yukki10

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Aug 30th, 2018
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  1. on death of player:
  2. set {deatht.%entity%} to 1
  3. on respawn:
  4. set {deatht.%entity%} to 0
  5. on load:
  6. wipe server crafting recipes
  7.  
  8.  
  9. on damage:
  10. if {deatht.%victim%} is 1:
  11. cancel event
  12. attacker is player
  13. victim is player
  14. set {tool.%attacker%} to attacker's tool
  15. set {tool.%victim%} to victim's tool
  16. if lore of {tool.%attacker%} contain "Phantom Attack Ⅲ":
  17. set {_af} to random integer between 1 and 100
  18. if {_af} is between 1 and 80:
  19. damage victim by 2 hearts
  20. if lore of {tool.%attacker%} contain "Dark Strike Ⅲ":
  21. set {_la} to random integer between 1 and 100
  22. if {_la} is between 1 and 70:
  23. damage victim by 3 hearts
  24. if lore of {tool.%attacker%} contain "Fire Shard Ⅲ":
  25. set {_la} to random integer between 1 and 100
  26. if {_la} is between 1 and 60:
  27. damage victim by 4 hearts
  28. if lore of {tool.%attacker%} contain "Quick Sword Ⅲ":
  29. set {_la} to random integer between 1 and 100
  30. if {_la} is between 1 and 95:
  31. damage victim by 1 hearts
  32. if lore of {tool.%attacker%} contain "Earth Titan Ⅲ":
  33. set {_la} to random integer between 1 and 100
  34. if {_la} is between 1 and 50:
  35. damage victim by 5 hearts
  36. if lore of {tool.%victim%} contain "Ender Guard Ⅲ":
  37. set {_pg} to random integer between 1 and 100
  38. if {_pg} is between 1 and 45:
  39. cancel event
  40. if lore of {tool.%victim%} contain "Light Shield Ⅲ":
  41. set damage to damage - 1.5
  42. if lore of {tool.%victim%} contain "Wind Wall Ⅲ":
  43. set {_la} to random integer between 1 and 100
  44. if {_la} is between 1 and 50:
  45. set damage to damage - 4
  46. if lore of {tool.%victim%} contain "Ice Barrier Ⅲ":
  47. set {_la} to random integer between 1 and 100
  48. if {_la} is between 1 and 15:
  49. set damage to damage - 10
  50. if lore of {tool.%victim%} contain "Book Shears Ⅲ":
  51. set {_la} to random integer between 1 and 100
  52. if {_la} is between 1 and 80:
  53. set damage to damage - 2
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62. if lore of {tool.%attacker%} contain "Phantom Attack Ⅱ":
  63. set {_af} to random integer between 1 and 100
  64. if {_af} is between 1 and 60:
  65. damage victim by 2 hearts
  66. if lore of {tool.%attacker%} contain "Dark Strike Ⅱ":
  67. set {_la} to random integer between 1 and 100
  68. if {_la} is between 1 and 50:
  69. damage victim by 3 hearts
  70. if lore of {tool.%attacker%} contain "Fire Shard Ⅱ":
  71. set {_la} to random integer between 1 and 100
  72. if {_la} is between 1 and 40:
  73. damage victim by 4 hearts
  74. if lore of {tool.%attacker%} contain "Quick Sword Ⅱ":
  75. set {_la} to random integer between 1 and 100
  76. if {_la} is between 1 and 80:
  77. damage victim by 1 hearts
  78. if lore of {tool.%attacker%} contain "Earth Titan Ⅱ":
  79. set {_la} to random integer between 1 and 100
  80. if {_la} is between 1 and 30:
  81. damage victim by 5 hearts
  82. if lore of {tool.%victim%} contain "Ender Guard Ⅱ":
  83. set {_pg} to random integer between 1 and 100
  84. if {_pg} is between 1 and 25:
  85. cancel event
  86. if lore of {tool.%victim%} contain "Light Shield Ⅱ":
  87. set damage to damage - 1.0
  88. if lore of {tool.%victim%} contain "Wind Wall Ⅱ":
  89. set {_la} to random integer between 1 and 100
  90. if {_la} is between 1 and 30:
  91. set damage to damage - 4
  92. if lore of {tool.%victim%} contain "Ice Barrier Ⅱ":
  93. set {_la} to random integer between 1 and 100
  94. if {_la} is between 1 and 10:
  95. set damage to damage - 10
  96. if lore of {tool.%victim%} contain "Book Shears Ⅱ":
  97. set {_la} to random integer between 1 and 100
  98. if {_la} is between 1 and 60:
  99. set damage to damage - 2
  100.  
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107. if lore of {tool.%attacker%} contain "Phantom Attack Ⅰ":
  108. set {_af} to random integer between 1 and 100
  109. if {_af} is between 1 and 40:
  110. damage victim by 2 hearts
  111. if lore of {tool.%attacker%} contain "Dark Strike Ⅰ":
  112. set {_la} to random integer between 1 and 100
  113. if {_la} is between 1 and 30:
  114. damage victim by 3 hearts
  115. if lore of {tool.%attacker%} contain "Fire Shard Ⅰ":
  116. set {_la} to random integer between 1 and 100
  117. if {_la} is between 1 and 20:
  118. damage victim by 4 hearts
  119. if lore of {tool.%attacker%} contain "Quick Sword Ⅰ":
  120. set {_la} to random integer between 1 and 100
  121. if {_la} is between 1 and 60:
  122. damage victim by 1 hearts
  123. if lore of {tool.%attacker%} contain "Earth Titan Ⅰ":
  124. set {_la} to random integer between 1 and 100
  125. if {_la} is between 1 and 20:
  126. damage victim by 5 hearts
  127. if lore of {tool.%victim%} contain "Ender Guard Ⅰ":
  128. set {_pg} to random integer between 1 and 100
  129. if {_pg} is between 1 and 15:
  130. cancel event
  131. if lore of {tool.%victim%} contain "Light Shield Ⅰ":
  132. set damage to damage - 0.5
  133. if lore of {tool.%victim%} contain "Wind Wall Ⅰ":
  134. set {_la} to random integer between 1 and 100
  135. if {_la} is between 1 and 15:
  136. set damage to damage - 4
  137. if lore of {tool.%victim%} contain "Ice Barrier Ⅰ":
  138. set {_la} to random integer between 1 and 100
  139. if {_la} is between 1 and 5:
  140. set damage to damage - 10
  141. if lore of {tool.%victim%} contain "Book Shears Ⅰ":
  142. set {_la} to random integer between 1 and 100
  143. if {_la} is between 1 and 40:
  144. set damage to damage - 2
  145.  
  146.  
  147.  
  148. command /enchf <player>:
  149. permission:admin
  150. trigger:
  151. broadcast "&6&l&m--------*--------*--------"
  152. broadcast "&a%arg-1% がエンチャ花火を使いました!"
  153. broadcast "&a5分間の間 エンチャレベルⅢの"
  154. broadcast "&a付与確率が5倍になります!"
  155. broadcast "&6&l&m--------*--------*--------"
  156. set {EnchF} to 1
  157.  
  158. wait 300 seconds
  159. set {EnchF} to 0
  160. broadcast "&6&l&m-------*--------*-------"
  161. broadcast "&aエンチャ花火の効果が切れました"
  162. broadcast "&6&l&m-------*--------*-------"
  163.  
  164.  
  165. command /uf <player>:
  166. permission:admin
  167. trigger:
  168. broadcast "&6&l&m--------*--------*--------"
  169. broadcast "&a%arg-1% がアンブレ花火を使いました!"
  170. broadcast "&aAddonで武器が消滅する確率が "
  171. broadcast "&a5分間の間 1/2になります!"
  172. broadcast "&6&l&m--------*--------*--------"
  173.  
  174. set {UF} to 1
  175. wait 300 seconds
  176. set {UF} to 0
  177. broadcast "&6&l&m--------*--------*--------"
  178. broadcast "&aアンブレ花火の効果が切れました"
  179. broadcast "&6&l&m--------*--------*--------"
  180.  
  181.  
  182.  
  183.  
  184. set {_a::*} to arg 1 split at ""
  185. set {n} to ""
  186. loop {_a::*}:
  187. loop-value is number
  188. set {n} to "%{n}%%loop-value%"
  189.  
  190. on join:
  191. set {menu::%player%} to 0
  192. on inventory close:
  193. set {menu::%player%} to 0
  194. on right click on enchantment table:
  195. cancel event
  196. open chest with 0 row named "&5EnchMenu" to player
  197. set {menu::%player%} to 1
  198. on right click on anvil:
  199. cancel event
  200. open chest with 0 row named "&5CustomMenu" to player
  201. set {menu::%player%} to 2
  202. on inventory click:
  203.  
  204. {menu::%player%} is 1
  205. set {_item} to clicked item
  206. loop all items in player's inventory:
  207. if name of loop-item is "&fNormalEnchStone":
  208. remove 1 of loop-item from player
  209. if {EnchF} is 0:
  210. if {UF} is 0:
  211. set {_enchg} to random integer between 1 and 1000
  212. if {_enchg} is between 1 and 850:
  213. set {enchl} to 1
  214. if {_enchg} is between 851 and 950:
  215. remove 1 of {enchi.%player%} from player
  216. stop
  217. if {_enchg} is between 951 and 997:
  218. set {enchl} to 2
  219. if {_enchg} is between 998 and 1000:
  220. set {enchl} to 3
  221.  
  222. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  223.  
  224. set {_ench} to random integer between 1 and 100
  225.  
  226. if {_ench} is between 1 and 10:
  227. if {enchl} is 1:
  228. set line 2 of lore of clicked item to "&5Phantom Attack"
  229. if {enchl} is 2:
  230. set line 2 of lore of clicked item to "&5Phantom Attack"
  231. if {enchl} is 3:
  232. set line 2 of lore of clicked item to "&5Phantom Attack"
  233. if {_ench} is between 11 and 20:
  234. if {enchl} is 1:
  235. set line 2 of lore of clicked item to "&5Ender Guard"
  236. if {enchl} is 2:
  237. set line 2 of lore of clicked item to "&5Ender Guard"
  238. if {enchl} is 3:
  239. set line 2 of lore of clicked item to "&5Ender Guard"
  240. if {_ench} is between 21 and 30:
  241. if {enchl} is 1:
  242. set line 2 of lore of clicked item to "&5Dark Strike"
  243. if {enchl} is 2:
  244. set line 2 of lore of clicked item to "&5Dark Strike"
  245. if {enchl} is 3:
  246. set line 2 of lore of clicked item to "&5Dark Strike"
  247. if {_ench} is between 31 and 40:
  248. if {enchl} is 1:
  249. set line 2 of lore of clicked item to "&5Light Shield"
  250. if {enchl} is 2:
  251. set line 2 of lore of clicked item to "&5Light Shield"
  252. if {enchl} is 3:
  253. set line 2 of lore of clicked item to "&5Light Shield"
  254. if {_ench} is between 41 and 50:
  255. if {enchl} is 1:
  256. set line 2 of lore of clicked item to "&5Wind Wall"
  257. if {enchl} is 2:
  258. set line 2 of lore of clicked item to "&5Wind Wall"
  259. if {enchl} is 3:
  260. set line 2 of lore of clicked item to "&5Wind Wall"
  261. if {_ench} is between 51 and 60:
  262. if {enchl} is 1:
  263. set line 2 of lore of clicked item to "&5Fire Shard"
  264. if {enchl} is 2:
  265. set line 2 of lore of clicked item to "&5Fire Shard"
  266. if {enchl} is 3:
  267. set line 2 of lore of clicked item to "&5Fire Shard"
  268. if {_ench} is between 61 and 70:
  269. if {enchl} is 1:
  270. set line 2 of lore of clicked item to "&5Earth Titan"
  271. if {enchl} is 2:
  272. set line 2 of lore of clicked item to "&5Earth Titan"
  273. if {enchl} is 3:
  274. set line 2 of lore of clicked item to "&5Earth Titan"
  275. if {_ench} is between 71 and 80:
  276. if {enchl} is 1:
  277. set line 2 of lore of clicked item to "&5Ice Barrier"
  278. if {enchl} is 2:
  279. set line 2 of lore of clicked item to "&5Ice Barrier"
  280. if {enchl} is 3:
  281. set line 2 of lore of clicked item to "&5Ice Barrier"
  282. if {_ench} is between 81 and 90:
  283. if {enchl} is 1:
  284. set line 2 of lore of clicked item to "&5Quick Sword"
  285. if {enchl} is 2:
  286. set line 2 of lore of clicked item to "&5Quick Sword"
  287. if {enchl} is 3:
  288. set line 2 of lore of clicked item to "&5Quick Sword"
  289. if {_ench} is between 91 and 100:
  290. if {enchl} is 1:
  291. set line 2 of lore of clicked item to "&5Book Shears"
  292. if {enchl} is 2:
  293. set line 2 of lore of clicked item to "&5Book Shears"
  294. if {enchl} is 3:
  295. set line 2 of lore of clicked item to "&5Book Shears"
  296. if {EnchF} is 0:
  297. if {UF} is 1:
  298. set {_enchg} to random integer between 1 and 1000
  299. if {_enchg} is between 1 and 900:
  300. set {enchl} to 1
  301. if {_enchg} is between 901 and 950:
  302. remove 1 of {enchi.%player%} from player
  303. stop
  304. if {_enchg} is between 951 and 997:
  305. set {enchl} to 2
  306. if {_enchg} is between 998 and 1000:
  307. set {enchl} to 3
  308.  
  309. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  310.  
  311. set {_ench} to random integer between 1 and 100
  312.  
  313. if {_ench} is between 1 and 10:
  314. if {enchl} is 1:
  315. set line 2 of lore of clicked item to "&3Phantom Attack"
  316. if {enchl} is 2:
  317. set line 2 of lore of clicked item to "&3Phantom Attack"
  318. if {enchl} is 3:
  319. set line 2 of lore of clicked item to "&3Phantom Attack"
  320. if {_ench} is between 11 and 20:
  321. if {enchl} is 1:
  322. set line 2 of lore of clicked item to "&3Ender Guard"
  323. if {enchl} is 2:
  324. set line 2 of lore of clicked item to "&3Ender Guard"
  325. if {enchl} is 3:
  326. set line 2 of lore of clicked item to "&3Ender Guard"
  327. if {_ench} is between 21 and 30:
  328. if {enchl} is 1:
  329. set line 2 of lore of clicked item to "&3Dark Strike"
  330. if {enchl} is 2:
  331. set line 2 of lore of clicked item to "&3Dark Strike"
  332. if {enchl} is 3:
  333. set line 2 of lore of clicked item to "&3Dark Strike"
  334. if {_ench} is between 31 and 40:
  335. if {enchl} is 1:
  336. set line 2 of lore of clicked item to "&3Light Shield"
  337. if {enchl} is 2:
  338. set line 2 of lore of clicked item to "&3Light Shield"
  339. if {enchl} is 3:
  340. set line 2 of lore of clicked item to "&3Light Shield"
  341. if {_ench} is between 41 and 50:
  342. if {enchl} is 1:
  343. set line 2 of lore of clicked item to "&3Wind Wall"
  344. if {enchl} is 2:
  345. set line 2 of lore of clicked item to "&3Wind Wall"
  346. if {enchl} is 3:
  347. set line 2 of lore of clicked item to "&3Wind Wall"
  348. if {_ench} is between 51 and 60:
  349. if {enchl} is 1:
  350. set line 2 of lore of clicked item to "&3Fire Shard"
  351. if {enchl} is 2:
  352. set line 2 of lore of clicked item to "&3Fire Shard"
  353. if {enchl} is 3:
  354. set line 2 of lore of clicked item to "&3Fire Shard"
  355. if {_ench} is between 61 and 70:
  356. if {enchl} is 1:
  357. set line 2 of lore of clicked item to "&3Earth Titan"
  358. if {enchl} is 2:
  359. set line 2 of lore of clicked item to "&3Earth Titan"
  360. if {enchl} is 3:
  361. set line 2 of lore of clicked item to "&3Earth Titan"
  362. if {_ench} is between 71 and 80:
  363. if {enchl} is 1:
  364. set line 2 of lore of clicked item to "&3Ice Barrier"
  365. if {enchl} is 2:
  366. set line 2 of lore of clicked item to "&3Ice Barrier"
  367. if {enchl} is 3:
  368. set line 2 of lore of clicked item to "&3Ice Barrier"
  369. if {_ench} is between 81 and 90:
  370. if {enchl} is 1:
  371. set line 2 of lore of clicked item to "&3Quick Sword"
  372. if {enchl} is 2:
  373. set line 2 of lore of clicked item to "&3Quick Sword"
  374. if {enchl} is 3:
  375. set line 2 of lore of clicked item to "&3Quick Sword"
  376. if {_ench} is between 91 and 100:
  377. if {enchl} is 1:
  378. set line 2 of lore of clicked item to "&3Book Shears"
  379. if {enchl} is 2:
  380. set line 2 of lore of clicked item to "&3Book Shears"
  381. if {enchl} is 3:
  382. set line 2 of lore of clicked item to "&3Book Shears"
  383. if {EnchF} is 1:
  384. if {UF} is 0:
  385. set {_enchg} to random integer between 1 and 1000
  386. if {_enchg} is between 1 and 840:
  387. set {enchl} to 1
  388. if {_enchg} is between 841 and 940:
  389. remove 1 of {enchi.%player%} from player
  390. stop
  391. if {_enchg} is between 940 and 985:
  392. set {enchl} to 2
  393. if {_enchg} is between 986 and 1000:
  394. set {enchl} to 3
  395.  
  396. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  397.  
  398. set {_ench} to random integer between 1 and 100
  399.  
  400. if {_ench} is between 1 and 10:
  401. if {enchl} is 1:
  402. set line 2 of lore of clicked item to "&3Phantom Attack"
  403. if {enchl} is 2:
  404. set line 2 of lore of clicked item to "&3Phantom Attack"
  405. if {enchl} is 3:
  406. set line 2 of lore of clicked item to "&3Phantom Attack"
  407. if {_ench} is between 11 and 20:
  408. if {enchl} is 1:
  409. set line 2 of lore of clicked item to "&3Ender Guard"
  410. if {enchl} is 2:
  411. set line 2 of lore of clicked item to "&3Ender Guard"
  412. if {enchl} is 3:
  413. set line 2 of lore of clicked item to "&3Ender Guard"
  414. if {_ench} is between 21 and 30:
  415. if {enchl} is 1:
  416. set line 2 of lore of clicked item to "&3Dark Strike"
  417. if {enchl} is 2:
  418. set line 2 of lore of clicked item to "&3Dark Strike"
  419. if {enchl} is 3:
  420. set line 2 of lore of clicked item to "&3Dark Strike"
  421. if {_ench} is between 31 and 40:
  422. if {enchl} is 1:
  423. set line 2 of lore of clicked item to "&3Light Shield"
  424. if {enchl} is 2:
  425. set line 2 of lore of clicked item to "&3Light Shield"
  426. if {enchl} is 3:
  427. set line 2 of lore of clicked item to "&3Light Shield"
  428. if {_ench} is between 41 and 50:
  429. if {enchl} is 1:
  430. set line 2 of lore of clicked item to "&3Wind Wall"
  431. if {enchl} is 2:
  432. set line 2 of lore of clicked item to "&3Wind Wall"
  433. if {enchl} is 3:
  434. set line 2 of lore of clicked item to "&3Wind Wall"
  435. if {_ench} is between 51 and 60:
  436. if {enchl} is 1:
  437. set line 2 of lore of clicked item to "&3Fire Shard"
  438. if {enchl} is 2:
  439. set line 2 of lore of clicked item to "&3Fire Shard"
  440. if {enchl} is 3:
  441. set line 2 of lore of clicked item to "&3Fire Shard"
  442. if {_ench} is between 61 and 70:
  443. if {enchl} is 1:
  444. set line 2 of lore of clicked item to "&3Earth Titan"
  445. if {enchl} is 2:
  446. set line 2 of lore of clicked item to "&3Earth Titan"
  447. if {enchl} is 3:
  448. set line 2 of lore of clicked item to "&3Earth Titan"
  449. if {_ench} is between 71 and 80:
  450. if {enchl} is 1:
  451. set line 2 of lore of clicked item to "&3Ice Barrier"
  452. if {enchl} is 2:
  453. set line 2 of lore of clicked item to "&3Ice Barrier"
  454. if {enchl} is 3:
  455. set line 2 of lore of clicked item to "&3Ice Barrier"
  456. if {_ench} is between 81 and 90:
  457. if {enchl} is 1:
  458. set line 2 of lore of clicked item to "&3Quick Sword"
  459. if {enchl} is 2:
  460. set line 2 of lore of clicked item to "&3Quick Sword"
  461. if {enchl} is 3:
  462. set line 2 of lore of clicked item to "&3Quick Sword"
  463. if {_ench} is between 91 and 100:
  464. if {enchl} is 1:
  465. set line 2 of lore of clicked item to "&3Book Shears"
  466. if {enchl} is 2:
  467. set line 2 of lore of clicked item to "&3Book Shears"
  468. if {enchl} is 3:
  469. set line 2 of lore of clicked item to "&3Book Shears"
  470. if {EnchF} is 1:
  471. if {UF} is 1:
  472. set {_enchg} to random integer between 1 and 1000
  473. if {_enchg} is between 1 and 900:
  474. set {enchl} to 1
  475. if {_enchg} is between 901 and 950:
  476. remove 1 of {enchi.%player%} from player
  477. stop
  478. if {_enchg} is between 940 and 985:
  479. set {enchl} to 2
  480. if {_enchg} is between 986 and 1000:
  481. set {enchl} to 3
  482.  
  483. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  484.  
  485. set {_ench} to random integer between 1 and 100
  486. if {_ench} is between 1 and 10:
  487. if {enchl} is 1:
  488. set line 2 of lore of clicked item to "&3Phantom Attack"
  489. if {enchl} is 2:
  490. set line 2 of lore of clicked item to "&3Phantom Attack"
  491. if {enchl} is 3:
  492. set line 2 of lore of clicked item to "&3Phantom Attack"
  493. if {_ench} is between 11 and 20:
  494. if {enchl} is 1:
  495. set line 2 of lore of clicked item to "&3Ender Guard"
  496. if {enchl} is 2:
  497. set line 2 of lore of clicked item to "&3Ender Guard"
  498. if {enchl} is 3:
  499. set line 2 of lore of clicked item to "&3Ender Guard"
  500. if {_ench} is between 21 and 30:
  501. if {enchl} is 1:
  502. set line 2 of lore of clicked item to "&3Dark Strike"
  503. if {enchl} is 2:
  504. set line 2 of lore of clicked item to "&3Dark Strike"
  505. if {enchl} is 3:
  506. set line 2 of lore of clicked item to "&3Dark Strike"
  507. if {_ench} is between 31 and 40:
  508. if {enchl} is 1:
  509. set line 2 of lore of clicked item to "&3Light Shield"
  510. if {enchl} is 2:
  511. set line 2 of lore of clicked item to "&3Light Shield"
  512. if {enchl} is 3:
  513. set line 2 of lore of clicked item to "&3Light Shield"
  514. if {_ench} is between 41 and 50:
  515. if {enchl} is 1:
  516. set line 2 of lore of clicked item to "&3Wind Wall"
  517. if {enchl} is 2:
  518. set line 2 of lore of clicked item to "&3Wind Wall"
  519. if {enchl} is 3:
  520. set line 2 of lore of clicked item to "&3Wind Wall"
  521. if {_ench} is between 51 and 60:
  522. if {enchl} is 1:
  523. set line 2 of lore of clicked item to "&3Fire Shard"
  524. if {enchl} is 2:
  525. set line 2 of lore of clicked item to "&3Fire Shard"
  526. if {enchl} is 3:
  527. set line 2 of lore of clicked item to "&3Fire Shard"
  528. if {_ench} is between 61 and 70:
  529. if {enchl} is 1:
  530. set line 2 of lore of clicked item to "&3Earth Titan"
  531. if {enchl} is 2:
  532. set line 2 of lore of clicked item to "&3Earth Titan"
  533. if {enchl} is 3:
  534. set line 2 of lore of clicked item to "&3Earth Titan"
  535. if {_ench} is between 71 and 80:
  536. if {enchl} is 1:
  537. set line 2 of lore of clicked item to "&3Ice Barrier"
  538. if {enchl} is 2:
  539. set line 2 of lore of clicked item to "&3Ice Barrier"
  540. if {enchl} is 3:
  541. set line 2 of lore of clicked item to "&3Ice Barrier"
  542. if {_ench} is between 81 and 90:
  543. if {enchl} is 1:
  544. set line 2 of lore of clicked item to "&3Quick Sword"
  545. if {enchl} is 2:
  546. set line 2 of lore of clicked item to "&3Quick Sword"
  547. if {enchl} is 3:
  548. set line 2 of lore of clicked item to "&3Quick Sword"
  549. if {_ench} is between 91 and 100:
  550. if {enchl} is 1:
  551. set line 2 of lore of clicked item to "&3Book Shears"
  552. if {enchl} is 2:
  553. set line 2 of lore of clicked item to "&3Book Shears"
  554. if {enchl} is 3:
  555. set line 2 of lore of clicked item to "&3Book Shears"
  556. stop
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