Norowas

Regene Adlei MacGhabhann

Mar 26th, 2017
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  1. Regene Adlei MacGhabhann
  2. Female Human (Cygnaran; Midlunder), Gifted, Warcaster/Gun Mage
  3. Age: 23-ish
  4. Height: 5' 3" (160 cm)
  5. Weight: -
  6.  
  7. EXP: 0
  8.  
  9.  
  10. ========LANGUAGE========
  11. Cygnaran
  12. Llaelese
  13. Ordic
  14.  
  15.  
  16. ========PICTURES========
  17. w/o Armor
  18. https://s6.postimg.org/7m5rwabm9/ik_ram1.png
  19.  
  20. w/ Armor
  21. https://s6.postimg.org/kp1efk1u9/ik_ram2.jpg
  22.  
  23.  
  24. ========STATS========
  25. Primary and Secondary Stats
  26. 6(8) - PHY [5 + 1]
  27. 6(8) - Spd
  28. 4(7) - Str
  29. 4(6) - AGL [3 + 1]
  30. 4(6) - Prw
  31. 5(6) - Poi [4 + 1]
  32. 4(6) - INT [3 + 1]
  33. 4(5) - Arc [2 + 1 + 1]
  34. 3(6) - Per
  35.  
  36. Derived Stats
  37. DEF: 12 (Spd+AGL+Per+Armor)
  38. ARM: 13 (PHY+Armor)
  39. WIL: 10 (PHY+INT)
  40. Initiative: 13 (Spd+Prw+Per)
  41. Command Range: 4 (Command Skill + INT)
  42.  
  43. Vitality/Life Spiral
  44. [PHY]
  45. 1 - [ ][ ]
  46. [ ][ ]
  47. 2 - [ ][ ]
  48.  
  49. [AGL]
  50. 3 - [ ]
  51. [ ][ ]
  52. 4 - [ ]
  53.  
  54. [INT]
  55. 5 - [ ]
  56. [ ][ ]
  57. 6 - [ ]
  58.  
  59. [Force Field]
  60. [ ][ ][ ][ ][ ][ ]
  61.  
  62.  
  63. ========ATTACKS========
  64. Ranged
  65. "Sealgaer" (Magelock Rifle) [Range 84~420 ft [14~70 inch]; RAT 5; POW 10]
  66. Trench Knife (Hand Weapon) [MAT 5; P+S 6]
  67. Trench Knife (Unarmed COmbat) [MAT 4; P+S 6; Knockout Target Number +2]
  68.  
  69.  
  70. ========ARCHETYPE========
  71. Gifted
  72. Focuser Tradition. Starts with ARC 2
  73.  
  74. Archetype Benefit:
  75. Magic Sensitivity
  76. The character can automatically sense when another character casts a spell within 200 ft (50 ft for each point of ARC stat). Such characters can tune out this detection as background noise but are aware of particularly powerful magic. Additionally, a character with the focuser tradition can sense other focusers within their detection range.
  77.  
  78.  
  79. ========ABILITIES========
  80. Bond (Medium Warcaster Armor)
  81. Gain the benefits of its [s]power[/s] force field and overboosting.
  82.  
  83.  
  84. Bond (Empty)
  85.  
  86.  
  87. Craft Rune Shot
  88. The character can craft their own rune shot ammunition. Instead of paying 5 gc for each metal cartridge round of rune shot ammunition, a character with this ability and a rune shot casting kit can cast their own rounds, paying 1 gc for the powder, material to cast a rune bullet, and metal casing to press one round of rune shot ammunition. The character must inscribe the casing and bullet by hand. A character can craft up to five rune shot cartridges in an hour.
  89.  
  90.  
  91. Fast Reload
  92. The character gains one extra quick action each turn that can be used only to reload a ranged weapon.
  93.  
  94.  
  95. ========SPELLS========
  96. Boundless Charge
  97. Cost Rng AOE Pow Up Off
  98. 2 6 — — No No
  99. During their turn, target character can charge without spending focus or being forced and gains +2 inch movement and Pathfinder when it charges. Boundless Charge lasts for one round.
  100.  
  101.  
  102. Refuge
  103. Cost Rng AOE Pow Up Off
  104. 2 6 - - Yes No
  105. When target character directly hits another character with an attack during their turn, immediately after their turn ends the character affected by this spell can make a full advance. The character cannot be targeted by free strikes during this movement.
  106.  
  107.  
  108. Rune Shot: Accuracy
  109. Cost Rng AOE Pow Up Off
  110. 1 SELF — — No No
  111. The spellcaster’s next rune shot ranged attack roll this turn is boosted.
  112.  
  113.  
  114. Rune Shot: Brutal
  115. Cost Rng AOE Pow Up Off
  116. 1 SELF — — No No
  117. The spellcaster’s next rune shot ranged attack gains a boosted ranged attack damage roll against the target directly hit.
  118.  
  119.  
  120. Rune Shot: Thunderbolt
  121. Cost Rng AOE Pow Up Off
  122. 1 SELF — — No No
  123. If the spellcaster directly hits a target with their next rune shot ranged attack this turn, the target is pushed d3inch directly away from this character. On a critical hit, the target is knocked down after being pushed.
  124.  
  125.  
  126. ========SKILLS========
  127. Military Skills
  128. 5 Hand Weapon [1 + 4]
  129. 5 Unarmed Combat [1 + 4]
  130. 6 Rifle [1 + 5]
  131.  
  132. Occupational and General Skills
  133. 5 Detection [2 + 3]
  134. * Intimidation [1 + Soc]
  135. 5 Lore (Thamarite Cultist) [1 + 4]
  136. 5 Sneak [1 + 4]
  137.  
  138.  
  139. ========EQUIPMENTS========
  140. Starting Money: 25 gc
  141.  
  142. Current Money: 15 gc
  143. "Sealgaer" (Magelock Rifle) [RAT 0; POW 10] (starting asset)
  144. Medium Warcaster Armor [-1 Def, +7 ARM] (starting asset)
  145. Ammo Bandolier (starting asset)
  146. - Firearm Ammunition (Rune Shot) x10 (starting asset)
  147. Rune Shot Casting Kit (starting asset)
  148. Trench Knife [MAT 0/-1; POW 2] (10 gc)
  149.  
  150.  
  151. ========CUSTOMIZATION HISTORY========
  152. Starting
  153. Race: Human (Cygnaran, Midlunder)
  154. Archetype: Gifted
  155. Career 1: Warcaster
  156. Career 2: Gun Mage
  157. Archetype Benefit: Magic Sensitivity
  158. Language: Cygnaran [Starting Human]
  159. Language: Llaelese [Starting Human]
  160. Language: Ordic [Starting Human; Houserule]
  161. Stats Upgrade: PHY [Starting Human; Houserule]
  162. Stats Upgrade: AGL [Starting Human; Houserule]
  163. Stats Upgrade: INT [Starting Human; Houserule]
  164. Stats Upgrade: Arc [Starting PC]
  165. Stats Upgrade: Arc [Starting PC]
  166. Stats Upgrade: Per [Starting PC]
  167. Ability: Bond [Starting Warcaster]
  168. Ability: Craft Rune Shot [Starting Gun Mage]
  169. Ability: Fast Reload [Starting Gun Mage]
  170. Ability: Bond [Starting Human; Houserule]
  171. Spell: Boundless Charge [Starting Warcaster]
  172. Spell: Refuge [Starting Warcaster; Swap with Convection]
  173. Spell: Rune Shot: Accuracy [Starting Gun Mage]
  174. Spell: Rune Shot: Brutal [Starting Gun Mage]
  175. Spell: Rune Shot: Thunderbolt [Starting Gun Mage]
  176. Military: Hand Weapon [Starting Warcaster]
  177. Military: Unarmed Combat [Starting Warcaster; Swap with Pistol]
  178. Military: Rifle [Starting Gun Mage]
  179. Occupational: Detection [Starting Warcaster]
  180. Occupational: Lore (Thamarite Cultist) [Starting Warcaster; Swap with Command]
  181. Occupational: Detection [Starting Gun Mage]
  182. Occupational: Intimidation [Starting Gun Mage]
  183. Occupational: Sneak [Starting Human; Houserule]
  184. Equipments: Medium Warcaster Armor [Starting Warcaster]
  185. Equipments: Coin Crown - 25gc [Starting Gun Mage]
  186. Equipments: Rifle, Magelock - 1 [Starting Gun Mage]
  187. Equipments: Firearms Ammunition (Rune Shots) - 10 [Starting Gun Mage]
  188. Equipments: Ammo Bandolier - 1 [Starting Gun Mage]
  189. Equipments: Rune Shot Casting Kit [Starting Gun Mage]
  190. Equipments: Trench Knife [Starting Purchase]
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