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- <Item type="CWeaponInfo">
- <Name>WEAPON_UNARMED</Name>
- <Model />
- <Audio />
- <Slot>SLOT_UNARMED</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_UNARMED</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="120.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE2</BoneTag>
- <ForceFront value="200.000000" />
- <ForceBack value="150.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="11.500000" />
- <WeaponRange value="30.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash>WEAPON_UNARMED</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_UNARMED</HumanNameHash>
- <MovementModeConditionalIdle>MMI_Unarmed</MovementModeConditionalIdle>
- <StatName>UNARMED</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle CanFreeAim UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DisableLeftHandIkInCover DoesRevivableDamage AllowCloseQuarterKills AllowMeleeIntroAnim HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="5" />
- <HudSpeed value="20" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ANIMAL</Name>
- <Model />
- <Audio />
- <Slot>SLOT_UNARMED</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_UNARMED</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="11.500000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>UNARMED</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_COUGAR</Name>
- <Model />
- <Audio />
- <Slot>SLOT_UNARMED</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_UNARMED</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="11.500000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>UNARMED</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_KNIFE</Name>
- <Model>w_me_knife_01</Model>
- <Audio />
- <Slot>SLOT_KNIFE</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.200000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_SHARP</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_KNIFE</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_KNIFE</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>KNIFE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeBlade UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats DangerousLookingMeleeWeapon QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="15" />
- <HudSpeed value="20" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_NIGHTSTICK</Name>
- <Model>w_me_nightstick</Model>
- <Audio />
- <Slot>SLOT_NIGHTSTICK</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="110.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="85.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE3</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="90.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.300000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_NIGHTSTICK</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_NGTSTK</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>NIGHTSTICK</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="10" />
- <HudSpeed value="15" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_HAMMER</Name>
- <Model>w_me_hammer</Model>
- <Audio />
- <Slot>SLOT_HAMMER</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="110.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="85.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE3</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="90.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_HAMMER</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_HAMMER</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>HAMMER</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="10" />
- <HudSpeed value="15" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BAT</Name>
- <Model>w_me_bat</Model>
- <Audio />
- <Slot>SLOT_BAT</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="150.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="40.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="30.000000" />
- <ForceBack value="30.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="55.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="55.000000" />
- <ForceBack value="50.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_BAT</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_BAT</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>BAT</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="20" />
- <HudSpeed value="10" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_GOLFCLUB</Name>
- <Model>w_me_gclub</Model>
- <Audio />
- <Slot>SLOT_GOLFCLUB</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="15.000000" />
- <ForceBack value="15.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="15.000000" />
- <ForceBack value="10.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_GOLFCLUB</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_GOLFCLUB</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>GCLUB</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="20" />
- <HudSpeed value="10" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_CROWBAR</Name>
- <Model>w_me_crowbar</Model>
- <Audio />
- <Slot>SLOT_CROWBAR</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="115.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="85.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE3</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="90.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.300000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_CROWBAR</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_CROWBAR</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>CROWBAR</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="10" />
- <HudSpeed value="15" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PISTOL</Name>
- <Model>W_PI_PISTOL</Model>
- <Audio>AUDIO_ITEM_PISTOL</Audio>
- <Slot>SLOT_PISTOL</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="12" />
- <AccuracySpread value="1.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="20.000000" />
- <Damage value="26.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="125.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.370000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_pistol</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.200000" />
- <RumbleDuration value="95" />
- <RumbleIntensity value="0.200000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.300000" />
- <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
- <AimProbeLengthMax value="0.275000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>PISTOL</StatName>
- <KnockdownCount value="3" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PISTOL_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_PISTOL_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup>PISTOL</TargetSequenceGroup>
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="26" />
- <HudSpeed value="40" />
- <HudCapacity value="10" />
- <HudAccuracy value="40" />
- <HudRange value="25" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_COMBATPISTOL</Name>
- <Model>W_PI_COMBATPISTOL</Model>
- <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
- <Slot>SLOT_COMBATPISTOL</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="12" />
- <AccuracySpread value="1.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="20.000000" />
- <Damage value="27.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="125.000000" />
- <ForceHitVehicle value="600.000000" />
- <ForceHitFlyingHeli value="650.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.370000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_pistol</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- </Fx>
- <InitialRumbleDuration value="160" />
- <InitialRumbleIntensity value="0.200000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.200000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.225000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.375000" />
- <AimOffsetMax x="0.170000" y="-0.200000" z="0.525000" />
- <AimProbeLengthMax value="0.285000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST_CBT</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>CMBTPISTOL</StatName>
- <KnockdownCount value="3" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_COMBATPISTOL_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_COMBATPISTOL_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="27" />
- <HudSpeed value="40" />
- <HudCapacity value="10" />
- <HudAccuracy value="50" />
- <HudRange value="30" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_APPISTOL</Name>
- <Model>W_PI_APPISTOL</Model>
- <Audio>AUDIO_ITEM_APPISTOL</Audio>
- <Slot>SLOT_APPISTOL</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="18" />
- <AccuracySpread value="3.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="28.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="650.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.070000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_pistol</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- </Fx>
- <InitialRumbleDuration value="125" />
- <InitialRumbleIntensity value="0.400000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.120000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="0" />
- <RecoilShakeAmplitude value="0.500000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.425000" />
- <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
- <AimProbeLengthMax value="0.335000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_APPISTOL</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST_AP</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>APPISTOL</StatName>
- <KnockdownCount value="3" />
- <KillshotImpulseScale value="1.750000" />
- <NmShotTuningSet>BurstFire</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_APPISTOL_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_APPISTOL_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="28" />
- <HudSpeed value="80" />
- <HudCapacity value="20" />
- <HudAccuracy value="45" />
- <HudRange value="30" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PISTOL50</Name>
- <Model>W_PI_PISTOL50</Model>
- <Audio>AUDIO_ITEM_PISTOL50</Audio>
- <Slot>SLOT_PISTOL50</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="9" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="3.000000" />
- <Damage value="51.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="150.000000" />
- <ForceHitPed value="175.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="650.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.520000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
- <FlashFx>muz_pistol</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_pistol</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="145" />
- <InitialRumbleIntensity value="0.500000" />
- <RumbleDuration value="110" />
- <RumbleIntensity value="0.500000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="1.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.425000" />
- <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
- <AimProbeLengthMax value="0.335000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.450000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST_50</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>PISTOL50</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PISTOL50_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_PISTOL50_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="51" />
- <HudSpeed value="40" />
- <HudCapacity value="8" />
- <HudAccuracy value="55" />
- <HudRange value="35" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MICROSMG</Name>
- <Model>w_sb_microsmg</Model>
- <Audio>AUDIO_ITEM_MICROSMG</Audio>
- <Slot>SLOT_MICROSMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_SMG</Group>
- <AmmoInfo ref="AMMO_SMG" />
- <AimingInfo ref="SMG_2H_BASE_STRAFE" />
- <ClipSize value="16" />
- <AccuracySpread value="4.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="1.500000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="21.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="40.000000" />
- <ForceHitPed value="120.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.750000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.100000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="86" />
- <InitialRumbleIntensity value="0.366000" />
- <RumbleDuration value="96" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.500000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.260000" y="0.125000" z="0.300000" />
- <AimProbeLengthMin value="0.300000" />
- <AimOffsetMax x="0.250000" y="-0.255000" z="0.325000" />
- <AimProbeLengthMax value="0.285000" />
- <TorsoAimOffset x="-1.000000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.750000" />
- <ReticuleMinSizeCrouched value="0.600000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SMG_MCR</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>MICROSMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MICROSMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_MICROSMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="21" />
- <HudSpeed value="60" />
- <HudCapacity value="20" />
- <HudAccuracy value="30" />
- <HudRange value="25" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_SMG</Name>
- <Model>w_sb_smg</Model>
- <Audio>AUDIO_ITEM_SMG</Audio>
- <Slot>SLOT_SMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_SMG</Group>
- <AmmoInfo ref="AMMO_SMG" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="1.500000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="22.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="1100.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.118000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="120" />
- <InitialRumbleIntensity value="0.150000" />
- <RumbleDuration value="95" />
- <RumbleIntensity value="0.120000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.500000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.210000" y="0.200000" z="0.600000" />
- <AimProbeLengthMin value="0.400000" />
- <AimOffsetMax x="0.160000" y="-0.200000" z="0.450000" />
- <AimProbeLengthMax value="0.325000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.750000" />
- <ReticuleMinSizeCrouched value="0.600000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_SMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SMG</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>SMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_SMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_SMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="22" />
- <HudSpeed value="55" />
- <HudCapacity value="40" />
- <HudAccuracy value="40" />
- <HudRange value="35" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ASSAULTSMG</Name>
- <Model>w_sb_assaultsmg</Model>
- <Audio>AUDIO_ITEM_ASSAULTSMG</Audio>
- <Slot>SLOT_ASSAULTSMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_SMG</Group>
- <AmmoInfo ref="AMMO_SMG" />
- <AimingInfo ref="SMG_2H_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="1.500000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="3.000000" />
- <Damage value="23.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="120.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.130000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="120" />
- <InitialRumbleIntensity value="0.150000" />
- <RumbleDuration value="80" />
- <RumbleIntensity value="0.080000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.500000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="1.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.170000" y="0.300000" z="0.400000" />
- <AimProbeLengthMin value="0.30000" />
- <AimOffsetMax x="0.150000" y="-0.100000" z="0.550000" />
- <AimProbeLengthMax value="0.250000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.750000" />
- <ReticuleMinSizeCrouched value="0.600000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ASSAULTSMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SMG_ASL</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
- <StatName>ASLTSMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTSMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ASSAULTSMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="23" />
- <HudSpeed value="55" />
- <HudCapacity value="40" />
- <HudAccuracy value="45" />
- <HudRange value="40" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ASSAULTRIFLE</Name>
- <Model>W_AR_ASSAULTRIFLE</Model>
- <Audio>AUDIO_ITEM_ASSAULTRIFLE</Audio>
- <Slot>SLOT_ASSAULTRIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_RIFLE</WheelSlot>
- <Group>GROUP_RIFLE</Group>
- <AmmoInfo ref="AMMO_RIFLE" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="30.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="140.000000" />
- <ForceHitVehicle value="1300.000000" />
- <ForceHitFlyingHeli value="1250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.158000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="90" />
- <InitialRumbleIntensity value="0.700000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="35.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
- <AimProbeLengthMin value="0.520000" />
- <AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
- <AimProbeLengthMax value="0.400000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RIFLE_ASL</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>ASLTRIFLE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTRIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ASSAULTRIFLE_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="30" />
- <HudSpeed value="60" />
- <HudCapacity value="40" />
- <HudAccuracy value="45" />
- <HudRange value="45" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_CARBINERIFLE</Name>
- <Model>W_AR_CARBINERIFLE</Model>
- <Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
- <Slot>SLOT_CARBINERIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_RIFLE</WheelSlot>
- <Group>GROUP_RIFLE</Group>
- <AmmoInfo ref="AMMO_RIFLE" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="32.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="140.000000" />
- <ForceHitVehicle value="1200.000000" />
- <ForceHitFlyingHeli value="1250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.135000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="90" />
- <InitialRumbleIntensity value="0.700000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="35.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
- <AimProbeLengthMin value="0.430000" />
- <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
- <AimProbeLengthMax value="0.340000" />
- <TorsoAimOffset x="-1.000000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RIFLE_CBN</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>CRBNRIFLE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_CARBINERIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_CARBINERIFLE_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- <Item>
- <Name>COMPONENT_AT_RAILCOVER_01</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="32" />
- <HudSpeed value="65" />
- <HudCapacity value="40" />
- <HudAccuracy value="55" />
- <HudRange value="45" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ADVANCEDRIFLE</Name>
- <Model>W_AR_ADVANCEDRIFLE</Model>
- <Audio>AUDIO_ITEM_ADVANCEDRIFLE</Audio>
- <Slot>SLOT_ADVANCEDRIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_RIFLE</WheelSlot>
- <Group>GROUP_RIFLE</Group>
- <AmmoInfo ref="AMMO_RIFLE" />
- <AimingInfo ref="SMG_2H_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="34.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="1300.000000" />
- <ForceHitFlyingHeli value="1250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.120000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.400000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="35.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.150000" y="0.250000" z="0.47500000" />
- <AimProbeLengthMin value="0.355000" />
- <AimOffsetMax x="0.175000" y="-0.200000" z="0.4750000" />
- <AimProbeLengthMax value="0.295000" />
- <TorsoAimOffset x="-1.000000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ADVANCEDRIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RIFLE_ADV</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
- <StatName>ADVRIFLE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ADVANCEDRIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ADVANCEDRIFLE_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_SMALL</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="34" />
- <HudSpeed value="70" />
- <HudCapacity value="40" />
- <HudAccuracy value="50" />
- <HudRange value="45" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MG</Name>
- <Model>w_mg_mg</Model>
- <Audio>AUDIO_ITEM_MG</Audio>
- <Slot>SLOT_MG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_MG</Group>
- <AmmoInfo ref="AMMO_MG" />
- <AimingInfo ref="MG_LOW_BASE_STRAFE" />
- <ClipSize value="54" />
- <AccuracySpread value="5.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="30.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="150.000000" />
- <ForceHitVehicle value="2000.000000" />
- <ForceHitFlyingHeli value="2250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.137000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="170" />
- <InitialRumbleIntensity value="0.400000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
- <AssistedAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAlternativeOrScopedCameraHash>
- <CameraFov value="35.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
- <AimProbeLengthMin value="0.525000" />
- <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
- <AimProbeLengthMax value="0.415000" />
- <TorsoAimOffset x="-0.900000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_MG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_MG</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>MG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_MG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_SMALL</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone>Gun_Feed</GunFeedBone>
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_MG" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="30" />
- <HudSpeed value="60" />
- <HudCapacity value="50" />
- <HudAccuracy value="40" />
- <HudRange value="60" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_COMBATMG</Name>
- <Model>w_mg_combatmg</Model>
- <Audio>AUDIO_ITEM_COMBATMG</Audio>
- <Slot>SLOT_COMBATMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_MG</Group>
- <AmmoInfo ref="AMMO_MG" />
- <AimingInfo ref="MG_LOW_BASE_STRAFE" />
- <ClipSize value="100" />
- <AccuracySpread value="5.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="32.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="150.000000" />
- <ForceHitVehicle value="2000.000000" />
- <ForceHitFlyingHeli value="2250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.108000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="155" />
- <InitialRumbleIntensity value="0.400000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
- <AssistedAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAlternativeOrScopedCameraHash>
- <CameraFov value="35.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
- <AimProbeLengthMin value="0.435000" />
- <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
- <AimProbeLengthMax value="0.350000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_MG_CBT</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>CMBTMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_COMBATMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_COMBATMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone>Gun_Feed</GunFeedBone>
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_MG" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="32" />
- <HudSpeed value="65" />
- <HudCapacity value="70" />
- <HudAccuracy value="45" />
- <HudRange value="60" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PUMPSHOTGUN</Name>
- <Model>w_sg_pumpshotgun</Model>
- <Audio>AUDIO_ITEM_PUMPSHOTGUN</Audio>
- <Slot>SLOT_PUMPSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
- <ClipSize value="8" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="29.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="1.000000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="14.000000" />
- <ForceHitPed value="50.000000" />
- <ForceHitVehicle value="350.000000" />
- <ForceHitFlyingHeli value="120.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="45.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="8" />
- <BatchSpread value="0.040000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="8" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_shotgun</ShellFx>
- <TracerFx />
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- </Fx>
- <InitialRumbleDuration value="200" />
- <InitialRumbleIntensity value="1.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="1.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="10.000000" />
- <DamageFallOffRangeMax value="40.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.225000" y="0.2505000" z="0.500000" />
- <AimProbeLengthMin value="0.445000" />
- <AimOffsetMax x="0.185000" y="0.000000" z="0.525000" />
- <AimProbeLengthMax value="0.3250000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
- <LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_PUMPSHOTGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_PMP</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>PUMP</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PUMPSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim TorsoIKForWeaponBlock LongWeapon</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="67" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="30" />
- <HudRange value="20" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_SAWNOFFSHOTGUN</Name>
- <Model>w_sg_sawnoff</Model>
- <Audio>AUDIO_ITEM_SAWNOFFSHOTGUN</Audio>
- <Slot>SLOT_SAWNOFFSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
- <ClipSize value="8" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="40.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="14.000000" />
- <ForceHitPed value="50.000000" />
- <ForceHitVehicle value="350.000000" />
- <ForceHitFlyingHeli value="120.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="15.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="30.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="8" />
- <BatchSpread value="0.100000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="2" />
- <TimeBetweenShots value="1.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_shotgun</ShellFx>
- <TracerFx />
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.700000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="1.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="10.000000" />
- <DamageFallOffRangeMax value="40.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.235000" y="0.125000" z="0.500000" />
- <AimProbeLengthMin value="0.365000" />
- <AimOffsetMax x="0.185000" y="0.000000" z="0.575000" />
- <AimProbeLengthMax value="0.230000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
- <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_SAWNOFFSHOTGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_SOF</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>SAWNOFF</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_SAWNOFFSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="96" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="20" />
- <HudRange value="15" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ASSAULTSHOTGUN</Name>
- <Model>w_sg_assaultshotgun</Model>
- <Audio>AUDIO_ITEM_ASSAULTSHOTGUN</Audio>
- <Slot>SLOT_ASSAULTSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="14" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="32.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="24.000000" />
- <ForceHitPed value="50.000000" />
- <ForceHitVehicle value="520.000000" />
- <ForceHitFlyingHeli value="440.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="8" />
- <BatchSpread value="0.050000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.300000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_shotgun</ShellFx>
- <TracerFx />
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.700000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="1.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="10.000000" />
- <DamageFallOffRangeMax value="40.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="0" />
- <RecoilShakeAmplitude value="0.500000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.265000" y="0.175000" z="0.550000" />
- <AimProbeLengthMin value="0.400000" />
- <AimOffsetMax x="0.150000" y="-0.175000" z="0.50000" />
- <AimProbeLengthMax value="0.350000" />
- <TorsoAimOffset x="-1.200000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ASSAULTSHOTGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_ASL</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>ASLTSHTGN</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="77" />
- <HudSpeed value="50" />
- <HudCapacity value="10" />
- <HudAccuracy value="25" />
- <HudRange value="20" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BULLPUPSHOTGUN</Name>
- <Model>w_sg_bullpupshotgun</Model>
- <Audio>AUDIO_ITEM_BULLPUPSHOTGUN</Audio>
- <Slot>SLOT_BULLPUPSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="14" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="3.000000" />
- <Damage value="14.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="14.000000" />
- <ForceHitPed value="30.000000" />
- <ForceHitVehicle value="350.000000" />
- <ForceHitFlyingHeli value="14.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="45.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="8" />
- <BatchSpread value="0.050000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="1.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_shotgun</ShellFx>
- <TracerFx>bullet_shotgun_tracer</TracerFx>
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="200" />
- <InitialRumbleIntensity value="1.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="1.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="1.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.145000" y="0.275000" z="0.450000" />
- <AimProbeLengthMin value="0.310000" />
- <AimOffsetMax x="0.125000" y="-0.100000" z="0.525000" />
- <AimProbeLengthMax value="0.275000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
- <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_BLP</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>BULLPUP</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_BULLPUPSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps NeedsGunCockingInCover LongWeapon</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="67" />
- <HudSpeed value="20" />
- <HudCapacity value="20" />
- <HudAccuracy value="30" />
- <HudRange value="20" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_STUNGUN</Name>
- <Model>w_pi_stungun</Model>
- <Audio>AUDIO_ITEM_STUNGUN</Audio>
- <Slot>SLOT_STUNGUN</Slot>
- <DamageType>ELECTRIC</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_STUNGUN</Group>
- <AmmoInfo ref="AMMO_STUNGUN" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="2104529083" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="1.000000" />
- <DamageTime value="4.000000" />
- <DamageTimeInVehicle value="5.000000" />
- <DamageTimeInVehicleHeadShot value="5.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="0.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="2.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.250000" />
- <BulletBendingZoomedRadius value="0.150000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_STUNGUN</EffectGroup>
- <FlashFx>muz_stungun</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_stungun</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.500000" />
- </Fx>
- <InitialRumbleDuration value="100" />
- <InitialRumbleIntensity value="0.400000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.400000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="11.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="5.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="11.000000" />
- <DamageFallOffRangeMax value="11.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.380000" />
- <AimOffsetMax x="0.170000" y="-0.200000" z="0.500000" />
- <AimProbeLengthMax value="0.315000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_STUN</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>STUNGUN</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills AllowEarlyExitFromFireAnimAfterBulletFired DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="1" />
- <HudSpeed value="10" />
- <HudCapacity value="100" />
- <HudAccuracy value="40" />
- <HudRange value="5" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_SNIPERRIFLE</Name>
- <Model>w_sr_sniperrifle</Model>
- <Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
- <Slot>SLOT_SNIPERRIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>DELAYED_HIT</FireType>
- <WheelSlot>WHEEL_SNIPER</WheelSlot>
- <Group>GROUP_SNIPER</Group>
- <AmmoInfo ref="AMMO_SNIPER" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="10" />
- <AccuracySpread value="5.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMaxModifier value="0.500000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="300.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="101.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="100.000000" />
- <ForceHitPed value="170.000000" />
- <ForceHitVehicle value="1500.000000" />
- <ForceHitFlyingHeli value="2500.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="750.000000" />
- <Penetration value="1.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="5000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="1.567" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
- <FlashFx>muz_alternate_star</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="0.500000" />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.800000" />
- <RumbleDuration value="150" />
- <RumbleIntensity value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="50.000000" />
- <WeaponRange value="1500.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1500.000000" />
- <DamageFallOffRangeMax value="1500.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.280000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
- <AimProbeLengthMin value="0.590000" />
- <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="-0.340000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
- <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.050000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
- <PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SNIP_RIF</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>SNIPERRFL</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Sniper</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_SNIPERRIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_LARGE</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MAX</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="96" />
- <HudSpeed value="25" />
- <HudCapacity value="10" />
- <HudAccuracy value="70" />
- <HudRange value="95" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_HEAVYSNIPER</Name>
- <Model>w_sr_heavysniper</Model>
- <Audio>AUDIO_ITEM_HEAVYSNIPER</Audio>
- <Slot>SLOT_HEAVYSNIPER</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>DELAYED_HIT</FireType>
- <WheelSlot>WHEEL_SNIPER</WheelSlot>
- <Group>GROUP_SNIPER</Group>
- <AmmoInfo ref="AMMO_SNIPER" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="6" />
- <AccuracySpread value="5.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMaxModifier value="0.500000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="300.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="216.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.250000" />
- <NetworkHitLimbsDamageModifier value="0.250000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="500.000000" />
- <ForceHitPed value="230.000000" />
- <ForceHitVehicle value="2000.000000" />
- <ForceHitFlyingHeli value="5000.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="120.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="750.000000" />
- <Penetration value="1.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="5000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="3.300000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="1.200" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
- <FlashFx>muz_alternate_star</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_auto</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="0.500000" />
- </Fx>
- <InitialRumbleDuration value="200" />
- <InitialRumbleIntensity value="0.800000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.390000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="50.000000" />
- <WeaponRange value="1500.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1500.000000" />
- <DamageFallOffRangeMax value="1500.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.280000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.100000" y="0.225000" z="0.600000" />
- <AimProbeLengthMin value="0.575000" />
- <AimOffsetMax x="0.150000" y="-0.225000" z="0.485000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="-0.340000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
- <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.050000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash>SNIPER_MAX</FirstPersonReticuleStyleHash>
- <PickupHash>PICKUP_WEAPON_HEAVYSNIPER</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SNIP_HVY</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>HVYSNIPER</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Sniper</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_HEAVYSNIPER_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_LARGE</Name>
- <Default value="false" />
- </Item>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MAX</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps IgnoreHelmets</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="98" />
- <HudSpeed value="20" />
- <HudCapacity value="5" />
- <HudAccuracy value="90" />
- <HudRange value="100" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_REMOTESNIPER</Name>
- <Model />
- <Audio>AUDIO_ITEM_REMOTESNIPER</Audio>
- <Slot />
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>DELAYED_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group />
- <AmmoInfo ref="AMMO_SNIPER_REMOTE" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="10" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="101.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="100.000000" />
- <ForceHitPed value="175.000000" />
- <ForceHitVehicle value="100.000000" />
- <ForceHitFlyingHeli value="100.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="120.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="750.000000" />
- <Penetration value="100.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.400000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="120" />
- <RumbleIntensity value="0.300000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="50.000000" />
- <WeaponRange value="5000.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="5000.000000" />
- <DamageFallOffRangeMax value="5000.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.280000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.125000" y="0.225000" z="0.500000" />
- <AimProbeLengthMin value="0.575000" />
- <AimOffsetMax x="0.100000" y="-0.225000" z="0.550000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="0.160000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.050000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash>SNIPER_MAX</FirstPersonReticuleStyleHash>
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_SNIP_RMT</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName />
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Sniper</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Silenced FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="100" />
- <HudSpeed value="60" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="100" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_GRENADELAUNCHER</Name>
- <Model>w_lr_grenadelauncher</Model>
- <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
- <Slot>SLOT_GRENADELAUNCHER</Slot>
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_GRENADELAUNCHER" />
- <AimingInfo ref="GRENADELAUNCHER" />
- <ClipSize value="10" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.150000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.300000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="25.000000" />
- <WeaponRange value="150.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="25.000000" />
- <DamageFallOffRangeMax value="25.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.500000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
- <AimProbeLengthMin value="0.350000" />
- <AimOffsetMax x="0.125000" y="-0.200000" z="0.550000" />
- <AimProbeLengthMax value="0.300000" />
- <TorsoAimOffset x="-1.000000" y="0.530000" />
- <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
- <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
- <MPPickupHash>PICKUP_AMMO_GRENADELAUNCHER_MP</MPPickupHash>
- <HumanNameHash>WT_GL</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>GRNLAUNCH</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_GRENADELAUNCHER_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_SMALL</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps DelayedFiringAfterAutoSwap DisableStealth</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="95" />
- <HudSpeed value="20" />
- <HudCapacity value="20" />
- <HudAccuracy value="10" />
- <HudRange value="50" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_GRENADELAUNCHER_SMOKE</Name>
- <Model>w_lr_grenadelauncher</Model>
- <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
- <Slot>SLOT_GRENADELAUNCHER_SMOKE</Slot>
- <DamageType>NONE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_GRENADELAUNCHER_SMOKE" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="10" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.150000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="25.000000" />
- <WeaponRange value="25.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="25.000000" />
- <DamageFallOffRangeMax value="25.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.500000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
- <AimProbeLengthMin value="0.350000" />
- <AimOffsetMax x="0.125000" y="-0.200000" z="0.600000" />
- <AimProbeLengthMax value="0.300000" />
- <TorsoAimOffset x="-1.000000" y="0.530000" />
- <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
- <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
- <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
- <HumanNameHash>WT_GL_SMOKE</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>GRNLAUNCH</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_SMALL</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverSwaps DisableStealth</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="20" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="50" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_RPG</Name>
- <Model>w_lr_rpg</Model>
- <Audio>AUDIO_ITEM_RPG</Audio>
- <Slot>SLOT_RPG</Slot>
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_RPG" />
- <AimingInfo ref="rpg" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
- <FlashFx>muz_rpg</FlashFx>
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="0.400000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="80.000000" />
- <WeaponRange value="85.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="85.000000" />
- <DamageFallOffRangeMax value="85.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
- <AimProbeLengthMin value="0.550000" />
- <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
- <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPON_HEAVY_RPG</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_RPG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
- <HumanNameHash>WT_RPG</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>RPG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_RPG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverReloads HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap DisableStealth Rpg</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="rpg" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="100" />
- <HudSpeed value="5" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="70" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PASSENGER_ROCKET</Name>
- <Model>w_lr_rpg</Model>
- <Audio>AUDIO_ITEM_RPG</Audio>
- <Slot>SLOT_PASSENGER_ROCKET</Slot>
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_RPG" />
- <AimingInfo ref="rpg" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
- <FlashFx>muz_rpg</FlashFx>
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="0.400000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="80.000000" />
- <WeaponRange value="85.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="85.000000" />
- <DamageFallOffRangeMax value="85.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
- <AimProbeLengthMin value="0.550000" />
- <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
- <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>PASS_ROCKET</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_RPG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="rpg" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="100" />
- <HudSpeed value="5" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="70" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_AIRSTRIKE_ROCKET</Name>
- <Model>w_lr_rpg</Model>
- <Audio>AUDIO_ITEM_RPG</Audio>
- <Slot />
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_RPG" />
- <AimingInfo ref="rpg" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
- <FlashFx>muz_rpg</FlashFx>
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="0.400000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="80.000000" />
- <WeaponRange value="85.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="85.000000" />
- <DamageFallOffRangeMax value="85.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
- <AimProbeLengthMin value="0.550000" />
- <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
- <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>AIRSTRIKE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_RPG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="rpg" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="100" />
- <HudSpeed value="5" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="70" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_STINGER</Name>
- <Model>w_lr_rpg</Model>
- <Audio>AUDIO_ITEM_RPG</Audio>
- <Slot>SLOT_STINGER</Slot>
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_STINGER" />
- <AimingInfo ref="rpg" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
- <FlashFx>muz_rpg</FlashFx>
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="0.400000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="80.000000" />
- <WeaponRange value="85.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="85.000000" />
- <DamageFallOffRangeMax value="85.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
- <AimProbeLengthMin value="0.550000" />
- <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
- <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_RPG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
- <HumanNameHash>WT_RPG</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>RPG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_RPG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="rpg" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="99" />
- <HudSpeed value="20" />
- <HudCapacity value="1" />
- <HudAccuracy value="10" />
- <HudRange value="55" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MINIGUN</Name>
- <Model>w_mg_minigun</Model>
- <Audio>AUDIO_ITEM_MINIGUN</Audio>
- <Slot>SLOT_MINIGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_MINIGUN" />
- <AimingInfo ref="MINIGUN" />
- <ClipSize value="15000" />
- <AccuracySpread value="4.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="0.300000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="30.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="170.000000" />
- <ForceHitVehicle value="550.000000" />
- <ForceHitFlyingHeli value="700.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="120.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="8.000000" />
- <ForceFalloffRangeEnd value="12.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2000.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.020000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.500000" />
- <SpinTime value="0.500000" />
- <SpinDownTime value="2.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
- <FlashFx>muz_minigun</FlashFx>
- <FlashFxAlt>muz_minigun_alt</FlashFxAlt>
- <ShellFx>eject_minigun</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="0.500000" />
- <FlashFxChanceMP value="0.750000" />
- <FlashFxAltChance value="0.650000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="90" />
- <InitialRumbleIntensity value="0.500000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="80.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="57.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="200" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
- <AimProbeLengthMin value="0.325000" />
- <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
- <AimProbeLengthMax value="0.300000" />
- <TorsoAimOffset x="-1.000000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_MINIGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_MINIGUN</HumanNameHash>
- <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
- <StatName>MINIGUNS</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MINIGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="10" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="30" />
- <HudSpeed value="100" />
- <HudCapacity value="90" />
- <HudAccuracy value="40" />
- <HudRange value="55" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_GRENADE</Name>
- <Model>w_ex_grenadefrag</Model>
- <Audio>AUDIO_ITEM_GRENADE</Audio>
- <Slot>SLOT_GRENADE</Slot>
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_THROWN</Group>
- <AmmoInfo ref="AMMO_GRENADE" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="10.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.500000" />
- <DropForwardVelocity value="8.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="50" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="24.000000" />
- <WeaponRange value="30.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_GRENADE</PickupHash>
- <MPPickupHash>PICKUP_WEAPON_GRENADE</MPPickupHash>
- <HumanNameHash>WT_GNADE</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>GRENADE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="95" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="15" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_STICKYBOMB</Name>
- <Model>w_ex_pe</Model>
- <Audio>AUDIO_ITEM_STICKYBOMB</Audio>
- <Slot>SLOT_STICKYBOMB</Slot>
- <DamageType>EXPLOSIVE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_THROWN</Group>
- <AmmoInfo ref="AMMO_STICKYBOMB" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="10.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.500000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="50" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="25.000000" />
- <WeaponRange value="30.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_STICKYBOMB</PickupHash>
- <MPPickupHash>PICKUP_WEAPON_STICKYBOMB</MPPickupHash>
- <HumanNameHash>WT_GNADE_STK</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>STKYBMB</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills ManualDetonation HasLowCoverSwaps DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="95" />
- <HudSpeed value="10" />
- <HudCapacity value="10" />
- <HudAccuracy value="30" />
- <HudRange value="10" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_SMOKEGRENADE</Name>
- <Model>w_ex_grenadesmoke</Model>
- <Audio>AUDIO_ITEM_SMOKEGRENADE</Audio>
- <Slot>SLOT_SMOKEGRENADE</Slot>
- <DamageType>SMOKE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_THROWN</Group>
- <AmmoInfo ref="AMMO_SMOKEGRENADE" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="10.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.500000" />
- <DropForwardVelocity value="4.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="50" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="24.000000" />
- <WeaponRange value="30.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_SMOKEGRENADE</PickupHash>
- <MPPickupHash>PICKUP_WEAPON_SMOKEGRENADE</MPPickupHash>
- <HumanNameHash>WT_GNADE_SMK</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>SMKGRENADE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DropWhenCooked DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="10" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="15" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BZGAS</Name>
- <Model>w_ex_grenadesmoke</Model>
- <Audio>AUDIO_ITEM_SMOKEGRENADE</Audio>
- <Slot>SLOT_BZGAS</Slot>
- <DamageType>SMOKE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_THROWN</Group>
- <AmmoInfo ref="AMMO_BZGAS" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
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- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="10.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.500000" />
- <DropForwardVelocity value="4.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
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- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.500000" />
- <AnimReloadRate value="1.000000" />
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- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
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- <RumbleDuration value="50" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="24.000000" />
- <WeaponRange value="30.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_BZGAS</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>BZGAS</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DropWhenCooked DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="10" />
- <HudRange value="15" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MOLOTOV</Name>
- <Model>w_ex_molotov</Model>
- <Audio>AUDIO_ITEM_MOLOTOV</Audio>
- <Slot>SLOT_MOLOTOV</Slot>
- <DamageType>FIRE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_THROWN</Group>
- <AmmoInfo ref="AMMO_MOLOTOV" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="10.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.500000" />
- <DropForwardVelocity value="8.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MOLOTOV</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="50" />
- <RumbleIntensity value="0.100000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="24.000000" />
- <WeaponRange value="30.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_MOLOTOV</PickupHash>
- <MPPickupHash>PICKUP_WEAPON_MOLOTOV</MPPickupHash>
- <HumanNameHash>WT_MOLOTOV</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>MOLOTOV</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover ThrowOnly HasLowCoverSwaps DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="50" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="20" />
- <HudRange value="8" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_FIREEXTINGUISHER</Name>
- <Model>w_am_fire_exting</Model>
- <Audio />
- <Slot>SLOT_FIREEXTINGUISHER</Slot>
- <DamageType>FIRE_EXTINGUISHER</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>VOLUMETRIC_PARTICLE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_FIREEXTINGUISHER</Group>
- <AmmoInfo ref="AMMO_FIREEXTINGUISHER" />
- <AimingInfo ref="FIRE_EXT_STRAFE" />
- <ClipSize value="2000" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>weap_extinguisher</FlashFx>
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="110" />
- <RumbleIntensity value="0.020000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="45.000000" />
- <WeaponRange value="50.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="50.000000" />
- <DamageFallOffRangeMax value="50.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.025000" y="0.110000" z="0.075000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_FIRE</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>EXTINGUISHER</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing AllowEarlyExitFromFireAnimAfterBulletFired DoesRevivableDamage CanBeFiredLikeGun NonViolent SuppressGunshotEvent</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="100" />
- <HudAccuracy value="10" />
- <HudRange value="35" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PETROLCAN</Name>
- <Model>w_am_jerrycan</Model>
- <Audio>AUDIO_ITEM_PETROLCAN</Audio>
- <Slot>SLOT_PETROLCAN</Slot>
- <DamageType>NONE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>VOLUMETRIC_PARTICLE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_PETROLCAN</Group>
- <AmmoInfo ref="AMMO_PETROLCAN" />
- <AimingInfo ref="NULL" />
- <ClipSize value="4500" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>weap_petrol_can</FlashFx>
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="45.000000" />
- <WeaponRange value="50.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="3.000000" />
- <DamageFallOffRangeMin value="50.000000" />
- <DamageFallOffRangeMax value="50.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.115000" />
- <AimProbeLengthMin value="1.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.115000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.965000" y="-0.230000" z="-0.350000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_UNARMED</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_PETROLCAN</PickupHash>
- <MPPickupHash>PICKUP_WEAPON_PETROLCAN</MPPickupHash>
- <HumanNameHash>WT_PETROL</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>PETROL</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Silenced AnimCrouchFire UsableOnFoot UsableClimbing AllowEarlyExitFromFireAnimAfterBulletFired CanBeFiredLikeGun OnlyAllowFiring NoLeftHandIK SuppressGunshotEvent NoAutoRunWhenFiring DontBlendFireOutro DiscardWhenOutOfAmmo CreatesAPotentialExplosionEventWhenFired DelayedFiringAfterAutoSwapPreviousWeapon DisableCombatRoll NoWheelStats DisableStealth</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.600000" />
- <HudDamage value="0" />
- <HudSpeed value="10" />
- <HudCapacity value="80" />
- <HudAccuracy value="30" />
- <HudRange value="1" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_DIGISCANNER</Name>
- <Model>w_am_digiscanner</Model>
- <Audio />
- <Slot>SLOT_DIGISCANNER</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>NONE</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_DIGISCANNER</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="digiscanner" />
- <ClipSize value="17" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.333000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt />
- <ShellFx>eject_pistol</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="110" />
- <RumbleIntensity value="0.020000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="45.000000" />
- <WeaponRange value="50.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="50.000000" />
- <DamageFallOffRangeMax value="50.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DIGISCANNER_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.225000" y="0.100000" z="0.500000" />
- <AimProbeLengthMin value="0.250000" />
- <AimOffsetMax x="0.225000" y="-0.100000" z="0.500000" />
- <AimProbeLengthMax value="0.250000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_DIGI</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>DIGISCANNER</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NonViolent HiddenFromWeaponWheel</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="67" />
- <HudCapacity value="17" />
- <HudAccuracy value="10" />
- <HudRange value="35" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>GADGET_NIGHTVISION</Name>
- <Model />
- <Audio />
- <Slot>SLOT_NIGHTVISION</Slot>
- <DamageType>UNKNOWN</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>NONE</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_NIGHTVISION</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="NULL" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="0.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="0.000000" />
- <WeaponRange value="0.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash />
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.000000" />
- <ReticuleMinSizeCrouched value="0.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_NV</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName />
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>UsableOnFoot UsableClimbing UsableInCover HiddenFromWeaponWheel</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>GADGET_PARACHUTE</Name>
- <Model />
- <Audio />
- <Slot>SLOT_PARACHUTE</Slot>
- <DamageType>UNKNOWN</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>NONE</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PARACHUTE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="NULL" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="0.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="0.000000" />
- <WeaponRange value="0.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash />
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.000000" />
- <ReticuleMinSizeCrouched value="0.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_PARA</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName />
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>HiddenFromWeaponWheel NoAmmoDisplay</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>Object</Name>
- <Model />
- <Audio />
- <Slot>SLOT_OBJECT</Slot>
- <DamageType>UNKNOWN</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>NONE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group />
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="NULL" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="0.000000" />
- <Penetration value="1.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="0.000000" />
- <WeaponRange value="0.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash />
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.000000" />
- <ReticuleMinSizeCrouched value="0.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName />
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>Torch_Bulb</AttachBone>
- <Components>
- <Item>
- <Name>POLICE_TORCH_FLASHLIGHT</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>UsableOnFoot HiddenFromWeaponWheel</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BRIEFCASE</Name>
- <Model>w_am_case</Model>
- <Audio />
- <Slot>SLOT_BRIEFCASE</Slot>
- <DamageType>UNKNOWN</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>NONE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group />
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="NULL" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="0.000000" />
- <Penetration value="1.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="0.000000" />
- <WeaponRange value="0.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash />
- <CoverCameraHash />
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.000000" />
- <ReticuleMinSizeCrouched value="0.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName />
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand UsableOnFoot HiddenFromWeaponWheel NotAWeapon NoAmmoDisplay DisableStealth</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BRIEFCASE_02</Name>
- <Model>w_am_brfcase</Model>
- <Audio />
- <Slot>SLOT_BRIEFCASE</Slot>
- <DamageType>UNKNOWN</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>NONE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group />
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="NULL" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="0.000000" />
- <Penetration value="1.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
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- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="0.000000" />
- <WeaponRange value="0.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash />
- <CoverCameraHash />
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash />
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
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- <ReticuleMinSizeStanding value="0.000000" />
- <ReticuleMinSizeCrouched value="0.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName />
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand UsableOnFoot HiddenFromWeaponWheel NotAWeapon NoAmmoDisplay DisableStealth</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
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- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BALL</Name>
- <Model>w_am_baseball</Model>
- <Audio />
- <Slot>SLOT_BALL</Slot>
- <DamageType>NONE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
- <Group>GROUP_THROWN</Group>
- <AmmoInfo ref="AMMO_BALL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="10.000000" />
- <FragImpulse value="1000.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.300000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="0.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_BALL</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName />
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Silenced CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover DontSwapWeaponIfNoAmmo NonViolent SuppressGunshotEvent NoWheelStats DisableLeftHandIkWhenOnFoot</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="1" />
- <HudAccuracy value="10" />
- <HudRange value="0" />
- </Item>
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