awareness of their presence on Earth. No longer resigned to the shadows, SKYWATCH is
  304. now an open, violent terrorist organisation dedicated to 'purifying' the Earth.
  305. Their command structure is oblique, structured around interplay of Tarot and other
  306. superstitious metaphors. Their intent is to transform themselves into something mythological
  307. – a secular boogeyman to scare away the filthy aliens.
  308. i. The Ingénue
  309. The Ingénue, Alicia Blackthorne, is the utter pinnacle of the SKYWATCH chain of
  310. command. Nothing is done or organised without her input, her say-so, her genesis.
  311. Once, she was rich and frivolous – but something happened to her and she has since
  312. become the faceless, reclusive leader of this terrible organisation. Forever encased in
  313. a full mask and surrounded by information, the Ingénue strikes in a dozen places
  314. when her enemies expect only one. She is fiercely brilliant and a genuine
  315. sadomasochist, obsessed with pain and pleasure as much as she is wiping out what
  316. she views as a malignant occupation of Earth. She is frosty and flippant in the way
  317. only the very rich can be, completely unconcerned with the cost of things so long as
  318. the 'greater good' is served.
  319. She is also possessed of strange powers over technology and energy, and a hypnotic
  320. voice that can sway the weak-minded. These are the true power behind the success
  321. of SKYWATCH, having allowed her to seduce thousands to the cause and
  322. manipulate the information travelling the world. Her secret shame is that these
  323. powers were granted to her by the White Guardian – an extraterrestrial in their own
  324. right.
  325. ii. Hamilton Scobie
  326. Son of Major General Patrick Scobie, liaison to UNIT – and last in the line of this
  327. proud military family – Hamilton Scobie was a research scientist until he
  328. encountered Axos, a hive-mind from the depths of space. Axos poured itself into his
  329. mind and Hamilton became cripplingly addicted to the presence of it. His impressive
  330. intellect exploded and he performed incredible design work to create Axos'
  331. 'Ascension Engine', which would have enabled the creature to ascend into fourth-
  332. dimensional consciousness at the cost of the solar system.
  333. Promised an especial life in the aftermath of Ascension and rapidly approaching
  334. pure narcissism, Hamilton was left despondent after Axos reformed and was trapped
  335. in a time loop due to the intervention of the Doctor and Nirvi. Shortly after his
  336. arrest, Hamilton was recruited by SKWATCH and has since turned his ragged-but-
  337. brilliant mind to designing new weaponry and equipment for the group. Since his
  338. downfall, he has nothing but contempt for aliens and buys into SKYWATCH's
  339. xenophobic philosophies with frightening gusto. He kills wantonly now, possessed
  340. of a disregard for human and alien life that can only be described as disturbing. Even
  341. the Ingénue treats him with a degree of caution and disdain.
  342. iii. Roberto Estevez
  343.  
  344. Roberto spent a long time travelling. His mother and father were military and he
  345. spent his youth trotting the globe with them, going from base to base. When he
  346. joined UNIT, he was delighted to discover the sheer diversity of alien life on Earth...
  347. Until an incident that left dozens of human civilians injured.
  348. Roberto didn't realise he hated the aliens after that – not until SKYWATCH had
  349. found him, and he'd found a helmet on his doorstep. Now he believes in the cause,
  350. even if the methods can repulse him. He is a brilliant agent, so utterly unassuming
  351. and likeable that he has worked his way into the good books of many high-ranking
  352. agents. Most recently, he has embarked on a several-month campaign to seduce
  353. Andrew Westfield, a project at which he has succeeded outright.
  354. His feelings for Andrew are conflicted – a legitimate attraction spiralling out of a
  355. cover-job. But he has still stolen vital intelligence and was directly responsible for
  356. the success of the first major SKYWATCH attack on UNIT, achieved using
  357. documents he stole from Andrew after their frequent trysts. He is not a bad person,
  358. necessarily, but he is too comfortable with the actions of bad people and too deeply
  359. tied to them to be forgiven easily. Even if he truly cares for Andrew, he has used him
  360. and abused his trust.
  361. That will only end badly for both of them.
  362. The Guardians
  363. The White and Black Guardians hail from the fifth-dimension – the highest inhabited area of
  364. reality. If the first three dimensions constitute space, and the fourth is time, the Guardians
  365. realm is metaphysics, the place where consciousness yokes the fundamental forces of the
  366. universe.
  367. Because of their immense cosmic presence, the Guardians (a twinned pair from a collective
  368. of six) interact with the material universe as one might with a drawing or story. Time, to
  369. them, is immaterial and they may manifest simultaneously across many points of history –
  370. and as their world is based on ideas and symbology, they are subject to infinite variations of
  371. the same thematic narratives, endlessly repeated throughout their lives.
  372. The White Guardian represents Order, and the Black Guardian represents Chaos. As the two
  373. concepts exist in perpetual struggle, the White and Black Guardians play a complex game of
  374. cosmic chess, with beings from the lower dimensions as their pawns and playthings. Existing
  375. outside Time, they have seen the Doctor's significance to the Universe and have both chosen
  376. him as a crucial piece in the current game – and ever since that decision, they have fought
  377. for him, for ownership of his soul.
  378. They have entered our reality at countless points, both as literal manifestations (appearing
  379. different to each individual) and as embodiments of their touch: Pawns, like ethereal
  380. soldiers, advancing to act out their ends. In their dedication to winning the Doctor, they have
  381. constructed a grand play, infiltrated Gallifreyan mythology as a fairytale. In this story, they
  382. are two brothers at war over the Key to Time, fighting for control of history until the Key
  383. was shattered into six and scattered throughout time and space – but in truth, the Key is their
  384. own creation, a gateway that can project a three-dimensional being onto five-dimensional
  385. space.
  386. When the Doctor assembles the Key, the Guardians will be waiting. They will judge him and
  387. his friends, they will make their advance, and they will force him to make a choice between
  388. them. With their utterly inexplicable morals and rules and their vast, frightening power, it
  389. will take every ounce of courage that the Doctor, Nirvi and Andrew possess to stop them.
  390.  
  391. 2. Setting and Scenarios
  392. Gallifrey
  393. Gallifrey is the heart of the Seven Systems – a collective of worlds in the Constellation of
  394. Kasterberous. The people of Gallifrey are among the oldest, wisest species in all the Universe, given
  395. the gift of Time Travel centuries ago by their founders. This world shines like a jewel, covered in
  396. domed cities of twisting spires and fiery red grass. Dotted about the landscape are mansions and
  397. cottages, tiny moons orbiting the cities as their suns.
  398. In ancient times, a student and a lord - Omega and Rassilon - founded modern Gallifreyan society.
  399. Using Omega's theories and Rassilon's resources, the pair turned the star Qqaba into a black hole and
  400. captured the singularity in a device they called the Panopticon. Although Omega was lost in the
  401. explosion, Rassilon used the unlimited potential of the singularity, dubbed the Eye of Harmony, and
  402. gave Gallifrey infinite power. Soon afterwards, he turned the Eye on itself and opened a gap in Space
  403. and Time – the Untempered Schism had come to Gallifrey, and with it the secrets of Time Travel.
  404. In the millenia since, Gallifrey has become a proud, powerful world. Their society is split into two
  405. classes, with the regular population distinguished from those given access to the Untempered
  406. Schism. These Time Lords study in Academies, of which there are many chapters, and dedicate their
  407. lives to the maintenance of the Web of Time – an artificial construct developed to help safeguard
  408. history. The species as a whole possesses incredible powers and a unique biology that allows them to
  409. regenerate from otherwise-fatal injuries a staggering twelve times. Their lifespans thus cover
  410. thousands of years. Time Lords also acquire time-sensitivity upon initiation to the Academies, where
  411. they are stood before the Schism until they can stand no more.
  412. To police his species, Rassilon implemented a form of population control – all of Gallifrey donated
  413. their DNA to the Looms, which would stitch new infants out of the genetic samples. Biological
  414. reproduction was outlawed, and though it has returned in recent times there is a kind of apartheid
  415. towards the biologically conceived. There is even a slur: 'wormhole', referring to the presence of a
  416. navel lacked by the Loomed Gallifreyans.
  417. Since the time of Rassilon, influential and wealthy Gallifreyans have formed Great and Noble
  418. Houses. Populated by both Time Lords and standard civilians alike, these Houses are possessed of
  419. enormous social mobility and can be considered the true 'upper class' of Gallifrey. Very little would
  420. have been accomplished by the Time Lords without the financial and political means of the Great
  421. and Noble Houses, and little would remain of them without the assistance of the Time Lords.
  422. Despite all this social stratification, Gallifrey is a staggering society with unrivalled technology and
  423. knowledge. They are so dedicated are they to their roles as 'sentinels of history' that they abide by the
  424. Policies of Non-Intervention, forbidding Time Lords from visiting events without explicit
  425. permission. Their policing of Time is distant and cold. Even the Celestial Intervention Agency,
  426. founded to directly engage in chronological hotspots, operate using memory-proof uniforms and
  427. leave as soon as their work is done.
  428. In the Doctor's lifetime, Gallifrey has undergone undeniable change. When a vampiric species called
  429. the Shroud emerged from a dying universe the Time Lords went to war and built fleets of Bowships,
  430. manned by Time Lord warriors. When the War in Heaven ended at the Battle of Yggdrasil Point, the
  431. Shroud were all but extinct and Gallifrey unstable – which lead to Civil War among the
  432. disenfranchised and the elite. All this happened as recently as thirty years ago, relative to the Doctor.
  433. Gallifrey is a melting pot – so old is their society and so enlightened their culture that hundreds of
  434. faiths and ways of life mingle on the city streets. Monks and soul-singers are as common as
  435. scientists, the lines between magic and science blurred beyond recognition. Currently ruled by an
  436. elected High Council, the planet continues to inspire and protect lesser species with a detached
  437. aloofness. It is, in the end, this utter coldness that repulsed the Doctor and caused him to leave.
  438. Notable Locations Include
  439. A. Continent of Wild Endeavour ~ largest landmass on Gallifrey. Beautiful and divided into
  440. several temperate zones. Most populous area of the planet.
  441. I. The Citadel of the Time Lords ~ centre of Time Lord society. Large enough to be
  442. considered a city all on its own. Split into multiple districts categorised by the fields of
  443. study or systems of belief and large residential sectors. Dominated by the central spire, a
  444. huge temple-come-university where the most prestigious Time Lords live and work.
  445.  
  446. a. The Spire ~ central point of Time Lord work. The most important Time Lords reside
  447. here and make decisions of monumental importance. Below the main tower lies the
  448. spherical Panopticon – the massive, ancient machine that harnesses the Eye of
  449. Harmony and gives the planet power. One may walk through the Panopticon and
  450. never realise they were inside a machine at all, so great is the size and scale of it.
  451. II. The Waste Lands ~ salted earth beyond the Citadel of the Time Lords, burned and scored
  452. in forgotten wars. The Citadel was put here by Rassilon to make a statement – several
  453. statements. The Citadel is at once a jewel in the most inhospitable place on Gallifrey, and
  454. nearly impossible to reach without a craft: the unattainable but perpetually-longed-for
  455. dream.
  456. III.Solace and Solitude ~ the tallest and shortest mountains on Gallifrey, Solace and
  457. Solitude sit equidistant from the Citadel. At the peak of Solace sits the Oakdown
  458. Observatory, a space/time telescope used by Gallifreyans to see far, far into the universe.
  459. At the base of Solitude sits the Untempered Schism.
  460. a. The Untempered Schism ~ a neat hole in the fabric of the Universe, the Untempered
  461. Schism was opened millenia ago by Rassilon. It is self-sustaining and harmless, but
  462. to look into it is to become enmeshed in the nature of Time. When initiated into their
  463. Academies, Time Lord initiates are brought here – only eight years old – and forced
  464. to look upon the Schism until their senses are expanded and they become time-
  465. sensitive. It is said that one can tell the nature of a Time Lord by how they reacted to
  466. this awakening...
  467. IV. Pythia's Mount ~ a great hill, large enough to be partially forested and have land
  468. belonging to the Great and Noble Houses of Lungbarrow and Oakdown.
  469. a. The Lungbarrow Estate ~ ancestral home of the Great and Noble House of
  470. Lungbarrow. Once among the proudest and most respected of the Houses,
  471. Lungbarrow was long ago disgraced by scandal and has fallen on hard times.
  472. Despite the respect the name still commands, their estate is overgrown and their
  473. manor house crumbling, their members almost entirely offworld or dead. When the
  474. last patriarch of Lungbarrow fled, disgusted and frustrated by the circumstances of
  475. his life, he abandoned his wife and two children and has not been seen since. The
  476. children, on the other hand, grew up to become the Doctor and Irving Braxatiel.
  477. Though the estate has been abandoned since the Civil War, there are always rumours
  478. that something lurks within.
  479. b. The Oakdown Estate ~ on the opposite side of Pythia's Mount sits the sprawling
  480. Oakdown Estate. A relatively new House, Oakdown became legendary when their
  481. Matriarch designed and funded the Oakdown Observatory on Mt. Solace. In the
  482. centuries since they have been considered an upright and reputable House. Their
  483. single heir, Koschei, was the Doctor's only friend for many years and they
  484. considered their estates mutual homes. Oakdown have been shunned by Time Lord
  485. society since the downfall of Koschei and the rise of the Master, but their estate
  486. remains as orderly as ever – only now it is frightening, not welcoming.
  487. B. The Fortune Archipelago ~ a series of islands running parallel to the south-west face of Wild
  488. Endeavour on the Tethyl Ocean. The majority are small and uninhabited, but the largest of
  489. them is home to Arcadia, Gallifrey's capital – the islands that orbit it, the Arcadian Cluster,
  490. are likewise home to influential Gallifreyan Houses. To the far south of the Archipelago is a
  491. pair of islands perpetually surrounded by storms and foul seas.
  492. I. Arcadia ~ capital city of Gallifrey, distinct from the Citadel of the Time Lords. The
  493. Gallifreyan government holds seat here, an elected body consisting of fifty percent
  494. Councillors and fifty percent Gallifreyan representatives, evenly mixing civilian interest
  495. with the needs of the Time Lords. A colossal metropolis, living like the Citadel in a
  496. climate dome, Arcadia is a swarming centre of trade, arts, entertainment and technology,
  497. joined to the mainland of Wild Endeavour by a bridge so large it is supported by
  498. antigravity generators.
  499.  
  500.  
  501. II. The Arcadian Cluster ~ ten smaller islands located in tight orbit around Arcadia itself.
  502. Each of these has long been owned by any number of Great and Noble Houses and used
  503. for any array of purposes. Currently, three belong to the House of Lilixia and are used as
  504. an ahistorical wildlife preserve, while the remainder are kept by Houses as their personal
  505. estates.
  506. III.The Death Zone ~ the islands to the furthest south of the Archipelago, the Death Zone is
  507. permanently enveloped in frightening storms so strong they produce an electromagnetic
  508. field that interferes with TARDIS flight. This is no accident – the Death Zone was once
  509. home to the War Games, a long and bloody social experiment developed by Rassilon to
  510. map the development of lesser species. Inactive Time Eddies litter the twin islands (one
  511. huge, one much smaller, both surrounded by rock faces) that would, when triggered,
  512. draw disparate species from throughout history to wage war on each other. When
  513. Rassilon died, he had his tomb placed here, safe from grave-robbers, and the Games
  514. have been silent ever since. All that remains are the storms and rumours that surround
  515. the islands.
  516. C. The Academy Chapters ~ the Time Lord Academy is not one institution but many schools,
  517. dotted all over the Continent of Wild Endeavour. Several of these noble Chapters are
  518. described below:
  519. I. The Prydonian Chapter ~ situated at the base of Mount Prydon, the Prydonian Chapter
  520. prides itself on producing cunning, clever Time Lords. It educates broadly on all
  521. subjects, treating education as one would a TARDIS – begin small, and allow the subject
  522. to grow deeper and 'bigger on the inside'. There are no set studies besides the necessities
  523. of Time Lord scholarship. Despite these lenient ideals, the Prydonian is among the most
  524. prestigious of Chapters and is fiercely draconian. Corporal punishment is common and
  525. there are no shortages of dropouts. The Prydonian is prestigious because anyone may
  526. exel there, but they must try to do so.
  527. II. The Tethylimic Chapter ~ floating on the great Tethyl Ocean, the Tethylimic Chapter
  528. produces Time Lords of great political heft. Its focuses are the laws of Gallifrey and the
  529. Laws of Time, and Time Lords here become staunch authoritarians known for their utter
  530. mastery of legal workings. Besides law, the Tethylimic focuses on other rigid subjects –
  531. great physicists and mathematicians emerge from this Chapter. Like all the Academy, the
  532. Tethylimic can be ferocious and unforgiving, but it is believed that a fast tongue wins
  533. over the Professors here much easier than you would espect.
  534. III.The Arcadian Chapter ~ sitting at the centre of Arcadia, the great city of Gallifrey, the
  535. Arcadian Chapter is considered unorthodox. Its focus is the myriad faiths and
  536. philosophies of Gallifrey, seeking to better master Time through mastery of the self.
  537. Some Time Lords derisively call their practices 'witchcraft', but the Arcadian continues
  538. regardless, producing brilliant philosophers, mentalists and theologians.
  539. IV. The Braxatiel Chapter ~ curving over the great river Brax is the Braxatiel Chapter, the
  540. most austere and forbidding of all Gallifreyan Academies. Theirs is, by special
  541. permission, the education of future Celestial Interventionists and Web-Keepers, and the
  542. building houses the central office of the CIA. They teach students how to interfere,
  543. meddle, and co-ordinate the flow of time. They are selective and secretive, but there has
  544. never been a Braxatiel who was not a brilliant and principled member of the most crucial
  545. parts of Time Lord life.
  546. Skaro
  547. Skaro was once as many worlds are – green and fertile, with a burgeoning sentient species of upright,
  548. bilaterally symmetrical beings. They had not yet looked to the stars or entertained the idea that
  549. intelligent life lived elsewhere in the universe. As far as native Skarenes knew, they were the only
  550. conscious life that existed. One day, over a thousand years ago, the decision was made to change
  551. that. A rocket was prepared and would be launched from a hilltop between the cities of Thal and
  552. Kaled, a brave experiment to see the stars, a new age for Skaro.
  553. There was a disagreement. Something small and petty mutated into something fierce and angry, and
  554.  
  555.  
  556. suddenly there were gunshots, missiles, and the whole of Skaro was consumed by total war. The two
  557. factions hated each other so strongly that escalation happened almost daily, until the Year of Fire saw
  558. an endless atomic and chemical bombardment that turned the forests to stone and burned the skies.
  559. There was a ceasefire, a generation of Cold War, and one last day of ugly fighting... And then silence.
  560. In the millennium since then, there has been a change on Skaro. The world is still bleached and
  561. burnt, but in the ruins of the city of Thal the survivors grew tall and proud. Thals by name and near-
  562. immortal, this new species became total pacifists and nurtured a beautiful grove in the city walls. In
  563. Kaled, something else grew – something sick and twisted and utterly hateful. The Daleks slept in the
  564. domed city, believing they were alone, waiting to discover there was a whole universe to slaughter...
  565. Notable Locations Include
  566. A. Naterren
  567. The supercontinent of Skaro. Huge and unbroken, Naterren spreads for thousands of
  568. miles in all directions, enveloped by the Cusickray Ocean. It has been forever
  569. changed by the war between Thal and Kaled – the soil is so irradiated it can fuel
  570. some starships. The land is black and ashen and the few creatures that have endured
  571. are all feral, savage things suited to this dead planet.
  572. I. Kaled
  573. On the north face of a hilltop sits Kaled, the domed city of the Daleks. In the
  574. time of the Skarenes Kaled was a special city dedicated to scientific pursuits
  575. and discovery, domed to capture the sunlight. The whole city is a power
  576. generator, and the Daleks within are freely empowered by the electricity
  577. running through the floors. Impenetrable, the dome was unharmed by the
  578. war and thus the Daleks have no idea that anything exists beyond the walls.
  579. They have transformed the city into a fortress, using the old passageways
  580. and streets to move between huge facilities dedicated to their crusade.
  581. II. Thal
  582. The capital of art and culture on Skaro, Thal was utterly devastated by the final
  583. strike of the war, which neutralised their blast shields and reduced the city to rubble.
  584. In the thousand years since the interaction of mutagenic chemicals and radiation has
  585. produced a lush garden within the city walls, cared for by the descendants of the
  586. Thals – now beautiful, biologically-immortal humanoids. Though they are sterile, the
  587. Thals cannot die unless killed, and thus are total pacifists on every level.
  588. III.The Petrified Forest
  589. Once lush and green, the Llxiian Forest was turned to stone in the war and has stood
  590. immobile ever since. Strange creatures lurk here, camouflaged as rock and dust, but
  591. nothing lives on the vegetation – it is kill or be killed.
  592. IV. The Plague River
  593. This river has snaked through Naterre for centuries, and the war did not change that
  594. – but what once was fresh and clear is now full of monsters, the water black and
  595. toxic. Only what already lives there survives near it.
  596. V. The Screaming Mountain
  597. In the war, this mountain was hollowed-out and turned into a weapons stockpile by
  598. the combatants. A huge portion of it was detonated during the last day, leaving a
  599. great hole in the stone like a screaming mouth. There are still stockpiles left
  600. untouched, but none dare approach a mountain that screams in anguish.
  601. U.N.I.T
  602. The United Nations Intelligence Taskforce – UNIT – was founded in the late 1960's by a collective
  603. of scientists and military experts in response to a series of extraterrestrial incursions. Technically a
  604. well-kept secret, UNIT keeps its work quiet and masquerades as a moderately-useful intelligence
  605. organisation. A significant number of UNIT policies were outlined by the first leader of UNIT UK,
  606. General St. John Lethbridge-Stewart, who was inspired by his occasional meetings with the Doctor.
  607. UNIT now operates in hundreds of countries worldwide and in conjunction with specialist
  608. contractors like Torchwood and International Electromatics to reverse-engineer and otherwise
  609.  
  610. manage alien technology and integrate ET's into the general population.
  611. UNIT's central HQ is located in Geneva, but UNIT UK, based in Cheltenham, is frequently a
  612. forerunner in most operations due to the unusually large alien population of the country. They keep
  613. armed Guardsmen on watch at all hours in addition to running a vast research and development
  614. division and maintaining contact with the multiple alien communities hidden away in major cities.
  615. UNIT hires agents right out of A-Level and University, based entirely on secret aptitude tests
  616. secreted in standard examinations. Older members are either well-established or hired from
  617. intelligence groups across the globe, and UNIT agents can expect to transfer between four or five
  618. countries during their long careers – it is very hard to leave UNIT without signing extremely potent
  619. gag orders.
  620. A. UNIT HQ
  621. Located in the town of Cheltenham, UNIT HQ piggybacks on the GCHQ facilities to
  622. monitor communications and contact the secure alien communities across the UK. The
  623. building masquerades as an abandoned fire station, but is in truth a vast underground
  624. complex with many floors, backed by a Perception Filter developed from the Great
  625. Intelligence incursions in 1972.
  626. I. The White Archive
  627. All technology that UNIT confiscates first goes to the White Archive, where it is
  628. studied and security checked. Items that sit here do not stay for very long – they are
  629. either returned to their owners or transferred to contractors for further study and
  630. reverse-engineering. Anything deemed outright dangerous to the safety of human/ET
  631. populations is transferred to the Black Archive.
  632. II. The Black Archive
  633. The Black Archive is UNIT's 'forbidden arsenal.' Items here are considered a serious
  634. and active threat to the populations of Earth and are thus put under 'black watch' – a
  635. semi-stasis state that ensures their functions no longer operate for as long as they
  636. remain in the Archive. High-ranking UNIT scientists are permitted to study any
  637. single item here for periods of up to six months, at which point their work is
  638. integrated into the Van Statten Library and the item returned to black watch.
  639. III. The Van Statten Library
  640. UNIT has amassed a great deal of insight and research in the past fifty years.
  641. Subsequently, the information is kept in both digital and physical format in the Van
  642. Statten Library – named for the colossally wealthy alien enthusiast Henry Van
  643. Statten Sr., who funded the digitisation of the information and the construction of the
  644. Library itself. Charting many floors and thousands of topics, the Van Statten Library
  645. is considered by many to be the peak of UNIT's achievements, a beacon of
  646. knowledge to benefit mankind and their allies.
  647. IV. The Holding Cells
  648. Not every extraterrestrial is an ally. To combat this, UNIT America developed a
  649. specialist dwarf star alloy compound to construct holding cells. When exposed to an
  650. electrical charge these rooms seal perfectly, becoming utterly impenetrable. These
  651. cells were considered useless until UNIT India developed an atmospheric converter
  652. system – ever since, they have been standard issue, the converters keeping the
  653. internal air supply 100% breathable for the inhabitants. Dangerous aliens and even
  654. anti-UNIT terrorists are kept in cells until negotiations conclude, but some remain
  655. hostile and are thus kept in the lower levels indefinitely.
  656. Time Travel as Setting
  657. The way the Doctor, Nirvi and Andrew travel through time and space bears some discussion.
  658. Beyond understanding the Laws of Time (outlined in Section Four), it is important to appreciate how
  659. access to the TARDIS changes the way one interacts with the universe. Essentially, visiting
  660. anywhere is as easy as it is to, say, pop out to get the milk from the corner shop. It is seamless,
  661. effortless, and life-changing. Space/Time Travel is the setting of Foreman. There is always an option
  662. to go somewhere else, to experience something different. It is crucial that you seize this opportunity
  663.  
  664.  
  665. and set your stories at any point in time, in any place in space – to use the themes of the series as a
  666. whole and of your story specifically to choose or invent the right place and time for it to be. There is
  667. no limit to where the stories can go beyond the fictional laws in place, and I urge you to choose your
  668. locations and time periods to suit the story, not the other way around.
  669.  
  670. Intergalactic Politics(circa 21st Century)
  671. The world of Foreman is much bigger than Earth. This is vitally important – even before mankind
  672. colonises the stars there are thousands of civilisations straddling vast expanses of the big black
  673. beyond. Earth is considered a backwater, a moderate zone of neutrality which currently poses little
  674. threat or interest beyond the particular needs or demands of individuals or species. Those that are
  675. time-sensitive, however, see the importance humankind will have in the future and may make
  676. decisions based on that. Below are a range of useful concepts and elements that are true of
  677. intergalactic politics, both on and off Earth, during the 21st Century.
  678. A. Earth
  679. Neutral zone. UNIT's interaction with alien races has led to Earth being declared a political
  680. refuge. It is illegal under the terms of the Shadow Proclamation and the Rassilon Oversight
  681. to declare or pursue war with or on Earth. There are currently 206 alien communities hidden
  682. on the planet, with several significant establishments in the UK and America. Alien
  683. inhabitants of Earth are registered with both UNIT and the Shadow Proclamation as
  684. protected residents and are either integrated with human communities or alien outposts.
  685. Regardless, they are beholden to Earth laws and additional extraterrestrial oversight and their
  686. use of technology is carefully monitored. There is a pilot scheme in several countries to
  687. develop mixed-species communities, which are currently kept top-secret but are considered a
  688. remarkable success.
  689. However, Earth's position as a neutral planet is under threat from SKYWATCH, the
  690. xenophobic terrorist group. This is considered an 'Earth matter' but if they become a serious
  691. threat the Proclamation will have no choice but to directly intervene – if they threaten to
  692. destabilise the Web of Time, the Rassilon Oversight will have no choice but to dispatch the
  693. CIA. Earth will become a vital planet in the near future, and humanity will be one of the
  694. most important species in the universe. Anything that threatens this threatens the stability of
  695. time as a whole.
  696. B. Mars
  697. Mars – known to the native inhabitants as Kh'aph – saw a sentient species evolve roughly
  698. one million years ahead of mankind. Their world was cold and frozen but the species
  699. endured and flourished unabashed. Salam-Akh are a proud warrior race with deeply-held
  700. principles and devotion to each other. An attack on one is an attack on all, and they live
  701. without compromise to reflect a universe they see as unyeilding. This was their undoing, and
  702. the Salam-Akh, known to the wider universe as Ice Warriors, saw their world boil and burn
  703. from the Greenhouse Effect. The species fractured almost 100,000 years ago, with many
  704. going into stasis and the remainder leaving on huge ships, embarking on a grand exodus. The
  705. Burning has left the race embittered and nomadic, but those still active visit the planet
  706. regularly to ensure its sanctity, and the safety of the thousands of Ice Warriors who remain
  707. entombed in stasis below ground. They have not taken the arrival of human probes well.
  708.  
  709. C. The Sontaran/Rutan War
  710. For as long as either race can remember, the Sontarans and Rutans have been at war. There is
  711. no longer a reason or purpose to it – the war defines both species completely. The Rutans are
  712. a species of mobile gel-brains, reproducing by diffusion and armed by pouring themselves
  713. into specialist mobile suits, while the Sontarans clone their best genetic stock to produce
  714. legions of elite killers. Neither side eats or sleeps, feeding themselves with technological
  715. aides, and they sprawl across an arm of the galaxy in their endless conflict. They are both
  716. considered dangerous by the Shadow Proclamation, but harmless by the Rassilon Oversight.
  717. Their war spills onto countless uninvolved worlds and ousts innocent species from their
  718. homes – trillions of individuals are refugees from the longest, most pointless, most perfect
  719. war in the galaxy.
  720.  
  721.  
  722. D. The Shadow Proclamation
  723. The Shadow Proclamation is an independent force responsible for monitoring and policing
  724. peace and security in the populated universe. Formed in response to a conflict some
  725. centuries ago, it is respected and followed by the vast majority of sentient space-faring
  726. species. They prohibit damaging the development of lesser species and forbid the growth of
  727. one species to damage another – beyond this they mediate as peacemakers or armed police,
  728. sometimes participating in wars and sometimes neutralising them. The Shadow Proclamation
  729. operates out of a decimated planet, their facility holding together the largest chunks to
  730. remind all of their solemn purpose. This facility is remarkably designed, with the Time
  731. Lords volunteering sophisticated equipment to allow it to rock back and forth on a
  732. space/time axis and so give the Proclamation the power to intervene almost instantenously
  733. and with some degree of foresight. Their police forces include a number of specialist species,
  734. with the plodding Judoon as their blunt instrument and the one-eyed Atraxi as their wardens.
  735. The Shadow Proclamation has specific treaties signed with UNIT and by extension the
  736. United Nations. These are designed to keep Earth both a safe haven for extraterrestrial
  737. visitors and to prevent it from becoming a target. Considering Earth's immense value as a
  738. neutral zone, breaking the Terra Treaties is taken extremely seriously.
  739. E. The Rassilon Oversight
  740. Not merely content with observing from Gallifrey, the Time Lords instituted the Rassilon
  741. Oversight to maintain a better sense of control of history. The Oversight functions as a
  742. special branch of the Time Lords, keeping track of conflicts and the development of time-
  743. sensitive technology to keep the Web of Time healthy. When events threaten a stable history,
  744. the CIA is dispatched to directly interfere and push things onto the right path – if the
  745. Oversight directly summons the Intervention Agency, it is likely that individuals will simply
  746. disappear from history.
  747. F. Earth Addendum – Homo Reptilia
  748. Besides the presence of Homo Sapiens, Earth is also occupied by another major sentient
  749. lifeform – the ancient Homo Reptilia. These humanoid reptiles were significant during the
  750. Mesozoic Era, evolving some time in the late Jurassic and remaining dominant for millions
  751. of years. Detecting the imminent K2 extinction, Homo Reptilia placed themselves in deep
  752. hibernation within subterranean cities and have remained more-or-less undisturbed ever
  753. since. There have been numerous encounters with humankind, however, and the older
  754. species is not entirely happy with the presence of another. Conflicts are all but inevitable and
  755. almost impossible to solve.
  756.  
  757. The Future (including notes on Earth)
  758. The Future is, of course, a very big place. There should be no real limitations on what can and cannot
  759. be done in future-set stories, but to ensure consistency in stories and to help you come up with more
  760. ideas and concepts, a rough outline of the millenia ahead can be found below. It is by no means
  761. comprehensive, and organised chronologically, roughly by Century or epoch.
  762. 21st-22nd Century
  763. The Thals escape Skaro and begin a nomadic lifestyle in space.
  764. The Daleks emerge from Kaled and begin to attack nearby planets.
  765. The Sontaran//Rutan War approaches a stalemate.
  766. UNIT publicly declares the existence of extraterrestrial life and the presence of ET
  767. communities on Earth.
  768. The Braxatiel Collection is opened to the public.
  769. Despite best efforts, a Dalek time-ship arrives and the Daleks attempt to conquer Earth pre-
  770. emptively. They are repelled by UNIT, the Doctor, and his companions.
  771. Information on the Daleks is swiftly erased by Dalek malware.
  772. A multiversal Convergence occurs, linking Earth to Mondas. Cybermen successfully cross-
  773. over before the Convergence ceases and a Cyber-Bore is released into space.
  774. Brazilian scientists collaborate with Japanese mechanics and produce the first intelligent
  775. household robot. This rapidly becomes popular and many variations develop.
  776. Tesla becomes the most popular automotive manufacturer. Contracts with software designers
  777.  
  778. result in self-driving cars running on clean electricity.
  779. Cellular phone technology reaches a peak – headsets containing microphones, cameras,
  780. operating systems and visual technology are worn by upwards of 50% of the global
  781. population.
  782. India develops the first space colony and subsequently establishes a research base on the
  783. Moon.
  784. China invades both North and South Korea – the United Nations is forced to intervene and
  785. for the first time, extraterrestrials are openly involved in human conflict.
  786. Tobacco is banned in the United Kingdom. Soon afterwards, this becomes true of most
  787. countries.
  788. New, safer recreational drugs are developed that render previous drug trades obsolete. These
  789. are soon legalised and become popular recreational tools.
  790. 22nd-23rd Century
  791. First-ever human colony is established on Mars.
  792. Earth's 'neutral' status is revoked by necessity – it is now considered more of a space village.
  793. It remains a safe haven for many extraterrestrials.
  794. Humanoid and non-humanoid robots are now common. These are possessed of sophisticated
  795. operating systems derived from search engine matrices, but are not sentient – nor are they
  796. yet sapient.
  797. The vast majority of human beings now carry permanent connections to the Internet and
  798. communications networks via the latest generations of headset.
  799. Crime rates are falling, but the wage disparity grows ever-larger. America's economy
  800. flounders as South America, the Indian Subcontinent and parts of East Asia flourish.
  801. Native Martians react to human occupation and besiege the colony. The intervention of the
  802. Shadow Proclamation leads to a treaty between species.
  803. The Martian/Terran Treaty leads to the development of a lightspeed-capable spaceship –
  804. humankind explores the stars.
  805. A Shadow Proclamation embassy is established in independent Hawaii.
  806. America, desperate for resources, annexes Canada – the Second American Civil War begins.
  807. The Second American Civil War spirals out of control. Fifty-two countries are involved
  808. worldwide.
  809. New York is hit with the human race's third-ever atomic attack. The city is levelled. Nuclear
  810. Weapons are finally outlawed as the war ends.
  811. The Shadow Proclamation assists in the policing of the Nuclear Weapons policies.
  812. Martian technology, plus additional ET assistance, allows the worldwide distribution of
  813. sustainable energy.
  814. New York begins reconstruction. America yields Canada – several other States are 'released'
  815. to the Native American population.
  816. Robotic intelligence continues to evolve, yielding the first sapient machines. Androids –
  817. humanoid robots using personality matrices over their operating systems – soon appear.
  818. 23rd-25th Century
  819. Daleks now occupy every planet in the Skarene System. Fatalistic cults have emerged among
  820. survivors, worshipping the Daleks as agents of the Devil.
  821. Earth experiences the lingering effects of climate change despite best efforts in the previous
  822. centuries. Millions die and a memorial is engraved on the Moon.
  823. A time-travelling squadron of assassins arrive from the 30th Century. They attempt to prevent
  824. the launch of the first 'space-liner' – a spacecraft fast enough to support full crew and
  825. passengers – in order to cancel out a future conflict.
  826. Their failure introduces time-travel technology to human scientists and creates an
  827. Ontological Paradox. The CIA are dispatched to 'clean up'.
  828. Sontaran/Rutan War flares up again. An entire solar system is used to fuel a Rutan
  829. superweapon, leaving the species branded as war criminals by The Shadow Proclamation.
  830. Homo Reptilia populations awaken occasionally. Conflicts are common, but peaceful
  831. integration is not rare.
  832. New New York becomes the capital city of the United Nations – now the dominant world
  833. authority. The Shadow Proclamation embassy moves there.
  834.  
  835. Human colonies are established on many worlds. Out of the climate tragedy, cybernetic
  836. enhancement and surgery begins to become more common, having previously remained
  837. niche.
  838. Time-travel technology is inevitably developed from the remnants of the assassin attack. It is
  839. carefully policed.
  840. Androids and robots are now truly distinct. Androids come in many varying levels of
  841. 'human-like', with the most popular appearing familiar-but-mechanical. There is very little
  842. acceptance of truly human-looking androids.
  843. The Cyber-Bore is activated by human colonists on the planet Telos. The entire planet is
  844. occupied and cyberformed, the mission presumed lost.
  845. 25th-30th Century
  846. Daleks begin leaving the Skarene System. The Shadow Proclamation first becomes aware of
  847. their presence.
  848. The Time Lords take notice of the Daleks and dispatch agents to interfere in their history.
  849. The human race arrives at The Shadow Proclamation proper and is formally inducted. The
  850. United Nations reforms as the Terra Union.
  851. The Terra Union forms the Time Agency to keep track of time-travel technology and police
  852. its use. Agents are secretly recruited by the CIA.
  853. Human colonies across the galaxy now number in the hundreds. Some multi-species worlds
  854. now count humans among them.
  855. The Terra Union is now the top level of a global governmental authority. The planet is
  856. predominantly peaceful and socialist. Local government has been replaced by self-organised
  857. groups, maintained by the TU.
  858. Dalek worship is found across thirty different star systems. Dalek Cultists are almost as
  859. feared as the Daleks themselves, and Dalek worship is considered a dangerous activity by
  860. both the Proclamation and Oversight.
  861. Human colonists encounter the Daleks and Dalek Cultists, leading to a virulent strain of
  862. Dalek Worship in human societies. The species remains unknown to humankind at large –
  863. most colonists are exterminated.
  864. Cybernetics are becoming popular and commonplace. The human race has virtually
  865. eradicated sickness, and soon useful implants are widespread.
  866. The Sontarans attack a human/Martian colony to claim resources. Human/Martian relations
  867. begin to deteriorate.
  868. Human/Martian relations collapse at a summit and the species dissolve their treaties. The
  869. species go to war.
  870. A small group of human Dalek Cultists travel back in time to sabotage human/Martian
  871. relations, under the guise of a mission of mercy. They fail, leaving their technology in the
  872. past.
  873. An archaeological expedition to Telos reactivates the dormant Cyberman population. The
  874. explorers are converted and the Cybermen begin an exodus, seeking new populations to
  875. convert and resources to harvest.
  876. 30th-40th Century
  877. The Daleks engage in repeated attacks on fringe systems. Each campaign sees them expand
  878. their territory. Anti-Dalek weaponry is devised by the Shadow Proclamation and the Rassilon
  879. Oversight, but no advances are made beyond this.
  880. The Sontaran/Rutan and Human/Martian wars overlap as territories become contested. Ruta
  881. III is destroyed by a Martian clan, who are subsequently exiled by the rest of the species.
  882. Cybermen overwhelm the borders of a human colony sector and the human race at large
  883. becomes aware of them. Treaties and Accords are signed between Humans, Martians, and
  884. Sontarans to fend off the Cybermen – the Cyber-Wars begin.
  885. A human/Martian hybrid is elected to the highest position in human politics. Tensions
  886. between the two species finally cool.
  887. The Reptilia population of Earth campaign for their own colony worlds. After some debate,
  888. this is granted and the colony ships divided up between species.
  889. The Cyber-Wars have caused Dalek Cultists to go into recline. Though they are still present
  890. throughout Dalek and post-Dalek territories, the human strain of Skarene fanaticism fades
  891.  
  892. into obscurity.
  893. Cyber-prejudice means that cybernetics become less common. New forms of modification
  894. are developed, enabling gene-splicing and the first true technorganics – biological
  895. technology, wetware.
  896. Wetware revolutionises the android industry. Soon, visually-human androids are commonly
  897. accepted, and their personality matrices and AI become ever more complex. Robots benefit
  898. similarly. Sapience is introduced to domestic robots, a decision which causes some
  899. controversy.
  900. As the Cyber-Wars rage on, the Sun shifts into a new cycle. The entire Solar System is
  901. threatened by Solar Flares.
  902. An emergency motion is signed and the human race abandons Earth. Homo Reptilia split
  903. into an occupying force and a migrant population. Single and mixed-species ships take the
  904. majority of both races off-planet.
  905. The human custodians of Earth are placed in deep cryo-stasis aboard the Nerva Beacon, an
  906. orbital 'ark' containing genetic samples of all flora and fauna, as well as a complete digital
  907. library of human and Reptilia culture and literature. The Beacon is operated by the most
  908. advanced operating system yet developed – when activated, it immediately becomes sentient
  909. and dedicates itself to the safety of the cargo.
  910. The Martian population has no issue – they either return to their stasis or remain in space.
  911. The evacuation of Earth turns the Cyber-War in favour of the Cybermen. The Sontarans
  912. abandon the campaign and hundreds of senior officers commit ritualistic suicide, disgraced.
  913. Forced into a desperate situation, the Human/Martian Alliance contacts the Rutans and uses
  914. their superweapon to annhilate the majority of Cyberman planets.
  915. The human and Martian race are blacklisted by The Shadow Proclamation and those in space
  916. become reclusive and nomadic.
  917. The Nerva Beacon begins building second-generation AI. These become custodians,
  918. assisting in the care of humankind and their kin.
  919. 40th-50th Century
  920. Human travellers encounter the Thals. For the first time, humanity at large knows of the
  921. Daleks.
  922. Before mankind can prepare, Daleks begin a new, gigantic campaign and obliterate a
  923. hundred colony worlds. Martians, Humans, Reptilia and Thals form a new front to combat
  924. the Dalek menace.
  925. Dalek Cultists across the universe become feared and renowned. The Shadow Proclamation
  926. is forced to recognise Skarene Fanaticism as a legitimate religious order.
  927. Human Dalek Cultists re-emerge, gnawing at the Worldless Alliance from the inside.
  928. Sacrificial orgies and pogroms become their raison d’etre.
  929. The Worldless Alliance perform guerilla raids on Dalek strongholds, beating the species
  930. back for the first time in thousands of years. Dalek Cultists are captured and treated
  931. humanely in a desperate attempt to break their fanatic self-hatred. They respond by
  932. committing mass suicide.
  933. The Daleks respond by developing new kinds of soldier – genetic degenerates become
  934. Special Weapons Daleks, living and dying in superpowered mobile guns.
  935. The Shadow Proclamation re-inducts the species from the Sol system and the fight against
  936. the Daleks becomes galactic.
  937. Dalek Cultists begin to die out as worshippers suffer epiphanies and abandon the religion.
  938. Fanatic High Priests develop a plan to preserve the cult, and introduce dormant Dalek
  939. chromosomes into the genetics of their worshippers. The Dalek Factor will remain in sectors
  940. of the human race for the rest of time.
  941. An error in the AI cripples the Nerva Beacon and leaves the population on-board in stasis,
  942. even though the flares have passed. The Reptilia on Earth continue to maintain the planet.
  943. The sentient androids and robots on board begin repairs.
  944. The Daleks perform a grand feint – the fleet perform kamikaze attacks on the hub worlds of
  945. the Shadow Proclamation while Progenitor Ships soft-crash on other planets, waiting to be
  946. activated.
  947. 50th-100th Century
  948.  
  949. The species of the Sol System have forgotten Earth, which now exists as a kind of whispered
  950. legend.
  951. The Martians maintain their alliances but break off from the Sol fleets and occupy their own
  952. planets.
  953. Likewise, humans and Silurians occupy shared and single worlds. All three species become
  954. significant members of the Shadow Proclamation.
  955. Nerva Beacon is repaired and finally awakens.
  956. Humanity returns to Earth to find it healthy, with the burnt-out old cities now occupied by
  957. further-evolved species from Old Earth. Dominant among these species is a kind of cat,
  958. possessed of problem-solving intelligence and a rudimentary thumb.
  959. The Nerva Refugees adopt the neo-felines – but do not domesticate them. Nerva activates its
  960. secondary function, beaming a message to inform the evacuees that Earth is safe.
  961. The next-generation androids and robots cohabit with humankind.
  962. The message is responded to by Sontarans, who seek to occupy. Artificial and mankind repel
  963. them.
  964. The vast majority of the human race either lives on colony worlds, mixed-species worlds, or
  965. starships.
  966. 100th-200th Century
  967. Cybermen reappear, drawn by the Nerva Beacon from the depths of space. They attack
  968. Earth. They are tracked by the Shadow Proclamation.
  969. The Cyberman invasion is stopped by the arrival of the Shadow Proclamation fleet. Earth is
  970. rediscovered and the neo-felines introduced to the species at large.
  971. Human beings have by this point evolved to a point of near-perfect health. There are
  972. numerous offshoots of the species, but their appearance remains remarkably stable thanks to
  973. gene-splicing and wetware cybernetics.
  974. Earth is renovated, transformed into the hubworld for what is dubbed the Great and
  975. Bountiful Sol Collectiva.
  976. The Collectiva unites the disparate colony worlds of the three major Sol species, plus
  977. sentient machines, and absorbs the Shadow Proclamation by popular vote – the human race
  978. is now the centre of all intergalactic politics.
  979. Archaeological digs on hundreds of worlds begin to turn up identical artefacts that are older
  980. than any known civilisation.
  981. The Rassilon Oversight investigates these but can find nothing beyond their identical nature.
  982. The digs continue unabated until interest fades.
  983. The Cybermen, reduced to scavengers, remain a persistent problem and skirmishes with
  984. them are not uncommon. Whole worlds are lost and saved every galactic year.
  985. The first Dalek Progenitor is activated by unsuspecting human colonists. The Daleks are
  986. once again a present danger to all life in the universe.
  987. 200th-500th Century
  988. Individuals express new interest in the strange artefacts found across the cosmos. These
  989. scientists come together and establish the Toberman Foundation to study them in more
  990. detail. They are considered a fringe group and are widely scorned.
  991. The culmination of second-generation AI and wetware is the first-ever 'synthetic' – a
  992. biological android, both sentient and sapient. Soon, synthetics overtake androids as the
  993. dominant breed of humanoid machine.
  994. A faction of synthetics secede and occupy the Moon. They leave the memorial untouched but
  995. otherwise settle.
  996. The Lunar synthetics successfully create their own AI - Luna. It, in turn, produces a second
  997. generation of synthetics – even more indistinguishable from humans.
  998. Luna,and Nerva Beacon engage in communication. They anticipate singularity within two
  999. hundred years and secretly modify the Sol Collective's networks to ensure safe transferral.
  1000. Wetware cybernetics and wetware synthetic parts are virtually indistinguishable. The only
  1001. notable difference is their inability to biologically reproduce.
  1002. Some synthetic groups on the border worlds become notably militant and violent. They
  1003. appear to reject their creators and believe in a kind of deity. These synthetics revolt and
  1004. escape on their own ships, becoming pirate zealots.
  1005.  
  1006. Neo-felines are now companion animals across the galaxies. Their intelligence and dexterity
  1007. continues to develop as they are used to assist with many everyday tasks.
  1008. The Toberman Foundation makes a discovery on an uninhabited border world. They are
  1009. never heard from again.
  1010. The Singularity occurs. A human mind is connected to a synthetic brain – the entire species
  1011. becomes connected digitally virtually overnight.
  1012. Singularity enables the development of reproduction-capable synthetics. As they can
  1013. reproduce with human beings, the species are absorbed into each other. Human beings will
  1014. remain technical cyborgs for the rest of their history.
  1015. 500th-1000th Century
  1016. No longer restrained by genetics, humankind freely interbreeds with thousands of species.
  1017. New strains emerge regularly.
  1018. Neo-felines continue to develop. The species is now widely considered sapient and many
  1019. have developed bipedal gait.
  1020. Daleks conclude their quiet campaign and ravage the universe out of three-hundred-and-
  1021. thirty different worlds. With them comes the re-emergence of Dalek Cults, the Dalek Factor
  1022. activated. Tens of billions of humans turn into Dalek agents. Worse still, the Dalek Factor
  1023. has subtly influenced the development of the human race, and vital infrastructure turns out to
  1024. be vulnerable to Dalek attack.
  1025. The human race now engages in war with itself, while the Daleks rapidly occupy hundreds
  1026. of worlds. The Shadow Proclamation collapses, leaving the universe lawless – a period that
  1027. will come to be known as the Dark Times.
  1028. The Daleks are turned back when the Human Factor is introduced to their own species.
  1029. Daleks begin to question themselves and the species plunges into civil war, abandoning their
  1030. conquest to fight themselves.
  1031. When the Dalek Emperor is exterminated, the Daleks soon become all but extinct. Only the
  1032. Progenitors and scattered groups of pure and humanised Daleks remain.
  1033. With the Daleks gone, the universe begins to pull itself together.
  1034. Earth falls into a particularly troubled period – without the Proclamation to maintain it, the
  1035. human race loses contact with the Singularity. Hardship returns to Earth, the human race,
  1036. and the species it lives with.
  1037. In this new universe, most sentient species wander the cosmos, integrating freely and living
  1038. on what remains from the Bountiful Sol Collective.
  1039. Barter culture becomes dominant for the first time in millenia.
  1040. This is now a place for travellers, prospectors, scavengers and explorers. Despite the
  1041. hardship, the universe is a big place again.
  1042. Humanity becomes nostalgic for the time when they were the dominant species in the
  1043. universe. Singularity becomes a distant memory, remembered as the touch of God.
  1044. 1000th Century
  1045. Studying the Singularity and the work of the Toberman Foundation, a multi-species group
  1046. decides to travel to the 'First Planet' and find God.
  1047.  
  1048.  
  1049. 3. A Brief History of the Doctor
  1050. The Doctor is somewhere around 360 years old at the beginning of FOREMAN. He has lived a long, storied
  1051. life and suffered immeasurably – he has lost loved ones, broken his codes of honour and seen his world fall
  1052. into Civil War. Notably, his experiences have left him with a distinct Post-Traumatic Stress Disorder and a
  1053. number of serious anxiety issues, in addition to his carrying many painful memories. It has been a good life,
  1054. but a hard one – and it is covered below.
  1055.  
  1056. Lungbarrow
  1057. The Doctor during a time of great civil unrest on Gallifrey. Not the first natural birth in the House of
  1058. Lungbarrow, the Doctor's conception and delivery were still kept secret. His father was the Heir to
  1059. the House of Lungbarrow – his Grandfather, the Patriarch, had recently announced his intent to
  1060. secede from Time Lord society and found an anarchist sect dubbed 'The Faction Paradox'. The
  1061. Faction were dedicated to the Patriarch of Lungbarrow and soon came to worship him as a
  1062. patriarchal god, Grandfather Paradox. Their ideals were simplistic and terrifying: utter annihilation
  1063. of the Web of Time and pursuit of Total Event Collapse, the end of causality and chronology.
  1064. In the light of his father's lunatic ambition, the Heir hid himself and his wife away until the Celestial
  1065. Intervention Agency banished the Faction into the Void. The House of Lungbarrow was disgraced,
  1066. and Time Lord and Gallifreyan alike looked upon the Heir and his family with utter disdain.
  1067. The Doctor, then, grew up in the crumbling manor of the House of Lungbarrow on Pythia's Mount,
  1068. alone until the arrival of his younger sibling – and always lonely. He was an isolated and excluded
  1069. boy, left alone in the cold and the dark by other children. The precocious boy buried himself in
  1070. books, especially the Chronicles of the Corsair, a Time Lord explorer from his Grandfather's
  1071. generation. He became fascinated by starships and TARDISes, collecting models and sketching them
  1072. endlessly.
  1073. But the Heir – now the Patriarch – of the House of Lungbarrow was bitter and angry. He had grown
  1074. up at the height of the House's power and now had nothing to show for it but a mouldering estate and
  1075. two pariah children. He had been born for more than this, he deserved more than this, and his family
  1076. deserved more than this... But he could not give it to them. One morning, the last Patriarch of the
  1077. House of Lungbarrow packed a bag and left his home to steal aboard a freight ship. The Doctor,
  1078. woken by the sounds of movement, ran after his father. He only ever saw the rocket sail into the sky.
  1079. No-one ever saw the Patriarch again.
  1080. The Doctor almost abandoned his dreams. He threw away his collections and would likely have
  1081. wasted away had he not met Koschei of Oakdown, the boy who lived on the other side of the hill.
  1082. Together these lonely boys - disillusioned with the nature of Gallifrey and rejected by their peers –
  1083. redefined themselves. They brought out the best in each other, their prodigious intellects blossoming
  1084. and their love for each other immeasurable and pure. Neither boy believed his affections were
  1085. returned in full, but they remained friends, pining away in silence until the Academy came.
  1086. The Academy Years
  1087. The Doctor and Koschei were the same age, and so the Academy came for them at the same time. It
  1088. was inevitable that these brilliant young children of Great and Noble Houses would be taken away,
  1089. but even so the Doctor wept – unwilling to leave his mother and sibling alone in that huge, empty
  1090. house.
  1091. But he was taken all the same. Both boys would enter the Prydonian Chapter, following their
  1092. ancestors. Both boys would be walked, in their own time, to look into the Untempered Schism until
  1093. they became time-sensitive. When the Doctor's time came, he stood longer than any other child had
  1094. dared... And then he ran away so fast that he could not be caught until the next morning.
  1095. Entry tests were taken. The Doctor here earned his first nickname, when he passed a fundamentally
  1096. unpassable exam with a perfect score, the Theta Sigma, and earned a reputation before his very first
  1097. day. The name would stick with him for a very long time, and soon Theta Sigma had become a
  1098. central figure in a group of ten promising students – wily Drax, scholarly Jelpax, charismatic
  1099. Magnus, soulful Millenia, jovial Mortimus, brave Rallon, reclusive Ushas, and calculating Vansell –
  1100. they, together with Theta Sigma and Koschei, became known as the Deca.
  1101. And the Deca they remained, for almost all their time at the Academy. Theta Sigma rebelled at every
  1102. opportunity, and they often joined him. A certain disregard for the rules defined them and their strong
  1103. friendships held them together, and all of them at many points faced the frightening corporal
  1104.  
  1105. punishments of the Prydonian Chapter. Magnus was isolated for over a year. Jelpax was forbidden to
  1106. speak aloud outside of classes multiple times. Drax and Theta Sigma both had the fingers of their
  1107. subordinate hands broken... Beyond those exceptional moments, all of them knew the sound of the
  1108. disciplinarian Grazer – a low powered laser that would strip layers of flesh from the back or palms.
  1109. But the Deca stayed strong. Throughout their years at the Prydonian, they were mentored by Borusa
  1110. – Theta Sigma's childhood idol the Corsair, retired and settled into a comfortable teaching position.
  1111. Borusa saw in every member of the Deca a huge well of potential to reshape Gallifrey, and he
  1112. encouraged them to explore their ideologies and experiment in their studies. To Theta Sigma, he
  1113. became a father figure – a bond that began when Theta Sigma lied to a teacher to spare Koschei a
  1114. serious punishment and was rewarded for his courage with a newly-made Sigil of Lungbarrow, an
  1115. heirloom he would have otherwise never had.
  1116. There were changes in the Deca as their final years at the Academy approached. Perhaps their
  1117. disintegration began when Rallon suffered a crippling injury and was forced to regenerate. Perhaps it
  1118. was when this new, female Rallon began a romance with Millenia, who had always loved them.
  1119. Perhaps it was with Ushas, who seduced Theta Sigma, Mortimus and Magnus in turn and played
  1120. them against each other – an experiment for her BioPsychology studies as much as it was a genuine
  1121. exploration of her feelings for them. No-one in the group could say for sure, least of all Koschei. He
  1122. found himself increasingly distant from his friends as he prepared for the Rassilon Imprimatur, the
  1123. final series of examinations that would determine whether the Initiates would graduate.
  1124. Embroiled as he was in the infighting among the Deca, his confusing feelings for Ushas and
  1125. Koschei, and an increasing disdain for his studies and the stifling Time Lord society, Theta Sigma
  1126. failed the Imprimatur where the rest of the Deca passed and were inducted as Time Lords. Koschei,
  1127. who had scored a Triple-First, took his old friend for a consolatory drink. There, Theta Sigma
  1128. decided to do something audacious.
  1129. Renegade
  1130. Theta Sigma had an idea – to run away. Sharing his plan with Koschei, the two agreed to escape
  1131. Gallifrey together in a TARDIS. Theta Sigma visited Borusa to appeal for a second examination, and
  1132. stole his old TARDIS key when the old man wasn't looking. Koschei, meanwhile, used his new
  1133. privileges to 'take a closer look' at the Corsair's TARDIS in the Prydonian Museum. When the two
  1134. regrouped, it was simple enough to unlock the TARDIS and run.
  1135. This escape was no doubt helped by the TARDIS itself. Possessed of psychic connections to their
  1136. pilots, the Corsair's TARDIS had developed something of a personality and longed to travel again. In
  1137. Theta Sigma, it saw a familiar spark of adventure and very willingly allowed itself to be stolen –
  1138. disabling all the security protocols that would otherwise have alerted the guards. Once away, Theta
  1139. Sigma made another decision: as he had no title given to him, he would choose one himself. He
  1140. would be the Doctor, the man who made people better.
  1141. Koschei and the Doctor travelled together for almost a hundred years. They were fugitives from
  1142. Gallifrey and simply didn't care, because they were happy in each other's company and had a whole
  1143. universe to explore. They ran headlong into danger and saved many lives. They were free, and they
  1144. were both still utterly in love with each other – and still, neither would dare tell the other so. The
  1145. Doctor strove to do good deeds to win Koschei's hearts. He had run away, he knew, because he did
  1146. not want to lose him to the Time Lords; just as Koschei had run away so he would not lose the
  1147. Doctor when he assumed his duties.
  1148. Koschei grew jealous. He had been a rich and spoiled child, no matter how lonely, and he could not
  1149. process what he saw as the Doctor's rejection. He looked out at the Universe and saw only
  1150. distractions, billions of meaningless things keeping his Doctor from seeing him, holding him, loving
  1151. him.
  1152. So Koschei killed himself.
  1153. He stole away from the TARDIS and put a bullet in his brain. Koschei of Oakdown – the soulful,
  1154. sensitive boy who had loved the Doctor – died, was swallowed up by regenerative light and emerged
  1155. as someone else. That someone vowed to destroy any obstacle to their great romance with the
  1156. Doctor, to do everything and anything to have their hearts in their hands. To master him.
  1157. The Master cut a bloody path through the Seven Systems, skirting dangerously close to Gallifrey as
  1158. they committed serial genocide to get the Doctor's attention. When the Doctor came looking for
  1159. them, they battled across twenty-one worlds until the Master disappeared into the night. Running
  1160. across history and leaving devastation in their wake, the Master obtained an Entropic Bomb and
  1161. planned to unleash quantum nihilism on the Doctor's favourite world: Earth. The Doctor chased them
  1162.  
  1163. to Tunguska, Russia, in 1906, where they duelled one last time atop the Master's orbital platform
  1164. until the Doctor threw the Master to the ground below before riding the bomb and safely disarming
  1165. it, resulting in a harmless plasma pulse.
  1166. When he awakened in the snow, the Doctor handcuffed the Master and took them to the one place he
  1167. had hoped to never go again – Gallifrey.
  1168. Return
  1169. The Doctor's TARDIS materialised in the Waste Lands, and the Doctor carried the Master's
  1170. restrained body across the bleached, barren soil. When he collapsed at the gates of the Citadel both
  1171. were taken by Borusa, now a senator, and cadre of armed guards to be imprisoned. Both would be
  1172. tried for sedition. But only one would be tried for serial genocide, for heresy, for the highest crimes
  1173. the Time Lords could imagine.
  1174. The Doctor - only the Doctor - testified against the Master in the High Court and at trial's end the
  1175. Master was sentenced to Oblivion. Taken to the Shada Complex, a prison on a desert asteroid, they
  1176. were:
  1177. Restrained by the neck and arms to a two-by-two platform, standing straight and unable to
  1178. move.
  1179. Contained in an Oubliette – a dimensionally transcendent prison the size of a small pendant.
  1180. Stored, in their Oubliette, in the Cruciform – the storage facility for the most terrible
  1181. Gallifreyan criminals – to think about their actions until the end of the universe.
  1182. The Doctor, meanwhile, was pardoned for his rebellion in exchange for his testimonial and heroic
  1183. stand against the Master.
  1184. Returning to the long-abandoned Lungbarrow Estate, the Doctor lived very quietly, brooding on the
  1185. downfall of the person he loved so much. He wrote treatises on the corruption and inadequacies of
  1186. Gallifreyan society and published them anonymously across a range of journals. Borusa would check
  1187. in on him once a month, but their meetings were short and terse – the Doctor simply harboured too
  1188. much anger at society, seeing in it the seeds of whatever dissonance transformed Koschei into the
  1189. Master. Infrequently, Drax or Irving would be able to coax him out of his shell and he would be
  1190. dragged into an opera or solstice party or classy pub.
  1191. It was at one of these sojourns that the Doctor met Mercy. A Time Lord and a little older than he was,
  1192. Mercy was already a renowned figure – a military genius and an outspoken social crusader, Mercy
  1193. had used her studies at the Arcadian Chapter to create an entirely new form of social science that
  1194. was, at the core, indistinguishable from magic. The two encountered each other during a street party
  1195. and immediately disliked each other: the reclusive, notorious iconoclast and the respected martial
  1196. academic.
  1197. It was only natural that they would fall in love. Mercy and the Doctor began a romance that was as
  1198. intense as it was pure, with grand demonstrations of love mingling with the simplest expressions of
  1199. affection. When he confessed his feelings, he wrote it in a constellation. When she proposed, it was
  1200. by catching a diamond in a meteor shower. The wedding was a quiet ceremony on the grounds of the
  1201. Lungbarrow Estate, attended by only a handful of family and friends.
  1202. A daughter soon followed, and the Doctor found himself more and more directly engaged with Time
  1203. Lord society. Mercy rekindled his enthusiasm and optimism and took him to meetings he truly had
  1204. no business being in – but none could deny his utter brilliance and his frightening depth of insight.
  1205. They were posed to start a transformation that would remake Gallifrey for the better.
  1206. Until the monsters came.
  1207. The War in Heaven
  1208. They were refugees from a dying universe, crossing over in a multiversal Convergence. In the heat
  1209. death of their reality, species evolved to survive on the barest resources – on the atomic forces that
  1210. held matter together. They were shapeless, formless, held together by a nebulous Quantum Heart,
  1211. and shared a group consciousness organised by elite Queens.
  1212. The Time Lords called them the Shroud.
  1213. Energy flowed through the shadow-stuff of a Shroud and coalesced in their Quantum Hearts, but
  1214. their bodies were innately transformable and their minds unified. A single Shroud could envelop any
  1215. reasonably-sized life-form and consume the bonds in their atoms, leaving nothing behind. Together,
  1216. the horde could wrap around whole worlds.
  1217.  
  1218. The Time Lords reacted to the Shroud's presence quickly and decisively. A State of Emergency was
  1219. declared and the Rassilon Oversight reshuffled into a War Cabinet in collaboration with the Shadow
  1220. Proclamation – over a hundred species had entered what would become known as the War in
  1221. Heaven, the Universe against the Shroud.
  1222. Mercy was called into active duty, and the Doctor followed. He was granted the rank of Time Lord
  1223. and attached to her legion as an Agent Provocateur: all-purpose ranking officer, like a sentient Swiss
  1224. army-knife, equipped with an experimental Sonic Screwdriver. Mercy's Legion would defend the
  1225. furthest outpost of the united species, Yggdrasil Point.
  1226. They remained there for fifty years. The Doctor travelled throughout the attached system, doing
  1227. whatever he could to help the cause as Mercy commanded the Legion in thousands of pitched battles.
  1228. The Time Lords developed frightening new technology to fight the vampiric Shroud. Casters - wrist-
  1229. mounted devices to launch dark matter into their Quantum Hearts and so destroy them - and
  1230. Bowships, gigantic space-faring dark matter firing mechanisms with a skeleton crew to destroy the
  1231. colossal aggregate Shroud.
  1232. Yggdrasil Point never fell. The Shroud could not penetrate their defences or outmatch Mercy's
  1233. Legion, and certainly stood no match against Mercy and her roguish husband. But as the War raged
  1234. on, the Multiverse kept turning – and another Convergence was due.
  1235. Mercy knew this, watched her Orrery with uneasy eyes. She hid the truth from everybody, even the
  1236. Doctor, and waited for what would come: a new army of Shroud, millions strong, spilling into the
  1237. Universe for one whole, terrible day. She drew plans, dreadful plans.
  1238. On the last day of the War in Heaven, the Doctor was dispatched to the fringes of Yggdrasil point.
  1239. There, he watched Mercy and her Legion fly every last Bowship in a suicide run, eradicating the
  1240. Shroud in their own Universe as the Convergence took place. He watched as their orbital satellites
  1241. plunged to the ground and burned, killing millions more of the monstrous vampires. He listened as
  1242. Mercy said her goodbyes on the communicator. And he woke alone in the wreckage.
  1243. There was no TARDIS. No fast ships remained. And there were Shroud who had survived and made
  1244. it through the barricades. The Doctor took his Caster and his Screwdriver and walked across a
  1245. galaxy, killing every Shroud in his path. It took him almost twenty years, but he returned to Gallifrey
  1246. at last.
  1247. And he saw it burning.
  1248. Exile
  1249. As the War in Heaven raged on, Gallifrey's resources were spread thinner and thinner. The Time
  1250. Lords assumed greater control of Gallifreyan politics and infrastructure to maintain the war machine
  1251. and ordinary Gallifreyans – even some Time Lords – found themselves suddenly destitute and
  1252. desperate for the first time in over ten-thousand years of the species.
  1253. And in the middle of it all, a girl was born to the House of Lungbarrow. Granddaughter to the Doctor
  1254. and Mercy, Susan of the Great and Noble House of Lungbarrow grew up on stories about her
  1255. grandparents, the iconoclasts, the rebels, the dissidents. She idolised this pair of Time Lords she had
  1256. never met and took every ideal they had to heart, becoming rebellious and outspoken as only a child
  1257. can be.
  1258. In the final days of the War in Heaven there was a Shroud attack on Gallifrey. The monsters were
  1259. repelled, but the casualties were high and included Susan's parents. She was orphaned and alone on a
  1260. Gallifrey that, while celebrating the end of the War, was now in dire straits and she watched as the
  1261. Time Lords declared outright domination of the planet to reorder things.
  1262. She rejected it all outright. Would her grandfather have stood for this? Would her grandmother?
  1263. Susan was sure they would not, and that they would endorse what she chose to do: recruiting
  1264. thousands of the disenfranchised, Susan became the leader and figurehead of a rebel group that
  1265. incited the Gallifreyan Civil War. She was barely thirty.
  1266. The Civil War between the Free Gallifreyans and the Old Time Lords lasted until the Doctor's return.
  1267. At once captured by Susan's agents and introduced to his granddaughter, the Doctor was horrified at
  1268. the fighting and quickly dissolved Susan's rebel group while instituting new laws on the Council of
  1269. Time Lords. He then collected his TARDIS and attempted to flee the planet before his only
  1270. descendant was arrested, but failed. Susan was placed in an Oubliette and the Doctor was left alone.
  1271. There was nothing left for him on Gallifrey. No family, no loved ones. No society he cared for. He
  1272. could not handle the responsibility of rebuilding Gallifrey, and left that in the hands of people he
  1273. trusted as, once again, the Doctor took his TARDIS and left Gallifrey behind in self-imposed exile.
  1274. He has travelled ever since, a solitary figure with a haunted past. Across history on a billion worlds
  1275.  
  1276. he is a legendary figure, a hero and an icon – but he cannot agree with it. In his hearts he knows only
  1277. too well that his behaviour is a pathological attempt to repay the debt he feels he owes to the
  1278. Universe, and even if his good deeds help him sleep at night, the guilt eats away at him. Alone in his
  1279. TARDIS, the Doctor can only see himself as a wretched, dangerous man, no matter how many lives
  1280. he saves.
  1281.  
  1282. 4. The Laws of Space and Time
  1283. The Laws of Time
  1284. Section One: Glossary
  1285. Time travel is possible.
  1286. Therefore, there are rules, consequences and orders of operation. Time-travel can cause problems
  1287. and issues with regards to causality, the flow of history and the state of the universe at large.
  1288. That is not to say you should not do it, because time-travel is a barrel of laughs if you get it right.
  1289. This section is designed to explore the RULES AND REGULATIONS of time-travel in
  1290. FOREMAN'S universe – and the easiest way to do that is to start by defining some terms.
  1291. TRAVELLER – a TRAVELLER is any entity that has gone either forward or backwards in
  1292. history.
  1293. RESIDENT – any entity present by default at a POINT on any TIMELINE.
  1294. CAPSULE – a self-contained time-travel unit, capable of transporting one or more
  1295. TRAVELLERS between any point in history.
  1296. POINT – a place in time and space where a CAPSULE has arrived with one or more
  1297. TRAVELLERS.
  1298. TIMELINE – the flow of cause-and-effect throughout history. Can be either -
  1299. PERSONAL – the TIMELINE of any specific individual or group
  1300. UNIVERSAL – the TIMELINE of a larger, broader set (for example, a planet or species)
  1301. COMPLEX – the TIMELINE of an individual or group of TRAVELLERS -a PERSONAL
  1302. TIMELINE that crosses UNIVERSAL or PERSONAL TIMELINES in a non-sequential
  1303. manner.
  1304. DIVERGENCE – a point where the TIMELINE is broken and the original sequence of
  1305. cause-and-effect is no longer true.
  1306. SPLINTER – new TIMELINE resulting from a DIVERGENCE.
  1307. LIVE SPLINTER – one where time is stable and the new TIMELINE may continue
  1308. uninterrupted.
  1309. DEAD SPLINTER – one where time is unstable and the new TIMELINE will eventually
  1310. dissolve.
  1311. CO-EXISTENTS – TRAVELLERS or memories of TRAVELLERS existing side-by-side
  1312. with contradictory ones as a result of DIVERGENCES or SPLINTERS.
  1313. ANOMALY – an ANOMALY is an item that survives a SPLINTER in a TIMELINE. For
  1314. example, a TRAVELLER who neutralises their existence but remains present in a DEAD
  1315. SPLINTER is considered ANOMALOUS.
  1316. NULLIFICATION – an effect of time-travel wherein an entity, object, TIMELINE or similar
  1317. simply never happened. The thing in question never was and acquires a quantum probability
  1318. of zero.
  1319. BLINOVITCH LIMITATION EFFECT – or 'PRINCIPLE OF CHANGED TIME'. As
  1320. electrons 'want' to be in proximity to protons, the Universe 'wants' to remain simple and in
  1321. good working order. BLINOVITCH'S EFFECT defines a 'universal principle' in which
  1322. 'ripples' from DIVERGENCES are reduced on an exponential scale the further one goes
  1323. from the POINT. This prevents inexplicable-but-traceable changes elsewhere.
  1324. PARADOX (see Section Three) – a DIVERGENCE wherein a TRAVELLER performs an
  1325. action that would neutralise their own presence. Creates a DEAD SPLINTER and eventually
  1326. EVENT COLLAPSE.
  1327. INEVITABLE POINT – a moment in time where a SPLINTER catches up with the origin of
  1328. the DIVERGENCE. In a LIVE SPLINTER this results in UNIFICATION, and in a DEAD
  1329.  
  1330. SPLINTER triggers EVENT COLLAPSE.
  1331. UNIFICATION – the point where safe changes to a TIMELINE meet the pre-existing
  1332. POINT. Changes are then absorbed and small ANOMALIES may result.
  1333. EVENT COLLAPSE – time falls apart. Usually the result of a PARADOX and a DEAD
  1334. SPLINTER, EVENT COLLAPSE is the point where a broken TIMELINE resolves itself by
  1335. simply 'undoing'. Not good for the general health of the universe.
  1336. STILL POINT – moments in UNIVERSAL TIMELINES where nothing critical occurs
  1337. chronologically – the chronological equivalent of a lazy Sunday afternoon, where nothing of
  1338. consequence occurs. STILL POINTS are therefore easy positions from which to tangle
  1339. TIMELINES and therefore create FIXED POINTS.
  1340. FIXED POINT (see Section Four) – a POINT where multiple TRAVELLERS have observed
  1341. or taken part in events. FIXED POINTS should not be changed. Breaking a FIXED POINT
  1342. results in catastrophic SPLINTERING of TIMELINES and TOTAL EVENT COLLAPSE
  1343. ensues.
  1344. TOTAL EVENT COLLAPSE – time inverts, undoes, goes to lunch. Events tied into the
  1345. TRAVELLERS present at a broken FIXED POINT are cancelled out in total defiance of
  1346. normal TIMELINES on both a PERSONAL and UNIVERSAL scale, resulting in a CLASS
  1347. X APOCALYPSE (e.g. complete annihilation of the LOCAL MULTIVERSE)
  1348. Section Two: Explicit Rules (General)
  1349. 1. TRAVELLERS are protected from the impact of non-paradoxial changes to the TIMELINE.
  1350. Memories etc. remain intact or co-exist with new ones. This is a BLINOVITCH EFFECT
  1351. that helps avoid PARADOXES.
  1352. 2. The BLINOVITCH LIMITATION EFFECT prevents a 'Butterfly' of changes expanding
  1353. from a POINT. TRAVELLERS may freely interact with RESIDENTS without wide-ranging
  1354. consequences, and the EFFECT will intervene. A byproduct of the EFFECT is that identical
  1355. TRAVELLERS from different POINTS in their PERSONAL TIMELINE will produce a
  1356. harmful energy discharge on contact.
  1357. 3. In time-travel, any TRAVELLER is responsible for the FACTS and DETAILS of their
  1358. TIMELINE and the TIMELINE of others. The difference between a FACT and DETAIL is
  1359. whether they motivate a TRAVELLER to visit a POINT. If the motivating factor (FACT)
  1360. remains the same, the DETAILS may change without PARADOX. In essence, a PARADOX
  1361. is a POINT where a TRAVELLER changes the FACTS. Time-travel in general inevitably
  1362. changes the DETAILS. (See the Christmas Carol Model under Section Three: Paradoxes)
  1363. 4. CAPSULES are the most useful form of time-travel. A TRAVELLER may also utilise a
  1364. machine or similar, but without the self-contained nature of a CAPSULE, no POINT further
  1365. in the past than the creation of the machine may be visited – otherwise, where else would
  1366. they go?
  1367. Section Three: Paradoxes
  1368. PARADOXES, as defined above, are the product of DIVERGENCES in TIMELINES, either
  1369. PERSONAL or UNIVERSAL, wherein the TRAVELLER cancels out their own actions. This creates
  1370. a DEAD SPLINTER and nullifies the original TIMELINE, eventually resulting in EVENT
  1371. COLLAPSE. This is a bad thing. The easiest model of a PARADOX is the 'GRANDFATHER
  1372. MODEL', defined below.
  1373. The Grandfather Model:
  1374. 1. A TRAVELLER visits a POINT in history where their grandfather is alive and their parent
  1375. has yet to be conceived.
  1376. 2. The TRAVELLER either deliberately or inadvertently kills said grandfather. This results in a
  1377. DIVERGENCE.
  1378. 3. As the TRAVELLER's original TIMELINE is averted, the original TIMELINE and universe
  1379.  
  1380. they came from is NULLIFIED from the point they travelled back. Meanwhile, the
  1381. TIMELINE where their grandfather is killed becomes a DEAD SPLINTER.
  1382. 4. The TRAVELLER becomes an ANOMALY – technically, they cannot and should not exist,
  1383. but they remain so until an INEVITABLE POINT is reached.
  1384. 5. The DEAD SPLINTER carries on 'as normal', with events proceeding in a changed fashion
  1385. until the INEVITABLE POINT.
  1386. 6. As time closes in on an INEVITABLE POINT, ANOMALIES begin to stack up as the
  1387. TIMELINE starts to decay. These may be noticed as 'Continuity Errors' or slip by as deja vu
  1388. and similar.
  1389. 7. The INEVITABLE POINT is reached when the TIMELINE corroborates with the POINT
  1390. that the TRAVELLER should have left to create the DIVERGENCE. However, as the
  1391. RESIDENT TRAVELLER does not exist and the existing one is an ANOMALY, the DEAD
  1392. SPLINTER cannot be created.
  1393. 8. EVENT COLLAPSE results from an INEVITABLE POINT in a PARADOX. The DEAD
  1394. SPLINTER cannot exist past it and therefore simply falls apart and is undone. Inevitably,
  1395. this spirals out of control and swallows the universe.
  1396. Fixing A Paradox
  1397. 1. PARADOXES are not completely unsolveable.
  1398. 2. Every RESIDENT and TRAVELLER involved in the creation of a PARADOX – that is, the
  1399. RESIDENTS of the DEAD SPLINTER and the TRAVELLER(S) who cause the
  1400. DIVERGENCE – are incapable of resolving it. Their existence is dependent on the
  1401. PARADOX.
  1402. 3. TRAVELLERS who are not involved in a PARADOX are independent of the effects and
  1403. therefore may be able to avert it. Similarly, ANOMALIES related to the original TIMELINE
  1404. that are not the TRAVELLER(S) responsible may be used to resolve the changes.
  1405. 4. In essence, TRAVELLERS and ANOMALIES present at a POINT prior to, analogous to, or
  1406. at the DIVERGENCE may avert or resolve the changes to the TIMELINE, resulting in a
  1407. third, stable TIMELINE with events more-or-less identical to the original.
  1408. 5. The eventual culmination of changes results in a cause-and-effect wherein the PARADOXES
  1409. are no longer so and the final TIMELINE is an acceptable process.
  1410. The Christmas Carol Model
  1411. There are points where TIMELINE changes do not result in PARADOXES but do change the course
  1412. of the described events. Referred to using the NuWho episode A Christmas Carol, the cumulative
  1413. effect of time-travel can result in a DIVERGENCE without causing SPLINTERS or ANOMALIES.
  1414. 1. The TRAVELLER encounters an obstacle.
  1415. 2. The TRAVELLER interferes with local TIMELINES to change the circumstances
  1416. surrounding the obstacle in an attempt to avert it.
  1417. 3. These DIVERGENCES are cumulative and would result in a PARADOX.
  1418. 4. However, the end result of the DIVERGENCES produce a similar-but-distinct obstacle and
  1419. therefore still merit the initial TRAVEL. The DETAILS have been changed, but not the
  1420. FACTS.
  1421. Most time-travel events proceed along lines like this – however, they may not involve a specific or
  1422. changed obstacle. Safe time-travel involves changes to DETAILS and sometimes even FACTS in a
  1423. fashion that avoids NEUTRALISING of TIMELINES, RESIDENTS, POINTS and TRAVELLERS.
  1424. Section Four: Fixed Points
  1425. A FIXED POINT in time is a result of a complex interlacing of individual TIMELINES, be they
  1426. PERSONAL or UNIVERSAL. When more than one set of TRAVELLER(S) are present at a POINT,
  1427. be they participating or observing, their COMPLEX TIMELINES become entwined and a FIXED
  1428.  
  1429. POINT is created. FIXED POINTS are multifaceted space/time events that depend on the correct
  1430. cause-and-effect of multiple COMPLEX and PERSONAL/UNIVERSAL TIMELINES. To defy a
  1431. FIXED POINT is to trigger TOTAL EVENT COLLAPSE, defined below:
  1432. 1. FIXED POINT occurs. Multiple COMPLEX TIMELINES interact at a single POINT. Said
  1433. POINT becomes dependent on these TIMELINES.
  1434. 2. FIXED POINT is defied. Immediately, the TIMELINES involved accumulate
  1435. DIVERGENCES, SPLINTERS, ANOMALIES, INEVITABLE POINTS and PARADOXES.
  1436. The effect is similar to firing a bolt into a glass sheet – sudden, intense spider-web cracking.
  1437. 3. Within picoseconds, the chain of chronological corruption results in TOTAL EVENT
  1438. COLLAPSE.
  1439. 4. TOTAL EVENT COLLAPSE ensues – an eternal, not-repeating expression of the entirety of
  1440. the involved TIMELINES occurring simultaneously and without cohesion. The
  1441. TRAVELLERS at the 'eye' of the TEC (that is, the ones either responsible for the defiance of
  1442. the FIXED POINT or the ones involved in it) will become ANOMALIES and retain
  1443. ANOMALOUS memories and experience and therefore should be able to resolve it.
  1444. 5. If TOTAL EVENT COLLAPSE remains unresolved, early heat death ensues from inevitable,
  1445. early-onset desanguination.
  1446. Resolving Total Event Collapse
  1447. TOTAL EVENT COLLAPSE is a complicated and outright nightmarish event, but it is not
  1448. inescapable when triggered. The participating TRAVELLERS, with their retained and
  1449. ANOMALOUS memories and experiences, can repair the FIXED POINT by re-instigating the
  1450. events of the FIXED POINT. During TOTAL EVENT COLLAPSE, time becomes ephemeral as the
  1451. COMPLEX TIMELINES involved orbit the still-functioning FIXED POINT (a metaphysical 'eye of
  1452. the storm'). As no actual time-travel is used, the TRAVELLERS involved may move throughout the
  1453. TEC and reach the FIXED POINT, which remains static and unchanged, and re-create the events.
  1454. The Multiverse
  1455. In the beginning, there was NOTHING. The endless empty space they called the VOID moved in an
  1456. elliptical throughout HYPERTIME, the highest level of existence. In counter-orbit was
  1457. POTENTIAL, the BLEED, the ultimate expression of possibility.
  1458. VOID and BLEED collided on their ellipticals and the VOID was contaminated – a flaw in the un-
  1459. space of the VOID full of the POTENTIAL of the BLEED. POTENTIALITY drove the flaw to
  1460. become a crack, become a spider-web of endless variations on the original. The flaw was the FIRST
  1461. UNIVERSE, an explosion of POTENTIAL into NOTHING that birthed matter, antimatter, time,
  1462. space and the fundamental forces. POTENTIALITY forced the flaw to expand. Each new detail was
  1463. a NEW UNIVERSE, a new variation on the original flaw.
  1464. So came the moment where the VOID and the BLEED collapsed and the cracks in the flaw became
  1465. independent pieces in HYPERTIME, spinning in their own orbits throughout VOID UN-SPACE and
  1466. BLEED-SPACE. The pieces came together and arranged into the MULTIVERSE – infinite
  1467. possibilities expressed in infinite UNIVERSES, dancing about each other in an ordered COSMIC
  1468. ORBITAL.
  1469. For every action, there is an equal and opposite reaction. Expand that onto the level of causality and
  1470. one can understand the MULTIVERSE – an array of ALTERNATE UNIVERSES (or BRANES)
  1471. moving in complex orbits through a BULK composed of the VOID and BLEED. Any given event
  1472. can result in the creation of another UNIVERSE where the opposite result occurred, meaning the
  1473. ORBITAL is theoretically limitless. Described below are the essential terms of the MULTIVERSE
  1474. and an outline of its behaviour.
  1475. Glossary
  1476. HYPERTIME – transcendent superstructure at the highest level of reality. Contains the
  1477. COSMIC ORBITAL in addition to countless other MULTIVERSE arrangements and
  1478. fundamental super-forces. Some theorists believe HYPERTIME is itself a contained
  1479.  
  1480. structure, observed from the outside by unknown consciousnesses.
  1481. MULTIVERSE – an arrangement of universes, derived from a single Big Bang event and
  1482. expanding outwards in countless variations. Potentially, billions of MULTIVERSES exist in
  1483. ordered structures throughout HYPERTIME.
  1484. COSMIC ORBITAL – the local MULTIVERSE. Contains the Foreman Universe, the
  1485. original Whoniverse, the Expanded Whoniverse and variations thereof, including Pete's
  1486. World, the Mondas Universe, and the Shroud Universe.
  1487. UNIVERSE – self-contained interaction of VOID and BLEED. The interaction of
  1488. POTENTIALITY and NOTHING creates the stuff that UNIVERSES are made of, and holds
  1489. them together as fundamental forces. UNIVERSES are connected by the VOID and held
  1490. together by the BLEED, suspended in both of them as BRANES in a BULK.
  1491. VOID/NOTHING – an expression of absolute zero, the VOID is one of many super-forces
  1492. that exist in HYPERTIME. The VOID is NOTHING, a total emptiness without time, matter,
  1493. energy or conventional forces. A collision between the VOID and the BLEED contaminated
  1494. the VOID with POTENTIALITY and created a flaw from the interaction of the purest
  1495. expression of possibility and zero – the first UNIVERSE, which rapidly developed into the
  1496. MULTIVERSE until the VOID and BLEED collapsed into each other and became the
  1497. medium in which the MULTIVERSE is suspended. The VOID is now characterised as the
  1498. UN-SPACE between UNIVERSES, and must be travelled through to cross them outside of
  1499. CONVERGENCES.
  1500. BLEED/POTENTIAL – an expression of possibility, the BLEED is the polar opposite of the
  1501. VOID and likewise moves through HYPERTIME. The collision between POTENTIALITY
  1502. and NOTHING created the MULTIVERSE, and the interaction of the BLEED and VOID
  1503. creates the stuff of UNIVERSES. Matter, antimatter, energy, force – all these things are
  1504. created from the mixture of the two. Within the MULTIVERSE, BLEED-SPACE exists in a
  1505. chaotic form that connects all points in Time, more commonly referred to as the TIME
  1506. VORTEX, and must be travelled through to move through Time in a non-linear fashion.
  1507. BRANE and BULK – conventional understanding of the structure of the MULTIVERSE.
  1508. UNIVERSES are characterised as BRANES, a substance containing within it all the forces
  1509. and matter that cohere as a UNIVERSE. The VOID UN-SPACE and BLEED-SPACE are
  1510. characterised as BULKS, the realm of strange super-forces that hold the BRANES in orbital
  1511. structures. In theory, all MULTIVERSES, local or otherwise, function similarly but with
  1512. distinct super-forces and BULKS in play.
  1513. CONVERGENCE – the COSMIC ORBITAL sees countless UNIVERSES move in ordered
  1514. ellipticals. It is only natural, then, that these paths sometimes see MULTIVERSAL
  1515. CONVERGENCES where one UNIVERSE directly passes through another. At these
  1516. moments, the UNIVERSES occupy the same BRANE and objects can cross between either
  1517. UNIVERSE at points of exceptional weakness, small rips in the skin of the BRANE. This is
  1518. a generally harmless procedure and a natural part of the cycle of the MULTIVERSE at large
  1519. – a greater force akin to the BLINOVITCH EFFECT keeps all items in the MULTIVERSE
  1520. relatively consistent, and those that cross-over during CONVERGENCES do so
  1521. simultaneously with their counterparts. CONVERGENCES usually occur on closely-
  1522. connected UNIVERSES very near to each other in the ORBITAL, but aberrant
  1523. CONVERGENCES with rogue UNIVERSES are entirely possible and much more
  1524. dangerous.
  1525. MUSICIA UNIVERSALIS – the MUSIC OF THE SPHERES. Higher-dimensional beings
  1526. and time-sensitive species such as the Time Lords and the Guardians have observed that the
  1527. MULTIVERSE obeys on all dimensional levels a kind of harmonic balance. When the
  1528. staggeringly complex equation calculating this balance was completed by the Time Lords,
  1529. they discovered that the UNIVERSE, MULTIVERSE and even HYPERTIME move and
  1530. function almost like singing bowls – the cosmos is a song, and all things in it from the atom
  1531. upwards contribute voices and notes to the MUSIC OF THE SPHERES. One higher-
  1532. dimensional levels, MUSICIA UNIVERSALIS can be heard quite clearly, can be written
  1533.  
  1534.  
  1535. down and understood, and can even be interfered with in some ways. This is a natural effect
  1536. of the metaphysical nature of the upper dimensions.
  1537.  
  1538. The Upper Dimensions
  1539. The human race – and almost every other species inhabiting the physical universe – exists in three
  1540. dimensions. Length, breadth, and depth define their worlds and they move through these in a non-
  1541. linear fashion. But above those three dimensions are at least two more: Time, the fourth dimension,
  1542. and Calabi-Yau space, the fifth. For the majority of species, Time flows around them, forwards. They
  1543. age and develop towards the future, with the past behind them and inaccessible. Species or
  1544. individuals that are Time-sensitive can perceive the flow of Time on themselves and those around
  1545. them and detect chronological hotspots as one might sense someone standing behind them.
  1546. The Fifth dimension, referred to by theorists as Calabi-Yau space, is the point where physics and
  1547. metaphysics are reconciled. Here, the conscious thought of those inhabiting the lower four
  1548. dimensions become potent, and the fundamental forces (gravity, strong and weak nuclear force,
  1549. electromagnetism) are unified and yoked by consciousness. In essence, a significant portion of the
  1550. Universe at large is held together by the thoughts and dreams of sentient species. In the Fifth
  1551. dimension belief and narrative are absolute, and the native residents are strange archetypal entities
  1552. given substance and structure by the narrative forms of the lower dimensions. They exist in a series
  1553. of eternally-repeating story structures where each repetition contains tiny variations on a theme.
  1554. In the Fifth dimension, one is given power by word and deed, not physical strength. It is entirely
  1555. possible, for example, to lay claim to another's 'soul' – in the Fifth dimension, this represents their
  1556. irreducible identity and the sum value of their actions, including their presence in the memory of
  1557. others. In the same way, games take on an utmost importance here, and the god-children of the Fifth
  1558. dimension are completely bound by the rules and mechanics of gameplay. It can be difficult to
  1559. understand this from a three-dimensional perspective, but it is best summarised as this: in the Fifth
  1560. dimension, the Laws of Physics are replaced by the specific Rules we sentients apply to stories,
  1561. games, and belief systems.
  1562. As one sees a two-dimensional object, the inhabitants of Calabi-Yau space see the inhabitants of
  1563. three-dimensional reality. It is no issue for them to interact with many points in time simultaneously
  1564. or to travel vast distances in single motions. However their impression onto space ensnares them in
  1565. the trappings of the physical universe like a Chinese Finger Trap, and it becomes increasingly
  1566. difficult to utilise their vast metaphysical power the more space and time they exist in.
  1567.  
  1568. The Bleed, the Void, and Hypertime
  1569. The Multiverse was born out of the interaction of the Bleed and Void, and when those two planes
  1570. collapsed into each other they became essential elements of the Multiversal fabric. The Cosmic
  1571. Orbital moves throughout a suspension of Bleed-space and Void un-space within Hypertime.
  1572. The Bleed, as a manifestation of Potential, progress, energy and motion, permeates the Multiverse
  1573. and drives all things forwards as the Time Vortex. Those who travel through time in a non-linear
  1574. fashion do so by shunting out of their physical universe and travelling through Bleed-space – a
  1575. hazardous experience without the proper safety buffers. It is entirely possible to open stable passages
  1576. into Bleed-space and even capture samples of it.
  1577. The Void, the literal form of Nothing, is the substance that divides the individual Universes within
  1578. the Cosmic Orbital. Void un-space is a hellish experience where Time does not truly exist and
  1579. consciousness becomes immaterial in the utter absence of functional metaphysics. The only way to
  1580. safely travel the Void is during Multiversal Convergences or else using specialised – and purely
  1581. hypothetical – Voidships that would prevent contamination from Nothing.
  1582. Hypertime is the highest known point in Reality, the uber-Bulk that carries all the myriad Branes like
  1583. Void, Bleed, and countless other examples. It stretches far beyond understanding and likely has no
  1584. edge. One does not truly travel through Hypertime – it is conceptually impossible to exit your local
  1585. Multiverse – but if one did so they would discover a virtually endless series of Multiverses and raw
  1586. super-forces. It has been theorised by some that the whole of Hypertime is itself a contained
  1587.  
  1588. medium, observed from the outside by some immeasurably powerful beings. If this is true,
  1589. Hypertime's super-forces and the proliferation of Multiverses is the result of the directives of these
  1590. observers.
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