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- - Decompiled Server.luac
- local l_0_0 = {}
- local l_0_1 = {}
- local l_0_2 = {}
- local l_0_3 = {}
- local l_0_4 = {}
- local l_0_5 = {}
- addEventHandler("onPlayerQuit", root, function()
- if isElement(source) and getElementData(source, "isOwner") ~= nil and getElementType(getElementData(source, "isOwner")) == "vehicle" then
- destroyElement(getElementData(source, "isOwner"))
- removeElementData(source, "isOwner")
- if isTimer(l_0_0[source]) then
- killTimer(l_0_0[source])
- end
- if isTimer(l_0_1[source]) then
- killTimer(l_0_1[source])
- end
- if isElement(l_0_4[source]) then
- destroyElement(l_0_4[source])
- l_0_4[source] = nil
- end
- if isElement(l_0_5[source]) then
- destroyElement(l_0_5[source])
- l_0_5[source] = nil
- end
- end
- end
- )
- createMyVehicle = function(l_2_0, l_2_1, l_2_2, l_2_3)
- if l_2_0 and l_2_1 and l_2_2 and l_2_3 and not isGuestAccount(getPlayerAccount(source)) and getElementData(source, "isOwner") == nil then
- local l_2_4 = getPlayerAccount(source)
- local l_2_5 = getAccountName(l_2_4)
- local l_2_6 = getPlayerName(source)
- local l_2_7 = l_2_6:gsub("#%x%x%x%x%x%x", "")
- theVehicle = createVehicle(l_2_0, l_2_1 + 2, l_2_2 + 2, l_2_3)
- setVehicleDamageProof(theVehicle, true)
- setElementData(source, "isOwner", theVehicle)
- setElementData(theVehicle, "Owner", l_2_5)
- setElementData(theVehicle, "OwnerName", l_2_7)
- setElementData(theVehicle, "Locked", true)
- return
- end
- if l_2_0 and l_2_1 and l_2_2 and l_2_3 then
- local l_2_8 = getPedOccupiedVehicle(source)
- local l_2_9 = getElementData(source, "isOwner")
- if isPedInVehicle(source) and isElement(l_2_8) and isElement(l_2_9) and l_2_8 == l_2_9 then
- setElementModel(l_2_9, l_2_0)
- return
- end
- end
- if l_2_0 and l_2_1 and l_2_2 and l_2_3 and not isGuestAccount(getPlayerAccount(source)) and getElementData(source, "isOwner") ~= nil then
- local l_2_10 = getPlayerAccount(source)
- local l_2_11 = getAccountName(l_2_10)
- local l_2_12 = getPlayerName(source):gsub("#%x%x%x%x%x%x", "")
- if isElement(getElementData(source, "isOwner")) then
- destroyElement(getElementData(source, "isOwner"))
- end
- removeElementData(source, "isOwner")
- theVehicle = createVehicle(l_2_0, l_2_1 + 2, l_2_2 + 2, l_2_3)
- setVehicleDamageProof(theVehicle, true)
- setElementData(source, "isOwner", theVehicle, true)
- setElementData(theVehicle, "Owner", l_2_11)
- setElementData(theVehicle, "OwnerName", l_2_12)
- setElementData(theVehicle, "Locked", true)
- end
- end
- addEvent("createVehicleFromGUI", true)
- addEventHandler("createVehicleFromGUI", root, createMyVehicle)
- addEventHandler("onVehicleStartEnter", root, function(l_3_0)
- local l_3_1 = getElementData(source, "Owner")
- local l_3_2 = getElementData(source, "Locked")
- if l_3_1 and l_3_2 then
- local l_3_3 = getPlayerAccount(l_3_0)
- if getAccountName(l_3_3) ~= getElementData(source, "Owner") then
- cancelEvent()
- b = math.random(0, 255)
- g = math.random(0, 255)
- r = math.random(0, 255)
- outputChatBox(" *[ Private car owned by " .. getElementData(source, "OwnerName") .. " ]", l_3_0, r, g, b, true)
- else
- b = math.random(0, 255)
- g = math.random(0, 255)
- r = math.random(0, 255)
- outputChatBox(" *[ Welcome \226\152\186 ]", l_3_0, r, b, g, true)
- end
- end
- end
- )
- addEvent("Spawn", true)
- addEventHandler("Spawn", root, function()
- local l_4_0, l_4_1, l_4_2 = getElementPosition(source)
- local l_4_3 = getElementData(source, "isOwner")
- if not isElement(l_4_3) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_4_3 and isElement(l_4_3) then
- setElementPosition(getElementData(source, "isOwner"), l_4_0 + 2, l_4_1, l_4_2 + 1)
- outputChatBox(" *Car Spawned.", source, 255, 0, 0)
- end
- end
- )
- addEvent("Warp", true)
- addEventHandler("Warp", root, function()
- local l_5_0 = getElementData(source, "isOwner")
- if not isElement(l_5_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_5_0 and isElement(l_5_0) then
- fadeCamera(source, false, 0.5)
- setTimer(fadeCamera, 500, 1, source, true)
- warpPedIntoVehicle(source, l_5_0)
- end
- end
- )
- addEvent("Destroy", true)
- addEventHandler("Destroy", root, function()
- local l_6_0 = getElementData(source, "isOwner")
- if not isElement(l_6_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_6_0 and isElement(l_6_0) then
- destroyElement(l_6_0)
- outputChatBox(" *Car Destroyed.", source, 255, 0, 0)
- removeElementData(source, "isOwner")
- if isElement(l_0_5[source]) then
- destroyElement(l_0_5[source])
- l_0_5[source] = nil
- end
- if isElement(l_0_4[source]) then
- destroyElement(l_0_4[source])
- l_0_4[source] = nil
- end
- end
- end
- )
- addEvent("Locks", true)
- addEventHandler("Locks", root, function()
- local l_7_0 = getElementData(source, "isOwner")
- if not isElement(l_7_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_7_0 and isElement(l_7_0) then
- local l_7_1 = getElementData(l_7_0, "Locked")
- if l_7_1 == true then
- removeElementData(l_7_0, "Locked")
- outputChatBox(" *Car unlocked.", source, 255, 0, 0)
- else
- setElementData(l_7_0, "Locked", true)
- outputChatBox(" *Car locked.", source, 0, 255, 0)
- end
- end
- end
- )
- addEvent("Engine", true)
- addEventHandler("Engine", root, function()
- local l_8_0 = getElementData(source, "isOwner")
- if not isElement(l_8_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_8_0 and isElement(l_8_0) then
- local l_8_1 = getVehicleEngineState(l_8_0)
- if not l_8_1 then
- setVehicleEngineState(l_8_0, not l_8_1)
- outputChatBox(" *Engine started.", source, 0, 255, 0)
- else
- setVehicleEngineState(l_8_0, not l_8_1)
- outputChatBox(" *Engine stopped.", source, 255, 0, 0)
- end
- end
- end
- )
- addEvent("Lights", true)
- addEventHandler("Lights", root, function()
- local l_9_0 = getElementData(source, "isOwner")
- if not isElement(l_9_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_9_0 and isElement(l_9_0) then
- local l_9_1 = getVehicleOverrideLights(l_9_0) == 2
- if not l_9_1 then
- setVehicleOverrideLights(l_9_0, 2)
- outputChatBox(" *Lights On.", source, 0, 255, 0)
- else
- setVehicleOverrideLights(l_9_0, 1)
- outputChatBox(" *Lights Off.", source, 255, 0, 0)
- end
- end
- end
- )
- addEvent("Nitrous", true)
- addEventHandler("Nitrous", root, function()
- local l_10_0 = getElementData(source, "isOwner")
- if not isElement(l_10_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_10_0 and isElement(l_10_0) then
- addVehicleUpgrade(l_10_0, 1010)
- outputChatBox(" *Nitrous upgrade has been added to your vehicle.", source, 0, 255, 0)
- end
- end
- )
- addEvent("Arrow", true)
- addEventHandler("Arrow", root, function()
- local l_11_0 = getElementData(source, "isOwner")
- if not isElement(l_11_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_11_0 and isElement(l_11_0) then
- if isElement(l_0_5[source]) then
- destroyElement(l_0_5[source])
- outputChatBox(" *The arrow has been removed from your vehicle.", source, 255, 0, 0)
- else
- local l_11_1, l_11_2, l_11_3 = getElementPosition(l_11_0)
- l_0_5[source] = createObject(1318, l_11_1, l_11_2, l_11_3 + 2, 0, 0, 0)
- attachElements(l_0_5[source], l_11_0, 0, 0, 2)
- outputChatBox(" *The arrow has been attached to your vehicle.", source, 0, 255, 0)
- end
- end
- end
- )
- addEvent("Colors", true)
- addEventHandler("Colors", root, function()
- local l_12_0 = getElementData(source, "isOwner")
- if not isElement(l_12_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_12_0 and isElement(l_12_0) then
- if not l_0_2[source] then
- l_0_2[source] = true
- l_0_0[source] = setTimer(randomVehColors, 1000, 0, l_12_0, source)
- outputChatBox(" *Random colors is now enabled.", source, 0, 255, 0)
- else
- l_0_2[source] = false
- if isTimer(l_0_0[source]) then
- killTimer(l_0_0[source])
- outputChatBox(" *Random colors is now disabled", source, 255, 0, 0)
- end
- end
- end
- end
- )
- randomVehColors = function(l_13_0, l_13_1)
- if not isElement(l_13_0) and isElement(l_13_1) then
- if isTimer(l_0_0[l_13_1]) then
- killTimer(l_0_0[l_13_1])
- end
- l_0_2[l_13_1] = false
- return
- end
- if isElement(l_13_0) then
- local l_13_2 = math.random(0, 255)
- local l_13_3 = math.random(0, 255)
- local l_13_4 = math.random(0, 255)
- local l_13_5 = math.random(0, 255)
- setVehicleColor(l_13_0, l_13_2, l_13_3, l_13_4, l_13_5)
- end
- end
- addEvent("Smoke", true)
- addEventHandler("Smoke", root, function()
- local l_14_0 = getElementData(source, "isOwner")
- if not isElement(l_14_0) then
- outputChatBox(" *You do not have a car!", source, 255, 0, 0)
- return
- end
- if l_14_0 and isElement(l_14_0) and l_0_3[source] then
- l_0_3[source] = false
- if isTimer(l_0_1[source]) then
- killTimer(l_0_1[source])
- end
- if isElement(l_0_4[source]) then
- destroyElement(l_0_4[source])
- l_0_4[source] = nil
- end
- outputChatBox(" *Smoke is now disabled.", source, 255, 0, 0)
- return
- end
- if l_14_0 and isElement(l_14_0) and not l_0_3[source] then
- l_0_3[source] = true
- l_0_1[source] = setTimer(addSmoke, 1000, 0, l_14_0, source)
- outputChatBox(" *Smoke is now enabled.", source, 0, 255, 0)
- end
- end
- )
- addSmoke = function(l_15_0, l_15_1)
- if not isElement(l_15_0) and isElement(l_15_1) then
- if isTimer(l_0_1[l_15_1]) then
- killTimer(l_0_1[l_15_1])
- end
- if isElement(l_0_4[l_15_1]) then
- destroyElement(l_0_4[l_15_1])
- l_0_4[l_15_1] = nil
- end
- l_0_3[l_15_1] = false
- return
- end
- local l_15_2 = getElementSpeed(l_15_0, "kmh")
- if l_15_2 >= 120 then
- local l_15_3, l_15_4, l_15_5 = getElementPosition(l_15_0)
- if isElement(l_0_4[l_15_1]) then
- return
- end
- l_0_4[l_15_1] = createObject(2780, l_15_3, l_15_4, l_15_5 - 2, 0, 0, 0)
- setElementAlpha(l_0_4[l_15_1], 0)
- attachElements(l_0_4[l_15_1], l_15_0, 0, -2, -1)
- elseif isElement(l_0_4[l_15_1]) then
- destroyElement(l_0_4[l_15_1])
- l_0_4[l_15_1] = nil
- end
- end
- addEvent("Armor", true)
- addEventHandler("Armor", root, function()
- if isElement(source) then
- setPedArmor(source, 100)
- outputChatBox("Your armor has been set to 100%.", source, 0, 255, 0)
- end
- end
- )
- addEvent("Health", true)
- addEventHandler("Health", root, function()
- if isElement(source) then
- setElementHealth(source, 200)
- outputChatBox("Your health has been set to 100%.", source, 0, 255, 0)
- end
- end
- )
- addEvent("SetFStyle", true)
- addEventHandler("SetFStyle", root, function(l_18_0)
- if isElement(source) and tonumber(l_18_0) then
- setPedFightingStyle(source, tonumber(l_18_0))
- end
- end
- )
- addEvent("Stats", true)
- addEventHandler("Stats", root, function()
- if isElement(source) then
- setPedStat(source, 23, 1000)
- setPedStat(source, 24, 1000)
- setPedStat(source, 69, 1000)
- setPedStat(source, 70, 1000)
- setPedStat(source, 71, 1000)
- setPedStat(source, 72, 1000)
- setPedStat(source, 73, 1000)
- setPedStat(source, 74, 1000)
- setPedStat(source, 75, 1000)
- setPedStat(source, 76, 1000)
- setPedStat(source, 77, 1000)
- setPedStat(source, 78, 1000)
- setPedStat(source, 79, 1000)
- outputChatBox("Your weapon skills and max health has been set to maximum.", source, 0, 255, 0)
- end
- end
- )
- getElementSpeed = function(l_20_0, l_20_1)
- if l_20_1 == nil then
- l_20_1 = 0
- end
- if isElement(l_20_0) then
- local l_20_2, l_20_3, l_20_4 = getElementVelocity(l_20_0)
- if l_20_1 == "mph" or l_20_1 == 1 or l_20_1 == "1" then
- return l_20_2 ^ 2 + l_20_3 ^ 2 + l_20_4 ^ 2 ^ 0.5 * 100
- else
- return l_20_2 ^ 2 + l_20_3 ^ 2 + l_20_4 ^ 2 ^ 0.5 * 1.61 * 100
- end
- else
- outputDebugString("Not an element. Can't get speed")
- return false
- end
- end
- addEvent("status", true)
- addEventHandler("status", root, function()
- local l_21_0 = getPlayerAccount(source)
- local l_21_1 = getAccountName(l_21_0)
- if isObjectInACLGroup("user." .. l_21_1, aclGetGroup("VIP")) then
- triggerClientEvent(source, "status", source)
- else
- triggerClientEvent(source, "statusF", source)
- end
- end
- )
- open = function()
- triggerClientEvent(source, "showwindow", source)
- end
- addEvent("showwindow", true)
- addEventHandler("showwindow", getRootElement(), open)
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