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Uppercasserole

Death's Door - Any% Umbrella Only (NMG, Current Patch)

Nov 22nd, 2022 (edited)
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  1. Death's Door - Any% (Umbrella only) NMG, Current Patch
  2. Original Any% Notes by Vorime. Updated by TheDancingGrad. Updated for Umbrella by Uppercasserole.
  3. Route crafting by Uppercasserole,
  4. https://pastebin.com/QhhPx59P
  5. Last update: 2022-12-20
  6. ---
  7. There are obviously a lot of ways you can approach upgrades with umbrella. Magic only? Magic + Strength? Lots of soul orbs or fewer? Maybe Dex is actually worth? This route is probably pretty close to, if not optimal. This route follows fairly closely what high-str any% does for soul gathering, with a slight change since you need slightly less soul early. Given the lower power level of umbrella, I imagine the higher soul gathering route probably makes the most sense. In my experimentation, the different upgrade paths (2 str / 2 mag vs 3 mag early) make little difference. But please try out different combos for yourself and see what works well for you!
  8. ---
  9.  
  10. CEMETERY
  11. First Door
  12. Talk to Chandler
  13. Pick up Umbrella (don't do cutscene skip)
  14. Equip umbrella and S&Q
  15.  
  16. Demonic Forest Spirit
  17. Enter Grove
  18. Shoot button through wall
  19. DFS
  20.  
  21. Guardian of the Door
  22. Grab Lost Cemetery Door
  23. SOUL: spider room (doorway down left from Cemetery Door)
  24. SOUL: to the right up ladder after first arenas
  25. Pre-Steadhone Arena
  26. Charged then roll attack on Steadhone (skip regular swipe)
  27. Go down left and around
  28. Lever, then left
  29. Guardian of the Door
  30.  
  31. Cemetery
  32. Go left after elevator and pull lever
  33. Enter ground pound sewer
  34. SOUL: Sewer soul
  35. Grey Crow cutscene
  36. SOUL: In Crypts
  37.  
  38. FIREBALL
  39. Estate
  40. SOUL: left after first fire puzzles
  41. Grab Estate Door
  42. Meet pothead (pothead skip has no consistent setup with umbrella)
  43. after lever, down and left to big fire puzzle
  44. SOUL (Optional): Archer soul - After second pothead cutscene, up the stairs past the archers. This is needed if you want to do pool party strats in mushroom crow 4
  45. Soul check: 800
  46.  
  47. Crow 1
  48. Grab Manor Door
  49. Upgrade Str 1 / Mag 1
  50. S&Q -> Manor
  51. Head to right-side room
  52. Key, seed if desired
  53. Right-side birb (S&Q)
  54.  
  55. Crow 2
  56. S&Q -> Manor
  57. Left-side key door
  58. Viennese waltz mini-boss (big spinny pot)
  59. Imp loft
  60. Non-combat birb (no S&Q)
  61.  
  62. Crow 3
  63. SOUL: chandelier
  64. back through hallway then up right door
  65. grunt arena birb (S&Q)
  66.  
  67. Crow 4
  68. S&Q -> Manor
  69. Top-side key door
  70. SOUL: on shelf
  71. Key
  72. wizard arena birb (S&Q)
  73.  
  74. Avarice 1 Start
  75. S&Q -> Manor
  76. Walk to Ava1
  77.  
  78. Avarice
  79.  
  80. BOMB
  81. Gondola
  82. SOUL x2: post-Avarice
  83. Take Cemetery door
  84. go through Guardian arena
  85. SOUL: near hookshot anchors (fall from bridge after first fire brazier gate)
  86. Gondola
  87.  
  88. Horn
  89. Grab Ruins door (open bomb shortcut from other side)
  90. SOUL: left after key
  91. Roll skip before Mother's camp (or go around)
  92. SOUL: three plant area
  93. SOUL: turncam (hidden ladder) after fire plant and grunt arena
  94. Grab Horn
  95.  
  96. Crow 1
  97. SOUL: Left and up vine from horn
  98. SOUL: Down right, Dad skip onto wall and grab soul in the water feature above the LoD arena
  99. SOUL: on stump
  100. Head through double bomb wall to Mother's camp
  101. after returning horn, S&Q -> Ruins
  102. Upgrade Str 2 / Mag 2, then S&Q -> Ruins
  103. Grab Mushroom Dungeon Door as safety if desired
  104. Seed on bridge if desired
  105. Corner roll near fire plant
  106. SOUL: behind cobweb
  107. spider arena (no S&Q)
  108.  
  109. Crow 2
  110. Roll on breakable walls to down left (or bomb them)
  111. Use key on bottom right door (no S&Q)
  112.  
  113. Crow 3
  114. Walk to outside arena (no S&Q)
  115.  
  116. Crow 4
  117. Fire puzzle for key
  118. Water arena - Do pool party strats like all of the cool kids
  119. SOUL: After water arena top-right exit and through door
  120. S&Q 
  121.  
  122. Avarice 2 Start
  123. Exit water arena through top right grate
  124. SOUL: through entryway to right, roll over vine
  125. S&Q if you got mushroom dungeon door and don't have full mana -> Walk to Ava2
  126. Otherwise, leave room, climb later
  127. Use bomb plant top left to clear block
  128. Walk to Ava2
  129.  
  130. Avarice 2
  131.  
  132. HOOKSHOT
  133. Stranded Sailor
  134. Soul check: 800
  135. Upgrade Mag 3
  136. Ladder up near spiders, seed if desired
  137. Head to Stranded Sailor
  138. Bomb wall before Barb sees you (saves one text box)
  139.  
  140. Crow 1
  141. Grab Castle door
  142. Close left path to arena (S&Q if health needed)
  143.  
  144. Crow 2
  145. Left exit (open air), up ladder
  146. Left to light torch 1
  147. Arena top right (no S&Q)
  148.  
  149. Crow 3
  150. Seed in boxes if desired
  151. Top path to grab lever, then S&Q
  152. Through newly opened gate (right)
  153. Theodoor arena (no S&Q)
  154.  
  155. Crow 4
  156. Left ladder to key
  157. Walk to locked door (top left path from lockstone hub)
  158. If health needed, S&Q when key icon appears instead
  159. Crow 4 arena (S&Q)
  160.  
  161. Avarice 3 Start
  162. S&Q -> Castle
  163. Walk to Ava3
  164.  
  165. Avarice
  166.  
  167. BETTY
  168. Elevator
  169. after acquiring Hookshot, die by falling off platform 4 times (Yeet%)
  170. fast door back into Castle Lockstone
  171. close left exit from main room to block elevators
  172. light torch 2 (S&Q on hit)
  173. far left path from main room, hookshot to key then top right
  174. key path first, torch 3 (no S&Q)
  175. other path, torch 4 (S&Q on hit)
  176.  
  177. Camp
  178. seed in camp key room if desired
  179.  
  180. Watchtowers
  181. Grab Watchtowers door
  182. safety lever if needed
  183. rampart hookshot skip after Bard
  184. safety lever by runners and hammer bro (before ice arena)
  185. die multiple times to ice arena
  186.  
  187. Betty
  188. Grab Betty door (or not)
  189. Betty (S&Q)
  190.  
  191. FROG KING
  192. Enter Fortress
  193. after LoD, Upgrade to Mag 4
  194. Ruins door to Dungeon bomb entrance (down right)
  195. SOUL: after plant and inner bomb entrance
  196.  
  197. Fortress
  198. seed near mace button if needed
  199. optional final gate kronk skip (before Fortress door)
  200. safety door at Fortress
  201. after runners and fire plant, shoot arrow up/left to aggro boomerang
  202. hookshot to boomer, bomb wall
  203. elite archer hookshot if you're lucky
  204. either:
  205. - magehookn't
  206. - magehook (after seed pot, wait in window for mage to appear, cry)
  207. hard to describe via text
  208.  
  209. Frog King
  210. Grab Frog King door
  211. Frog King (S&Q)
  212.  
  213. GRANDMA
  214. Observation
  215. Head to Manor door
  216. first room after elevator, roll skip to left on railing
  217. fire furnace before Grandma sees you (stand far right in the middle on the stairs before Grandma, aim fire to just left of her)
  218.  
  219. Furnace
  220. Grab Furnace door
  221. optional hookshot skips in square platforms with pits to skip geometry
  222.  
  223. Grandma
  224. Grab Grandma door
  225. Grandma (S&Q)
  226.  
  227. BOSS RUSH
  228. Grey Crow
  229. Cemetery to Summit via first arena and sewer ladder
  230. Die multiple times
  231.  
  232. Gauntlet
  233. after Death cutscene, S&Q
  234. Upgrade Mag 5, then S&Q
  235. Parkour
  236.  
  237. The Last Lord
  238.  
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