Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- unit fytyConanExilesTypes;
- interface
- type
- CEItem = class
- public
- RowName : string;
- Name : string;
- ShortDesc : string;
- LongDesc : string;
- Icon : string;
- ItemClass : string;
- BuildingClass : string;
- VisualObject : string;
- ActionBlueprint_Use : string;
- MaxStackSize : FixedUInt;
- EquipLocation : FixedUInt;
- GUICategory : string;
- ArmourValue : FixedUInt;
- ArmorType : FixedUInt;
- SoundPhysicalSurface : FixedUInt;
- WeaponType : string;
- WeaponArcheType : string;
- CompatableAmmunitions : array of FixedUInt;
- SoundTransmitterType : FixedUInt;
- KnockbackResponseWeapon : boolean;
- WeaponStaminaAttackSingleBasic : FixedUInt;
- WeaponStaminaAttackSingleSpecial : FixedUInt;
- WeaponStaminaAttackDualBasic : FixedUInt;
- WeaponStaminaAttackDualSpecial : FixedUInt;
- WeaponStaminaHeavyChargedRegenModifier : FixedUInt;
- EncumbranceWeight : Single;
- ConeAngle : FixedUInt;
- ConeMaxDistance : FixedUInt;
- DamageHealhLight_OnHit : FixedUInt;
- DamageHealthHeavy_OnHit : FixedUInt;
- DamageStaminaLight_OnHit : FixedUInt;
- DamageStaminaHeavy_OnHit : FixedUInt;
- DamageHealthLight_OnBlock : FixedUInt;
- DamageHealthHeavy_OnBlock : FixedUInt;
- DamageStaminaLight_OnBlock : FixedUInt;
- DamageStaminaHeavy_OnBlock : FixedUInt;
- HarvestDamage : FixedUInt;
- WeaponUsage : FixedUInt;
- MaxAttackReach : FixedUInt;
- MinAttackReach : FixedUInt;
- MinAttackDistance : FixedUInt;
- WeaponEffectWidth : FixedUInt;
- WeaponEffectHeight : FixedUInt;
- ItemTier : FixedUInt;
- ArmorPen : FixedUInt;
- DamageConcussiveLightOnHit : FixedUInt;
- DamageConcussiveHeavyOnHit : FixedUInt;
- DamageConcussiveLightOnBlock : FixedUInt;
- DamageConcussiveHeavyOnBlock : FixedUInt;
- DamageTier : string;
- CoolDownTime : FixedUInt;
- ReuseTime : FixedUInt;
- SelectionWeight : FixedUInt;
- KnockbackOffenseBasic : FixedUInt;
- KnockbackOffenseSpecial : FixedUInt;
- KnockbackOffenseBasicOnBlock : FixedUInt;
- KnockbackOffenseSpecialOnBlock : FixedUInt;
- KnockbackDefense : FixedUInt;
- VisualStaticMesh : string;
- VisualSkeletalMesh : string;
- VisualDestructibleMesh : string;
- WeaponStatusDefault : FixedUInt;
- WeaponStatusCurrent : FixedUInt;
- WeaponStatusDecrement : FixedUInt;
- PerishRate : FixedUInt;
- PerishTo : FixedUInt;
- MaxDurability : FixedUInt;
- RepairItem1 : FixedUInt;
- RepairItem1_Amount : FixedUInt;
- RepairItem1_Weight : FixedUInt;
- RepairItem2 : FixedUInt;
- RepairItem2_Amount : FixedUInt;
- RepairItem2_Weight : FixedUInt;
- RepairItem3 : FixedUInt;
- RepairItem3_Amount : FixedUInt;
- RepairItem3_Weight : FixedUInt;
- AffectedByDamageTiers : FixedUInt;
- BuildingPieceScore : FixedUInt;
- BuildingMaxHealth : FixedUInt;
- RepairXP : FixedUInt;
- FirstModifier : string;
- SecondModifier : string;
- ThirdModifier : string;
- FourthModifier : string;
- FoodAmount : FixedUInt;
- DrinkAmount : FixedUInt;
- BurnTime : FixedUInt;
- ItemFlags : FixedUInt;
- ItemContainerSize : FixedUInt;
- AvatarType : string;
- DyeColourID : LongInt;
- WarPaintID : LongInt;
- StaminaCostMultiplier : FixedUInt;
- StaminaClimbingCostMultiplier : FixedUInt;
- LeaveGhostItem : Boolean;
- DLCPackage : string;
- SpawnTemplateID : string;
- end;
- implementation
- end.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement