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anonymous321313

Untitled

Mar 27th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --Tinker--
  89.  
  90. --GG Asriel, back at it again with dem decompiled scripts--
  91.  
  92. while not getmetatable(shared) do
  93. wait()
  94. end
  95. shared(script)
  96. v3 = Vector3.new
  97. cn = CFrame.new
  98. ca2 = CFrame.Angles
  99. mceil = math.ceil
  100. mc = mceil
  101. mran = math.random
  102. rn = mran
  103. mrad = math.rad
  104. rd = mrad
  105. mdeg = math.deg
  106. dg = mdeg
  107. mabs = math.abs
  108. abs = mabs
  109. ud = UDim2.new
  110. ca = function(x, y, z)
  111. return ca2(mrad(x), mrad(y), mrad(z))
  112. end
  113.  
  114. mran2 = function(a, b)
  115. return mran(a * 1000, b * 1000) / 1000
  116. end
  117.  
  118. bn = BrickColor.new
  119. bc = bn
  120. c3 = Color3.new
  121. deb = game:GetService("Debris")
  122. Player = owner
  123. Char = Player.Character
  124. Torso = Char.Torso
  125. Head = Char.Head
  126. Humanoid = Char.Humanoid
  127. RootPart = Char.HumanoidRootPart
  128. Root = RootPart.RootJoint
  129. Neck = Torso.Neck
  130. LA = Char["Left Arm"]
  131. RA = Char["Right Arm"]
  132. LL = Char["Left Leg"]
  133. RL = Char["Right Leg"]
  134. LAM = Torso["Left Shoulder"]
  135. RAM = Torso["Right Shoulder"]
  136. LLM = Torso["Left Hip"]
  137. RLM = Torso["Right Hip"]
  138. Neck.C0 = cn(0, 1.5, 0)
  139. Neck.C1 = cn(0, 0, 0)
  140. Root.C0 = cn(0, 0, 0)
  141. Root.C1 = cn(0, 0, 0)
  142. name = "Tinker"
  143. pcall(function()
  144. Char.Pack:Destroy()
  145. end
  146. )
  147. pcall(function()
  148. Char.Block:Destroy()
  149. end
  150. )
  151. pcall(function()
  152. Torso.BodyGyro:Destroy()
  153. end
  154. )
  155. pcall(function()
  156. Torso.BodyVelocity:Destroy()
  157. end
  158. )
  159. pcall(function()
  160. Torso.BodyPosition:Destroy()
  161. end
  162. )
  163. script.Name = name
  164. as = {}
  165. as.Cone = "http://www.roblox.com/asset/?id=1033714"
  166. as.Bevel = "rbxasset://fonts/leftarm.mesh"
  167. as.Block = "rbxasset://sounds\\metal.ogg"
  168. as.Hit = "http://www.roblox.com/asset/?id=10209583"
  169. as.QSphere = "http://www.roblox.com/asset/?id=9944765"
  170. as.Headphones = "http://www.roblox.com/asset/?id=1051545"
  171. as.Ring = "http://www.roblox.com/asset/?id=3270017"
  172. as.Rock = "http://www.roblox.com/asset/?id=1290033"
  173. as.RockT = "http://www.roblox.com/asset/?id=1290030"
  174. as.LWing = "http://www.roblox.com/asset/?id=90821133"
  175. as.RWing = "http://www.roblox.com/asset/?id=90821193"
  176. as.WingT = "http://www.roblox.com/asset/?id=92189351"
  177. as.HeatSeekingMissile = "http://www.roblox.com/asset/?id=137991337"
  178. as.TimbaLaugh = "http://www.roblox.com/asset/?id=181368017"
  179. for i,v in pairs(as) do
  180. game:GetService("ContentProvider"):Preload(as[i])
  181. end
  182. iNew = function(tab)
  183. local v = Instance.new(tab[1])
  184. for Ind,Val in pairs(tab) do
  185. if Ind ~= 1 and Ind ~= 2 then
  186. v[Ind] = Val
  187. end
  188. end
  189. do
  190. if tab[2] ~= 0 or not LastMade then
  191. v.Parent = tab[2]
  192. LastMade = v
  193. return v
  194. end
  195. end
  196. end
  197.  
  198. iPart = function(tab)
  199. local v = Instance.new(tab.type or "Part")
  200. if tab.type ~= "CornerWedgePart" then
  201. v.formFactor = "Custom"
  202. end
  203. v.CanCollide = false
  204. v.TopSurface = 10
  205. v.BottomSurface = 10
  206. v.RightSurface = 10
  207. v.LeftSurface = 10
  208. v.FrontSurface = 10
  209. v.BackSurface = 10
  210. v.Size = v3(tab[2], tab[3], tab[4])
  211. if tab.co then
  212. v.BrickColor = bn(tab.co)
  213. end
  214. if tab.tr then
  215. v.Transparency = tab.tr
  216. end
  217. if tab.rf then
  218. v.Reflectance = tab.rf
  219. end
  220. if tab.cf then
  221. v.CFrame = tab.cf
  222. end
  223. if tab.an then
  224. v.Anchored = tab.an
  225. end
  226. if tab.mt then
  227. v.Material = tab.mt
  228. end
  229. if tab.ca then
  230. v.CanCollide = tab.ca
  231. end
  232. v.Parent = tab[1]
  233. LastMade = v
  234. return v
  235. end
  236.  
  237. Raycast = function(Pos, Dir, Dist, tab)
  238. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * Dist), tab)
  239. end
  240.  
  241. GetNormal = function(part, position)
  242. local obj = part.CFrame:pointToObjectSpace(position)
  243. local siz = part.Size / 2
  244. for i,v in pairs(Enum.NormalId:GetEnumItems()) do
  245. local vec = Vector3.FromNormalId(v)
  246. local wvec = part.CFrame:vectorToWorldSpace(vec)
  247. local vz = obj / (siz * vec)
  248. if mabs(vz.X - 1) < 0.01 or mabs(vz.Y - 1) < 0.01 or mabs(vz.Z - 1) < 0.01 then
  249. return wvec, vec
  250. end
  251. end
  252. if part.className == "WedgePart" then
  253. local wy = part.Size.y ^ 0.5
  254. local wz = part.Size.z ^ 0.5
  255. return part.CFrame:vectorToWorldSpace(Vector3.new(0, wz, -wy)), Vector3.new(0, wz, -wy)
  256. end
  257. end
  258.  
  259. Block = iNew({"NumberValue", Char; Name = "Block", Value = 0})
  260. pcall(function()
  261. Torso.LAW:Remove()
  262. end
  263. )
  264. pcall(function()
  265. Torso.RAW:Remove()
  266. end
  267. )
  268. pcall(function()
  269. Torso.LLW:Remove()
  270. end
  271. )
  272. pcall(function()
  273. Torso.RLW:Remove()
  274. end
  275. )
  276. LAW = iNew({"Weld", Torso; Name = "LAW", Part0 = Torso, C0 = cn(-1.5, 0.5, 0), C1 = cn(0, 0.5, 0)})
  277. RAW = iNew({"Weld", Torso; Name = "RAW", Part0 = Torso, C0 = cn(1.5, 0.5, 0), C1 = cn(0, 0.5, 0)})
  278. LLW = iNew({"Weld", Torso; Name = "LLW", Part0 = Torso, C0 = cn(-0.5, -1, 0), C1 = cn(0, 1, 0)})
  279. RLW = iNew({"Weld", Torso; Name = "RLW", Part0 = Torso, C0 = cn(0.5, -1, 0), C1 = cn(0, 1, 0)})
  280. Arms = function(on)
  281. LAM.Parent = Torso
  282. LAM.Part0 = Torso
  283. RAM.Parent = Torso
  284. RAM.Part0 = Torso
  285. if on then
  286. LAM.Part1 = LA
  287. if on then
  288. RAM.Part1 = RA
  289. LAW.Part1 = on and LA or nil
  290. RAW.Part1 = on and RA or nil
  291. end
  292. end
  293. end
  294.  
  295. Legs = function(on)
  296. LLM.Parent = Torso
  297. LLM.Part0 = Torso
  298. RLM.Parent = Torso
  299. RLM.Part0 = Torso
  300. if on then
  301. LLM.Part1 = LL
  302. if on then
  303. RLM.Part1 = RL
  304. LLW.Part1 = on and LL or nil
  305. RLW.Part1 = on and RL or nil
  306. end
  307. end
  308. end
  309.  
  310. GetWeld = function(weld)
  311. if not weld:FindFirstChild("Angle") then
  312. local a = Instance.new("Vector3Value", weld)
  313. a.Name = "Angle"
  314. local x, y, z = weld.C0:toEulerAnglesXYZ()
  315. a.Value = v3(mdeg(x), mdeg(y), mdeg(z))
  316. end
  317. do
  318. return weld.C0.p, weld.Angle.Value
  319. end
  320. end
  321.  
  322. ClearWeld = function(weld)
  323. if weld:FindFirstChild("Angle") then
  324. weld.Angle:Remove()
  325. end
  326. end
  327.  
  328. SetWeld = function(weld, CC, i, loops, origpos, origangle, nextpos, nextangle, smooth)
  329. local CO = "C" .. CC
  330. if not smooth then
  331. smooth = 1
  332. end
  333. if not weld:FindFirstChild("Angle") then
  334. local a = Instance.new("Vector3Value", weld)
  335. a.Name = "Angle"
  336. local x, y, z = weld.C0:toEulerAnglesXYZ()
  337. a.Value = v3(mdeg(x), mdeg(y), mdeg(z))
  338. end
  339. do
  340. local perc = nil
  341. if smooth == 1 then
  342. perc = math.sin(math.pi / 2 / loops * i)
  343. else
  344. perc = i / loops
  345. end
  346. local tox, toy, toz = 0, 0, 0
  347. if nextangle.x < origangle.x then
  348. tox = -mabs(origangle.x - nextangle.x) * (perc)
  349. else
  350. tox = mabs(origangle.x - nextangle.x) * (perc)
  351. end
  352. if nextangle.y < origangle.y then
  353. toy = -mabs(origangle.y - nextangle.y) * (perc)
  354. else
  355. toy = mabs(origangle.y - nextangle.y) * (perc)
  356. end
  357. if nextangle.z < origangle.z then
  358. toz = -mabs(origangle.z - nextangle.z) * (perc)
  359. else
  360. toz = mabs(origangle.z - nextangle.z) * (perc)
  361. end
  362. local tox2, toy2, toz2 = 0, 0, 0
  363. if nextpos.x < origpos.x then
  364. tox2 = -mabs(origpos.x - nextpos.x) * (perc)
  365. else
  366. tox2 = mabs(origpos.x - nextpos.x) * (perc)
  367. end
  368. if nextpos.y < origpos.y then
  369. toy2 = -mabs(origpos.y - nextpos.y) * (perc)
  370. else
  371. toy2 = mabs(origpos.y - nextpos.y) * (perc)
  372. end
  373. if nextpos.z < origpos.z then
  374. toz2 = -mabs(origpos.z - nextpos.z) * (perc)
  375. else
  376. toz2 = mabs(origpos.z - nextpos.z) * (perc)
  377. end
  378. weld.Angle.Value = v3(origangle.x + tox, origangle.y + toy, origangle.z + toz)
  379. weld[CO] = cn(origpos.x + tox2, origpos.y + toy2, origpos.z + toz2) * ca(origangle.x + tox, origangle.y + toy, origangle.z + toz)
  380. end
  381. end
  382.  
  383. PlaySound = function(sound, pitch, volume, parent)
  384. local newSound = iNew({"Sound", parent or Torso; Pitch = pitch, Volume = volume, Name = sound, SoundId = sound})
  385. newSound:Play()
  386. deb:AddItem(newSound, 6)
  387. return newSound
  388. end
  389.  
  390. Trails = {}
  391. TrailPack = {}
  392. Traili = {}
  393. Trail = function(obj, ofs, col)
  394. Trails[obj] = true
  395. Traili[#Traili + 1] = {obj, ofs, col, obj.CFrame * ofs}
  396. end
  397.  
  398. GetHuman = function(model)
  399. local foundHum, foundTorso, foundHead = nil, nil, nil
  400. if #model:GetChildren() == 0 then
  401. return
  402. end
  403. for i,v in pairs(model:GetChildren()) do
  404. if v:IsA("Humanoid") then
  405. foundHum = v
  406. else
  407. if v.Name == "Torso" then
  408. foundTorso = v
  409. else
  410. if v.Name == "Head" then
  411. foundHead = v
  412. end
  413. end
  414. end
  415. end
  416. return foundHum, foundTorso, foundHead
  417. end
  418.  
  419. Pack = iNew({"Model", Char; Name = "Pack"})
  420. p = Pack
  421. cc = {"Bright blue", "Bright yellow", "Bright orange", "Brown", "Reddish brown", "", "Dark stone grey", "Black", "White", "Really black", "Brick yellow", "Bright green", "Br. yellowish green"}
  422. Main = iPart({p, 1.25, 0.5, 1.25; co = cc[2]})
  423. iNew({"Weld", p; Part0 = Torso, Part1 = Main, C0 = cn(0, 0, 0.75) * ca(90, 0, 0)})
  424. iNew({"CylinderMesh", Main})
  425. Bolt = iPart({p, 0.75, 0.2, 0.75; co = cc[6]})
  426. iNew({"Weld", p; Part0 = Main, Part1 = Bolt, C0 = cn(0, 0.3, 0)})
  427. iNew({"CylinderMesh", Bolt})
  428. Boltp = iPart({p, 0.75, 0.2, 0.2; co = cc[7]})
  429. iNew({"Weld", p; Part0 = Bolt, Part1 = Boltp, C0 = cn(0, 0.05, 0) * ca(0, -30, 0)})
  430. Start = iPart({p, 1.25, 0.5, 1.25; co = cc[2]})
  431. iNew({"Weld", p; Part0 = Main, Part1 = Start, C0 = cn(0, 0, -0.625)})
  432. Cyl = iPart({p, 1.1, 0.5, 1.1; co = cc[6]})
  433. iNew({"Weld", p; Part0 = Start, Part1 = Cyl, C0 = cn(0, 0, -0.5) * ca(-90, 0, 0)})
  434. iNew({"CylinderMesh", Cyl})
  435. Cylc = iPart({p, 1.1, 0.5, 1.1; co = cc[6]})
  436. iNew({"Weld", p; Part0 = Cyl, Part1 = Cylc, C0 = cn(0, -0.5, 0) * ca(180, 0, 0)})
  437. iNew({"SpecialMesh", Cylc; MeshId = as.Cone, Scale = v3(0.56, 0.7, 0.56)})
  438. Cylt1 = iPart({p, 1.4, 0.2, 1.4; co = cc[6]})
  439. iNew({"Weld", p; Part0 = Cyl, Part1 = Cylt1, C0 = cn(0, 0.2, 0)})
  440. iNew({"CylinderMesh", Cylt1; Scale = v3(1, 1, 1)})
  441. Cylt2 = iPart({p, 1.2, 0.2, 1.2; co = cc[6]})
  442. wCylt2 = iNew({"Weld", p; Part0 = Cylt1, Part1 = Cylt2, C0 = cn(0, 0.15, 0) * ca(0, 0, 0)})
  443. iNew({"CylinderMesh", Cylt2; Scale = v3(1, 1, 1)})
  444. Rotate = iPart({p, 0.35, 1.8, 0.35; co = cc[7]})
  445. wRotate = iNew({"Weld", p; Part0 = Cylt2, Part1 = Rotate, C0 = cn(0, 1, 0.1) * ca(-30, 0, 90)})
  446. iNew({"CylinderMesh", Rotate})
  447. for i = -1, 1, 2 do
  448. local tStart = iPart({p, 0.2, 0.3, 0.3; co = cc[2]})
  449. iNew({"Weld", p; Part0 = Cylt2, Part1 = tStart, C0 = cn(0.35 * i, 0.25, 0.1)})
  450. do
  451. if i == -1 then
  452. local Mid1 = iPart({p, 0.25, 1.3, 0.25; co = cc[6]})
  453. iNew({"Weld", p; Part0 = Cylt2, Part1 = Mid1, C0 = cn(0, 0.25, 0.1) * ca(0, 0, 90)})
  454. iNew({"CylinderMesh", Mid1})
  455. end
  456. local Wed1 = iPart({p, 0.3, 0.5, 0.2; co = cc[2]})
  457. iNew({"Weld", p; Part0 = tStart, Part1 = Wed1, C0 = cn(0, 0.4, 0) * ca(0, 90 * i, 0)})
  458. iNew({"SpecialMesh", Wed1; MeshType = "Wedge"})
  459. local Wed2 = iPart({p, 0.3, 0.3, 0.3; co = cc[2]})
  460. iNew({"Weld", p; Part0 = Wed1, Part1 = Wed2, C0 = cn(0, 0.1, 0.25) * ca(0, 180 * i, 180)})
  461. iNew({"SpecialMesh", Wed2; MeshType = "Wedge"})
  462. local Cylt = iPart({p, 0.4, 0.4, 0.4; co = cc[2]})
  463. iNew({"Weld", p; Part0 = Rotate, Part1 = Cylt, C0 = cn(0, 0.6 * i, 0)})
  464. iNew({"CylinderMesh", Cylt})
  465. local Rotp = iPart({p, 0.4, 0.5, 0.2; co = cc[2]})
  466. iNew({"Weld", p; Part0 = Cylt, Part1 = Rotp, C0 = cn(0.4, 0, 0) * ca(0, 0, -90)})
  467. local Rotp2 = iPart({p, 0.4, 0.5, 0.2; co = cc[2]})
  468. iNew({"Weld", p; Part0 = Rotp, Part1 = Rotp2, C0 = cn(0, 0.25, -0.1) * ca(30, 0, 0) * cn(0, 0.25, 0.1)})
  469. if i == -1 then
  470. MidPart = iPart({p, 1.6, 0.5, 0.2; co = cc[2]})
  471. iNew({"Weld", p; Part0 = Rotp2, Part1 = MidPart, C0 = cn(-0.6, 0.5, 0)})
  472. end
  473. local MidWed = iPart({p, 0.2, 0.4, 0.2; co = cc[2]})
  474. iNew({"Weld", p; Part0 = MidPart, Part1 = MidWed, C0 = cn(0.2 * i, -0.35, 0) * ca(-90, 0, 90 * i)})
  475. iNew({"SpecialMesh", MidWed; MeshType = "Wedge"})
  476. local MidWedt = iPart({p, 0.2, 0.4, 0.2; co = cc[2]})
  477. iNew({"Weld", p; Part0 = MidPart, Part1 = MidWedt, C0 = cn(0.6 * i, 0.35, 0) * ca(90, 0, -90 * i)})
  478. iNew({"SpecialMesh", MidWedt; MeshType = "Wedge"})
  479. do
  480. if i == -1 then
  481. local Midt = iPart({p, 0.8, 0.2, 0.2; co = cc[2]})
  482. iNew({"Weld", p; Part0 = MidPart, Part1 = Midt, C0 = cn(0, 0.35, 0)})
  483. end
  484. if i == -1 then
  485. for x = 15, 90, 15 do
  486. local Headphones = iPart({p, 0, 0, 0; co = cc[2]})
  487. iNew({"Weld", p; Part0 = MidPart, Part1 = Headphones, C0 = cn(0, 0.3, -0.4) * ca(x - 30, 0, 0)})
  488. iNew({"SpecialMesh", Headphones; MeshId = as.Headphones})
  489. if x == 15 then
  490. RotatyThingy = iPart({p, 1.1, 1.1, 1.1; co = cc[1], tr = 0.75})
  491. iNew({"Weld", p; Part0 = Headphones, Part1 = RotatyThingy, C0 = cn(0, -0.1, -0.1)})
  492. iNew({"SpecialMesh", RotatyThingy; MeshType = "Sphere"})
  493. sph = iPart({p, 0.5, 0.5, 0.5; co = cc[9]})
  494. sph.Reflectance = 0.75
  495. iNew({"Weld", p; Part0 = RotatyThingy, Part1 = sph})
  496. iNew({"SpecialMesh", sph; MeshType = "Sphere"})
  497. Light = iNew({"PointLight", RotatyThingy; Shadows = true, Brightness = 2})
  498. TopAtt = iPart({p, 0.2, 0.4, 0.2; co = cc[6]})
  499. iNew({"Weld", p; Part0 = MidPart, Part1 = TopAtt, C0 = cn(0, 0.95, -0.3)})
  500. iNew({"BlockMesh", TopAtt; Scale = v3(0.5, 1, 0.5)})
  501. TopBar = iPart({p, 0.25, 0.25, 0.6; co = cc[6]})
  502. iNew({"Weld", p; Part0 = TopAtt, Part1 = TopBar, C0 = cn(0, 0.2, -0.2)})
  503. TopOut = iPart({p, 0.3, 0.3, 0.4; co = cc[2]})
  504. iNew({"Weld", p; Part0 = TopBar, Part1 = TopOut, C0 = cn(0, 0, 0.15)})
  505. TopWed = iPart({p, 0.25, 0.2, 0.25; co = cc[6]})
  506. iNew({"Weld", p; Part0 = TopBar, Part1 = TopWed, C0 = cn(0, 0, -0.4) * ca(-90, 0, 0)})
  507. iNew({"SpecialMesh", TopWed; MeshType = "Wedge"})
  508. TopHole = iPart({p, 1, 1, 0.2; co = cc[10]})
  509. iNew({"Weld", p; Part0 = TopWed, Part1 = TopHole, C0 = ca(math.deg(math.atan2(0.25, 0.2)), 0, 0) * cn(0, 0, -0.01)})
  510. iNew({"BlockMesh", TopHole; Scale = v3(0.15, 0.22015621187164, 0.1)})
  511. end
  512. end
  513. end
  514. do
  515. do
  516. for x = 0, 180, 36 do
  517. local Armor = iPart({p, 0.25, 0.5, 0.25; co = cc[2]})
  518. iNew({"Weld", p; Part0 = Torso, Part1 = Armor, C0 = ca(0, 0, -10 * i) * cn(0.6 * i, 0.75, 0) * ca(-x, 0, 0) * cn(0, 0, 0.6)})
  519. iNew({"CylinderMesh", Armor})
  520. local Plate = iPart({p, 0.75, 0.5, 0.2; co = cc[2], mt = "WoodPlanks"})
  521. iNew({"Weld", p; Part0 = Armor, Part1 = Plate, C0 = cn(0.375 * i, 0, 0)})
  522. iNew({"BlockMesh", Plate})
  523. if x ~= 0 or not 2 then
  524. do
  525. local Sph = iPart({p, 0.25, 0.25, 0.25; co = cc[x ~= 0 and x ~= 180 or 6]})
  526. iNew({"Weld", p; Part0 = Armor, Part1 = Sph, C0 = cn(0, x == 0 and -0.25 or 0.375, 0)})
  527. if x == 0 then
  528. iNew({"SpecialMesh", Sph; MeshType = "Sphere"})
  529. else
  530. iNew({"CylinderMesh", Sph})
  531. end
  532. -- DECOMPILER ERROR at PC1568: LeaveBlock: unexpected jumping out IF_THEN_STMT
  533.  
  534. -- DECOMPILER ERROR at PC1568: LeaveBlock: unexpected jumping out IF_STMT
  535.  
  536. end
  537. end
  538. end
  539. -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out DO_STMT
  540.  
  541. -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out DO_STMT
  542.  
  543. -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out DO_STMT
  544.  
  545. end
  546. end
  547. end
  548. end
  549. end
  550. RocketArm = iPart({p, 0.5, 0.2, 0.5; co = cc[2]})
  551. wRocketArm = iNew({"Weld", p; Part0 = MidPart, Part1 = RocketArm, C0 = cn(-0.8, 0.2, -0.4) * ca(-20, 0, 90)})
  552. iNew({"CylinderMesh", RocketArm})
  553. Arm1 = iPart({p, 0.3, 0.4, 0.3; co = cc[7]})
  554. iNew({"Weld", p; Part0 = RocketArm, Part1 = Arm1, C0 = cn(-0.2, 0.1, 0) * ca(0, 0, -30) * cn(0.2, 0.2, 0)})
  555. iNew({"CylinderMesh", Arm1})
  556. Arm2 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
  557. iNew({"Weld", p; Part0 = Arm1, Part1 = Arm2, C0 = cn(-0.15, 0.2, 0) * ca(0, 0, -45) * cn(0.15, 0.3, 0)})
  558. iNew({"CylinderMesh", Arm2})
  559. Arm3J = iPart({p, 0.3, 0.3, 0.3; co = cc[7]})
  560. iNew({"Weld", p; Part0 = Arm2, Part1 = Arm3J, C0 = cn(0, 0.3, 0) * ca(0, 0, 75)})
  561. iNew({"SpecialMesh", Arm3J; MeshType = "Sphere"})
  562. Arm3 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
  563. iNew({"Weld", p; Part0 = Arm3J, Part1 = Arm3, C0 = cn(0, 0.3, 0)})
  564. iNew({"CylinderMesh", Arm3})
  565. ArmC = iPart({p, 0, 0, 0; co = cc[6]})
  566. iNew({"Weld", p; Part0 = Arm3, Part1 = ArmC, C0 = cn(0, 0.3, 0) * ca(180, 0, 0)})
  567. iNew({"SpecialMesh", ArmC; MeshId = as.Cone, Scale = v3(0.25, 0.5, 0.25)})
  568. ArmS = iPart({p, 0.4, 0.4, 0.4; co = cc[7]})
  569. iNew({"Weld", p; Part0 = ArmC, Part1 = ArmS, C0 = cn(0, -0.3, 0) * ca(160, 0, 80)})
  570. iNew({"SpecialMesh", ArmS; MeshType = "Sphere"})
  571. Arm4 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
  572. iNew({"Weld", p; Part0 = ArmS, Part1 = Arm4, C0 = cn(0, 0.75, 0)})
  573. iNew({"CylinderMesh", Arm4})
  574. ShA = iPart({p, 0.5, 0.7, 0.5; co = cc[2]})
  575. iNew({"Weld", p; Part0 = ArmS, Part1 = ShA, C0 = cn(0, 0.35, 0)})
  576. iNew({"CylinderMesh", ShA})
  577. ShA2 = iPart({p, 0, 0, 0; co = cc[2]})
  578. iNew({"Weld", p; Part0 = ArmS, Part1 = ShA2, C0 = cn(0, 0, 0) * ca(0, -110, 180)})
  579. iNew({"SpecialMesh", ShA2; MeshId = as.QSphere, Scale = v3(0.5, 0.5, 0.5)})
  580. RocketArm2 = iPart({p, 0.4, 0.35, 0.4; co = cc[6]})
  581. wRocketArm2 = iNew({"Weld", p; Part0 = Arm4, Part1 = RocketArm2, C0 = cn(0, 0.75, 0) * ca(90, -65, 0)})
  582. iNew({"CylinderMesh", RocketArm2})
  583. for i = 0, 180, 22.5 do
  584. local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
  585. iNew({"Weld", p; Part0 = RocketArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.35, 0, 0)})
  586. iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
  587. end
  588. for i = 0, 180, 45 do
  589. local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
  590. iNew({"Weld", p; Part0 = RocketArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.45, 0, 0)})
  591. iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
  592. end
  593. ArmP = iPart({p, 0.6, 0.2, 0.3; co = cc[6]})
  594. iNew({"Weld", p; Part0 = RocketArm2, Part1 = ArmP, C0 = ca(0, 30, 0)})
  595. iNew({"BlockMesh", ArmP; Scale = v3(1, 0.5, 0.5)})
  596. Arm5 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
  597. iNew({"Weld", p; Part0 = RocketArm2, Part1 = Arm5, C0 = cn(0, 0, -0.75) * ca(-90, 0, 0)})
  598. iNew({"CylinderMesh", Arm5})
  599. ShA = iPart({p, 0.5, 0.5, 0.5; co = cc[2]})
  600. iNew({"Weld", p; Part0 = Arm5, Part1 = ShA, C0 = cn(0, 0.25, 0)})
  601. iNew({"SpecialMesh", ShA})
  602. RocketC = iPart({p, 0.5, 0.3, 0.5; co = cc[6]})
  603. wRocketC = iNew({"Weld", p; Part0 = Arm5, Part1 = RocketC, C0 = cn(0, 0.75, 0) * ca(0, 0, 0)})
  604. iNew({"CylinderMesh", RocketC})
  605. RocketCo = iPart({p, 0, 0, 0; co = cc[6]})
  606. iNew({"Weld", p; Part0 = RocketC, Part1 = RocketCo, C0 = cn(0, 0.205, 0)})
  607. iNew({"SpecialMesh", RocketCo; MeshId = as.Cone, Scale = v3(0.243, 0.15, 0.243)})
  608. for i = -1, 1, 2 do
  609. local Rp = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
  610. iNew({"Weld", p; Part0 = RocketC, Part1 = Rp, C0 = cn(0.15 * i, 0, 0) * ca(0, 0, -60 * i) * cn(0, 0.375, 0)})
  611. iNew({"BlockMesh", Rp; Scale = v3(0.5, 1, 1)})
  612. local Rp2 = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
  613. iNew({"Weld", p; Part0 = Rp, Part1 = Rp2, C0 = cn(0.05 * i, 0.375, 0) * ca(0, 0, 60 * i) * cn(-0.05 * i, 0.375, 0)})
  614. iNew({"BlockMesh", Rp2; Scale = v3(0.5, 1, 1)})
  615. local Rp3 = iPart({p, 0.4, 0.2, 0.4; co = cc[6]})
  616. iNew({"Weld", p; Part0 = Rp2, Part1 = Rp3, C0 = cn(0, 0.375, 0) * ca(0, 0, 90)})
  617. iNew({"CylinderMesh", Rp3; Scale = v3(1, 1, 1)})
  618. if i == -1 then
  619. RocketMid = iPart({p, 0.3, 1.549, 0.3; co = cc[6]})
  620. wRocketRot = iNew({"Weld", p; Part0 = Rp3, Part1 = RocketMid, C0 = cn(0, -0.7745, 0) * ca(0, 15, 0)})
  621. iNew({"CylinderMesh", RocketMid})
  622. end
  623. end
  624. for i = -1, 1, 2 do
  625. local sc = 0.8
  626. local RPart = iPart({p, 0.3, 1.7320508075689 * sc, 1 * sc; co = cc[7]})
  627. iNew({"Weld", p; Part0 = RocketMid, Part1 = RPart, C0 = ca(0, 0, 90) * cn(-sc / 2 * i, 0, 0) * ca(0, 90 * i, 0)})
  628. iNew({"SpecialMesh", RPart; MeshType = "Wedge"})
  629. end
  630. Barrels = {}
  631. for i = 120, 360, 120 do
  632. local BStart = iPart({p, 0.55, 0.3, 0.55; co = cc[3]})
  633. iNew({"Weld", p; Part0 = RocketMid, Part1 = BStart, C0 = ca(90, 0, 180) * cn(-0.2, 0.25, 0) * ca(0, i, 0) * cn(0.33, 0, 0)})
  634. iNew({"CylinderMesh", BStart})
  635. local Barrel = iPart({p, 0.55, 0.55, 0.55; co = cc[7]})
  636. iNew({"Weld", p; Part0 = BStart, Part1 = Barrel, C0 = cn(0, 0.425, 0)})
  637. iNew({"CylinderMesh", Barrel})
  638. table.insert(Barrels, Barrel)
  639. local Hole = iPart({p, 0.4, 0, 0.4; co = cc[10]})
  640. iNew({"Weld", p; Part0 = Barrel, Part1 = Hole, C0 = cn(0, 0.275, 0)})
  641. iNew({"CylinderMesh", Hole; Scale = v3(1, 0.05, 1)})
  642. end
  643. LaserArm = iPart({p, 0.5, 0.2, 0.5; co = cc[2]})
  644. wLaserArm = iNew({"Weld", p; Part0 = MidPart, Part1 = LaserArm, C0 = cn(0.8, 0.2, -0.4) * ca(160, 0, -90)})
  645. iNew({"CylinderMesh", LaserArm})
  646. Arm1 = iPart({p, 0.3, 0.4, 0.3; co = cc[7]})
  647. iNew({"Weld", p; Part0 = LaserArm, Part1 = Arm1, C0 = cn(-0.2, 0.1, 0) * ca(0, 0, -30) * cn(0.2, 0.2, 0)})
  648. iNew({"CylinderMesh", Arm1})
  649. Arm2 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
  650. iNew({"Weld", p; Part0 = Arm1, Part1 = Arm2, C0 = cn(-0.15, 0.2, 0) * ca(0, 0, -45) * cn(0.15, 0.3, 0)})
  651. iNew({"CylinderMesh", Arm2})
  652. Arm3J = iPart({p, 0.3, 0.3, 0.3; co = cc[7]})
  653. iNew({"Weld", p; Part0 = Arm2, Part1 = Arm3J, C0 = cn(0, 0.3, 0) * ca(0, 0, 75)})
  654. iNew({"SpecialMesh", Arm3J; MeshType = "Sphere"})
  655. Arm3 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
  656. iNew({"Weld", p; Part0 = Arm3J, Part1 = Arm3, C0 = cn(0, 0.3, 0)})
  657. iNew({"CylinderMesh", Arm3})
  658. ArmC = iPart({p, 0, 0, 0; co = cc[6]})
  659. iNew({"Weld", p; Part0 = Arm3, Part1 = ArmC, C0 = cn(0, 0.3, 0) * ca(180, 0, 0)})
  660. iNew({"SpecialMesh", ArmC; MeshId = as.Cone, Scale = v3(0.25, 0.5, 0.25)})
  661. ArmS = iPart({p, 0.4, 0.4, 0.4; co = cc[7]})
  662. iNew({"Weld", p; Part0 = ArmC, Part1 = ArmS, C0 = cn(0, -0.3, 0) * ca(190, 0, 80)})
  663. iNew({"SpecialMesh", ArmS; MeshType = "Sphere"})
  664. Arm4 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
  665. iNew({"Weld", p; Part0 = ArmS, Part1 = Arm4, C0 = cn(0, 0.75, 0)})
  666. iNew({"CylinderMesh", Arm4})
  667. ShA = iPart({p, 0.5, 0.7, 0.5; co = cc[2]})
  668. iNew({"Weld", p; Part0 = ArmS, Part1 = ShA, C0 = cn(0, 0.35, 0)})
  669. iNew({"CylinderMesh", ShA})
  670. ShA2 = iPart({p, 0, 0, 0; co = cc[2]})
  671. iNew({"Weld", p; Part0 = ArmS, Part1 = ShA2, C0 = cn(0, 0, 0) * ca(0, -90, 180)})
  672. iNew({"SpecialMesh", ShA2; MeshId = as.QSphere, Scale = v3(0.5, 0.5, 0.5)})
  673. LaserArm2 = iPart({p, 0.4, 0.35, 0.4; co = cc[6]})
  674. wLaserArm2 = iNew({"Weld", p; Part0 = Arm4, Part1 = LaserArm2, C0 = cn(0, 0.75, 0) * ca(90, -65, 0)})
  675. iNew({"CylinderMesh", LaserArm2})
  676. for i = 0, 180, 22.5 do
  677. local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
  678. iNew({"Weld", p; Part0 = LaserArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.35, 0, 0)})
  679. iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
  680. end
  681. for i = 0, 180, 45 do
  682. local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
  683. iNew({"Weld", p; Part0 = LaserArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.45, 0, 0)})
  684. iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
  685. end
  686. ArmP = iPart({p, 0.6, 0.2, 0.3; co = cc[6]})
  687. iNew({"Weld", p; Part0 = LaserArm2, Part1 = ArmP, C0 = ca(0, 30, 0)})
  688. iNew({"BlockMesh", ArmP; Scale = v3(1, 0.5, 0.5)})
  689. Arm5 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
  690. iNew({"Weld", p; Part0 = LaserArm2, Part1 = Arm5, C0 = cn(0, 0, -0.75) * ca(-90, 0, 0)})
  691. iNew({"CylinderMesh", Arm5})
  692. ShA = iPart({p, 0.5, 0.5, 0.5; co = cc[2]})
  693. iNew({"Weld", p; Part0 = Arm5, Part1 = ShA, C0 = cn(0, 0.25, 0)})
  694. iNew({"SpecialMesh", ShA})
  695. LaserC = iPart({p, 0.5, 0.3, 0.5; co = cc[6]})
  696. wLaserC = iNew({"Weld", p; Part0 = Arm5, Part1 = LaserC, C0 = cn(0, 0.75, 0) * ca(0, 0, 0)})
  697. iNew({"CylinderMesh", LaserC})
  698. LaserCo = iPart({p, 0, 0, 0; co = cc[6]})
  699. iNew({"Weld", p; Part0 = LaserC, Part1 = LaserCo, C0 = cn(0, 0.205, 0)})
  700. iNew({"SpecialMesh", LaserCo; MeshId = as.Cone, Scale = v3(0.243, 0.15, 0.243)})
  701. for i = -1, 1, 2 do
  702. local Rp = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
  703. iNew({"Weld", p; Part0 = LaserC, Part1 = Rp, C0 = cn(0.15 * i, 0, 0) * ca(0, 0, -60 * i) * cn(0, 0.375, 0)})
  704. iNew({"BlockMesh", Rp; Scale = v3(0.5, 1, 1)})
  705. local Rp2 = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
  706. iNew({"Weld", p; Part0 = Rp, Part1 = Rp2, C0 = cn(0.05 * i, 0.375, 0) * ca(0, 0, 60 * i) * cn(-0.05 * i, 0.375, 0)})
  707. iNew({"BlockMesh", Rp2; Scale = v3(0.5, 1, 1)})
  708. local Rp3 = iPart({p, 0.4, 0.2, 0.4; co = cc[6]})
  709. iNew({"Weld", p; Part0 = Rp2, Part1 = Rp3, C0 = cn(0, 0.375, 0) * ca(0, 0, 90)})
  710. iNew({"CylinderMesh", Rp3; Scale = v3(1, 1, 1)})
  711. if i == -1 then
  712. LaserMid = iPart({p, 0.55, 1.549, 0.55; co = cc[6]})
  713. wLaserRot = iNew({"Weld", p; Part0 = Rp3, Part1 = LaserMid, C0 = cn(0, -0.7745, 0) * ca(0, -105, 0)})
  714. iNew({"CylinderMesh", LaserMid})
  715. end
  716. end
  717. LaserB = iPart({p, 1.1, 0.9, 1.1; co = cc[2]})
  718. iNew({"Weld", p; Part0 = LaserMid, Part1 = LaserB, C0 = cn(0, 0, 0) * ca(0, 0, 90)})
  719. iNew({"CylinderMesh", LaserB})
  720. for i = -1, 1, 2 do
  721. local BRing = iPart({p, 0, 0, 0; co = cc[6]})
  722. iNew({"Weld", p; Part0 = LaserB, Part1 = BRing, C0 = cn(0, 0.45 * i, 0) * ca(90, 0, 0)})
  723. iNew({"SpecialMesh", BRing; MeshId = as.Ring, Scale = v3(1, 1, 1)})
  724. local BRock = iPart({p, 0, 0, 0})
  725. iNew({"Weld", p; Part0 = LaserB, Part1 = BRock, C0 = cn(0, 0.5 * i, 0) * ca(90 - 90 * i, 0, 0)})
  726. iNew({"SpecialMesh", BRock; MeshId = as.Rock, TextureId = as.RockT, Scale = v3(0.5, 0.3, 0.5), VertexColor = v3(0, 0.8, 1)})
  727. end
  728. LaserM = iPart({p, 0.5, 1.5, 0.5; co = cc[7]})
  729. iNew({"Weld", p; Part0 = LaserB, Part1 = LaserM, C0 = cn(0, -0.75, 0)})
  730. iNew({"CylinderMesh", LaserM})
  731. LaserT = iPart({p, 0.8, 0.3, 0.8; co = cc[7]})
  732. iNew({"Weld", p; Part0 = LaserM, Part1 = LaserT, C0 = cn(0, -0.65, 0)})
  733. iNew({"CylinderMesh", LaserT})
  734. LaserH = iPart({p, 0.4, 0.3, 0.4; co = cc[10]})
  735. iNew({"Weld", p; Part0 = LaserT, Part1 = LaserH, C0 = cn(0, -0.3, 0)})
  736. iNew({"CylinderMesh", LaserH})
  737. for i = 0, 360, 22.5 do
  738. local LaserW = iPart({p, 0.2, 0.4, 0.2; co = cc[7]})
  739. iNew({"Weld", p; Part0 = LaserT, Part1 = LaserW, C0 = cn(0, -0.35, 0) * ca(180, i, 0) * cn(0, 0, -0.3)})
  740. iNew({"SpecialMesh", LaserW; MeshType = "Wedge"})
  741. end
  742. BSide = iPart({p, 0.2, 0.9, 0.2; co = cc[6]})
  743. iNew({"Weld", p; Part0 = LaserB, Part1 = BSide, C0 = cn(0, 0, 0.55) * ca(0, 0, 0)})
  744. iNew({"BlockMesh", BSide; Scale = v3(1, 1, 0.05)})
  745. for i = -1, 1, 2 do
  746. local Shin = iPart({p, 1.1, 0.8, 1.1; co = cc[2]})
  747. iNew({"Weld", p; Part0 = i == -1 and LL or RL, Part1 = Shin, C0 = cn(0, -0.65, 0)})
  748. local Toe = iPart({p, 0.9, 0.3, 0.4; co = cc[2]})
  749. iNew({"Weld", p; Part0 = Shin, Part1 = Toe, C0 = cn(0, -0.25, -0.75)})
  750. local Wing = iPart({p, 0, 0, 0})
  751. iNew({"Weld", p; Part0 = Shin, Part1 = Wing, C0 = cn(0.55 * i, 0.4, 0.75) * ca(-15, 90 * i, 0)})
  752. iNew({"SpecialMesh", Wing; MeshId = as[i == -1 and "RWing" or "LWing"], TextureId = as.WingT, Scale = v3(0.8, 0.6, 1)})
  753. for i = -1, 1, 2 do
  754. local Light = iPart({p, 0.2, 0.3, 0.3; co = cc[1], tr = 0.25})
  755. iNew({"Weld", p; Part0 = Shin, Part1 = Light, C0 = cn(0.55 * i, 0, 0)})
  756. iNew({"SpecialMesh", Light; MeshType = "Sphere"})
  757. end
  758. end
  759. for i = -1, 1, 2 do
  760. local Handle = iPart({p, 0.25, 0.8, 0.25; co = cc[6]})
  761. iNew({"Weld", p; Part0 = i == -1 and LA or RA, Part1 = Handle, C0 = cn(0, -1, 0) * ca(-90, 0, 0)})
  762. iNew({"CylinderMesh", Handle})
  763. for ii = -1, 1, 2 do
  764. local hp = iPart({p, 0.25, 0.2, 0.35; co = cc[6]})
  765. iNew({"Weld", p; Part0 = Handle, Part1 = hp, C0 = cn(0, 0.45 * ii, -0.1)})
  766. iNew({"BlockMesh", hp; Scale = v3(1, 0.5, 1)})
  767. local hp2 = iPart({p, 0.25, 0.2, 0.3; co = cc[6]})
  768. iNew({"Weld", p; Part0 = hp, Part1 = hp2, C0 = cn(0, 0.05 * ii, -0.175) * ca(-60 * ii, 0, 0) * cn(0, -0.05 * ii, -0.15)})
  769. iNew({"BlockMesh", hp2; Scale = v3(1, 0.5, 1)})
  770. do
  771. if ii == -1 then
  772. local hp3 = iPart({p, 0.25, 0.49019237886467, 0.2; co = cc[6]})
  773. iNew({"Weld", p; Part0 = Handle, Part1 = hp3, C0 = cn(0, 0, -0.37)})
  774. iNew({"BlockMesh", hp3; Scale = v3(1, 1, 0.5)})
  775. end
  776. local hp4 = iPart({p, 0.25, 0.2, 0.25; co = cc[7]})
  777. iNew({"Weld", p; Part0 = Handle, Part1 = hp4, C0 = cn(0, 0.55 * ii, 0) * ca(90 - 90 * ii, 0, 0)})
  778. iNew({"CylinderMesh", hp4; Scale = v3(1, 0.5, 1)})
  779. for iii = -1, 1, 2 do
  780. local Sph = iPart({p, 0, 0, 0; co = cc[(i ~= -1 or not 2) and i == 1 and 1]})
  781. iNew({"Weld", p; Part0 = hp4, Part1 = Sph, C0 = cn(0, 0.05, 0) * ca(0, 90 - 90 * iii, 0)})
  782. iNew({"SpecialMesh", Sph; MeshId = as.QSphere, Scale = v3(0.25, 0.25, 0.25)})
  783. end
  784. -- DECOMPILER ERROR at PC4540: LeaveBlock: unexpected jumping out DO_STMT
  785.  
  786. end
  787. end
  788. end
  789. Pipe = iPart({p, 0.2, 0.4, 0.2; co = cc[4]})
  790. iNew({"Weld", p; Part0 = Head, Part1 = Pipe, C0 = cn(-0.1, -0.225, -0.75) * ca(-100, 0, 15)})
  791. iNew({"CylinderMesh", Pipe; Scale = v3(0.5, 1, 0.5)})
  792. ba = iPart({p, 0.2, 0.2, 0.2; co = cc[4]})
  793. iNew({"Weld", p; Part0 = Pipe, Part1 = ba, C0 = cn(0, 0.2, 0) * ca(-90, 0, 0)})
  794. iNew({"SpecialMesh", ba; MeshType = "Sphere", Scale = v3(0.5, 0.5, 0.5)})
  795. p2 = iPart({p, 0.2, 0.4, 0.2; co = cc[4]})
  796. iNew({"Weld", p; Part0 = ba, Part1 = p2, C0 = cn(0, 0.2, 0)})
  797. iNew({"CylinderMesh", p2; Scale = v3(0.5, 1, 0.5)})
  798. ba2 = iPart({p, 0.2, 0.2, 0.2; co = cc[4]})
  799. iNew({"Weld", p; Part0 = p2, Part1 = ba2, C0 = cn(0, 0.2, 0) * ca(90, 0, 0)})
  800. iNew({"SpecialMesh", ba2; MeshType = "Sphere", Scale = v3(0.5, 0.5, 0.5)})
  801. p3 = iPart({p, 0.2, 0.3, 0.2; co = cc[4]})
  802. iNew({"Weld", p; Part0 = ba2, Part1 = p3, C0 = cn(0, 0.15, 0)})
  803. iNew({"CylinderMesh", p3; Scale = v3(0.5, 1, 0.5)})
  804. cu = iPart({p, 0, 0, 0; co = cc[4]})
  805. iNew({"Weld", p; Part0 = p3, Part1 = cu, C0 = cn(0, 0.15, 0.1) * ca(-90, 0, 0)})
  806. iNew({"SpecialMesh", cu; MeshId = as.Cone, Scale = v3(0.15, 0.3, 0.15)})
  807. ho = iPart({p, 0.2, 0.2, 0.2; co = cc[10]})
  808. iNew({"Weld", p; Part0 = cu, Part1 = ho, C0 = cn(0, -0.115, 0)})
  809. iNew({"CylinderMesh", ho; Scale = v3(0.85, 0.05, 0.85)})
  810. Smoke = iNew({"Smoke", ho; Color = bc(cc[6]).Color, Opacity = 0.25, RiseVelocity = -3, Size = 0, Enabled = false})
  811. FindNearest = function(Amount, Range)
  812. local Players = game:GetService("Players"):GetPlayers()
  813. for i = 1, #Players do
  814. if Players[i] == Player then
  815. table.remove(Players, i)
  816. end
  817. end
  818. local Nearest = {}
  819. if Amount > #Players or not Amount then
  820. for i = 1, #Players do
  821. local Point = Torso.Position
  822. local NearestMag = Range
  823. local NearestPlr, NearestInd = nil, nil
  824. for _,v in pairs(Players) do
  825. if v.Character and v.Character.Torso and v.Name ~= "129K" then
  826. local Dist = v.Character.Torso.Position - Point.magnitude
  827. if Dist < NearestMag then
  828. NearestMag = Dist
  829. NearestPlr = v
  830. NearestInd = _
  831. end
  832. end
  833. end
  834. table.insert(Nearest, NearestPlr)
  835. table.remove(Players, NearestInd)
  836. end
  837. return Nearest
  838. end
  839. end
  840.  
  841. ShootMissiles = function()
  842. local Nearest3 = FindNearest(3, 120)
  843. for i = 1, #Nearest3 do
  844. local Missile = iPart({p, 0.6, 0.6, 0.6; co = cc[3], cf = Barrels[i].CFrame * cn(0, Barrels[i].Size.y, 0)})
  845. do
  846. Missile.CanCollide = true
  847. iNew({"CylinderMesh", Missile})
  848. iNew({"Fire", Missile})
  849. iNew({"Smoke", Missile; Color = bn(cc[7]).Color})
  850. do
  851. if i == 1 then
  852. local Sound = iNew({"Sound", workspace; SoundId = as.HeatSeekingMissile, Pitch = 1})
  853. Sound:Play()
  854. game:GetService("Debris"):AddItem(Sound, 5)
  855. end
  856. local Explode = function()
  857. if Missile.Parent then
  858. iNew({"Explosion", workspace; Position = Missile.Position})
  859. Missile:Destroy()
  860. end
  861. end
  862.  
  863. local RP = iNew({"RocketPropulsion", Missile; CartoonFactor = 1, MaxSpeed = 150, MaxThrust = 10000, MaxTorque = v3(1, 1, 1) / 0, TargetRadius = 5, Target = Nearest3[i].Character.Torso})
  864. RP.ReachedTarget:connect(function()
  865. Explode()
  866. end
  867. )
  868. RP:Fire()
  869. Spawn(function()
  870. wait(10)
  871. Explode()
  872. end
  873. )
  874. end
  875. -- DECOMPILER ERROR at PC114: LeaveBlock: unexpected jumping out DO_STMT
  876.  
  877. end
  878. end
  879. end
  880.  
  881. ShootLaser = function()
  882. local Nearest = FindNearest(1, 100)
  883. for i = 1, #Nearest do
  884. local CF = LaserH.CFrame
  885. local CF2 = Nearest[i].Character.Torso.CFrame
  886. for t = 0, 1, 0.05 do
  887. local p0 = CF * cn(0, 1, 0)
  888. local p1 = Torso.CFrame * cn(0, 0, -4)
  889. local p2 = CF2 * cn(0, 0, -1)
  890. local p3 = p2 * cn(0, 0, -4)
  891. local B = 0.05
  892. local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p0})
  893. local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p1})
  894. local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p2})
  895. local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p3})
  896. local Part = iPart({workspace, 0.5, 1, 0.5; an = true, co = cc[1]})
  897. Part.CFrame = CF * cn((1 - t) * B * (p0.x * p1.x * p2.x) * t + t * (B * (p1.x * p2.x * p3.x)) * t, (1 - t) * B * (p0.y * p1.y * p2.y) * t + t * (B * (p1.y * p2.y * p3.y)) * t, (1 - t) * B * (p0.z * p1.z * p2.z) * t + t * (B * (p1.z * p2.z * p3.z)) * t)
  898. end
  899. end
  900. end
  901.  
  902. keys = {}
  903. Mouse.KeyDown:connect(function(key)
  904. keys[key] = true
  905. if key == "q" then
  906. ShootMissiles()
  907. end
  908. if key == "e" then
  909. ShootLaser()
  910. end
  911. if key == "x" then
  912. local OhhhOhOhHoHoOhhhhhhHAWWWWW = iNew({"Sound", workspace; SoundId = as.TimbaLaugh, Pitch = 1})
  913. OhhhOhOhHoHoOhhhhhhHAWWWWW:Play()
  914. game:GetService("Debris"):AddItem(OhhhOhOhHoHoOhhhhhhHAWWWWW, 5)
  915. end
  916. end
  917. )
  918. Mouse.KeyUp:connect(function(key)
  919. keys[key] = false
  920. end
  921. )
  922. Count = 0
  923. -- DECOMPILER ERROR: 2 unprocessed JMP targets
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