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- Update v1.05:
- - Fixed Haze effect overpowering lantern glare before Main Hall reached.
- - Fixed long load time picking wrong door at start.
- - Doors now ‘skip’ if you have completed them twice.
- - Fixed Fates ‘story’ not re-playing if not finished, after death within ‘Valley of spiky death balls’.
- - Fixed pirate ship ‘story’ not re-playing if not finished upon failing.
- - Fixed Pirate ship death Fate audio overlap.
- - Fixed Dragon death voice overlap.
- - Fixed ‘Weighted casket’ collision issues (There was a small chance of trapping yourself or the sheet music not spawning).
- - Fixed Xbox controller analog stick sensitivity setting been swapped around.
- Update v1.04-v1.03:
- - Guardians sight range increased by 30%
- - Audio now plays whilst unfocused (minimised / in background)
- - Cage room lever rotates correctly
- Update v1.02:
- - Fixed ‘door Room’ bug for ‘jumping jack trigger’ and ‘fast-track trigger’.
- - Fixed voice volume level inconsistency issues.
- - Fixed Sprint ability not given if Spike Ball avoided.
- - Fixed first elevator collision bug.
- - Fixed Fate talking twice at merchants if jumping down stairs.
- - Fixed picking up first soul not triggering 'Soul explanation story'.
- - Fixed re-spawning soul in room area near elevator.
- - Added SKIP button to the start intro (Sorry it should have been there from the start!)
- Update v1.01:
- - Xbox controller run button (just click once, no need to hold down now)
- - Xbox controller not walking at correct speed.
- - Lanterns now re-spawn every few seconds each time you swap them at the merchants (no need to re-load the shop to re-load lanterns).
- - Fixed lanterns charging souls more than once.
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