Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vbsp_h4xed_16.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.vmf"
- Valve Software - vbsp.exe (May 23 2008)
- H4xed by DeathByNukes. (DeathByNukes.com)
- 4 threads
- materialPath: c:\program files\steam\steamapps\deity_link\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.vmf
- Patching WVT material: maps/arena_hakurei_shrine_v1/nature/blendgroundtograss007_wvt_patch
- Patching WVT material: maps/arena_hakurei_shrine_v1/nature/blendgroundtograss005_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 676 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_miramar/miramar*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_miramar/miramar*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Building Physics collision data...
- done (1) (443270 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- ..10
- Compacting texture/material tables...
- Reduced 1859 texinfos to 1453
- Reduced 39 texdatas to 33 (1153 bytes to 816)
- Writing C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
- reading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.prt
- 355 portalclusters
- 1300 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (135)
- Optimized: 154 visible clusters (0.00%)
- Total clusters visible: 109315
- Average clusters visible: 307
- Building PAS...
- Average clusters audible: 353
- visdatasize:34673 compressed from 34080
- writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
- 2 minutes, 15 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (10.92 seconds)
- 7723 faces
- 11 degenerate faces
- 10233443 square feet [1473615872.00 square inches]
- 70 Displacements
- 3032578 Square Feet [436691328.00 Square Inches]
- 7712 patches before subdivision
- 47178 patches after subdivision
- sun extent from map=0.000000
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33)
- transfers 3193307, max 1048
- transfer lists: 24.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(61282, 48236, 35123)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(4908, 2555, 1301)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(746, 285, 98)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(138, 35, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(34, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(9, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0395 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 1121/8192 13452/98304 (13.7%)
- brushsides 10873/65536 86984/524288 (16.6%)
- planes 12946/65536 258920/1310720 (19.8%)
- vertexes 11854/65536 142248/786432 (18.1%)
- nodes 3209/65536 102688/2097152 ( 4.9%)
- texinfos 1453/12288 104616/884736 (11.8%)
- texdata 33/2048 1056/65536 ( 1.6%)
- dispinfos 70/0 12320/0 ( 0.0%)
- disp_verts 20230/0 404600/0 ( 0.0%)
- disp_tris 35840/0 71680/0 ( 0.0%)
- disp_lmsamples 188018/0 188018/0 ( 0.0%)
- faces 7723/65536 432488/3670016 (11.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5233/65536 293048/3670016 ( 8.0%)
- leaves 3226/65536 103232/2097152 ( 4.9%)
- leaffaces 10488/65536 20976/131072 (16.0%)
- leafbrushes 3146/65536 6292/131072 ( 4.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 59141/512000 236564/2048000 (11.6%)
- edges 34557/256000 138228/1024000 (13.5%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 799/32768 7990/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14553/65536 29106/131072 (22.2%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 2966084/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 34673/16777216 ( 0.2%)
- entdata [variable] 20680/393216 ( 5.3%)
- LDR ambient table 3226/65536 12904/262144 ( 4.9%)
- HDR ambient table 3226/65536 12904/262144 ( 4.9%)
- LDR leaf ambient 6689/65536 187292/1835008 (10.2%)
- HDR leaf ambient 3226/65536 90328/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/29122 ( 0.0%)
- pakfile [variable] 821484/0 ( 0.0%)
- physics [variable] 443270/4194304 (10.6%)
- physics terrain [variable] 61812/1048576 ( 5.9%)
- Level flags = 0
- Total triangle count: 22713
- Writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
- 1 minute, 48 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (11.04 seconds)
- 7723 faces
- 11 degenerate faces
- 10233443 square feet [1473615872.00 square inches]
- 70 Displacements
- 3032578 Square Feet [436691328.00 Square Inches]
- 7712 patches before subdivision
- 47178 patches after subdivision
- sun extent from map=0.000000
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33)
- transfers 3193307, max 1048
- transfer lists: 24.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(61282, 48236, 35123)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(4908, 2555, 1301)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(746, 285, 98)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(138, 35, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(34, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(9, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0421 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (22)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 1121/8192 13452/98304 (13.7%)
- brushsides 10873/65536 86984/524288 (16.6%)
- planes 12946/65536 258920/1310720 (19.8%)
- vertexes 11854/65536 142248/786432 (18.1%)
- nodes 3209/65536 102688/2097152 ( 4.9%)
- texinfos 1453/12288 104616/884736 (11.8%)
- texdata 33/2048 1056/65536 ( 1.6%)
- dispinfos 70/0 12320/0 ( 0.0%)
- disp_verts 20230/0 404600/0 ( 0.0%)
- disp_tris 35840/0 71680/0 ( 0.0%)
- disp_lmsamples 188018/0 188018/0 ( 0.0%)
- faces 7723/65536 432488/3670016 (11.8%)
- hdr faces 7723/65536 432488/3670016 (11.8%)
- origfaces 5233/65536 293048/3670016 ( 8.0%)
- leaves 3226/65536 103232/2097152 ( 4.9%)
- leaffaces 10488/65536 20976/131072 (16.0%)
- leafbrushes 3146/65536 6292/131072 ( 4.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 59141/512000 236564/2048000 (11.6%)
- edges 34557/256000 138228/1024000 (13.5%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 799/32768 7990/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14553/65536 29106/131072 (22.2%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 2966084/0 ( 0.0%)
- HDR lightdata [variable] 2966084/0 ( 0.0%)
- visdata [variable] 34673/16777216 ( 0.2%)
- entdata [variable] 20680/393216 ( 5.3%)
- LDR ambient table 3226/65536 12904/262144 ( 4.9%)
- HDR ambient table 3226/65536 12904/262144 ( 4.9%)
- LDR leaf ambient 6689/65536 187292/1835008 (10.2%)
- HDR leaf ambient 6689/65536 187292/1835008 (10.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/29122 ( 0.0%)
- pakfile [variable] 821484/0 ( 0.0%)
- physics [variable] 443270/4194304 (10.6%)
- physics terrain [variable] 61812/1048576 ( 5.9%)
- Level flags = 0
- Total triangle count: 22713
- Writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
- 1 minute, 48 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp" "c:\program files\steam\steamapps\deity_link\team fortress 2\tf\maps\arena_hakurei_shrine_v1.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement