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- // -------- BitMasks --------
- // 1 - Normal jobs,
- // 2 - Adv jobs.
- // 4 - Baby jobs,
- // 8 - Normal 3rd jobs.
- // 16 - Adv. 3rd jobs.
- // 32 - Baby 3rd jobs.
- // 64 - Certain Jobs ( Specific )
- // ----- Mode Example : ( Blocked Class ) ------
- // 63 - All Class that has been defined
- // 64 - Only the Specific Job you defined
- // 7 - Normal + Advanced + Baby Jobs
- // 56 - Normal 3rd + Advanced 3rd + Baby 3rd Jobs
- // Just add in the Value for the Bitmask.
- // Aware of the Usage of Certain Jobs.
- // --- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class )
- // --- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots.
- // --- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already.
- // * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element.
- - script ClassRestriction -1,{
- function RestrictJob;
- OnPCLoadMapEvent:
- if( getgmlevel() < .LowGMLvl )
- for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 2 )
- if( strcharinfo(3) == .Map$[.@i] ) RestrictJob( atoi( .Map$[.@i+1] ) );
- end;
- function RestrictJob {
- // Normal Jobs
- if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049;
- // Adv Jobs
- if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021;
- // Baby Jobs
- if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045;
- // Normal 3rd Jobs
- if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,5055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072;
- // Adv 3rd Jobs
- if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079;
- // Baby 3rd Jobs
- if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108;
- // Certain Jobs ( Specific Your Own Class Restriction )
- if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011;
- for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )
- if( Class == .@Restrict[.@i] ){
- mes "[ ^FF0000Job Restriction System^000000 ]";
- mes "^0000FFMap^000000 : ^FF0000"+strcharinfo(3)+"^000000";
- mes "^FFFFFF________________________________^000000";
- if( getarg(0) & 1 ) mes " -- ^0000FFNormal Jobs^000000";
- if( getarg(0) & 2 ) mes " -- ^0000FFAdvanced Jobs^000000";
- if( getarg(0) & 4 ) mes " -- ^0000FFNormal Baby Jobs^000000";
- if( getarg(0) & 8 ) mes " -- ^0000FFNormal Third Jobs^000000";
- if( getarg(0) & 16 ) mes " -- ^0000FFAdvanced Third Jobs^000000";
- if( getarg(0) & 32 ) mes " -- ^0000FFBaby Third Jobs^000000";
- if( getarg(0) & 64 )
- for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )
- mes " -- ^0000FF"+jobname( .@Restrict[.@i] )+"^000000";
- mes "^FFFFFF________________________________^000000";
- mes "You will be warped out within "+.Sec+" Seconds.";
- sleep2 ( .Sec * 1000 );
- warp "prontera",155,181;
- }
- return;
- }
- OnInit:
- // Wait X Seconds before warped out.
- set .Sec,5;
- // Lowest GM Level to Bypass
- set .LowGMLvl,80;
- setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value ) Max of ~64 Map Settings.
- "prtg_cas01","63",
- "prtg_cas02","64",
- "prtg_cas03","7",
- "prtg_cas04","56",
- "prtg_cas05","1";
- // Assign a LoadEvent Mapflag to each map you listed.
- for( set .map,0; .map < getarraysize( .Map$ ); set .map,.map + 2 )
- setmapflag .Map$[.map],mf_loadevent;
- end;
- }
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