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Divine Trials: Nugget, Master of the Universe

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Feb 17th, 2018
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  1. Build - Nugget, Master of the Universe
  2.  
  3. Immortality - Elixir of Life [Not the most exciting method, but with the vague nature of shards of mortality I'd rather not chance it especially given for this build my mind is going to be one of the few things left whole.]
  4. World - Banora [Again not too exciting but it is absolutely massive, has access to plentiful magic with a lot of experts, and there may well be relics left from this would be conqueror.]
  5. Species - Spirit [I'll need to make a body eventually, but that's part of the plan in any case and the raw magic power will be important to ensuring success, it also makes most physical threats incapable of harming me and presumably includes a means of flight so you don't just fall through the floor.]
  6.  
  7. Body Customization
  8. Gender - Male/Hermaphrodite [Specifically a shemale which I falls between the two options, given this mainly seems to cover genitals I'll assume this isn't an issue, if it is then just herm works well enough.]
  9. Physique - Toned [Not that it matters with this setup, but slightly better endurance is nice in its own right.]
  10. Penis - Demon Dick [Tentacle penis version 3]
  11. Breasts - XXL [Mana Tanks FTW]
  12. Miscellaneous - Fangs, Tattoos, Wings, Horns, Skin Color (Purple), Eyes, Tail, and Alternate Lower Body [The most important parts are tail and alternate lower body for which I'll go with a cecaelia style lower body for something recognizable and a nice long prehensile tail.]
  13.  
  14. Drawbacks
  15. Fertile +25 [An easy way to produce troops if enough time passes, and the draft of death seems to indicate these trials are often decades if not centuries long.]
  16. In The Hole +40 [Good luck catching and fucking a spirit, though with this setup chances are things would be turned on them.]
  17. Yandere Generator +35 [I'll take my chances, most people are not going to be potent enough threats if it triggers on them, and a bit of brainwashing to mellow them out seems like a good fix unless somehow I get one of the deadliest people on the planet as a stalker.]
  18. Evolving Flora +40 [With what I'm planning this might as well be an advantage, and its not like it can harm me personally. Hell it might distract Valeria's forces a bit, especially if she takes options which churn out weak mooks like feral orcs.]
  19. Breeding Program +40 [Essentially the same as the evolving flora, if not a touch riskier.]
  20. No Way Out +75 [Fuck going home, we're making a goddess our bitch and ascending.]
  21. Lolicon +25 [Either I have potential breeders coming up to be brainwashed and turned into fanatical followers, or potential threats who will eventually be overwhelmed and added to the collective strength of my forces.]
  22. Soulmate +45 [Honestly this seems like the biggest risk thus far, she presumably has means to counter the spirit aspect handily so here I'll have to count on my companions and minions to cover my weaknesses.]
  23. Alcoholism +40 [Here's hoping its nothing that will have massively deleterious side effects, supply shouldn't be an issue with alchemy skills and my companion's skills.]
  24. Congratulations! +200 [Well, here's hoping alchemy includes making medication for mental illnesses, specifically I'll take Dysthymia and Major Depression, plus one option picked by Agrias who I will have to trust not to fuck me over entirely.]
  25. Armless +825 [Now I know what you're thinking, how the hell does this add up? Simple an octopus generally speaking has eight limbs, tentacles or if we want to get technical arms. With altered lower body I have eight instead of legs, plus two arms, plus a tail which is also a limb all of which are being magically nullified to leave me as a floating torso who already couldn't interact physically.]
  26. Senseless +150 [Goodbye Taste and Smell, normally I would worry about losing these when alchemy is going to be in use but somehow I'm not massively concerned when things like HUD exist.]
  27. Dwarf Fever +25 [Hopefully this new me will be likeable enough that my companions and minions just shrug and accept this quirk. Diggity.]
  28. Deadly As Sin +45 [Not sure how much gluttony will do with food being tasteless and odorless, but most of the others aren't things I'm massively worried about given it is a regular rotation I can plan for.]
  29. DFC Die Hard +25 [Woe is me, flat chests which aren't even permanent, how will I ever survive.]
  30. Cold Blooded +25 [Not sure how much this will do with a spirit body, but I can rely on plenty of sources of warmth to keep nice and active.]
  31. Missionary +35 [Time to tell all my followers about exactly why we are in a war with a deranged cunt of a goddess and give them regular speeches on how we're going to turn her into our collective cumdump when we're finished.]
  32. Demon Queen +50 [Another distraction for Valeria, and a potential ally. No need to live side by side with humans, when we could alternately just ascend to divinity together.]
  33. Tally Ho! +20 [Not a ton of space to cover, but what do I care if I have some marks especially when long term most of it will be consensual once they're a brainwashed zealot fighting for my cause.]
  34. Semen Demon +25 [Femcum, it should be easy enough to get my hands on plenty of it that I can just absorb into my weird incorporeal form.]
  35. Wuss +30 [Oh no, my body which can't physically interact with things is as physically strong as a little girl. So technically an improvement in a vague way, really though just free points, I'll give a diggity to that.]
  36.  
  37. So if my math is correct that puts me at 2320 points to spend, time to blow through them like a gambling addict in Vegas
  38.  
  39. Boons
  40. Stockholm Syndrome -45 [Brainwashing that takes only a few weeks to fully sway someone to my side, could this be any more of a must have?]
  41. Cuddle Bunny!, Jam It In!, Onee-Chan, and Personal Maid [I feel slightly sorry for her, but hey she gets to go on an exciting adventure rather than dealing with bitch goddess and a lot of bureaucracy. Plus this gives me a constant source of my femcum needs even if I get trapped for a bit.]
  42. Leadership -40 [The reason I didn't take puppetmaster, I intend to lead from the front. And hell what is more inspiring than a quadrupal amputee who is magically decimating armies.]
  43. Pawn -40 [Not truly necessary, but it is one more thing to let me manipulate people into fanatical followers.]
  44. Presence -40 [Same as Pawn, though a bit more wide reaching if less versatile.]
  45. Sex God -30 [I've got points to burn, might as well make myself skilled at fucking.]
  46. Seduction -25 [A nice complement to stockholm syndrome.]
  47. Relentless -70 [Unfortunately I can't get rid of my physical needs given it continually just halves the new value, but a quarter of the starting needs seems like a solid place to stop.]
  48. Teacher's Pet -50 [A great place to learn all about any subjects that might be useful. Sure it is only stuff about things which exist in our world, but that is a hell of a lot of options which I can then exploit with magic. I just need to avoid alienating people like the would be conqueror.]
  49. Sidekick -50 [Not sure if they are full on identical to me in build, or just have my powers without the limbless body, either way a steal even at 50 Anima.]
  50. No Bully! -35 [A great option to keep track of my growing legion, as well as a simple way of preventing shapeshifters from getting into my ranks.]
  51. Hearts and Minds -45 [Another critical part in raising a fanatically loyal army up.]
  52. Mana Tanks -25 [Adjustable breast sizes and massive mana regen? Sign me up. Diggity.]
  53. Morality Pet, Tomboy Bonanza, Bad Girls, Dynamic (-30*3)-50 [A steady supply of potential recruits of all different types, and the universe bending itself in minor ways to my advantage, both extremely useful in this sort of setup.]
  54. On Their Knees -25 [A nice fit with seduction to turn enemies into friends/lovers.]
  55. H.U.D. + Mental Landscape -100 [Incredibly costly, but definitely worth it given it is giving me an immense tactical advantage. Letting me weigh the odds, track enemies, and all manner of other benefits is pretty fucking great when dealing with an enemy like this, of course it only reaches its full potential with the next pick.]
  56. King of Kong -50 [Pausing, quicksaving, game style inventory, the benefits are numerous and with the information from the prior pairing to go off of I can use it to its full advantage.]
  57.  
  58. With that we're sitting pretty at 1510 points.
  59.  
  60. Powers
  61. Elemental Magic 7*65 [A solid lineup of options, all of which can be used in conjunction in different ways to open up new avenues of attack. All light control, I'll need to learn that manually.]
  62. Arcanomancy -80
  63. Discord Magic -75 [These two augment those spell melding abilities while also increasing the ability to store, generate, and utilize mana in a general sense. Also I get to try and surpass Valeria at her own shtick.]
  64. Telekinesis -80 [Obviously super useful, especially with some of the other options to mix it with.]
  65. Blue Magic -75 [There are a fuck ton of monsters coming my way, plus those from breeding program and evolving flora, a veritable banquet of powers.]
  66. Time Magic -65 [Useful for logistics more than anything, the ability to heal up troops, grow crops rapidly, and compress time to allow additional planning and crafting is incredibly handy.]
  67. Telepathy -80 [One more tool to allow effective manipulation and to coordinate my troops.]
  68. Ferromancy -55 [A great option to bolster crafting, and for aiding in creating and controlling a suitable body.]
  69. Alchemy and Enchanting -150 [The ultimate options for allowing me to augment myself and my legion, it also plays a key role in creating a suitable vessel.]
  70. Golem Creation -55 [Ideal minions, and a great start on learning to create functional artificial bodies]
  71. Custom School Biomancy -90 [Manipulation, creation, and alteration of living materials. The thing which will aid in turning novice fighters into killing machines, and in creating an ideal vessel to inhabit, one worthy of a nascent god.]
  72. Mimicry -30 [Incredible versatility at a low cost, and something which will let me learn from my minions far more readily while then using the new skills to teach a new crop of recruits with telepathically aided lessons.]
  73. Charisma -60 [The final tool to augment my social abilities, bargaining would be nice but there are only so many points to go around.]
  74. The Great Adversary -30 [The perfect thing to allow me to contain a high level threat long enough to convert them to my cause.]
  75. Euisdore's Tome (I assume that was a typo) -20 [I'm in Banora, so I might as well learn about all the darkest secrets, maybe some will help me.]
  76. Chaos Orb -15 [A cheap way to greatly aid in using a couple of already useful schools of magic.]
  77.  
  78. Companions
  79. Gwynddolin [My free companion, probably going to get biomanced into a proper woman rather than just a trap. That said their main advantage is their magical versatility, all elemental magic plus light and dark magic and illusions makes for a great potential teacher. They're also a skilled archer which is handy with a solid magic weapon.]
  80. Kinvara -5 [A steal, and it should be fun to break her in a bit. Magically versatile and a solid potential assistant with alchemy.]
  81. Daphne -30 [A skilled adventurer, with a ton of highly useful magical abilities and a wide ranging assortment of knowledge.]
  82. Rakshata -40 [An experienced general and warrior of nigh-unparalleled skill, while I may be a social powerhouse and cult of personality type having an experienced tactician and someone to train my soldiers will be essential.]
  83. Garnet -20 [Another solid option to train my legions.]
  84. Missy -20 [Her beastmaster skill will be handy, and it will be fun to break her down.]
  85. ??? [Free and nice to talk to if nothing else, hopefully not a double agent as she seems like a good sounding board if nothing else.]
  86. Dellaria [Free is nice, but the Valeria is offering her so fervently is suspicious as fuck. Maybe she's a double agent, maybe a former loser in the trials who was particularly popular, or hell she might be some alternate identity which Valeria compartmentalized from before she ascended.]
  87. Helvetica -45 {A versatile magic skillset covering a set of bases I lack, she is also undead apparently so presumably a vampire which could be quite handy though even if that is an incorrect assumption she is still likely to be quite useful.]
  88. Pandora -15 [Honestly likely only useful for teaching troops to fight in structured formations, mainly just felt sorry for her, especially when I can give her a new set of wings and a new god to serve.]
  89. Lucy -10 [Another pity choice, though hopefully once she has been magically mellowed a bit and taught to control her abilities she will prove an asset.]
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