Advertisement
Guest User

Untitled

a guest
Jul 29th, 2017
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.15 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vbsp_h4xed_16.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 23 2008)
  7. H4xed by DeathByNukes. (DeathByNukes.com)
  8. 4 threads
  9. materialPath: c:\program files\steam\steamapps\deity_link\team fortress 2\tf\materials
  10. Loading C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.vmf
  11. Patching WVT material: maps/arena_hakurei_shrine_v1/nature/blendgroundtograss007_wvt_patch
  12. Patching WVT material: maps/arena_hakurei_shrine_v1/nature/blendgroundtograss005_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 676 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (1)
  26. writing C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_miramar/miramar*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_miramar/miramar*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  38. Building Physics collision data...
  39. done (1) (443270 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  41. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  42. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  43. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  44. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  45. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  46. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  47. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  48. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  49. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  50. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  51. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  52. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  53. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  54. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  55. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  56. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  57. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  58. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  59. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  60. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  61. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  62. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  63. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  64. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  65. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  66. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  67. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  68. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  69. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  70. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  71. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  72. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  73. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  74. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  75. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  76. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  77. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  78. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  79. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  80. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  81. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  82. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  83. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  84. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  85. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  86. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  87. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  88. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  89. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  90. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  91. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  92. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  93. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  94. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  95. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  96. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  97. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  98. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  99. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  100. ..10
  101. Compacting texture/material tables...
  102. Reduced 1859 texinfos to 1453
  103. Reduced 39 texdatas to 33 (1153 bytes to 816)
  104. Writing C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
  105. 9 seconds elapsed
  106.  
  107. ** Executing...
  108. ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vvis.exe"
  109. ** Parameters: -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1"
  110.  
  111. Valve Software - vvis.exe (Jul 7 2010)
  112. 4 threads
  113. reading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
  114. reading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.prt
  115. 355 portalclusters
  116. 1300 numportals
  117. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (135)
  119. Optimized: 154 visible clusters (0.00%)
  120. Total clusters visible: 109315
  121. Average clusters visible: 307
  122. Building PAS...
  123. Average clusters audible: 353
  124. visdatasize:34673 compressed from 34080
  125. writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
  126. 2 minutes, 15 seconds elapsed
  127.  
  128. ** Executing...
  129. ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vrad.exe"
  130. ** Parameters: -both -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1"
  131.  
  132. Valve Software - vrad.exe SSE (Jul 7 2010)
  133.  
  134. Valve Radiosity Simulator
  135. 4 threads
  136. [Reading texlights from 'lights.rad']
  137. [34 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
  140. Patch Sample Radius Clamped!
  141. Patch Sample Radius Clamped!
  142. Patch Sample Radius Clamped!
  143. Patch Sample Radius Clamped!
  144. Patch Sample Radius Clamped!
  145. Patch Sample Radius Clamped!
  146. Patch Sample Radius Clamped!
  147. Patch Sample Radius Clamped!
  148. Patch Sample Radius Clamped!
  149. Patch Sample Radius Clamped!
  150. Patch Sample Radius Clamped!
  151. Patch Sample Radius Clamped!
  152. Patch Sample Radius Clamped!
  153. Patch Sample Radius Clamped!
  154. Patch Sample Radius Clamped!
  155. Patch Sample Radius Clamped!
  156. Patch Sample Radius Clamped!
  157. Patch Sample Radius Clamped!
  158. Patch Sample Radius Clamped!
  159. Patch Sample Radius Clamped!
  160. Patch Sample Radius Clamped!
  161. Patch Sample Radius Clamped!
  162. Patch Sample Radius Clamped!
  163. Patch Sample Radius Clamped!
  164. Patch Sample Radius Clamped!
  165. Patch Sample Radius Clamped!
  166. Patch Sample Radius Clamped!
  167. Patch Sample Radius Clamped!
  168. Patch Sample Radius Clamped!
  169. Patch Sample Radius Clamped!
  170. Patch Sample Radius Clamped!
  171. Patch Sample Radius Clamped!
  172. Patch Sample Radius Clamped!
  173. Patch Sample Radius Clamped!
  174. Patch Sample Radius Clamped!
  175. Patch Sample Radius Clamped!
  176. Patch Sample Radius Clamped!
  177. Patch Sample Radius Clamped!
  178. Patch Sample Radius Clamped!
  179. Patch Sample Radius Clamped!
  180. Patch Sample Radius Clamped!
  181. Patch Sample Radius Clamped!
  182. Patch Sample Radius Clamped!
  183. Patch Sample Radius Clamped!
  184. Patch Sample Radius Clamped!
  185. Patch Sample Radius Clamped!
  186. Patch Sample Radius Clamped!
  187. Patch Sample Radius Clamped!
  188. Patch Sample Radius Clamped!
  189. Patch Sample Radius Clamped!
  190. Patch Sample Radius Clamped!
  191. Patch Sample Radius Clamped!
  192. Setting up ray-trace acceleration structure... Done (10.92 seconds)
  193. 7723 faces
  194. 11 degenerate faces
  195. 10233443 square feet [1473615872.00 square inches]
  196. 70 Displacements
  197. 3032578 Square Feet [436691328.00 Square Inches]
  198. 7712 patches before subdivision
  199. 47178 patches after subdivision
  200. sun extent from map=0.000000
  201. 4 direct lights
  202. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
  203. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33)
  204. transfers 3193307, max 1048
  205. transfer lists: 24.4 megs
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  207. Bounce #1 added RGB(61282, 48236, 35123)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #2 added RGB(4908, 2555, 1301)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  211. Bounce #3 added RGB(746, 285, 98)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #4 added RGB(138, 35, 7)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  215. Bounce #5 added RGB(34, 6, 1)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #6 added RGB(9, 1, 0)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  219. Bounce #7 added RGB(3, 0, 0)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #8 added RGB(1, 0, 0)
  222. Build Patch/Sample Hash Table(s).....Done<0.0395 sec>
  223. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
  224. FinalLightFace Done
  225. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  226. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
  227. Writing leaf ambient...done
  228. Ready to Finish
  229.  
  230. Object names Objects/Maxobjs Memory / Maxmem Fullness
  231. ------------ --------------- --------------- --------
  232. models 16/1024 768/49152 ( 1.6%)
  233. brushes 1121/8192 13452/98304 (13.7%)
  234. brushsides 10873/65536 86984/524288 (16.6%)
  235. planes 12946/65536 258920/1310720 (19.8%)
  236. vertexes 11854/65536 142248/786432 (18.1%)
  237. nodes 3209/65536 102688/2097152 ( 4.9%)
  238. texinfos 1453/12288 104616/884736 (11.8%)
  239. texdata 33/2048 1056/65536 ( 1.6%)
  240. dispinfos 70/0 12320/0 ( 0.0%)
  241. disp_verts 20230/0 404600/0 ( 0.0%)
  242. disp_tris 35840/0 71680/0 ( 0.0%)
  243. disp_lmsamples 188018/0 188018/0 ( 0.0%)
  244. faces 7723/65536 432488/3670016 (11.8%)
  245. hdr faces 0/65536 0/3670016 ( 0.0%)
  246. origfaces 5233/65536 293048/3670016 ( 8.0%)
  247. leaves 3226/65536 103232/2097152 ( 4.9%)
  248. leaffaces 10488/65536 20976/131072 (16.0%)
  249. leafbrushes 3146/65536 6292/131072 ( 4.8%)
  250. areas 3/256 24/2048 ( 1.2%)
  251. surfedges 59141/512000 236564/2048000 (11.6%)
  252. edges 34557/256000 138228/1024000 (13.5%)
  253. LDR worldlights 4/8192 352/720896 ( 0.0%)
  254. HDR worldlights 0/8192 0/720896 ( 0.0%)
  255. leafwaterdata 2/32768 24/393216 ( 0.0%)
  256. waterstrips 799/32768 7990/327680 ( 2.4%)
  257. waterverts 0/65536 0/786432 ( 0.0%)
  258. waterindices 14553/65536 29106/131072 (22.2%)
  259. cubemapsamples 9/1024 144/16384 ( 0.9%)
  260. overlays 4/512 1408/180224 ( 0.8%)
  261. LDR lightdata [variable] 2966084/0 ( 0.0%)
  262. HDR lightdata [variable] 0/0 ( 0.0%)
  263. visdata [variable] 34673/16777216 ( 0.2%)
  264. entdata [variable] 20680/393216 ( 5.3%)
  265. LDR ambient table 3226/65536 12904/262144 ( 4.9%)
  266. HDR ambient table 3226/65536 12904/262144 ( 4.9%)
  267. LDR leaf ambient 6689/65536 187292/1835008 (10.2%)
  268. HDR leaf ambient 3226/65536 90328/1835008 ( 4.9%)
  269. occluders 0/0 0/0 ( 0.0%)
  270. occluder polygons 0/0 0/0 ( 0.0%)
  271. occluder vert ind 0/0 0/0 ( 0.0%)
  272. detail props [variable] 1/12 ( 8.3%)
  273. static props [variable] 1/29122 ( 0.0%)
  274. pakfile [variable] 821484/0 ( 0.0%)
  275. physics [variable] 443270/4194304 (10.6%)
  276. physics terrain [variable] 61812/1048576 ( 5.9%)
  277.  
  278. Level flags = 0
  279.  
  280. Total triangle count: 22713
  281. Writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
  282. 1 minute, 48 seconds elapsed
  283. Valve Software - vrad.exe SSE (Jul 7 2010)
  284.  
  285. Valve Radiosity Simulator
  286. 4 threads
  287. [Reading texlights from 'lights.rad']
  288. [34 texlights parsed from 'lights.rad']
  289.  
  290. Loading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
  291. Patch Sample Radius Clamped!
  292. Patch Sample Radius Clamped!
  293. Patch Sample Radius Clamped!
  294. Patch Sample Radius Clamped!
  295. Patch Sample Radius Clamped!
  296. Patch Sample Radius Clamped!
  297. Patch Sample Radius Clamped!
  298. Patch Sample Radius Clamped!
  299. Patch Sample Radius Clamped!
  300. Patch Sample Radius Clamped!
  301. Patch Sample Radius Clamped!
  302. Patch Sample Radius Clamped!
  303. Patch Sample Radius Clamped!
  304. Patch Sample Radius Clamped!
  305. Patch Sample Radius Clamped!
  306. Patch Sample Radius Clamped!
  307. Patch Sample Radius Clamped!
  308. Patch Sample Radius Clamped!
  309. Patch Sample Radius Clamped!
  310. Patch Sample Radius Clamped!
  311. Patch Sample Radius Clamped!
  312. Patch Sample Radius Clamped!
  313. Patch Sample Radius Clamped!
  314. Patch Sample Radius Clamped!
  315. Patch Sample Radius Clamped!
  316. Patch Sample Radius Clamped!
  317. Patch Sample Radius Clamped!
  318. Patch Sample Radius Clamped!
  319. Patch Sample Radius Clamped!
  320. Patch Sample Radius Clamped!
  321. Patch Sample Radius Clamped!
  322. Patch Sample Radius Clamped!
  323. Patch Sample Radius Clamped!
  324. Patch Sample Radius Clamped!
  325. Patch Sample Radius Clamped!
  326. Patch Sample Radius Clamped!
  327. Patch Sample Radius Clamped!
  328. Patch Sample Radius Clamped!
  329. Patch Sample Radius Clamped!
  330. Patch Sample Radius Clamped!
  331. Patch Sample Radius Clamped!
  332. Patch Sample Radius Clamped!
  333. Patch Sample Radius Clamped!
  334. Patch Sample Radius Clamped!
  335. Patch Sample Radius Clamped!
  336. Patch Sample Radius Clamped!
  337. Patch Sample Radius Clamped!
  338. Patch Sample Radius Clamped!
  339. Patch Sample Radius Clamped!
  340. Patch Sample Radius Clamped!
  341. Patch Sample Radius Clamped!
  342. Patch Sample Radius Clamped!
  343. Setting up ray-trace acceleration structure... Done (11.04 seconds)
  344. 7723 faces
  345. 11 degenerate faces
  346. 10233443 square feet [1473615872.00 square inches]
  347. 70 Displacements
  348. 3032578 Square Feet [436691328.00 Square Inches]
  349. 7712 patches before subdivision
  350. 47178 patches after subdivision
  351. sun extent from map=0.000000
  352. 4 direct lights
  353. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
  354. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33)
  355. transfers 3193307, max 1048
  356. transfer lists: 24.4 megs
  357. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  358. Bounce #1 added RGB(61282, 48236, 35123)
  359. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  360. Bounce #2 added RGB(4908, 2555, 1301)
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  362. Bounce #3 added RGB(746, 285, 98)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  364. Bounce #4 added RGB(138, 35, 7)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  366. Bounce #5 added RGB(34, 6, 1)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  368. Bounce #6 added RGB(9, 1, 0)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  370. Bounce #7 added RGB(3, 0, 0)
  371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  372. Bounce #8 added RGB(1, 0, 0)
  373. Build Patch/Sample Hash Table(s).....Done<0.0421 sec>
  374. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (22)
  375. FinalLightFace Done
  376. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  377. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
  378. Writing leaf ambient...done
  379. Ready to Finish
  380.  
  381. Object names Objects/Maxobjs Memory / Maxmem Fullness
  382. ------------ --------------- --------------- --------
  383. models 16/1024 768/49152 ( 1.6%)
  384. brushes 1121/8192 13452/98304 (13.7%)
  385. brushsides 10873/65536 86984/524288 (16.6%)
  386. planes 12946/65536 258920/1310720 (19.8%)
  387. vertexes 11854/65536 142248/786432 (18.1%)
  388. nodes 3209/65536 102688/2097152 ( 4.9%)
  389. texinfos 1453/12288 104616/884736 (11.8%)
  390. texdata 33/2048 1056/65536 ( 1.6%)
  391. dispinfos 70/0 12320/0 ( 0.0%)
  392. disp_verts 20230/0 404600/0 ( 0.0%)
  393. disp_tris 35840/0 71680/0 ( 0.0%)
  394. disp_lmsamples 188018/0 188018/0 ( 0.0%)
  395. faces 7723/65536 432488/3670016 (11.8%)
  396. hdr faces 7723/65536 432488/3670016 (11.8%)
  397. origfaces 5233/65536 293048/3670016 ( 8.0%)
  398. leaves 3226/65536 103232/2097152 ( 4.9%)
  399. leaffaces 10488/65536 20976/131072 (16.0%)
  400. leafbrushes 3146/65536 6292/131072 ( 4.8%)
  401. areas 3/256 24/2048 ( 1.2%)
  402. surfedges 59141/512000 236564/2048000 (11.6%)
  403. edges 34557/256000 138228/1024000 (13.5%)
  404. LDR worldlights 4/8192 352/720896 ( 0.0%)
  405. HDR worldlights 4/8192 352/720896 ( 0.0%)
  406. leafwaterdata 2/32768 24/393216 ( 0.0%)
  407. waterstrips 799/32768 7990/327680 ( 2.4%)
  408. waterverts 0/65536 0/786432 ( 0.0%)
  409. waterindices 14553/65536 29106/131072 (22.2%)
  410. cubemapsamples 9/1024 144/16384 ( 0.9%)
  411. overlays 4/512 1408/180224 ( 0.8%)
  412. LDR lightdata [variable] 2966084/0 ( 0.0%)
  413. HDR lightdata [variable] 2966084/0 ( 0.0%)
  414. visdata [variable] 34673/16777216 ( 0.2%)
  415. entdata [variable] 20680/393216 ( 5.3%)
  416. LDR ambient table 3226/65536 12904/262144 ( 4.9%)
  417. HDR ambient table 3226/65536 12904/262144 ( 4.9%)
  418. LDR leaf ambient 6689/65536 187292/1835008 (10.2%)
  419. HDR leaf ambient 6689/65536 187292/1835008 (10.2%)
  420. occluders 0/0 0/0 ( 0.0%)
  421. occluder polygons 0/0 0/0 ( 0.0%)
  422. occluder vert ind 0/0 0/0 ( 0.0%)
  423. detail props [variable] 1/12 ( 8.3%)
  424. static props [variable] 1/29122 ( 0.0%)
  425. pakfile [variable] 821484/0 ( 0.0%)
  426. physics [variable] 443270/4194304 (10.6%)
  427. physics terrain [variable] 61812/1048576 ( 5.9%)
  428.  
  429. Level flags = 0
  430.  
  431. Total triangle count: 22713
  432. Writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp
  433. 1 minute, 48 seconds elapsed
  434.  
  435. ** Executing...
  436. ** Command: Copy File
  437. ** Parameters: "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\arena_hakurei_shrine_v1.bsp" "c:\program files\steam\steamapps\deity_link\team fortress 2\tf\maps\arena_hakurei_shrine_v1.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement