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May 17th, 2014
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  1.  
  2.  
  3.         <Item type="CWeaponInfo">
  4.           <Name>WEAPON_UNARMED</Name>
  5.           <Model />
  6.           <Audio />
  7.           <Slot>SLOT_UNARMED</Slot>
  8.           <DamageType>MELEE</DamageType>
  9.           <Explosion>
  10.             <Default>DONTCARE</Default>
  11.             <HitCar>DONTCARE</HitCar>
  12.             <HitTruck>DONTCARE</HitTruck>
  13.             <HitBike>DONTCARE</HitBike>
  14.             <HitBoat>DONTCARE</HitBoat>
  15.             <HitPlane>DONTCARE</HitPlane>
  16.           </Explosion>
  17.           <FireType>MELEE</FireType>
  18.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  19.           <Group>GROUP_UNARMED</Group>
  20.           <AmmoInfo ref="NULL" />
  21.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  22.           <ClipSize value="0" />
  23.           <AccuracySpread value="0.000000" />
  24.           <AccurateModeAccuracyModifier value="0.500000" />
  25.           <RunAndGunAccuracyModifier value="2.000000" />
  26.           <RecoilAccuracyMax value="1.000000" />
  27.           <RecoilErrorTime value="0.000000" />
  28.           <RecoilRecoveryRate value="1.000000" />
  29.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  30.           <MinHeadShotDistanceAI value="1000.000000" />
  31.           <MaxHeadShotDistanceAI value="1000.000000" />
  32.           <HeadShotDamageModifierAI value="1000.000000" />
  33.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  34.           <MinHeadShotDistancePlayer value="5.000000" />
  35.           <MaxHeadShotDistancePlayer value="40.000000" />
  36.           <HeadShotDamageModifierPlayer value="18.000000" />
  37.           <Damage value="0.000000" />
  38.           <DamageTime value="0.000000" />
  39.           <DamageTimeInVehicle value="0.000000" />
  40.           <DamageTimeInVehicleHeadShot value="0.000000" />
  41.           <HitLimbsDamageModifier value="0.500000" />
  42.           <NetworkHitLimbsDamageModifier value="0.800000" />
  43.           <LightlyArmouredDamageModifier value="0.750000" />
  44.           <Force value="0.000000" />
  45.           <ForceHitPed value="120.000000" />
  46.           <ForceHitVehicle value="0.000000" />
  47.           <ForceHitFlyingHeli value="0.000000" />
  48.           <OverrideForces>
  49.             <Item>
  50.               <BoneTag>BONETAG_HEAD</BoneTag>
  51.               <ForceFront value="70.000000" />
  52.               <ForceBack value="60.000000" />
  53.             </Item>
  54.             <Item>
  55.               <BoneTag>BONETAG_NECK</BoneTag>
  56.               <ForceFront value="80.000000" />
  57.               <ForceBack value="60.000000" />
  58.             </Item>
  59.             <Item>
  60.               <BoneTag>BONETAG_SPINE2</BoneTag>
  61.               <ForceFront value="200.000000" />
  62.               <ForceBack value="150.000000" />
  63.             </Item>
  64.           </OverrideForces>
  65.           <ForceMaxStrengthMult value="1.000000" />
  66.           <ForceFalloffRangeStart value="0.000000" />
  67.           <ForceFalloffRangeEnd value="50.000000" />
  68.           <ForceFalloffMin value="1.000000" />
  69.           <ProjectileForce value="0.000000" />
  70.           <FragImpulse value="2250.000000" />
  71.           <Penetration value="0.000000" />
  72.           <VerticalLaunchAdjustment value="0.000000" />
  73.           <DropForwardVelocity value="0.000000" />
  74.           <Speed value="2000.000000" />
  75.           <BulletsInBatch value="1" />
  76.           <BatchSpread value="0.000000" />
  77.           <ReloadTimeMP value="-1.000000" />
  78.           <ReloadTimeSP value="-1.000000" />
  79.           <VehicleReloadTime value="-1.000000" />
  80.           <AnimReloadRate value="1.000000" />
  81.           <BulletsPerAnimLoop value="1" />
  82.           <TimeBetweenShots value="0.000000" />
  83.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  84.           <SpinUpTime value="0.000000" />
  85.           <SpinTime value="0.000000" />
  86.           <SpinDownTime value="0.000000" />
  87.           <AlternateWaitTime value="-1.000000" />
  88.           <BulletBendingNearRadius value="0.000000" />
  89.           <BulletBendingFarRadius value="0.000000" />
  90.           <BulletBendingZoomedRadius value="0.000000" />
  91.           <Fx>
  92.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  93.             <FlashFx />
  94.             <FlashFxAlt />
  95.             <ShellFx />
  96.             <TracerFx />
  97.             <PedDamageHash />
  98.             <TracerFxChanceSP value="0.000000" />
  99.             <TracerFxChanceMP value="0.000000" />
  100.             <FlashFxChanceSP value="0.000000" />
  101.             <FlashFxChanceMP value="0.000000" />
  102.             <FlashFxAltChance value="0.000000" />
  103.             <FlashFxScale value="1.000000" />
  104.           </Fx>
  105.           <InitialRumbleDuration value="0" />
  106.           <InitialRumbleIntensity value="0.000000" />
  107.           <RumbleDuration value="0" />
  108.           <RumbleIntensity value="0.000000" />
  109.           <RumbleDamageIntensity value="1.000000" />
  110.           <NetworkPlayerDamageModifier value="1.000000" />
  111.           <NetworkPedDamageModifier value="1.000000" />
  112.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  113.           <LockOnRange value="11.500000" />
  114.           <WeaponRange value="30.000000" />
  115.           <BulletDirectionOffsetInDegrees value="0.000000" />
  116.           <AiSoundRange value="-1.000000" />
  117.           <AiPotentialBlastEventRange value="-1.000000" />
  118.           <DamageFallOffRangeMin value="1.600000" />
  119.           <DamageFallOffRangeMax value="1.600000" />
  120.           <DamageFallOffModifier value="0.300000" />
  121.           <VehicleWeaponHash />
  122.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  123.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  124.           <CoverReadyToFireCameraHash />
  125.           <AssistedAimingCameraHash />
  126.           <AlternativeOrScopedCameraHash />
  127.           <AssistedAlternativeOrScopedCameraHash />
  128.           <CameraFov value="50.000000" />
  129.           <ZoomFactorForAccurateMode value="1.000000" />
  130.           <RecoilShakeHash />
  131.           <AccuracyOffsetShakeHash />
  132.           <MinTimeBetweenRecoilShakes value="150" />
  133.           <RecoilShakeAmplitude value="1.000000" />
  134.           <ExplosionShakeAmplitude value="-1.000000" />
  135.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  136.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  137.           <AimProbeLengthMin value="0.000000" />
  138.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  139.           <AimProbeLengthMax value="0.000000" />
  140.           <TorsoAimOffset x="0.000000" y="0.000000" />
  141.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  142.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  143.           <ReticuleMinSizeStanding value="1.000000" />
  144.           <ReticuleMinSizeCrouched value="1.000000" />
  145.           <ReticuleScale value="1.000000" />
  146.           <ReticuleStyleHash>WEAPON_UNARMED</ReticuleStyleHash>
  147.           <FirstPersonReticuleStyleHash />
  148.           <PickupHash />
  149.           <MPPickupHash />
  150.           <HumanNameHash>WT_UNARMED</HumanNameHash>
  151.           <MovementModeConditionalIdle>MMI_Unarmed</MovementModeConditionalIdle>
  152.           <StatName>UNARMED</StatName>
  153.           <KnockdownCount value="-1" />
  154.           <KillshotImpulseScale value="1.000000" />
  155.           <NmShotTuningSet>Normal</NmShotTuningSet>
  156.           <AttachPoints />
  157.           <GunFeedBone />
  158.           <TargetSequenceGroup />
  159.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle CanFreeAim UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DisableLeftHandIkInCover DoesRevivableDamage AllowCloseQuarterKills AllowMeleeIntroAnim HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange</WeaponFlags>
  160.           <TintSpecValues ref="TINT_DEFAULT" />
  161.           <FiringPatternAliases ref="NULL" />
  162.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  163.           <AmmoDiminishingRate value="0" />
  164.           <AimingBreathingAdditiveWeight value="1.000000" />
  165.           <FiringBreathingAdditiveWeight value="1.000000" />
  166.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  167.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  168.           <AimingLeanAdditiveWeight value="1.000000" />
  169.           <FiringLeanAdditiveWeight value="1.000000" />
  170.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  171.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  172.           <ExpandPedCapsuleRadius value="0.000000" />
  173.           <HudDamage value="5" />
  174.           <HudSpeed value="20" />
  175.           <HudCapacity value="0" />
  176.           <HudAccuracy value="0" />
  177.           <HudRange value="0" />
  178.         </Item>
  179.         <Item type="CWeaponInfo">
  180.           <Name>WEAPON_ANIMAL</Name>
  181.           <Model />
  182.           <Audio />
  183.           <Slot>SLOT_UNARMED</Slot>
  184.           <DamageType>MELEE</DamageType>
  185.           <Explosion>
  186.             <Default>DONTCARE</Default>
  187.             <HitCar>DONTCARE</HitCar>
  188.             <HitTruck>DONTCARE</HitTruck>
  189.             <HitBike>DONTCARE</HitBike>
  190.             <HitBoat>DONTCARE</HitBoat>
  191.             <HitPlane>DONTCARE</HitPlane>
  192.           </Explosion>
  193.           <FireType>MELEE</FireType>
  194.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  195.           <Group>GROUP_UNARMED</Group>
  196.           <AmmoInfo ref="NULL" />
  197.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  198.           <ClipSize value="0" />
  199.           <AccuracySpread value="0.000000" />
  200.           <AccurateModeAccuracyModifier value="0.500000" />
  201.           <RunAndGunAccuracyModifier value="2.000000" />
  202.           <RecoilAccuracyMax value="1.000000" />
  203.           <RecoilErrorTime value="0.000000" />
  204.           <RecoilRecoveryRate value="1.000000" />
  205.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  206.           <MinHeadShotDistanceAI value="1000.000000" />
  207.           <MaxHeadShotDistanceAI value="1000.000000" />
  208.           <HeadShotDamageModifierAI value="1000.000000" />
  209.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  210.           <MinHeadShotDistancePlayer value="5.000000" />
  211.           <MaxHeadShotDistancePlayer value="40.000000" />
  212.           <HeadShotDamageModifierPlayer value="18.000000" />
  213.           <Damage value="0.000000" />
  214.           <DamageTime value="0.000000" />
  215.           <DamageTimeInVehicle value="0.000000" />
  216.           <DamageTimeInVehicleHeadShot value="0.000000" />
  217.           <HitLimbsDamageModifier value="0.500000" />
  218.           <NetworkHitLimbsDamageModifier value="0.800000" />
  219.           <LightlyArmouredDamageModifier value="0.750000" />
  220.           <Force value="0.000000" />
  221.           <ForceHitPed value="0.000000" />
  222.           <ForceHitVehicle value="0.000000" />
  223.           <ForceHitFlyingHeli value="0.000000" />
  224.           <OverrideForces />
  225.           <ForceMaxStrengthMult value="1.000000" />
  226.           <ForceFalloffRangeStart value="0.000000" />
  227.           <ForceFalloffRangeEnd value="50.000000" />
  228.           <ForceFalloffMin value="1.000000" />
  229.           <ProjectileForce value="0.000000" />
  230.           <FragImpulse value="2250.000000" />
  231.           <Penetration value="0.000000" />
  232.           <VerticalLaunchAdjustment value="0.000000" />
  233.           <DropForwardVelocity value="0.000000" />
  234.           <Speed value="2000.000000" />
  235.           <BulletsInBatch value="1" />
  236.           <BatchSpread value="0.000000" />
  237.           <ReloadTimeMP value="-1.000000" />
  238.           <ReloadTimeSP value="-1.000000" />
  239.           <VehicleReloadTime value="-1.000000" />
  240.           <AnimReloadRate value="1.000000" />
  241.           <BulletsPerAnimLoop value="1" />
  242.           <TimeBetweenShots value="0.000000" />
  243.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  244.           <SpinUpTime value="0.000000" />
  245.           <SpinTime value="0.000000" />
  246.           <SpinDownTime value="0.000000" />
  247.           <AlternateWaitTime value="-1.000000" />
  248.           <BulletBendingNearRadius value="0.000000" />
  249.           <BulletBendingFarRadius value="0.000000" />
  250.           <BulletBendingZoomedRadius value="0.000000" />
  251.           <Fx>
  252.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  253.             <FlashFx />
  254.             <FlashFxAlt />
  255.             <ShellFx />
  256.             <TracerFx />
  257.             <PedDamageHash />
  258.             <TracerFxChanceSP value="0.000000" />
  259.             <TracerFxChanceMP value="0.000000" />
  260.             <FlashFxChanceSP value="0.000000" />
  261.             <FlashFxChanceMP value="0.000000" />
  262.             <FlashFxAltChance value="0.000000" />
  263.             <FlashFxScale value="1.000000" />
  264.           </Fx>
  265.           <InitialRumbleDuration value="0" />
  266.           <InitialRumbleIntensity value="0.000000" />
  267.           <RumbleDuration value="0" />
  268.           <RumbleIntensity value="0.000000" />
  269.           <RumbleDamageIntensity value="1.000000" />
  270.           <NetworkPlayerDamageModifier value="1.000000" />
  271.           <NetworkPedDamageModifier value="1.000000" />
  272.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  273.           <LockOnRange value="11.500000" />
  274.           <WeaponRange value="1.600000" />
  275.           <BulletDirectionOffsetInDegrees value="0.000000" />
  276.           <AiSoundRange value="-1.000000" />
  277.           <AiPotentialBlastEventRange value="-1.000000" />
  278.           <DamageFallOffRangeMin value="1.600000" />
  279.           <DamageFallOffRangeMax value="1.600000" />
  280.           <DamageFallOffModifier value="0.300000" />
  281.           <VehicleWeaponHash />
  282.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  283.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  284.           <CoverReadyToFireCameraHash />
  285.           <AssistedAimingCameraHash />
  286.           <AlternativeOrScopedCameraHash />
  287.           <AssistedAlternativeOrScopedCameraHash />
  288.           <CameraFov value="50.000000" />
  289.           <ZoomFactorForAccurateMode value="1.000000" />
  290.           <RecoilShakeHash />
  291.           <AccuracyOffsetShakeHash />
  292.           <MinTimeBetweenRecoilShakes value="150" />
  293.           <RecoilShakeAmplitude value="1.000000" />
  294.           <ExplosionShakeAmplitude value="-1.000000" />
  295.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  296.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  297.           <AimProbeLengthMin value="0.000000" />
  298.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  299.           <AimProbeLengthMax value="0.000000" />
  300.           <TorsoAimOffset x="0.000000" y="0.000000" />
  301.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  302.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  303.           <ReticuleMinSizeStanding value="1.000000" />
  304.           <ReticuleMinSizeCrouched value="1.000000" />
  305.           <ReticuleScale value="1.000000" />
  306.           <ReticuleStyleHash />
  307.           <FirstPersonReticuleStyleHash />
  308.           <PickupHash />
  309.           <MPPickupHash />
  310.           <HumanNameHash>WT_INVALID</HumanNameHash>
  311.           <MovementModeConditionalIdle />
  312.           <StatName>UNARMED</StatName>
  313.           <KnockdownCount value="-1" />
  314.           <KillshotImpulseScale value="1.000000" />
  315.           <NmShotTuningSet>Normal</NmShotTuningSet>
  316.           <AttachPoints />
  317.           <GunFeedBone />
  318.           <TargetSequenceGroup />
  319.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
  320.           <TintSpecValues ref="TINT_DEFAULT" />
  321.           <FiringPatternAliases ref="NULL" />
  322.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  323.           <AmmoDiminishingRate value="0" />
  324.           <AimingBreathingAdditiveWeight value="1.000000" />
  325.           <FiringBreathingAdditiveWeight value="1.000000" />
  326.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  327.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  328.           <AimingLeanAdditiveWeight value="1.000000" />
  329.           <FiringLeanAdditiveWeight value="1.000000" />
  330.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  331.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  332.           <ExpandPedCapsuleRadius value="0.000000" />
  333.           <HudDamage value="0" />
  334.           <HudSpeed value="100" />
  335.           <HudCapacity value="0" />
  336.           <HudAccuracy value="0" />
  337.           <HudRange value="0" />
  338.         </Item>
  339.         <Item type="CWeaponInfo">
  340.           <Name>WEAPON_COUGAR</Name>
  341.           <Model />
  342.           <Audio />
  343.           <Slot>SLOT_UNARMED</Slot>
  344.           <DamageType>MELEE</DamageType>
  345.           <Explosion>
  346.             <Default>DONTCARE</Default>
  347.             <HitCar>DONTCARE</HitCar>
  348.             <HitTruck>DONTCARE</HitTruck>
  349.             <HitBike>DONTCARE</HitBike>
  350.             <HitBoat>DONTCARE</HitBoat>
  351.             <HitPlane>DONTCARE</HitPlane>
  352.           </Explosion>
  353.           <FireType>MELEE</FireType>
  354.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  355.           <Group>GROUP_UNARMED</Group>
  356.           <AmmoInfo ref="NULL" />
  357.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  358.           <ClipSize value="0" />
  359.           <AccuracySpread value="0.000000" />
  360.           <AccurateModeAccuracyModifier value="0.500000" />
  361.           <RunAndGunAccuracyModifier value="2.000000" />
  362.           <RecoilAccuracyMax value="1.000000" />
  363.           <RecoilErrorTime value="0.000000" />
  364.           <RecoilRecoveryRate value="1.000000" />
  365.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  366.           <MinHeadShotDistanceAI value="1000.000000" />
  367.           <MaxHeadShotDistanceAI value="1000.000000" />
  368.           <HeadShotDamageModifierAI value="1000.000000" />
  369.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  370.           <MinHeadShotDistancePlayer value="5.000000" />
  371.           <MaxHeadShotDistancePlayer value="40.000000" />
  372.           <HeadShotDamageModifierPlayer value="18.000000" />
  373.           <Damage value="0.000000" />
  374.           <DamageTime value="0.000000" />
  375.           <DamageTimeInVehicle value="0.000000" />
  376.           <DamageTimeInVehicleHeadShot value="0.000000" />
  377.           <HitLimbsDamageModifier value="0.500000" />
  378.           <NetworkHitLimbsDamageModifier value="0.800000" />
  379.           <LightlyArmouredDamageModifier value="0.750000" />
  380.           <Force value="0.000000" />
  381.           <ForceHitPed value="0.000000" />
  382.           <ForceHitVehicle value="0.000000" />
  383.           <ForceHitFlyingHeli value="0.000000" />
  384.           <OverrideForces />
  385.           <ForceMaxStrengthMult value="1.000000" />
  386.           <ForceFalloffRangeStart value="0.000000" />
  387.           <ForceFalloffRangeEnd value="50.000000" />
  388.           <ForceFalloffMin value="1.000000" />
  389.           <ProjectileForce value="0.000000" />
  390.           <FragImpulse value="2250.000000" />
  391.           <Penetration value="0.000000" />
  392.           <VerticalLaunchAdjustment value="0.000000" />
  393.           <DropForwardVelocity value="0.000000" />
  394.           <Speed value="2000.000000" />
  395.           <BulletsInBatch value="1" />
  396.           <BatchSpread value="0.000000" />
  397.           <ReloadTimeMP value="-1.000000" />
  398.           <ReloadTimeSP value="-1.000000" />
  399.           <VehicleReloadTime value="-1.000000" />
  400.           <AnimReloadRate value="1.000000" />
  401.           <BulletsPerAnimLoop value="1" />
  402.           <TimeBetweenShots value="0.000000" />
  403.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  404.           <SpinUpTime value="0.000000" />
  405.           <SpinTime value="0.000000" />
  406.           <SpinDownTime value="0.000000" />
  407.           <AlternateWaitTime value="-1.000000" />
  408.           <BulletBendingNearRadius value="0.000000" />
  409.           <BulletBendingFarRadius value="0.000000" />
  410.           <BulletBendingZoomedRadius value="0.000000" />
  411.           <Fx>
  412.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  413.             <FlashFx />
  414.             <FlashFxAlt />
  415.             <ShellFx />
  416.             <TracerFx />
  417.             <PedDamageHash />
  418.             <TracerFxChanceSP value="0.000000" />
  419.             <TracerFxChanceMP value="0.000000" />
  420.             <FlashFxChanceSP value="0.000000" />
  421.             <FlashFxChanceMP value="0.000000" />
  422.             <FlashFxAltChance value="0.000000" />
  423.             <FlashFxScale value="1.000000" />
  424.           </Fx>
  425.           <InitialRumbleDuration value="0" />
  426.           <InitialRumbleIntensity value="0.000000" />
  427.           <RumbleDuration value="0" />
  428.           <RumbleIntensity value="0.000000" />
  429.           <RumbleDamageIntensity value="1.000000" />
  430.           <NetworkPlayerDamageModifier value="1.000000" />
  431.           <NetworkPedDamageModifier value="1.000000" />
  432.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  433.           <LockOnRange value="11.500000" />
  434.           <WeaponRange value="1.600000" />
  435.           <BulletDirectionOffsetInDegrees value="0.000000" />
  436.           <AiSoundRange value="-1.000000" />
  437.           <AiPotentialBlastEventRange value="-1.000000" />
  438.           <DamageFallOffRangeMin value="1.600000" />
  439.           <DamageFallOffRangeMax value="1.600000" />
  440.           <DamageFallOffModifier value="0.300000" />
  441.           <VehicleWeaponHash />
  442.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  443.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  444.           <CoverReadyToFireCameraHash />
  445.           <AssistedAimingCameraHash />
  446.           <AlternativeOrScopedCameraHash />
  447.           <AssistedAlternativeOrScopedCameraHash />
  448.           <CameraFov value="50.000000" />
  449.           <ZoomFactorForAccurateMode value="1.000000" />
  450.           <RecoilShakeHash />
  451.           <AccuracyOffsetShakeHash />
  452.           <MinTimeBetweenRecoilShakes value="150" />
  453.           <RecoilShakeAmplitude value="1.000000" />
  454.           <ExplosionShakeAmplitude value="-1.000000" />
  455.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  456.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  457.           <AimProbeLengthMin value="0.000000" />
  458.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  459.           <AimProbeLengthMax value="0.000000" />
  460.           <TorsoAimOffset x="0.000000" y="0.000000" />
  461.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  462.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  463.           <ReticuleMinSizeStanding value="1.000000" />
  464.           <ReticuleMinSizeCrouched value="1.000000" />
  465.           <ReticuleScale value="1.000000" />
  466.           <ReticuleStyleHash />
  467.           <FirstPersonReticuleStyleHash />
  468.           <PickupHash />
  469.           <MPPickupHash />
  470.           <HumanNameHash>WT_INVALID</HumanNameHash>
  471.           <MovementModeConditionalIdle />
  472.           <StatName>UNARMED</StatName>
  473.           <KnockdownCount value="-1" />
  474.           <KillshotImpulseScale value="1.000000" />
  475.           <NmShotTuningSet>Normal</NmShotTuningSet>
  476.           <AttachPoints />
  477.           <GunFeedBone />
  478.           <TargetSequenceGroup />
  479.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
  480.           <TintSpecValues ref="TINT_DEFAULT" />
  481.           <FiringPatternAliases ref="NULL" />
  482.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  483.           <AmmoDiminishingRate value="0" />
  484.           <AimingBreathingAdditiveWeight value="1.000000" />
  485.           <FiringBreathingAdditiveWeight value="1.000000" />
  486.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  487.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  488.           <AimingLeanAdditiveWeight value="1.000000" />
  489.           <FiringLeanAdditiveWeight value="1.000000" />
  490.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  491.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  492.           <ExpandPedCapsuleRadius value="0.000000" />
  493.           <HudDamage value="0" />
  494.           <HudSpeed value="100" />
  495.           <HudCapacity value="0" />
  496.           <HudAccuracy value="0" />
  497.           <HudRange value="0" />
  498.         </Item>
  499.         <Item type="CWeaponInfo">
  500.           <Name>WEAPON_KNIFE</Name>
  501.           <Model>w_me_knife_01</Model>
  502.           <Audio />
  503.           <Slot>SLOT_KNIFE</Slot>
  504.           <DamageType>MELEE</DamageType>
  505.           <Explosion>
  506.             <Default>DONTCARE</Default>
  507.             <HitCar>DONTCARE</HitCar>
  508.             <HitTruck>DONTCARE</HitTruck>
  509.             <HitBike>DONTCARE</HitBike>
  510.             <HitBoat>DONTCARE</HitBoat>
  511.             <HitPlane>DONTCARE</HitPlane>
  512.           </Explosion>
  513.           <FireType>MELEE</FireType>
  514.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  515.           <Group>GROUP_MELEE</Group>
  516.           <AmmoInfo ref="NULL" />
  517.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  518.           <ClipSize value="0" />
  519.           <AccuracySpread value="0.000000" />
  520.           <AccurateModeAccuracyModifier value="0.500000" />
  521.           <RunAndGunAccuracyModifier value="2.000000" />
  522.           <RecoilAccuracyMax value="1.000000" />
  523.           <RecoilErrorTime value="0.000000" />
  524.           <RecoilRecoveryRate value="1.000000" />
  525.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  526.           <MinHeadShotDistanceAI value="1000.000000" />
  527.           <MaxHeadShotDistanceAI value="1000.000000" />
  528.           <HeadShotDamageModifierAI value="1000.000000" />
  529.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  530.           <MinHeadShotDistancePlayer value="5.000000" />
  531.           <MaxHeadShotDistancePlayer value="40.000000" />
  532.           <HeadShotDamageModifierPlayer value="18.000000" />
  533.           <Damage value="0.000000" />
  534.           <DamageTime value="0.000000" />
  535.           <DamageTimeInVehicle value="0.000000" />
  536.           <DamageTimeInVehicleHeadShot value="0.000000" />
  537.           <HitLimbsDamageModifier value="0.500000" />
  538.           <NetworkHitLimbsDamageModifier value="0.800000" />
  539.           <LightlyArmouredDamageModifier value="0.750000" />
  540.           <Force value="0.000000" />
  541.           <ForceHitPed value="100.000000" />
  542.           <ForceHitVehicle value="0.000000" />
  543.           <ForceHitFlyingHeli value="0.000000" />
  544.           <OverrideForces />
  545.           <ForceMaxStrengthMult value="1.200000" />
  546.           <ForceFalloffRangeStart value="0.000000" />
  547.           <ForceFalloffRangeEnd value="50.000000" />
  548.           <ForceFalloffMin value="1.000000" />
  549.           <ProjectileForce value="0.000000" />
  550.           <FragImpulse value="2250.000000" />
  551.           <Penetration value="0.000000" />
  552.           <VerticalLaunchAdjustment value="0.000000" />
  553.           <DropForwardVelocity value="0.000000" />
  554.           <Speed value="2000.000000" />
  555.           <BulletsInBatch value="1" />
  556.           <BatchSpread value="0.000000" />
  557.           <ReloadTimeMP value="-1.000000" />
  558.           <ReloadTimeSP value="-1.000000" />
  559.           <VehicleReloadTime value="-1.000000" />
  560.           <AnimReloadRate value="1.000000" />
  561.           <BulletsPerAnimLoop value="1" />
  562.           <TimeBetweenShots value="0.000000" />
  563.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  564.           <SpinUpTime value="0.000000" />
  565.           <SpinTime value="0.000000" />
  566.           <SpinDownTime value="0.000000" />
  567.           <AlternateWaitTime value="-1.000000" />
  568.           <BulletBendingNearRadius value="0.000000" />
  569.           <BulletBendingFarRadius value="0.000000" />
  570.           <BulletBendingZoomedRadius value="0.000000" />
  571.           <Fx>
  572.             <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_SHARP</EffectGroup>
  573.             <FlashFx />
  574.             <FlashFxAlt />
  575.             <ShellFx />
  576.             <TracerFx />
  577.             <PedDamageHash />
  578.             <TracerFxChanceSP value="0.000000" />
  579.             <TracerFxChanceMP value="0.000000" />
  580.             <FlashFxChanceSP value="0.000000" />
  581.             <FlashFxChanceMP value="0.000000" />
  582.             <FlashFxAltChance value="0.000000" />
  583.             <FlashFxScale value="1.000000" />
  584.           </Fx>
  585.           <InitialRumbleDuration value="0" />
  586.           <InitialRumbleIntensity value="0.000000" />
  587.           <RumbleDuration value="0" />
  588.           <RumbleIntensity value="0.000000" />
  589.           <RumbleDamageIntensity value="1.000000" />
  590.           <NetworkPlayerDamageModifier value="1.000000" />
  591.           <NetworkPedDamageModifier value="1.000000" />
  592.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  593.           <LockOnRange value="10.000000" />
  594.           <WeaponRange value="1.600000" />
  595.           <BulletDirectionOffsetInDegrees value="0.000000" />
  596.           <AiSoundRange value="-1.000000" />
  597.           <AiPotentialBlastEventRange value="-1.000000" />
  598.           <DamageFallOffRangeMin value="1.600000" />
  599.           <DamageFallOffRangeMax value="1.600000" />
  600.           <DamageFallOffModifier value="0.300000" />
  601.           <VehicleWeaponHash />
  602.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  603.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  604.           <CoverReadyToFireCameraHash />
  605.           <AssistedAimingCameraHash />
  606.           <AlternativeOrScopedCameraHash />
  607.           <AssistedAlternativeOrScopedCameraHash />
  608.           <CameraFov value="50.000000" />
  609.           <ZoomFactorForAccurateMode value="1.000000" />
  610.           <RecoilShakeHash />
  611.           <AccuracyOffsetShakeHash />
  612.           <MinTimeBetweenRecoilShakes value="150" />
  613.           <RecoilShakeAmplitude value="1.000000" />
  614.           <ExplosionShakeAmplitude value="-1.000000" />
  615.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  616.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  617.           <AimProbeLengthMin value="0.000000" />
  618.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  619.           <AimProbeLengthMax value="0.000000" />
  620.           <TorsoAimOffset x="0.000000" y="0.000000" />
  621.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  622.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  623.           <ReticuleMinSizeStanding value="1.000000" />
  624.           <ReticuleMinSizeCrouched value="1.000000" />
  625.           <ReticuleScale value="1.000000" />
  626.           <ReticuleStyleHash />
  627.           <FirstPersonReticuleStyleHash />
  628.           <PickupHash>PICKUP_WEAPON_KNIFE</PickupHash>
  629.           <MPPickupHash />
  630.           <HumanNameHash>WT_KNIFE</HumanNameHash>
  631.           <MovementModeConditionalIdle />
  632.           <StatName>KNIFE</StatName>
  633.           <KnockdownCount value="-1" />
  634.           <KillshotImpulseScale value="1.000000" />
  635.           <NmShotTuningSet>Normal</NmShotTuningSet>
  636.           <AttachPoints />
  637.           <GunFeedBone />
  638.           <TargetSequenceGroup />
  639.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeBlade UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats DangerousLookingMeleeWeapon QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
  640.           <TintSpecValues ref="TINT_DEFAULT" />
  641.           <FiringPatternAliases ref="NULL" />
  642.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  643.           <AmmoDiminishingRate value="0" />
  644.           <AimingBreathingAdditiveWeight value="1.000000" />
  645.           <FiringBreathingAdditiveWeight value="1.000000" />
  646.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  647.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  648.           <AimingLeanAdditiveWeight value="1.000000" />
  649.           <FiringLeanAdditiveWeight value="1.000000" />
  650.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  651.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  652.           <ExpandPedCapsuleRadius value="0.000000" />
  653.           <HudDamage value="15" />
  654.           <HudSpeed value="20" />
  655.           <HudCapacity value="0" />
  656.           <HudAccuracy value="0" />
  657.           <HudRange value="0" />
  658.         </Item>
  659.         <Item type="CWeaponInfo">
  660.           <Name>WEAPON_NIGHTSTICK</Name>
  661.           <Model>w_me_nightstick</Model>
  662.           <Audio />
  663.           <Slot>SLOT_NIGHTSTICK</Slot>
  664.           <DamageType>MELEE</DamageType>
  665.           <Explosion>
  666.             <Default>DONTCARE</Default>
  667.             <HitCar>DONTCARE</HitCar>
  668.             <HitTruck>DONTCARE</HitTruck>
  669.             <HitBike>DONTCARE</HitBike>
  670.             <HitBoat>DONTCARE</HitBoat>
  671.             <HitPlane>DONTCARE</HitPlane>
  672.           </Explosion>
  673.           <FireType>MELEE</FireType>
  674.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  675.           <Group>GROUP_MELEE</Group>
  676.           <AmmoInfo ref="NULL" />
  677.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  678.           <ClipSize value="0" />
  679.           <AccuracySpread value="0.000000" />
  680.           <AccurateModeAccuracyModifier value="0.500000" />
  681.           <RunAndGunAccuracyModifier value="2.000000" />
  682.           <RecoilAccuracyMax value="1.000000" />
  683.           <RecoilErrorTime value="0.000000" />
  684.           <RecoilRecoveryRate value="1.000000" />
  685.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  686.           <MinHeadShotDistanceAI value="1000.000000" />
  687.           <MaxHeadShotDistanceAI value="1000.000000" />
  688.           <HeadShotDamageModifierAI value="1000.000000" />
  689.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  690.           <MinHeadShotDistancePlayer value="5.000000" />
  691.           <MaxHeadShotDistancePlayer value="40.000000" />
  692.           <HeadShotDamageModifierPlayer value="18.000000" />
  693.           <Damage value="0.000000" />
  694.           <DamageTime value="0.000000" />
  695.           <DamageTimeInVehicle value="0.000000" />
  696.           <DamageTimeInVehicleHeadShot value="0.000000" />
  697.           <HitLimbsDamageModifier value="0.500000" />
  698.           <NetworkHitLimbsDamageModifier value="0.800000" />
  699.           <LightlyArmouredDamageModifier value="0.750000" />
  700.           <Force value="0.000000" />
  701.           <ForceHitPed value="110.000000" />
  702.           <ForceHitVehicle value="0.000000" />
  703.           <ForceHitFlyingHeli value="0.000000" />
  704.           <OverrideForces>
  705.               <Item>
  706.                   <BoneTag>BONETAG_HEAD</BoneTag>
  707.                   <ForceFront value="75.000000" />
  708.                   <ForceBack value="85.000000" />
  709.               </Item>
  710.               <Item>
  711.                   <BoneTag>BONETAG_NECK</BoneTag>
  712.                   <ForceFront value="60.000000" />
  713.                   <ForceBack value="60.000000" />
  714.               </Item>
  715.               <Item>
  716.                   <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  717.                   <ForceFront value="90.000000" />
  718.                   <ForceBack value="100.000000" />
  719.               </Item>
  720.               <Item>
  721.                   <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  722.                   <ForceFront value="90.000000" />
  723.                   <ForceBack value="100.000000" />
  724.               </Item>
  725.               <Item>
  726.                   <BoneTag>BONETAG_SPINE3</BoneTag>
  727.                   <ForceFront value="75.000000" />
  728.                   <ForceBack value="90.000000" />
  729.               </Item>
  730.           </OverrideForces>
  731.           <ForceMaxStrengthMult value="1.300000" />
  732.           <ForceFalloffRangeStart value="0.000000" />
  733.           <ForceFalloffRangeEnd value="50.000000" />
  734.           <ForceFalloffMin value="1.000000" />
  735.           <ProjectileForce value="0.000000" />
  736.           <FragImpulse value="2250.000000" />
  737.           <Penetration value="0.000000" />
  738.           <VerticalLaunchAdjustment value="0.000000" />
  739.           <DropForwardVelocity value="0.000000" />
  740.           <Speed value="2000.000000" />
  741.           <BulletsInBatch value="1" />
  742.           <BatchSpread value="0.000000" />
  743.           <ReloadTimeMP value="-1.000000" />
  744.           <ReloadTimeSP value="-1.000000" />
  745.           <VehicleReloadTime value="-1.000000" />
  746.           <AnimReloadRate value="1.000000" />
  747.           <BulletsPerAnimLoop value="1" />
  748.           <TimeBetweenShots value="0.000000" />
  749.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  750.           <SpinUpTime value="0.000000" />
  751.           <SpinTime value="0.000000" />
  752.           <SpinDownTime value="0.000000" />
  753.           <AlternateWaitTime value="-1.000000" />
  754.           <BulletBendingNearRadius value="0.000000" />
  755.           <BulletBendingFarRadius value="0.000000" />
  756.           <BulletBendingZoomedRadius value="0.000000" />
  757.           <Fx>
  758.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  759.             <FlashFx />
  760.             <FlashFxAlt />
  761.             <ShellFx />
  762.             <TracerFx />
  763.             <PedDamageHash />
  764.             <TracerFxChanceSP value="0.000000" />
  765.             <TracerFxChanceMP value="0.000000" />
  766.             <FlashFxChanceSP value="0.000000" />
  767.             <FlashFxChanceMP value="0.000000" />
  768.             <FlashFxAltChance value="0.000000" />
  769.             <FlashFxScale value="1.000000" />
  770.           </Fx>
  771.           <InitialRumbleDuration value="0" />
  772.           <InitialRumbleIntensity value="0.000000" />
  773.           <RumbleDuration value="0" />
  774.           <RumbleIntensity value="0.000000" />
  775.           <RumbleDamageIntensity value="1.000000" />
  776.           <NetworkPlayerDamageModifier value="1.000000" />
  777.           <NetworkPedDamageModifier value="1.000000" />
  778.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  779.           <LockOnRange value="10.000000" />
  780.           <WeaponRange value="1.600000" />
  781.           <BulletDirectionOffsetInDegrees value="0.000000" />
  782.           <AiSoundRange value="-1.000000" />
  783.           <AiPotentialBlastEventRange value="-1.000000" />
  784.           <DamageFallOffRangeMin value="1.600000" />
  785.           <DamageFallOffRangeMax value="1.600000" />
  786.           <DamageFallOffModifier value="0.300000" />
  787.           <VehicleWeaponHash />
  788.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  789.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  790.           <CoverReadyToFireCameraHash />
  791.           <AssistedAimingCameraHash />
  792.           <AlternativeOrScopedCameraHash />
  793.           <AssistedAlternativeOrScopedCameraHash />
  794.           <CameraFov value="50.000000" />
  795.           <ZoomFactorForAccurateMode value="1.000000" />
  796.           <RecoilShakeHash />
  797.           <AccuracyOffsetShakeHash />
  798.           <MinTimeBetweenRecoilShakes value="150" />
  799.           <RecoilShakeAmplitude value="1.000000" />
  800.           <ExplosionShakeAmplitude value="-1.000000" />
  801.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  802.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  803.           <AimProbeLengthMin value="0.000000" />
  804.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  805.           <AimProbeLengthMax value="0.000000" />
  806.           <TorsoAimOffset x="0.000000" y="0.000000" />
  807.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  808.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  809.           <ReticuleMinSizeStanding value="1.000000" />
  810.           <ReticuleMinSizeCrouched value="1.000000" />
  811.           <ReticuleScale value="1.000000" />
  812.           <ReticuleStyleHash />
  813.           <FirstPersonReticuleStyleHash />
  814.           <PickupHash>PICKUP_WEAPON_NIGHTSTICK</PickupHash>
  815.           <MPPickupHash />
  816.           <HumanNameHash>WT_NGTSTK</HumanNameHash>
  817.           <MovementModeConditionalIdle />
  818.           <StatName>NIGHTSTICK</StatName>
  819.           <KnockdownCount value="-1" />
  820.           <KillshotImpulseScale value="1.000000" />
  821.           <NmShotTuningSet>Normal</NmShotTuningSet>
  822.           <AttachPoints />
  823.           <GunFeedBone />
  824.           <TargetSequenceGroup />
  825.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
  826.           <TintSpecValues ref="TINT_DEFAULT" />
  827.           <FiringPatternAliases ref="NULL" />
  828.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  829.           <AmmoDiminishingRate value="0" />
  830.           <AimingBreathingAdditiveWeight value="1.000000" />
  831.           <FiringBreathingAdditiveWeight value="1.000000" />
  832.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  833.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  834.           <AimingLeanAdditiveWeight value="1.000000" />
  835.           <FiringLeanAdditiveWeight value="1.000000" />
  836.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  837.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  838.           <ExpandPedCapsuleRadius value="0.000000" />
  839.           <HudDamage value="10" />
  840.           <HudSpeed value="15" />
  841.           <HudCapacity value="0" />
  842.           <HudAccuracy value="0" />
  843.           <HudRange value="0" />
  844.         </Item>
  845.         <Item type="CWeaponInfo">
  846.           <Name>WEAPON_HAMMER</Name>
  847.           <Model>w_me_hammer</Model>
  848.           <Audio />
  849.           <Slot>SLOT_HAMMER</Slot>
  850.           <DamageType>MELEE</DamageType>
  851.           <Explosion>
  852.             <Default>DONTCARE</Default>
  853.             <HitCar>DONTCARE</HitCar>
  854.             <HitTruck>DONTCARE</HitTruck>
  855.             <HitBike>DONTCARE</HitBike>
  856.             <HitBoat>DONTCARE</HitBoat>
  857.             <HitPlane>DONTCARE</HitPlane>
  858.           </Explosion>
  859.           <FireType>MELEE</FireType>
  860.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  861.           <Group>GROUP_MELEE</Group>
  862.           <AmmoInfo ref="NULL" />
  863.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  864.           <ClipSize value="0" />
  865.           <AccuracySpread value="0.000000" />
  866.           <AccurateModeAccuracyModifier value="0.500000" />
  867.           <RunAndGunAccuracyModifier value="2.000000" />
  868.           <RecoilAccuracyMax value="1.000000" />
  869.           <RecoilErrorTime value="0.000000" />
  870.           <RecoilRecoveryRate value="1.000000" />
  871.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  872.           <MinHeadShotDistanceAI value="1000.000000" />
  873.           <MaxHeadShotDistanceAI value="1000.000000" />
  874.           <HeadShotDamageModifierAI value="1000.000000" />
  875.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  876.           <MinHeadShotDistancePlayer value="5.000000" />
  877.           <MaxHeadShotDistancePlayer value="40.000000" />
  878.           <HeadShotDamageModifierPlayer value="18.000000" />
  879.           <Damage value="0.000000" />
  880.           <DamageTime value="0.000000" />
  881.           <DamageTimeInVehicle value="0.000000" />
  882.           <DamageTimeInVehicleHeadShot value="0.000000" />
  883.           <HitLimbsDamageModifier value="0.500000" />
  884.           <NetworkHitLimbsDamageModifier value="0.800000" />
  885.           <LightlyArmouredDamageModifier value="0.750000" />
  886.           <Force value="0.000000" />
  887.           <ForceHitPed value="110.000000" />
  888.           <ForceHitVehicle value="0.000000" />
  889.           <ForceHitFlyingHeli value="0.000000" />
  890.           <OverrideForces>
  891.             <Item>
  892.               <BoneTag>BONETAG_HEAD</BoneTag>
  893.               <ForceFront value="75.000000" />
  894.               <ForceBack value="85.000000" />
  895.             </Item>
  896.             <Item>
  897.               <BoneTag>BONETAG_NECK</BoneTag>
  898.               <ForceFront value="60.000000" />
  899.               <ForceBack value="60.000000" />
  900.             </Item>
  901.             <Item>
  902.               <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  903.               <ForceFront value="90.000000" />
  904.               <ForceBack value="100.000000" />
  905.             </Item>
  906.             <Item>
  907.               <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  908.               <ForceFront value="90.000000" />
  909.               <ForceBack value="100.000000" />
  910.             </Item>
  911.             <Item>
  912.               <BoneTag>BONETAG_SPINE3</BoneTag>
  913.               <ForceFront value="75.000000" />
  914.               <ForceBack value="90.000000" />
  915.             </Item>
  916.           </OverrideForces>
  917.           <ForceMaxStrengthMult value="1.000000" />
  918.           <ForceFalloffRangeStart value="0.000000" />
  919.           <ForceFalloffRangeEnd value="50.000000" />
  920.           <ForceFalloffMin value="1.000000" />
  921.           <ProjectileForce value="0.000000" />
  922.           <FragImpulse value="2250.000000" />
  923.           <Penetration value="0.000000" />
  924.           <VerticalLaunchAdjustment value="0.000000" />
  925.           <DropForwardVelocity value="0.000000" />
  926.           <Speed value="2000.000000" />
  927.           <BulletsInBatch value="1" />
  928.           <BatchSpread value="0.000000" />
  929.           <ReloadTimeMP value="-1.000000" />
  930.           <ReloadTimeSP value="-1.000000" />
  931.           <VehicleReloadTime value="-1.000000" />
  932.           <AnimReloadRate value="1.000000" />
  933.           <BulletsPerAnimLoop value="1" />
  934.           <TimeBetweenShots value="0.000000" />
  935.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  936.           <SpinUpTime value="0.000000" />
  937.           <SpinTime value="0.000000" />
  938.           <SpinDownTime value="0.000000" />
  939.           <AlternateWaitTime value="-1.000000" />
  940.           <BulletBendingNearRadius value="0.000000" />
  941.           <BulletBendingFarRadius value="0.000000" />
  942.           <BulletBendingZoomedRadius value="0.000000" />
  943.           <Fx>
  944.             <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  945.             <FlashFx />
  946.             <FlashFxAlt />
  947.             <ShellFx />
  948.             <TracerFx />
  949.             <PedDamageHash />
  950.             <TracerFxChanceSP value="0.000000" />
  951.             <TracerFxChanceMP value="0.000000" />
  952.             <FlashFxChanceSP value="0.000000" />
  953.             <FlashFxChanceMP value="0.000000" />
  954.             <FlashFxAltChance value="0.000000" />
  955.             <FlashFxScale value="1.000000" />
  956.           </Fx>
  957.           <InitialRumbleDuration value="0" />
  958.           <InitialRumbleIntensity value="0.000000" />
  959.           <RumbleDuration value="0" />
  960.           <RumbleIntensity value="0.000000" />
  961.           <RumbleDamageIntensity value="1.000000" />
  962.           <NetworkPlayerDamageModifier value="1.000000" />
  963.           <NetworkPedDamageModifier value="1.000000" />
  964.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  965.           <LockOnRange value="10.000000" />
  966.           <WeaponRange value="1.600000" />
  967.           <BulletDirectionOffsetInDegrees value="0.000000" />
  968.           <AiSoundRange value="-1.000000" />
  969.           <AiPotentialBlastEventRange value="-1.000000" />
  970.           <DamageFallOffRangeMin value="1.600000" />
  971.           <DamageFallOffRangeMax value="1.600000" />
  972.           <DamageFallOffModifier value="0.300000" />
  973.           <VehicleWeaponHash />
  974.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  975.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  976.           <CoverReadyToFireCameraHash />
  977.           <AssistedAimingCameraHash />
  978.           <AlternativeOrScopedCameraHash />
  979.           <AssistedAlternativeOrScopedCameraHash />
  980.           <CameraFov value="50.000000" />
  981.           <ZoomFactorForAccurateMode value="1.000000" />
  982.           <RecoilShakeHash />
  983.           <AccuracyOffsetShakeHash />
  984.           <MinTimeBetweenRecoilShakes value="150" />
  985.           <RecoilShakeAmplitude value="1.000000" />
  986.           <ExplosionShakeAmplitude value="-1.000000" />
  987.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  988.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  989.           <AimProbeLengthMin value="0.000000" />
  990.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  991.           <AimProbeLengthMax value="0.000000" />
  992.           <TorsoAimOffset x="0.000000" y="0.000000" />
  993.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  994.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  995.           <ReticuleMinSizeStanding value="1.000000" />
  996.           <ReticuleMinSizeCrouched value="1.000000" />
  997.           <ReticuleScale value="1.000000" />
  998.           <ReticuleStyleHash />
  999.           <FirstPersonReticuleStyleHash />
  1000.           <PickupHash>PICKUP_WEAPON_HAMMER</PickupHash>
  1001.           <MPPickupHash />
  1002.           <HumanNameHash>WT_HAMMER</HumanNameHash>
  1003.           <MovementModeConditionalIdle />
  1004.           <StatName>HAMMER</StatName>
  1005.           <KnockdownCount value="-1" />
  1006.           <KillshotImpulseScale value="1.000000" />
  1007.           <NmShotTuningSet>Normal</NmShotTuningSet>
  1008.           <AttachPoints />
  1009.           <GunFeedBone />
  1010.           <TargetSequenceGroup />
  1011.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
  1012.           <TintSpecValues ref="TINT_DEFAULT" />
  1013.           <FiringPatternAliases ref="NULL" />
  1014.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  1015.           <AmmoDiminishingRate value="0" />
  1016.           <AimingBreathingAdditiveWeight value="1.000000" />
  1017.           <FiringBreathingAdditiveWeight value="1.000000" />
  1018.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  1019.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  1020.           <AimingLeanAdditiveWeight value="1.000000" />
  1021.           <FiringLeanAdditiveWeight value="1.000000" />
  1022.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  1023.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  1024.           <ExpandPedCapsuleRadius value="0.000000" />
  1025.           <HudDamage value="10" />
  1026.           <HudSpeed value="15" />
  1027.           <HudCapacity value="0" />
  1028.           <HudAccuracy value="0" />
  1029.           <HudRange value="0" />
  1030.         </Item>
  1031.         <Item type="CWeaponInfo">
  1032.           <Name>WEAPON_BAT</Name>
  1033.           <Model>w_me_bat</Model>
  1034.           <Audio />
  1035.           <Slot>SLOT_BAT</Slot>
  1036.           <DamageType>MELEE</DamageType>
  1037.           <Explosion>
  1038.             <Default>DONTCARE</Default>
  1039.             <HitCar>DONTCARE</HitCar>
  1040.             <HitTruck>DONTCARE</HitTruck>
  1041.             <HitBike>DONTCARE</HitBike>
  1042.             <HitBoat>DONTCARE</HitBoat>
  1043.             <HitPlane>DONTCARE</HitPlane>
  1044.           </Explosion>
  1045.           <FireType>MELEE</FireType>
  1046.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  1047.           <Group>GROUP_MELEE</Group>
  1048.           <AmmoInfo ref="NULL" />
  1049.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  1050.           <ClipSize value="0" />
  1051.           <AccuracySpread value="0.000000" />
  1052.           <AccurateModeAccuracyModifier value="0.500000" />
  1053.           <RunAndGunAccuracyModifier value="2.000000" />
  1054.           <RecoilAccuracyMax value="1.000000" />
  1055.           <RecoilErrorTime value="0.000000" />
  1056.           <RecoilRecoveryRate value="1.000000" />
  1057.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  1058.           <MinHeadShotDistanceAI value="1000.000000" />
  1059.           <MaxHeadShotDistanceAI value="1000.000000" />
  1060.           <HeadShotDamageModifierAI value="1000.000000" />
  1061.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  1062.           <MinHeadShotDistancePlayer value="5.000000" />
  1063.           <MaxHeadShotDistancePlayer value="40.000000" />
  1064.           <HeadShotDamageModifierPlayer value="18.000000" />
  1065.           <Damage value="0.000000" />
  1066.           <DamageTime value="0.000000" />
  1067.           <DamageTimeInVehicle value="0.000000" />
  1068.           <DamageTimeInVehicleHeadShot value="0.000000" />
  1069.           <HitLimbsDamageModifier value="0.500000" />
  1070.           <NetworkHitLimbsDamageModifier value="0.800000" />
  1071.           <LightlyArmouredDamageModifier value="0.750000" />
  1072.           <Force value="0.000000" />
  1073.           <ForceHitPed value="150.000000" />
  1074.           <ForceHitVehicle value="0.000000" />
  1075.           <ForceHitFlyingHeli value="0.000000" />
  1076.           <OverrideForces>
  1077.             <Item>
  1078.               <BoneTag>BONETAG_HEAD</BoneTag>
  1079.               <ForceFront value="20.000000" />
  1080.               <ForceBack value="40.000000" />
  1081.             </Item>
  1082.             <Item>
  1083.               <BoneTag>BONETAG_NECK</BoneTag>
  1084.               <ForceFront value="30.000000" />
  1085.               <ForceBack value="30.000000" />
  1086.             </Item>
  1087.             <Item>
  1088.               <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  1089.               <ForceFront value="55.000000" />
  1090.               <ForceBack value="50.000000" />
  1091.             </Item>
  1092.             <Item>
  1093.               <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  1094.               <ForceFront value="55.000000" />
  1095.               <ForceBack value="50.000000" />
  1096.             </Item>
  1097.           </OverrideForces>
  1098.           <ForceMaxStrengthMult value="1.000000" />
  1099.           <ForceFalloffRangeStart value="0.000000" />
  1100.           <ForceFalloffRangeEnd value="50.000000" />
  1101.           <ForceFalloffMin value="1.000000" />
  1102.           <ProjectileForce value="0.000000" />
  1103.           <FragImpulse value="2250.000000" />
  1104.           <Penetration value="0.000000" />
  1105.           <VerticalLaunchAdjustment value="0.000000" />
  1106.           <DropForwardVelocity value="0.000000" />
  1107.           <Speed value="2000.000000" />
  1108.           <BulletsInBatch value="1" />
  1109.           <BatchSpread value="0.000000" />
  1110.           <ReloadTimeMP value="-1.000000" />
  1111.           <ReloadTimeSP value="-1.000000" />
  1112.           <VehicleReloadTime value="-1.000000" />
  1113.           <AnimReloadRate value="1.000000" />
  1114.           <BulletsPerAnimLoop value="1" />
  1115.           <TimeBetweenShots value="0.000000" />
  1116.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  1117.           <SpinUpTime value="0.000000" />
  1118.           <SpinTime value="0.000000" />
  1119.           <SpinDownTime value="0.000000" />
  1120.           <AlternateWaitTime value="-1.000000" />
  1121.           <BulletBendingNearRadius value="0.000000" />
  1122.           <BulletBendingFarRadius value="0.000000" />
  1123.           <BulletBendingZoomedRadius value="0.000000" />
  1124.           <Fx>
  1125.             <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  1126.             <FlashFx />
  1127.             <FlashFxAlt />
  1128.             <ShellFx />
  1129.             <TracerFx />
  1130.             <PedDamageHash />
  1131.             <TracerFxChanceSP value="0.000000" />
  1132.             <TracerFxChanceMP value="0.000000" />
  1133.             <FlashFxChanceSP value="0.000000" />
  1134.             <FlashFxChanceMP value="0.000000" />
  1135.             <FlashFxAltChance value="0.000000" />
  1136.             <FlashFxScale value="1.000000" />
  1137.           </Fx>
  1138.           <InitialRumbleDuration value="0" />
  1139.           <InitialRumbleIntensity value="0.000000" />
  1140.           <RumbleDuration value="0" />
  1141.           <RumbleIntensity value="0.000000" />
  1142.           <RumbleDamageIntensity value="1.000000" />
  1143.           <NetworkPlayerDamageModifier value="1.000000" />
  1144.           <NetworkPedDamageModifier value="1.000000" />
  1145.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  1146.           <LockOnRange value="10.000000" />
  1147.           <WeaponRange value="1.600000" />
  1148.           <BulletDirectionOffsetInDegrees value="0.000000" />
  1149.           <AiSoundRange value="-1.000000" />
  1150.           <AiPotentialBlastEventRange value="-1.000000" />
  1151.           <DamageFallOffRangeMin value="1.600000" />
  1152.           <DamageFallOffRangeMax value="1.600000" />
  1153.           <DamageFallOffModifier value="0.300000" />
  1154.           <VehicleWeaponHash />
  1155.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  1156.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  1157.           <CoverReadyToFireCameraHash />
  1158.           <AssistedAimingCameraHash />
  1159.           <AlternativeOrScopedCameraHash />
  1160.           <AssistedAlternativeOrScopedCameraHash />
  1161.           <CameraFov value="50.000000" />
  1162.           <ZoomFactorForAccurateMode value="1.000000" />
  1163.           <RecoilShakeHash />
  1164.           <AccuracyOffsetShakeHash />
  1165.           <MinTimeBetweenRecoilShakes value="150" />
  1166.           <RecoilShakeAmplitude value="1.000000" />
  1167.           <ExplosionShakeAmplitude value="-1.000000" />
  1168.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  1169.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  1170.           <AimProbeLengthMin value="0.000000" />
  1171.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  1172.           <AimProbeLengthMax value="0.000000" />
  1173.           <TorsoAimOffset x="0.000000" y="0.000000" />
  1174.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  1175.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  1176.           <ReticuleMinSizeStanding value="1.000000" />
  1177.           <ReticuleMinSizeCrouched value="1.000000" />
  1178.           <ReticuleScale value="1.000000" />
  1179.           <ReticuleStyleHash />
  1180.           <FirstPersonReticuleStyleHash />
  1181.           <PickupHash>PICKUP_WEAPON_BAT</PickupHash>
  1182.           <MPPickupHash />
  1183.           <HumanNameHash>WT_BAT</HumanNameHash>
  1184.           <MovementModeConditionalIdle />
  1185.           <StatName>BAT</StatName>
  1186.           <KnockdownCount value="-1" />
  1187.           <KillshotImpulseScale value="1.000000" />
  1188.           <NmShotTuningSet>Normal</NmShotTuningSet>
  1189.           <AttachPoints />
  1190.           <GunFeedBone />
  1191.           <TargetSequenceGroup />
  1192.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats</WeaponFlags>
  1193.           <TintSpecValues ref="TINT_DEFAULT" />
  1194.           <FiringPatternAliases ref="NULL" />
  1195.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  1196.           <AmmoDiminishingRate value="0" />
  1197.           <AimingBreathingAdditiveWeight value="1.000000" />
  1198.           <FiringBreathingAdditiveWeight value="1.000000" />
  1199.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  1200.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  1201.           <AimingLeanAdditiveWeight value="1.000000" />
  1202.           <FiringLeanAdditiveWeight value="1.000000" />
  1203.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  1204.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  1205.           <ExpandPedCapsuleRadius value="0.000000" />
  1206.           <HudDamage value="20" />
  1207.           <HudSpeed value="10" />
  1208.           <HudCapacity value="0" />
  1209.           <HudAccuracy value="0" />
  1210.           <HudRange value="0" />
  1211.         </Item>
  1212.         <Item type="CWeaponInfo">
  1213.           <Name>WEAPON_GOLFCLUB</Name>
  1214.           <Model>w_me_gclub</Model>
  1215.           <Audio />
  1216.           <Slot>SLOT_GOLFCLUB</Slot>
  1217.           <DamageType>MELEE</DamageType>
  1218.           <Explosion>
  1219.             <Default>DONTCARE</Default>
  1220.             <HitCar>DONTCARE</HitCar>
  1221.             <HitTruck>DONTCARE</HitTruck>
  1222.             <HitBike>DONTCARE</HitBike>
  1223.             <HitBoat>DONTCARE</HitBoat>
  1224.             <HitPlane>DONTCARE</HitPlane>
  1225.           </Explosion>
  1226.           <FireType>MELEE</FireType>
  1227.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  1228.           <Group>GROUP_MELEE</Group>
  1229.           <AmmoInfo ref="NULL" />
  1230.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  1231.           <ClipSize value="0" />
  1232.           <AccuracySpread value="0.000000" />
  1233.           <AccurateModeAccuracyModifier value="0.500000" />
  1234.           <RunAndGunAccuracyModifier value="2.000000" />
  1235.           <RecoilAccuracyMax value="1.000000" />
  1236.           <RecoilErrorTime value="0.000000" />
  1237.           <RecoilRecoveryRate value="1.000000" />
  1238.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  1239.           <MinHeadShotDistanceAI value="1000.000000" />
  1240.           <MaxHeadShotDistanceAI value="1000.000000" />
  1241.           <HeadShotDamageModifierAI value="1000.000000" />
  1242.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  1243.           <MinHeadShotDistancePlayer value="5.000000" />
  1244.           <MaxHeadShotDistancePlayer value="40.000000" />
  1245.           <HeadShotDamageModifierPlayer value="18.000000" />
  1246.           <Damage value="0.000000" />
  1247.           <DamageTime value="0.000000" />
  1248.           <DamageTimeInVehicle value="0.000000" />
  1249.           <DamageTimeInVehicleHeadShot value="0.000000" />
  1250.           <HitLimbsDamageModifier value="0.500000" />
  1251.           <NetworkHitLimbsDamageModifier value="0.800000" />
  1252.           <LightlyArmouredDamageModifier value="0.750000" />
  1253.           <Force value="0.000000" />
  1254.           <ForceHitPed value="100.000000" />
  1255.           <ForceHitVehicle value="0.000000" />
  1256.           <ForceHitFlyingHeli value="0.000000" />
  1257.           <OverrideForces>
  1258.             <Item>
  1259.               <BoneTag>BONETAG_HEAD</BoneTag>
  1260.               <ForceFront value="15.000000" />
  1261.               <ForceBack value="15.000000" />
  1262.             </Item>
  1263.             <Item>
  1264.               <BoneTag>BONETAG_NECK</BoneTag>
  1265.               <ForceFront value="15.000000" />
  1266.               <ForceBack value="10.000000" />
  1267.             </Item>
  1268.           </OverrideForces>
  1269.           <ForceMaxStrengthMult value="1.000000" />
  1270.           <ForceFalloffRangeStart value="0.000000" />
  1271.           <ForceFalloffRangeEnd value="50.000000" />
  1272.           <ForceFalloffMin value="1.000000" />
  1273.           <ProjectileForce value="0.000000" />
  1274.           <FragImpulse value="2250.000000" />
  1275.           <Penetration value="0.000000" />
  1276.           <VerticalLaunchAdjustment value="0.000000" />
  1277.           <DropForwardVelocity value="0.000000" />
  1278.           <Speed value="2000.000000" />
  1279.           <BulletsInBatch value="1" />
  1280.           <BatchSpread value="0.000000" />
  1281.           <ReloadTimeMP value="-1.000000" />
  1282.           <ReloadTimeSP value="-1.000000" />
  1283.           <VehicleReloadTime value="-1.000000" />
  1284.           <AnimReloadRate value="1.000000" />
  1285.           <BulletsPerAnimLoop value="1" />
  1286.           <TimeBetweenShots value="0.000000" />
  1287.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  1288.           <SpinUpTime value="0.000000" />
  1289.           <SpinTime value="0.000000" />
  1290.           <SpinDownTime value="0.000000" />
  1291.           <AlternateWaitTime value="-1.000000" />
  1292.           <BulletBendingNearRadius value="0.000000" />
  1293.           <BulletBendingFarRadius value="0.000000" />
  1294.           <BulletBendingZoomedRadius value="0.000000" />
  1295.           <Fx>
  1296.             <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  1297.             <FlashFx />
  1298.             <FlashFxAlt />
  1299.             <ShellFx />
  1300.             <TracerFx />
  1301.             <PedDamageHash />
  1302.             <TracerFxChanceSP value="0.000000" />
  1303.             <TracerFxChanceMP value="0.000000" />
  1304.             <FlashFxChanceSP value="0.000000" />
  1305.             <FlashFxChanceMP value="0.000000" />
  1306.             <FlashFxAltChance value="0.000000" />
  1307.             <FlashFxScale value="1.000000" />
  1308.           </Fx>
  1309.           <InitialRumbleDuration value="0" />
  1310.           <InitialRumbleIntensity value="0.000000" />
  1311.           <RumbleDuration value="0" />
  1312.           <RumbleIntensity value="0.000000" />
  1313.           <RumbleDamageIntensity value="1.000000" />
  1314.           <NetworkPlayerDamageModifier value="1.000000" />
  1315.           <NetworkPedDamageModifier value="1.000000" />
  1316.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  1317.           <LockOnRange value="10.000000" />
  1318.           <WeaponRange value="1.600000" />
  1319.           <BulletDirectionOffsetInDegrees value="0.000000" />
  1320.           <AiSoundRange value="-1.000000" />
  1321.           <AiPotentialBlastEventRange value="-1.000000" />
  1322.           <DamageFallOffRangeMin value="1.600000" />
  1323.           <DamageFallOffRangeMax value="1.600000" />
  1324.           <DamageFallOffModifier value="0.300000" />
  1325.           <VehicleWeaponHash />
  1326.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  1327.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  1328.           <CoverReadyToFireCameraHash />
  1329.           <AssistedAimingCameraHash />
  1330.           <AlternativeOrScopedCameraHash />
  1331.           <AssistedAlternativeOrScopedCameraHash />
  1332.           <CameraFov value="50.000000" />
  1333.           <ZoomFactorForAccurateMode value="1.000000" />
  1334.           <RecoilShakeHash />
  1335.           <AccuracyOffsetShakeHash />
  1336.           <MinTimeBetweenRecoilShakes value="150" />
  1337.           <RecoilShakeAmplitude value="1.000000" />
  1338.           <ExplosionShakeAmplitude value="-1.000000" />
  1339.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  1340.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  1341.           <AimProbeLengthMin value="0.000000" />
  1342.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  1343.           <AimProbeLengthMax value="0.000000" />
  1344.           <TorsoAimOffset x="0.000000" y="0.000000" />
  1345.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  1346.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  1347.           <ReticuleMinSizeStanding value="1.000000" />
  1348.           <ReticuleMinSizeCrouched value="1.000000" />
  1349.           <ReticuleScale value="1.000000" />
  1350.           <ReticuleStyleHash />
  1351.           <FirstPersonReticuleStyleHash />
  1352.           <PickupHash>PICKUP_WEAPON_GOLFCLUB</PickupHash>
  1353.           <MPPickupHash />
  1354.           <HumanNameHash>WT_GOLFCLUB</HumanNameHash>
  1355.           <MovementModeConditionalIdle />
  1356.           <StatName>GCLUB</StatName>
  1357.           <KnockdownCount value="-1" />
  1358.           <KillshotImpulseScale value="1.000000" />
  1359.           <NmShotTuningSet>Normal</NmShotTuningSet>
  1360.           <AttachPoints />
  1361.           <GunFeedBone />
  1362.           <TargetSequenceGroup />
  1363.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats</WeaponFlags>
  1364.           <TintSpecValues ref="TINT_DEFAULT" />
  1365.           <FiringPatternAliases ref="NULL" />
  1366.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  1367.           <AmmoDiminishingRate value="0" />
  1368.           <AimingBreathingAdditiveWeight value="1.000000" />
  1369.           <FiringBreathingAdditiveWeight value="1.000000" />
  1370.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  1371.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  1372.           <AimingLeanAdditiveWeight value="1.000000" />
  1373.           <FiringLeanAdditiveWeight value="1.000000" />
  1374.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  1375.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  1376.           <ExpandPedCapsuleRadius value="0.000000" />
  1377.           <HudDamage value="20" />
  1378.           <HudSpeed value="10" />
  1379.           <HudCapacity value="0" />
  1380.           <HudAccuracy value="0" />
  1381.           <HudRange value="0" />
  1382.         </Item>
  1383.         <Item type="CWeaponInfo">
  1384.           <Name>WEAPON_CROWBAR</Name>
  1385.           <Model>w_me_crowbar</Model>
  1386.           <Audio />
  1387.           <Slot>SLOT_CROWBAR</Slot>
  1388.           <DamageType>MELEE</DamageType>
  1389.           <Explosion>
  1390.             <Default>DONTCARE</Default>
  1391.             <HitCar>DONTCARE</HitCar>
  1392.             <HitTruck>DONTCARE</HitTruck>
  1393.             <HitBike>DONTCARE</HitBike>
  1394.             <HitBoat>DONTCARE</HitBoat>
  1395.             <HitPlane>DONTCARE</HitPlane>
  1396.           </Explosion>
  1397.           <FireType>MELEE</FireType>
  1398.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  1399.           <Group>GROUP_MELEE</Group>
  1400.           <AmmoInfo ref="NULL" />
  1401.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  1402.           <ClipSize value="0" />
  1403.           <AccuracySpread value="0.000000" />
  1404.           <AccurateModeAccuracyModifier value="0.500000" />
  1405.           <RunAndGunAccuracyModifier value="2.000000" />
  1406.           <RecoilAccuracyMax value="1.000000" />
  1407.           <RecoilErrorTime value="0.000000" />
  1408.           <RecoilRecoveryRate value="1.000000" />
  1409.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  1410.           <MinHeadShotDistanceAI value="1000.000000" />
  1411.           <MaxHeadShotDistanceAI value="1000.000000" />
  1412.           <HeadShotDamageModifierAI value="1000.000000" />
  1413.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  1414.           <MinHeadShotDistancePlayer value="5.000000" />
  1415.           <MaxHeadShotDistancePlayer value="40.000000" />
  1416.           <HeadShotDamageModifierPlayer value="18.000000" />
  1417.           <Damage value="0.000000" />
  1418.           <DamageTime value="0.000000" />
  1419.           <DamageTimeInVehicle value="0.000000" />
  1420.           <DamageTimeInVehicleHeadShot value="0.000000" />
  1421.           <HitLimbsDamageModifier value="0.500000" />
  1422.           <NetworkHitLimbsDamageModifier value="0.800000" />
  1423.           <LightlyArmouredDamageModifier value="0.750000" />
  1424.           <Force value="0.000000" />
  1425.           <ForceHitPed value="115.000000" />
  1426.           <ForceHitVehicle value="0.000000" />
  1427.           <ForceHitFlyingHeli value="0.000000" />
  1428.           <OverrideForces>
  1429.               <Item>
  1430.                   <BoneTag>BONETAG_HEAD</BoneTag>
  1431.                   <ForceFront value="75.000000" />
  1432.                   <ForceBack value="85.000000" />
  1433.               </Item>
  1434.               <Item>
  1435.                   <BoneTag>BONETAG_NECK</BoneTag>
  1436.                   <ForceFront value="60.000000" />
  1437.                   <ForceBack value="60.000000" />
  1438.               </Item>
  1439.               <Item>
  1440.                   <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  1441.                   <ForceFront value="90.000000" />
  1442.                   <ForceBack value="100.000000" />
  1443.               </Item>
  1444.               <Item>
  1445.                   <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  1446.                   <ForceFront value="90.000000" />
  1447.                   <ForceBack value="100.000000" />
  1448.               </Item>
  1449.               <Item>
  1450.                   <BoneTag>BONETAG_SPINE3</BoneTag>
  1451.                   <ForceFront value="75.000000" />
  1452.                   <ForceBack value="90.000000" />
  1453.               </Item>
  1454.           </OverrideForces>
  1455.           <ForceMaxStrengthMult value="1.300000" />
  1456.           <ForceFalloffRangeStart value="0.000000" />
  1457.           <ForceFalloffRangeEnd value="50.000000" />
  1458.           <ForceFalloffMin value="1.000000" />
  1459.           <ProjectileForce value="0.000000" />
  1460.           <FragImpulse value="2250.000000" />
  1461.           <Penetration value="0.000000" />
  1462.           <VerticalLaunchAdjustment value="0.000000" />
  1463.           <DropForwardVelocity value="0.000000" />
  1464.           <Speed value="2000.000000" />
  1465.           <BulletsInBatch value="1" />
  1466.           <BatchSpread value="0.000000" />
  1467.           <ReloadTimeMP value="-1.000000" />
  1468.           <ReloadTimeSP value="-1.000000" />
  1469.           <VehicleReloadTime value="-1.000000" />
  1470.           <AnimReloadRate value="1.000000" />
  1471.           <BulletsPerAnimLoop value="1" />
  1472.           <TimeBetweenShots value="0.000000" />
  1473.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  1474.           <SpinUpTime value="0.000000" />
  1475.           <SpinTime value="0.000000" />
  1476.           <SpinDownTime value="0.000000" />
  1477.           <AlternateWaitTime value="-1.000000" />
  1478.           <BulletBendingNearRadius value="0.000000" />
  1479.           <BulletBendingFarRadius value="0.000000" />
  1480.           <BulletBendingZoomedRadius value="0.000000" />
  1481.           <Fx>
  1482.             <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  1483.             <FlashFx />
  1484.             <FlashFxAlt />
  1485.             <ShellFx />
  1486.             <TracerFx />
  1487.             <PedDamageHash />
  1488.             <TracerFxChanceSP value="0.000000" />
  1489.             <TracerFxChanceMP value="0.000000" />
  1490.             <FlashFxChanceSP value="0.000000" />
  1491.             <FlashFxChanceMP value="0.000000" />
  1492.             <FlashFxAltChance value="0.000000" />
  1493.             <FlashFxScale value="1.000000" />
  1494.           </Fx>
  1495.           <InitialRumbleDuration value="0" />
  1496.           <InitialRumbleIntensity value="0.000000" />
  1497.           <RumbleDuration value="0" />
  1498.           <RumbleIntensity value="0.000000" />
  1499.           <RumbleDamageIntensity value="1.000000" />
  1500.           <NetworkPlayerDamageModifier value="1.000000" />
  1501.           <NetworkPedDamageModifier value="1.000000" />
  1502.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  1503.           <LockOnRange value="10.000000" />
  1504.           <WeaponRange value="1.600000" />
  1505.           <BulletDirectionOffsetInDegrees value="0.000000" />
  1506.           <AiSoundRange value="-1.000000" />
  1507.           <AiPotentialBlastEventRange value="-1.000000" />
  1508.           <DamageFallOffRangeMin value="1.600000" />
  1509.           <DamageFallOffRangeMax value="1.600000" />
  1510.           <DamageFallOffModifier value="0.300000" />
  1511.           <VehicleWeaponHash />
  1512.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  1513.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  1514.           <CoverReadyToFireCameraHash />
  1515.           <AssistedAimingCameraHash />
  1516.           <AlternativeOrScopedCameraHash />
  1517.           <AssistedAlternativeOrScopedCameraHash />
  1518.           <CameraFov value="50.000000" />
  1519.           <ZoomFactorForAccurateMode value="1.000000" />
  1520.           <RecoilShakeHash />
  1521.           <AccuracyOffsetShakeHash />
  1522.           <MinTimeBetweenRecoilShakes value="150" />
  1523.           <RecoilShakeAmplitude value="1.000000" />
  1524.           <ExplosionShakeAmplitude value="-1.000000" />
  1525.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  1526.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  1527.           <AimProbeLengthMin value="0.000000" />
  1528.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  1529.           <AimProbeLengthMax value="0.000000" />
  1530.           <TorsoAimOffset x="0.000000" y="0.000000" />
  1531.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  1532.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  1533.           <ReticuleMinSizeStanding value="1.000000" />
  1534.           <ReticuleMinSizeCrouched value="1.000000" />
  1535.           <ReticuleScale value="1.000000" />
  1536.           <ReticuleStyleHash />
  1537.           <FirstPersonReticuleStyleHash />
  1538.           <PickupHash>PICKUP_WEAPON_CROWBAR</PickupHash>
  1539.           <MPPickupHash />
  1540.           <HumanNameHash>WT_CROWBAR</HumanNameHash>
  1541.           <MovementModeConditionalIdle />
  1542.           <StatName>CROWBAR</StatName>
  1543.           <KnockdownCount value="-1" />
  1544.           <KillshotImpulseScale value="1.000000" />
  1545.           <NmShotTuningSet>Normal</NmShotTuningSet>
  1546.           <AttachPoints />
  1547.           <GunFeedBone />
  1548.           <TargetSequenceGroup />
  1549.           <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
  1550.           <TintSpecValues ref="TINT_DEFAULT" />
  1551.           <FiringPatternAliases ref="NULL" />
  1552.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  1553.           <AmmoDiminishingRate value="0" />
  1554.           <AimingBreathingAdditiveWeight value="1.000000" />
  1555.           <FiringBreathingAdditiveWeight value="1.000000" />
  1556.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  1557.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  1558.           <AimingLeanAdditiveWeight value="1.000000" />
  1559.           <FiringLeanAdditiveWeight value="1.000000" />
  1560.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  1561.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  1562.           <ExpandPedCapsuleRadius value="0.000000" />
  1563.           <HudDamage value="10" />
  1564.           <HudSpeed value="15" />
  1565.           <HudCapacity value="0" />
  1566.           <HudAccuracy value="0" />
  1567.           <HudRange value="0" />
  1568.         </Item>
  1569.         <Item type="CWeaponInfo">
  1570.           <Name>WEAPON_PISTOL</Name>
  1571.           <Model>W_PI_PISTOL</Model>
  1572.           <Audio>AUDIO_ITEM_PISTOL</Audio>
  1573.           <Slot>SLOT_PISTOL</Slot>
  1574.           <DamageType>BULLET</DamageType>
  1575.           <Explosion>
  1576.             <Default>DONTCARE</Default>
  1577.             <HitCar>DONTCARE</HitCar>
  1578.             <HitTruck>DONTCARE</HitTruck>
  1579.             <HitBike>DONTCARE</HitBike>
  1580.             <HitBoat>DONTCARE</HitBoat>
  1581.             <HitPlane>DONTCARE</HitPlane>
  1582.           </Explosion>
  1583.           <FireType>INSTANT_HIT</FireType>
  1584.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  1585.           <Group>GROUP_PISTOL</Group>
  1586.           <AmmoInfo ref="AMMO_PISTOL" />
  1587.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  1588.           <ClipSize value="12" />
  1589.           <AccuracySpread value="1.500000" />
  1590.           <AccurateModeAccuracyModifier value="0.500000" />
  1591.           <RunAndGunAccuracyModifier value="2.000000" />
  1592.           <RecoilAccuracyMax value="1.000000" />
  1593.           <RecoilErrorTime value="3.300000" />
  1594.           <RecoilRecoveryRate value="1.000000" />
  1595.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  1596.           <MinHeadShotDistanceAI value="1000.000000" />
  1597.           <MaxHeadShotDistanceAI value="1000.000000" />
  1598.           <HeadShotDamageModifierAI value="1000.000000" />
  1599.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  1600.           <MinHeadShotDistancePlayer value="5.000000" />
  1601.           <MaxHeadShotDistancePlayer value="40.000000" />
  1602.           <HeadShotDamageModifierPlayer value="20.000000" />
  1603.           <Damage value="26.000000" />
  1604.           <DamageTime value="0.000000" />
  1605.           <DamageTimeInVehicle value="0.000000" />
  1606.           <DamageTimeInVehicleHeadShot value="0.000000" />
  1607.           <HitLimbsDamageModifier value="0.500000" />
  1608.           <NetworkHitLimbsDamageModifier value="0.800000" />
  1609.           <LightlyArmouredDamageModifier value="0.750000" />
  1610.           <Force value="50.000000" />
  1611.           <ForceHitPed value="125.000000" />
  1612.           <ForceHitVehicle value="750.000000" />
  1613.           <ForceHitFlyingHeli value="750.000000" />
  1614.           <OverrideForces>
  1615.             <Item>
  1616.               <BoneTag>BONETAG_HEAD</BoneTag>
  1617.               <ForceFront value="100.000000" />
  1618.               <ForceBack value="80.000000" />
  1619.             </Item>
  1620.             <Item>
  1621.               <BoneTag>BONETAG_NECK</BoneTag>
  1622.               <ForceFront value="60.000000" />
  1623.               <ForceBack value="70.000000" />
  1624.             </Item>
  1625.             <Item>
  1626.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  1627.               <ForceFront value="40.000000" />
  1628.               <ForceBack value="1.000000" />
  1629.             </Item>
  1630.             <Item>
  1631.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  1632.               <ForceFront value="40.000000" />
  1633.               <ForceBack value="1.000000" />
  1634.             </Item>
  1635.             <Item>
  1636.               <BoneTag>BONETAG_L_CALF</BoneTag>
  1637.               <ForceFront value="70.000000" />
  1638.               <ForceBack value="80.000000" />
  1639.             </Item>
  1640.             <Item>
  1641.               <BoneTag>BONETAG_R_CALF</BoneTag>
  1642.               <ForceFront value="60.000000" />
  1643.               <ForceBack value="100.000000" />
  1644.             </Item>
  1645.           </OverrideForces>
  1646.           <ForceMaxStrengthMult value="1.000000" />
  1647.           <ForceFalloffRangeStart value="0.000000" />
  1648.           <ForceFalloffRangeEnd value="50.000000" />
  1649.           <ForceFalloffMin value="1.000000" />
  1650.           <ProjectileForce value="0.000000" />
  1651.           <FragImpulse value="250.000000" />
  1652.           <Penetration value="0.010000" />
  1653.           <VerticalLaunchAdjustment value="0.000000" />
  1654.           <DropForwardVelocity value="0.000000" />
  1655.           <Speed value="2000.000000" />
  1656.           <BulletsInBatch value="1" />
  1657.           <BatchSpread value="0.000000" />
  1658.           <ReloadTimeMP value="-1.000000" />
  1659.           <ReloadTimeSP value="-1.000000" />
  1660.           <VehicleReloadTime value="1.000000" />
  1661.           <AnimReloadRate value="1.000000" />
  1662.           <BulletsPerAnimLoop value="1" />
  1663.           <TimeBetweenShots value="0.370000" />
  1664.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
  1665.           <SpinUpTime value="0.000000" />
  1666.           <SpinTime value="0.000000" />
  1667.           <SpinDownTime value="0.000000" />
  1668.           <AlternateWaitTime value="-1.000000" />
  1669.           <BulletBendingNearRadius value="0.000000" />
  1670.           <BulletBendingFarRadius value="0.750000" />
  1671.           <BulletBendingZoomedRadius value="0.375000" />
  1672.           <Fx>
  1673.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  1674.             <FlashFx>muz_smg</FlashFx>
  1675.             <FlashFxAlt />
  1676.             <ShellFx>eject_pistol</ShellFx>
  1677.             <TracerFx>bullet_tracer</TracerFx>
  1678.             <PedDamageHash>BulletSmall</PedDamageHash>
  1679.             <TracerFxChanceSP value="0.200000" />
  1680.             <TracerFxChanceMP value="0.750000" />
  1681.             <FlashFxChanceSP value="1.000000" />
  1682.             <FlashFxChanceMP value="1.000000" />
  1683.             <FlashFxAltChance value="0.000000" />
  1684.             <FlashFxScale value="0.800000" />
  1685.           </Fx>
  1686.           <InitialRumbleDuration value="150" />
  1687.           <InitialRumbleIntensity value="0.200000" />
  1688.           <RumbleDuration value="95" />
  1689.           <RumbleIntensity value="0.200000" />
  1690.           <RumbleDamageIntensity value="1.000000" />
  1691.           <NetworkPlayerDamageModifier value="1.000000" />
  1692.           <NetworkPedDamageModifier value="1.000000" />
  1693.           <NetworkHeadShotPlayerDamageModifier value="2.000000" />
  1694.           <LockOnRange value="55.000000" />
  1695.           <WeaponRange value="120.000000" />
  1696.           <BulletDirectionOffsetInDegrees value="0.000000" />
  1697.           <AiSoundRange value="-1.000000" />
  1698.           <AiPotentialBlastEventRange value="-1.000000" />
  1699.           <DamageFallOffRangeMin value="40.000000" />
  1700.           <DamageFallOffRangeMax value="120.000000" />
  1701.           <DamageFallOffModifier value="0.300000" />
  1702.           <VehicleWeaponHash />
  1703.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  1704.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  1705.           <CoverReadyToFireCameraHash />
  1706.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  1707.           <AlternativeOrScopedCameraHash />
  1708.           <AssistedAlternativeOrScopedCameraHash />
  1709.           <CameraFov value="45.000000" />
  1710.           <ZoomFactorForAccurateMode value="1.300000" />
  1711.           <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  1712.           <AccuracyOffsetShakeHash />
  1713.           <MinTimeBetweenRecoilShakes value="150" />
  1714.           <RecoilShakeAmplitude value="1.000000" />
  1715.           <ExplosionShakeAmplitude value="-1.000000" />
  1716.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  1717.           <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
  1718.           <AimProbeLengthMin value="0.300000" />
  1719.           <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
  1720.           <AimProbeLengthMax value="0.275000" />
  1721.           <TorsoAimOffset x="-1.300000" y="0.550000" />
  1722.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  1723.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  1724.           <ReticuleMinSizeStanding value="0.650000" />
  1725.           <ReticuleMinSizeCrouched value="0.550000" />
  1726.           <ReticuleScale value="0.300000" />
  1727.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  1728.           <FirstPersonReticuleStyleHash />
  1729.           <PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
  1730.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  1731.           <HumanNameHash>WT_PIST</HumanNameHash>
  1732.           <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  1733.           <StatName>PISTOL</StatName>
  1734.           <KnockdownCount value="3" />
  1735.           <KillshotImpulseScale value="1.000000" />
  1736.           <NmShotTuningSet>Normal</NmShotTuningSet>
  1737.           <AttachPoints>
  1738.             <Item>
  1739.               <AttachBone>WAPClip</AttachBone>
  1740.               <Components>
  1741.                 <Item>
  1742.                   <Name>COMPONENT_PISTOL_CLIP_01</Name>
  1743.                   <Default value="true" />
  1744.                 </Item>
  1745.                 <Item>
  1746.                   <Name>COMPONENT_PISTOL_CLIP_02</Name>
  1747.                   <Default value="false" />
  1748.                 </Item>
  1749.               </Components>
  1750.             </Item>
  1751.             <Item>
  1752.               <AttachBone>WAPFlshLasr</AttachBone>
  1753.               <Components>
  1754.                 <Item>
  1755.                   <Name>COMPONENT_AT_PI_FLSH</Name>
  1756.                   <Default value="false" />
  1757.                 </Item>
  1758.               </Components>
  1759.             </Item>
  1760.             <Item>
  1761.               <AttachBone>WAPSupp</AttachBone>
  1762.               <Components>
  1763.                 <Item>
  1764.                   <Name>COMPONENT_AT_PI_SUPP</Name>
  1765.                   <Default value="false" />
  1766.                 </Item>
  1767.               </Components>
  1768.             </Item>
  1769.           </AttachPoints>
  1770.           <GunFeedBone />
  1771.           <TargetSequenceGroup>PISTOL</TargetSequenceGroup>
  1772.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
  1773.           <TintSpecValues ref="TINT_DEFAULT" />
  1774.           <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  1775.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  1776.           <AmmoDiminishingRate value="3" />
  1777.           <AimingBreathingAdditiveWeight value="1.000000" />
  1778.           <FiringBreathingAdditiveWeight value="1.000000" />
  1779.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  1780.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  1781.           <AimingLeanAdditiveWeight value="1.000000" />
  1782.           <FiringLeanAdditiveWeight value="1.000000" />
  1783.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  1784.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  1785.           <ExpandPedCapsuleRadius value="0.000000" />
  1786.           <HudDamage value="26" />
  1787.           <HudSpeed value="40" />
  1788.           <HudCapacity value="10" />
  1789.           <HudAccuracy value="40" />
  1790.           <HudRange value="25" />
  1791.         </Item>
  1792.         <Item type="CWeaponInfo">
  1793.           <Name>WEAPON_COMBATPISTOL</Name>
  1794.           <Model>W_PI_COMBATPISTOL</Model>
  1795.           <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
  1796.           <Slot>SLOT_COMBATPISTOL</Slot>
  1797.           <DamageType>BULLET</DamageType>
  1798.           <Explosion>
  1799.             <Default>DONTCARE</Default>
  1800.             <HitCar>DONTCARE</HitCar>
  1801.             <HitTruck>DONTCARE</HitTruck>
  1802.             <HitBike>DONTCARE</HitBike>
  1803.             <HitBoat>DONTCARE</HitBoat>
  1804.             <HitPlane>DONTCARE</HitPlane>
  1805.           </Explosion>
  1806.           <FireType>INSTANT_HIT</FireType>
  1807.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  1808.           <Group>GROUP_PISTOL</Group>
  1809.           <AmmoInfo ref="AMMO_PISTOL" />
  1810.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  1811.           <ClipSize value="12" />
  1812.           <AccuracySpread value="1.500000" />
  1813.           <AccurateModeAccuracyModifier value="0.500000" />
  1814.           <RunAndGunAccuracyModifier value="2.000000" />
  1815.           <RecoilAccuracyMax value="1.000000" />
  1816.           <RecoilErrorTime value="3.300000" />
  1817.           <RecoilRecoveryRate value="1.000000" />
  1818.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  1819.           <MinHeadShotDistanceAI value="1000.000000" />
  1820.           <MaxHeadShotDistanceAI value="1000.000000" />
  1821.           <HeadShotDamageModifierAI value="1000.000000" />
  1822.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  1823.           <MinHeadShotDistancePlayer value="5.000000" />
  1824.           <MaxHeadShotDistancePlayer value="40.000000" />
  1825.           <HeadShotDamageModifierPlayer value="20.000000" />
  1826.           <Damage value="27.000000" />
  1827.           <DamageTime value="0.000000" />
  1828.           <DamageTimeInVehicle value="0.000000" />
  1829.           <DamageTimeInVehicleHeadShot value="0.000000" />
  1830.           <HitLimbsDamageModifier value="0.500000" />
  1831.           <NetworkHitLimbsDamageModifier value="0.800000" />
  1832.           <LightlyArmouredDamageModifier value="0.750000" />
  1833.           <Force value="50.000000" />
  1834.           <ForceHitPed value="125.000000" />
  1835.           <ForceHitVehicle value="600.000000" />
  1836.           <ForceHitFlyingHeli value="650.000000" />
  1837.           <OverrideForces>
  1838.             <Item>
  1839.               <BoneTag>BONETAG_HEAD</BoneTag>
  1840.               <ForceFront value="100.000000" />
  1841.               <ForceBack value="100.000000" />
  1842.             </Item>
  1843.             <Item>
  1844.               <BoneTag>BONETAG_NECK</BoneTag>
  1845.               <ForceFront value="70.000000" />
  1846.               <ForceBack value="70.000000" />
  1847.             </Item>
  1848.             <Item>
  1849.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  1850.               <ForceFront value="40.000000" />
  1851.               <ForceBack value="1.000000" />
  1852.             </Item>
  1853.             <Item>
  1854.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  1855.               <ForceFront value="40.000000" />
  1856.               <ForceBack value="1.000000" />
  1857.             </Item>
  1858.             <Item>
  1859.               <BoneTag>BONETAG_L_CALF</BoneTag>
  1860.               <ForceFront value="70.000000" />
  1861.               <ForceBack value="80.000000" />
  1862.             </Item>
  1863.             <Item>
  1864.               <BoneTag>BONETAG_R_CALF</BoneTag>
  1865.               <ForceFront value="60.000000" />
  1866.               <ForceBack value="100.000000" />
  1867.             </Item>
  1868.           </OverrideForces>
  1869.           <ForceMaxStrengthMult value="1.000000" />
  1870.           <ForceFalloffRangeStart value="0.000000" />
  1871.           <ForceFalloffRangeEnd value="50.000000" />
  1872.           <ForceFalloffMin value="1.000000" />
  1873.           <ProjectileForce value="0.000000" />
  1874.           <FragImpulse value="250.000000" />
  1875.           <Penetration value="0.010000" />
  1876.           <VerticalLaunchAdjustment value="0.000000" />
  1877.           <DropForwardVelocity value="0.000000" />
  1878.           <Speed value="2000.000000" />
  1879.           <BulletsInBatch value="1" />
  1880.           <BatchSpread value="0.000000" />
  1881.           <ReloadTimeMP value="-1.000000" />
  1882.           <ReloadTimeSP value="-1.000000" />
  1883.           <VehicleReloadTime value="1.000000" />
  1884.           <AnimReloadRate value="1.000000" />
  1885.           <BulletsPerAnimLoop value="1" />
  1886.           <TimeBetweenShots value="0.370000" />
  1887.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
  1888.           <SpinUpTime value="0.000000" />
  1889.           <SpinTime value="0.000000" />
  1890.           <SpinDownTime value="0.000000" />
  1891.           <AlternateWaitTime value="-1.000000" />
  1892.           <BulletBendingNearRadius value="0.000000" />
  1893.           <BulletBendingFarRadius value="0.750000" />
  1894.           <BulletBendingZoomedRadius value="0.375000" />
  1895.           <Fx>
  1896.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  1897.             <FlashFx>muz_smg</FlashFx>
  1898.             <FlashFxAlt />
  1899.             <ShellFx>eject_pistol</ShellFx>
  1900.             <TracerFx>bullet_tracer</TracerFx>
  1901.             <PedDamageHash>BulletSmall</PedDamageHash>
  1902.             <TracerFxChanceSP value="0.200000" />
  1903.             <TracerFxChanceMP value="0.750000" />
  1904.             <FlashFxChanceSP value="1.000000" />
  1905.             <FlashFxChanceMP value="1.000000" />
  1906.             <FlashFxAltChance value="0.000000" />
  1907.             <FlashFxScale value="0.800000" />
  1908.           </Fx>
  1909.           <InitialRumbleDuration value="160" />
  1910.           <InitialRumbleIntensity value="0.200000" />
  1911.           <RumbleDuration value="90" />
  1912.           <RumbleIntensity value="0.200000" />
  1913.           <RumbleDamageIntensity value="1.000000" />
  1914.           <NetworkPlayerDamageModifier value="1.000000" />
  1915.           <NetworkPedDamageModifier value="1.000000" />
  1916.           <NetworkHeadShotPlayerDamageModifier value="2.000000" />
  1917.           <LockOnRange value="55.000000" />
  1918.           <WeaponRange value="120.000000" />
  1919.           <BulletDirectionOffsetInDegrees value="0.000000" />
  1920.           <AiSoundRange value="-1.000000" />
  1921.           <AiPotentialBlastEventRange value="-1.000000" />
  1922.           <DamageFallOffRangeMin value="40.000000" />
  1923.           <DamageFallOffRangeMax value="120.000000" />
  1924.           <DamageFallOffModifier value="0.300000" />
  1925.           <VehicleWeaponHash />
  1926.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  1927.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  1928.           <CoverReadyToFireCameraHash />
  1929.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  1930.           <AlternativeOrScopedCameraHash />
  1931.           <AssistedAlternativeOrScopedCameraHash />
  1932.           <CameraFov value="45.000000" />
  1933.           <ZoomFactorForAccurateMode value="1.300000" />
  1934.           <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  1935.           <AccuracyOffsetShakeHash />
  1936.           <MinTimeBetweenRecoilShakes value="150" />
  1937.           <RecoilShakeAmplitude value="1.000000" />
  1938.           <ExplosionShakeAmplitude value="-1.000000" />
  1939.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  1940.           <AimOffsetMin x="0.225000" y="0.100000" z="0.600000" />
  1941.           <AimProbeLengthMin value="0.375000" />
  1942.           <AimOffsetMax x="0.170000" y="-0.200000" z="0.525000" />
  1943.           <AimProbeLengthMax value="0.285000" />
  1944.           <TorsoAimOffset x="-1.300000" y="0.550000" />
  1945.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  1946.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  1947.           <ReticuleMinSizeStanding value="0.650000" />
  1948.           <ReticuleMinSizeCrouched value="0.550000" />
  1949.           <ReticuleScale value="0.300000" />
  1950.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  1951.           <FirstPersonReticuleStyleHash />
  1952.           <PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
  1953.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  1954.           <HumanNameHash>WT_PIST_CBT</HumanNameHash>
  1955.           <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  1956.           <StatName>CMBTPISTOL</StatName>
  1957.           <KnockdownCount value="3" />
  1958.           <KillshotImpulseScale value="1.000000" />
  1959.           <NmShotTuningSet>Normal</NmShotTuningSet>
  1960.           <AttachPoints>
  1961.             <Item>
  1962.               <AttachBone>WAPClip</AttachBone>
  1963.               <Components>
  1964.                 <Item>
  1965.                   <Name>COMPONENT_COMBATPISTOL_CLIP_01</Name>
  1966.                   <Default value="true" />
  1967.                 </Item>
  1968.                 <Item>
  1969.                   <Name>COMPONENT_COMBATPISTOL_CLIP_02</Name>
  1970.                   <Default value="false" />
  1971.                 </Item>
  1972.               </Components>
  1973.             </Item>
  1974.             <Item>
  1975.               <AttachBone>WAPFlshLasr</AttachBone>
  1976.               <Components>
  1977.                 <Item>
  1978.                   <Name>COMPONENT_AT_PI_FLSH</Name>
  1979.                   <Default value="false" />
  1980.                 </Item>
  1981.               </Components>
  1982.             </Item>
  1983.             <Item>
  1984.               <AttachBone>WAPSupp</AttachBone>
  1985.               <Components>
  1986.                 <Item>
  1987.                   <Name>COMPONENT_AT_PI_SUPP</Name>
  1988.                   <Default value="false" />
  1989.                 </Item>
  1990.               </Components>
  1991.             </Item>
  1992.           </AttachPoints>
  1993.           <GunFeedBone />
  1994.           <TargetSequenceGroup />
  1995.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
  1996.           <TintSpecValues ref="TINT_DEFAULT" />
  1997.           <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  1998.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  1999.           <AmmoDiminishingRate value="3" />
  2000.           <AimingBreathingAdditiveWeight value="1.000000" />
  2001.           <FiringBreathingAdditiveWeight value="1.000000" />
  2002.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  2003.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  2004.           <AimingLeanAdditiveWeight value="1.000000" />
  2005.           <FiringLeanAdditiveWeight value="1.000000" />
  2006.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  2007.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  2008.           <ExpandPedCapsuleRadius value="0.000000" />
  2009.           <HudDamage value="27" />
  2010.           <HudSpeed value="40" />
  2011.           <HudCapacity value="10" />
  2012.           <HudAccuracy value="50" />
  2013.           <HudRange value="30" />
  2014.         </Item>
  2015.         <Item type="CWeaponInfo">
  2016.           <Name>WEAPON_APPISTOL</Name>
  2017.           <Model>W_PI_APPISTOL</Model>
  2018.           <Audio>AUDIO_ITEM_APPISTOL</Audio>
  2019.           <Slot>SLOT_APPISTOL</Slot>
  2020.           <DamageType>BULLET</DamageType>
  2021.           <Explosion>
  2022.             <Default>DONTCARE</Default>
  2023.             <HitCar>DONTCARE</HitCar>
  2024.             <HitTruck>DONTCARE</HitTruck>
  2025.             <HitBike>DONTCARE</HitBike>
  2026.             <HitBoat>DONTCARE</HitBoat>
  2027.             <HitPlane>DONTCARE</HitPlane>
  2028.           </Explosion>
  2029.           <FireType>INSTANT_HIT</FireType>
  2030.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  2031.           <Group>GROUP_PISTOL</Group>
  2032.           <AmmoInfo ref="AMMO_PISTOL" />
  2033.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  2034.           <ClipSize value="18" />
  2035.           <AccuracySpread value="3.000000" />
  2036.           <AccurateModeAccuracyModifier value="0.500000" />
  2037.           <RunAndGunAccuracyModifier value="2.000000" />
  2038.           <RecoilAccuracyMax value="1.000000" />
  2039.           <RecoilErrorTime value="3.300000" />
  2040.           <RecoilRecoveryRate value="1.000000" />
  2041.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  2042.           <MinHeadShotDistanceAI value="1000.000000" />
  2043.           <MaxHeadShotDistanceAI value="1000.000000" />
  2044.           <HeadShotDamageModifierAI value="1000.000000" />
  2045.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  2046.           <MinHeadShotDistancePlayer value="5.000000" />
  2047.           <MaxHeadShotDistancePlayer value="40.000000" />
  2048.           <HeadShotDamageModifierPlayer value="18.000000" />
  2049.           <Damage value="28.000000" />
  2050.           <DamageTime value="0.000000" />
  2051.           <DamageTimeInVehicle value="0.000000" />
  2052.           <DamageTimeInVehicleHeadShot value="0.000000" />
  2053.           <HitLimbsDamageModifier value="0.500000" />
  2054.           <NetworkHitLimbsDamageModifier value="0.800000" />
  2055.           <LightlyArmouredDamageModifier value="0.750000" />
  2056.           <Force value="50.000000" />
  2057.           <ForceHitPed value="100.000000" />
  2058.           <ForceHitVehicle value="750.000000" />
  2059.           <ForceHitFlyingHeli value="650.000000" />
  2060.           <OverrideForces>
  2061.             <Item>
  2062.               <BoneTag>BONETAG_HEAD</BoneTag>
  2063.               <ForceFront value="100.000000" />
  2064.               <ForceBack value="70.000000" />
  2065.             </Item>
  2066.             <Item>
  2067.               <BoneTag>BONETAG_NECK</BoneTag>
  2068.               <ForceFront value="60.000000" />
  2069.               <ForceBack value="80.000000" />
  2070.             </Item>
  2071.             <Item>
  2072.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  2073.               <ForceFront value="40.000000" />
  2074.               <ForceBack value="1.000000" />
  2075.             </Item>
  2076.             <Item>
  2077.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  2078.               <ForceFront value="40.000000" />
  2079.               <ForceBack value="1.000000" />
  2080.             </Item>
  2081.             <Item>
  2082.               <BoneTag>BONETAG_L_CALF</BoneTag>
  2083.               <ForceFront value="70.000000" />
  2084.               <ForceBack value="80.000000" />
  2085.             </Item>
  2086.             <Item>
  2087.               <BoneTag>BONETAG_R_CALF</BoneTag>
  2088.               <ForceFront value="60.000000" />
  2089.               <ForceBack value="100.000000" />
  2090.             </Item>
  2091.           </OverrideForces>
  2092.           <ForceMaxStrengthMult value="1.000000" />
  2093.           <ForceFalloffRangeStart value="0.000000" />
  2094.           <ForceFalloffRangeEnd value="50.000000" />
  2095.           <ForceFalloffMin value="1.000000" />
  2096.           <ProjectileForce value="0.000000" />
  2097.           <FragImpulse value="250.000000" />
  2098.           <Penetration value="0.010000" />
  2099.           <VerticalLaunchAdjustment value="0.000000" />
  2100.           <DropForwardVelocity value="0.000000" />
  2101.           <Speed value="2000.000000" />
  2102.           <BulletsInBatch value="1" />
  2103.           <BatchSpread value="0.000000" />
  2104.           <ReloadTimeMP value="-1.000000" />
  2105.           <ReloadTimeSP value="-1.000000" />
  2106.           <VehicleReloadTime value="1.000000" />
  2107.           <AnimReloadRate value="1.000000" />
  2108.           <BulletsPerAnimLoop value="1" />
  2109.           <TimeBetweenShots value="0.070000" />
  2110.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  2111.           <SpinUpTime value="0.000000" />
  2112.           <SpinTime value="0.000000" />
  2113.           <SpinDownTime value="0.000000" />
  2114.           <AlternateWaitTime value="-1.000000" />
  2115.           <BulletBendingNearRadius value="0.000000" />
  2116.           <BulletBendingFarRadius value="0.750000" />
  2117.           <BulletBendingZoomedRadius value="0.375000" />
  2118.           <Fx>
  2119.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
  2120.             <FlashFx>muz_smg</FlashFx>
  2121.             <FlashFxAlt />
  2122.             <ShellFx>eject_pistol</ShellFx>
  2123.             <TracerFx>bullet_tracer</TracerFx>
  2124.             <PedDamageHash>BulletLarge</PedDamageHash>
  2125.             <TracerFxChanceSP value="0.200000" />
  2126.             <TracerFxChanceMP value="0.750000" />
  2127.             <FlashFxChanceSP value="1.000000" />
  2128.             <FlashFxChanceMP value="1.000000" />
  2129.             <FlashFxAltChance value="0.000000" />
  2130.             <FlashFxScale value="0.800000" />
  2131.           </Fx>
  2132.           <InitialRumbleDuration value="125" />
  2133.           <InitialRumbleIntensity value="0.400000" />
  2134.           <RumbleDuration value="100" />
  2135.           <RumbleIntensity value="0.120000" />
  2136.           <RumbleDamageIntensity value="1.000000" />
  2137.           <NetworkPlayerDamageModifier value="1.000000" />
  2138.           <NetworkPedDamageModifier value="1.000000" />
  2139.           <NetworkHeadShotPlayerDamageModifier value="2.000000" />
  2140.           <LockOnRange value="55.000000" />
  2141.           <WeaponRange value="120.000000" />
  2142.           <BulletDirectionOffsetInDegrees value="0.000000" />
  2143.           <AiSoundRange value="-1.000000" />
  2144.           <AiPotentialBlastEventRange value="-1.000000" />
  2145.           <DamageFallOffRangeMin value="40.000000" />
  2146.           <DamageFallOffRangeMax value="120.000000" />
  2147.           <DamageFallOffModifier value="0.300000" />
  2148.           <VehicleWeaponHash />
  2149.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  2150.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2151.           <CoverReadyToFireCameraHash />
  2152.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  2153.           <AlternativeOrScopedCameraHash />
  2154.           <AssistedAlternativeOrScopedCameraHash />
  2155.           <CameraFov value="45.000000" />
  2156.           <ZoomFactorForAccurateMode value="1.300000" />
  2157.           <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  2158.           <AccuracyOffsetShakeHash />
  2159.           <MinTimeBetweenRecoilShakes value="0" />
  2160.           <RecoilShakeAmplitude value="0.500000" />
  2161.           <ExplosionShakeAmplitude value="-1.000000" />
  2162.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  2163.           <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
  2164.           <AimProbeLengthMin value="0.425000" />
  2165.           <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
  2166.           <AimProbeLengthMax value="0.335000" />
  2167.           <TorsoAimOffset x="-1.300000" y="0.550000" />
  2168.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  2169.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  2170.           <ReticuleMinSizeStanding value="0.650000" />
  2171.           <ReticuleMinSizeCrouched value="0.550000" />
  2172.           <ReticuleScale value="0.300000" />
  2173.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  2174.           <FirstPersonReticuleStyleHash />
  2175.           <PickupHash>PICKUP_WEAPON_APPISTOL</PickupHash>
  2176.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  2177.           <HumanNameHash>WT_PIST_AP</HumanNameHash>
  2178.           <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  2179.           <StatName>APPISTOL</StatName>
  2180.           <KnockdownCount value="3" />
  2181.           <KillshotImpulseScale value="1.750000" />
  2182.           <NmShotTuningSet>BurstFire</NmShotTuningSet>
  2183.           <AttachPoints>
  2184.             <Item>
  2185.               <AttachBone>WAPClip</AttachBone>
  2186.               <Components>
  2187.                 <Item>
  2188.                   <Name>COMPONENT_APPISTOL_CLIP_01</Name>
  2189.                   <Default value="true" />
  2190.                 </Item>
  2191.                 <Item>
  2192.                   <Name>COMPONENT_APPISTOL_CLIP_02</Name>
  2193.                   <Default value="false" />
  2194.                 </Item>
  2195.               </Components>
  2196.             </Item>
  2197.             <Item>
  2198.               <AttachBone>WAPFlshLasr</AttachBone>
  2199.               <Components>
  2200.                 <Item>
  2201.                   <Name>COMPONENT_AT_PI_FLSH</Name>
  2202.                   <Default value="false" />
  2203.                 </Item>
  2204.               </Components>
  2205.             </Item>
  2206.             <Item>
  2207.               <AttachBone>WAPSupp</AttachBone>
  2208.               <Components>
  2209.                 <Item>
  2210.                   <Name>COMPONENT_AT_PI_SUPP</Name>
  2211.                   <Default value="false" />
  2212.                 </Item>
  2213.               </Components>
  2214.             </Item>
  2215.           </AttachPoints>
  2216.           <GunFeedBone />
  2217.           <TargetSequenceGroup />
  2218.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
  2219.           <TintSpecValues ref="TINT_DEFAULT" />
  2220.           <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  2221.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  2222.           <AmmoDiminishingRate value="3" />
  2223.           <AimingBreathingAdditiveWeight value="1.000000" />
  2224.           <FiringBreathingAdditiveWeight value="1.000000" />
  2225.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  2226.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  2227.           <AimingLeanAdditiveWeight value="1.000000" />
  2228.           <FiringLeanAdditiveWeight value="1.000000" />
  2229.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  2230.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  2231.           <ExpandPedCapsuleRadius value="0.000000" />
  2232.           <HudDamage value="28" />
  2233.           <HudSpeed value="80" />
  2234.           <HudCapacity value="20" />
  2235.           <HudAccuracy value="45" />
  2236.           <HudRange value="30" />
  2237.         </Item>
  2238.         <Item type="CWeaponInfo">
  2239.           <Name>WEAPON_PISTOL50</Name>
  2240.           <Model>W_PI_PISTOL50</Model>
  2241.           <Audio>AUDIO_ITEM_PISTOL50</Audio>
  2242.           <Slot>SLOT_PISTOL50</Slot>
  2243.           <DamageType>BULLET</DamageType>
  2244.           <Explosion>
  2245.             <Default>DONTCARE</Default>
  2246.             <HitCar>DONTCARE</HitCar>
  2247.             <HitTruck>DONTCARE</HitTruck>
  2248.             <HitBike>DONTCARE</HitBike>
  2249.             <HitBoat>DONTCARE</HitBoat>
  2250.             <HitPlane>DONTCARE</HitPlane>
  2251.           </Explosion>
  2252.           <FireType>INSTANT_HIT</FireType>
  2253.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  2254.           <Group>GROUP_PISTOL</Group>
  2255.           <AmmoInfo ref="AMMO_PISTOL" />
  2256.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  2257.           <ClipSize value="9" />
  2258.           <AccuracySpread value="1.000000" />
  2259.           <AccurateModeAccuracyModifier value="0.500000" />
  2260.           <RunAndGunAccuracyModifier value="2.000000" />
  2261.           <RecoilAccuracyMax value="1.000000" />
  2262.           <RecoilErrorTime value="3.300000" />
  2263.           <RecoilRecoveryRate value="1.000000" />
  2264.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  2265.           <MinHeadShotDistanceAI value="1000.000000" />
  2266.           <MaxHeadShotDistanceAI value="1000.000000" />
  2267.           <HeadShotDamageModifierAI value="1000.000000" />
  2268.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  2269.           <MinHeadShotDistancePlayer value="5.000000" />
  2270.           <MaxHeadShotDistancePlayer value="40.000000" />
  2271.           <HeadShotDamageModifierPlayer value="3.000000" />
  2272.           <Damage value="51.000000" />
  2273.           <DamageTime value="0.000000" />
  2274.           <DamageTimeInVehicle value="0.000000" />
  2275.           <DamageTimeInVehicleHeadShot value="0.000000" />
  2276.           <HitLimbsDamageModifier value="0.500000" />
  2277.           <NetworkHitLimbsDamageModifier value="0.800000" />
  2278.           <LightlyArmouredDamageModifier value="0.750000" />
  2279.           <Force value="150.000000" />
  2280.           <ForceHitPed value="175.000000" />
  2281.           <ForceHitVehicle value="750.000000" />
  2282.           <ForceHitFlyingHeli value="650.000000" />
  2283.           <OverrideForces>
  2284.             <Item>
  2285.               <BoneTag>BONETAG_HEAD</BoneTag>
  2286.               <ForceFront value="100.000000" />
  2287.               <ForceBack value="100.000000" />
  2288.             </Item>
  2289.             <Item>
  2290.               <BoneTag>BONETAG_NECK</BoneTag>
  2291.               <ForceFront value="70.000000" />
  2292.               <ForceBack value="70.000000" />
  2293.             </Item>
  2294.             <Item>
  2295.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  2296.               <ForceFront value="40.000000" />
  2297.               <ForceBack value="1.000000" />
  2298.             </Item>
  2299.             <Item>
  2300.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  2301.               <ForceFront value="40.000000" />
  2302.               <ForceBack value="1.000000" />
  2303.             </Item>
  2304.             <Item>
  2305.               <BoneTag>BONETAG_L_CALF</BoneTag>
  2306.               <ForceFront value="70.000000" />
  2307.               <ForceBack value="80.000000" />
  2308.             </Item>
  2309.             <Item>
  2310.               <BoneTag>BONETAG_R_CALF</BoneTag>
  2311.               <ForceFront value="60.000000" />
  2312.               <ForceBack value="100.000000" />
  2313.             </Item>
  2314.           </OverrideForces>
  2315.           <ForceMaxStrengthMult value="1.000000" />
  2316.           <ForceFalloffRangeStart value="0.000000" />
  2317.           <ForceFalloffRangeEnd value="50.000000" />
  2318.           <ForceFalloffMin value="1.000000" />
  2319.           <ProjectileForce value="0.000000" />
  2320.           <FragImpulse value="250.000000" />
  2321.           <Penetration value="0.010000" />
  2322.           <VerticalLaunchAdjustment value="0.000000" />
  2323.           <DropForwardVelocity value="0.000000" />
  2324.           <Speed value="2000.000000" />
  2325.           <BulletsInBatch value="1" />
  2326.           <BatchSpread value="0.000000" />
  2327.           <ReloadTimeMP value="-1.000000" />
  2328.           <ReloadTimeSP value="-1.000000" />
  2329.           <VehicleReloadTime value="2.000000" />
  2330.           <AnimReloadRate value="1.000000" />
  2331.           <BulletsPerAnimLoop value="1" />
  2332.           <TimeBetweenShots value="0.520000" />
  2333.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  2334.           <SpinUpTime value="0.000000" />
  2335.           <SpinTime value="0.000000" />
  2336.           <SpinDownTime value="0.000000" />
  2337.           <AlternateWaitTime value="-1.000000" />
  2338.           <BulletBendingNearRadius value="0.000000" />
  2339.           <BulletBendingFarRadius value="0.750000" />
  2340.           <BulletBendingZoomedRadius value="0.375000" />
  2341.           <Fx>
  2342.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
  2343.             <FlashFx>muz_pistol</FlashFx>
  2344.             <FlashFxAlt />
  2345.             <ShellFx>eject_pistol</ShellFx>
  2346.             <TracerFx>bullet_tracer</TracerFx>
  2347.             <PedDamageHash>BulletLarge</PedDamageHash>
  2348.             <TracerFxChanceSP value="0.200000" />
  2349.             <TracerFxChanceMP value="0.750000" />
  2350.             <FlashFxChanceSP value="1.000000" />
  2351.             <FlashFxChanceMP value="1.000000" />
  2352.             <FlashFxAltChance value="0.000000" />
  2353.             <FlashFxScale value="1.000000" />
  2354.           </Fx>
  2355.           <InitialRumbleDuration value="145" />
  2356.           <InitialRumbleIntensity value="0.500000" />
  2357.           <RumbleDuration value="110" />
  2358.           <RumbleIntensity value="0.500000" />
  2359.           <RumbleDamageIntensity value="1.000000" />
  2360.           <NetworkPlayerDamageModifier value="1.000000" />
  2361.           <NetworkPedDamageModifier value="1.000000" />
  2362.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  2363.           <LockOnRange value="55.000000" />
  2364.           <WeaponRange value="120.000000" />
  2365.           <BulletDirectionOffsetInDegrees value="0.000000" />
  2366.           <AiSoundRange value="-1.000000" />
  2367.           <AiPotentialBlastEventRange value="-1.000000" />
  2368.           <DamageFallOffRangeMin value="0.000000" />
  2369.           <DamageFallOffRangeMax value="0.000000" />
  2370.           <DamageFallOffModifier value="1.000000" />
  2371.           <VehicleWeaponHash />
  2372.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  2373.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2374.           <CoverReadyToFireCameraHash />
  2375.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  2376.           <AlternativeOrScopedCameraHash />
  2377.           <AssistedAlternativeOrScopedCameraHash />
  2378.           <CameraFov value="45.000000" />
  2379.           <ZoomFactorForAccurateMode value="1.300000" />
  2380.           <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  2381.           <AccuracyOffsetShakeHash />
  2382.           <MinTimeBetweenRecoilShakes value="150" />
  2383.           <RecoilShakeAmplitude value="1.000000" />
  2384.           <ExplosionShakeAmplitude value="-1.000000" />
  2385.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  2386.           <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
  2387.           <AimProbeLengthMin value="0.425000" />
  2388.           <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
  2389.           <AimProbeLengthMax value="0.335000" />
  2390.           <TorsoAimOffset x="0.150000" y="0.550000" />
  2391.           <TorsoCrouchedAimOffset x="0.200000" y="0.450000" />
  2392.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  2393.           <ReticuleMinSizeStanding value="0.650000" />
  2394.           <ReticuleMinSizeCrouched value="0.550000" />
  2395.           <ReticuleScale value="0.300000" />
  2396.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  2397.           <FirstPersonReticuleStyleHash />
  2398.           <PickupHash />
  2399.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  2400.           <HumanNameHash>WT_PIST_50</HumanNameHash>
  2401.           <MovementModeConditionalIdle />
  2402.           <StatName>PISTOL50</StatName>
  2403.           <KnockdownCount value="-1" />
  2404.           <KillshotImpulseScale value="1.000000" />
  2405.           <NmShotTuningSet>Normal</NmShotTuningSet>
  2406.           <AttachPoints>
  2407.             <Item>
  2408.               <AttachBone>WAPClip</AttachBone>
  2409.               <Components>
  2410.                 <Item>
  2411.                   <Name>COMPONENT_PISTOL50_CLIP_01</Name>
  2412.                   <Default value="true" />
  2413.                 </Item>
  2414.                 <Item>
  2415.                   <Name>COMPONENT_PISTOL50_CLIP_02</Name>
  2416.                   <Default value="false" />
  2417.                 </Item>
  2418.               </Components>
  2419.             </Item>
  2420.             <Item>
  2421.               <AttachBone>WAPFlshLasr</AttachBone>
  2422.               <Components>
  2423.                 <Item>
  2424.                   <Name>COMPONENT_AT_PI_FLSH</Name>
  2425.                   <Default value="false" />
  2426.                 </Item>
  2427.               </Components>
  2428.             </Item>
  2429.             <Item>
  2430.               <AttachBone>WAPSupp</AttachBone>
  2431.               <Components>
  2432.                 <Item>
  2433.                   <Name>COMPONENT_AT_AR_SUPP_02</Name>
  2434.                   <Default value="false" />
  2435.                 </Item>
  2436.               </Components>
  2437.             </Item>
  2438.           </AttachPoints>
  2439.           <GunFeedBone />
  2440.           <TargetSequenceGroup />
  2441.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
  2442.           <TintSpecValues ref="TINT_DEFAULT" />
  2443.           <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  2444.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  2445.           <AmmoDiminishingRate value="3" />
  2446.           <AimingBreathingAdditiveWeight value="1.000000" />
  2447.           <FiringBreathingAdditiveWeight value="1.000000" />
  2448.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  2449.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  2450.           <AimingLeanAdditiveWeight value="1.000000" />
  2451.           <FiringLeanAdditiveWeight value="1.000000" />
  2452.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  2453.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  2454.           <ExpandPedCapsuleRadius value="0.000000" />
  2455.           <HudDamage value="51" />
  2456.           <HudSpeed value="40" />
  2457.           <HudCapacity value="8" />
  2458.           <HudAccuracy value="55" />
  2459.           <HudRange value="35" />
  2460.         </Item>
  2461.         <Item type="CWeaponInfo">
  2462.           <Name>WEAPON_MICROSMG</Name>
  2463.           <Model>w_sb_microsmg</Model>
  2464.           <Audio>AUDIO_ITEM_MICROSMG</Audio>
  2465.           <Slot>SLOT_MICROSMG</Slot>
  2466.           <DamageType>BULLET</DamageType>
  2467.           <Explosion>
  2468.             <Default>DONTCARE</Default>
  2469.             <HitCar>DONTCARE</HitCar>
  2470.             <HitTruck>DONTCARE</HitTruck>
  2471.             <HitBike>DONTCARE</HitBike>
  2472.             <HitBoat>DONTCARE</HitBoat>
  2473.             <HitPlane>DONTCARE</HitPlane>
  2474.           </Explosion>
  2475.           <FireType>INSTANT_HIT</FireType>
  2476.           <WheelSlot>WHEEL_SMG</WheelSlot>
  2477.           <Group>GROUP_SMG</Group>
  2478.           <AmmoInfo ref="AMMO_SMG" />
  2479.           <AimingInfo ref="SMG_2H_BASE_STRAFE" />
  2480.           <ClipSize value="16" />
  2481.           <AccuracySpread value="4.000000" />
  2482.           <AccurateModeAccuracyModifier value="0.500000" />
  2483.           <RunAndGunAccuracyModifier value="2.000000" />
  2484.           <RecoilAccuracyMax value="0.500000" />
  2485.           <RecoilErrorTime value="1.500000" />
  2486.           <RecoilRecoveryRate value="1.000000" />
  2487.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  2488.           <MinHeadShotDistanceAI value="1000.000000" />
  2489.           <MaxHeadShotDistanceAI value="1000.000000" />
  2490.           <HeadShotDamageModifierAI value="1000.000000" />
  2491.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  2492.           <MinHeadShotDistancePlayer value="5.000000" />
  2493.           <MaxHeadShotDistancePlayer value="40.000000" />
  2494.           <HeadShotDamageModifierPlayer value="18.000000" />
  2495.           <Damage value="21.000000" />
  2496.           <DamageTime value="0.000000" />
  2497.           <DamageTimeInVehicle value="0.000000" />
  2498.           <DamageTimeInVehicleHeadShot value="0.000000" />
  2499.           <HitLimbsDamageModifier value="0.500000" />
  2500.           <NetworkHitLimbsDamageModifier value="0.800000" />
  2501.           <LightlyArmouredDamageModifier value="0.750000" />
  2502.           <Force value="40.000000" />
  2503.           <ForceHitPed value="120.000000" />
  2504.           <ForceHitVehicle value="750.000000" />
  2505.           <ForceHitFlyingHeli value="750.000000" />
  2506.           <OverrideForces>
  2507.             <Item>
  2508.               <BoneTag>BONETAG_HEAD</BoneTag>
  2509.               <ForceFront value="80.000000" />
  2510.               <ForceBack value="90.000000" />
  2511.             </Item>
  2512.             <Item>
  2513.               <BoneTag>BONETAG_NECK</BoneTag>
  2514.               <ForceFront value="40.000000" />
  2515.               <ForceBack value="90.000000" />
  2516.             </Item>
  2517.             <Item>
  2518.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  2519.               <ForceFront value="40.000000" />
  2520.               <ForceBack value="1.000000" />
  2521.             </Item>
  2522.             <Item>
  2523.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  2524.               <ForceFront value="40.000000" />
  2525.               <ForceBack value="1.000000" />
  2526.             </Item>
  2527.             <Item>
  2528.               <BoneTag>BONETAG_L_CALF</BoneTag>
  2529.               <ForceFront value="70.000000" />
  2530.               <ForceBack value="80.000000" />
  2531.             </Item>
  2532.             <Item>
  2533.               <BoneTag>BONETAG_R_CALF</BoneTag>
  2534.               <ForceFront value="60.000000" />
  2535.               <ForceBack value="100.000000" />
  2536.             </Item>
  2537.           </OverrideForces>
  2538.           <ForceMaxStrengthMult value="1.000000" />
  2539.           <ForceFalloffRangeStart value="0.000000" />
  2540.           <ForceFalloffRangeEnd value="50.000000" />
  2541.           <ForceFalloffMin value="1.000000" />
  2542.           <ProjectileForce value="0.000000" />
  2543.           <FragImpulse value="500.000000" />
  2544.           <Penetration value="0.010000" />
  2545.           <VerticalLaunchAdjustment value="0.000000" />
  2546.           <DropForwardVelocity value="0.000000" />
  2547.           <Speed value="2000.000000" />
  2548.           <BulletsInBatch value="1" />
  2549.           <BatchSpread value="0.000000" />
  2550.           <ReloadTimeMP value="-1.000000" />
  2551.           <ReloadTimeSP value="-1.000000" />
  2552.           <VehicleReloadTime value="0.750000" />
  2553.           <AnimReloadRate value="1.000000" />
  2554.           <BulletsPerAnimLoop value="1" />
  2555.           <TimeBetweenShots value="0.100000" />
  2556.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  2557.           <SpinUpTime value="0.000000" />
  2558.           <SpinTime value="0.000000" />
  2559.           <SpinDownTime value="0.000000" />
  2560.           <AlternateWaitTime value="-1.000000" />
  2561.           <BulletBendingNearRadius value="0.000000" />
  2562.           <BulletBendingFarRadius value="0.750000" />
  2563.           <BulletBendingZoomedRadius value="0.375000" />
  2564.           <Fx>
  2565.             <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
  2566.             <FlashFx>muz_smg</FlashFx>
  2567.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  2568.             <ShellFx>eject_auto</ShellFx>
  2569.             <TracerFx>bullet_tracer</TracerFx>
  2570.             <PedDamageHash>BulletSmall</PedDamageHash>
  2571.             <TracerFxChanceSP value="0.150000" />
  2572.             <TracerFxChanceMP value="0.750000" />
  2573.             <FlashFxChanceSP value="1.000000" />
  2574.             <FlashFxChanceMP value="1.000000" />
  2575.             <FlashFxAltChance value="0.200000" />
  2576.             <FlashFxScale value="1.000000" />
  2577.           </Fx>
  2578.           <InitialRumbleDuration value="86" />
  2579.           <InitialRumbleIntensity value="0.366000" />
  2580.           <RumbleDuration value="96" />
  2581.           <RumbleIntensity value="0.100000" />
  2582.           <RumbleDamageIntensity value="1.000000" />
  2583.           <NetworkPlayerDamageModifier value="1.000000" />
  2584.           <NetworkPedDamageModifier value="1.000000" />
  2585.           <NetworkHeadShotPlayerDamageModifier value="2.500000" />
  2586.           <LockOnRange value="55.000000" />
  2587.           <WeaponRange value="120.000000" />
  2588.           <BulletDirectionOffsetInDegrees value="0.000000" />
  2589.           <AiSoundRange value="-1.000000" />
  2590.           <AiPotentialBlastEventRange value="-1.000000" />
  2591.           <DamageFallOffRangeMin value="40.000000" />
  2592.           <DamageFallOffRangeMax value="120.000000" />
  2593.           <DamageFallOffModifier value="0.300000" />
  2594.           <VehicleWeaponHash />
  2595.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  2596.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2597.           <CoverReadyToFireCameraHash />
  2598.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  2599.           <AlternativeOrScopedCameraHash />
  2600.           <AssistedAlternativeOrScopedCameraHash />
  2601.           <CameraFov value="45.000000" />
  2602.           <ZoomFactorForAccurateMode value="1.300000" />
  2603.           <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
  2604.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  2605.           <MinTimeBetweenRecoilShakes value="150" />
  2606.           <RecoilShakeAmplitude value="0.333000" />
  2607.           <ExplosionShakeAmplitude value="-1.000000" />
  2608.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  2609.           <AimOffsetMin x="0.260000" y="0.125000" z="0.300000" />
  2610.           <AimProbeLengthMin value="0.300000" />
  2611.           <AimOffsetMax x="0.250000" y="-0.255000" z="0.325000" />
  2612.           <AimProbeLengthMax value="0.285000" />
  2613.           <TorsoAimOffset x="-1.000000" y="0.550000" />
  2614.           <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
  2615.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  2616.           <ReticuleMinSizeStanding value="0.750000" />
  2617.           <ReticuleMinSizeCrouched value="0.600000" />
  2618.           <ReticuleScale value="0.300000" />
  2619.           <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
  2620.           <FirstPersonReticuleStyleHash />
  2621.           <PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash>
  2622.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  2623.           <HumanNameHash>WT_SMG_MCR</HumanNameHash>
  2624.           <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  2625.           <StatName>MICROSMG</StatName>
  2626.           <KnockdownCount value="-1" />
  2627.           <KillshotImpulseScale value="1.000000" />
  2628.           <NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
  2629.           <AttachPoints>
  2630.             <Item>
  2631.               <AttachBone>WAPClip</AttachBone>
  2632.               <Components>
  2633.                 <Item>
  2634.                   <Name>COMPONENT_MICROSMG_CLIP_01</Name>
  2635.                   <Default value="true" />
  2636.                 </Item>
  2637.                 <Item>
  2638.                   <Name>COMPONENT_MICROSMG_CLIP_02</Name>
  2639.                   <Default value="false" />
  2640.                 </Item>
  2641.               </Components>
  2642.             </Item>
  2643.             <Item>
  2644.               <AttachBone>WAPFlshLasr</AttachBone>
  2645.               <Components>
  2646.                 <Item>
  2647.                   <Name>COMPONENT_AT_PI_FLSH</Name>
  2648.                   <Default value="false" />
  2649.                 </Item>
  2650.               </Components>
  2651.             </Item>
  2652.             <Item>
  2653.               <AttachBone>WAPScop</AttachBone>
  2654.               <Components>
  2655.                 <Item>
  2656.                   <Name>COMPONENT_AT_SCOPE_MACRO</Name>
  2657.                   <Default value="false" />
  2658.                 </Item>
  2659.               </Components>
  2660.             </Item>
  2661.             <Item>
  2662.               <AttachBone>WAPSupp</AttachBone>
  2663.               <Components>
  2664.                 <Item>
  2665.                   <Name>COMPONENT_AT_AR_SUPP_02</Name>
  2666.                   <Default value="false" />
  2667.                 </Item>
  2668.               </Components>
  2669.             </Item>
  2670.           </AttachPoints>
  2671.           <GunFeedBone />
  2672.           <TargetSequenceGroup />
  2673.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot</WeaponFlags>
  2674.           <TintSpecValues ref="TINT_DEFAULT" />
  2675.           <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
  2676.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  2677.           <AmmoDiminishingRate value="3" />
  2678.           <AimingBreathingAdditiveWeight value="1.000000" />
  2679.           <FiringBreathingAdditiveWeight value="1.000000" />
  2680.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  2681.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  2682.           <AimingLeanAdditiveWeight value="1.000000" />
  2683.           <FiringLeanAdditiveWeight value="1.000000" />
  2684.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  2685.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  2686.           <ExpandPedCapsuleRadius value="0.000000" />
  2687.           <HudDamage value="21" />
  2688.           <HudSpeed value="60" />
  2689.           <HudCapacity value="20" />
  2690.           <HudAccuracy value="30" />
  2691.           <HudRange value="25" />
  2692.         </Item>
  2693.         <Item type="CWeaponInfo">
  2694.           <Name>WEAPON_SMG</Name>
  2695.           <Model>w_sb_smg</Model>
  2696.           <Audio>AUDIO_ITEM_SMG</Audio>
  2697.           <Slot>SLOT_SMG</Slot>
  2698.           <DamageType>BULLET</DamageType>
  2699.           <Explosion>
  2700.             <Default>DONTCARE</Default>
  2701.             <HitCar>DONTCARE</HitCar>
  2702.             <HitTruck>DONTCARE</HitTruck>
  2703.             <HitBike>DONTCARE</HitBike>
  2704.             <HitBoat>DONTCARE</HitBoat>
  2705.             <HitPlane>DONTCARE</HitPlane>
  2706.           </Explosion>
  2707.           <FireType>INSTANT_HIT</FireType>
  2708.           <WheelSlot>WHEEL_SMG</WheelSlot>
  2709.           <Group>GROUP_SMG</Group>
  2710.           <AmmoInfo ref="AMMO_SMG" />
  2711.           <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
  2712.           <ClipSize value="30" />
  2713.           <AccuracySpread value="3.500000" />
  2714.           <AccurateModeAccuracyModifier value="0.500000" />
  2715.           <RunAndGunAccuracyModifier value="2.000000" />
  2716.           <RecoilAccuracyMax value="0.500000" />
  2717.           <RecoilErrorTime value="1.500000" />
  2718.           <RecoilRecoveryRate value="1.000000" />
  2719.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  2720.           <MinHeadShotDistanceAI value="1000.000000" />
  2721.           <MaxHeadShotDistanceAI value="1000.000000" />
  2722.           <HeadShotDamageModifierAI value="1000.000000" />
  2723.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  2724.           <MinHeadShotDistancePlayer value="5.000000" />
  2725.           <MaxHeadShotDistancePlayer value="40.000000" />
  2726.           <HeadShotDamageModifierPlayer value="18.000000" />
  2727.           <Damage value="22.000000" />
  2728.           <DamageTime value="0.000000" />
  2729.           <DamageTimeInVehicle value="0.000000" />
  2730.           <DamageTimeInVehicleHeadShot value="0.000000" />
  2731.           <HitLimbsDamageModifier value="0.500000" />
  2732.           <NetworkHitLimbsDamageModifier value="0.800000" />
  2733.           <LightlyArmouredDamageModifier value="0.750000" />
  2734.           <Force value="75.000000" />
  2735.           <ForceHitPed value="100.000000" />
  2736.           <ForceHitVehicle value="1100.000000" />
  2737.           <ForceHitFlyingHeli value="750.000000" />
  2738.           <OverrideForces>
  2739.             <Item>
  2740.               <BoneTag>BONETAG_HEAD</BoneTag>
  2741.               <ForceFront value="100.000000" />
  2742.               <ForceBack value="50.000000" />
  2743.             </Item>
  2744.             <Item>
  2745.               <BoneTag>BONETAG_NECK</BoneTag>
  2746.               <ForceFront value="40.000000" />
  2747.               <ForceBack value="90.000000" />
  2748.             </Item>
  2749.             <Item>
  2750.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  2751.               <ForceFront value="40.000000" />
  2752.               <ForceBack value="1.000000" />
  2753.             </Item>
  2754.             <Item>
  2755.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  2756.               <ForceFront value="40.000000" />
  2757.               <ForceBack value="1.000000" />
  2758.             </Item>
  2759.             <Item>
  2760.               <BoneTag>BONETAG_L_CALF</BoneTag>
  2761.               <ForceFront value="70.000000" />
  2762.               <ForceBack value="80.000000" />
  2763.             </Item>
  2764.             <Item>
  2765.               <BoneTag>BONETAG_R_CALF</BoneTag>
  2766.               <ForceFront value="60.000000" />
  2767.               <ForceBack value="100.000000" />
  2768.             </Item>
  2769.           </OverrideForces>
  2770.           <ForceMaxStrengthMult value="1.000000" />
  2771.           <ForceFalloffRangeStart value="0.000000" />
  2772.           <ForceFalloffRangeEnd value="50.000000" />
  2773.           <ForceFalloffMin value="1.000000" />
  2774.           <ProjectileForce value="0.000000" />
  2775.           <FragImpulse value="500.000000" />
  2776.           <Penetration value="0.010000" />
  2777.           <VerticalLaunchAdjustment value="0.000000" />
  2778.           <DropForwardVelocity value="0.000000" />
  2779.           <Speed value="2000.000000" />
  2780.           <BulletsInBatch value="1" />
  2781.           <BatchSpread value="0.000000" />
  2782.           <ReloadTimeMP value="-1.000000" />
  2783.           <ReloadTimeSP value="-1.000000" />
  2784.           <VehicleReloadTime value="1.000000" />
  2785.           <AnimReloadRate value="1.000000" />
  2786.           <BulletsPerAnimLoop value="1" />
  2787.           <TimeBetweenShots value="0.118000" />
  2788.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  2789.           <SpinUpTime value="0.000000" />
  2790.           <SpinTime value="0.000000" />
  2791.           <SpinDownTime value="0.000000" />
  2792.           <AlternateWaitTime value="-1.000000" />
  2793.           <BulletBendingNearRadius value="0.000000" />
  2794.           <BulletBendingFarRadius value="0.750000" />
  2795.           <BulletBendingZoomedRadius value="0.375000" />
  2796.           <Fx>
  2797.             <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
  2798.             <FlashFx>muz_smg</FlashFx>
  2799.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  2800.             <ShellFx>eject_auto</ShellFx>
  2801.             <TracerFx>bullet_tracer</TracerFx>
  2802.             <PedDamageHash>BulletSmall</PedDamageHash>
  2803.             <TracerFxChanceSP value="0.150000" />
  2804.             <TracerFxChanceMP value="0.750000" />
  2805.             <FlashFxChanceSP value="1.000000" />
  2806.             <FlashFxChanceMP value="1.000000" />
  2807.             <FlashFxAltChance value="0.200000" />
  2808.             <FlashFxScale value="1.000000" />
  2809.           </Fx>
  2810.           <InitialRumbleDuration value="120" />
  2811.           <InitialRumbleIntensity value="0.150000" />
  2812.           <RumbleDuration value="95" />
  2813.           <RumbleIntensity value="0.120000" />
  2814.           <RumbleDamageIntensity value="1.000000" />
  2815.           <NetworkPlayerDamageModifier value="1.000000" />
  2816.           <NetworkPedDamageModifier value="1.000000" />
  2817.           <NetworkHeadShotPlayerDamageModifier value="2.500000" />
  2818.           <LockOnRange value="55.000000" />
  2819.           <WeaponRange value="120.000000" />
  2820.           <BulletDirectionOffsetInDegrees value="0.000000" />
  2821.           <AiSoundRange value="-1.000000" />
  2822.           <AiPotentialBlastEventRange value="-1.000000" />
  2823.           <DamageFallOffRangeMin value="40.000000" />
  2824.           <DamageFallOffRangeMax value="120.000000" />
  2825.           <DamageFallOffModifier value="0.300000" />
  2826.           <VehicleWeaponHash />
  2827.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  2828.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2829.           <CoverReadyToFireCameraHash />
  2830.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  2831.           <AlternativeOrScopedCameraHash />
  2832.           <AssistedAlternativeOrScopedCameraHash />
  2833.           <CameraFov value="45.000000" />
  2834.           <ZoomFactorForAccurateMode value="1.300000" />
  2835.           <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
  2836.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  2837.           <MinTimeBetweenRecoilShakes value="150" />
  2838.           <RecoilShakeAmplitude value="0.333000" />
  2839.           <ExplosionShakeAmplitude value="-1.000000" />
  2840.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  2841.           <AimOffsetMin x="0.210000" y="0.200000" z="0.600000" />
  2842.           <AimProbeLengthMin value="0.400000" />
  2843.           <AimOffsetMax x="0.160000" y="-0.200000" z="0.450000" />
  2844.           <AimProbeLengthMax value="0.325000" />
  2845.           <TorsoAimOffset x="-1.100000" y="0.550000" />
  2846.           <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
  2847.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  2848.           <ReticuleMinSizeStanding value="0.750000" />
  2849.           <ReticuleMinSizeCrouched value="0.600000" />
  2850.           <ReticuleScale value="0.300000" />
  2851.           <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
  2852.           <FirstPersonReticuleStyleHash />
  2853.           <PickupHash>PICKUP_WEAPON_SMG</PickupHash>
  2854.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  2855.           <HumanNameHash>WT_SMG</HumanNameHash>
  2856.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  2857.           <StatName>SMG</StatName>
  2858.           <KnockdownCount value="-1" />
  2859.           <KillshotImpulseScale value="1.000000" />
  2860.           <NmShotTuningSet>Mini</NmShotTuningSet>
  2861.           <AttachPoints>
  2862.             <Item>
  2863.               <AttachBone>WAPClip</AttachBone>
  2864.               <Components>
  2865.                 <Item>
  2866.                   <Name>COMPONENT_SMG_CLIP_01</Name>
  2867.                   <Default value="true" />
  2868.                 </Item>
  2869.                 <Item>
  2870.                   <Name>COMPONENT_SMG_CLIP_02</Name>
  2871.                   <Default value="false" />
  2872.                 </Item>
  2873.               </Components>
  2874.             </Item>
  2875.             <Item>
  2876.               <AttachBone>WAPFlshLasr</AttachBone>
  2877.               <Components>
  2878.                 <Item>
  2879.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  2880.                   <Default value="false" />
  2881.                 </Item>
  2882.               </Components>
  2883.             </Item>
  2884.             <Item>
  2885.               <AttachBone>WAPScop</AttachBone>
  2886.               <Components>
  2887.                 <Item>
  2888.                   <Name>COMPONENT_AT_SCOPE_MACRO</Name>
  2889.                   <Default value="false" />
  2890.                 </Item>
  2891.               </Components>
  2892.             </Item>
  2893.             <Item>
  2894.               <AttachBone>WAPSupp</AttachBone>
  2895.               <Components>
  2896.                 <Item>
  2897.                   <Name>COMPONENT_AT_PI_SUPP</Name>
  2898.                   <Default value="false" />
  2899.                 </Item>
  2900.               </Components>
  2901.             </Item>
  2902.           </AttachPoints>
  2903.           <GunFeedBone />
  2904.           <TargetSequenceGroup />
  2905.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock</WeaponFlags>
  2906.           <TintSpecValues ref="TINT_DEFAULT" />
  2907.           <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
  2908.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  2909.           <AmmoDiminishingRate value="3" />
  2910.           <AimingBreathingAdditiveWeight value="1.000000" />
  2911.           <FiringBreathingAdditiveWeight value="1.000000" />
  2912.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  2913.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  2914.           <AimingLeanAdditiveWeight value="1.000000" />
  2915.           <FiringLeanAdditiveWeight value="1.000000" />
  2916.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  2917.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  2918.           <ExpandPedCapsuleRadius value="0.000000" />
  2919.           <HudDamage value="22" />
  2920.           <HudSpeed value="55" />
  2921.           <HudCapacity value="40" />
  2922.           <HudAccuracy value="40" />
  2923.           <HudRange value="35" />
  2924.         </Item>
  2925.         <Item type="CWeaponInfo">
  2926.           <Name>WEAPON_ASSAULTSMG</Name>
  2927.           <Model>w_sb_assaultsmg</Model>
  2928.           <Audio>AUDIO_ITEM_ASSAULTSMG</Audio>
  2929.           <Slot>SLOT_ASSAULTSMG</Slot>
  2930.           <DamageType>BULLET</DamageType>
  2931.           <Explosion>
  2932.             <Default>DONTCARE</Default>
  2933.             <HitCar>DONTCARE</HitCar>
  2934.             <HitTruck>DONTCARE</HitTruck>
  2935.             <HitBike>DONTCARE</HitBike>
  2936.             <HitBoat>DONTCARE</HitBoat>
  2937.             <HitPlane>DONTCARE</HitPlane>
  2938.           </Explosion>
  2939.           <FireType>INSTANT_HIT</FireType>
  2940.           <WheelSlot>WHEEL_SMG</WheelSlot>
  2941.           <Group>GROUP_SMG</Group>
  2942.           <AmmoInfo ref="AMMO_SMG" />
  2943.           <AimingInfo ref="SMG_2H_BASE_STRAFE" />
  2944.           <ClipSize value="30" />
  2945.           <AccuracySpread value="3.000000" />
  2946.           <AccurateModeAccuracyModifier value="0.500000" />
  2947.           <RunAndGunAccuracyModifier value="2.000000" />
  2948.           <RecoilAccuracyMax value="0.500000" />
  2949.           <RecoilErrorTime value="1.500000" />
  2950.           <RecoilRecoveryRate value="1.000000" />
  2951.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  2952.           <MinHeadShotDistanceAI value="1000.000000" />
  2953.           <MaxHeadShotDistanceAI value="1000.000000" />
  2954.           <HeadShotDamageModifierAI value="1000.000000" />
  2955.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  2956.           <MinHeadShotDistancePlayer value="5.000000" />
  2957.           <MaxHeadShotDistancePlayer value="40.000000" />
  2958.           <HeadShotDamageModifierPlayer value="3.000000" />
  2959.           <Damage value="23.000000" />
  2960.           <DamageTime value="0.000000" />
  2961.           <DamageTimeInVehicle value="0.000000" />
  2962.           <DamageTimeInVehicleHeadShot value="0.000000" />
  2963.           <HitLimbsDamageModifier value="0.500000" />
  2964.           <NetworkHitLimbsDamageModifier value="0.800000" />
  2965.           <LightlyArmouredDamageModifier value="0.750000" />
  2966.           <Force value="75.000000" />
  2967.           <ForceHitPed value="120.000000" />
  2968.           <ForceHitVehicle value="750.000000" />
  2969.           <ForceHitFlyingHeli value="750.000000" />
  2970.           <OverrideForces>
  2971.             <Item>
  2972.               <BoneTag>BONETAG_HEAD</BoneTag>
  2973.               <ForceFront value="100.000000" />
  2974.               <ForceBack value="50.000000" />
  2975.             </Item>
  2976.             <Item>
  2977.               <BoneTag>BONETAG_NECK</BoneTag>
  2978.               <ForceFront value="40.000000" />
  2979.               <ForceBack value="90.000000" />
  2980.             </Item>
  2981.             <Item>
  2982.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  2983.               <ForceFront value="40.000000" />
  2984.               <ForceBack value="1.000000" />
  2985.             </Item>
  2986.             <Item>
  2987.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  2988.               <ForceFront value="40.000000" />
  2989.               <ForceBack value="1.000000" />
  2990.             </Item>
  2991.             <Item>
  2992.               <BoneTag>BONETAG_L_CALF</BoneTag>
  2993.               <ForceFront value="70.000000" />
  2994.               <ForceBack value="80.000000" />
  2995.             </Item>
  2996.             <Item>
  2997.               <BoneTag>BONETAG_R_CALF</BoneTag>
  2998.               <ForceFront value="60.000000" />
  2999.               <ForceBack value="100.000000" />
  3000.             </Item>
  3001.           </OverrideForces>
  3002.           <ForceMaxStrengthMult value="1.000000" />
  3003.           <ForceFalloffRangeStart value="0.000000" />
  3004.           <ForceFalloffRangeEnd value="50.000000" />
  3005.           <ForceFalloffMin value="1.000000" />
  3006.           <ProjectileForce value="0.000000" />
  3007.           <FragImpulse value="500.000000" />
  3008.           <Penetration value="0.010000" />
  3009.           <VerticalLaunchAdjustment value="0.000000" />
  3010.           <DropForwardVelocity value="0.000000" />
  3011.           <Speed value="2000.000000" />
  3012.           <BulletsInBatch value="1" />
  3013.           <BatchSpread value="0.000000" />
  3014.           <ReloadTimeMP value="-1.000000" />
  3015.           <ReloadTimeSP value="-1.000000" />
  3016.           <VehicleReloadTime value="2.000000" />
  3017.           <AnimReloadRate value="1.000000" />
  3018.           <BulletsPerAnimLoop value="1" />
  3019.           <TimeBetweenShots value="0.130000" />
  3020.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  3021.           <SpinUpTime value="0.000000" />
  3022.           <SpinTime value="0.000000" />
  3023.           <SpinDownTime value="0.000000" />
  3024.           <AlternateWaitTime value="-1.000000" />
  3025.           <BulletBendingNearRadius value="0.000000" />
  3026.           <BulletBendingFarRadius value="0.750000" />
  3027.           <BulletBendingZoomedRadius value="0.375000" />
  3028.           <Fx>
  3029.             <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
  3030.             <FlashFx>muz_smg</FlashFx>
  3031.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  3032.             <ShellFx>eject_auto</ShellFx>
  3033.             <TracerFx>bullet_tracer</TracerFx>
  3034.             <PedDamageHash>BulletSmall</PedDamageHash>
  3035.             <TracerFxChanceSP value="0.150000" />
  3036.             <TracerFxChanceMP value="0.750000" />
  3037.             <FlashFxChanceSP value="1.000000" />
  3038.             <FlashFxChanceMP value="1.000000" />
  3039.             <FlashFxAltChance value="0.200000" />
  3040.             <FlashFxScale value="1.000000" />
  3041.           </Fx>
  3042.           <InitialRumbleDuration value="120" />
  3043.           <InitialRumbleIntensity value="0.150000" />
  3044.           <RumbleDuration value="80" />
  3045.           <RumbleIntensity value="0.080000" />
  3046.           <RumbleDamageIntensity value="1.000000" />
  3047.           <NetworkPlayerDamageModifier value="1.000000" />
  3048.           <NetworkPedDamageModifier value="1.000000" />
  3049.           <NetworkHeadShotPlayerDamageModifier value="2.500000" />
  3050.           <LockOnRange value="55.000000" />
  3051.           <WeaponRange value="120.000000" />
  3052.           <BulletDirectionOffsetInDegrees value="0.000000" />
  3053.           <AiSoundRange value="-1.000000" />
  3054.           <AiPotentialBlastEventRange value="-1.000000" />
  3055.           <DamageFallOffRangeMin value="0.000000" />
  3056.           <DamageFallOffRangeMax value="0.000000" />
  3057.           <DamageFallOffModifier value="1.000000" />
  3058.           <VehicleWeaponHash />
  3059.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  3060.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3061.           <CoverReadyToFireCameraHash />
  3062.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  3063.           <AlternativeOrScopedCameraHash />
  3064.           <AssistedAlternativeOrScopedCameraHash />
  3065.           <CameraFov value="45.000000" />
  3066.           <ZoomFactorForAccurateMode value="1.300000" />
  3067.           <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
  3068.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  3069.           <MinTimeBetweenRecoilShakes value="150" />
  3070.           <RecoilShakeAmplitude value="0.333000" />
  3071.           <ExplosionShakeAmplitude value="-1.000000" />
  3072.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  3073.           <AimOffsetMin x="0.170000" y="0.300000" z="0.400000" />
  3074.           <AimProbeLengthMin value="0.30000" />
  3075.           <AimOffsetMax x="0.150000" y="-0.100000" z="0.550000" />
  3076.           <AimProbeLengthMax value="0.250000" />
  3077.           <TorsoAimOffset x="0.150000" y="0.550000" />
  3078.           <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
  3079.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  3080.           <ReticuleMinSizeStanding value="0.750000" />
  3081.           <ReticuleMinSizeCrouched value="0.600000" />
  3082.           <ReticuleScale value="0.300000" />
  3083.           <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
  3084.           <FirstPersonReticuleStyleHash />
  3085.           <PickupHash>PICKUP_WEAPON_ASSAULTSMG</PickupHash>
  3086.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  3087.           <HumanNameHash>WT_SMG_ASL</HumanNameHash>
  3088.           <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
  3089.           <StatName>ASLTSMG</StatName>
  3090.           <KnockdownCount value="-1" />
  3091.           <KillshotImpulseScale value="1.000000" />
  3092.           <NmShotTuningSet>Automatic</NmShotTuningSet>
  3093.           <AttachPoints>
  3094.             <Item>
  3095.               <AttachBone>WAPClip</AttachBone>
  3096.               <Components>
  3097.                 <Item>
  3098.                   <Name>COMPONENT_ASSAULTSMG_CLIP_01</Name>
  3099.                   <Default value="true" />
  3100.                 </Item>
  3101.                 <Item>
  3102.                   <Name>COMPONENT_ASSAULTSMG_CLIP_02</Name>
  3103.                   <Default value="false" />
  3104.                 </Item>
  3105.               </Components>
  3106.             </Item>
  3107.             <Item>
  3108.               <AttachBone>WAPFlshLasr</AttachBone>
  3109.               <Components>
  3110.                 <Item>
  3111.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  3112.                   <Default value="false" />
  3113.                 </Item>
  3114.               </Components>
  3115.             </Item>
  3116.             <Item>
  3117.               <AttachBone>WAPScop</AttachBone>
  3118.               <Components>
  3119.                 <Item>
  3120.                   <Name>COMPONENT_AT_SCOPE_MACRO</Name>
  3121.                   <Default value="false" />
  3122.                 </Item>
  3123.               </Components>
  3124.             </Item>
  3125.             <Item>
  3126.               <AttachBone>WAPSupp</AttachBone>
  3127.               <Components>
  3128.                 <Item>
  3129.                   <Name>COMPONENT_AT_AR_SUPP_02</Name>
  3130.                   <Default value="false" />
  3131.                 </Item>
  3132.               </Components>
  3133.             </Item>
  3134.           </AttachPoints>
  3135.           <GunFeedBone />
  3136.           <TargetSequenceGroup />
  3137.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming TorsoIKForWeaponBlock</WeaponFlags>
  3138.           <TintSpecValues ref="TINT_DEFAULT" />
  3139.           <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
  3140.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  3141.           <AmmoDiminishingRate value="3" />
  3142.           <AimingBreathingAdditiveWeight value="1.000000" />
  3143.           <FiringBreathingAdditiveWeight value="1.000000" />
  3144.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  3145.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  3146.           <AimingLeanAdditiveWeight value="1.000000" />
  3147.           <FiringLeanAdditiveWeight value="1.000000" />
  3148.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  3149.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  3150.           <ExpandPedCapsuleRadius value="0.000000" />
  3151.           <HudDamage value="23" />
  3152.           <HudSpeed value="55" />
  3153.           <HudCapacity value="40" />
  3154.           <HudAccuracy value="45" />
  3155.           <HudRange value="40" />
  3156.         </Item>
  3157.         <Item type="CWeaponInfo">
  3158.           <Name>WEAPON_ASSAULTRIFLE</Name>
  3159.           <Model>W_AR_ASSAULTRIFLE</Model>
  3160.           <Audio>AUDIO_ITEM_ASSAULTRIFLE</Audio>
  3161.           <Slot>SLOT_ASSAULTRIFLE</Slot>
  3162.           <DamageType>BULLET</DamageType>
  3163.           <Explosion>
  3164.             <Default>DONTCARE</Default>
  3165.             <HitCar>DONTCARE</HitCar>
  3166.             <HitTruck>DONTCARE</HitTruck>
  3167.             <HitBike>DONTCARE</HitBike>
  3168.             <HitBoat>DONTCARE</HitBoat>
  3169.             <HitPlane>DONTCARE</HitPlane>
  3170.           </Explosion>
  3171.           <FireType>INSTANT_HIT</FireType>
  3172.           <WheelSlot>WHEEL_RIFLE</WheelSlot>
  3173.           <Group>GROUP_RIFLE</Group>
  3174.           <AmmoInfo ref="AMMO_RIFLE" />
  3175.           <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  3176.           <ClipSize value="30" />
  3177.           <AccuracySpread value="3.500000" />
  3178.           <AccurateModeAccuracyModifier value="0.500000" />
  3179.           <RunAndGunAccuracyModifier value="2.000000" />
  3180.           <RecoilAccuracyMax value="0.500000" />
  3181.           <RecoilErrorTime value="3.000000" />
  3182.           <RecoilRecoveryRate value="1.000000" />
  3183.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  3184.           <MinHeadShotDistanceAI value="1000.000000" />
  3185.           <MaxHeadShotDistanceAI value="1000.000000" />
  3186.           <HeadShotDamageModifierAI value="1000.000000" />
  3187.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  3188.           <MinHeadShotDistancePlayer value="5.000000" />
  3189.           <MaxHeadShotDistancePlayer value="40.000000" />
  3190.           <HeadShotDamageModifierPlayer value="18.000000" />
  3191.           <Damage value="30.000000" />
  3192.           <DamageTime value="0.000000" />
  3193.           <DamageTimeInVehicle value="0.000000" />
  3194.           <DamageTimeInVehicleHeadShot value="0.000000" />
  3195.           <HitLimbsDamageModifier value="0.500000" />
  3196.           <NetworkHitLimbsDamageModifier value="0.800000" />
  3197.           <LightlyArmouredDamageModifier value="0.750000" />
  3198.           <Force value="75.000000" />
  3199.           <ForceHitPed value="140.000000" />
  3200.           <ForceHitVehicle value="1300.000000" />
  3201.           <ForceHitFlyingHeli value="1250.000000" />
  3202.           <OverrideForces>
  3203.             <Item>
  3204.               <BoneTag>BONETAG_HEAD</BoneTag>
  3205.               <ForceFront value="80.000000" />
  3206.               <ForceBack value="70.000000" />
  3207.             </Item>
  3208.             <Item>
  3209.               <BoneTag>BONETAG_NECK</BoneTag>
  3210.               <ForceFront value="60.000000" />
  3211.               <ForceBack value="90.000000" />
  3212.             </Item>
  3213.             <Item>
  3214.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  3215.               <ForceFront value="40.000000" />
  3216.               <ForceBack value="1.000000" />
  3217.             </Item>
  3218.             <Item>
  3219.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  3220.               <ForceFront value="40.000000" />
  3221.               <ForceBack value="1.000000" />
  3222.             </Item>
  3223.             <Item>
  3224.               <BoneTag>BONETAG_L_CALF</BoneTag>
  3225.               <ForceFront value="70.000000" />
  3226.               <ForceBack value="80.000000" />
  3227.             </Item>
  3228.             <Item>
  3229.               <BoneTag>BONETAG_R_CALF</BoneTag>
  3230.               <ForceFront value="60.000000" />
  3231.               <ForceBack value="100.000000" />
  3232.             </Item>
  3233.           </OverrideForces>
  3234.           <ForceMaxStrengthMult value="1.000000" />
  3235.           <ForceFalloffRangeStart value="0.000000" />
  3236.           <ForceFalloffRangeEnd value="50.000000" />
  3237.           <ForceFalloffMin value="1.000000" />
  3238.           <ProjectileForce value="0.000000" />
  3239.           <FragImpulse value="600.000000" />
  3240.           <Penetration value="0.100000" />
  3241.           <VerticalLaunchAdjustment value="0.000000" />
  3242.           <DropForwardVelocity value="0.000000" />
  3243.           <Speed value="2000.000000" />
  3244.           <BulletsInBatch value="1" />
  3245.           <BatchSpread value="0.000000" />
  3246.           <ReloadTimeMP value="-1.000000" />
  3247.           <ReloadTimeSP value="-1.000000" />
  3248.           <VehicleReloadTime value="1.000000" />
  3249.           <AnimReloadRate value="1.000000" />
  3250.           <BulletsPerAnimLoop value="1" />
  3251.           <TimeBetweenShots value="0.158000" />
  3252.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  3253.           <SpinUpTime value="0.000000" />
  3254.           <SpinTime value="0.000000" />
  3255.           <SpinDownTime value="0.000000" />
  3256.           <AlternateWaitTime value="-1.000000" />
  3257.           <BulletBendingNearRadius value="0.000000" />
  3258.           <BulletBendingFarRadius value="0.750000" />
  3259.           <BulletBendingZoomedRadius value="0.375000" />
  3260.           <Fx>
  3261.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  3262.             <FlashFx>muz_assault_rifle</FlashFx>
  3263.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  3264.             <ShellFx>eject_auto</ShellFx>
  3265.             <TracerFx>bullet_tracer</TracerFx>
  3266.             <PedDamageHash>BulletLarge</PedDamageHash>
  3267.             <TracerFxChanceSP value="0.150000" />
  3268.             <TracerFxChanceMP value="0.750000" />
  3269.             <FlashFxChanceSP value="1.000000" />
  3270.             <FlashFxChanceMP value="1.000000" />
  3271.             <FlashFxAltChance value="0.200000" />
  3272.             <FlashFxScale value="1.000000" />
  3273.           </Fx>
  3274.           <InitialRumbleDuration value="90" />
  3275.           <InitialRumbleIntensity value="0.700000" />
  3276.           <RumbleDuration value="90" />
  3277.           <RumbleIntensity value="0.100000" />
  3278.           <RumbleDamageIntensity value="1.000000" />
  3279.           <NetworkPlayerDamageModifier value="1.000000" />
  3280.           <NetworkPedDamageModifier value="1.000000" />
  3281.           <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  3282.           <LockOnRange value="65.000000" />
  3283.           <WeaponRange value="120.000000" />
  3284.           <BulletDirectionOffsetInDegrees value="0.000000" />
  3285.           <AiSoundRange value="-1.000000" />
  3286.           <AiPotentialBlastEventRange value="-1.000000" />
  3287.           <DamageFallOffRangeMin value="47.500000" />
  3288.           <DamageFallOffRangeMax value="120.000000" />
  3289.           <DamageFallOffModifier value="0.300000" />
  3290.           <VehicleWeaponHash />
  3291.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  3292.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3293.           <CoverReadyToFireCameraHash />
  3294.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  3295.           <AlternativeOrScopedCameraHash />
  3296.           <AssistedAlternativeOrScopedCameraHash />
  3297.           <CameraFov value="35.000000" />
  3298.           <ZoomFactorForAccurateMode value="1.300000" />
  3299.           <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
  3300.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  3301.           <MinTimeBetweenRecoilShakes value="150" />
  3302.           <RecoilShakeAmplitude value="0.333000" />
  3303.           <ExplosionShakeAmplitude value="-1.000000" />
  3304.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  3305.           <AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
  3306.           <AimProbeLengthMin value="0.520000" />
  3307.           <AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
  3308.           <AimProbeLengthMax value="0.400000" />
  3309.           <TorsoAimOffset x="-1.300000" y="0.550000" />
  3310.           <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  3311.           <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  3312.           <ReticuleMinSizeStanding value="0.600000" />
  3313.           <ReticuleMinSizeCrouched value="0.500000" />
  3314.           <ReticuleScale value="0.300000" />
  3315.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  3316.           <FirstPersonReticuleStyleHash />
  3317.           <PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash>
  3318.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  3319.           <HumanNameHash>WT_RIFLE_ASL</HumanNameHash>
  3320.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  3321.           <StatName>ASLTRIFLE</StatName>
  3322.           <KnockdownCount value="-1" />
  3323.           <KillshotImpulseScale value="1.000000" />
  3324.           <NmShotTuningSet>Automatic</NmShotTuningSet>
  3325.           <AttachPoints>
  3326.             <Item>
  3327.               <AttachBone>WAPClip</AttachBone>
  3328.               <Components>
  3329.                 <Item>
  3330.                   <Name>COMPONENT_ASSAULTRIFLE_CLIP_01</Name>
  3331.                   <Default value="true" />
  3332.                 </Item>
  3333.                 <Item>
  3334.                   <Name>COMPONENT_ASSAULTRIFLE_CLIP_02</Name>
  3335.                   <Default value="false" />
  3336.                 </Item>
  3337.               </Components>
  3338.             </Item>
  3339.             <Item>
  3340.               <AttachBone>WAPFlshLasr</AttachBone>
  3341.               <Components>
  3342.                 <Item>
  3343.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  3344.                   <Default value="false" />
  3345.                 </Item>
  3346.               </Components>
  3347.             </Item>
  3348.             <Item>
  3349.               <AttachBone>WAPScop</AttachBone>
  3350.               <Components>
  3351.                 <Item>
  3352.                   <Name>COMPONENT_AT_SCOPE_MACRO</Name>
  3353.                   <Default value="false" />
  3354.                 </Item>
  3355.               </Components>
  3356.             </Item>
  3357.             <Item>
  3358.               <AttachBone>WAPSupp</AttachBone>
  3359.               <Components>
  3360.                 <Item>
  3361.                   <Name>COMPONENT_AT_AR_SUPP_02</Name>
  3362.                   <Default value="false" />
  3363.                 </Item>
  3364.               </Components>
  3365.             </Item>
  3366.             <Item>
  3367.               <AttachBone>WAPGrip</AttachBone>
  3368.               <Components>
  3369.                 <Item>
  3370.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  3371.                   <Default value="false" />
  3372.                 </Item>
  3373.               </Components>
  3374.             </Item>
  3375.           </AttachPoints>
  3376.           <GunFeedBone />
  3377.           <TargetSequenceGroup />
  3378.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon</WeaponFlags>
  3379.           <TintSpecValues ref="TINT_DEFAULT" />
  3380.           <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
  3381.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  3382.           <AmmoDiminishingRate value="3" />
  3383.           <AimingBreathingAdditiveWeight value="1.000000" />
  3384.           <FiringBreathingAdditiveWeight value="1.000000" />
  3385.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  3386.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  3387.           <AimingLeanAdditiveWeight value="1.000000" />
  3388.           <FiringLeanAdditiveWeight value="1.000000" />
  3389.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  3390.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  3391.           <ExpandPedCapsuleRadius value="0.000000" />
  3392.           <HudDamage value="30" />
  3393.           <HudSpeed value="60" />
  3394.           <HudCapacity value="40" />
  3395.           <HudAccuracy value="45" />
  3396.           <HudRange value="45" />
  3397.         </Item>
  3398.         <Item type="CWeaponInfo">
  3399.           <Name>WEAPON_CARBINERIFLE</Name>
  3400.           <Model>W_AR_CARBINERIFLE</Model>
  3401.           <Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
  3402.           <Slot>SLOT_CARBINERIFLE</Slot>
  3403.           <DamageType>BULLET</DamageType>
  3404.           <Explosion>
  3405.             <Default>DONTCARE</Default>
  3406.             <HitCar>DONTCARE</HitCar>
  3407.             <HitTruck>DONTCARE</HitTruck>
  3408.             <HitBike>DONTCARE</HitBike>
  3409.             <HitBoat>DONTCARE</HitBoat>
  3410.             <HitPlane>DONTCARE</HitPlane>
  3411.           </Explosion>
  3412.           <FireType>INSTANT_HIT</FireType>
  3413.           <WheelSlot>WHEEL_RIFLE</WheelSlot>
  3414.           <Group>GROUP_RIFLE</Group>
  3415.           <AmmoInfo ref="AMMO_RIFLE" />
  3416.           <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
  3417.           <ClipSize value="30" />
  3418.           <AccuracySpread value="3.000000" />
  3419.           <AccurateModeAccuracyModifier value="0.500000" />
  3420.           <RunAndGunAccuracyModifier value="2.000000" />
  3421.           <RecoilAccuracyMax value="0.500000" />
  3422.           <RecoilErrorTime value="3.000000" />
  3423.           <RecoilRecoveryRate value="1.000000" />
  3424.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  3425.           <MinHeadShotDistanceAI value="1000.000000" />
  3426.           <MaxHeadShotDistanceAI value="1000.000000" />
  3427.           <HeadShotDamageModifierAI value="1000.000000" />
  3428.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  3429.           <MinHeadShotDistancePlayer value="5.000000" />
  3430.           <MaxHeadShotDistancePlayer value="40.000000" />
  3431.           <HeadShotDamageModifierPlayer value="18.000000" />
  3432.           <Damage value="32.000000" />
  3433.           <DamageTime value="0.000000" />
  3434.           <DamageTimeInVehicle value="0.000000" />
  3435.           <DamageTimeInVehicleHeadShot value="0.000000" />
  3436.           <HitLimbsDamageModifier value="0.500000" />
  3437.           <NetworkHitLimbsDamageModifier value="0.800000" />
  3438.           <LightlyArmouredDamageModifier value="0.750000" />
  3439.           <Force value="75.000000" />
  3440.           <ForceHitPed value="140.000000" />
  3441.           <ForceHitVehicle value="1200.000000" />
  3442.           <ForceHitFlyingHeli value="1250.000000" />
  3443.           <OverrideForces>
  3444.             <Item>
  3445.               <BoneTag>BONETAG_HEAD</BoneTag>
  3446.               <ForceFront value="80.000000" />
  3447.               <ForceBack value="50.000000" />
  3448.             </Item>
  3449.             <Item>
  3450.               <BoneTag>BONETAG_NECK</BoneTag>
  3451.               <ForceFront value="60.000000" />
  3452.               <ForceBack value="90.000000" />
  3453.             </Item>
  3454.             <Item>
  3455.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  3456.               <ForceFront value="40.000000" />
  3457.               <ForceBack value="1.000000" />
  3458.             </Item>
  3459.             <Item>
  3460.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  3461.               <ForceFront value="40.000000" />
  3462.               <ForceBack value="1.000000" />
  3463.             </Item>
  3464.             <Item>
  3465.               <BoneTag>BONETAG_L_CALF</BoneTag>
  3466.               <ForceFront value="70.000000" />
  3467.               <ForceBack value="80.000000" />
  3468.             </Item>
  3469.             <Item>
  3470.               <BoneTag>BONETAG_R_CALF</BoneTag>
  3471.               <ForceFront value="60.000000" />
  3472.               <ForceBack value="100.000000" />
  3473.             </Item>
  3474.           </OverrideForces>
  3475.           <ForceMaxStrengthMult value="1.000000" />
  3476.           <ForceFalloffRangeStart value="0.000000" />
  3477.           <ForceFalloffRangeEnd value="50.000000" />
  3478.           <ForceFalloffMin value="1.000000" />
  3479.           <ProjectileForce value="0.000000" />
  3480.           <FragImpulse value="600.000000" />
  3481.           <Penetration value="0.100000" />
  3482.           <VerticalLaunchAdjustment value="0.000000" />
  3483.           <DropForwardVelocity value="0.000000" />
  3484.           <Speed value="2000.000000" />
  3485.           <BulletsInBatch value="1" />
  3486.           <BatchSpread value="0.000000" />
  3487.           <ReloadTimeMP value="-1.000000" />
  3488.           <ReloadTimeSP value="-1.000000" />
  3489.           <VehicleReloadTime value="1.000000" />
  3490.           <AnimReloadRate value="1.000000" />
  3491.           <BulletsPerAnimLoop value="1" />
  3492.           <TimeBetweenShots value="0.135000" />
  3493.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  3494.           <SpinUpTime value="0.000000" />
  3495.           <SpinTime value="0.000000" />
  3496.           <SpinDownTime value="0.000000" />
  3497.           <AlternateWaitTime value="-1.000000" />
  3498.           <BulletBendingNearRadius value="0.000000" />
  3499.           <BulletBendingFarRadius value="0.750000" />
  3500.           <BulletBendingZoomedRadius value="0.375000" />
  3501.           <Fx>
  3502.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  3503.             <FlashFx>muz_assault_rifle</FlashFx>
  3504.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  3505.             <ShellFx>eject_auto</ShellFx>
  3506.             <TracerFx>bullet_tracer</TracerFx>
  3507.             <PedDamageHash>BulletLarge</PedDamageHash>
  3508.             <TracerFxChanceSP value="0.150000" />
  3509.             <TracerFxChanceMP value="0.750000" />
  3510.             <FlashFxChanceSP value="1.000000" />
  3511.             <FlashFxChanceMP value="1.000000" />
  3512.             <FlashFxAltChance value="0.200000" />
  3513.             <FlashFxScale value="1.000000" />
  3514.           </Fx>
  3515.           <InitialRumbleDuration value="90" />
  3516.           <InitialRumbleIntensity value="0.700000" />
  3517.           <RumbleDuration value="90" />
  3518.           <RumbleIntensity value="0.100000" />
  3519.           <RumbleDamageIntensity value="1.000000" />
  3520.           <NetworkPlayerDamageModifier value="1.000000" />
  3521.           <NetworkPedDamageModifier value="1.000000" />
  3522.           <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  3523.           <LockOnRange value="65.000000" />
  3524.           <WeaponRange value="120.000000" />
  3525.           <BulletDirectionOffsetInDegrees value="0.000000" />
  3526.           <AiSoundRange value="-1.000000" />
  3527.           <AiPotentialBlastEventRange value="-1.000000" />
  3528.           <DamageFallOffRangeMin value="47.500000" />
  3529.           <DamageFallOffRangeMax value="120.000000" />
  3530.           <DamageFallOffModifier value="0.300000" />
  3531.           <VehicleWeaponHash />
  3532.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  3533.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3534.           <CoverReadyToFireCameraHash />
  3535.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  3536.           <AlternativeOrScopedCameraHash />
  3537.           <AssistedAlternativeOrScopedCameraHash />
  3538.           <CameraFov value="35.000000" />
  3539.           <ZoomFactorForAccurateMode value="1.300000" />
  3540.           <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
  3541.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  3542.           <MinTimeBetweenRecoilShakes value="150" />
  3543.           <RecoilShakeAmplitude value="0.333000" />
  3544.           <ExplosionShakeAmplitude value="-1.000000" />
  3545.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  3546.           <AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
  3547.           <AimProbeLengthMin value="0.430000" />
  3548.           <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
  3549.           <AimProbeLengthMax value="0.340000" />
  3550.           <TorsoAimOffset x="-1.000000" y="0.550000" />
  3551.           <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  3552.           <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  3553.           <ReticuleMinSizeStanding value="0.600000" />
  3554.           <ReticuleMinSizeCrouched value="0.500000" />
  3555.           <ReticuleScale value="0.300000" />
  3556.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  3557.           <FirstPersonReticuleStyleHash />
  3558.           <PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
  3559.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  3560.           <HumanNameHash>WT_RIFLE_CBN</HumanNameHash>
  3561.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  3562.           <StatName>CRBNRIFLE</StatName>
  3563.           <KnockdownCount value="-1" />
  3564.           <KillshotImpulseScale value="1.000000" />
  3565.           <NmShotTuningSet>Automatic</NmShotTuningSet>
  3566.           <AttachPoints>
  3567.             <Item>
  3568.               <AttachBone>WAPClip</AttachBone>
  3569.               <Components>
  3570.                 <Item>
  3571.                   <Name>COMPONENT_CARBINERIFLE_CLIP_01</Name>
  3572.                   <Default value="true" />
  3573.                 </Item>
  3574.                 <Item>
  3575.                   <Name>COMPONENT_CARBINERIFLE_CLIP_02</Name>
  3576.                   <Default value="false" />
  3577.                 </Item>
  3578.               </Components>
  3579.             </Item>
  3580.             <Item>
  3581.               <AttachBone>WAPFlshLasr</AttachBone>
  3582.               <Components>
  3583.                 <Item>
  3584.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  3585.                   <Default value="false" />
  3586.                 </Item>
  3587.                 <Item>
  3588.                   <Name>COMPONENT_AT_RAILCOVER_01</Name>
  3589.                   <Default value="false" />
  3590.                 </Item>
  3591.               </Components>
  3592.             </Item>
  3593.             <Item>
  3594.               <AttachBone>WAPScop</AttachBone>
  3595.               <Components>
  3596.                 <Item>
  3597.                   <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
  3598.                   <Default value="false" />
  3599.                 </Item>
  3600.               </Components>
  3601.             </Item>
  3602.             <Item>
  3603.               <AttachBone>WAPSupp</AttachBone>
  3604.               <Components>
  3605.                 <Item>
  3606.                   <Name>COMPONENT_AT_AR_SUPP</Name>
  3607.                   <Default value="false" />
  3608.                 </Item>
  3609.               </Components>
  3610.             </Item>
  3611.             <Item>
  3612.               <AttachBone>WAPGrip</AttachBone>
  3613.               <Components>
  3614.                 <Item>
  3615.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  3616.                   <Default value="false" />
  3617.                 </Item>
  3618.               </Components>
  3619.             </Item>
  3620.           </AttachPoints>
  3621.           <GunFeedBone />
  3622.           <TargetSequenceGroup />
  3623.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
  3624.           <TintSpecValues ref="TINT_DEFAULT" />
  3625.           <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
  3626.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  3627.           <AmmoDiminishingRate value="3" />
  3628.           <AimingBreathingAdditiveWeight value="1.000000" />
  3629.           <FiringBreathingAdditiveWeight value="1.000000" />
  3630.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  3631.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  3632.           <AimingLeanAdditiveWeight value="1.000000" />
  3633.           <FiringLeanAdditiveWeight value="1.000000" />
  3634.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  3635.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  3636.           <ExpandPedCapsuleRadius value="0.000000" />
  3637.           <HudDamage value="32" />
  3638.           <HudSpeed value="65" />
  3639.           <HudCapacity value="40" />
  3640.           <HudAccuracy value="55" />
  3641.           <HudRange value="45" />
  3642.         </Item>
  3643.         <Item type="CWeaponInfo">
  3644.           <Name>WEAPON_ADVANCEDRIFLE</Name>
  3645.           <Model>W_AR_ADVANCEDRIFLE</Model>
  3646.           <Audio>AUDIO_ITEM_ADVANCEDRIFLE</Audio>
  3647.           <Slot>SLOT_ADVANCEDRIFLE</Slot>
  3648.           <DamageType>BULLET</DamageType>
  3649.           <Explosion>
  3650.             <Default>DONTCARE</Default>
  3651.             <HitCar>DONTCARE</HitCar>
  3652.             <HitTruck>DONTCARE</HitTruck>
  3653.             <HitBike>DONTCARE</HitBike>
  3654.             <HitBoat>DONTCARE</HitBoat>
  3655.             <HitPlane>DONTCARE</HitPlane>
  3656.           </Explosion>
  3657.           <FireType>INSTANT_HIT</FireType>
  3658.           <WheelSlot>WHEEL_RIFLE</WheelSlot>
  3659.           <Group>GROUP_RIFLE</Group>
  3660.           <AmmoInfo ref="AMMO_RIFLE" />
  3661.           <AimingInfo ref="SMG_2H_BASE_STRAFE" />
  3662.           <ClipSize value="30" />
  3663.           <AccuracySpread value="2.500000" />
  3664.           <AccurateModeAccuracyModifier value="0.500000" />
  3665.           <RunAndGunAccuracyModifier value="2.000000" />
  3666.           <RecoilAccuracyMax value="0.500000" />
  3667.           <RecoilErrorTime value="3.000000" />
  3668.           <RecoilRecoveryRate value="1.000000" />
  3669.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  3670.           <MinHeadShotDistanceAI value="1000.000000" />
  3671.           <MaxHeadShotDistanceAI value="1000.000000" />
  3672.           <HeadShotDamageModifierAI value="1000.000000" />
  3673.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  3674.           <MinHeadShotDistancePlayer value="5.000000" />
  3675.           <MaxHeadShotDistancePlayer value="40.000000" />
  3676.           <HeadShotDamageModifierPlayer value="18.000000" />
  3677.           <Damage value="34.000000" />
  3678.           <DamageTime value="0.000000" />
  3679.           <DamageTimeInVehicle value="0.000000" />
  3680.           <DamageTimeInVehicleHeadShot value="0.000000" />
  3681.           <HitLimbsDamageModifier value="0.500000" />
  3682.           <NetworkHitLimbsDamageModifier value="0.800000" />
  3683.           <LightlyArmouredDamageModifier value="0.750000" />
  3684.           <Force value="75.000000" />
  3685.           <ForceHitPed value="100.000000" />
  3686.           <ForceHitVehicle value="1300.000000" />
  3687.           <ForceHitFlyingHeli value="1250.000000" />
  3688.           <OverrideForces>
  3689.             <Item>
  3690.               <BoneTag>BONETAG_HEAD</BoneTag>
  3691.               <ForceFront value="80.000000" />
  3692.               <ForceBack value="50.000000" />
  3693.             </Item>
  3694.             <Item>
  3695.               <BoneTag>BONETAG_NECK</BoneTag>
  3696.               <ForceFront value="40.000000" />
  3697.               <ForceBack value="90.000000" />
  3698.             </Item>
  3699.             <Item>
  3700.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  3701.               <ForceFront value="40.000000" />
  3702.               <ForceBack value="1.000000" />
  3703.             </Item>
  3704.             <Item>
  3705.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  3706.               <ForceFront value="40.000000" />
  3707.               <ForceBack value="1.000000" />
  3708.             </Item>
  3709.             <Item>
  3710.               <BoneTag>BONETAG_L_CALF</BoneTag>
  3711.               <ForceFront value="70.000000" />
  3712.               <ForceBack value="80.000000" />
  3713.             </Item>
  3714.             <Item>
  3715.               <BoneTag>BONETAG_R_CALF</BoneTag>
  3716.               <ForceFront value="60.000000" />
  3717.               <ForceBack value="100.000000" />
  3718.             </Item>
  3719.           </OverrideForces>
  3720.           <ForceMaxStrengthMult value="1.000000" />
  3721.           <ForceFalloffRangeStart value="0.000000" />
  3722.           <ForceFalloffRangeEnd value="50.000000" />
  3723.           <ForceFalloffMin value="1.000000" />
  3724.           <ProjectileForce value="0.000000" />
  3725.           <FragImpulse value="600.000000" />
  3726.           <Penetration value="0.100000" />
  3727.           <VerticalLaunchAdjustment value="0.000000" />
  3728.           <DropForwardVelocity value="0.000000" />
  3729.           <Speed value="2000.000000" />
  3730.           <BulletsInBatch value="1" />
  3731.           <BatchSpread value="0.000000" />
  3732.           <ReloadTimeMP value="-1.000000" />
  3733.           <ReloadTimeSP value="-1.000000" />
  3734.           <VehicleReloadTime value="1.000000" />
  3735.           <AnimReloadRate value="1.000000" />
  3736.           <BulletsPerAnimLoop value="1" />
  3737.           <TimeBetweenShots value="0.120000" />
  3738.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  3739.           <SpinUpTime value="0.000000" />
  3740.           <SpinTime value="0.000000" />
  3741.           <SpinDownTime value="0.000000" />
  3742.           <AlternateWaitTime value="-1.000000" />
  3743.           <BulletBendingNearRadius value="0.000000" />
  3744.           <BulletBendingFarRadius value="0.750000" />
  3745.           <BulletBendingZoomedRadius value="0.375000" />
  3746.           <Fx>
  3747.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  3748.             <FlashFx>muz_assault_rifle</FlashFx>
  3749.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  3750.             <ShellFx>eject_auto</ShellFx>
  3751.             <TracerFx>bullet_tracer</TracerFx>
  3752.             <PedDamageHash>BulletLarge</PedDamageHash>
  3753.             <TracerFxChanceSP value="0.150000" />
  3754.             <TracerFxChanceMP value="0.750000" />
  3755.             <FlashFxChanceSP value="1.000000" />
  3756.             <FlashFxChanceMP value="1.000000" />
  3757.             <FlashFxAltChance value="0.200000" />
  3758.             <FlashFxScale value="1.000000" />
  3759.           </Fx>
  3760.           <InitialRumbleDuration value="150" />
  3761.           <InitialRumbleIntensity value="0.400000" />
  3762.           <RumbleDuration value="90" />
  3763.           <RumbleIntensity value="0.100000" />
  3764.           <RumbleDamageIntensity value="1.000000" />
  3765.           <NetworkPlayerDamageModifier value="1.000000" />
  3766.           <NetworkPedDamageModifier value="1.000000" />
  3767.           <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  3768.           <LockOnRange value="65.000000" />
  3769.           <WeaponRange value="120.000000" />
  3770.           <BulletDirectionOffsetInDegrees value="0.000000" />
  3771.           <AiSoundRange value="-1.000000" />
  3772.           <AiPotentialBlastEventRange value="-1.000000" />
  3773.           <DamageFallOffRangeMin value="47.500000" />
  3774.           <DamageFallOffRangeMax value="120.000000" />
  3775.           <DamageFallOffModifier value="0.300000" />
  3776.           <VehicleWeaponHash />
  3777.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  3778.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3779.           <CoverReadyToFireCameraHash />
  3780.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  3781.           <AlternativeOrScopedCameraHash />
  3782.           <AssistedAlternativeOrScopedCameraHash />
  3783.           <CameraFov value="35.000000" />
  3784.           <ZoomFactorForAccurateMode value="1.300000" />
  3785.           <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
  3786.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  3787.           <MinTimeBetweenRecoilShakes value="150" />
  3788.           <RecoilShakeAmplitude value="0.333000" />
  3789.           <ExplosionShakeAmplitude value="-1.000000" />
  3790.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  3791.           <AimOffsetMin x="0.150000" y="0.250000" z="0.47500000" />
  3792.           <AimProbeLengthMin value="0.355000" />
  3793.           <AimOffsetMax x="0.175000" y="-0.200000" z="0.4750000" />
  3794.           <AimProbeLengthMax value="0.295000" />
  3795.           <TorsoAimOffset x="-1.000000" y="0.550000" />
  3796.           <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  3797.           <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  3798.           <ReticuleMinSizeStanding value="0.600000" />
  3799.           <ReticuleMinSizeCrouched value="0.500000" />
  3800.           <ReticuleScale value="0.300000" />
  3801.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  3802.           <FirstPersonReticuleStyleHash />
  3803.           <PickupHash>PICKUP_WEAPON_ADVANCEDRIFLE</PickupHash>
  3804.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  3805.           <HumanNameHash>WT_RIFLE_ADV</HumanNameHash>
  3806.           <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
  3807.           <StatName>ADVRIFLE</StatName>
  3808.           <KnockdownCount value="-1" />
  3809.           <KillshotImpulseScale value="1.000000" />
  3810.           <NmShotTuningSet>Automatic</NmShotTuningSet>
  3811.           <AttachPoints>
  3812.             <Item>
  3813.               <AttachBone>WAPClip</AttachBone>
  3814.               <Components>
  3815.                 <Item>
  3816.                   <Name>COMPONENT_ADVANCEDRIFLE_CLIP_01</Name>
  3817.                   <Default value="true" />
  3818.                 </Item>
  3819.                 <Item>
  3820.                   <Name>COMPONENT_ADVANCEDRIFLE_CLIP_02</Name>
  3821.                   <Default value="false" />
  3822.                 </Item>
  3823.               </Components>
  3824.             </Item>
  3825.             <Item>
  3826.               <AttachBone>WAPFlshLasr</AttachBone>
  3827.               <Components>
  3828.                 <Item>
  3829.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  3830.                   <Default value="false" />
  3831.                 </Item>
  3832.               </Components>
  3833.             </Item>
  3834.             <Item>
  3835.               <AttachBone>WAPScop</AttachBone>
  3836.               <Components>
  3837.                 <Item>
  3838.                   <Name>COMPONENT_AT_SCOPE_SMALL</Name>
  3839.                   <Default value="false" />
  3840.                 </Item>
  3841.               </Components>
  3842.             </Item>
  3843.             <Item>
  3844.               <AttachBone>WAPSupp</AttachBone>
  3845.               <Components>
  3846.                 <Item>
  3847.                   <Name>COMPONENT_AT_AR_SUPP</Name>
  3848.                   <Default value="false" />
  3849.                 </Item>
  3850.               </Components>
  3851.             </Item>
  3852.           </AttachPoints>
  3853.           <GunFeedBone />
  3854.           <TargetSequenceGroup />
  3855.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock</WeaponFlags>
  3856.           <TintSpecValues ref="TINT_DEFAULT" />
  3857.           <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
  3858.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  3859.           <AmmoDiminishingRate value="3" />
  3860.           <AimingBreathingAdditiveWeight value="1.000000" />
  3861.           <FiringBreathingAdditiveWeight value="1.000000" />
  3862.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  3863.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  3864.           <AimingLeanAdditiveWeight value="1.000000" />
  3865.           <FiringLeanAdditiveWeight value="1.000000" />
  3866.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  3867.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  3868.           <ExpandPedCapsuleRadius value="0.000000" />
  3869.           <HudDamage value="34" />
  3870.           <HudSpeed value="70" />
  3871.           <HudCapacity value="40" />
  3872.           <HudAccuracy value="50" />
  3873.           <HudRange value="45" />
  3874.         </Item>
  3875.         <Item type="CWeaponInfo">
  3876.           <Name>WEAPON_MG</Name>
  3877.           <Model>w_mg_mg</Model>
  3878.           <Audio>AUDIO_ITEM_MG</Audio>
  3879.           <Slot>SLOT_MG</Slot>
  3880.           <DamageType>BULLET</DamageType>
  3881.           <Explosion>
  3882.             <Default>DONTCARE</Default>
  3883.             <HitCar>DONTCARE</HitCar>
  3884.             <HitTruck>DONTCARE</HitTruck>
  3885.             <HitBike>DONTCARE</HitBike>
  3886.             <HitBoat>DONTCARE</HitBoat>
  3887.             <HitPlane>DONTCARE</HitPlane>
  3888.           </Explosion>
  3889.           <FireType>INSTANT_HIT</FireType>
  3890.           <WheelSlot>WHEEL_SMG</WheelSlot>
  3891.           <Group>GROUP_MG</Group>
  3892.           <AmmoInfo ref="AMMO_MG" />
  3893.           <AimingInfo ref="MG_LOW_BASE_STRAFE" />
  3894.           <ClipSize value="54" />
  3895.           <AccuracySpread value="5.500000" />
  3896.           <AccurateModeAccuracyModifier value="0.500000" />
  3897.           <RunAndGunAccuracyModifier value="2.000000" />
  3898.           <RecoilAccuracyMax value="0.500000" />
  3899.           <RecoilErrorTime value="3.000000" />
  3900.           <RecoilRecoveryRate value="1.000000" />
  3901.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  3902.           <MinHeadShotDistanceAI value="1000.000000" />
  3903.           <MaxHeadShotDistanceAI value="1000.000000" />
  3904.           <HeadShotDamageModifierAI value="1000.000000" />
  3905.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  3906.           <MinHeadShotDistancePlayer value="5.000000" />
  3907.           <MaxHeadShotDistancePlayer value="40.000000" />
  3908.           <HeadShotDamageModifierPlayer value="18.000000" />
  3909.           <Damage value="30.000000" />
  3910.           <DamageTime value="0.000000" />
  3911.           <DamageTimeInVehicle value="0.000000" />
  3912.           <DamageTimeInVehicleHeadShot value="0.000000" />
  3913.           <HitLimbsDamageModifier value="0.500000" />
  3914.           <NetworkHitLimbsDamageModifier value="0.800000" />
  3915.           <LightlyArmouredDamageModifier value="0.750000" />
  3916.           <Force value="75.000000" />
  3917.           <ForceHitPed value="150.000000" />
  3918.           <ForceHitVehicle value="2000.000000" />
  3919.           <ForceHitFlyingHeli value="2250.000000" />
  3920.           <OverrideForces>
  3921.             <Item>
  3922.               <BoneTag>BONETAG_HEAD</BoneTag>
  3923.               <ForceFront value="80.000000" />
  3924.               <ForceBack value="20.000000" />
  3925.             </Item>
  3926.             <Item>
  3927.               <BoneTag>BONETAG_NECK</BoneTag>
  3928.               <ForceFront value="40.000000" />
  3929.               <ForceBack value="90.000000" />
  3930.             </Item>
  3931.             <Item>
  3932.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  3933.               <ForceFront value="40.000000" />
  3934.               <ForceBack value="100.000000" />
  3935.             </Item>
  3936.             <Item>
  3937.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  3938.               <ForceFront value="40.000000" />
  3939.               <ForceBack value="100.000000" />
  3940.             </Item>
  3941.             <Item>
  3942.               <BoneTag>BONETAG_L_CALF</BoneTag>
  3943.               <ForceFront value="70.000000" />
  3944.               <ForceBack value="80.000000" />
  3945.             </Item>
  3946.             <Item>
  3947.               <BoneTag>BONETAG_R_CALF</BoneTag>
  3948.               <ForceFront value="60.000000" />
  3949.               <ForceBack value="100.000000" />
  3950.             </Item>
  3951.           </OverrideForces>
  3952.           <ForceMaxStrengthMult value="1.000000" />
  3953.           <ForceFalloffRangeStart value="0.000000" />
  3954.           <ForceFalloffRangeEnd value="50.000000" />
  3955.           <ForceFalloffMin value="1.000000" />
  3956.           <ProjectileForce value="0.000000" />
  3957.           <FragImpulse value="600.000000" />
  3958.           <Penetration value="0.100000" />
  3959.           <VerticalLaunchAdjustment value="0.000000" />
  3960.           <DropForwardVelocity value="0.000000" />
  3961.           <Speed value="2000.000000" />
  3962.           <BulletsInBatch value="1" />
  3963.           <BatchSpread value="0.000000" />
  3964.           <ReloadTimeMP value="-1.000000" />
  3965.           <ReloadTimeSP value="-1.000000" />
  3966.           <VehicleReloadTime value="1.000000" />
  3967.           <AnimReloadRate value="1.000000" />
  3968.           <BulletsPerAnimLoop value="1" />
  3969.           <TimeBetweenShots value="0.137000" />
  3970.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  3971.           <SpinUpTime value="0.000000" />
  3972.           <SpinTime value="0.000000" />
  3973.           <SpinDownTime value="0.000000" />
  3974.           <AlternateWaitTime value="-1.000000" />
  3975.           <BulletBendingNearRadius value="0.000000" />
  3976.           <BulletBendingFarRadius value="0.750000" />
  3977.           <BulletBendingZoomedRadius value="0.375000" />
  3978.           <Fx>
  3979.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  3980.             <FlashFx>muz_assault_rifle</FlashFx>
  3981.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  3982.             <ShellFx>eject_auto</ShellFx>
  3983.             <TracerFx>bullet_tracer</TracerFx>
  3984.             <PedDamageHash>BulletLarge</PedDamageHash>
  3985.             <TracerFxChanceSP value="0.150000" />
  3986.             <TracerFxChanceMP value="0.750000" />
  3987.             <FlashFxChanceSP value="1.000000" />
  3988.             <FlashFxChanceMP value="1.000000" />
  3989.             <FlashFxAltChance value="0.200000" />
  3990.             <FlashFxScale value="1.000000" />
  3991.           </Fx>
  3992.           <InitialRumbleDuration value="170" />
  3993.           <InitialRumbleIntensity value="0.400000" />
  3994.           <RumbleDuration value="200" />
  3995.           <RumbleIntensity value="0.100000" />
  3996.           <RumbleDamageIntensity value="1.000000" />
  3997.           <NetworkPlayerDamageModifier value="1.000000" />
  3998.           <NetworkPedDamageModifier value="1.000000" />
  3999.           <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  4000.           <LockOnRange value="65.000000" />
  4001.           <WeaponRange value="120.000000" />
  4002.           <BulletDirectionOffsetInDegrees value="0.000000" />
  4003.           <AiSoundRange value="-1.000000" />
  4004.           <AiPotentialBlastEventRange value="-1.000000" />
  4005.           <DamageFallOffRangeMin value="47.500000" />
  4006.           <DamageFallOffRangeMax value="120.000000" />
  4007.           <DamageFallOffModifier value="0.300000" />
  4008.           <VehicleWeaponHash />
  4009.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  4010.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4011.           <CoverReadyToFireCameraHash />
  4012.           <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  4013.           <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
  4014.           <AssistedAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAlternativeOrScopedCameraHash>
  4015.           <CameraFov value="35.000000" />
  4016.           <ZoomFactorForAccurateMode value="1.300000" />
  4017.           <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
  4018.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  4019.           <MinTimeBetweenRecoilShakes value="150" />
  4020.           <RecoilShakeAmplitude value="0.333000" />
  4021.           <ExplosionShakeAmplitude value="-1.000000" />
  4022.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  4023.           <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
  4024.           <AimProbeLengthMin value="0.525000" />
  4025.           <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
  4026.           <AimProbeLengthMax value="0.415000" />
  4027.           <TorsoAimOffset x="-0.900000" y="0.550000" />
  4028.           <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  4029.           <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  4030.           <ReticuleMinSizeStanding value="0.600000" />
  4031.           <ReticuleMinSizeCrouched value="0.500000" />
  4032.           <ReticuleScale value="0.300000" />
  4033.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  4034.           <FirstPersonReticuleStyleHash />
  4035.           <PickupHash>PICKUP_WEAPON_MG</PickupHash>
  4036.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4037.           <HumanNameHash>WT_MG</HumanNameHash>
  4038.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  4039.           <StatName>MG</StatName>
  4040.           <KnockdownCount value="-1" />
  4041.           <KillshotImpulseScale value="1.000000" />
  4042.           <NmShotTuningSet>Mini</NmShotTuningSet>
  4043.           <AttachPoints>
  4044.             <Item>
  4045.               <AttachBone>WAPClip</AttachBone>
  4046.               <Components>
  4047.                 <Item>
  4048.                   <Name>COMPONENT_MG_CLIP_01</Name>
  4049.                   <Default value="true" />
  4050.                 </Item>
  4051.                 <Item>
  4052.                   <Name>COMPONENT_MG_CLIP_02</Name>
  4053.                   <Default value="false" />
  4054.                 </Item>
  4055.               </Components>
  4056.             </Item>
  4057.             <Item>
  4058.               <AttachBone>WAPScop</AttachBone>
  4059.               <Components>
  4060.                 <Item>
  4061.                   <Name>COMPONENT_AT_SCOPE_SMALL</Name>
  4062.                   <Default value="false" />
  4063.                 </Item>
  4064.               </Components>
  4065.             </Item>
  4066.           </AttachPoints>
  4067.           <GunFeedBone>Gun_Feed</GunFeedBone>
  4068.           <TargetSequenceGroup />
  4069.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
  4070.           <TintSpecValues ref="TINT_DEFAULT" />
  4071.           <FiringPatternAliases ref="FIRING_PATTERN_MG" />
  4072.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  4073.           <AmmoDiminishingRate value="3" />
  4074.           <AimingBreathingAdditiveWeight value="1.000000" />
  4075.           <FiringBreathingAdditiveWeight value="1.000000" />
  4076.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4077.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4078.           <AimingLeanAdditiveWeight value="1.000000" />
  4079.           <FiringLeanAdditiveWeight value="1.000000" />
  4080.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  4081.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  4082.           <ExpandPedCapsuleRadius value="0.000000" />
  4083.           <HudDamage value="30" />
  4084.           <HudSpeed value="60" />
  4085.           <HudCapacity value="50" />
  4086.           <HudAccuracy value="40" />
  4087.           <HudRange value="60" />
  4088.         </Item>
  4089.         <Item type="CWeaponInfo">
  4090.           <Name>WEAPON_COMBATMG</Name>
  4091.           <Model>w_mg_combatmg</Model>
  4092.           <Audio>AUDIO_ITEM_COMBATMG</Audio>
  4093.           <Slot>SLOT_COMBATMG</Slot>
  4094.           <DamageType>BULLET</DamageType>
  4095.           <Explosion>
  4096.             <Default>DONTCARE</Default>
  4097.             <HitCar>DONTCARE</HitCar>
  4098.             <HitTruck>DONTCARE</HitTruck>
  4099.             <HitBike>DONTCARE</HitBike>
  4100.             <HitBoat>DONTCARE</HitBoat>
  4101.             <HitPlane>DONTCARE</HitPlane>
  4102.           </Explosion>
  4103.           <FireType>INSTANT_HIT</FireType>
  4104.           <WheelSlot>WHEEL_SMG</WheelSlot>
  4105.           <Group>GROUP_MG</Group>
  4106.           <AmmoInfo ref="AMMO_MG" />
  4107.           <AimingInfo ref="MG_LOW_BASE_STRAFE" />
  4108.           <ClipSize value="100" />
  4109.           <AccuracySpread value="5.000000" />
  4110.           <AccurateModeAccuracyModifier value="0.500000" />
  4111.           <RunAndGunAccuracyModifier value="2.000000" />
  4112.           <RecoilAccuracyMax value="0.500000" />
  4113.           <RecoilErrorTime value="3.000000" />
  4114.           <RecoilRecoveryRate value="1.000000" />
  4115.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4116.           <MinHeadShotDistanceAI value="1000.000000" />
  4117.           <MaxHeadShotDistanceAI value="1000.000000" />
  4118.           <HeadShotDamageModifierAI value="1000.000000" />
  4119.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4120.           <MinHeadShotDistancePlayer value="5.000000" />
  4121.           <MaxHeadShotDistancePlayer value="40.000000" />
  4122.           <HeadShotDamageModifierPlayer value="18.000000" />
  4123.           <Damage value="32.000000" />
  4124.           <DamageTime value="0.000000" />
  4125.           <DamageTimeInVehicle value="0.000000" />
  4126.           <DamageTimeInVehicleHeadShot value="0.000000" />
  4127.           <HitLimbsDamageModifier value="0.500000" />
  4128.           <NetworkHitLimbsDamageModifier value="0.800000" />
  4129.           <LightlyArmouredDamageModifier value="0.750000" />
  4130.           <Force value="75.000000" />
  4131.           <ForceHitPed value="150.000000" />
  4132.           <ForceHitVehicle value="2000.000000" />
  4133.           <ForceHitFlyingHeli value="2250.000000" />
  4134.           <OverrideForces>
  4135.             <Item>
  4136.               <BoneTag>BONETAG_HEAD</BoneTag>
  4137.               <ForceFront value="80.000000" />
  4138.               <ForceBack value="20.000000" />
  4139.             </Item>
  4140.             <Item>
  4141.               <BoneTag>BONETAG_NECK</BoneTag>
  4142.               <ForceFront value="40.000000" />
  4143.               <ForceBack value="90.000000" />
  4144.             </Item>
  4145.             <Item>
  4146.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  4147.               <ForceFront value="40.000000" />
  4148.               <ForceBack value="100.000000" />
  4149.             </Item>
  4150.             <Item>
  4151.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  4152.               <ForceFront value="40.000000" />
  4153.               <ForceBack value="100.000000" />
  4154.             </Item>
  4155.             <Item>
  4156.               <BoneTag>BONETAG_L_CALF</BoneTag>
  4157.               <ForceFront value="70.000000" />
  4158.               <ForceBack value="80.000000" />
  4159.             </Item>
  4160.             <Item>
  4161.               <BoneTag>BONETAG_R_CALF</BoneTag>
  4162.               <ForceFront value="60.000000" />
  4163.               <ForceBack value="100.000000" />
  4164.             </Item>
  4165.           </OverrideForces>
  4166.           <ForceMaxStrengthMult value="1.000000" />
  4167.           <ForceFalloffRangeStart value="0.000000" />
  4168.           <ForceFalloffRangeEnd value="50.000000" />
  4169.           <ForceFalloffMin value="1.000000" />
  4170.           <ProjectileForce value="0.000000" />
  4171.           <FragImpulse value="600.000000" />
  4172.           <Penetration value="0.100000" />
  4173.           <VerticalLaunchAdjustment value="0.000000" />
  4174.           <DropForwardVelocity value="0.000000" />
  4175.           <Speed value="2000.000000" />
  4176.           <BulletsInBatch value="1" />
  4177.           <BatchSpread value="0.000000" />
  4178.           <ReloadTimeMP value="-1.000000" />
  4179.           <ReloadTimeSP value="-1.000000" />
  4180.           <VehicleReloadTime value="1.000000" />
  4181.           <AnimReloadRate value="1.000000" />
  4182.           <BulletsPerAnimLoop value="1" />
  4183.           <TimeBetweenShots value="0.108000" />
  4184.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  4185.           <SpinUpTime value="0.000000" />
  4186.           <SpinTime value="0.000000" />
  4187.           <SpinDownTime value="0.000000" />
  4188.           <AlternateWaitTime value="-1.000000" />
  4189.           <BulletBendingNearRadius value="0.000000" />
  4190.           <BulletBendingFarRadius value="0.750000" />
  4191.           <BulletBendingZoomedRadius value="0.375000" />
  4192.           <Fx>
  4193.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  4194.             <FlashFx>muz_assault_rifle</FlashFx>
  4195.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  4196.             <ShellFx>eject_auto</ShellFx>
  4197.             <TracerFx>bullet_tracer</TracerFx>
  4198.             <PedDamageHash>BulletLarge</PedDamageHash>
  4199.             <TracerFxChanceSP value="0.150000" />
  4200.             <TracerFxChanceMP value="0.750000" />
  4201.             <FlashFxChanceSP value="1.000000" />
  4202.             <FlashFxChanceMP value="1.000000" />
  4203.             <FlashFxAltChance value="0.200000" />
  4204.             <FlashFxScale value="1.000000" />
  4205.           </Fx>
  4206.           <InitialRumbleDuration value="155" />
  4207.           <InitialRumbleIntensity value="0.400000" />
  4208.           <RumbleDuration value="100" />
  4209.           <RumbleIntensity value="0.100000" />
  4210.           <RumbleDamageIntensity value="1.000000" />
  4211.           <NetworkPlayerDamageModifier value="1.000000" />
  4212.           <NetworkPedDamageModifier value="1.000000" />
  4213.           <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  4214.           <LockOnRange value="65.000000" />
  4215.           <WeaponRange value="120.000000" />
  4216.           <BulletDirectionOffsetInDegrees value="0.000000" />
  4217.           <AiSoundRange value="-1.000000" />
  4218.           <AiPotentialBlastEventRange value="-1.000000" />
  4219.           <DamageFallOffRangeMin value="47.500000" />
  4220.           <DamageFallOffRangeMax value="120.000000" />
  4221.           <DamageFallOffModifier value="0.300000" />
  4222.           <VehicleWeaponHash />
  4223.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  4224.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4225.           <CoverReadyToFireCameraHash />
  4226.           <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  4227.           <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
  4228.           <AssistedAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAlternativeOrScopedCameraHash>
  4229.           <CameraFov value="35.000000" />
  4230.           <ZoomFactorForAccurateMode value="1.300000" />
  4231.           <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
  4232.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  4233.           <MinTimeBetweenRecoilShakes value="150" />
  4234.           <RecoilShakeAmplitude value="0.333000" />
  4235.           <ExplosionShakeAmplitude value="-1.000000" />
  4236.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  4237.           <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
  4238.           <AimProbeLengthMin value="0.435000" />
  4239.           <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
  4240.           <AimProbeLengthMax value="0.350000" />
  4241.           <TorsoAimOffset x="-1.100000" y="0.550000" />
  4242.           <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  4243.           <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  4244.           <ReticuleMinSizeStanding value="0.600000" />
  4245.           <ReticuleMinSizeCrouched value="0.500000" />
  4246.           <ReticuleScale value="0.300000" />
  4247.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  4248.           <FirstPersonReticuleStyleHash />
  4249.           <PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash>
  4250.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4251.           <HumanNameHash>WT_MG_CBT</HumanNameHash>
  4252.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  4253.           <StatName>CMBTMG</StatName>
  4254.           <KnockdownCount value="-1" />
  4255.           <KillshotImpulseScale value="1.000000" />
  4256.           <NmShotTuningSet>Mini</NmShotTuningSet>
  4257.           <AttachPoints>
  4258.             <Item>
  4259.               <AttachBone>WAPClip</AttachBone>
  4260.               <Components>
  4261.                 <Item>
  4262.                   <Name>COMPONENT_COMBATMG_CLIP_01</Name>
  4263.                   <Default value="true" />
  4264.                 </Item>
  4265.                 <Item>
  4266.                   <Name>COMPONENT_COMBATMG_CLIP_02</Name>
  4267.                   <Default value="false" />
  4268.                 </Item>
  4269.               </Components>
  4270.             </Item>
  4271.             <Item>
  4272.               <AttachBone>WAPScop</AttachBone>
  4273.               <Components>
  4274.                 <Item>
  4275.                   <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
  4276.                   <Default value="false" />
  4277.                 </Item>
  4278.               </Components>
  4279.             </Item>
  4280.             <Item>
  4281.               <AttachBone>WAPGrip</AttachBone>
  4282.               <Components>
  4283.                 <Item>
  4284.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  4285.                   <Default value="false" />
  4286.                 </Item>
  4287.               </Components>
  4288.             </Item>
  4289.           </AttachPoints>
  4290.           <GunFeedBone>Gun_Feed</GunFeedBone>
  4291.           <TargetSequenceGroup />
  4292.           <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
  4293.           <TintSpecValues ref="TINT_DEFAULT" />
  4294.           <FiringPatternAliases ref="FIRING_PATTERN_MG" />
  4295.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  4296.           <AmmoDiminishingRate value="3" />
  4297.           <AimingBreathingAdditiveWeight value="1.000000" />
  4298.           <FiringBreathingAdditiveWeight value="1.000000" />
  4299.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4300.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4301.           <AimingLeanAdditiveWeight value="1.000000" />
  4302.           <FiringLeanAdditiveWeight value="1.000000" />
  4303.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  4304.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  4305.           <ExpandPedCapsuleRadius value="0.000000" />
  4306.           <HudDamage value="32" />
  4307.           <HudSpeed value="65" />
  4308.           <HudCapacity value="70" />
  4309.           <HudAccuracy value="45" />
  4310.           <HudRange value="60" />
  4311.         </Item>
  4312.         <Item type="CWeaponInfo">
  4313.           <Name>WEAPON_PUMPSHOTGUN</Name>
  4314.           <Model>w_sg_pumpshotgun</Model>
  4315.           <Audio>AUDIO_ITEM_PUMPSHOTGUN</Audio>
  4316.           <Slot>SLOT_PUMPSHOTGUN</Slot>
  4317.           <DamageType>BULLET</DamageType>
  4318.           <Explosion>
  4319.             <Default>DONTCARE</Default>
  4320.             <HitCar>DONTCARE</HitCar>
  4321.             <HitTruck>DONTCARE</HitTruck>
  4322.             <HitBike>DONTCARE</HitBike>
  4323.             <HitBoat>DONTCARE</HitBoat>
  4324.             <HitPlane>DONTCARE</HitPlane>
  4325.           </Explosion>
  4326.           <FireType>INSTANT_HIT</FireType>
  4327.           <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  4328.           <Group>GROUP_SHOTGUN</Group>
  4329.           <AmmoInfo ref="AMMO_SHOTGUN" />
  4330.           <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
  4331.           <ClipSize value="8" />
  4332.           <AccuracySpread value="2.500000" />
  4333.           <AccurateModeAccuracyModifier value="0.500000" />
  4334.           <RunAndGunAccuracyModifier value="2.000000" />
  4335.           <RecoilAccuracyMax value="1.000000" />
  4336.           <RecoilErrorTime value="0.000000" />
  4337.           <RecoilRecoveryRate value="1.000000" />
  4338.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4339.           <MinHeadShotDistanceAI value="1000.000000" />
  4340.           <MaxHeadShotDistanceAI value="1000.000000" />
  4341.           <HeadShotDamageModifierAI value="1000.000000" />
  4342.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4343.           <MinHeadShotDistancePlayer value="5.000000" />
  4344.           <MaxHeadShotDistancePlayer value="40.000000" />
  4345.           <HeadShotDamageModifierPlayer value="18.000000" />
  4346.           <Damage value="29.000000" />
  4347.           <DamageTime value="0.000000" />
  4348.           <DamageTimeInVehicle value="0.000000" />
  4349.           <DamageTimeInVehicleHeadShot value="0.000000" />
  4350.           <HitLimbsDamageModifier value="1.000000" />
  4351.           <NetworkHitLimbsDamageModifier value="0.800000" />
  4352.           <LightlyArmouredDamageModifier value="0.750000" />
  4353.           <Force value="14.000000" />
  4354.           <ForceHitPed value="50.000000" />
  4355.           <ForceHitVehicle value="350.000000" />
  4356.           <ForceHitFlyingHeli value="120.000000" />
  4357.           <OverrideForces>
  4358.             <Item>
  4359.               <BoneTag>BONETAG_HEAD</BoneTag>
  4360.               <ForceFront value="25.000000" />
  4361.               <ForceBack value="20.000000" />
  4362.             </Item>
  4363.             <Item>
  4364.               <BoneTag>BONETAG_NECK</BoneTag>
  4365.               <ForceFront value="45.000000" />
  4366.               <ForceBack value="20.000000" />
  4367.             </Item>
  4368.             <Item>
  4369.               <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  4370.               <ForceFront value="20.000000" />
  4371.               <ForceBack value="20.000000" />
  4372.             </Item>
  4373.             <Item>
  4374.               <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  4375.               <ForceFront value="20.000000" />
  4376.               <ForceBack value="20.000000" />
  4377.             </Item>
  4378.           </OverrideForces>
  4379.           <ForceMaxStrengthMult value="1.000000" />
  4380.           <ForceFalloffRangeStart value="0.000000" />
  4381.           <ForceFalloffRangeEnd value="50.000000" />
  4382.           <ForceFalloffMin value="1.000000" />
  4383.           <ProjectileForce value="0.000000" />
  4384.           <FragImpulse value="500.000000" />
  4385.           <Penetration value="0.010000" />
  4386.           <VerticalLaunchAdjustment value="0.000000" />
  4387.           <DropForwardVelocity value="0.000000" />
  4388.           <Speed value="2000.000000" />
  4389.           <BulletsInBatch value="8" />
  4390.           <BatchSpread value="0.040000" />
  4391.           <ReloadTimeMP value="-1.000000" />
  4392.           <ReloadTimeSP value="-1.000000" />
  4393.           <VehicleReloadTime value="1.000000" />
  4394.           <AnimReloadRate value="1.000000" />
  4395.           <BulletsPerAnimLoop value="8" />
  4396.           <TimeBetweenShots value="0.800000" />
  4397.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  4398.           <SpinUpTime value="0.000000" />
  4399.           <SpinTime value="0.000000" />
  4400.           <SpinDownTime value="0.000000" />
  4401.           <AlternateWaitTime value="-1.000000" />
  4402.           <BulletBendingNearRadius value="0.000000" />
  4403.           <BulletBendingFarRadius value="0.000000" />
  4404.           <BulletBendingZoomedRadius value="0.375000" />
  4405.           <Fx>
  4406.             <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  4407.             <FlashFx>muz_shotgun</FlashFx>
  4408.             <FlashFxAlt />
  4409.             <ShellFx>eject_shotgun</ShellFx>
  4410.             <TracerFx />
  4411.             <PedDamageHash>ShotgunLarge</PedDamageHash>
  4412.             <TracerFxChanceSP value="0.150000" />
  4413.             <TracerFxChanceMP value="0.750000" />
  4414.             <FlashFxChanceSP value="1.000000" />
  4415.             <FlashFxChanceMP value="1.000000" />
  4416.             <FlashFxAltChance value="0.000000" />
  4417.             <FlashFxScale value="0.800000" />
  4418.           </Fx>
  4419.           <InitialRumbleDuration value="200" />
  4420.           <InitialRumbleIntensity value="1.000000" />
  4421.           <RumbleDuration value="200" />
  4422.           <RumbleIntensity value="1.000000" />
  4423.           <RumbleDamageIntensity value="1.000000" />
  4424.           <NetworkPlayerDamageModifier value="1.000000" />
  4425.           <NetworkPedDamageModifier value="1.000000" />
  4426.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  4427.           <LockOnRange value="35.000000" />
  4428.           <WeaponRange value="40.000000" />
  4429.           <BulletDirectionOffsetInDegrees value="0.000000" />
  4430.           <AiSoundRange value="-1.000000" />
  4431.           <AiPotentialBlastEventRange value="-1.000000" />
  4432.           <DamageFallOffRangeMin value="10.000000" />
  4433.           <DamageFallOffRangeMax value="40.000000" />
  4434.           <DamageFallOffModifier value="0.300000" />
  4435.           <VehicleWeaponHash />
  4436.           <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  4437.           <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4438.           <CoverReadyToFireCameraHash />
  4439.           <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  4440.           <AlternativeOrScopedCameraHash />
  4441.           <AssistedAlternativeOrScopedCameraHash />
  4442.           <CameraFov value="45.000000" />
  4443.           <ZoomFactorForAccurateMode value="1.000000" />
  4444.           <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  4445.           <AccuracyOffsetShakeHash />
  4446.           <MinTimeBetweenRecoilShakes value="150" />
  4447.           <RecoilShakeAmplitude value="1.000000" />
  4448.           <ExplosionShakeAmplitude value="-1.000000" />
  4449.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  4450.           <AimOffsetMin x="0.225000" y="0.2505000" z="0.500000" />
  4451.           <AimProbeLengthMin value="0.445000" />
  4452.           <AimOffsetMax x="0.185000" y="0.000000" z="0.525000" />
  4453.           <AimProbeLengthMax value="0.3250000" />
  4454.           <TorsoAimOffset x="-1.100000" y="0.550000" />
  4455.           <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
  4456.           <LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000" />
  4457.           <ReticuleMinSizeStanding value="1.000000" />
  4458.           <ReticuleMinSizeCrouched value="1.000000" />
  4459.           <ReticuleScale value="0.000000" />
  4460.           <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
  4461.           <FirstPersonReticuleStyleHash />
  4462.           <PickupHash>PICKUP_WEAPON_PUMPSHOTGUN</PickupHash>
  4463.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4464.           <HumanNameHash>WT_SG_PMP</HumanNameHash>
  4465.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  4466.           <StatName>PUMP</StatName>
  4467.           <KnockdownCount value="-1" />
  4468.           <KillshotImpulseScale value="1.000000" />
  4469.           <NmShotTuningSet>Shotgun</NmShotTuningSet>
  4470.           <AttachPoints>
  4471.             <Item>
  4472.               <AttachBone>WAPClip</AttachBone>
  4473.               <Components>
  4474.                 <Item>
  4475.                   <Name>COMPONENT_PUMPSHOTGUN_CLIP_01</Name>
  4476.                   <Default value="true" />
  4477.                 </Item>
  4478.               </Components>
  4479.             </Item>
  4480.             <Item>
  4481.               <AttachBone>WAPFlshLasr</AttachBone>
  4482.               <Components>
  4483.                 <Item>
  4484.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  4485.                   <Default value="false" />
  4486.                 </Item>
  4487.               </Components>
  4488.             </Item>
  4489.             <Item>
  4490.               <AttachBone>WAPSupp</AttachBone>
  4491.               <Components>
  4492.                 <Item>
  4493.                   <Name>COMPONENT_AT_SR_SUPP</Name>
  4494.                   <Default value="false" />
  4495.                 </Item>
  4496.               </Components>
  4497.             </Item>
  4498.           </AttachPoints>
  4499.           <GunFeedBone />
  4500.           <TargetSequenceGroup />
  4501.           <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim TorsoIKForWeaponBlock LongWeapon</WeaponFlags>
  4502.           <TintSpecValues ref="TINT_DEFAULT" />
  4503.           <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
  4504.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  4505.           <AmmoDiminishingRate value="3" />
  4506.           <AimingBreathingAdditiveWeight value="1.000000" />
  4507.           <FiringBreathingAdditiveWeight value="1.000000" />
  4508.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4509.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4510.           <AimingLeanAdditiveWeight value="1.000000" />
  4511.           <FiringLeanAdditiveWeight value="1.000000" />
  4512.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  4513.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  4514.           <ExpandPedCapsuleRadius value="0.000000" />
  4515.           <HudDamage value="67" />
  4516.           <HudSpeed value="20" />
  4517.           <HudCapacity value="10" />
  4518.           <HudAccuracy value="30" />
  4519.           <HudRange value="20" />
  4520.         </Item>
  4521.         <Item type="CWeaponInfo">
  4522.           <Name>WEAPON_SAWNOFFSHOTGUN</Name>
  4523.           <Model>w_sg_sawnoff</Model>
  4524.           <Audio>AUDIO_ITEM_SAWNOFFSHOTGUN</Audio>
  4525.           <Slot>SLOT_SAWNOFFSHOTGUN</Slot>
  4526.           <DamageType>BULLET</DamageType>
  4527.           <Explosion>
  4528.             <Default>DONTCARE</Default>
  4529.             <HitCar>DONTCARE</HitCar>
  4530.             <HitTruck>DONTCARE</HitTruck>
  4531.             <HitBike>DONTCARE</HitBike>
  4532.             <HitBoat>DONTCARE</HitBoat>
  4533.             <HitPlane>DONTCARE</HitPlane>
  4534.           </Explosion>
  4535.           <FireType>INSTANT_HIT</FireType>
  4536.           <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  4537.           <Group>GROUP_SHOTGUN</Group>
  4538.           <AmmoInfo ref="AMMO_SHOTGUN" />
  4539.           <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
  4540.           <ClipSize value="8" />
  4541.           <AccuracySpread value="2.500000" />
  4542.           <AccurateModeAccuracyModifier value="0.500000" />
  4543.           <RunAndGunAccuracyModifier value="2.000000" />
  4544.           <RecoilAccuracyMax value="1.000000" />
  4545.           <RecoilErrorTime value="0.000000" />
  4546.           <RecoilRecoveryRate value="1.000000" />
  4547.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4548.           <MinHeadShotDistanceAI value="1000.000000" />
  4549.           <MaxHeadShotDistanceAI value="1000.000000" />
  4550.           <HeadShotDamageModifierAI value="1000.000000" />
  4551.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4552.           <MinHeadShotDistancePlayer value="5.000000" />
  4553.           <MaxHeadShotDistancePlayer value="40.000000" />
  4554.           <HeadShotDamageModifierPlayer value="18.000000" />
  4555.           <Damage value="40.000000" />
  4556.           <DamageTime value="0.000000" />
  4557.           <DamageTimeInVehicle value="0.000000" />
  4558.           <DamageTimeInVehicleHeadShot value="0.000000" />
  4559.           <HitLimbsDamageModifier value="0.500000" />
  4560.           <NetworkHitLimbsDamageModifier value="0.800000" />
  4561.           <LightlyArmouredDamageModifier value="0.750000" />
  4562.           <Force value="14.000000" />
  4563.           <ForceHitPed value="50.000000" />
  4564.           <ForceHitVehicle value="350.000000" />
  4565.           <ForceHitFlyingHeli value="120.000000" />
  4566.           <OverrideForces>
  4567.             <Item>
  4568.               <BoneTag>BONETAG_HEAD</BoneTag>
  4569.               <ForceFront value="25.000000" />
  4570.               <ForceBack value="15.000000" />
  4571.             </Item>
  4572.             <Item>
  4573.               <BoneTag>BONETAG_NECK</BoneTag>
  4574.               <ForceFront value="30.000000" />
  4575.               <ForceBack value="20.000000" />
  4576.             </Item>
  4577.             <Item>
  4578.               <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  4579.               <ForceFront value="20.000000" />
  4580.               <ForceBack value="20.000000" />
  4581.             </Item>
  4582.             <Item>
  4583.               <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  4584.               <ForceFront value="20.000000" />
  4585.               <ForceBack value="20.000000" />
  4586.             </Item>
  4587.           </OverrideForces>
  4588.           <ForceMaxStrengthMult value="1.000000" />
  4589.           <ForceFalloffRangeStart value="0.000000" />
  4590.           <ForceFalloffRangeEnd value="50.000000" />
  4591.           <ForceFalloffMin value="1.000000" />
  4592.           <ProjectileForce value="0.000000" />
  4593.           <FragImpulse value="500.000000" />
  4594.           <Penetration value="0.010000" />
  4595.           <VerticalLaunchAdjustment value="0.000000" />
  4596.           <DropForwardVelocity value="0.000000" />
  4597.           <Speed value="2000.000000" />
  4598.           <BulletsInBatch value="8" />
  4599.           <BatchSpread value="0.100000" />
  4600.           <ReloadTimeMP value="-1.000000" />
  4601.           <ReloadTimeSP value="-1.000000" />
  4602.           <VehicleReloadTime value="1.500000" />
  4603.           <AnimReloadRate value="1.000000" />
  4604.           <BulletsPerAnimLoop value="2" />
  4605.           <TimeBetweenShots value="1.000000" />
  4606.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  4607.           <SpinUpTime value="0.000000" />
  4608.           <SpinTime value="0.000000" />
  4609.           <SpinDownTime value="0.000000" />
  4610.           <AlternateWaitTime value="-1.000000" />
  4611.           <BulletBendingNearRadius value="0.000000" />
  4612.           <BulletBendingFarRadius value="0.000000" />
  4613.           <BulletBendingZoomedRadius value="0.375000" />
  4614.           <Fx>
  4615.             <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  4616.             <FlashFx>muz_shotgun</FlashFx>
  4617.             <FlashFxAlt />
  4618.             <ShellFx>eject_shotgun</ShellFx>
  4619.             <TracerFx />
  4620.             <PedDamageHash>ShotgunLarge</PedDamageHash>
  4621.             <TracerFxChanceSP value="0.150000" />
  4622.             <TracerFxChanceMP value="0.750000" />
  4623.             <FlashFxChanceSP value="1.000000" />
  4624.             <FlashFxChanceMP value="1.000000" />
  4625.             <FlashFxAltChance value="0.000000" />
  4626.             <FlashFxScale value="0.700000" />
  4627.           </Fx>
  4628.           <InitialRumbleDuration value="0" />
  4629.           <InitialRumbleIntensity value="0.000000" />
  4630.           <RumbleDuration value="200" />
  4631.           <RumbleIntensity value="1.000000" />
  4632.           <RumbleDamageIntensity value="1.000000" />
  4633.           <NetworkPlayerDamageModifier value="1.000000" />
  4634.           <NetworkPedDamageModifier value="1.000000" />
  4635.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  4636.           <LockOnRange value="35.000000" />
  4637.           <WeaponRange value="40.000000" />
  4638.           <BulletDirectionOffsetInDegrees value="0.000000" />
  4639.           <AiSoundRange value="-1.000000" />
  4640.           <AiPotentialBlastEventRange value="-1.000000" />
  4641.           <DamageFallOffRangeMin value="10.000000" />
  4642.           <DamageFallOffRangeMax value="40.000000" />
  4643.           <DamageFallOffModifier value="0.300000" />
  4644.           <VehicleWeaponHash />
  4645.           <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  4646.           <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4647.           <CoverReadyToFireCameraHash />
  4648.           <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  4649.           <AlternativeOrScopedCameraHash />
  4650.           <AssistedAlternativeOrScopedCameraHash />
  4651.           <CameraFov value="45.000000" />
  4652.           <ZoomFactorForAccurateMode value="1.000000" />
  4653.           <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  4654.           <AccuracyOffsetShakeHash />
  4655.           <MinTimeBetweenRecoilShakes value="150" />
  4656.           <RecoilShakeAmplitude value="1.000000" />
  4657.           <ExplosionShakeAmplitude value="-1.000000" />
  4658.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  4659.           <AimOffsetMin x="0.235000" y="0.125000" z="0.500000" />
  4660.           <AimProbeLengthMin value="0.365000" />
  4661.           <AimOffsetMax x="0.185000" y="0.000000" z="0.575000" />
  4662.           <AimProbeLengthMax value="0.230000" />
  4663.           <TorsoAimOffset x="-1.300000" y="0.550000" />
  4664.           <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
  4665.           <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
  4666.           <ReticuleMinSizeStanding value="1.000000" />
  4667.           <ReticuleMinSizeCrouched value="1.000000" />
  4668.           <ReticuleScale value="0.000000" />
  4669.           <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
  4670.           <FirstPersonReticuleStyleHash />
  4671.           <PickupHash>PICKUP_WEAPON_SAWNOFFSHOTGUN</PickupHash>
  4672.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4673.           <HumanNameHash>WT_SG_SOF</HumanNameHash>
  4674.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  4675.           <StatName>SAWNOFF</StatName>
  4676.           <KnockdownCount value="-1" />
  4677.           <KillshotImpulseScale value="1.000000" />
  4678.           <NmShotTuningSet>Shotgun</NmShotTuningSet>
  4679.           <AttachPoints>
  4680.             <Item>
  4681.               <AttachBone>WAPClip</AttachBone>
  4682.               <Components>
  4683.                 <Item>
  4684.                   <Name>COMPONENT_SAWNOFFSHOTGUN_CLIP_01</Name>
  4685.                   <Default value="true" />
  4686.                 </Item>
  4687.               </Components>
  4688.             </Item>
  4689.           </AttachPoints>
  4690.           <GunFeedBone />
  4691.           <TargetSequenceGroup />
  4692.           <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim</WeaponFlags>
  4693.           <TintSpecValues ref="TINT_DEFAULT" />
  4694.           <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
  4695.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  4696.           <AmmoDiminishingRate value="3" />
  4697.           <AimingBreathingAdditiveWeight value="1.000000" />
  4698.           <FiringBreathingAdditiveWeight value="1.000000" />
  4699.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4700.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4701.           <AimingLeanAdditiveWeight value="1.000000" />
  4702.           <FiringLeanAdditiveWeight value="1.000000" />
  4703.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  4704.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  4705.           <ExpandPedCapsuleRadius value="0.000000" />
  4706.           <HudDamage value="96" />
  4707.           <HudSpeed value="20" />
  4708.           <HudCapacity value="10" />
  4709.           <HudAccuracy value="20" />
  4710.           <HudRange value="15" />
  4711.         </Item>
  4712.         <Item type="CWeaponInfo">
  4713.           <Name>WEAPON_ASSAULTSHOTGUN</Name>
  4714.           <Model>w_sg_assaultshotgun</Model>
  4715.           <Audio>AUDIO_ITEM_ASSAULTSHOTGUN</Audio>
  4716.           <Slot>SLOT_ASSAULTSHOTGUN</Slot>
  4717.           <DamageType>BULLET</DamageType>
  4718.           <Explosion>
  4719.             <Default>DONTCARE</Default>
  4720.             <HitCar>DONTCARE</HitCar>
  4721.             <HitTruck>DONTCARE</HitTruck>
  4722.             <HitBike>DONTCARE</HitBike>
  4723.             <HitBoat>DONTCARE</HitBoat>
  4724.             <HitPlane>DONTCARE</HitPlane>
  4725.           </Explosion>
  4726.           <FireType>INSTANT_HIT</FireType>
  4727.           <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  4728.           <Group>GROUP_SHOTGUN</Group>
  4729.           <AmmoInfo ref="AMMO_SHOTGUN" />
  4730.           <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
  4731.           <ClipSize value="14" />
  4732.           <AccuracySpread value="2.500000" />
  4733.           <AccurateModeAccuracyModifier value="0.500000" />
  4734.           <RunAndGunAccuracyModifier value="2.000000" />
  4735.           <RecoilAccuracyMax value="1.000000" />
  4736.           <RecoilErrorTime value="0.000000" />
  4737.           <RecoilRecoveryRate value="1.000000" />
  4738.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4739.           <MinHeadShotDistanceAI value="1000.000000" />
  4740.           <MaxHeadShotDistanceAI value="1000.000000" />
  4741.           <HeadShotDamageModifierAI value="1000.000000" />
  4742.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4743.           <MinHeadShotDistancePlayer value="5.000000" />
  4744.           <MaxHeadShotDistancePlayer value="40.000000" />
  4745.           <HeadShotDamageModifierPlayer value="18.000000" />
  4746.           <Damage value="32.000000" />
  4747.           <DamageTime value="0.000000" />
  4748.           <DamageTimeInVehicle value="0.000000" />
  4749.           <DamageTimeInVehicleHeadShot value="0.000000" />
  4750.           <HitLimbsDamageModifier value="0.500000" />
  4751.           <NetworkHitLimbsDamageModifier value="0.800000" />
  4752.           <LightlyArmouredDamageModifier value="0.750000" />
  4753.           <Force value="24.000000" />
  4754.           <ForceHitPed value="50.000000" />
  4755.           <ForceHitVehicle value="520.000000" />
  4756.           <ForceHitFlyingHeli value="440.000000" />
  4757.           <OverrideForces>
  4758.             <Item>
  4759.               <BoneTag>BONETAG_HEAD</BoneTag>
  4760.               <ForceFront value="20.000000" />
  4761.               <ForceBack value="20.000000" />
  4762.             </Item>
  4763.             <Item>
  4764.               <BoneTag>BONETAG_NECK</BoneTag>
  4765.               <ForceFront value="25.000000" />
  4766.               <ForceBack value="20.000000" />
  4767.             </Item>
  4768.             <Item>
  4769.               <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  4770.               <ForceFront value="20.000000" />
  4771.               <ForceBack value="20.000000" />
  4772.             </Item>
  4773.             <Item>
  4774.               <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  4775.               <ForceFront value="20.000000" />
  4776.               <ForceBack value="20.000000" />
  4777.             </Item>
  4778.           </OverrideForces>
  4779.           <ForceMaxStrengthMult value="1.000000" />
  4780.           <ForceFalloffRangeStart value="0.000000" />
  4781.           <ForceFalloffRangeEnd value="50.000000" />
  4782.           <ForceFalloffMin value="1.000000" />
  4783.           <ProjectileForce value="0.000000" />
  4784.           <FragImpulse value="500.000000" />
  4785.           <Penetration value="0.010000" />
  4786.           <VerticalLaunchAdjustment value="0.000000" />
  4787.           <DropForwardVelocity value="0.000000" />
  4788.           <Speed value="2000.000000" />
  4789.           <BulletsInBatch value="8" />
  4790.           <BatchSpread value="0.050000" />
  4791.           <ReloadTimeMP value="-1.000000" />
  4792.           <ReloadTimeSP value="-1.000000" />
  4793.           <VehicleReloadTime value="1.000000" />
  4794.           <AnimReloadRate value="1.000000" />
  4795.           <BulletsPerAnimLoop value="1" />
  4796.           <TimeBetweenShots value="0.300000" />
  4797.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" />
  4798.           <SpinUpTime value="0.000000" />
  4799.           <SpinTime value="0.000000" />
  4800.           <SpinDownTime value="0.000000" />
  4801.           <AlternateWaitTime value="-1.000000" />
  4802.           <BulletBendingNearRadius value="0.000000" />
  4803.           <BulletBendingFarRadius value="0.000000" />
  4804.           <BulletBendingZoomedRadius value="0.375000" />
  4805.           <Fx>
  4806.             <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  4807.             <FlashFx>muz_shotgun</FlashFx>
  4808.             <FlashFxAlt />
  4809.             <ShellFx>eject_shotgun</ShellFx>
  4810.             <TracerFx />
  4811.             <PedDamageHash>ShotgunLarge</PedDamageHash>
  4812.             <TracerFxChanceSP value="0.150000" />
  4813.             <TracerFxChanceMP value="0.750000" />
  4814.             <FlashFxChanceSP value="1.000000" />
  4815.             <FlashFxChanceMP value="1.000000" />
  4816.             <FlashFxAltChance value="0.000000" />
  4817.             <FlashFxScale value="0.700000" />
  4818.           </Fx>
  4819.           <InitialRumbleDuration value="0" />
  4820.           <InitialRumbleIntensity value="0.000000" />
  4821.           <RumbleDuration value="200" />
  4822.           <RumbleIntensity value="1.000000" />
  4823.           <RumbleDamageIntensity value="1.000000" />
  4824.           <NetworkPlayerDamageModifier value="1.000000" />
  4825.           <NetworkPedDamageModifier value="1.000000" />
  4826.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  4827.           <LockOnRange value="35.000000" />
  4828.           <WeaponRange value="40.000000" />
  4829.           <BulletDirectionOffsetInDegrees value="0.000000" />
  4830.           <AiSoundRange value="-1.000000" />
  4831.           <AiPotentialBlastEventRange value="-1.000000" />
  4832.           <DamageFallOffRangeMin value="10.000000" />
  4833.           <DamageFallOffRangeMax value="40.000000" />
  4834.           <DamageFallOffModifier value="0.300000" />
  4835.           <VehicleWeaponHash />
  4836.           <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  4837.           <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4838.           <CoverReadyToFireCameraHash />
  4839.           <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  4840.           <AlternativeOrScopedCameraHash />
  4841.           <AssistedAlternativeOrScopedCameraHash />
  4842.           <CameraFov value="45.000000" />
  4843.           <ZoomFactorForAccurateMode value="1.000000" />
  4844.           <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  4845.           <AccuracyOffsetShakeHash />
  4846.           <MinTimeBetweenRecoilShakes value="0" />
  4847.           <RecoilShakeAmplitude value="0.500000" />
  4848.           <ExplosionShakeAmplitude value="-1.000000" />
  4849.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  4850.           <AimOffsetMin x="0.265000" y="0.175000" z="0.550000" />
  4851.           <AimProbeLengthMin value="0.400000" />
  4852.           <AimOffsetMax x="0.150000" y="-0.175000" z="0.50000" />
  4853.           <AimProbeLengthMax value="0.350000" />
  4854.           <TorsoAimOffset x="-1.200000" y="0.550000" />
  4855.           <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  4856.           <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
  4857.           <ReticuleMinSizeStanding value="1.000000" />
  4858.           <ReticuleMinSizeCrouched value="1.000000" />
  4859.           <ReticuleScale value="0.000000" />
  4860.           <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
  4861.           <FirstPersonReticuleStyleHash />
  4862.           <PickupHash>PICKUP_WEAPON_ASSAULTSHOTGUN</PickupHash>
  4863.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4864.           <HumanNameHash>WT_SG_ASL</HumanNameHash>
  4865.           <MovementModeConditionalIdle />
  4866.           <StatName>ASLTSHTGN</StatName>
  4867.           <KnockdownCount value="-1" />
  4868.           <KillshotImpulseScale value="1.000000" />
  4869.           <NmShotTuningSet>Shotgun</NmShotTuningSet>
  4870.           <AttachPoints>
  4871.             <Item>
  4872.               <AttachBone>WAPClip</AttachBone>
  4873.               <Components>
  4874.                 <Item>
  4875.                   <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_01</Name>
  4876.                   <Default value="true" />
  4877.                 </Item>
  4878.                 <Item>
  4879.                   <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Name>
  4880.                   <Default value="false" />
  4881.                 </Item>
  4882.               </Components>
  4883.             </Item>
  4884.             <Item>
  4885.               <AttachBone>WAPFlshLasr</AttachBone>
  4886.               <Components>
  4887.                 <Item>
  4888.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  4889.                   <Default value="false" />
  4890.                 </Item>
  4891.               </Components>
  4892.             </Item>
  4893.             <Item>
  4894.               <AttachBone>WAPSupp</AttachBone>
  4895.               <Components>
  4896.                 <Item>
  4897.                   <Name>COMPONENT_AT_AR_SUPP</Name>
  4898.                   <Default value="false" />
  4899.                 </Item>
  4900.               </Components>
  4901.             </Item>
  4902.             <Item>
  4903.               <AttachBone>WAPGrip</AttachBone>
  4904.               <Components>
  4905.                 <Item>
  4906.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  4907.                   <Default value="false" />
  4908.                 </Item>
  4909.               </Components>
  4910.             </Item>
  4911.           </AttachPoints>
  4912.           <GunFeedBone />
  4913.           <TargetSequenceGroup />
  4914.           <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon</WeaponFlags>
  4915.           <TintSpecValues ref="TINT_DEFAULT" />
  4916.           <FiringPatternAliases ref="NULL" />
  4917.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  4918.           <AmmoDiminishingRate value="3" />
  4919.           <AimingBreathingAdditiveWeight value="1.000000" />
  4920.           <FiringBreathingAdditiveWeight value="1.000000" />
  4921.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4922.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4923.           <AimingLeanAdditiveWeight value="1.000000" />
  4924.           <FiringLeanAdditiveWeight value="1.000000" />
  4925.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  4926.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  4927.           <ExpandPedCapsuleRadius value="0.000000" />
  4928.           <HudDamage value="77" />
  4929.           <HudSpeed value="50" />
  4930.           <HudCapacity value="10" />
  4931.           <HudAccuracy value="25" />
  4932.           <HudRange value="20" />
  4933.         </Item>
  4934.         <Item type="CWeaponInfo">
  4935.           <Name>WEAPON_BULLPUPSHOTGUN</Name>
  4936.           <Model>w_sg_bullpupshotgun</Model>
  4937.           <Audio>AUDIO_ITEM_BULLPUPSHOTGUN</Audio>
  4938.           <Slot>SLOT_BULLPUPSHOTGUN</Slot>
  4939.           <DamageType>BULLET</DamageType>
  4940.           <Explosion>
  4941.             <Default>DONTCARE</Default>
  4942.             <HitCar>DONTCARE</HitCar>
  4943.             <HitTruck>DONTCARE</HitTruck>
  4944.             <HitBike>DONTCARE</HitBike>
  4945.             <HitBoat>DONTCARE</HitBoat>
  4946.             <HitPlane>DONTCARE</HitPlane>
  4947.           </Explosion>
  4948.           <FireType>INSTANT_HIT</FireType>
  4949.           <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  4950.           <Group>GROUP_SHOTGUN</Group>
  4951.           <AmmoInfo ref="AMMO_SHOTGUN" />
  4952.           <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
  4953.           <ClipSize value="14" />
  4954.           <AccuracySpread value="2.500000" />
  4955.           <AccurateModeAccuracyModifier value="0.500000" />
  4956.           <RunAndGunAccuracyModifier value="2.000000" />
  4957.           <RecoilAccuracyMax value="1.000000" />
  4958.           <RecoilErrorTime value="0.000000" />
  4959.           <RecoilRecoveryRate value="1.000000" />
  4960.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4961.           <MinHeadShotDistanceAI value="1000.000000" />
  4962.           <MaxHeadShotDistanceAI value="1000.000000" />
  4963.           <HeadShotDamageModifierAI value="1000.000000" />
  4964.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4965.           <MinHeadShotDistancePlayer value="5.000000" />
  4966.           <MaxHeadShotDistancePlayer value="40.000000" />
  4967.           <HeadShotDamageModifierPlayer value="3.000000" />
  4968.           <Damage value="14.000000" />
  4969.           <DamageTime value="0.000000" />
  4970.           <DamageTimeInVehicle value="0.000000" />
  4971.           <DamageTimeInVehicleHeadShot value="0.000000" />
  4972.           <HitLimbsDamageModifier value="0.500000" />
  4973.           <NetworkHitLimbsDamageModifier value="0.800000" />
  4974.           <LightlyArmouredDamageModifier value="0.750000" />
  4975.           <Force value="14.000000" />
  4976.           <ForceHitPed value="30.000000" />
  4977.           <ForceHitVehicle value="350.000000" />
  4978.           <ForceHitFlyingHeli value="14.000000" />
  4979.           <OverrideForces>
  4980.             <Item>
  4981.               <BoneTag>BONETAG_HEAD</BoneTag>
  4982.               <ForceFront value="25.000000" />
  4983.               <ForceBack value="20.000000" />
  4984.             </Item>
  4985.             <Item>
  4986.               <BoneTag>BONETAG_NECK</BoneTag>
  4987.               <ForceFront value="45.000000" />
  4988.               <ForceBack value="20.000000" />
  4989.             </Item>
  4990.             <Item>
  4991.               <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  4992.               <ForceFront value="20.000000" />
  4993.               <ForceBack value="20.000000" />
  4994.             </Item>
  4995.             <Item>
  4996.               <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  4997.               <ForceFront value="20.000000" />
  4998.               <ForceBack value="20.000000" />
  4999.             </Item>
  5000.           </OverrideForces>
  5001.           <ForceMaxStrengthMult value="1.000000" />
  5002.           <ForceFalloffRangeStart value="0.000000" />
  5003.           <ForceFalloffRangeEnd value="50.000000" />
  5004.           <ForceFalloffMin value="1.000000" />
  5005.           <ProjectileForce value="0.000000" />
  5006.           <FragImpulse value="500.000000" />
  5007.           <Penetration value="0.010000" />
  5008.           <VerticalLaunchAdjustment value="0.000000" />
  5009.           <DropForwardVelocity value="0.000000" />
  5010.           <Speed value="2000.000000" />
  5011.           <BulletsInBatch value="8" />
  5012.           <BatchSpread value="0.050000" />
  5013.           <ReloadTimeMP value="-1.000000" />
  5014.           <ReloadTimeSP value="-1.000000" />
  5015.           <VehicleReloadTime value="2.000000" />
  5016.           <AnimReloadRate value="1.000000" />
  5017.           <BulletsPerAnimLoop value="1" />
  5018.           <TimeBetweenShots value="1.000000" />
  5019.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5020.           <SpinUpTime value="0.000000" />
  5021.           <SpinTime value="0.000000" />
  5022.           <SpinDownTime value="0.000000" />
  5023.           <AlternateWaitTime value="-1.000000" />
  5024.           <BulletBendingNearRadius value="0.000000" />
  5025.           <BulletBendingFarRadius value="0.000000" />
  5026.           <BulletBendingZoomedRadius value="0.375000" />
  5027.           <Fx>
  5028.             <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  5029.             <FlashFx>muz_shotgun</FlashFx>
  5030.             <FlashFxAlt />
  5031.             <ShellFx>eject_shotgun</ShellFx>
  5032.             <TracerFx>bullet_shotgun_tracer</TracerFx>
  5033.             <PedDamageHash>ShotgunLarge</PedDamageHash>
  5034.             <TracerFxChanceSP value="0.150000" />
  5035.             <TracerFxChanceMP value="0.750000" />
  5036.             <FlashFxChanceSP value="1.000000" />
  5037.             <FlashFxChanceMP value="1.000000" />
  5038.             <FlashFxAltChance value="0.000000" />
  5039.             <FlashFxScale value="1.000000" />
  5040.           </Fx>
  5041.           <InitialRumbleDuration value="200" />
  5042.           <InitialRumbleIntensity value="1.000000" />
  5043.           <RumbleDuration value="200" />
  5044.           <RumbleIntensity value="1.000000" />
  5045.           <RumbleDamageIntensity value="1.000000" />
  5046.           <NetworkPlayerDamageModifier value="1.000000" />
  5047.           <NetworkPedDamageModifier value="1.000000" />
  5048.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  5049.           <LockOnRange value="35.000000" />
  5050.           <WeaponRange value="40.000000" />
  5051.           <BulletDirectionOffsetInDegrees value="0.000000" />
  5052.           <AiSoundRange value="-1.000000" />
  5053.           <AiPotentialBlastEventRange value="-1.000000" />
  5054.           <DamageFallOffRangeMin value="0.000000" />
  5055.           <DamageFallOffRangeMax value="0.000000" />
  5056.           <DamageFallOffModifier value="1.000000" />
  5057.           <VehicleWeaponHash />
  5058.           <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  5059.           <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5060.           <CoverReadyToFireCameraHash />
  5061.           <AssistedAimingCameraHash>SHOTGUN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  5062.           <AlternativeOrScopedCameraHash />
  5063.           <AssistedAlternativeOrScopedCameraHash />
  5064.           <CameraFov value="45.000000" />
  5065.           <ZoomFactorForAccurateMode value="1.000000" />
  5066.           <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  5067.           <AccuracyOffsetShakeHash />
  5068.           <MinTimeBetweenRecoilShakes value="150" />
  5069.           <RecoilShakeAmplitude value="1.000000" />
  5070.           <ExplosionShakeAmplitude value="-1.000000" />
  5071.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  5072.           <AimOffsetMin x="0.145000" y="0.275000" z="0.450000" />
  5073.           <AimProbeLengthMin value="0.310000" />
  5074.           <AimOffsetMax x="0.125000" y="-0.100000" z="0.525000" />
  5075.           <AimProbeLengthMax value="0.275000" />
  5076.           <TorsoAimOffset x="0.150000" y="0.550000" />
  5077.           <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
  5078.           <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
  5079.           <ReticuleMinSizeStanding value="1.000000" />
  5080.           <ReticuleMinSizeCrouched value="1.000000" />
  5081.           <ReticuleScale value="0.000000" />
  5082.           <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
  5083.           <FirstPersonReticuleStyleHash />
  5084.           <PickupHash />
  5085.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5086.           <HumanNameHash>WT_SG_BLP</HumanNameHash>
  5087.           <MovementModeConditionalIdle />
  5088.           <StatName>BULLPUP</StatName>
  5089.           <KnockdownCount value="-1" />
  5090.           <KillshotImpulseScale value="1.000000" />
  5091.           <NmShotTuningSet>Shotgun</NmShotTuningSet>
  5092.           <AttachPoints>
  5093.             <Item>
  5094.               <AttachBone>WAPClip</AttachBone>
  5095.               <Components>
  5096.                 <Item>
  5097.                   <Name>COMPONENT_BULLPUPSHOTGUN_CLIP_01</Name>
  5098.                   <Default value="true" />
  5099.                 </Item>
  5100.               </Components>
  5101.             </Item>
  5102.             <Item>
  5103.               <AttachBone>WAPFlshLasr</AttachBone>
  5104.               <Components>
  5105.                 <Item>
  5106.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  5107.                   <Default value="false" />
  5108.                 </Item>
  5109.               </Components>
  5110.             </Item>
  5111.             <Item>
  5112.               <AttachBone>WAPSupp</AttachBone>
  5113.               <Components>
  5114.                 <Item>
  5115.                   <Name>COMPONENT_AT_AR_SUPP_02</Name>
  5116.                   <Default value="false" />
  5117.                 </Item>
  5118.               </Components>
  5119.             </Item>
  5120.             <Item>
  5121.               <AttachBone>WAPGrip</AttachBone>
  5122.               <Components>
  5123.                 <Item>
  5124.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  5125.                   <Default value="false" />
  5126.                 </Item>
  5127.               </Components>
  5128.             </Item>
  5129.           </AttachPoints>
  5130.           <GunFeedBone />
  5131.           <TargetSequenceGroup />
  5132.           <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps NeedsGunCockingInCover LongWeapon</WeaponFlags>
  5133.           <TintSpecValues ref="TINT_DEFAULT" />
  5134.           <FiringPatternAliases ref="NULL" />
  5135.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  5136.           <AmmoDiminishingRate value="3" />
  5137.           <AimingBreathingAdditiveWeight value="1.000000" />
  5138.           <FiringBreathingAdditiveWeight value="1.000000" />
  5139.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  5140.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  5141.           <AimingLeanAdditiveWeight value="1.000000" />
  5142.           <FiringLeanAdditiveWeight value="1.000000" />
  5143.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  5144.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  5145.           <ExpandPedCapsuleRadius value="0.000000" />
  5146.           <HudDamage value="67" />
  5147.           <HudSpeed value="20" />
  5148.           <HudCapacity value="20" />
  5149.           <HudAccuracy value="30" />
  5150.           <HudRange value="20" />
  5151.         </Item>
  5152.         <Item type="CWeaponInfo">
  5153.           <Name>WEAPON_STUNGUN</Name>
  5154.           <Model>w_pi_stungun</Model>
  5155.           <Audio>AUDIO_ITEM_STUNGUN</Audio>
  5156.           <Slot>SLOT_STUNGUN</Slot>
  5157.           <DamageType>ELECTRIC</DamageType>
  5158.           <Explosion>
  5159.             <Default>DONTCARE</Default>
  5160.             <HitCar>DONTCARE</HitCar>
  5161.             <HitTruck>DONTCARE</HitTruck>
  5162.             <HitBike>DONTCARE</HitBike>
  5163.             <HitBoat>DONTCARE</HitBoat>
  5164.             <HitPlane>DONTCARE</HitPlane>
  5165.           </Explosion>
  5166.           <FireType>INSTANT_HIT</FireType>
  5167.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  5168.           <Group>GROUP_STUNGUN</Group>
  5169.           <AmmoInfo ref="AMMO_STUNGUN" />
  5170.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  5171.           <ClipSize value="2104529083" />
  5172.           <AccuracySpread value="1.000000" />
  5173.           <AccurateModeAccuracyModifier value="0.500000" />
  5174.           <RunAndGunAccuracyModifier value="2.000000" />
  5175.           <RecoilAccuracyMax value="1.000000" />
  5176.           <RecoilErrorTime value="0.000000" />
  5177.           <RecoilRecoveryRate value="1.000000" />
  5178.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5179.           <MinHeadShotDistanceAI value="1000.000000" />
  5180.           <MaxHeadShotDistanceAI value="1000.000000" />
  5181.           <HeadShotDamageModifierAI value="1000.000000" />
  5182.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5183.           <MinHeadShotDistancePlayer value="5.000000" />
  5184.           <MaxHeadShotDistancePlayer value="40.000000" />
  5185.           <HeadShotDamageModifierPlayer value="18.000000" />
  5186.           <Damage value="1.000000" />
  5187.           <DamageTime value="4.000000" />
  5188.           <DamageTimeInVehicle value="5.000000" />
  5189.           <DamageTimeInVehicleHeadShot value="5.000000" />
  5190.           <HitLimbsDamageModifier value="0.500000" />
  5191.           <NetworkHitLimbsDamageModifier value="0.800000" />
  5192.           <LightlyArmouredDamageModifier value="0.750000" />
  5193.           <Force value="0.000000" />
  5194.           <ForceHitPed value="100.000000" />
  5195.           <ForceHitVehicle value="0.000000" />
  5196.           <ForceHitFlyingHeli value="0.000000" />
  5197.           <OverrideForces />
  5198.           <ForceMaxStrengthMult value="1.000000" />
  5199.           <ForceFalloffRangeStart value="0.000000" />
  5200.           <ForceFalloffRangeEnd value="50.000000" />
  5201.           <ForceFalloffMin value="1.000000" />
  5202.           <ProjectileForce value="0.000000" />
  5203.           <FragImpulse value="0.000000" />
  5204.           <Penetration value="0.000000" />
  5205.           <VerticalLaunchAdjustment value="0.000000" />
  5206.           <DropForwardVelocity value="0.000000" />
  5207.           <Speed value="2000.000000" />
  5208.           <BulletsInBatch value="1" />
  5209.           <BatchSpread value="0.000000" />
  5210.           <ReloadTimeMP value="-1.000000" />
  5211.           <ReloadTimeSP value="-1.000000" />
  5212.           <VehicleReloadTime value="2.000000" />
  5213.           <AnimReloadRate value="1.000000" />
  5214.           <BulletsPerAnimLoop value="1" />
  5215.           <TimeBetweenShots value="2.800000" />
  5216.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5217.           <SpinUpTime value="0.000000" />
  5218.           <SpinTime value="0.000000" />
  5219.           <SpinDownTime value="0.000000" />
  5220.           <AlternateWaitTime value="-1.000000" />
  5221.           <BulletBendingNearRadius value="0.000000" />
  5222.           <BulletBendingFarRadius value="0.250000" />
  5223.           <BulletBendingZoomedRadius value="0.150000" />
  5224.           <Fx>
  5225.             <EffectGroup>WEAPON_EFFECT_GROUP_STUNGUN</EffectGroup>
  5226.             <FlashFx>muz_stungun</FlashFx>
  5227.             <FlashFxAlt />
  5228.             <ShellFx>eject_stungun</ShellFx>
  5229.             <TracerFx>bullet_tracer</TracerFx>
  5230.             <PedDamageHash>ShotgunLarge</PedDamageHash>
  5231.             <TracerFxChanceSP value="0.150000" />
  5232.             <TracerFxChanceMP value="0.750000" />
  5233.             <FlashFxChanceSP value="1.000000" />
  5234.             <FlashFxChanceMP value="1.000000" />
  5235.             <FlashFxAltChance value="0.000000" />
  5236.             <FlashFxScale value="0.500000" />
  5237.           </Fx>
  5238.           <InitialRumbleDuration value="100" />
  5239.           <InitialRumbleIntensity value="0.400000" />
  5240.           <RumbleDuration value="100" />
  5241.           <RumbleIntensity value="0.400000" />
  5242.           <RumbleDamageIntensity value="1.000000" />
  5243.           <NetworkPlayerDamageModifier value="1.000000" />
  5244.           <NetworkPedDamageModifier value="1.000000" />
  5245.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  5246.           <LockOnRange value="10.000000" />
  5247.           <WeaponRange value="11.000000" />
  5248.           <BulletDirectionOffsetInDegrees value="0.000000" />
  5249.           <AiSoundRange value="5.000000" />
  5250.           <AiPotentialBlastEventRange value="-1.000000" />
  5251.           <DamageFallOffRangeMin value="11.000000" />
  5252.           <DamageFallOffRangeMax value="11.000000" />
  5253.           <DamageFallOffModifier value="0.300000" />
  5254.           <VehicleWeaponHash />
  5255.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  5256.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5257.           <CoverReadyToFireCameraHash />
  5258.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  5259.           <AlternativeOrScopedCameraHash />
  5260.           <AssistedAlternativeOrScopedCameraHash />
  5261.           <CameraFov value="45.000000" />
  5262.           <ZoomFactorForAccurateMode value="1.300000" />
  5263.           <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  5264.           <AccuracyOffsetShakeHash />
  5265.           <MinTimeBetweenRecoilShakes value="150" />
  5266.           <RecoilShakeAmplitude value="0.333000" />
  5267.           <ExplosionShakeAmplitude value="-1.000000" />
  5268.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  5269.           <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
  5270.           <AimProbeLengthMin value="0.380000" />
  5271.           <AimOffsetMax x="0.170000" y="-0.200000" z="0.500000" />
  5272.           <AimProbeLengthMax value="0.315000" />
  5273.           <TorsoAimOffset x="-1.300000" y="0.550000" />
  5274.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  5275.           <LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000" />
  5276.           <ReticuleMinSizeStanding value="0.650000" />
  5277.           <ReticuleMinSizeCrouched value="0.550000" />
  5278.           <ReticuleScale value="0.300000" />
  5279.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  5280.           <FirstPersonReticuleStyleHash />
  5281.           <PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
  5282.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5283.           <HumanNameHash>WT_STUN</HumanNameHash>
  5284.           <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  5285.           <StatName>STUNGUN</StatName>
  5286.           <KnockdownCount value="-1" />
  5287.           <KillshotImpulseScale value="1.000000" />
  5288.           <NmShotTuningSet>Normal</NmShotTuningSet>
  5289.           <AttachPoints />
  5290.           <GunFeedBone />
  5291.           <TargetSequenceGroup />
  5292.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills AllowEarlyExitFromFireAnimAfterBulletFired DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
  5293.           <TintSpecValues ref="TINT_DEFAULT" />
  5294.           <FiringPatternAliases ref="NULL" />
  5295.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  5296.           <AmmoDiminishingRate value="0" />
  5297.           <AimingBreathingAdditiveWeight value="1.000000" />
  5298.           <FiringBreathingAdditiveWeight value="1.000000" />
  5299.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  5300.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  5301.           <AimingLeanAdditiveWeight value="1.000000" />
  5302.           <FiringLeanAdditiveWeight value="1.000000" />
  5303.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  5304.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  5305.           <ExpandPedCapsuleRadius value="0.000000" />
  5306.           <HudDamage value="1" />
  5307.           <HudSpeed value="10" />
  5308.           <HudCapacity value="100" />
  5309.           <HudAccuracy value="40" />
  5310.           <HudRange value="5" />
  5311.         </Item>
  5312.         <Item type="CWeaponInfo">
  5313.           <Name>WEAPON_SNIPERRIFLE</Name>
  5314.           <Model>w_sr_sniperrifle</Model>
  5315.           <Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
  5316.           <Slot>SLOT_SNIPERRIFLE</Slot>
  5317.           <DamageType>BULLET</DamageType>
  5318.           <Explosion>
  5319.             <Default>DONTCARE</Default>
  5320.             <HitCar>DONTCARE</HitCar>
  5321.             <HitTruck>DONTCARE</HitTruck>
  5322.             <HitBike>DONTCARE</HitBike>
  5323.             <HitBoat>DONTCARE</HitBoat>
  5324.             <HitPlane>DONTCARE</HitPlane>
  5325.           </Explosion>
  5326.           <FireType>DELAYED_HIT</FireType>
  5327.           <WheelSlot>WHEEL_SNIPER</WheelSlot>
  5328.           <Group>GROUP_SNIPER</Group>
  5329.           <AmmoInfo ref="AMMO_SNIPER" />
  5330.           <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  5331.           <ClipSize value="10" />
  5332.           <AccuracySpread value="5.000000" />
  5333.           <AccurateModeAccuracyModifier value="0.500000" />
  5334.           <RunAndGunAccuracyModifier value="2.000000" />
  5335.           <RunAndGunAccuracyMaxModifier value="0.500000" />
  5336.           <RecoilAccuracyMax value="1.000000" />
  5337.           <RecoilErrorTime value="0.000000" />
  5338.           <RecoilRecoveryRate value="1.000000" />
  5339.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5340.           <MinHeadShotDistanceAI value="1000.000000" />
  5341.           <MaxHeadShotDistanceAI value="1000.000000" />
  5342.           <HeadShotDamageModifierAI value="1000.000000" />
  5343.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5344.           <MinHeadShotDistancePlayer value="5.000000" />
  5345.           <MaxHeadShotDistancePlayer value="300.000000" />
  5346.           <HeadShotDamageModifierPlayer value="18.000000" />
  5347.           <Damage value="101.000000" />
  5348.           <DamageTime value="0.000000" />
  5349.           <DamageTimeInVehicle value="0.000000" />
  5350.           <DamageTimeInVehicleHeadShot value="0.000000" />
  5351.           <HitLimbsDamageModifier value="0.500000" />
  5352.           <NetworkHitLimbsDamageModifier value="0.800000" />
  5353.           <LightlyArmouredDamageModifier value="0.750000" />
  5354.           <Force value="100.000000" />
  5355.           <ForceHitPed value="170.000000" />
  5356.           <ForceHitVehicle value="1500.000000" />
  5357.           <ForceHitFlyingHeli value="2500.000000" />
  5358.           <OverrideForces>
  5359.             <Item>
  5360.               <BoneTag>BONETAG_HEAD</BoneTag>
  5361.               <ForceFront value="100.000000" />
  5362.               <ForceBack value="50.000000" />
  5363.             </Item>
  5364.             <Item>
  5365.               <BoneTag>BONETAG_NECK</BoneTag>
  5366.               <ForceFront value="75.000000" />
  5367.               <ForceBack value="100.000000" />
  5368.             </Item>
  5369.           </OverrideForces>
  5370.           <ForceMaxStrengthMult value="1.000000" />
  5371.           <ForceFalloffRangeStart value="0.000000" />
  5372.           <ForceFalloffRangeEnd value="50.000000" />
  5373.           <ForceFalloffMin value="1.000000" />
  5374.           <ProjectileForce value="0.000000" />
  5375.           <FragImpulse value="750.000000" />
  5376.           <Penetration value="1.000000" />
  5377.           <VerticalLaunchAdjustment value="0.000000" />
  5378.           <DropForwardVelocity value="0.000000" />
  5379.           <Speed value="5000.000000" />
  5380.           <BulletsInBatch value="1" />
  5381.           <BatchSpread value="0.000000" />
  5382.           <ReloadTimeMP value="-1.000000" />
  5383.           <ReloadTimeSP value="-1.000000" />
  5384.           <VehicleReloadTime value="2.500000" />
  5385.           <AnimReloadRate value="1.000000" />
  5386.           <BulletsPerAnimLoop value="1" />
  5387.           <TimeBetweenShots value="1.567" />
  5388.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5389.           <SpinUpTime value="0.000000" />
  5390.           <SpinTime value="0.000000" />
  5391.           <SpinDownTime value="0.000000" />
  5392.           <AlternateWaitTime value="-1.000000" />
  5393.           <BulletBendingNearRadius value="0.000000" />
  5394.           <BulletBendingFarRadius value="0.000000" />
  5395.           <BulletBendingZoomedRadius value="0.000000" />
  5396.           <Fx>
  5397.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
  5398.             <FlashFx>muz_alternate_star</FlashFx>
  5399.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  5400.             <ShellFx>eject_auto</ShellFx>
  5401.             <TracerFx>bullet_tracer</TracerFx>
  5402.             <PedDamageHash>BulletLarge</PedDamageHash>
  5403.             <TracerFxChanceSP value="0.150000" />
  5404.             <TracerFxChanceMP value="0.750000" />
  5405.             <FlashFxChanceSP value="1.000000" />
  5406.             <FlashFxChanceMP value="1.000000" />
  5407.             <FlashFxAltChance value="0.200000" />
  5408.             <FlashFxScale value="0.500000" />
  5409.           </Fx>
  5410.           <InitialRumbleDuration value="150" />
  5411.           <InitialRumbleIntensity value="0.800000" />
  5412.           <RumbleDuration value="150" />
  5413.           <RumbleIntensity value="0.800000" />
  5414.           <RumbleDamageIntensity value="1.000000" />
  5415.           <NetworkPlayerDamageModifier value="1.000000" />
  5416.           <NetworkPedDamageModifier value="1.000000" />
  5417.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  5418.           <LockOnRange value="50.000000" />
  5419.           <WeaponRange value="1500.000000" />
  5420.           <BulletDirectionOffsetInDegrees value="0.000000" />
  5421.           <AiSoundRange value="-1.000000" />
  5422.           <AiPotentialBlastEventRange value="-1.000000" />
  5423.           <DamageFallOffRangeMin value="1500.000000" />
  5424.           <DamageFallOffRangeMax value="1500.000000" />
  5425.           <DamageFallOffModifier value="0.300000" />
  5426.           <VehicleWeaponHash />
  5427.           <DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
  5428.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5429.           <CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
  5430.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  5431.           <AlternativeOrScopedCameraHash />
  5432.           <AssistedAlternativeOrScopedCameraHash />
  5433.           <CameraFov value="45.000000" />
  5434.           <ZoomFactorForAccurateMode value="1.000000" />
  5435.           <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
  5436.           <AccuracyOffsetShakeHash />
  5437.           <MinTimeBetweenRecoilShakes value="150" />
  5438.           <RecoilShakeAmplitude value="0.280000" />
  5439.           <ExplosionShakeAmplitude value="-1.000000" />
  5440.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  5441.           <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
  5442.           <AimProbeLengthMin value="0.590000" />
  5443.           <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
  5444.           <AimProbeLengthMax value="0.550000" />
  5445.           <TorsoAimOffset x="-0.340000" y="0.550000" />
  5446.           <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
  5447.           <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
  5448.           <ReticuleMinSizeStanding value="0.600000" />
  5449.           <ReticuleMinSizeCrouched value="0.500000" />
  5450.           <ReticuleScale value="0.050000" />
  5451.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  5452.           <FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
  5453.           <PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
  5454.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5455.           <HumanNameHash>WT_SNIP_RIF</HumanNameHash>
  5456.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  5457.           <StatName>SNIPERRFL</StatName>
  5458.           <KnockdownCount value="-1" />
  5459.           <KillshotImpulseScale value="1.000000" />
  5460.           <NmShotTuningSet>Sniper</NmShotTuningSet>
  5461.           <AttachPoints>
  5462.             <Item>
  5463.               <AttachBone>WAPClip</AttachBone>
  5464.               <Components>
  5465.                 <Item>
  5466.                   <Name>COMPONENT_SNIPERRIFLE_CLIP_01</Name>
  5467.                   <Default value="true" />
  5468.                 </Item>
  5469.               </Components>
  5470.             </Item>
  5471.             <Item>
  5472.               <AttachBone>WAPSupp</AttachBone>
  5473.               <Components>
  5474.                 <Item>
  5475.                   <Name>COMPONENT_AT_AR_SUPP_02</Name>
  5476.                   <Default value="false" />
  5477.                 </Item>
  5478.               </Components>
  5479.             </Item>
  5480.             <Item>
  5481.               <AttachBone>WAPScop</AttachBone>
  5482.               <Components>
  5483.                 <Item>
  5484.                   <Name>COMPONENT_AT_SCOPE_LARGE</Name>
  5485.                   <Default value="true" />
  5486.                 </Item>
  5487.                 <Item>
  5488.                   <Name>COMPONENT_AT_SCOPE_MAX</Name>
  5489.                   <Default value="false" />
  5490.                 </Item>
  5491.               </Components>
  5492.             </Item>
  5493.           </AttachPoints>
  5494.           <GunFeedBone />
  5495.           <TargetSequenceGroup />
  5496.           <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps</WeaponFlags>
  5497.           <TintSpecValues ref="TINT_DEFAULT" />
  5498.           <FiringPatternAliases ref="NULL" />
  5499.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  5500.           <AmmoDiminishingRate value="3" />
  5501.           <AimingBreathingAdditiveWeight value="1.000000" />
  5502.           <FiringBreathingAdditiveWeight value="1.000000" />
  5503.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  5504.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  5505.           <AimingLeanAdditiveWeight value="1.000000" />
  5506.           <FiringLeanAdditiveWeight value="1.000000" />
  5507.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  5508.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  5509.           <ExpandPedCapsuleRadius value="0.000000" />
  5510.           <HudDamage value="96" />
  5511.           <HudSpeed value="25" />
  5512.           <HudCapacity value="10" />
  5513.           <HudAccuracy value="70" />
  5514.           <HudRange value="95" />
  5515.         </Item>
  5516.         <Item type="CWeaponInfo">
  5517.           <Name>WEAPON_HEAVYSNIPER</Name>
  5518.           <Model>w_sr_heavysniper</Model>
  5519.           <Audio>AUDIO_ITEM_HEAVYSNIPER</Audio>
  5520.           <Slot>SLOT_HEAVYSNIPER</Slot>
  5521.           <DamageType>BULLET</DamageType>
  5522.           <Explosion>
  5523.             <Default>DONTCARE</Default>
  5524.             <HitCar>DONTCARE</HitCar>
  5525.             <HitTruck>DONTCARE</HitTruck>
  5526.             <HitBike>DONTCARE</HitBike>
  5527.             <HitBoat>DONTCARE</HitBoat>
  5528.             <HitPlane>DONTCARE</HitPlane>
  5529.           </Explosion>
  5530.           <FireType>DELAYED_HIT</FireType>
  5531.           <WheelSlot>WHEEL_SNIPER</WheelSlot>
  5532.           <Group>GROUP_SNIPER</Group>
  5533.           <AmmoInfo ref="AMMO_SNIPER" />
  5534.           <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  5535.           <ClipSize value="6" />
  5536.           <AccuracySpread value="5.000000" />
  5537.           <AccurateModeAccuracyModifier value="0.500000" />
  5538.           <RunAndGunAccuracyModifier value="2.000000" />
  5539.           <RunAndGunAccuracyMaxModifier value="0.500000" />
  5540.           <RecoilAccuracyMax value="1.000000" />
  5541.           <RecoilErrorTime value="0.000000" />
  5542.           <RecoilRecoveryRate value="1.000000" />
  5543.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5544.           <MinHeadShotDistanceAI value="1000.000000" />
  5545.           <MaxHeadShotDistanceAI value="1000.000000" />
  5546.           <HeadShotDamageModifierAI value="1000.000000" />
  5547.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5548.           <MinHeadShotDistancePlayer value="5.000000" />
  5549.           <MaxHeadShotDistancePlayer value="300.000000" />
  5550.           <HeadShotDamageModifierPlayer value="18.000000" />
  5551.           <Damage value="216.000000" />
  5552.           <DamageTime value="0.000000" />
  5553.           <DamageTimeInVehicle value="0.000000" />
  5554.           <DamageTimeInVehicleHeadShot value="0.000000" />
  5555.           <HitLimbsDamageModifier value="0.250000" />
  5556.           <NetworkHitLimbsDamageModifier value="0.250000" />
  5557.           <LightlyArmouredDamageModifier value="0.750000" />
  5558.           <Force value="500.000000" />
  5559.           <ForceHitPed value="230.000000" />
  5560.           <ForceHitVehicle value="2000.000000" />
  5561.           <ForceHitFlyingHeli value="5000.000000" />
  5562.           <OverrideForces>
  5563.             <Item>
  5564.               <BoneTag>BONETAG_HEAD</BoneTag>
  5565.               <ForceFront value="100.000000" />
  5566.               <ForceBack value="50.000000" />
  5567.             </Item>
  5568.             <Item>
  5569.               <BoneTag>BONETAG_NECK</BoneTag>
  5570.               <ForceFront value="75.000000" />
  5571.               <ForceBack value="120.000000" />
  5572.             </Item>
  5573.           </OverrideForces>
  5574.           <ForceMaxStrengthMult value="1.000000" />
  5575.           <ForceFalloffRangeStart value="0.000000" />
  5576.           <ForceFalloffRangeEnd value="50.000000" />
  5577.           <ForceFalloffMin value="1.000000" />
  5578.           <ProjectileForce value="0.000000" />
  5579.           <FragImpulse value="750.000000" />
  5580.           <Penetration value="1.000000" />
  5581.           <VerticalLaunchAdjustment value="0.000000" />
  5582.           <DropForwardVelocity value="0.000000" />
  5583.           <Speed value="5000.000000" />
  5584.           <BulletsInBatch value="1" />
  5585.           <BatchSpread value="0.000000" />
  5586.           <ReloadTimeMP value="-1.000000" />
  5587.           <ReloadTimeSP value="-1.000000" />
  5588.           <VehicleReloadTime value="3.300000" />
  5589.           <AnimReloadRate value="1.000000" />
  5590.           <BulletsPerAnimLoop value="1" />
  5591.           <TimeBetweenShots value="1.200" />
  5592.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5593.           <SpinUpTime value="0.000000" />
  5594.           <SpinTime value="0.000000" />
  5595.           <SpinDownTime value="0.000000" />
  5596.           <AlternateWaitTime value="-1.000000" />
  5597.           <BulletBendingNearRadius value="0.000000" />
  5598.           <BulletBendingFarRadius value="0.000000" />
  5599.           <BulletBendingZoomedRadius value="0.000000" />
  5600.           <Fx>
  5601.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
  5602.             <FlashFx>muz_alternate_star</FlashFx>
  5603.             <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  5604.             <ShellFx>eject_auto</ShellFx>
  5605.             <TracerFx>bullet_tracer</TracerFx>
  5606.             <PedDamageHash>BulletLarge</PedDamageHash>
  5607.             <TracerFxChanceSP value="0.150000" />
  5608.             <TracerFxChanceMP value="0.750000" />
  5609.             <FlashFxChanceSP value="1.000000" />
  5610.             <FlashFxChanceMP value="1.000000" />
  5611.             <FlashFxAltChance value="0.200000" />
  5612.             <FlashFxScale value="0.500000" />
  5613.           </Fx>
  5614.           <InitialRumbleDuration value="200" />
  5615.           <InitialRumbleIntensity value="0.800000" />
  5616.           <RumbleDuration value="200" />
  5617.           <RumbleIntensity value="0.800000" />
  5618.           <RumbleDamageIntensity value="1.000000" />
  5619.           <NetworkPlayerDamageModifier value="1.390000" />
  5620.           <NetworkPedDamageModifier value="1.000000" />
  5621.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  5622.           <LockOnRange value="50.000000" />
  5623.           <WeaponRange value="1500.000000" />
  5624.           <BulletDirectionOffsetInDegrees value="0.000000" />
  5625.           <AiSoundRange value="-1.000000" />
  5626.           <AiPotentialBlastEventRange value="-1.000000" />
  5627.           <DamageFallOffRangeMin value="1500.000000" />
  5628.           <DamageFallOffRangeMax value="1500.000000" />
  5629.           <DamageFallOffModifier value="0.300000" />
  5630.           <VehicleWeaponHash />
  5631.           <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
  5632.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5633.           <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
  5634.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  5635.           <AlternativeOrScopedCameraHash />
  5636.           <AssistedAlternativeOrScopedCameraHash />
  5637.           <CameraFov value="45.000000" />
  5638.           <ZoomFactorForAccurateMode value="1.000000" />
  5639.           <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
  5640.           <AccuracyOffsetShakeHash />
  5641.           <MinTimeBetweenRecoilShakes value="150" />
  5642.           <RecoilShakeAmplitude value="0.280000" />
  5643.           <ExplosionShakeAmplitude value="-1.000000" />
  5644.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  5645.           <AimOffsetMin x="0.100000" y="0.225000" z="0.600000" />
  5646.           <AimProbeLengthMin value="0.575000" />
  5647.           <AimOffsetMax x="0.150000" y="-0.225000" z="0.485000" />
  5648.           <AimProbeLengthMax value="0.550000" />
  5649.           <TorsoAimOffset x="-0.340000" y="0.550000" />
  5650.           <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
  5651.           <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
  5652.           <ReticuleMinSizeStanding value="0.600000" />
  5653.           <ReticuleMinSizeCrouched value="0.500000" />
  5654.           <ReticuleScale value="0.050000" />
  5655.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  5656.           <FirstPersonReticuleStyleHash>SNIPER_MAX</FirstPersonReticuleStyleHash>
  5657.           <PickupHash>PICKUP_WEAPON_HEAVYSNIPER</PickupHash>
  5658.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5659.           <HumanNameHash>WT_SNIP_HVY</HumanNameHash>
  5660.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  5661.           <StatName>HVYSNIPER</StatName>
  5662.           <KnockdownCount value="-1" />
  5663.           <KillshotImpulseScale value="1.000000" />
  5664.           <NmShotTuningSet>Sniper</NmShotTuningSet>
  5665.           <AttachPoints>
  5666.             <Item>
  5667.               <AttachBone>WAPClip</AttachBone>
  5668.               <Components>
  5669.                 <Item>
  5670.                   <Name>COMPONENT_HEAVYSNIPER_CLIP_01</Name>
  5671.                   <Default value="true" />
  5672.                 </Item>
  5673.               </Components>
  5674.             </Item>
  5675.             <Item>
  5676.               <AttachBone>WAPScop</AttachBone>
  5677.               <Components>
  5678.                 <Item>
  5679.                   <Name>COMPONENT_AT_SCOPE_LARGE</Name>
  5680.                   <Default value="false" />
  5681.                 </Item>
  5682.                 <Item>
  5683.                   <Name>COMPONENT_AT_SCOPE_MAX</Name>
  5684.                   <Default value="true" />
  5685.                 </Item>
  5686.               </Components>
  5687.             </Item>
  5688.           </AttachPoints>
  5689.           <GunFeedBone />
  5690.           <TargetSequenceGroup />
  5691.           <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps IgnoreHelmets</WeaponFlags>
  5692.           <TintSpecValues ref="TINT_DEFAULT" />
  5693.           <FiringPatternAliases ref="NULL" />
  5694.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  5695.           <AmmoDiminishingRate value="3" />
  5696.           <AimingBreathingAdditiveWeight value="1.000000" />
  5697.           <FiringBreathingAdditiveWeight value="1.000000" />
  5698.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  5699.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  5700.           <AimingLeanAdditiveWeight value="1.000000" />
  5701.           <FiringLeanAdditiveWeight value="1.000000" />
  5702.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  5703.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  5704.           <ExpandPedCapsuleRadius value="0.000000" />
  5705.           <HudDamage value="98" />
  5706.           <HudSpeed value="20" />
  5707.           <HudCapacity value="5" />
  5708.           <HudAccuracy value="90" />
  5709.           <HudRange value="100" />
  5710.         </Item>
  5711.         <Item type="CWeaponInfo">
  5712.           <Name>WEAPON_REMOTESNIPER</Name>
  5713.           <Model />
  5714.           <Audio>AUDIO_ITEM_REMOTESNIPER</Audio>
  5715.           <Slot />
  5716.           <DamageType>EXPLOSIVE</DamageType>
  5717.           <Explosion>
  5718.             <Default>DONTCARE</Default>
  5719.             <HitCar>DONTCARE</HitCar>
  5720.             <HitTruck>DONTCARE</HitTruck>
  5721.             <HitBike>DONTCARE</HitBike>
  5722.             <HitBoat>DONTCARE</HitBoat>
  5723.             <HitPlane>DONTCARE</HitPlane>
  5724.           </Explosion>
  5725.           <FireType>DELAYED_HIT</FireType>
  5726.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  5727.           <Group />
  5728.           <AmmoInfo ref="AMMO_SNIPER_REMOTE" />
  5729.           <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  5730.           <ClipSize value="10" />
  5731.           <AccuracySpread value="1.000000" />
  5732.           <AccurateModeAccuracyModifier value="0.500000" />
  5733.           <RunAndGunAccuracyModifier value="2.000000" />
  5734.           <RecoilAccuracyMax value="1.000000" />
  5735.           <RecoilErrorTime value="0.000000" />
  5736.           <RecoilRecoveryRate value="1.000000" />
  5737.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5738.           <MinHeadShotDistanceAI value="1000.000000" />
  5739.           <MaxHeadShotDistanceAI value="1000.000000" />
  5740.           <HeadShotDamageModifierAI value="1000.000000" />
  5741.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5742.           <MinHeadShotDistancePlayer value="5.000000" />
  5743.           <MaxHeadShotDistancePlayer value="40.000000" />
  5744.           <HeadShotDamageModifierPlayer value="18.000000" />
  5745.           <Damage value="101.000000" />
  5746.           <DamageTime value="0.000000" />
  5747.           <DamageTimeInVehicle value="0.000000" />
  5748.           <DamageTimeInVehicleHeadShot value="0.000000" />
  5749.           <HitLimbsDamageModifier value="0.500000" />
  5750.           <NetworkHitLimbsDamageModifier value="0.800000" />
  5751.           <LightlyArmouredDamageModifier value="0.750000" />
  5752.           <Force value="100.000000" />
  5753.           <ForceHitPed value="175.000000" />
  5754.           <ForceHitVehicle value="100.000000" />
  5755.           <ForceHitFlyingHeli value="100.000000" />
  5756.           <OverrideForces>
  5757.             <Item>
  5758.               <BoneTag>BONETAG_HEAD</BoneTag>
  5759.               <ForceFront value="100.000000" />
  5760.               <ForceBack value="50.000000" />
  5761.             </Item>
  5762.             <Item>
  5763.               <BoneTag>BONETAG_NECK</BoneTag>
  5764.               <ForceFront value="75.000000" />
  5765.               <ForceBack value="120.000000" />
  5766.             </Item>
  5767.           </OverrideForces>
  5768.           <ForceMaxStrengthMult value="1.000000" />
  5769.           <ForceFalloffRangeStart value="0.000000" />
  5770.           <ForceFalloffRangeEnd value="50.000000" />
  5771.           <ForceFalloffMin value="1.000000" />
  5772.           <ProjectileForce value="0.000000" />
  5773.           <FragImpulse value="750.000000" />
  5774.           <Penetration value="100.000000" />
  5775.           <VerticalLaunchAdjustment value="0.000000" />
  5776.           <DropForwardVelocity value="0.000000" />
  5777.           <Speed value="2000.000000" />
  5778.           <BulletsInBatch value="1" />
  5779.           <BatchSpread value="0.000000" />
  5780.           <ReloadTimeMP value="-1.000000" />
  5781.           <ReloadTimeSP value="-1.000000" />
  5782.           <VehicleReloadTime value="-1.000000" />
  5783.           <AnimReloadRate value="1.000000" />
  5784.           <BulletsPerAnimLoop value="1" />
  5785.           <TimeBetweenShots value="0.400000" />
  5786.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5787.           <SpinUpTime value="0.000000" />
  5788.           <SpinTime value="0.000000" />
  5789.           <SpinDownTime value="0.000000" />
  5790.           <AlternateWaitTime value="-1.000000" />
  5791.           <BulletBendingNearRadius value="0.000000" />
  5792.           <BulletBendingFarRadius value="0.000000" />
  5793.           <BulletBendingZoomedRadius value="0.000000" />
  5794.           <Fx>
  5795.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
  5796.             <FlashFx />
  5797.             <FlashFxAlt />
  5798.             <ShellFx />
  5799.             <TracerFx />
  5800.             <PedDamageHash>BulletLarge</PedDamageHash>
  5801.             <TracerFxChanceSP value="0.000000" />
  5802.             <TracerFxChanceMP value="0.000000" />
  5803.             <FlashFxChanceSP value="0.000000" />
  5804.             <FlashFxChanceMP value="0.000000" />
  5805.             <FlashFxAltChance value="0.000000" />
  5806.             <FlashFxScale value="1.000000" />
  5807.           </Fx>
  5808.           <InitialRumbleDuration value="0" />
  5809.           <InitialRumbleIntensity value="0.000000" />
  5810.           <RumbleDuration value="120" />
  5811.           <RumbleIntensity value="0.300000" />
  5812.           <RumbleDamageIntensity value="1.000000" />
  5813.           <NetworkPlayerDamageModifier value="1.000000" />
  5814.           <NetworkPedDamageModifier value="1.000000" />
  5815.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  5816.           <LockOnRange value="50.000000" />
  5817.           <WeaponRange value="5000.000000" />
  5818.           <BulletDirectionOffsetInDegrees value="0.000000" />
  5819.           <AiSoundRange value="-1.000000" />
  5820.           <AiPotentialBlastEventRange value="-1.000000" />
  5821.           <DamageFallOffRangeMin value="5000.000000" />
  5822.           <DamageFallOffRangeMax value="5000.000000" />
  5823.           <DamageFallOffModifier value="0.300000" />
  5824.           <VehicleWeaponHash />
  5825.           <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
  5826.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5827.           <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
  5828.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  5829.           <AlternativeOrScopedCameraHash />
  5830.           <AssistedAlternativeOrScopedCameraHash />
  5831.           <CameraFov value="45.000000" />
  5832.           <ZoomFactorForAccurateMode value="1.000000" />
  5833.           <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
  5834.           <AccuracyOffsetShakeHash />
  5835.           <MinTimeBetweenRecoilShakes value="150" />
  5836.           <RecoilShakeAmplitude value="0.280000" />
  5837.           <ExplosionShakeAmplitude value="-1.000000" />
  5838.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  5839.           <AimOffsetMin x="0.125000" y="0.225000" z="0.500000" />
  5840.           <AimProbeLengthMin value="0.575000" />
  5841.           <AimOffsetMax x="0.100000" y="-0.225000" z="0.550000" />
  5842.           <AimProbeLengthMax value="0.550000" />
  5843.           <TorsoAimOffset x="0.160000" y="0.550000" />
  5844.           <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
  5845.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  5846.           <ReticuleMinSizeStanding value="0.600000" />
  5847.           <ReticuleMinSizeCrouched value="0.500000" />
  5848.           <ReticuleScale value="0.050000" />
  5849.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  5850.           <FirstPersonReticuleStyleHash>SNIPER_MAX</FirstPersonReticuleStyleHash>
  5851.           <PickupHash />
  5852.           <MPPickupHash />
  5853.           <HumanNameHash>WT_SNIP_RMT</HumanNameHash>
  5854.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  5855.           <StatName />
  5856.           <KnockdownCount value="-1" />
  5857.           <KillshotImpulseScale value="1.000000" />
  5858.           <NmShotTuningSet>Sniper</NmShotTuningSet>
  5859.           <AttachPoints />
  5860.           <GunFeedBone />
  5861.           <TargetSequenceGroup />
  5862.           <WeaponFlags>CarriedInHand Silenced FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired</WeaponFlags>
  5863.           <TintSpecValues ref="TINT_DEFAULT" />
  5864.           <FiringPatternAliases ref="NULL" />
  5865.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  5866.           <AmmoDiminishingRate value="3" />
  5867.           <AimingBreathingAdditiveWeight value="1.000000" />
  5868.           <FiringBreathingAdditiveWeight value="1.000000" />
  5869.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  5870.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  5871.           <AimingLeanAdditiveWeight value="1.000000" />
  5872.           <FiringLeanAdditiveWeight value="1.000000" />
  5873.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  5874.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  5875.           <ExpandPedCapsuleRadius value="0.000000" />
  5876.           <HudDamage value="100" />
  5877.           <HudSpeed value="60" />
  5878.           <HudCapacity value="10" />
  5879.           <HudAccuracy value="10" />
  5880.           <HudRange value="100" />
  5881.         </Item>
  5882.         <Item type="CWeaponInfo">
  5883.           <Name>WEAPON_GRENADELAUNCHER</Name>
  5884.           <Model>w_lr_grenadelauncher</Model>
  5885.           <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
  5886.           <Slot>SLOT_GRENADELAUNCHER</Slot>
  5887.           <DamageType>EXPLOSIVE</DamageType>
  5888.           <Explosion>
  5889.             <Default>DONTCARE</Default>
  5890.             <HitCar>DONTCARE</HitCar>
  5891.             <HitTruck>DONTCARE</HitTruck>
  5892.             <HitBike>DONTCARE</HitBike>
  5893.             <HitBoat>DONTCARE</HitBoat>
  5894.             <HitPlane>DONTCARE</HitPlane>
  5895.           </Explosion>
  5896.           <FireType>PROJECTILE</FireType>
  5897.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  5898.           <Group>GROUP_HEAVY</Group>
  5899.           <AmmoInfo ref="AMMO_GRENADELAUNCHER" />
  5900.           <AimingInfo ref="GRENADELAUNCHER" />
  5901.           <ClipSize value="10" />
  5902.           <AccuracySpread value="1.000000" />
  5903.           <AccurateModeAccuracyModifier value="0.500000" />
  5904.           <RunAndGunAccuracyModifier value="2.000000" />
  5905.           <RecoilAccuracyMax value="1.000000" />
  5906.           <RecoilErrorTime value="0.000000" />
  5907.           <RecoilRecoveryRate value="1.000000" />
  5908.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5909.           <MinHeadShotDistanceAI value="1000.000000" />
  5910.           <MaxHeadShotDistanceAI value="1000.000000" />
  5911.           <HeadShotDamageModifierAI value="1000.000000" />
  5912.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5913.           <MinHeadShotDistancePlayer value="5.000000" />
  5914.           <MaxHeadShotDistancePlayer value="40.000000" />
  5915.           <HeadShotDamageModifierPlayer value="18.000000" />
  5916.           <Damage value="0.000000" />
  5917.           <DamageTime value="0.000000" />
  5918.           <DamageTimeInVehicle value="0.000000" />
  5919.           <DamageTimeInVehicleHeadShot value="0.000000" />
  5920.           <HitLimbsDamageModifier value="0.500000" />
  5921.           <NetworkHitLimbsDamageModifier value="0.800000" />
  5922.           <LightlyArmouredDamageModifier value="0.750000" />
  5923.           <Force value="0.000000" />
  5924.           <ForceHitPed value="0.000000" />
  5925.           <ForceHitVehicle value="0.000000" />
  5926.           <ForceHitFlyingHeli value="0.000000" />
  5927.           <OverrideForces />
  5928.           <ForceMaxStrengthMult value="1.000000" />
  5929.           <ForceFalloffRangeStart value="0.000000" />
  5930.           <ForceFalloffRangeEnd value="50.000000" />
  5931.           <ForceFalloffMin value="1.000000" />
  5932.           <ProjectileForce value="0.000000" />
  5933.           <FragImpulse value="1000.000000" />
  5934.           <Penetration value="0.000000" />
  5935.           <VerticalLaunchAdjustment value="0.150000" />
  5936.           <DropForwardVelocity value="0.000000" />
  5937.           <Speed value="2000.000000" />
  5938.           <BulletsInBatch value="1" />
  5939.           <BatchSpread value="0.000000" />
  5940.           <ReloadTimeMP value="-1.000000" />
  5941.           <ReloadTimeSP value="-1.000000" />
  5942.           <VehicleReloadTime value="1.000000" />
  5943.           <AnimReloadRate value="1.000000" />
  5944.           <BulletsPerAnimLoop value="1" />
  5945.           <TimeBetweenShots value="0.800000" />
  5946.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5947.           <SpinUpTime value="0.000000" />
  5948.           <SpinTime value="0.000000" />
  5949.           <SpinDownTime value="0.000000" />
  5950.           <AlternateWaitTime value="-1.000000" />
  5951.           <BulletBendingNearRadius value="0.000000" />
  5952.           <BulletBendingFarRadius value="0.000000" />
  5953.           <BulletBendingZoomedRadius value="0.000000" />
  5954.           <Fx>
  5955.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  5956.             <FlashFx />
  5957.             <FlashFxAlt />
  5958.             <ShellFx />
  5959.             <TracerFx />
  5960.             <PedDamageHash />
  5961.             <TracerFxChanceSP value="0.000000" />
  5962.             <TracerFxChanceMP value="0.000000" />
  5963.             <FlashFxChanceSP value="1.000000" />
  5964.             <FlashFxChanceMP value="1.000000" />
  5965.             <FlashFxAltChance value="0.000000" />
  5966.             <FlashFxScale value="1.300000" />
  5967.           </Fx>
  5968.           <InitialRumbleDuration value="0" />
  5969.           <InitialRumbleIntensity value="0.000000" />
  5970.           <RumbleDuration value="100" />
  5971.           <RumbleIntensity value="0.800000" />
  5972.           <RumbleDamageIntensity value="1.000000" />
  5973.           <NetworkPlayerDamageModifier value="1.000000" />
  5974.           <NetworkPedDamageModifier value="1.000000" />
  5975.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  5976.           <LockOnRange value="25.000000" />
  5977.           <WeaponRange value="150.000000" />
  5978.           <BulletDirectionOffsetInDegrees value="0.000000" />
  5979.           <AiSoundRange value="-1.000000" />
  5980.           <AiPotentialBlastEventRange value="-1.000000" />
  5981.           <DamageFallOffRangeMin value="25.000000" />
  5982.           <DamageFallOffRangeMax value="25.000000" />
  5983.           <DamageFallOffModifier value="0.300000" />
  5984.           <VehicleWeaponHash />
  5985.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  5986.           <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5987.           <CoverReadyToFireCameraHash />
  5988.           <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  5989.           <AlternativeOrScopedCameraHash />
  5990.           <AssistedAlternativeOrScopedCameraHash />
  5991.           <CameraFov value="45.000000" />
  5992.           <ZoomFactorForAccurateMode value="1.300000" />
  5993.           <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
  5994.           <AccuracyOffsetShakeHash />
  5995.           <MinTimeBetweenRecoilShakes value="150" />
  5996.           <RecoilShakeAmplitude value="0.500000" />
  5997.           <ExplosionShakeAmplitude value="-1.000000" />
  5998.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  5999.           <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
  6000.           <AimProbeLengthMin value="0.350000" />
  6001.           <AimOffsetMax x="0.125000" y="-0.200000" z="0.550000" />
  6002.           <AimProbeLengthMax value="0.300000" />
  6003.           <TorsoAimOffset x="-1.000000" y="0.530000" />
  6004.           <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
  6005.           <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
  6006.           <ReticuleMinSizeStanding value="1.000000" />
  6007.           <ReticuleMinSizeCrouched value="1.000000" />
  6008.           <ReticuleScale value="0.000000" />
  6009.           <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
  6010.           <FirstPersonReticuleStyleHash />
  6011.           <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
  6012.           <MPPickupHash>PICKUP_AMMO_GRENADELAUNCHER_MP</MPPickupHash>
  6013.           <HumanNameHash>WT_GL</HumanNameHash>
  6014.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  6015.           <StatName>GRNLAUNCH</StatName>
  6016.           <KnockdownCount value="-1" />
  6017.           <KillshotImpulseScale value="1.000000" />
  6018.           <NmShotTuningSet>Normal</NmShotTuningSet>
  6019.           <AttachPoints>
  6020.             <Item>
  6021.               <AttachBone>WAPClip</AttachBone>
  6022.               <Components>
  6023.                 <Item>
  6024.                   <Name>COMPONENT_GRENADELAUNCHER_CLIP_01</Name>
  6025.                   <Default value="true" />
  6026.                 </Item>
  6027.               </Components>
  6028.             </Item>
  6029.             <Item>
  6030.               <AttachBone>WAPFlshLasr</AttachBone>
  6031.               <Components>
  6032.                 <Item>
  6033.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  6034.                   <Default value="false" />
  6035.                 </Item>
  6036.               </Components>
  6037.             </Item>
  6038.             <Item>
  6039.               <AttachBone>WAPGrip</AttachBone>
  6040.               <Components>
  6041.                 <Item>
  6042.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  6043.                   <Default value="false" />
  6044.                 </Item>
  6045.               </Components>
  6046.             </Item>
  6047.             <Item>
  6048.               <AttachBone>WAPScop</AttachBone>
  6049.               <Components>
  6050.                 <Item>
  6051.                   <Name>COMPONENT_AT_SCOPE_SMALL</Name>
  6052.                   <Default value="false" />
  6053.                 </Item>
  6054.               </Components>
  6055.             </Item>
  6056.           </AttachPoints>
  6057.           <GunFeedBone />
  6058.           <TargetSequenceGroup />
  6059.           <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps DelayedFiringAfterAutoSwap DisableStealth</WeaponFlags>
  6060.           <TintSpecValues ref="TINT_DEFAULT" />
  6061.           <FiringPatternAliases ref="NULL" />
  6062.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  6063.           <AmmoDiminishingRate value="3" />
  6064.           <AimingBreathingAdditiveWeight value="1.000000" />
  6065.           <FiringBreathingAdditiveWeight value="1.000000" />
  6066.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  6067.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  6068.           <AimingLeanAdditiveWeight value="1.000000" />
  6069.           <FiringLeanAdditiveWeight value="1.000000" />
  6070.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  6071.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  6072.           <ExpandPedCapsuleRadius value="0.000000" />
  6073.           <HudDamage value="95" />
  6074.           <HudSpeed value="20" />
  6075.           <HudCapacity value="20" />
  6076.           <HudAccuracy value="10" />
  6077.           <HudRange value="50" />
  6078.         </Item>
  6079.         <Item type="CWeaponInfo">
  6080.           <Name>WEAPON_GRENADELAUNCHER_SMOKE</Name>
  6081.           <Model>w_lr_grenadelauncher</Model>
  6082.           <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
  6083.           <Slot>SLOT_GRENADELAUNCHER_SMOKE</Slot>
  6084.           <DamageType>NONE</DamageType>
  6085.           <Explosion>
  6086.             <Default>DONTCARE</Default>
  6087.             <HitCar>DONTCARE</HitCar>
  6088.             <HitTruck>DONTCARE</HitTruck>
  6089.             <HitBike>DONTCARE</HitBike>
  6090.             <HitBoat>DONTCARE</HitBoat>
  6091.             <HitPlane>DONTCARE</HitPlane>
  6092.           </Explosion>
  6093.           <FireType>PROJECTILE</FireType>
  6094.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  6095.           <Group>GROUP_HEAVY</Group>
  6096.           <AmmoInfo ref="AMMO_GRENADELAUNCHER_SMOKE" />
  6097.           <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  6098.           <ClipSize value="10" />
  6099.           <AccuracySpread value="1.000000" />
  6100.           <AccurateModeAccuracyModifier value="0.500000" />
  6101.           <RunAndGunAccuracyModifier value="2.000000" />
  6102.           <RecoilAccuracyMax value="1.000000" />
  6103.           <RecoilErrorTime value="0.000000" />
  6104.           <RecoilRecoveryRate value="1.000000" />
  6105.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6106.           <MinHeadShotDistanceAI value="1000.000000" />
  6107.           <MaxHeadShotDistanceAI value="1000.000000" />
  6108.           <HeadShotDamageModifierAI value="1000.000000" />
  6109.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6110.           <MinHeadShotDistancePlayer value="5.000000" />
  6111.           <MaxHeadShotDistancePlayer value="40.000000" />
  6112.           <HeadShotDamageModifierPlayer value="18.000000" />
  6113.           <Damage value="0.000000" />
  6114.           <DamageTime value="0.000000" />
  6115.           <DamageTimeInVehicle value="0.000000" />
  6116.           <DamageTimeInVehicleHeadShot value="0.000000" />
  6117.           <HitLimbsDamageModifier value="0.500000" />
  6118.           <NetworkHitLimbsDamageModifier value="0.800000" />
  6119.           <LightlyArmouredDamageModifier value="0.750000" />
  6120.           <Force value="0.000000" />
  6121.           <ForceHitPed value="0.000000" />
  6122.           <ForceHitVehicle value="0.000000" />
  6123.           <ForceHitFlyingHeli value="0.000000" />
  6124.           <OverrideForces />
  6125.           <ForceMaxStrengthMult value="1.000000" />
  6126.           <ForceFalloffRangeStart value="0.000000" />
  6127.           <ForceFalloffRangeEnd value="50.000000" />
  6128.           <ForceFalloffMin value="1.000000" />
  6129.           <ProjectileForce value="0.000000" />
  6130.           <FragImpulse value="1000.000000" />
  6131.           <Penetration value="0.000000" />
  6132.           <VerticalLaunchAdjustment value="0.150000" />
  6133.           <DropForwardVelocity value="0.000000" />
  6134.           <Speed value="2000.000000" />
  6135.           <BulletsInBatch value="1" />
  6136.           <BatchSpread value="0.000000" />
  6137.           <ReloadTimeMP value="-1.000000" />
  6138.           <ReloadTimeSP value="-1.000000" />
  6139.           <VehicleReloadTime value="1.000000" />
  6140.           <AnimReloadRate value="1.000000" />
  6141.           <BulletsPerAnimLoop value="1" />
  6142.           <TimeBetweenShots value="0.800000" />
  6143.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6144.           <SpinUpTime value="0.000000" />
  6145.           <SpinTime value="0.000000" />
  6146.           <SpinDownTime value="0.000000" />
  6147.           <AlternateWaitTime value="-1.000000" />
  6148.           <BulletBendingNearRadius value="0.000000" />
  6149.           <BulletBendingFarRadius value="0.000000" />
  6150.           <BulletBendingZoomedRadius value="0.000000" />
  6151.           <Fx>
  6152.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  6153.             <FlashFx />
  6154.             <FlashFxAlt />
  6155.             <ShellFx />
  6156.             <TracerFx />
  6157.             <PedDamageHash />
  6158.             <TracerFxChanceSP value="0.000000" />
  6159.             <TracerFxChanceMP value="0.000000" />
  6160.             <FlashFxChanceSP value="0.000000" />
  6161.             <FlashFxChanceMP value="0.000000" />
  6162.             <FlashFxAltChance value="0.000000" />
  6163.             <FlashFxScale value="1.000000" />
  6164.           </Fx>
  6165.           <InitialRumbleDuration value="0" />
  6166.           <InitialRumbleIntensity value="0.000000" />
  6167.           <RumbleDuration value="100" />
  6168.           <RumbleIntensity value="0.800000" />
  6169.           <RumbleDamageIntensity value="1.000000" />
  6170.           <NetworkPlayerDamageModifier value="1.000000" />
  6171.           <NetworkPedDamageModifier value="1.000000" />
  6172.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  6173.           <LockOnRange value="25.000000" />
  6174.           <WeaponRange value="25.000000" />
  6175.           <BulletDirectionOffsetInDegrees value="0.000000" />
  6176.           <AiSoundRange value="-1.000000" />
  6177.           <AiPotentialBlastEventRange value="-1.000000" />
  6178.           <DamageFallOffRangeMin value="25.000000" />
  6179.           <DamageFallOffRangeMax value="25.000000" />
  6180.           <DamageFallOffModifier value="0.300000" />
  6181.           <VehicleWeaponHash />
  6182.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  6183.           <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6184.           <CoverReadyToFireCameraHash />
  6185.           <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  6186.           <AlternativeOrScopedCameraHash />
  6187.           <AssistedAlternativeOrScopedCameraHash />
  6188.           <CameraFov value="45.000000" />
  6189.           <ZoomFactorForAccurateMode value="1.300000" />
  6190.           <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
  6191.           <AccuracyOffsetShakeHash />
  6192.           <MinTimeBetweenRecoilShakes value="150" />
  6193.           <RecoilShakeAmplitude value="0.500000" />
  6194.           <ExplosionShakeAmplitude value="-1.000000" />
  6195.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  6196.           <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
  6197.           <AimProbeLengthMin value="0.350000" />
  6198.           <AimOffsetMax x="0.125000" y="-0.200000" z="0.600000" />
  6199.           <AimProbeLengthMax value="0.300000" />
  6200.           <TorsoAimOffset x="-1.000000" y="0.530000" />
  6201.           <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
  6202.           <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
  6203.           <ReticuleMinSizeStanding value="1.000000" />
  6204.           <ReticuleMinSizeCrouched value="1.000000" />
  6205.           <ReticuleScale value="0.000000" />
  6206.           <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
  6207.           <FirstPersonReticuleStyleHash />
  6208.           <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
  6209.           <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
  6210.           <HumanNameHash>WT_GL_SMOKE</HumanNameHash>
  6211.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  6212.           <StatName>GRNLAUNCH</StatName>
  6213.           <KnockdownCount value="-1" />
  6214.           <KillshotImpulseScale value="1.000000" />
  6215.           <NmShotTuningSet>Normal</NmShotTuningSet>
  6216.           <AttachPoints>
  6217.             <Item>
  6218.               <AttachBone>WAPFlshLasr</AttachBone>
  6219.               <Components>
  6220.                 <Item>
  6221.                   <Name>COMPONENT_AT_AR_FLSH</Name>
  6222.                   <Default value="false" />
  6223.                 </Item>
  6224.               </Components>
  6225.             </Item>
  6226.             <Item>
  6227.               <AttachBone>WAPGrip</AttachBone>
  6228.               <Components>
  6229.                 <Item>
  6230.                   <Name>COMPONENT_AT_AR_AFGRIP</Name>
  6231.                   <Default value="false" />
  6232.                 </Item>
  6233.               </Components>
  6234.             </Item>
  6235.             <Item>
  6236.               <AttachBone>WAPScop</AttachBone>
  6237.               <Components>
  6238.                 <Item>
  6239.                   <Name>COMPONENT_AT_SCOPE_SMALL</Name>
  6240.                   <Default value="false" />
  6241.                 </Item>
  6242.               </Components>
  6243.             </Item>
  6244.           </AttachPoints>
  6245.           <GunFeedBone />
  6246.           <TargetSequenceGroup />
  6247.           <WeaponFlags>CarriedInHand ArmourPenetrating Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverSwaps DisableStealth</WeaponFlags>
  6248.           <TintSpecValues ref="TINT_DEFAULT" />
  6249.           <FiringPatternAliases ref="NULL" />
  6250.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  6251.           <AmmoDiminishingRate value="3" />
  6252.           <AimingBreathingAdditiveWeight value="1.000000" />
  6253.           <FiringBreathingAdditiveWeight value="1.000000" />
  6254.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  6255.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  6256.           <AimingLeanAdditiveWeight value="1.000000" />
  6257.           <FiringLeanAdditiveWeight value="1.000000" />
  6258.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  6259.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  6260.           <ExpandPedCapsuleRadius value="0.000000" />
  6261.           <HudDamage value="20" />
  6262.           <HudSpeed value="20" />
  6263.           <HudCapacity value="10" />
  6264.           <HudAccuracy value="10" />
  6265.           <HudRange value="50" />
  6266.         </Item>
  6267.         <Item type="CWeaponInfo">
  6268.           <Name>WEAPON_RPG</Name>
  6269.           <Model>w_lr_rpg</Model>
  6270.           <Audio>AUDIO_ITEM_RPG</Audio>
  6271.           <Slot>SLOT_RPG</Slot>
  6272.           <DamageType>EXPLOSIVE</DamageType>
  6273.           <Explosion>
  6274.             <Default>DONTCARE</Default>
  6275.             <HitCar>DONTCARE</HitCar>
  6276.             <HitTruck>DONTCARE</HitTruck>
  6277.             <HitBike>DONTCARE</HitBike>
  6278.             <HitBoat>DONTCARE</HitBoat>
  6279.             <HitPlane>DONTCARE</HitPlane>
  6280.           </Explosion>
  6281.           <FireType>PROJECTILE</FireType>
  6282.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  6283.           <Group>GROUP_HEAVY</Group>
  6284.           <AmmoInfo ref="AMMO_RPG" />
  6285.           <AimingInfo ref="rpg" />
  6286.           <ClipSize value="1" />
  6287.           <AccuracySpread value="1.000000" />
  6288.           <AccurateModeAccuracyModifier value="0.500000" />
  6289.           <RunAndGunAccuracyModifier value="2.000000" />
  6290.           <RecoilAccuracyMax value="1.000000" />
  6291.           <RecoilErrorTime value="0.000000" />
  6292.           <RecoilRecoveryRate value="1.000000" />
  6293.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6294.           <MinHeadShotDistanceAI value="1000.000000" />
  6295.           <MaxHeadShotDistanceAI value="1000.000000" />
  6296.           <HeadShotDamageModifierAI value="1000.000000" />
  6297.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6298.           <MinHeadShotDistancePlayer value="5.000000" />
  6299.           <MaxHeadShotDistancePlayer value="40.000000" />
  6300.           <HeadShotDamageModifierPlayer value="18.000000" />
  6301.           <Damage value="0.000000" />
  6302.           <DamageTime value="0.000000" />
  6303.           <DamageTimeInVehicle value="0.000000" />
  6304.           <DamageTimeInVehicleHeadShot value="0.000000" />
  6305.           <HitLimbsDamageModifier value="0.500000" />
  6306.           <NetworkHitLimbsDamageModifier value="0.800000" />
  6307.           <LightlyArmouredDamageModifier value="0.750000" />
  6308.           <Force value="0.000000" />
  6309.           <ForceHitPed value="0.000000" />
  6310.           <ForceHitVehicle value="0.000000" />
  6311.           <ForceHitFlyingHeli value="0.000000" />
  6312.           <OverrideForces />
  6313.           <ForceMaxStrengthMult value="1.000000" />
  6314.           <ForceFalloffRangeStart value="0.000000" />
  6315.           <ForceFalloffRangeEnd value="50.000000" />
  6316.           <ForceFalloffMin value="1.000000" />
  6317.           <ProjectileForce value="0.000000" />
  6318.           <FragImpulse value="1000.000000" />
  6319.           <Penetration value="0.000000" />
  6320.           <VerticalLaunchAdjustment value="0.000000" />
  6321.           <DropForwardVelocity value="0.000000" />
  6322.           <Speed value="2000.000000" />
  6323.           <BulletsInBatch value="1" />
  6324.           <BatchSpread value="0.000000" />
  6325.           <ReloadTimeMP value="-1.000000" />
  6326.           <ReloadTimeSP value="-1.000000" />
  6327.           <VehicleReloadTime value="2.000000" />
  6328.           <AnimReloadRate value="1.000000" />
  6329.           <BulletsPerAnimLoop value="1" />
  6330.           <TimeBetweenShots value="0.800000" />
  6331.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6332.           <SpinUpTime value="0.000000" />
  6333.           <SpinTime value="0.000000" />
  6334.           <SpinDownTime value="0.000000" />
  6335.           <AlternateWaitTime value="-1.000000" />
  6336.           <BulletBendingNearRadius value="0.000000" />
  6337.           <BulletBendingFarRadius value="0.000000" />
  6338.           <BulletBendingZoomedRadius value="0.000000" />
  6339.           <Fx>
  6340.             <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
  6341.             <FlashFx>muz_rpg</FlashFx>
  6342.             <FlashFxAlt />
  6343.             <ShellFx />
  6344.             <TracerFx />
  6345.             <PedDamageHash />
  6346.             <TracerFxChanceSP value="0.000000" />
  6347.             <TracerFxChanceMP value="0.000000" />
  6348.             <FlashFxChanceSP value="1.000000" />
  6349.             <FlashFxChanceMP value="1.000000" />
  6350.             <FlashFxAltChance value="0.000000" />
  6351.             <FlashFxScale value="1.000000" />
  6352.           </Fx>
  6353.           <InitialRumbleDuration value="0" />
  6354.           <InitialRumbleIntensity value="0.000000" />
  6355.           <RumbleDuration value="200" />
  6356.           <RumbleIntensity value="0.400000" />
  6357.           <RumbleDamageIntensity value="1.000000" />
  6358.           <NetworkPlayerDamageModifier value="1.000000" />
  6359.           <NetworkPedDamageModifier value="1.000000" />
  6360.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  6361.           <LockOnRange value="80.000000" />
  6362.           <WeaponRange value="85.000000" />
  6363.           <BulletDirectionOffsetInDegrees value="0.000000" />
  6364.           <AiSoundRange value="-1.000000" />
  6365.           <AiPotentialBlastEventRange value="-1.000000" />
  6366.           <DamageFallOffRangeMin value="85.000000" />
  6367.           <DamageFallOffRangeMax value="85.000000" />
  6368.           <DamageFallOffModifier value="0.300000" />
  6369.           <VehicleWeaponHash />
  6370.           <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
  6371.           <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6372.           <CoverReadyToFireCameraHash />
  6373.           <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  6374.           <AlternativeOrScopedCameraHash />
  6375.           <AssistedAlternativeOrScopedCameraHash />
  6376.           <CameraFov value="45.000000" />
  6377.           <ZoomFactorForAccurateMode value="1.300000" />
  6378.           <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
  6379.           <AccuracyOffsetShakeHash />
  6380.           <MinTimeBetweenRecoilShakes value="150" />
  6381.           <RecoilShakeAmplitude value="1.000000" />
  6382.           <ExplosionShakeAmplitude value="-1.000000" />
  6383.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  6384.           <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
  6385.           <AimProbeLengthMin value="0.550000" />
  6386.           <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
  6387.           <AimProbeLengthMax value="0.550000" />
  6388.           <TorsoAimOffset x="-1.100000" y="0.550000" />
  6389.           <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
  6390.           <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
  6391.           <ReticuleMinSizeStanding value="1.000000" />
  6392.           <ReticuleMinSizeCrouched value="1.000000" />
  6393.           <ReticuleScale value="0.000000" />
  6394.           <ReticuleStyleHash>WEAPON_HEAVY_RPG</ReticuleStyleHash>
  6395.           <FirstPersonReticuleStyleHash />
  6396.           <PickupHash>PICKUP_WEAPON_RPG</PickupHash>
  6397.           <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
  6398.           <HumanNameHash>WT_RPG</HumanNameHash>
  6399.           <MovementModeConditionalIdle />
  6400.           <StatName>RPG</StatName>
  6401.           <KnockdownCount value="-1" />
  6402.           <KillshotImpulseScale value="1.000000" />
  6403.           <NmShotTuningSet>Normal</NmShotTuningSet>
  6404.           <AttachPoints>
  6405.             <Item>
  6406.               <AttachBone>WAPClip</AttachBone>
  6407.               <Components>
  6408.                 <Item>
  6409.                   <Name>COMPONENT_RPG_CLIP_01</Name>
  6410.                   <Default value="true" />
  6411.                 </Item>
  6412.               </Components>
  6413.             </Item>
  6414.           </AttachPoints>
  6415.           <GunFeedBone />
  6416.           <TargetSequenceGroup />
  6417.           <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverReloads HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap DisableStealth Rpg</WeaponFlags>
  6418.           <TintSpecValues ref="TINT_DEFAULT" />
  6419.           <FiringPatternAliases ref="NULL" />
  6420.           <ReloadUpperBodyFixupExpressionData ref="rpg" />
  6421.           <AmmoDiminishingRate value="3" />
  6422.           <AimingBreathingAdditiveWeight value="1.000000" />
  6423.           <FiringBreathingAdditiveWeight value="1.000000" />
  6424.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  6425.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  6426.           <AimingLeanAdditiveWeight value="1.000000" />
  6427.           <FiringLeanAdditiveWeight value="1.000000" />
  6428.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  6429.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  6430.           <ExpandPedCapsuleRadius value="0.000000" />
  6431.           <HudDamage value="100" />
  6432.           <HudSpeed value="5" />
  6433.           <HudCapacity value="10" />
  6434.           <HudAccuracy value="10" />
  6435.           <HudRange value="70" />
  6436.         </Item>
  6437.         <Item type="CWeaponInfo">
  6438.           <Name>WEAPON_PASSENGER_ROCKET</Name>
  6439.           <Model>w_lr_rpg</Model>
  6440.           <Audio>AUDIO_ITEM_RPG</Audio>
  6441.           <Slot>SLOT_PASSENGER_ROCKET</Slot>
  6442.           <DamageType>EXPLOSIVE</DamageType>
  6443.           <Explosion>
  6444.             <Default>DONTCARE</Default>
  6445.             <HitCar>DONTCARE</HitCar>
  6446.             <HitTruck>DONTCARE</HitTruck>
  6447.             <HitBike>DONTCARE</HitBike>
  6448.             <HitBoat>DONTCARE</HitBoat>
  6449.             <HitPlane>DONTCARE</HitPlane>
  6450.           </Explosion>
  6451.           <FireType>PROJECTILE</FireType>
  6452.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  6453.           <Group>GROUP_HEAVY</Group>
  6454.           <AmmoInfo ref="AMMO_RPG" />
  6455.           <AimingInfo ref="rpg" />
  6456.           <ClipSize value="1" />
  6457.           <AccuracySpread value="1.000000" />
  6458.           <AccurateModeAccuracyModifier value="0.500000" />
  6459.           <RunAndGunAccuracyModifier value="2.000000" />
  6460.           <RecoilAccuracyMax value="1.000000" />
  6461.           <RecoilErrorTime value="0.000000" />
  6462.           <RecoilRecoveryRate value="1.000000" />
  6463.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6464.           <MinHeadShotDistanceAI value="1000.000000" />
  6465.           <MaxHeadShotDistanceAI value="1000.000000" />
  6466.           <HeadShotDamageModifierAI value="1000.000000" />
  6467.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6468.           <MinHeadShotDistancePlayer value="5.000000" />
  6469.           <MaxHeadShotDistancePlayer value="40.000000" />
  6470.           <HeadShotDamageModifierPlayer value="18.000000" />
  6471.           <Damage value="0.000000" />
  6472.           <DamageTime value="0.000000" />
  6473.           <DamageTimeInVehicle value="0.000000" />
  6474.           <DamageTimeInVehicleHeadShot value="0.000000" />
  6475.           <HitLimbsDamageModifier value="0.500000" />
  6476.           <NetworkHitLimbsDamageModifier value="0.800000" />
  6477.           <LightlyArmouredDamageModifier value="0.750000" />
  6478.           <Force value="0.000000" />
  6479.           <ForceHitPed value="0.000000" />
  6480.           <ForceHitVehicle value="0.000000" />
  6481.           <ForceHitFlyingHeli value="0.000000" />
  6482.           <OverrideForces />
  6483.           <ForceMaxStrengthMult value="1.000000" />
  6484.           <ForceFalloffRangeStart value="0.000000" />
  6485.           <ForceFalloffRangeEnd value="50.000000" />
  6486.           <ForceFalloffMin value="1.000000" />
  6487.           <ProjectileForce value="0.000000" />
  6488.           <FragImpulse value="1000.000000" />
  6489.           <Penetration value="0.000000" />
  6490.           <VerticalLaunchAdjustment value="0.000000" />
  6491.           <DropForwardVelocity value="0.000000" />
  6492.           <Speed value="2000.000000" />
  6493.           <BulletsInBatch value="1" />
  6494.           <BatchSpread value="0.000000" />
  6495.           <ReloadTimeMP value="-1.000000" />
  6496.           <ReloadTimeSP value="-1.000000" />
  6497.           <VehicleReloadTime value="2.000000" />
  6498.           <AnimReloadRate value="1.000000" />
  6499.           <BulletsPerAnimLoop value="1" />
  6500.           <TimeBetweenShots value="0.800000" />
  6501.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6502.           <SpinUpTime value="0.000000" />
  6503.           <SpinTime value="0.000000" />
  6504.           <SpinDownTime value="0.000000" />
  6505.           <AlternateWaitTime value="-1.000000" />
  6506.           <BulletBendingNearRadius value="0.000000" />
  6507.           <BulletBendingFarRadius value="0.000000" />
  6508.           <BulletBendingZoomedRadius value="0.000000" />
  6509.           <Fx>
  6510.             <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
  6511.             <FlashFx>muz_rpg</FlashFx>
  6512.             <FlashFxAlt />
  6513.             <ShellFx />
  6514.             <TracerFx />
  6515.             <PedDamageHash />
  6516.             <TracerFxChanceSP value="0.000000" />
  6517.             <TracerFxChanceMP value="0.000000" />
  6518.             <FlashFxChanceSP value="1.000000" />
  6519.             <FlashFxChanceMP value="0.000000" />
  6520.             <FlashFxAltChance value="0.000000" />
  6521.             <FlashFxScale value="1.000000" />
  6522.           </Fx>
  6523.           <InitialRumbleDuration value="0" />
  6524.           <InitialRumbleIntensity value="0.000000" />
  6525.           <RumbleDuration value="200" />
  6526.           <RumbleIntensity value="0.400000" />
  6527.           <RumbleDamageIntensity value="1.000000" />
  6528.           <NetworkPlayerDamageModifier value="1.000000" />
  6529.           <NetworkPedDamageModifier value="1.000000" />
  6530.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  6531.           <LockOnRange value="80.000000" />
  6532.           <WeaponRange value="85.000000" />
  6533.           <BulletDirectionOffsetInDegrees value="0.000000" />
  6534.           <AiSoundRange value="-1.000000" />
  6535.           <AiPotentialBlastEventRange value="-1.000000" />
  6536.           <DamageFallOffRangeMin value="85.000000" />
  6537.           <DamageFallOffRangeMax value="85.000000" />
  6538.           <DamageFallOffModifier value="0.300000" />
  6539.           <VehicleWeaponHash />
  6540.           <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
  6541.           <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6542.           <CoverReadyToFireCameraHash />
  6543.           <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  6544.           <AlternativeOrScopedCameraHash />
  6545.           <AssistedAlternativeOrScopedCameraHash />
  6546.           <CameraFov value="45.000000" />
  6547.           <ZoomFactorForAccurateMode value="1.300000" />
  6548.           <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
  6549.           <AccuracyOffsetShakeHash />
  6550.           <MinTimeBetweenRecoilShakes value="150" />
  6551.           <RecoilShakeAmplitude value="1.000000" />
  6552.           <ExplosionShakeAmplitude value="-1.000000" />
  6553.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  6554.           <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
  6555.           <AimProbeLengthMin value="0.550000" />
  6556.           <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
  6557.           <AimProbeLengthMax value="0.550000" />
  6558.           <TorsoAimOffset x="-1.100000" y="0.550000" />
  6559.           <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
  6560.           <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
  6561.           <ReticuleMinSizeStanding value="1.000000" />
  6562.           <ReticuleMinSizeCrouched value="1.000000" />
  6563.           <ReticuleScale value="0.000000" />
  6564.           <ReticuleStyleHash />
  6565.           <FirstPersonReticuleStyleHash />
  6566.           <PickupHash />
  6567.           <MPPickupHash />
  6568.           <HumanNameHash>WT_INVALID</HumanNameHash>
  6569.           <MovementModeConditionalIdle />
  6570.           <StatName>PASS_ROCKET</StatName>
  6571.           <KnockdownCount value="-1" />
  6572.           <KillshotImpulseScale value="1.000000" />
  6573.           <NmShotTuningSet>Normal</NmShotTuningSet>
  6574.           <AttachPoints>
  6575.             <Item>
  6576.               <AttachBone>WAPClip</AttachBone>
  6577.               <Components>
  6578.                 <Item>
  6579.                   <Name>COMPONENT_RPG_CLIP_01</Name>
  6580.                   <Default value="true" />
  6581.                 </Item>
  6582.               </Components>
  6583.             </Item>
  6584.           </AttachPoints>
  6585.           <GunFeedBone />
  6586.           <TargetSequenceGroup />
  6587.           <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
  6588.           <TintSpecValues ref="TINT_DEFAULT" />
  6589.           <FiringPatternAliases ref="NULL" />
  6590.           <ReloadUpperBodyFixupExpressionData ref="rpg" />
  6591.           <AmmoDiminishingRate value="3" />
  6592.           <AimingBreathingAdditiveWeight value="1.000000" />
  6593.           <FiringBreathingAdditiveWeight value="1.000000" />
  6594.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  6595.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  6596.           <AimingLeanAdditiveWeight value="1.000000" />
  6597.           <FiringLeanAdditiveWeight value="1.000000" />
  6598.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  6599.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  6600.           <ExpandPedCapsuleRadius value="0.000000" />
  6601.           <HudDamage value="100" />
  6602.           <HudSpeed value="5" />
  6603.           <HudCapacity value="10" />
  6604.           <HudAccuracy value="10" />
  6605.           <HudRange value="70" />
  6606.         </Item>
  6607.         <Item type="CWeaponInfo">
  6608.           <Name>WEAPON_AIRSTRIKE_ROCKET</Name>
  6609.           <Model>w_lr_rpg</Model>
  6610.           <Audio>AUDIO_ITEM_RPG</Audio>
  6611.           <Slot />
  6612.           <DamageType>EXPLOSIVE</DamageType>
  6613.           <Explosion>
  6614.             <Default>DONTCARE</Default>
  6615.             <HitCar>DONTCARE</HitCar>
  6616.             <HitTruck>DONTCARE</HitTruck>
  6617.             <HitBike>DONTCARE</HitBike>
  6618.             <HitBoat>DONTCARE</HitBoat>
  6619.             <HitPlane>DONTCARE</HitPlane>
  6620.           </Explosion>
  6621.           <FireType>PROJECTILE</FireType>
  6622.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  6623.           <Group>GROUP_HEAVY</Group>
  6624.           <AmmoInfo ref="AMMO_RPG" />
  6625.           <AimingInfo ref="rpg" />
  6626.           <ClipSize value="1" />
  6627.           <AccuracySpread value="1.000000" />
  6628.           <AccurateModeAccuracyModifier value="0.500000" />
  6629.           <RunAndGunAccuracyModifier value="2.000000" />
  6630.           <RecoilAccuracyMax value="1.000000" />
  6631.           <RecoilErrorTime value="0.000000" />
  6632.           <RecoilRecoveryRate value="1.000000" />
  6633.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6634.           <MinHeadShotDistanceAI value="1000.000000" />
  6635.           <MaxHeadShotDistanceAI value="1000.000000" />
  6636.           <HeadShotDamageModifierAI value="1000.000000" />
  6637.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6638.           <MinHeadShotDistancePlayer value="5.000000" />
  6639.           <MaxHeadShotDistancePlayer value="40.000000" />
  6640.           <HeadShotDamageModifierPlayer value="18.000000" />
  6641.           <Damage value="0.000000" />
  6642.           <DamageTime value="0.000000" />
  6643.           <DamageTimeInVehicle value="0.000000" />
  6644.           <DamageTimeInVehicleHeadShot value="0.000000" />
  6645.           <HitLimbsDamageModifier value="0.500000" />
  6646.           <NetworkHitLimbsDamageModifier value="0.800000" />
  6647.           <LightlyArmouredDamageModifier value="0.750000" />
  6648.           <Force value="0.000000" />
  6649.           <ForceHitPed value="0.000000" />
  6650.           <ForceHitVehicle value="0.000000" />
  6651.           <ForceHitFlyingHeli value="0.000000" />
  6652.           <OverrideForces />
  6653.           <ForceMaxStrengthMult value="1.000000" />
  6654.           <ForceFalloffRangeStart value="0.000000" />
  6655.           <ForceFalloffRangeEnd value="50.000000" />
  6656.           <ForceFalloffMin value="1.000000" />
  6657.           <ProjectileForce value="0.000000" />
  6658.           <FragImpulse value="1000.000000" />
  6659.           <Penetration value="0.000000" />
  6660.           <VerticalLaunchAdjustment value="0.000000" />
  6661.           <DropForwardVelocity value="0.000000" />
  6662.           <Speed value="2000.000000" />
  6663.           <BulletsInBatch value="1" />
  6664.           <BatchSpread value="0.000000" />
  6665.           <ReloadTimeMP value="-1.000000" />
  6666.           <ReloadTimeSP value="-1.000000" />
  6667.           <VehicleReloadTime value="2.000000" />
  6668.           <AnimReloadRate value="1.000000" />
  6669.           <BulletsPerAnimLoop value="1" />
  6670.           <TimeBetweenShots value="0.800000" />
  6671.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6672.           <SpinUpTime value="0.000000" />
  6673.           <SpinTime value="0.000000" />
  6674.           <SpinDownTime value="0.000000" />
  6675.           <AlternateWaitTime value="-1.000000" />
  6676.           <BulletBendingNearRadius value="0.000000" />
  6677.           <BulletBendingFarRadius value="0.000000" />
  6678.           <BulletBendingZoomedRadius value="0.000000" />
  6679.           <Fx>
  6680.             <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
  6681.             <FlashFx>muz_rpg</FlashFx>
  6682.             <FlashFxAlt />
  6683.             <ShellFx />
  6684.             <TracerFx />
  6685.             <PedDamageHash />
  6686.             <TracerFxChanceSP value="0.000000" />
  6687.             <TracerFxChanceMP value="0.000000" />
  6688.             <FlashFxChanceSP value="1.000000" />
  6689.             <FlashFxChanceMP value="0.000000" />
  6690.             <FlashFxAltChance value="0.000000" />
  6691.             <FlashFxScale value="1.000000" />
  6692.           </Fx>
  6693.           <InitialRumbleDuration value="0" />
  6694.           <InitialRumbleIntensity value="0.000000" />
  6695.           <RumbleDuration value="200" />
  6696.           <RumbleIntensity value="0.400000" />
  6697.           <RumbleDamageIntensity value="1.000000" />
  6698.           <NetworkPlayerDamageModifier value="1.000000" />
  6699.           <NetworkPedDamageModifier value="1.000000" />
  6700.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  6701.           <LockOnRange value="80.000000" />
  6702.           <WeaponRange value="85.000000" />
  6703.           <BulletDirectionOffsetInDegrees value="0.000000" />
  6704.           <AiSoundRange value="-1.000000" />
  6705.           <AiPotentialBlastEventRange value="-1.000000" />
  6706.           <DamageFallOffRangeMin value="85.000000" />
  6707.           <DamageFallOffRangeMax value="85.000000" />
  6708.           <DamageFallOffModifier value="0.300000" />
  6709.           <VehicleWeaponHash />
  6710.           <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
  6711.           <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6712.           <CoverReadyToFireCameraHash />
  6713.           <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  6714.           <AlternativeOrScopedCameraHash />
  6715.           <AssistedAlternativeOrScopedCameraHash />
  6716.           <CameraFov value="45.000000" />
  6717.           <ZoomFactorForAccurateMode value="1.300000" />
  6718.           <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
  6719.           <AccuracyOffsetShakeHash />
  6720.           <MinTimeBetweenRecoilShakes value="150" />
  6721.           <RecoilShakeAmplitude value="1.000000" />
  6722.           <ExplosionShakeAmplitude value="-1.000000" />
  6723.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  6724.           <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
  6725.           <AimProbeLengthMin value="0.550000" />
  6726.           <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
  6727.           <AimProbeLengthMax value="0.550000" />
  6728.           <TorsoAimOffset x="-1.100000" y="0.550000" />
  6729.           <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
  6730.           <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
  6731.           <ReticuleMinSizeStanding value="1.000000" />
  6732.           <ReticuleMinSizeCrouched value="1.000000" />
  6733.           <ReticuleScale value="0.000000" />
  6734.           <ReticuleStyleHash />
  6735.           <FirstPersonReticuleStyleHash />
  6736.           <PickupHash />
  6737.           <MPPickupHash />
  6738.           <HumanNameHash>WT_INVALID</HumanNameHash>
  6739.           <MovementModeConditionalIdle />
  6740.           <StatName>AIRSTRIKE</StatName>
  6741.           <KnockdownCount value="-1" />
  6742.           <KillshotImpulseScale value="1.000000" />
  6743.           <NmShotTuningSet>Normal</NmShotTuningSet>
  6744.           <AttachPoints>
  6745.             <Item>
  6746.               <AttachBone>WAPClip</AttachBone>
  6747.               <Components>
  6748.                 <Item>
  6749.                   <Name>COMPONENT_RPG_CLIP_01</Name>
  6750.                   <Default value="true" />
  6751.                 </Item>
  6752.               </Components>
  6753.             </Item>
  6754.           </AttachPoints>
  6755.           <GunFeedBone />
  6756.           <TargetSequenceGroup />
  6757.           <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
  6758.           <TintSpecValues ref="TINT_DEFAULT" />
  6759.           <FiringPatternAliases ref="NULL" />
  6760.           <ReloadUpperBodyFixupExpressionData ref="rpg" />
  6761.           <AmmoDiminishingRate value="3" />
  6762.           <AimingBreathingAdditiveWeight value="1.000000" />
  6763.           <FiringBreathingAdditiveWeight value="1.000000" />
  6764.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  6765.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  6766.           <AimingLeanAdditiveWeight value="1.000000" />
  6767.           <FiringLeanAdditiveWeight value="1.000000" />
  6768.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  6769.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  6770.           <ExpandPedCapsuleRadius value="0.000000" />
  6771.           <HudDamage value="100" />
  6772.           <HudSpeed value="5" />
  6773.           <HudCapacity value="10" />
  6774.           <HudAccuracy value="10" />
  6775.           <HudRange value="70" />
  6776.         </Item>
  6777.         <Item type="CWeaponInfo">
  6778.           <Name>WEAPON_STINGER</Name>
  6779.           <Model>w_lr_rpg</Model>
  6780.           <Audio>AUDIO_ITEM_RPG</Audio>
  6781.           <Slot>SLOT_STINGER</Slot>
  6782.           <DamageType>EXPLOSIVE</DamageType>
  6783.           <Explosion>
  6784.             <Default>DONTCARE</Default>
  6785.             <HitCar>DONTCARE</HitCar>
  6786.             <HitTruck>DONTCARE</HitTruck>
  6787.             <HitBike>DONTCARE</HitBike>
  6788.             <HitBoat>DONTCARE</HitBoat>
  6789.             <HitPlane>DONTCARE</HitPlane>
  6790.           </Explosion>
  6791.           <FireType>PROJECTILE</FireType>
  6792.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  6793.           <Group>GROUP_HEAVY</Group>
  6794.           <AmmoInfo ref="AMMO_STINGER" />
  6795.           <AimingInfo ref="rpg" />
  6796.           <ClipSize value="1" />
  6797.           <AccuracySpread value="1.000000" />
  6798.           <AccurateModeAccuracyModifier value="0.500000" />
  6799.           <RunAndGunAccuracyModifier value="2.000000" />
  6800.           <RecoilAccuracyMax value="1.000000" />
  6801.           <RecoilErrorTime value="0.000000" />
  6802.           <RecoilRecoveryRate value="1.000000" />
  6803.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6804.           <MinHeadShotDistanceAI value="1000.000000" />
  6805.           <MaxHeadShotDistanceAI value="1000.000000" />
  6806.           <HeadShotDamageModifierAI value="1000.000000" />
  6807.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6808.           <MinHeadShotDistancePlayer value="5.000000" />
  6809.           <MaxHeadShotDistancePlayer value="40.000000" />
  6810.           <HeadShotDamageModifierPlayer value="18.000000" />
  6811.           <Damage value="0.000000" />
  6812.           <DamageTime value="0.000000" />
  6813.           <DamageTimeInVehicle value="0.000000" />
  6814.           <DamageTimeInVehicleHeadShot value="0.000000" />
  6815.           <HitLimbsDamageModifier value="0.500000" />
  6816.           <NetworkHitLimbsDamageModifier value="0.800000" />
  6817.           <LightlyArmouredDamageModifier value="0.750000" />
  6818.           <Force value="0.000000" />
  6819.           <ForceHitPed value="0.000000" />
  6820.           <ForceHitVehicle value="0.000000" />
  6821.           <ForceHitFlyingHeli value="0.000000" />
  6822.           <OverrideForces />
  6823.           <ForceMaxStrengthMult value="1.000000" />
  6824.           <ForceFalloffRangeStart value="0.000000" />
  6825.           <ForceFalloffRangeEnd value="50.000000" />
  6826.           <ForceFalloffMin value="1.000000" />
  6827.           <ProjectileForce value="0.000000" />
  6828.           <FragImpulse value="1000.000000" />
  6829.           <Penetration value="0.000000" />
  6830.           <VerticalLaunchAdjustment value="0.000000" />
  6831.           <DropForwardVelocity value="0.000000" />
  6832.           <Speed value="2000.000000" />
  6833.           <BulletsInBatch value="1" />
  6834.           <BatchSpread value="0.000000" />
  6835.           <ReloadTimeMP value="-1.000000" />
  6836.           <ReloadTimeSP value="-1.000000" />
  6837.           <VehicleReloadTime value="2.000000" />
  6838.           <AnimReloadRate value="1.000000" />
  6839.           <BulletsPerAnimLoop value="1" />
  6840.           <TimeBetweenShots value="0.800000" />
  6841.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6842.           <SpinUpTime value="0.000000" />
  6843.           <SpinTime value="0.000000" />
  6844.           <SpinDownTime value="0.000000" />
  6845.           <AlternateWaitTime value="-1.000000" />
  6846.           <BulletBendingNearRadius value="0.000000" />
  6847.           <BulletBendingFarRadius value="0.000000" />
  6848.           <BulletBendingZoomedRadius value="0.000000" />
  6849.           <Fx>
  6850.             <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
  6851.             <FlashFx>muz_rpg</FlashFx>
  6852.             <FlashFxAlt />
  6853.             <ShellFx />
  6854.             <TracerFx />
  6855.             <PedDamageHash />
  6856.             <TracerFxChanceSP value="0.000000" />
  6857.             <TracerFxChanceMP value="0.000000" />
  6858.             <FlashFxChanceSP value="1.000000" />
  6859.             <FlashFxChanceMP value="0.000000" />
  6860.             <FlashFxAltChance value="0.000000" />
  6861.             <FlashFxScale value="1.000000" />
  6862.           </Fx>
  6863.           <InitialRumbleDuration value="0" />
  6864.           <InitialRumbleIntensity value="0.000000" />
  6865.           <RumbleDuration value="200" />
  6866.           <RumbleIntensity value="0.400000" />
  6867.           <RumbleDamageIntensity value="1.000000" />
  6868.           <NetworkPlayerDamageModifier value="1.000000" />
  6869.           <NetworkPedDamageModifier value="1.000000" />
  6870.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  6871.           <LockOnRange value="80.000000" />
  6872.           <WeaponRange value="85.000000" />
  6873.           <BulletDirectionOffsetInDegrees value="0.000000" />
  6874.           <AiSoundRange value="-1.000000" />
  6875.           <AiPotentialBlastEventRange value="-1.000000" />
  6876.           <DamageFallOffRangeMin value="85.000000" />
  6877.           <DamageFallOffRangeMax value="85.000000" />
  6878.           <DamageFallOffModifier value="0.300000" />
  6879.           <VehicleWeaponHash />
  6880.           <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
  6881.           <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6882.           <CoverReadyToFireCameraHash />
  6883.           <AssistedAimingCameraHash>RPG_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  6884.           <AlternativeOrScopedCameraHash />
  6885.           <AssistedAlternativeOrScopedCameraHash />
  6886.           <CameraFov value="45.000000" />
  6887.           <ZoomFactorForAccurateMode value="1.300000" />
  6888.           <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
  6889.           <AccuracyOffsetShakeHash />
  6890.           <MinTimeBetweenRecoilShakes value="150" />
  6891.           <RecoilShakeAmplitude value="1.000000" />
  6892.           <ExplosionShakeAmplitude value="-1.000000" />
  6893.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  6894.           <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
  6895.           <AimProbeLengthMin value="0.550000" />
  6896.           <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
  6897.           <AimProbeLengthMax value="0.550000" />
  6898.           <TorsoAimOffset x="-1.100000" y="0.550000" />
  6899.           <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
  6900.           <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
  6901.           <ReticuleMinSizeStanding value="1.000000" />
  6902.           <ReticuleMinSizeCrouched value="1.000000" />
  6903.           <ReticuleScale value="0.000000" />
  6904.           <ReticuleStyleHash />
  6905.           <FirstPersonReticuleStyleHash />
  6906.           <PickupHash>PICKUP_WEAPON_RPG</PickupHash>
  6907.           <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
  6908.           <HumanNameHash>WT_RPG</HumanNameHash>
  6909.           <MovementModeConditionalIdle />
  6910.           <StatName>RPG</StatName>
  6911.           <KnockdownCount value="-1" />
  6912.           <KillshotImpulseScale value="1.000000" />
  6913.           <NmShotTuningSet>Normal</NmShotTuningSet>
  6914.           <AttachPoints>
  6915.             <Item>
  6916.               <AttachBone>WAPClip</AttachBone>
  6917.               <Components>
  6918.                 <Item>
  6919.                   <Name>COMPONENT_RPG_CLIP_01</Name>
  6920.                   <Default value="true" />
  6921.                 </Item>
  6922.               </Components>
  6923.             </Item>
  6924.           </AttachPoints>
  6925.           <GunFeedBone />
  6926.           <TargetSequenceGroup />
  6927.           <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
  6928.           <TintSpecValues ref="TINT_DEFAULT" />
  6929.           <FiringPatternAliases ref="NULL" />
  6930.           <ReloadUpperBodyFixupExpressionData ref="rpg" />
  6931.           <AmmoDiminishingRate value="3" />
  6932.           <AimingBreathingAdditiveWeight value="1.000000" />
  6933.           <FiringBreathingAdditiveWeight value="1.000000" />
  6934.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  6935.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  6936.           <AimingLeanAdditiveWeight value="1.000000" />
  6937.           <FiringLeanAdditiveWeight value="1.000000" />
  6938.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  6939.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  6940.           <ExpandPedCapsuleRadius value="0.000000" />
  6941.           <HudDamage value="99" />
  6942.           <HudSpeed value="20" />
  6943.           <HudCapacity value="1" />
  6944.           <HudAccuracy value="10" />
  6945.           <HudRange value="55" />
  6946.         </Item>
  6947.         <Item type="CWeaponInfo">
  6948.           <Name>WEAPON_MINIGUN</Name>
  6949.           <Model>w_mg_minigun</Model>
  6950.           <Audio>AUDIO_ITEM_MINIGUN</Audio>
  6951.           <Slot>SLOT_MINIGUN</Slot>
  6952.           <DamageType>BULLET</DamageType>
  6953.           <Explosion>
  6954.             <Default>DONTCARE</Default>
  6955.             <HitCar>DONTCARE</HitCar>
  6956.             <HitTruck>DONTCARE</HitTruck>
  6957.             <HitBike>DONTCARE</HitBike>
  6958.             <HitBoat>DONTCARE</HitBoat>
  6959.             <HitPlane>DONTCARE</HitPlane>
  6960.           </Explosion>
  6961.           <FireType>INSTANT_HIT</FireType>
  6962.           <WheelSlot>WHEEL_HEAVY</WheelSlot>
  6963.           <Group>GROUP_HEAVY</Group>
  6964.           <AmmoInfo ref="AMMO_MINIGUN" />
  6965.           <AimingInfo ref="MINIGUN" />
  6966.           <ClipSize value="15000" />
  6967.           <AccuracySpread value="4.500000" />
  6968.           <AccurateModeAccuracyModifier value="0.500000" />
  6969.           <RunAndGunAccuracyModifier value="2.000000" />
  6970.           <RecoilAccuracyMax value="0.300000" />
  6971.           <RecoilErrorTime value="3.000000" />
  6972.           <RecoilRecoveryRate value="1.000000" />
  6973.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6974.           <MinHeadShotDistanceAI value="1000.000000" />
  6975.           <MaxHeadShotDistanceAI value="1000.000000" />
  6976.           <HeadShotDamageModifierAI value="1000.000000" />
  6977.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6978.           <MinHeadShotDistancePlayer value="5.000000" />
  6979.           <MaxHeadShotDistancePlayer value="40.000000" />
  6980.           <HeadShotDamageModifierPlayer value="18.000000" />
  6981.           <Damage value="30.000000" />
  6982.           <DamageTime value="0.000000" />
  6983.           <DamageTimeInVehicle value="0.000000" />
  6984.           <DamageTimeInVehicleHeadShot value="0.000000" />
  6985.           <HitLimbsDamageModifier value="0.500000" />
  6986.           <NetworkHitLimbsDamageModifier value="0.800000" />
  6987.           <LightlyArmouredDamageModifier value="0.750000" />
  6988.           <Force value="50.000000" />
  6989.           <ForceHitPed value="170.000000" />
  6990.           <ForceHitVehicle value="550.000000" />
  6991.           <ForceHitFlyingHeli value="700.000000" />
  6992.           <OverrideForces>
  6993.             <Item>
  6994.               <BoneTag>BONETAG_HEAD</BoneTag>
  6995.               <ForceFront value="120.000000" />
  6996.               <ForceBack value="50.000000" />
  6997.             </Item>
  6998.             <Item>
  6999.               <BoneTag>BONETAG_NECK</BoneTag>
  7000.               <ForceFront value="100.000000" />
  7001.               <ForceBack value="90.000000" />
  7002.             </Item>
  7003.             <Item>
  7004.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  7005.               <ForceFront value="40.000000" />
  7006.               <ForceBack value="1.000000" />
  7007.             </Item>
  7008.             <Item>
  7009.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  7010.               <ForceFront value="40.000000" />
  7011.               <ForceBack value="1.000000" />
  7012.             </Item>
  7013.             <Item>
  7014.               <BoneTag>BONETAG_L_CALF</BoneTag>
  7015.               <ForceFront value="70.000000" />
  7016.               <ForceBack value="80.000000" />
  7017.             </Item>
  7018.             <Item>
  7019.               <BoneTag>BONETAG_R_CALF</BoneTag>
  7020.               <ForceFront value="60.000000" />
  7021.               <ForceBack value="100.000000" />
  7022.             </Item>
  7023.           </OverrideForces>
  7024.           <ForceMaxStrengthMult value="1.000000" />
  7025.           <ForceFalloffRangeStart value="8.000000" />
  7026.           <ForceFalloffRangeEnd value="12.000000" />
  7027.           <ForceFalloffMin value="1.000000" />
  7028.           <ProjectileForce value="0.000000" />
  7029.           <FragImpulse value="2000.000000" />
  7030.           <Penetration value="0.100000" />
  7031.           <VerticalLaunchAdjustment value="0.000000" />
  7032.           <DropForwardVelocity value="0.000000" />
  7033.           <Speed value="2000.000000" />
  7034.           <BulletsInBatch value="1" />
  7035.           <BatchSpread value="0.000000" />
  7036.           <ReloadTimeMP value="-1.000000" />
  7037.           <ReloadTimeSP value="-1.000000" />
  7038.           <VehicleReloadTime value="-1.000000" />
  7039.           <AnimReloadRate value="1.000000" />
  7040.           <BulletsPerAnimLoop value="1" />
  7041.           <TimeBetweenShots value="0.020000" />
  7042.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7043.           <SpinUpTime value="0.500000" />
  7044.           <SpinTime value="0.500000" />
  7045.           <SpinDownTime value="2.000000" />
  7046.           <AlternateWaitTime value="-1.000000" />
  7047.           <BulletBendingNearRadius value="0.000000" />
  7048.           <BulletBendingFarRadius value="0.750000" />
  7049.           <BulletBendingZoomedRadius value="0.375000" />
  7050.           <Fx>
  7051.             <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
  7052.             <FlashFx>muz_minigun</FlashFx>
  7053.             <FlashFxAlt>muz_minigun_alt</FlashFxAlt>
  7054.             <ShellFx>eject_minigun</ShellFx>
  7055.             <TracerFx>bullet_tracer</TracerFx>
  7056.             <PedDamageHash>BulletLarge</PedDamageHash>
  7057.             <TracerFxChanceSP value="0.150000" />
  7058.             <TracerFxChanceMP value="0.750000" />
  7059.             <FlashFxChanceSP value="0.500000" />
  7060.             <FlashFxChanceMP value="0.750000" />
  7061.             <FlashFxAltChance value="0.650000" />
  7062.             <FlashFxScale value="1.000000" />
  7063.           </Fx>
  7064.           <InitialRumbleDuration value="90" />
  7065.           <InitialRumbleIntensity value="0.500000" />
  7066.           <RumbleDuration value="90" />
  7067.           <RumbleIntensity value="0.100000" />
  7068.           <RumbleDamageIntensity value="1.000000" />
  7069.           <NetworkPlayerDamageModifier value="1.000000" />
  7070.           <NetworkPedDamageModifier value="1.000000" />
  7071.           <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  7072.           <LockOnRange value="80.000000" />
  7073.           <WeaponRange value="120.000000" />
  7074.           <BulletDirectionOffsetInDegrees value="0.000000" />
  7075.           <AiSoundRange value="-1.000000" />
  7076.           <AiPotentialBlastEventRange value="-1.000000" />
  7077.           <DamageFallOffRangeMin value="57.500000" />
  7078.           <DamageFallOffRangeMax value="120.000000" />
  7079.           <DamageFallOffModifier value="0.300000" />
  7080.           <VehicleWeaponHash />
  7081.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  7082.           <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7083.           <CoverReadyToFireCameraHash />
  7084.           <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  7085.           <AlternativeOrScopedCameraHash />
  7086.           <AssistedAlternativeOrScopedCameraHash />
  7087.           <CameraFov value="45.000000" />
  7088.           <ZoomFactorForAccurateMode value="1.300000" />
  7089.           <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
  7090.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  7091.           <MinTimeBetweenRecoilShakes value="200" />
  7092.           <RecoilShakeAmplitude value="0.333000" />
  7093.           <ExplosionShakeAmplitude value="-1.000000" />
  7094.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  7095.           <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
  7096.           <AimProbeLengthMin value="0.325000" />
  7097.           <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
  7098.           <AimProbeLengthMax value="0.300000" />
  7099.           <TorsoAimOffset x="-1.000000" y="0.550000" />
  7100.           <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  7101.           <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  7102.           <ReticuleMinSizeStanding value="0.600000" />
  7103.           <ReticuleMinSizeCrouched value="0.500000" />
  7104.           <ReticuleScale value="0.300000" />
  7105.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  7106.           <FirstPersonReticuleStyleHash />
  7107.           <PickupHash>PICKUP_WEAPON_MINIGUN</PickupHash>
  7108.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  7109.           <HumanNameHash>WT_MINIGUN</HumanNameHash>
  7110.           <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
  7111.           <StatName>MINIGUNS</StatName>
  7112.           <KnockdownCount value="-1" />
  7113.           <KillshotImpulseScale value="1.000000" />
  7114.           <NmShotTuningSet>Mini</NmShotTuningSet>
  7115.           <AttachPoints>
  7116.             <Item>
  7117.               <AttachBone>WAPClip</AttachBone>
  7118.               <Components>
  7119.                 <Item>
  7120.                   <Name>COMPONENT_MINIGUN_CLIP_01</Name>
  7121.                   <Default value="true" />
  7122.                 </Item>
  7123.               </Components>
  7124.             </Item>
  7125.           </AttachPoints>
  7126.           <GunFeedBone />
  7127.           <TargetSequenceGroup />
  7128.           <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth</WeaponFlags>
  7129.           <TintSpecValues ref="TINT_DEFAULT" />
  7130.           <FiringPatternAliases ref="NULL" />
  7131.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  7132.           <AmmoDiminishingRate value="10" />
  7133.           <AimingBreathingAdditiveWeight value="1.000000" />
  7134.           <FiringBreathingAdditiveWeight value="1.000000" />
  7135.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  7136.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  7137.           <AimingLeanAdditiveWeight value="1.000000" />
  7138.           <FiringLeanAdditiveWeight value="1.000000" />
  7139.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  7140.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  7141.           <ExpandPedCapsuleRadius value="0.000000" />
  7142.           <HudDamage value="30" />
  7143.           <HudSpeed value="100" />
  7144.           <HudCapacity value="90" />
  7145.           <HudAccuracy value="40" />
  7146.           <HudRange value="55" />
  7147.         </Item>
  7148.         <Item type="CWeaponInfo">
  7149.           <Name>WEAPON_GRENADE</Name>
  7150.           <Model>w_ex_grenadefrag</Model>
  7151.           <Audio>AUDIO_ITEM_GRENADE</Audio>
  7152.           <Slot>SLOT_GRENADE</Slot>
  7153.           <DamageType>EXPLOSIVE</DamageType>
  7154.           <Explosion>
  7155.             <Default>DONTCARE</Default>
  7156.             <HitCar>DONTCARE</HitCar>
  7157.             <HitTruck>DONTCARE</HitTruck>
  7158.             <HitBike>DONTCARE</HitBike>
  7159.             <HitBoat>DONTCARE</HitBoat>
  7160.             <HitPlane>DONTCARE</HitPlane>
  7161.           </Explosion>
  7162.           <FireType>PROJECTILE</FireType>
  7163.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  7164.           <Group>GROUP_THROWN</Group>
  7165.           <AmmoInfo ref="AMMO_GRENADE" />
  7166.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  7167.           <ClipSize value="1" />
  7168.           <AccuracySpread value="1.000000" />
  7169.           <AccurateModeAccuracyModifier value="0.500000" />
  7170.           <RunAndGunAccuracyModifier value="2.000000" />
  7171.           <RecoilAccuracyMax value="1.000000" />
  7172.           <RecoilErrorTime value="0.000000" />
  7173.           <RecoilRecoveryRate value="1.000000" />
  7174.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7175.           <MinHeadShotDistanceAI value="1000.000000" />
  7176.           <MaxHeadShotDistanceAI value="1000.000000" />
  7177.           <HeadShotDamageModifierAI value="1000.000000" />
  7178.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7179.           <MinHeadShotDistancePlayer value="5.000000" />
  7180.           <MaxHeadShotDistancePlayer value="40.000000" />
  7181.           <HeadShotDamageModifierPlayer value="18.000000" />
  7182.           <Damage value="0.000000" />
  7183.           <DamageTime value="0.000000" />
  7184.           <DamageTimeInVehicle value="0.000000" />
  7185.           <DamageTimeInVehicleHeadShot value="0.000000" />
  7186.           <HitLimbsDamageModifier value="0.500000" />
  7187.           <NetworkHitLimbsDamageModifier value="0.800000" />
  7188.           <LightlyArmouredDamageModifier value="0.750000" />
  7189.           <Force value="0.000000" />
  7190.           <ForceHitPed value="0.000000" />
  7191.           <ForceHitVehicle value="0.000000" />
  7192.           <ForceHitFlyingHeli value="0.000000" />
  7193.           <OverrideForces />
  7194.           <ForceMaxStrengthMult value="1.000000" />
  7195.           <ForceFalloffRangeStart value="0.000000" />
  7196.           <ForceFalloffRangeEnd value="50.000000" />
  7197.           <ForceFalloffMin value="1.000000" />
  7198.           <ProjectileForce value="10.000000" />
  7199.           <FragImpulse value="1000.000000" />
  7200.           <Penetration value="0.000000" />
  7201.           <VerticalLaunchAdjustment value="0.500000" />
  7202.           <DropForwardVelocity value="8.000000" />
  7203.           <Speed value="2000.000000" />
  7204.           <BulletsInBatch value="1" />
  7205.           <BatchSpread value="0.000000" />
  7206.           <ReloadTimeMP value="-1.000000" />
  7207.           <ReloadTimeSP value="-1.000000" />
  7208.           <VehicleReloadTime value="0.500000" />
  7209.           <AnimReloadRate value="1.000000" />
  7210.           <BulletsPerAnimLoop value="1" />
  7211.           <TimeBetweenShots value="0.000000" />
  7212.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7213.           <SpinUpTime value="0.000000" />
  7214.           <SpinTime value="0.000000" />
  7215.           <SpinDownTime value="0.000000" />
  7216.           <AlternateWaitTime value="-1.000000" />
  7217.           <BulletBendingNearRadius value="0.000000" />
  7218.           <BulletBendingFarRadius value="0.000000" />
  7219.           <BulletBendingZoomedRadius value="0.000000" />
  7220.           <Fx>
  7221.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  7222.             <FlashFx />
  7223.             <FlashFxAlt />
  7224.             <ShellFx />
  7225.             <TracerFx />
  7226.             <PedDamageHash />
  7227.             <TracerFxChanceSP value="0.000000" />
  7228.             <TracerFxChanceMP value="0.000000" />
  7229.             <FlashFxChanceSP value="0.000000" />
  7230.             <FlashFxChanceMP value="0.000000" />
  7231.             <FlashFxAltChance value="0.000000" />
  7232.             <FlashFxScale value="1.000000" />
  7233.           </Fx>
  7234.           <InitialRumbleDuration value="0" />
  7235.           <InitialRumbleIntensity value="0.000000" />
  7236.           <RumbleDuration value="50" />
  7237.           <RumbleIntensity value="0.100000" />
  7238.           <RumbleDamageIntensity value="1.000000" />
  7239.           <NetworkPlayerDamageModifier value="1.000000" />
  7240.           <NetworkPedDamageModifier value="1.000000" />
  7241.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  7242.           <LockOnRange value="24.000000" />
  7243.           <WeaponRange value="30.000000" />
  7244.           <BulletDirectionOffsetInDegrees value="0.000000" />
  7245.           <AiSoundRange value="-1.000000" />
  7246.           <AiPotentialBlastEventRange value="-1.000000" />
  7247.           <DamageFallOffRangeMin value="0.000000" />
  7248.           <DamageFallOffRangeMax value="0.000000" />
  7249.           <DamageFallOffModifier value="0.000000" />
  7250.           <VehicleWeaponHash />
  7251.           <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
  7252.           <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7253.           <CoverReadyToFireCameraHash />
  7254.           <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  7255.           <AlternativeOrScopedCameraHash />
  7256.           <AssistedAlternativeOrScopedCameraHash />
  7257.           <CameraFov value="50.000000" />
  7258.           <ZoomFactorForAccurateMode value="1.000000" />
  7259.           <RecoilShakeHash />
  7260.           <AccuracyOffsetShakeHash />
  7261.           <MinTimeBetweenRecoilShakes value="150" />
  7262.           <RecoilShakeAmplitude value="1.000000" />
  7263.           <ExplosionShakeAmplitude value="-1.000000" />
  7264.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  7265.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  7266.           <AimProbeLengthMin value="0.000000" />
  7267.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  7268.           <AimProbeLengthMax value="0.000000" />
  7269.           <TorsoAimOffset x="0.000000" y="0.000000" />
  7270.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  7271.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  7272.           <ReticuleMinSizeStanding value="1.000000" />
  7273.           <ReticuleMinSizeCrouched value="1.000000" />
  7274.           <ReticuleScale value="1.000000" />
  7275.           <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
  7276.           <FirstPersonReticuleStyleHash />
  7277.           <PickupHash>PICKUP_WEAPON_GRENADE</PickupHash>
  7278.           <MPPickupHash>PICKUP_WEAPON_GRENADE</MPPickupHash>
  7279.           <HumanNameHash>WT_GNADE</HumanNameHash>
  7280.           <MovementModeConditionalIdle />
  7281.           <StatName>GRENADE</StatName>
  7282.           <KnockdownCount value="-1" />
  7283.           <KillshotImpulseScale value="1.000000" />
  7284.           <NmShotTuningSet>Normal</NmShotTuningSet>
  7285.           <AttachPoints />
  7286.           <GunFeedBone />
  7287.           <TargetSequenceGroup />
  7288.           <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DisableLeftHandIkWhenOnFoot</WeaponFlags>
  7289.           <TintSpecValues ref="TINT_DEFAULT" />
  7290.           <FiringPatternAliases ref="NULL" />
  7291.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  7292.           <AmmoDiminishingRate value="3" />
  7293.           <AimingBreathingAdditiveWeight value="1.000000" />
  7294.           <FiringBreathingAdditiveWeight value="1.000000" />
  7295.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  7296.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  7297.           <AimingLeanAdditiveWeight value="1.000000" />
  7298.           <FiringLeanAdditiveWeight value="1.000000" />
  7299.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  7300.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  7301.           <ExpandPedCapsuleRadius value="0.000000" />
  7302.           <HudDamage value="95" />
  7303.           <HudSpeed value="20" />
  7304.           <HudCapacity value="10" />
  7305.           <HudAccuracy value="10" />
  7306.           <HudRange value="15" />
  7307.         </Item>
  7308.         <Item type="CWeaponInfo">
  7309.           <Name>WEAPON_STICKYBOMB</Name>
  7310.           <Model>w_ex_pe</Model>
  7311.           <Audio>AUDIO_ITEM_STICKYBOMB</Audio>
  7312.           <Slot>SLOT_STICKYBOMB</Slot>
  7313.           <DamageType>EXPLOSIVE</DamageType>
  7314.           <Explosion>
  7315.             <Default>DONTCARE</Default>
  7316.             <HitCar>DONTCARE</HitCar>
  7317.             <HitTruck>DONTCARE</HitTruck>
  7318.             <HitBike>DONTCARE</HitBike>
  7319.             <HitBoat>DONTCARE</HitBoat>
  7320.             <HitPlane>DONTCARE</HitPlane>
  7321.           </Explosion>
  7322.           <FireType>PROJECTILE</FireType>
  7323.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  7324.           <Group>GROUP_THROWN</Group>
  7325.           <AmmoInfo ref="AMMO_STICKYBOMB" />
  7326.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  7327.           <ClipSize value="1" />
  7328.           <AccuracySpread value="1.000000" />
  7329.           <AccurateModeAccuracyModifier value="0.500000" />
  7330.           <RunAndGunAccuracyModifier value="2.000000" />
  7331.           <RecoilAccuracyMax value="1.000000" />
  7332.           <RecoilErrorTime value="0.000000" />
  7333.           <RecoilRecoveryRate value="1.000000" />
  7334.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7335.           <MinHeadShotDistanceAI value="1000.000000" />
  7336.           <MaxHeadShotDistanceAI value="1000.000000" />
  7337.           <HeadShotDamageModifierAI value="1000.000000" />
  7338.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7339.           <MinHeadShotDistancePlayer value="5.000000" />
  7340.           <MaxHeadShotDistancePlayer value="40.000000" />
  7341.           <HeadShotDamageModifierPlayer value="18.000000" />
  7342.           <Damage value="0.000000" />
  7343.           <DamageTime value="0.000000" />
  7344.           <DamageTimeInVehicle value="0.000000" />
  7345.           <DamageTimeInVehicleHeadShot value="0.000000" />
  7346.           <HitLimbsDamageModifier value="0.500000" />
  7347.           <NetworkHitLimbsDamageModifier value="0.800000" />
  7348.           <LightlyArmouredDamageModifier value="0.750000" />
  7349.           <Force value="0.000000" />
  7350.           <ForceHitPed value="0.000000" />
  7351.           <ForceHitVehicle value="0.000000" />
  7352.           <ForceHitFlyingHeli value="0.000000" />
  7353.           <OverrideForces />
  7354.           <ForceMaxStrengthMult value="1.000000" />
  7355.           <ForceFalloffRangeStart value="0.000000" />
  7356.           <ForceFalloffRangeEnd value="50.000000" />
  7357.           <ForceFalloffMin value="1.000000" />
  7358.           <ProjectileForce value="10.000000" />
  7359.           <FragImpulse value="1000.000000" />
  7360.           <Penetration value="0.000000" />
  7361.           <VerticalLaunchAdjustment value="0.500000" />
  7362.           <DropForwardVelocity value="0.000000" />
  7363.           <Speed value="2000.000000" />
  7364.           <BulletsInBatch value="1" />
  7365.           <BatchSpread value="0.000000" />
  7366.           <ReloadTimeMP value="-1.000000" />
  7367.           <ReloadTimeSP value="-1.000000" />
  7368.           <VehicleReloadTime value="0.500000" />
  7369.           <AnimReloadRate value="1.000000" />
  7370.           <BulletsPerAnimLoop value="1" />
  7371.           <TimeBetweenShots value="0.000000" />
  7372.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7373.           <SpinUpTime value="0.000000" />
  7374.           <SpinTime value="0.000000" />
  7375.           <SpinDownTime value="0.000000" />
  7376.           <AlternateWaitTime value="-1.000000" />
  7377.           <BulletBendingNearRadius value="0.000000" />
  7378.           <BulletBendingFarRadius value="0.000000" />
  7379.           <BulletBendingZoomedRadius value="0.000000" />
  7380.           <Fx>
  7381.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  7382.             <FlashFx />
  7383.             <FlashFxAlt />
  7384.             <ShellFx />
  7385.             <TracerFx />
  7386.             <PedDamageHash />
  7387.             <TracerFxChanceSP value="0.000000" />
  7388.             <TracerFxChanceMP value="0.000000" />
  7389.             <FlashFxChanceSP value="0.000000" />
  7390.             <FlashFxChanceMP value="0.000000" />
  7391.             <FlashFxAltChance value="0.000000" />
  7392.             <FlashFxScale value="1.000000" />
  7393.           </Fx>
  7394.           <InitialRumbleDuration value="0" />
  7395.           <InitialRumbleIntensity value="0.000000" />
  7396.           <RumbleDuration value="50" />
  7397.           <RumbleIntensity value="0.100000" />
  7398.           <RumbleDamageIntensity value="1.000000" />
  7399.           <NetworkPlayerDamageModifier value="1.000000" />
  7400.           <NetworkPedDamageModifier value="1.000000" />
  7401.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  7402.           <LockOnRange value="25.000000" />
  7403.           <WeaponRange value="30.000000" />
  7404.           <BulletDirectionOffsetInDegrees value="0.000000" />
  7405.           <AiSoundRange value="-1.000000" />
  7406.           <AiPotentialBlastEventRange value="-1.000000" />
  7407.           <DamageFallOffRangeMin value="0.000000" />
  7408.           <DamageFallOffRangeMax value="0.000000" />
  7409.           <DamageFallOffModifier value="0.000000" />
  7410.           <VehicleWeaponHash />
  7411.           <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
  7412.           <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7413.           <CoverReadyToFireCameraHash />
  7414.           <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  7415.           <AlternativeOrScopedCameraHash />
  7416.           <AssistedAlternativeOrScopedCameraHash />
  7417.           <CameraFov value="50.000000" />
  7418.           <ZoomFactorForAccurateMode value="1.000000" />
  7419.           <RecoilShakeHash />
  7420.           <AccuracyOffsetShakeHash />
  7421.           <MinTimeBetweenRecoilShakes value="150" />
  7422.           <RecoilShakeAmplitude value="1.000000" />
  7423.           <ExplosionShakeAmplitude value="-1.000000" />
  7424.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  7425.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  7426.           <AimProbeLengthMin value="0.000000" />
  7427.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  7428.           <AimProbeLengthMax value="0.000000" />
  7429.           <TorsoAimOffset x="0.000000" y="0.000000" />
  7430.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  7431.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  7432.           <ReticuleMinSizeStanding value="1.000000" />
  7433.           <ReticuleMinSizeCrouched value="1.000000" />
  7434.           <ReticuleScale value="1.000000" />
  7435.           <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
  7436.           <FirstPersonReticuleStyleHash />
  7437.           <PickupHash>PICKUP_WEAPON_STICKYBOMB</PickupHash>
  7438.           <MPPickupHash>PICKUP_WEAPON_STICKYBOMB</MPPickupHash>
  7439.           <HumanNameHash>WT_GNADE_STK</HumanNameHash>
  7440.           <MovementModeConditionalIdle />
  7441.           <StatName>STKYBMB</StatName>
  7442.           <KnockdownCount value="-1" />
  7443.           <KillshotImpulseScale value="1.000000" />
  7444.           <NmShotTuningSet>Normal</NmShotTuningSet>
  7445.           <AttachPoints />
  7446.           <GunFeedBone />
  7447.           <TargetSequenceGroup />
  7448.           <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills ManualDetonation HasLowCoverSwaps DisableLeftHandIkWhenOnFoot</WeaponFlags>
  7449.           <TintSpecValues ref="TINT_DEFAULT" />
  7450.           <FiringPatternAliases ref="NULL" />
  7451.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  7452.           <AmmoDiminishingRate value="3" />
  7453.           <AimingBreathingAdditiveWeight value="1.000000" />
  7454.           <FiringBreathingAdditiveWeight value="1.000000" />
  7455.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  7456.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  7457.           <AimingLeanAdditiveWeight value="1.000000" />
  7458.           <FiringLeanAdditiveWeight value="1.000000" />
  7459.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  7460.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  7461.           <ExpandPedCapsuleRadius value="0.000000" />
  7462.           <HudDamage value="95" />
  7463.           <HudSpeed value="10" />
  7464.           <HudCapacity value="10" />
  7465.           <HudAccuracy value="30" />
  7466.           <HudRange value="10" />
  7467.         </Item>
  7468.         <Item type="CWeaponInfo">
  7469.           <Name>WEAPON_SMOKEGRENADE</Name>
  7470.           <Model>w_ex_grenadesmoke</Model>
  7471.           <Audio>AUDIO_ITEM_SMOKEGRENADE</Audio>
  7472.           <Slot>SLOT_SMOKEGRENADE</Slot>
  7473.           <DamageType>SMOKE</DamageType>
  7474.           <Explosion>
  7475.             <Default>DONTCARE</Default>
  7476.             <HitCar>DONTCARE</HitCar>
  7477.             <HitTruck>DONTCARE</HitTruck>
  7478.             <HitBike>DONTCARE</HitBike>
  7479.             <HitBoat>DONTCARE</HitBoat>
  7480.             <HitPlane>DONTCARE</HitPlane>
  7481.           </Explosion>
  7482.           <FireType>PROJECTILE</FireType>
  7483.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  7484.           <Group>GROUP_THROWN</Group>
  7485.           <AmmoInfo ref="AMMO_SMOKEGRENADE" />
  7486.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  7487.           <ClipSize value="1" />
  7488.           <AccuracySpread value="1.000000" />
  7489.           <AccurateModeAccuracyModifier value="0.500000" />
  7490.           <RunAndGunAccuracyModifier value="2.000000" />
  7491.           <RecoilAccuracyMax value="1.000000" />
  7492.           <RecoilErrorTime value="0.000000" />
  7493.           <RecoilRecoveryRate value="1.000000" />
  7494.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7495.           <MinHeadShotDistanceAI value="1000.000000" />
  7496.           <MaxHeadShotDistanceAI value="1000.000000" />
  7497.           <HeadShotDamageModifierAI value="1000.000000" />
  7498.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7499.           <MinHeadShotDistancePlayer value="5.000000" />
  7500.           <MaxHeadShotDistancePlayer value="40.000000" />
  7501.           <HeadShotDamageModifierPlayer value="18.000000" />
  7502.           <Damage value="0.000000" />
  7503.           <DamageTime value="0.000000" />
  7504.           <DamageTimeInVehicle value="0.000000" />
  7505.           <DamageTimeInVehicleHeadShot value="0.000000" />
  7506.           <HitLimbsDamageModifier value="0.500000" />
  7507.           <NetworkHitLimbsDamageModifier value="0.800000" />
  7508.           <LightlyArmouredDamageModifier value="0.750000" />
  7509.           <Force value="0.000000" />
  7510.           <ForceHitPed value="0.000000" />
  7511.           <ForceHitVehicle value="0.000000" />
  7512.           <ForceHitFlyingHeli value="0.000000" />
  7513.           <OverrideForces />
  7514.           <ForceMaxStrengthMult value="1.000000" />
  7515.           <ForceFalloffRangeStart value="0.000000" />
  7516.           <ForceFalloffRangeEnd value="50.000000" />
  7517.           <ForceFalloffMin value="1.000000" />
  7518.           <ProjectileForce value="10.000000" />
  7519.           <FragImpulse value="1000.000000" />
  7520.           <Penetration value="0.000000" />
  7521.           <VerticalLaunchAdjustment value="0.500000" />
  7522.           <DropForwardVelocity value="4.000000" />
  7523.           <Speed value="2000.000000" />
  7524.           <BulletsInBatch value="1" />
  7525.           <BatchSpread value="0.000000" />
  7526.           <ReloadTimeMP value="-1.000000" />
  7527.           <ReloadTimeSP value="-1.000000" />
  7528.           <VehicleReloadTime value="0.500000" />
  7529.           <AnimReloadRate value="1.000000" />
  7530.           <BulletsPerAnimLoop value="1" />
  7531.           <TimeBetweenShots value="0.000000" />
  7532.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7533.           <SpinUpTime value="0.000000" />
  7534.           <SpinTime value="0.000000" />
  7535.           <SpinDownTime value="0.000000" />
  7536.           <AlternateWaitTime value="-1.000000" />
  7537.           <BulletBendingNearRadius value="0.000000" />
  7538.           <BulletBendingFarRadius value="0.000000" />
  7539.           <BulletBendingZoomedRadius value="0.000000" />
  7540.           <Fx>
  7541.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  7542.             <FlashFx />
  7543.             <FlashFxAlt />
  7544.             <ShellFx />
  7545.             <TracerFx />
  7546.             <PedDamageHash />
  7547.             <TracerFxChanceSP value="0.000000" />
  7548.             <TracerFxChanceMP value="0.000000" />
  7549.             <FlashFxChanceSP value="0.000000" />
  7550.             <FlashFxChanceMP value="0.000000" />
  7551.             <FlashFxAltChance value="0.000000" />
  7552.             <FlashFxScale value="1.000000" />
  7553.           </Fx>
  7554.           <InitialRumbleDuration value="0" />
  7555.           <InitialRumbleIntensity value="0.000000" />
  7556.           <RumbleDuration value="50" />
  7557.           <RumbleIntensity value="0.100000" />
  7558.           <RumbleDamageIntensity value="1.000000" />
  7559.           <NetworkPlayerDamageModifier value="1.000000" />
  7560.           <NetworkPedDamageModifier value="1.000000" />
  7561.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  7562.           <LockOnRange value="24.000000" />
  7563.           <WeaponRange value="30.000000" />
  7564.           <BulletDirectionOffsetInDegrees value="0.000000" />
  7565.           <AiSoundRange value="-1.000000" />
  7566.           <AiPotentialBlastEventRange value="-1.000000" />
  7567.           <DamageFallOffRangeMin value="0.000000" />
  7568.           <DamageFallOffRangeMax value="0.000000" />
  7569.           <DamageFallOffModifier value="0.000000" />
  7570.           <VehicleWeaponHash />
  7571.           <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
  7572.           <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7573.           <CoverReadyToFireCameraHash />
  7574.           <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  7575.           <AlternativeOrScopedCameraHash />
  7576.           <AssistedAlternativeOrScopedCameraHash />
  7577.           <CameraFov value="50.000000" />
  7578.           <ZoomFactorForAccurateMode value="1.000000" />
  7579.           <RecoilShakeHash />
  7580.           <AccuracyOffsetShakeHash />
  7581.           <MinTimeBetweenRecoilShakes value="150" />
  7582.           <RecoilShakeAmplitude value="1.000000" />
  7583.           <ExplosionShakeAmplitude value="-1.000000" />
  7584.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  7585.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  7586.           <AimProbeLengthMin value="0.000000" />
  7587.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  7588.           <AimProbeLengthMax value="0.000000" />
  7589.           <TorsoAimOffset x="0.000000" y="0.000000" />
  7590.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  7591.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  7592.           <ReticuleMinSizeStanding value="1.000000" />
  7593.           <ReticuleMinSizeCrouched value="1.000000" />
  7594.           <ReticuleScale value="1.000000" />
  7595.           <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
  7596.           <FirstPersonReticuleStyleHash />
  7597.           <PickupHash>PICKUP_WEAPON_SMOKEGRENADE</PickupHash>
  7598.           <MPPickupHash>PICKUP_WEAPON_SMOKEGRENADE</MPPickupHash>
  7599.           <HumanNameHash>WT_GNADE_SMK</HumanNameHash>
  7600.           <MovementModeConditionalIdle />
  7601.           <StatName>SMKGRENADE</StatName>
  7602.           <KnockdownCount value="-1" />
  7603.           <KillshotImpulseScale value="1.000000" />
  7604.           <NmShotTuningSet>Normal</NmShotTuningSet>
  7605.           <AttachPoints />
  7606.           <GunFeedBone />
  7607.           <TargetSequenceGroup />
  7608.           <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DropWhenCooked DisableLeftHandIkWhenOnFoot</WeaponFlags>
  7609.           <TintSpecValues ref="TINT_DEFAULT" />
  7610.           <FiringPatternAliases ref="NULL" />
  7611.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  7612.           <AmmoDiminishingRate value="3" />
  7613.           <AimingBreathingAdditiveWeight value="1.000000" />
  7614.           <FiringBreathingAdditiveWeight value="1.000000" />
  7615.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  7616.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  7617.           <AimingLeanAdditiveWeight value="1.000000" />
  7618.           <FiringLeanAdditiveWeight value="1.000000" />
  7619.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  7620.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  7621.           <ExpandPedCapsuleRadius value="0.000000" />
  7622.           <HudDamage value="10" />
  7623.           <HudSpeed value="20" />
  7624.           <HudCapacity value="10" />
  7625.           <HudAccuracy value="10" />
  7626.           <HudRange value="15" />
  7627.         </Item>
  7628.         <Item type="CWeaponInfo">
  7629.           <Name>WEAPON_BZGAS</Name>
  7630.           <Model>w_ex_grenadesmoke</Model>
  7631.           <Audio>AUDIO_ITEM_SMOKEGRENADE</Audio>
  7632.           <Slot>SLOT_BZGAS</Slot>
  7633.           <DamageType>SMOKE</DamageType>
  7634.           <Explosion>
  7635.             <Default>DONTCARE</Default>
  7636.             <HitCar>DONTCARE</HitCar>
  7637.             <HitTruck>DONTCARE</HitTruck>
  7638.             <HitBike>DONTCARE</HitBike>
  7639.             <HitBoat>DONTCARE</HitBoat>
  7640.             <HitPlane>DONTCARE</HitPlane>
  7641.           </Explosion>
  7642.           <FireType>PROJECTILE</FireType>
  7643.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  7644.           <Group>GROUP_THROWN</Group>
  7645.           <AmmoInfo ref="AMMO_BZGAS" />
  7646.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  7647.           <ClipSize value="1" />
  7648.           <AccuracySpread value="1.000000" />
  7649.           <AccurateModeAccuracyModifier value="0.500000" />
  7650.           <RunAndGunAccuracyModifier value="2.000000" />
  7651.           <RecoilAccuracyMax value="1.000000" />
  7652.           <RecoilErrorTime value="0.000000" />
  7653.           <RecoilRecoveryRate value="1.000000" />
  7654.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7655.           <MinHeadShotDistanceAI value="1000.000000" />
  7656.           <MaxHeadShotDistanceAI value="1000.000000" />
  7657.           <HeadShotDamageModifierAI value="1000.000000" />
  7658.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7659.           <MinHeadShotDistancePlayer value="5.000000" />
  7660.           <MaxHeadShotDistancePlayer value="40.000000" />
  7661.           <HeadShotDamageModifierPlayer value="18.000000" />
  7662.           <Damage value="0.000000" />
  7663.           <DamageTime value="0.000000" />
  7664.           <DamageTimeInVehicle value="0.000000" />
  7665.           <DamageTimeInVehicleHeadShot value="0.000000" />
  7666.           <HitLimbsDamageModifier value="0.500000" />
  7667.           <NetworkHitLimbsDamageModifier value="0.800000" />
  7668.           <LightlyArmouredDamageModifier value="0.750000" />
  7669.           <Force value="0.000000" />
  7670.           <ForceHitPed value="0.000000" />
  7671.           <ForceHitVehicle value="0.000000" />
  7672.           <ForceHitFlyingHeli value="0.000000" />
  7673.           <OverrideForces />
  7674.           <ForceMaxStrengthMult value="1.000000" />
  7675.           <ForceFalloffRangeStart value="0.000000" />
  7676.           <ForceFalloffRangeEnd value="50.000000" />
  7677.           <ForceFalloffMin value="1.000000" />
  7678.           <ProjectileForce value="10.000000" />
  7679.           <FragImpulse value="1000.000000" />
  7680.           <Penetration value="0.000000" />
  7681.           <VerticalLaunchAdjustment value="0.500000" />
  7682.           <DropForwardVelocity value="4.000000" />
  7683.           <Speed value="2000.000000" />
  7684.           <BulletsInBatch value="1" />
  7685.           <BatchSpread value="0.000000" />
  7686.           <ReloadTimeMP value="-1.000000" />
  7687.           <ReloadTimeSP value="-1.000000" />
  7688.           <VehicleReloadTime value="0.500000" />
  7689.           <AnimReloadRate value="1.000000" />
  7690.           <BulletsPerAnimLoop value="1" />
  7691.           <TimeBetweenShots value="0.000000" />
  7692.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7693.           <SpinUpTime value="0.000000" />
  7694.           <SpinTime value="0.000000" />
  7695.           <SpinDownTime value="0.000000" />
  7696.           <AlternateWaitTime value="-1.000000" />
  7697.           <BulletBendingNearRadius value="0.000000" />
  7698.           <BulletBendingFarRadius value="0.000000" />
  7699.           <BulletBendingZoomedRadius value="0.000000" />
  7700.           <Fx>
  7701.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  7702.             <FlashFx />
  7703.             <FlashFxAlt />
  7704.             <ShellFx />
  7705.             <TracerFx />
  7706.             <PedDamageHash />
  7707.             <TracerFxChanceSP value="0.000000" />
  7708.             <TracerFxChanceMP value="0.000000" />
  7709.             <FlashFxChanceSP value="0.000000" />
  7710.             <FlashFxChanceMP value="0.000000" />
  7711.             <FlashFxAltChance value="0.000000" />
  7712.             <FlashFxScale value="1.000000" />
  7713.           </Fx>
  7714.           <InitialRumbleDuration value="0" />
  7715.           <InitialRumbleIntensity value="0.000000" />
  7716.           <RumbleDuration value="50" />
  7717.           <RumbleIntensity value="0.100000" />
  7718.           <RumbleDamageIntensity value="1.000000" />
  7719.           <NetworkPlayerDamageModifier value="1.000000" />
  7720.           <NetworkPedDamageModifier value="1.000000" />
  7721.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  7722.           <LockOnRange value="24.000000" />
  7723.           <WeaponRange value="30.000000" />
  7724.           <BulletDirectionOffsetInDegrees value="0.000000" />
  7725.           <AiSoundRange value="-1.000000" />
  7726.           <AiPotentialBlastEventRange value="-1.000000" />
  7727.           <DamageFallOffRangeMin value="0.000000" />
  7728.           <DamageFallOffRangeMax value="0.000000" />
  7729.           <DamageFallOffModifier value="0.000000" />
  7730.           <VehicleWeaponHash />
  7731.           <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
  7732.           <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7733.           <CoverReadyToFireCameraHash />
  7734.           <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  7735.           <AlternativeOrScopedCameraHash />
  7736.           <AssistedAlternativeOrScopedCameraHash />
  7737.           <CameraFov value="50.000000" />
  7738.           <ZoomFactorForAccurateMode value="1.000000" />
  7739.           <RecoilShakeHash />
  7740.           <AccuracyOffsetShakeHash />
  7741.           <MinTimeBetweenRecoilShakes value="150" />
  7742.           <RecoilShakeAmplitude value="1.000000" />
  7743.           <ExplosionShakeAmplitude value="-1.000000" />
  7744.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  7745.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  7746.           <AimProbeLengthMin value="0.000000" />
  7747.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  7748.           <AimProbeLengthMax value="0.000000" />
  7749.           <TorsoAimOffset x="0.000000" y="0.000000" />
  7750.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  7751.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  7752.           <ReticuleMinSizeStanding value="1.000000" />
  7753.           <ReticuleMinSizeCrouched value="1.000000" />
  7754.           <ReticuleScale value="1.000000" />
  7755.           <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
  7756.           <FirstPersonReticuleStyleHash />
  7757.           <PickupHash />
  7758.           <MPPickupHash />
  7759.           <HumanNameHash>WT_BZGAS</HumanNameHash>
  7760.           <MovementModeConditionalIdle />
  7761.           <StatName>BZGAS</StatName>
  7762.           <KnockdownCount value="-1" />
  7763.           <KillshotImpulseScale value="1.000000" />
  7764.           <NmShotTuningSet>Normal</NmShotTuningSet>
  7765.           <AttachPoints />
  7766.           <GunFeedBone />
  7767.           <TargetSequenceGroup />
  7768.           <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DropWhenCooked DisableLeftHandIkWhenOnFoot</WeaponFlags>
  7769.           <TintSpecValues ref="TINT_DEFAULT" />
  7770.           <FiringPatternAliases ref="NULL" />
  7771.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  7772.           <AmmoDiminishingRate value="3" />
  7773.           <AimingBreathingAdditiveWeight value="1.000000" />
  7774.           <FiringBreathingAdditiveWeight value="1.000000" />
  7775.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  7776.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  7777.           <AimingLeanAdditiveWeight value="1.000000" />
  7778.           <FiringLeanAdditiveWeight value="1.000000" />
  7779.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  7780.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  7781.           <ExpandPedCapsuleRadius value="0.000000" />
  7782.           <HudDamage value="0" />
  7783.           <HudSpeed value="20" />
  7784.           <HudCapacity value="10" />
  7785.           <HudAccuracy value="10" />
  7786.           <HudRange value="15" />
  7787.         </Item>
  7788.         <Item type="CWeaponInfo">
  7789.           <Name>WEAPON_MOLOTOV</Name>
  7790.           <Model>w_ex_molotov</Model>
  7791.           <Audio>AUDIO_ITEM_MOLOTOV</Audio>
  7792.           <Slot>SLOT_MOLOTOV</Slot>
  7793.           <DamageType>FIRE</DamageType>
  7794.           <Explosion>
  7795.             <Default>DONTCARE</Default>
  7796.             <HitCar>DONTCARE</HitCar>
  7797.             <HitTruck>DONTCARE</HitTruck>
  7798.             <HitBike>DONTCARE</HitBike>
  7799.             <HitBoat>DONTCARE</HitBoat>
  7800.             <HitPlane>DONTCARE</HitPlane>
  7801.           </Explosion>
  7802.           <FireType>PROJECTILE</FireType>
  7803.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  7804.           <Group>GROUP_THROWN</Group>
  7805.           <AmmoInfo ref="AMMO_MOLOTOV" />
  7806.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  7807.           <ClipSize value="1" />
  7808.           <AccuracySpread value="1.000000" />
  7809.           <AccurateModeAccuracyModifier value="0.500000" />
  7810.           <RunAndGunAccuracyModifier value="2.000000" />
  7811.           <RecoilAccuracyMax value="1.000000" />
  7812.           <RecoilErrorTime value="0.000000" />
  7813.           <RecoilRecoveryRate value="1.000000" />
  7814.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7815.           <MinHeadShotDistanceAI value="1000.000000" />
  7816.           <MaxHeadShotDistanceAI value="1000.000000" />
  7817.           <HeadShotDamageModifierAI value="1000.000000" />
  7818.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7819.           <MinHeadShotDistancePlayer value="5.000000" />
  7820.           <MaxHeadShotDistancePlayer value="40.000000" />
  7821.           <HeadShotDamageModifierPlayer value="18.000000" />
  7822.           <Damage value="0.000000" />
  7823.           <DamageTime value="0.000000" />
  7824.           <DamageTimeInVehicle value="0.000000" />
  7825.           <DamageTimeInVehicleHeadShot value="0.000000" />
  7826.           <HitLimbsDamageModifier value="0.500000" />
  7827.           <NetworkHitLimbsDamageModifier value="0.800000" />
  7828.           <LightlyArmouredDamageModifier value="0.750000" />
  7829.           <Force value="0.000000" />
  7830.           <ForceHitPed value="0.000000" />
  7831.           <ForceHitVehicle value="0.000000" />
  7832.           <ForceHitFlyingHeli value="0.000000" />
  7833.           <OverrideForces />
  7834.           <ForceMaxStrengthMult value="1.000000" />
  7835.           <ForceFalloffRangeStart value="0.000000" />
  7836.           <ForceFalloffRangeEnd value="50.000000" />
  7837.           <ForceFalloffMin value="1.000000" />
  7838.           <ProjectileForce value="10.000000" />
  7839.           <FragImpulse value="1000.000000" />
  7840.           <Penetration value="0.000000" />
  7841.           <VerticalLaunchAdjustment value="0.500000" />
  7842.           <DropForwardVelocity value="8.000000" />
  7843.           <Speed value="2000.000000" />
  7844.           <BulletsInBatch value="1" />
  7845.           <BatchSpread value="0.000000" />
  7846.           <ReloadTimeMP value="-1.000000" />
  7847.           <ReloadTimeSP value="-1.000000" />
  7848.           <VehicleReloadTime value="0.500000" />
  7849.           <AnimReloadRate value="1.000000" />
  7850.           <BulletsPerAnimLoop value="1" />
  7851.           <TimeBetweenShots value="0.000000" />
  7852.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7853.           <SpinUpTime value="0.000000" />
  7854.           <SpinTime value="0.000000" />
  7855.           <SpinDownTime value="0.000000" />
  7856.           <AlternateWaitTime value="-1.000000" />
  7857.           <BulletBendingNearRadius value="0.000000" />
  7858.           <BulletBendingFarRadius value="0.000000" />
  7859.           <BulletBendingZoomedRadius value="0.000000" />
  7860.           <Fx>
  7861.             <EffectGroup>WEAPON_EFFECT_GROUP_MOLOTOV</EffectGroup>
  7862.             <FlashFx />
  7863.             <FlashFxAlt />
  7864.             <ShellFx />
  7865.             <TracerFx />
  7866.             <PedDamageHash />
  7867.             <TracerFxChanceSP value="0.000000" />
  7868.             <TracerFxChanceMP value="0.000000" />
  7869.             <FlashFxChanceSP value="0.000000" />
  7870.             <FlashFxChanceMP value="0.000000" />
  7871.             <FlashFxAltChance value="0.000000" />
  7872.             <FlashFxScale value="1.000000" />
  7873.           </Fx>
  7874.           <InitialRumbleDuration value="0" />
  7875.           <InitialRumbleIntensity value="0.000000" />
  7876.           <RumbleDuration value="50" />
  7877.           <RumbleIntensity value="0.100000" />
  7878.           <RumbleDamageIntensity value="1.000000" />
  7879.           <NetworkPlayerDamageModifier value="1.000000" />
  7880.           <NetworkPedDamageModifier value="1.000000" />
  7881.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  7882.           <LockOnRange value="24.000000" />
  7883.           <WeaponRange value="30.000000" />
  7884.           <BulletDirectionOffsetInDegrees value="0.000000" />
  7885.           <AiSoundRange value="-1.000000" />
  7886.           <AiPotentialBlastEventRange value="-1.000000" />
  7887.           <DamageFallOffRangeMin value="0.000000" />
  7888.           <DamageFallOffRangeMax value="0.000000" />
  7889.           <DamageFallOffModifier value="0.000000" />
  7890.           <VehicleWeaponHash />
  7891.           <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
  7892.           <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7893.           <CoverReadyToFireCameraHash />
  7894.           <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  7895.           <AlternativeOrScopedCameraHash />
  7896.           <AssistedAlternativeOrScopedCameraHash />
  7897.           <CameraFov value="50.000000" />
  7898.           <ZoomFactorForAccurateMode value="1.000000" />
  7899.           <RecoilShakeHash />
  7900.           <AccuracyOffsetShakeHash />
  7901.           <MinTimeBetweenRecoilShakes value="150" />
  7902.           <RecoilShakeAmplitude value="1.000000" />
  7903.           <ExplosionShakeAmplitude value="-1.000000" />
  7904.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  7905.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  7906.           <AimProbeLengthMin value="0.000000" />
  7907.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  7908.           <AimProbeLengthMax value="0.000000" />
  7909.           <TorsoAimOffset x="0.000000" y="0.000000" />
  7910.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  7911.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  7912.           <ReticuleMinSizeStanding value="1.000000" />
  7913.           <ReticuleMinSizeCrouched value="1.000000" />
  7914.           <ReticuleScale value="1.000000" />
  7915.           <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
  7916.           <FirstPersonReticuleStyleHash />
  7917.           <PickupHash>PICKUP_WEAPON_MOLOTOV</PickupHash>
  7918.           <MPPickupHash>PICKUP_WEAPON_MOLOTOV</MPPickupHash>
  7919.           <HumanNameHash>WT_MOLOTOV</HumanNameHash>
  7920.           <MovementModeConditionalIdle />
  7921.           <StatName>MOLOTOV</StatName>
  7922.           <KnockdownCount value="-1" />
  7923.           <KillshotImpulseScale value="1.000000" />
  7924.           <NmShotTuningSet>Normal</NmShotTuningSet>
  7925.           <AttachPoints />
  7926.           <GunFeedBone />
  7927.           <TargetSequenceGroup />
  7928.           <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover ThrowOnly HasLowCoverSwaps DisableLeftHandIkWhenOnFoot</WeaponFlags>
  7929.           <TintSpecValues ref="TINT_DEFAULT" />
  7930.           <FiringPatternAliases ref="NULL" />
  7931.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  7932.           <AmmoDiminishingRate value="3" />
  7933.           <AimingBreathingAdditiveWeight value="1.000000" />
  7934.           <FiringBreathingAdditiveWeight value="1.000000" />
  7935.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  7936.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  7937.           <AimingLeanAdditiveWeight value="1.000000" />
  7938.           <FiringLeanAdditiveWeight value="1.000000" />
  7939.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  7940.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  7941.           <ExpandPedCapsuleRadius value="0.000000" />
  7942.           <HudDamage value="50" />
  7943.           <HudSpeed value="20" />
  7944.           <HudCapacity value="10" />
  7945.           <HudAccuracy value="20" />
  7946.           <HudRange value="8" />
  7947.         </Item>
  7948.         <Item type="CWeaponInfo">
  7949.           <Name>WEAPON_FIREEXTINGUISHER</Name>
  7950.           <Model>w_am_fire_exting</Model>
  7951.           <Audio />
  7952.           <Slot>SLOT_FIREEXTINGUISHER</Slot>
  7953.           <DamageType>FIRE_EXTINGUISHER</DamageType>
  7954.           <Explosion>
  7955.             <Default>DONTCARE</Default>
  7956.             <HitCar>DONTCARE</HitCar>
  7957.             <HitTruck>DONTCARE</HitTruck>
  7958.             <HitBike>DONTCARE</HitBike>
  7959.             <HitBoat>DONTCARE</HitBoat>
  7960.             <HitPlane>DONTCARE</HitPlane>
  7961.           </Explosion>
  7962.           <FireType>VOLUMETRIC_PARTICLE</FireType>
  7963.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  7964.           <Group>GROUP_FIREEXTINGUISHER</Group>
  7965.           <AmmoInfo ref="AMMO_FIREEXTINGUISHER" />
  7966.           <AimingInfo ref="FIRE_EXT_STRAFE" />
  7967.           <ClipSize value="2000" />
  7968.           <AccuracySpread value="1.000000" />
  7969.           <AccurateModeAccuracyModifier value="0.500000" />
  7970.           <RunAndGunAccuracyModifier value="2.000000" />
  7971.           <RecoilAccuracyMax value="1.000000" />
  7972.           <RecoilErrorTime value="0.000000" />
  7973.           <RecoilRecoveryRate value="1.000000" />
  7974.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7975.           <MinHeadShotDistanceAI value="1000.000000" />
  7976.           <MaxHeadShotDistanceAI value="1000.000000" />
  7977.           <HeadShotDamageModifierAI value="1000.000000" />
  7978.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7979.           <MinHeadShotDistancePlayer value="5.000000" />
  7980.           <MaxHeadShotDistancePlayer value="40.000000" />
  7981.           <HeadShotDamageModifierPlayer value="18.000000" />
  7982.           <Damage value="0.000000" />
  7983.           <DamageTime value="0.000000" />
  7984.           <DamageTimeInVehicle value="0.000000" />
  7985.           <DamageTimeInVehicleHeadShot value="0.000000" />
  7986.           <HitLimbsDamageModifier value="0.500000" />
  7987.           <NetworkHitLimbsDamageModifier value="0.800000" />
  7988.           <LightlyArmouredDamageModifier value="0.750000" />
  7989.           <Force value="0.000000" />
  7990.           <ForceHitPed value="0.000000" />
  7991.           <ForceHitVehicle value="0.000000" />
  7992.           <ForceHitFlyingHeli value="0.000000" />
  7993.           <OverrideForces />
  7994.           <ForceMaxStrengthMult value="1.000000" />
  7995.           <ForceFalloffRangeStart value="0.000000" />
  7996.           <ForceFalloffRangeEnd value="50.000000" />
  7997.           <ForceFalloffMin value="1.000000" />
  7998.           <ProjectileForce value="0.000000" />
  7999.           <FragImpulse value="250.000000" />
  8000.           <Penetration value="0.010000" />
  8001.           <VerticalLaunchAdjustment value="0.000000" />
  8002.           <DropForwardVelocity value="0.000000" />
  8003.           <Speed value="2000.000000" />
  8004.           <BulletsInBatch value="1" />
  8005.           <BatchSpread value="0.000000" />
  8006.           <ReloadTimeMP value="-1.000000" />
  8007.           <ReloadTimeSP value="-1.000000" />
  8008.           <VehicleReloadTime value="-1.000000" />
  8009.           <AnimReloadRate value="1.000000" />
  8010.           <BulletsPerAnimLoop value="1" />
  8011.           <TimeBetweenShots value="0.000000" />
  8012.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8013.           <SpinUpTime value="0.000000" />
  8014.           <SpinTime value="0.000000" />
  8015.           <SpinDownTime value="0.000000" />
  8016.           <AlternateWaitTime value="-1.000000" />
  8017.           <BulletBendingNearRadius value="0.000000" />
  8018.           <BulletBendingFarRadius value="0.750000" />
  8019.           <BulletBendingZoomedRadius value="0.375000" />
  8020.           <Fx>
  8021.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  8022.             <FlashFx>weap_extinguisher</FlashFx>
  8023.             <FlashFxAlt />
  8024.             <ShellFx />
  8025.             <TracerFx />
  8026.             <PedDamageHash>BulletSmall</PedDamageHash>
  8027.             <TracerFxChanceSP value="0.000000" />
  8028.             <TracerFxChanceMP value="0.000000" />
  8029.             <FlashFxChanceSP value="0.000000" />
  8030.             <FlashFxChanceMP value="0.000000" />
  8031.             <FlashFxAltChance value="0.000000" />
  8032.             <FlashFxScale value="1.000000" />
  8033.           </Fx>
  8034.           <InitialRumbleDuration value="0" />
  8035.           <InitialRumbleIntensity value="0.000000" />
  8036.           <RumbleDuration value="110" />
  8037.           <RumbleIntensity value="0.020000" />
  8038.           <RumbleDamageIntensity value="1.000000" />
  8039.           <NetworkPlayerDamageModifier value="1.000000" />
  8040.           <NetworkPedDamageModifier value="1.000000" />
  8041.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8042.           <LockOnRange value="45.000000" />
  8043.           <WeaponRange value="50.000000" />
  8044.           <BulletDirectionOffsetInDegrees value="0.000000" />
  8045.           <AiSoundRange value="-1.000000" />
  8046.           <AiPotentialBlastEventRange value="-1.000000" />
  8047.           <DamageFallOffRangeMin value="50.000000" />
  8048.           <DamageFallOffRangeMax value="50.000000" />
  8049.           <DamageFallOffModifier value="0.300000" />
  8050.           <VehicleWeaponHash />
  8051.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  8052.           <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8053.           <CoverReadyToFireCameraHash />
  8054.           <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  8055.           <AlternativeOrScopedCameraHash />
  8056.           <AssistedAlternativeOrScopedCameraHash />
  8057.           <CameraFov value="45.000000" />
  8058.           <ZoomFactorForAccurateMode value="1.000000" />
  8059.           <RecoilShakeHash />
  8060.           <AccuracyOffsetShakeHash />
  8061.           <MinTimeBetweenRecoilShakes value="150" />
  8062.           <RecoilShakeAmplitude value="1.000000" />
  8063.           <ExplosionShakeAmplitude value="-1.000000" />
  8064.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  8065.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  8066.           <AimProbeLengthMin value="0.000000" />
  8067.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  8068.           <AimProbeLengthMax value="0.000000" />
  8069.           <TorsoAimOffset x="0.150000" y="0.550000" />
  8070.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  8071.           <LeftHandIkOffset x="0.025000" y="0.110000" z="0.075000" />
  8072.           <ReticuleMinSizeStanding value="0.650000" />
  8073.           <ReticuleMinSizeCrouched value="0.550000" />
  8074.           <ReticuleScale value="0.300000" />
  8075.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  8076.           <FirstPersonReticuleStyleHash />
  8077.           <PickupHash />
  8078.           <MPPickupHash />
  8079.           <HumanNameHash>WT_FIRE</HumanNameHash>
  8080.           <MovementModeConditionalIdle />
  8081.           <StatName>EXTINGUISHER</StatName>
  8082.           <KnockdownCount value="-1" />
  8083.           <KillshotImpulseScale value="1.000000" />
  8084.           <NmShotTuningSet>Normal</NmShotTuningSet>
  8085.           <AttachPoints />
  8086.           <GunFeedBone />
  8087.           <TargetSequenceGroup />
  8088.           <WeaponFlags>CarriedInHand Automatic CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing AllowEarlyExitFromFireAnimAfterBulletFired DoesRevivableDamage CanBeFiredLikeGun NonViolent SuppressGunshotEvent</WeaponFlags>
  8089.           <TintSpecValues ref="TINT_DEFAULT" />
  8090.           <FiringPatternAliases ref="NULL" />
  8091.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  8092.           <AmmoDiminishingRate value="0" />
  8093.           <AimingBreathingAdditiveWeight value="1.000000" />
  8094.           <FiringBreathingAdditiveWeight value="1.000000" />
  8095.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  8096.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  8097.           <AimingLeanAdditiveWeight value="1.000000" />
  8098.           <FiringLeanAdditiveWeight value="1.000000" />
  8099.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  8100.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  8101.           <ExpandPedCapsuleRadius value="0.000000" />
  8102.           <HudDamage value="0" />
  8103.           <HudSpeed value="100" />
  8104.           <HudCapacity value="100" />
  8105.           <HudAccuracy value="10" />
  8106.           <HudRange value="35" />
  8107.         </Item>
  8108.         <Item type="CWeaponInfo">
  8109.           <Name>WEAPON_PETROLCAN</Name>
  8110.           <Model>w_am_jerrycan</Model>
  8111.           <Audio>AUDIO_ITEM_PETROLCAN</Audio>
  8112.           <Slot>SLOT_PETROLCAN</Slot>
  8113.           <DamageType>NONE</DamageType>
  8114.           <Explosion>
  8115.             <Default>DONTCARE</Default>
  8116.             <HitCar>DONTCARE</HitCar>
  8117.             <HitTruck>DONTCARE</HitTruck>
  8118.             <HitBike>DONTCARE</HitBike>
  8119.             <HitBoat>DONTCARE</HitBoat>
  8120.             <HitPlane>DONTCARE</HitPlane>
  8121.           </Explosion>
  8122.           <FireType>VOLUMETRIC_PARTICLE</FireType>
  8123.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  8124.           <Group>GROUP_PETROLCAN</Group>
  8125.           <AmmoInfo ref="AMMO_PETROLCAN" />
  8126.           <AimingInfo ref="NULL" />
  8127.           <ClipSize value="4500" />
  8128.           <AccuracySpread value="1.000000" />
  8129.           <AccurateModeAccuracyModifier value="0.500000" />
  8130.           <RunAndGunAccuracyModifier value="2.000000" />
  8131.           <RecoilAccuracyMax value="1.000000" />
  8132.           <RecoilErrorTime value="0.000000" />
  8133.           <RecoilRecoveryRate value="1.000000" />
  8134.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8135.           <MinHeadShotDistanceAI value="1000.000000" />
  8136.           <MaxHeadShotDistanceAI value="1000.000000" />
  8137.           <HeadShotDamageModifierAI value="1000.000000" />
  8138.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8139.           <MinHeadShotDistancePlayer value="5.000000" />
  8140.           <MaxHeadShotDistancePlayer value="40.000000" />
  8141.           <HeadShotDamageModifierPlayer value="18.000000" />
  8142.           <Damage value="0.000000" />
  8143.           <DamageTime value="0.000000" />
  8144.           <DamageTimeInVehicle value="0.000000" />
  8145.           <DamageTimeInVehicleHeadShot value="0.000000" />
  8146.           <HitLimbsDamageModifier value="0.500000" />
  8147.           <NetworkHitLimbsDamageModifier value="0.800000" />
  8148.           <LightlyArmouredDamageModifier value="0.750000" />
  8149.           <Force value="0.000000" />
  8150.           <ForceHitPed value="0.000000" />
  8151.           <ForceHitVehicle value="0.000000" />
  8152.           <ForceHitFlyingHeli value="0.000000" />
  8153.           <OverrideForces />
  8154.           <ForceMaxStrengthMult value="1.000000" />
  8155.           <ForceFalloffRangeStart value="0.000000" />
  8156.           <ForceFalloffRangeEnd value="50.000000" />
  8157.           <ForceFalloffMin value="1.000000" />
  8158.           <ProjectileForce value="0.000000" />
  8159.           <FragImpulse value="250.000000" />
  8160.           <Penetration value="0.010000" />
  8161.           <VerticalLaunchAdjustment value="0.000000" />
  8162.           <DropForwardVelocity value="0.000000" />
  8163.           <Speed value="2000.000000" />
  8164.           <BulletsInBatch value="1" />
  8165.           <BatchSpread value="0.000000" />
  8166.           <ReloadTimeMP value="-1.000000" />
  8167.           <ReloadTimeSP value="-1.000000" />
  8168.           <VehicleReloadTime value="-1.000000" />
  8169.           <AnimReloadRate value="1.000000" />
  8170.           <BulletsPerAnimLoop value="1" />
  8171.           <TimeBetweenShots value="0.000000" />
  8172.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8173.           <SpinUpTime value="0.000000" />
  8174.           <SpinTime value="0.000000" />
  8175.           <SpinDownTime value="0.000000" />
  8176.           <AlternateWaitTime value="-1.000000" />
  8177.           <BulletBendingNearRadius value="0.000000" />
  8178.           <BulletBendingFarRadius value="0.750000" />
  8179.           <BulletBendingZoomedRadius value="0.375000" />
  8180.           <Fx>
  8181.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  8182.             <FlashFx>weap_petrol_can</FlashFx>
  8183.             <FlashFxAlt />
  8184.             <ShellFx />
  8185.             <TracerFx />
  8186.             <PedDamageHash>BulletSmall</PedDamageHash>
  8187.             <TracerFxChanceSP value="0.000000" />
  8188.             <TracerFxChanceMP value="0.000000" />
  8189.             <FlashFxChanceSP value="0.000000" />
  8190.             <FlashFxChanceMP value="0.000000" />
  8191.             <FlashFxAltChance value="0.000000" />
  8192.             <FlashFxScale value="1.000000" />
  8193.           </Fx>
  8194.           <InitialRumbleDuration value="0" />
  8195.           <InitialRumbleIntensity value="0.000000" />
  8196.           <RumbleDuration value="0" />
  8197.           <RumbleIntensity value="0.000000" />
  8198.           <RumbleDamageIntensity value="1.000000" />
  8199.           <NetworkPlayerDamageModifier value="1.000000" />
  8200.           <NetworkPedDamageModifier value="1.000000" />
  8201.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8202.           <LockOnRange value="45.000000" />
  8203.           <WeaponRange value="50.000000" />
  8204.           <BulletDirectionOffsetInDegrees value="0.000000" />
  8205.           <AiSoundRange value="-1.000000" />
  8206.           <AiPotentialBlastEventRange value="3.000000" />
  8207.           <DamageFallOffRangeMin value="50.000000" />
  8208.           <DamageFallOffRangeMax value="50.000000" />
  8209.           <DamageFallOffModifier value="0.300000" />
  8210.           <VehicleWeaponHash />
  8211.           <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  8212.           <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8213.           <CoverReadyToFireCameraHash />
  8214.           <AssistedAimingCameraHash>HIP_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  8215.           <AlternativeOrScopedCameraHash />
  8216.           <AssistedAlternativeOrScopedCameraHash />
  8217.           <CameraFov value="45.000000" />
  8218.           <ZoomFactorForAccurateMode value="1.000000" />
  8219.           <RecoilShakeHash />
  8220.           <AccuracyOffsetShakeHash />
  8221.           <MinTimeBetweenRecoilShakes value="150" />
  8222.           <RecoilShakeAmplitude value="1.000000" />
  8223.           <ExplosionShakeAmplitude value="-1.000000" />
  8224.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  8225.           <AimOffsetMin x="0.000000" y="0.000000" z="0.115000" />
  8226.           <AimProbeLengthMin value="1.000000" />
  8227.           <AimOffsetMax x="0.000000" y="0.000000" z="0.115000" />
  8228.           <AimProbeLengthMax value="0.000000" />
  8229.           <TorsoAimOffset x="0.150000" y="0.550000" />
  8230.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  8231.           <LeftHandIkOffset x="0.965000" y="-0.230000" z="-0.350000" />
  8232.           <ReticuleMinSizeStanding value="0.650000" />
  8233.           <ReticuleMinSizeCrouched value="0.550000" />
  8234.           <ReticuleScale value="0.300000" />
  8235.           <ReticuleStyleHash>WEAPON_UNARMED</ReticuleStyleHash>
  8236.           <FirstPersonReticuleStyleHash />
  8237.           <PickupHash>PICKUP_WEAPON_PETROLCAN</PickupHash>
  8238.           <MPPickupHash>PICKUP_WEAPON_PETROLCAN</MPPickupHash>
  8239.           <HumanNameHash>WT_PETROL</HumanNameHash>
  8240.           <MovementModeConditionalIdle />
  8241.           <StatName>PETROL</StatName>
  8242.           <KnockdownCount value="-1" />
  8243.           <KillshotImpulseScale value="1.000000" />
  8244.           <NmShotTuningSet>Normal</NmShotTuningSet>
  8245.           <AttachPoints />
  8246.           <GunFeedBone />
  8247.           <TargetSequenceGroup />
  8248.           <WeaponFlags>CarriedInHand Automatic Silenced AnimCrouchFire UsableOnFoot UsableClimbing AllowEarlyExitFromFireAnimAfterBulletFired CanBeFiredLikeGun OnlyAllowFiring NoLeftHandIK SuppressGunshotEvent NoAutoRunWhenFiring DontBlendFireOutro DiscardWhenOutOfAmmo CreatesAPotentialExplosionEventWhenFired DelayedFiringAfterAutoSwapPreviousWeapon DisableCombatRoll NoWheelStats DisableStealth</WeaponFlags>
  8249.           <TintSpecValues ref="TINT_DEFAULT" />
  8250.           <FiringPatternAliases ref="NULL" />
  8251.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  8252.           <AmmoDiminishingRate value="0" />
  8253.           <AimingBreathingAdditiveWeight value="1.000000" />
  8254.           <FiringBreathingAdditiveWeight value="1.000000" />
  8255.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  8256.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  8257.           <AimingLeanAdditiveWeight value="1.000000" />
  8258.           <FiringLeanAdditiveWeight value="1.000000" />
  8259.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  8260.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  8261.           <ExpandPedCapsuleRadius value="0.600000" />
  8262.           <HudDamage value="0" />
  8263.           <HudSpeed value="10" />
  8264.           <HudCapacity value="80" />
  8265.           <HudAccuracy value="30" />
  8266.           <HudRange value="1" />
  8267.         </Item>
  8268.         <Item type="CWeaponInfo">
  8269.           <Name>WEAPON_DIGISCANNER</Name>
  8270.           <Model>w_am_digiscanner</Model>
  8271.           <Audio />
  8272.           <Slot>SLOT_DIGISCANNER</Slot>
  8273.           <DamageType>BULLET</DamageType>
  8274.           <Explosion>
  8275.             <Default>DONTCARE</Default>
  8276.             <HitCar>DONTCARE</HitCar>
  8277.             <HitTruck>DONTCARE</HitTruck>
  8278.             <HitBike>DONTCARE</HitBike>
  8279.             <HitBoat>DONTCARE</HitBoat>
  8280.             <HitPlane>DONTCARE</HitPlane>
  8281.           </Explosion>
  8282.           <FireType>NONE</FireType>
  8283.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  8284.           <Group>GROUP_DIGISCANNER</Group>
  8285.           <AmmoInfo ref="NULL" />
  8286.           <AimingInfo ref="digiscanner" />
  8287.           <ClipSize value="17" />
  8288.           <AccuracySpread value="1.000000" />
  8289.           <AccurateModeAccuracyModifier value="0.500000" />
  8290.           <RunAndGunAccuracyModifier value="2.000000" />
  8291.           <RecoilAccuracyMax value="1.000000" />
  8292.           <RecoilErrorTime value="0.000000" />
  8293.           <RecoilRecoveryRate value="1.000000" />
  8294.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8295.           <MinHeadShotDistanceAI value="1000.000000" />
  8296.           <MaxHeadShotDistanceAI value="1000.000000" />
  8297.           <HeadShotDamageModifierAI value="1000.000000" />
  8298.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8299.           <MinHeadShotDistancePlayer value="5.000000" />
  8300.           <MaxHeadShotDistancePlayer value="40.000000" />
  8301.           <HeadShotDamageModifierPlayer value="18.000000" />
  8302.           <Damage value="0.000000" />
  8303.           <DamageTime value="0.000000" />
  8304.           <DamageTimeInVehicle value="0.000000" />
  8305.           <DamageTimeInVehicleHeadShot value="0.000000" />
  8306.           <HitLimbsDamageModifier value="0.500000" />
  8307.           <NetworkHitLimbsDamageModifier value="0.800000" />
  8308.           <LightlyArmouredDamageModifier value="0.750000" />
  8309.           <Force value="0.000000" />
  8310.           <ForceHitPed value="0.000000" />
  8311.           <ForceHitVehicle value="0.000000" />
  8312.           <ForceHitFlyingHeli value="0.000000" />
  8313.           <OverrideForces />
  8314.           <ForceMaxStrengthMult value="1.000000" />
  8315.           <ForceFalloffRangeStart value="0.000000" />
  8316.           <ForceFalloffRangeEnd value="50.000000" />
  8317.           <ForceFalloffMin value="1.000000" />
  8318.           <ProjectileForce value="0.000000" />
  8319.           <FragImpulse value="250.000000" />
  8320.           <Penetration value="0.010000" />
  8321.           <VerticalLaunchAdjustment value="0.000000" />
  8322.           <DropForwardVelocity value="0.000000" />
  8323.           <Speed value="2000.000000" />
  8324.           <BulletsInBatch value="1" />
  8325.           <BatchSpread value="0.000000" />
  8326.           <ReloadTimeMP value="-1.000000" />
  8327.           <ReloadTimeSP value="-1.000000" />
  8328.           <VehicleReloadTime value="-1.000000" />
  8329.           <AnimReloadRate value="1.000000" />
  8330.           <BulletsPerAnimLoop value="1" />
  8331.           <TimeBetweenShots value="0.333000" />
  8332.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8333.           <SpinUpTime value="0.000000" />
  8334.           <SpinTime value="0.000000" />
  8335.           <SpinDownTime value="0.000000" />
  8336.           <AlternateWaitTime value="-1.000000" />
  8337.           <BulletBendingNearRadius value="0.000000" />
  8338.           <BulletBendingFarRadius value="0.750000" />
  8339.           <BulletBendingZoomedRadius value="0.375000" />
  8340.           <Fx>
  8341.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  8342.             <FlashFx>muz_smg</FlashFx>
  8343.             <FlashFxAlt />
  8344.             <ShellFx>eject_pistol</ShellFx>
  8345.             <TracerFx>bullet_tracer</TracerFx>
  8346.             <PedDamageHash>BulletSmall</PedDamageHash>
  8347.             <TracerFxChanceSP value="0.150000" />
  8348.             <TracerFxChanceMP value="0.750000" />
  8349.             <FlashFxChanceSP value="1.000000" />
  8350.             <FlashFxChanceMP value="1.000000" />
  8351.             <FlashFxAltChance value="0.000000" />
  8352.             <FlashFxScale value="0.800000" />
  8353.           </Fx>
  8354.           <InitialRumbleDuration value="0" />
  8355.           <InitialRumbleIntensity value="0.000000" />
  8356.           <RumbleDuration value="110" />
  8357.           <RumbleIntensity value="0.020000" />
  8358.           <RumbleDamageIntensity value="1.000000" />
  8359.           <NetworkPlayerDamageModifier value="1.000000" />
  8360.           <NetworkPedDamageModifier value="1.000000" />
  8361.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8362.           <LockOnRange value="45.000000" />
  8363.           <WeaponRange value="50.000000" />
  8364.           <BulletDirectionOffsetInDegrees value="0.000000" />
  8365.           <AiSoundRange value="-1.000000" />
  8366.           <AiPotentialBlastEventRange value="-1.000000" />
  8367.           <DamageFallOffRangeMin value="50.000000" />
  8368.           <DamageFallOffRangeMax value="50.000000" />
  8369.           <DamageFallOffModifier value="0.300000" />
  8370.           <VehicleWeaponHash />
  8371.           <DefaultCameraHash>DIGISCANNER_AIM_CAMERA</DefaultCameraHash>
  8372.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8373.           <CoverReadyToFireCameraHash />
  8374.           <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  8375.           <AlternativeOrScopedCameraHash />
  8376.           <AssistedAlternativeOrScopedCameraHash />
  8377.           <CameraFov value="45.000000" />
  8378.           <ZoomFactorForAccurateMode value="1.000000" />
  8379.           <RecoilShakeHash />
  8380.           <AccuracyOffsetShakeHash />
  8381.           <MinTimeBetweenRecoilShakes value="150" />
  8382.           <RecoilShakeAmplitude value="1.000000" />
  8383.           <ExplosionShakeAmplitude value="-1.000000" />
  8384.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  8385.           <AimOffsetMin x="0.225000" y="0.100000" z="0.500000" />
  8386.           <AimProbeLengthMin value="0.250000" />
  8387.           <AimOffsetMax x="0.225000" y="-0.100000" z="0.500000" />
  8388.           <AimProbeLengthMax value="0.250000" />
  8389.           <TorsoAimOffset x="0.150000" y="0.550000" />
  8390.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  8391.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  8392.           <ReticuleMinSizeStanding value="0.650000" />
  8393.           <ReticuleMinSizeCrouched value="0.550000" />
  8394.           <ReticuleScale value="0.300000" />
  8395.           <ReticuleStyleHash />
  8396.           <FirstPersonReticuleStyleHash />
  8397.           <PickupHash />
  8398.           <MPPickupHash />
  8399.           <HumanNameHash>WT_DIGI</HumanNameHash>
  8400.           <MovementModeConditionalIdle />
  8401.           <StatName>DIGISCANNER</StatName>
  8402.           <KnockdownCount value="-1" />
  8403.           <KillshotImpulseScale value="1.000000" />
  8404.           <NmShotTuningSet>Normal</NmShotTuningSet>
  8405.           <AttachPoints />
  8406.           <GunFeedBone />
  8407.           <TargetSequenceGroup />
  8408.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NonViolent HiddenFromWeaponWheel</WeaponFlags>
  8409.           <TintSpecValues ref="TINT_DEFAULT" />
  8410.           <FiringPatternAliases ref="NULL" />
  8411.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  8412.           <AmmoDiminishingRate value="0" />
  8413.           <AimingBreathingAdditiveWeight value="1.000000" />
  8414.           <FiringBreathingAdditiveWeight value="1.000000" />
  8415.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  8416.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  8417.           <AimingLeanAdditiveWeight value="1.000000" />
  8418.           <FiringLeanAdditiveWeight value="1.000000" />
  8419.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  8420.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  8421.           <ExpandPedCapsuleRadius value="0.000000" />
  8422.           <HudDamage value="0" />
  8423.           <HudSpeed value="67" />
  8424.           <HudCapacity value="17" />
  8425.           <HudAccuracy value="10" />
  8426.           <HudRange value="35" />
  8427.         </Item>
  8428.         <Item type="CWeaponInfo">
  8429.           <Name>GADGET_NIGHTVISION</Name>
  8430.           <Model />
  8431.           <Audio />
  8432.           <Slot>SLOT_NIGHTVISION</Slot>
  8433.           <DamageType>UNKNOWN</DamageType>
  8434.           <Explosion>
  8435.             <Default>DONTCARE</Default>
  8436.             <HitCar>DONTCARE</HitCar>
  8437.             <HitTruck>DONTCARE</HitTruck>
  8438.             <HitBike>DONTCARE</HitBike>
  8439.             <HitBoat>DONTCARE</HitBoat>
  8440.             <HitPlane>DONTCARE</HitPlane>
  8441.           </Explosion>
  8442.           <FireType>NONE</FireType>
  8443.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  8444.           <Group>GROUP_NIGHTVISION</Group>
  8445.           <AmmoInfo ref="NULL" />
  8446.           <AimingInfo ref="NULL" />
  8447.           <ClipSize value="0" />
  8448.           <AccuracySpread value="0.000000" />
  8449.           <AccurateModeAccuracyModifier value="0.500000" />
  8450.           <RunAndGunAccuracyModifier value="2.000000" />
  8451.           <RecoilAccuracyMax value="1.000000" />
  8452.           <RecoilErrorTime value="0.000000" />
  8453.           <RecoilRecoveryRate value="1.000000" />
  8454.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8455.           <MinHeadShotDistanceAI value="1000.000000" />
  8456.           <MaxHeadShotDistanceAI value="1000.000000" />
  8457.           <HeadShotDamageModifierAI value="1000.000000" />
  8458.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8459.           <MinHeadShotDistancePlayer value="5.000000" />
  8460.           <MaxHeadShotDistancePlayer value="40.000000" />
  8461.           <HeadShotDamageModifierPlayer value="18.000000" />
  8462.           <Damage value="0.000000" />
  8463.           <DamageTime value="0.000000" />
  8464.           <DamageTimeInVehicle value="0.000000" />
  8465.           <DamageTimeInVehicleHeadShot value="0.000000" />
  8466.           <HitLimbsDamageModifier value="0.500000" />
  8467.           <NetworkHitLimbsDamageModifier value="0.800000" />
  8468.           <LightlyArmouredDamageModifier value="0.750000" />
  8469.           <Force value="0.000000" />
  8470.           <ForceHitPed value="0.000000" />
  8471.           <ForceHitVehicle value="0.000000" />
  8472.           <ForceHitFlyingHeli value="0.000000" />
  8473.           <OverrideForces />
  8474.           <ForceMaxStrengthMult value="1.000000" />
  8475.           <ForceFalloffRangeStart value="0.000000" />
  8476.           <ForceFalloffRangeEnd value="50.000000" />
  8477.           <ForceFalloffMin value="1.000000" />
  8478.           <ProjectileForce value="0.000000" />
  8479.           <FragImpulse value="0.000000" />
  8480.           <Penetration value="0.000000" />
  8481.           <VerticalLaunchAdjustment value="0.000000" />
  8482.           <DropForwardVelocity value="0.000000" />
  8483.           <Speed value="2000.000000" />
  8484.           <BulletsInBatch value="1" />
  8485.           <BatchSpread value="0.000000" />
  8486.           <ReloadTimeMP value="-1.000000" />
  8487.           <ReloadTimeSP value="-1.000000" />
  8488.           <VehicleReloadTime value="-1.000000" />
  8489.           <AnimReloadRate value="1.000000" />
  8490.           <BulletsPerAnimLoop value="1" />
  8491.           <TimeBetweenShots value="0.000000" />
  8492.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8493.           <SpinUpTime value="0.000000" />
  8494.           <SpinTime value="0.000000" />
  8495.           <SpinDownTime value="0.000000" />
  8496.           <AlternateWaitTime value="-1.000000" />
  8497.           <BulletBendingNearRadius value="0.000000" />
  8498.           <BulletBendingFarRadius value="0.000000" />
  8499.           <BulletBendingZoomedRadius value="0.000000" />
  8500.           <Fx>
  8501.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  8502.             <FlashFx />
  8503.             <FlashFxAlt />
  8504.             <ShellFx />
  8505.             <TracerFx />
  8506.             <PedDamageHash />
  8507.             <TracerFxChanceSP value="0.000000" />
  8508.             <TracerFxChanceMP value="0.000000" />
  8509.             <FlashFxChanceSP value="0.000000" />
  8510.             <FlashFxChanceMP value="0.000000" />
  8511.             <FlashFxAltChance value="0.000000" />
  8512.             <FlashFxScale value="1.000000" />
  8513.           </Fx>
  8514.           <InitialRumbleDuration value="0" />
  8515.           <InitialRumbleIntensity value="0.000000" />
  8516.           <RumbleDuration value="0" />
  8517.           <RumbleIntensity value="0.000000" />
  8518.           <RumbleDamageIntensity value="1.000000" />
  8519.           <NetworkPlayerDamageModifier value="1.000000" />
  8520.           <NetworkPedDamageModifier value="1.000000" />
  8521.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8522.           <LockOnRange value="0.000000" />
  8523.           <WeaponRange value="0.000000" />
  8524.           <BulletDirectionOffsetInDegrees value="0.000000" />
  8525.           <AiSoundRange value="-1.000000" />
  8526.           <AiPotentialBlastEventRange value="-1.000000" />
  8527.           <DamageFallOffRangeMin value="0.000000" />
  8528.           <DamageFallOffRangeMax value="0.000000" />
  8529.           <DamageFallOffModifier value="0.300000" />
  8530.           <VehicleWeaponHash />
  8531.           <DefaultCameraHash />
  8532.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8533.           <CoverReadyToFireCameraHash />
  8534.           <AssistedAimingCameraHash />
  8535.           <AlternativeOrScopedCameraHash />
  8536.           <AssistedAlternativeOrScopedCameraHash />
  8537.           <CameraFov value="50.000000" />
  8538.           <ZoomFactorForAccurateMode value="1.000000" />
  8539.           <RecoilShakeHash />
  8540.           <AccuracyOffsetShakeHash />
  8541.           <MinTimeBetweenRecoilShakes value="150" />
  8542.           <RecoilShakeAmplitude value="1.000000" />
  8543.           <ExplosionShakeAmplitude value="-1.000000" />
  8544.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  8545.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  8546.           <AimProbeLengthMin value="0.000000" />
  8547.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  8548.           <AimProbeLengthMax value="0.000000" />
  8549.           <TorsoAimOffset x="0.000000" y="0.000000" />
  8550.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  8551.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  8552.           <ReticuleMinSizeStanding value="0.000000" />
  8553.           <ReticuleMinSizeCrouched value="0.000000" />
  8554.           <ReticuleScale value="0.000000" />
  8555.           <ReticuleStyleHash />
  8556.           <FirstPersonReticuleStyleHash />
  8557.           <PickupHash />
  8558.           <MPPickupHash />
  8559.           <HumanNameHash>WT_NV</HumanNameHash>
  8560.           <MovementModeConditionalIdle />
  8561.           <StatName />
  8562.           <KnockdownCount value="-1" />
  8563.           <KillshotImpulseScale value="1.000000" />
  8564.           <NmShotTuningSet>Normal</NmShotTuningSet>
  8565.           <AttachPoints />
  8566.           <GunFeedBone />
  8567.           <TargetSequenceGroup />
  8568.           <WeaponFlags>UsableOnFoot UsableClimbing UsableInCover HiddenFromWeaponWheel</WeaponFlags>
  8569.           <TintSpecValues ref="TINT_DEFAULT" />
  8570.           <FiringPatternAliases ref="NULL" />
  8571.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  8572.           <AmmoDiminishingRate value="0" />
  8573.           <AimingBreathingAdditiveWeight value="1.000000" />
  8574.           <FiringBreathingAdditiveWeight value="1.000000" />
  8575.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  8576.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  8577.           <AimingLeanAdditiveWeight value="1.000000" />
  8578.           <FiringLeanAdditiveWeight value="1.000000" />
  8579.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  8580.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  8581.           <ExpandPedCapsuleRadius value="0.000000" />
  8582.           <HudDamage value="0" />
  8583.           <HudSpeed value="100" />
  8584.           <HudCapacity value="0" />
  8585.           <HudAccuracy value="0" />
  8586.           <HudRange value="0" />
  8587.         </Item>
  8588.         <Item type="CWeaponInfo">
  8589.           <Name>GADGET_PARACHUTE</Name>
  8590.           <Model />
  8591.           <Audio />
  8592.           <Slot>SLOT_PARACHUTE</Slot>
  8593.           <DamageType>UNKNOWN</DamageType>
  8594.           <Explosion>
  8595.             <Default>DONTCARE</Default>
  8596.             <HitCar>DONTCARE</HitCar>
  8597.             <HitTruck>DONTCARE</HitTruck>
  8598.             <HitBike>DONTCARE</HitBike>
  8599.             <HitBoat>DONTCARE</HitBoat>
  8600.             <HitPlane>DONTCARE</HitPlane>
  8601.           </Explosion>
  8602.           <FireType>NONE</FireType>
  8603.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  8604.           <Group>GROUP_PARACHUTE</Group>
  8605.           <AmmoInfo ref="NULL" />
  8606.           <AimingInfo ref="NULL" />
  8607.           <ClipSize value="0" />
  8608.           <AccuracySpread value="0.000000" />
  8609.           <AccurateModeAccuracyModifier value="0.500000" />
  8610.           <RunAndGunAccuracyModifier value="2.000000" />
  8611.           <RecoilAccuracyMax value="1.000000" />
  8612.           <RecoilErrorTime value="0.000000" />
  8613.           <RecoilRecoveryRate value="1.000000" />
  8614.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8615.           <MinHeadShotDistanceAI value="1000.000000" />
  8616.           <MaxHeadShotDistanceAI value="1000.000000" />
  8617.           <HeadShotDamageModifierAI value="1000.000000" />
  8618.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8619.           <MinHeadShotDistancePlayer value="5.000000" />
  8620.           <MaxHeadShotDistancePlayer value="40.000000" />
  8621.           <HeadShotDamageModifierPlayer value="18.000000" />
  8622.           <Damage value="0.000000" />
  8623.           <DamageTime value="0.000000" />
  8624.           <DamageTimeInVehicle value="0.000000" />
  8625.           <DamageTimeInVehicleHeadShot value="0.000000" />
  8626.           <HitLimbsDamageModifier value="0.500000" />
  8627.           <NetworkHitLimbsDamageModifier value="0.800000" />
  8628.           <LightlyArmouredDamageModifier value="0.750000" />
  8629.           <Force value="0.000000" />
  8630.           <ForceHitPed value="0.000000" />
  8631.           <ForceHitVehicle value="0.000000" />
  8632.           <ForceHitFlyingHeli value="0.000000" />
  8633.           <OverrideForces />
  8634.           <ForceMaxStrengthMult value="1.000000" />
  8635.           <ForceFalloffRangeStart value="0.000000" />
  8636.           <ForceFalloffRangeEnd value="50.000000" />
  8637.           <ForceFalloffMin value="1.000000" />
  8638.           <ProjectileForce value="0.000000" />
  8639.           <FragImpulse value="0.000000" />
  8640.           <Penetration value="0.000000" />
  8641.           <VerticalLaunchAdjustment value="0.000000" />
  8642.           <DropForwardVelocity value="0.000000" />
  8643.           <Speed value="2000.000000" />
  8644.           <BulletsInBatch value="1" />
  8645.           <BatchSpread value="0.000000" />
  8646.           <ReloadTimeMP value="-1.000000" />
  8647.           <ReloadTimeSP value="-1.000000" />
  8648.           <VehicleReloadTime value="-1.000000" />
  8649.           <AnimReloadRate value="1.000000" />
  8650.           <BulletsPerAnimLoop value="1" />
  8651.           <TimeBetweenShots value="0.000000" />
  8652.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8653.           <SpinUpTime value="0.000000" />
  8654.           <SpinTime value="0.000000" />
  8655.           <SpinDownTime value="0.000000" />
  8656.           <AlternateWaitTime value="-1.000000" />
  8657.           <BulletBendingNearRadius value="0.000000" />
  8658.           <BulletBendingFarRadius value="0.000000" />
  8659.           <BulletBendingZoomedRadius value="0.000000" />
  8660.           <Fx>
  8661.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  8662.             <FlashFx />
  8663.             <FlashFxAlt />
  8664.             <ShellFx />
  8665.             <TracerFx />
  8666.             <PedDamageHash />
  8667.             <TracerFxChanceSP value="0.000000" />
  8668.             <TracerFxChanceMP value="0.000000" />
  8669.             <FlashFxChanceSP value="0.000000" />
  8670.             <FlashFxChanceMP value="0.000000" />
  8671.             <FlashFxAltChance value="0.000000" />
  8672.             <FlashFxScale value="1.000000" />
  8673.           </Fx>
  8674.           <InitialRumbleDuration value="0" />
  8675.           <InitialRumbleIntensity value="0.000000" />
  8676.           <RumbleDuration value="0" />
  8677.           <RumbleIntensity value="0.000000" />
  8678.           <RumbleDamageIntensity value="1.000000" />
  8679.           <NetworkPlayerDamageModifier value="1.000000" />
  8680.           <NetworkPedDamageModifier value="1.000000" />
  8681.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8682.           <LockOnRange value="0.000000" />
  8683.           <WeaponRange value="0.000000" />
  8684.           <BulletDirectionOffsetInDegrees value="0.000000" />
  8685.           <AiSoundRange value="-1.000000" />
  8686.           <AiPotentialBlastEventRange value="-1.000000" />
  8687.           <DamageFallOffRangeMin value="0.000000" />
  8688.           <DamageFallOffRangeMax value="0.000000" />
  8689.           <DamageFallOffModifier value="0.300000" />
  8690.           <VehicleWeaponHash />
  8691.           <DefaultCameraHash />
  8692.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8693.           <CoverReadyToFireCameraHash />
  8694.           <AssistedAimingCameraHash />
  8695.           <AlternativeOrScopedCameraHash />
  8696.           <AssistedAlternativeOrScopedCameraHash />
  8697.           <CameraFov value="50.000000" />
  8698.           <ZoomFactorForAccurateMode value="1.000000" />
  8699.           <RecoilShakeHash />
  8700.           <AccuracyOffsetShakeHash />
  8701.           <MinTimeBetweenRecoilShakes value="150" />
  8702.           <RecoilShakeAmplitude value="1.000000" />
  8703.           <ExplosionShakeAmplitude value="-1.000000" />
  8704.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  8705.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  8706.           <AimProbeLengthMin value="0.000000" />
  8707.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  8708.           <AimProbeLengthMax value="0.000000" />
  8709.           <TorsoAimOffset x="0.000000" y="0.000000" />
  8710.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  8711.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  8712.           <ReticuleMinSizeStanding value="0.000000" />
  8713.           <ReticuleMinSizeCrouched value="0.000000" />
  8714.           <ReticuleScale value="0.000000" />
  8715.           <ReticuleStyleHash />
  8716.           <FirstPersonReticuleStyleHash />
  8717.           <PickupHash />
  8718.           <MPPickupHash />
  8719.           <HumanNameHash>WT_PARA</HumanNameHash>
  8720.           <MovementModeConditionalIdle />
  8721.           <StatName />
  8722.           <KnockdownCount value="-1" />
  8723.           <KillshotImpulseScale value="1.000000" />
  8724.           <NmShotTuningSet>Normal</NmShotTuningSet>
  8725.           <AttachPoints />
  8726.           <GunFeedBone />
  8727.           <TargetSequenceGroup />
  8728.           <WeaponFlags>HiddenFromWeaponWheel NoAmmoDisplay</WeaponFlags>
  8729.           <TintSpecValues ref="TINT_DEFAULT" />
  8730.           <FiringPatternAliases ref="NULL" />
  8731.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  8732.           <AmmoDiminishingRate value="0" />
  8733.           <AimingBreathingAdditiveWeight value="1.000000" />
  8734.           <FiringBreathingAdditiveWeight value="1.000000" />
  8735.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  8736.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  8737.           <AimingLeanAdditiveWeight value="1.000000" />
  8738.           <FiringLeanAdditiveWeight value="1.000000" />
  8739.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  8740.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  8741.           <ExpandPedCapsuleRadius value="0.000000" />
  8742.           <HudDamage value="0" />
  8743.           <HudSpeed value="100" />
  8744.           <HudCapacity value="0" />
  8745.           <HudAccuracy value="0" />
  8746.           <HudRange value="0" />
  8747.         </Item>
  8748.         <Item type="CWeaponInfo">
  8749.           <Name>Object</Name>
  8750.           <Model />
  8751.           <Audio />
  8752.           <Slot>SLOT_OBJECT</Slot>
  8753.           <DamageType>UNKNOWN</DamageType>
  8754.           <Explosion>
  8755.             <Default>DONTCARE</Default>
  8756.             <HitCar>DONTCARE</HitCar>
  8757.             <HitTruck>DONTCARE</HitTruck>
  8758.             <HitBike>DONTCARE</HitBike>
  8759.             <HitBoat>DONTCARE</HitBoat>
  8760.             <HitPlane>DONTCARE</HitPlane>
  8761.           </Explosion>
  8762.           <FireType>NONE</FireType>
  8763.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  8764.           <Group />
  8765.           <AmmoInfo ref="NULL" />
  8766.           <AimingInfo ref="NULL" />
  8767.           <ClipSize value="0" />
  8768.           <AccuracySpread value="0.000000" />
  8769.           <AccurateModeAccuracyModifier value="0.500000" />
  8770.           <RunAndGunAccuracyModifier value="2.000000" />
  8771.           <RecoilAccuracyMax value="1.000000" />
  8772.           <RecoilErrorTime value="0.000000" />
  8773.           <RecoilRecoveryRate value="1.000000" />
  8774.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8775.           <MinHeadShotDistanceAI value="1000.000000" />
  8776.           <MaxHeadShotDistanceAI value="1000.000000" />
  8777.           <HeadShotDamageModifierAI value="1000.000000" />
  8778.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8779.           <MinHeadShotDistancePlayer value="5.000000" />
  8780.           <MaxHeadShotDistancePlayer value="40.000000" />
  8781.           <HeadShotDamageModifierPlayer value="18.000000" />
  8782.           <Damage value="0.000000" />
  8783.           <DamageTime value="0.000000" />
  8784.           <DamageTimeInVehicle value="0.000000" />
  8785.           <DamageTimeInVehicleHeadShot value="0.000000" />
  8786.           <HitLimbsDamageModifier value="0.500000" />
  8787.           <NetworkHitLimbsDamageModifier value="0.800000" />
  8788.           <LightlyArmouredDamageModifier value="0.750000" />
  8789.           <Force value="0.000000" />
  8790.           <ForceHitPed value="0.000000" />
  8791.           <ForceHitVehicle value="0.000000" />
  8792.           <ForceHitFlyingHeli value="0.000000" />
  8793.           <OverrideForces />
  8794.           <ForceMaxStrengthMult value="1.000000" />
  8795.           <ForceFalloffRangeStart value="0.000000" />
  8796.           <ForceFalloffRangeEnd value="50.000000" />
  8797.           <ForceFalloffMin value="1.000000" />
  8798.           <ProjectileForce value="0.000000" />
  8799.           <FragImpulse value="0.000000" />
  8800.           <Penetration value="1.000000" />
  8801.           <VerticalLaunchAdjustment value="0.000000" />
  8802.           <DropForwardVelocity value="0.000000" />
  8803.           <Speed value="2000.000000" />
  8804.           <BulletsInBatch value="1" />
  8805.           <BatchSpread value="0.000000" />
  8806.           <ReloadTimeMP value="-1.000000" />
  8807.           <ReloadTimeSP value="-1.000000" />
  8808.           <VehicleReloadTime value="-1.000000" />
  8809.           <AnimReloadRate value="1.000000" />
  8810.           <BulletsPerAnimLoop value="1" />
  8811.           <TimeBetweenShots value="0.000000" />
  8812.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8813.           <SpinUpTime value="0.000000" />
  8814.           <SpinTime value="0.000000" />
  8815.           <SpinDownTime value="0.000000" />
  8816.           <AlternateWaitTime value="-1.000000" />
  8817.           <BulletBendingNearRadius value="0.000000" />
  8818.           <BulletBendingFarRadius value="0.000000" />
  8819.           <BulletBendingZoomedRadius value="0.000000" />
  8820.           <Fx>
  8821.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  8822.             <FlashFx />
  8823.             <FlashFxAlt />
  8824.             <ShellFx />
  8825.             <TracerFx />
  8826.             <PedDamageHash />
  8827.             <TracerFxChanceSP value="0.000000" />
  8828.             <TracerFxChanceMP value="0.000000" />
  8829.             <FlashFxChanceSP value="0.000000" />
  8830.             <FlashFxChanceMP value="0.000000" />
  8831.             <FlashFxAltChance value="0.000000" />
  8832.             <FlashFxScale value="1.000000" />
  8833.           </Fx>
  8834.           <InitialRumbleDuration value="0" />
  8835.           <InitialRumbleIntensity value="0.000000" />
  8836.           <RumbleDuration value="0" />
  8837.           <RumbleIntensity value="0.000000" />
  8838.           <RumbleDamageIntensity value="1.000000" />
  8839.           <NetworkPlayerDamageModifier value="1.000000" />
  8840.           <NetworkPedDamageModifier value="1.000000" />
  8841.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8842.           <LockOnRange value="0.000000" />
  8843.           <WeaponRange value="0.000000" />
  8844.           <BulletDirectionOffsetInDegrees value="0.000000" />
  8845.           <AiSoundRange value="-1.000000" />
  8846.           <AiPotentialBlastEventRange value="-1.000000" />
  8847.           <DamageFallOffRangeMin value="0.000000" />
  8848.           <DamageFallOffRangeMax value="0.000000" />
  8849.           <DamageFallOffModifier value="0.300000" />
  8850.           <VehicleWeaponHash />
  8851.           <DefaultCameraHash />
  8852.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8853.           <CoverReadyToFireCameraHash />
  8854.           <AssistedAimingCameraHash />
  8855.           <AlternativeOrScopedCameraHash />
  8856.           <AssistedAlternativeOrScopedCameraHash />
  8857.           <CameraFov value="50.000000" />
  8858.           <ZoomFactorForAccurateMode value="1.000000" />
  8859.           <RecoilShakeHash />
  8860.           <AccuracyOffsetShakeHash />
  8861.           <MinTimeBetweenRecoilShakes value="150" />
  8862.           <RecoilShakeAmplitude value="1.000000" />
  8863.           <ExplosionShakeAmplitude value="-1.000000" />
  8864.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  8865.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  8866.           <AimProbeLengthMin value="0.000000" />
  8867.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  8868.           <AimProbeLengthMax value="0.000000" />
  8869.           <TorsoAimOffset x="0.000000" y="0.000000" />
  8870.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  8871.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  8872.           <ReticuleMinSizeStanding value="0.000000" />
  8873.           <ReticuleMinSizeCrouched value="0.000000" />
  8874.           <ReticuleScale value="0.000000" />
  8875.           <ReticuleStyleHash />
  8876.           <FirstPersonReticuleStyleHash />
  8877.           <PickupHash />
  8878.           <MPPickupHash />
  8879.           <HumanNameHash>WT_INVALID</HumanNameHash>
  8880.           <MovementModeConditionalIdle />
  8881.           <StatName />
  8882.           <KnockdownCount value="-1" />
  8883.           <KillshotImpulseScale value="1.000000" />
  8884.           <NmShotTuningSet>Normal</NmShotTuningSet>
  8885.           <AttachPoints>
  8886.             <Item>
  8887.               <AttachBone>Torch_Bulb</AttachBone>
  8888.               <Components>
  8889.                 <Item>
  8890.                   <Name>POLICE_TORCH_FLASHLIGHT</Name>
  8891.                   <Default value="false" />
  8892.                 </Item>
  8893.               </Components>
  8894.             </Item>
  8895.           </AttachPoints>
  8896.           <GunFeedBone />
  8897.           <TargetSequenceGroup />
  8898.           <WeaponFlags>UsableOnFoot HiddenFromWeaponWheel</WeaponFlags>
  8899.           <TintSpecValues ref="TINT_DEFAULT" />
  8900.           <FiringPatternAliases ref="NULL" />
  8901.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  8902.           <AmmoDiminishingRate value="0" />
  8903.           <AimingBreathingAdditiveWeight value="1.000000" />
  8904.           <FiringBreathingAdditiveWeight value="1.000000" />
  8905.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  8906.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  8907.           <AimingLeanAdditiveWeight value="1.000000" />
  8908.           <FiringLeanAdditiveWeight value="1.000000" />
  8909.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  8910.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  8911.           <ExpandPedCapsuleRadius value="0.000000" />
  8912.           <HudDamage value="0" />
  8913.           <HudSpeed value="100" />
  8914.           <HudCapacity value="0" />
  8915.           <HudAccuracy value="0" />
  8916.           <HudRange value="0" />
  8917.         </Item>
  8918.         <Item type="CWeaponInfo">
  8919.           <Name>WEAPON_BRIEFCASE</Name>
  8920.           <Model>w_am_case</Model>
  8921.           <Audio />
  8922.           <Slot>SLOT_BRIEFCASE</Slot>
  8923.           <DamageType>UNKNOWN</DamageType>
  8924.           <Explosion>
  8925.             <Default>DONTCARE</Default>
  8926.             <HitCar>DONTCARE</HitCar>
  8927.             <HitTruck>DONTCARE</HitTruck>
  8928.             <HitBike>DONTCARE</HitBike>
  8929.             <HitBoat>DONTCARE</HitBoat>
  8930.             <HitPlane>DONTCARE</HitPlane>
  8931.           </Explosion>
  8932.           <FireType>NONE</FireType>
  8933.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  8934.           <Group />
  8935.           <AmmoInfo ref="NULL" />
  8936.           <AimingInfo ref="NULL" />
  8937.           <ClipSize value="0" />
  8938.           <AccuracySpread value="0.000000" />
  8939.           <AccurateModeAccuracyModifier value="0.500000" />
  8940.           <RunAndGunAccuracyModifier value="2.000000" />
  8941.           <RecoilAccuracyMax value="1.000000" />
  8942.           <RecoilErrorTime value="0.000000" />
  8943.           <RecoilRecoveryRate value="1.000000" />
  8944.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8945.           <MinHeadShotDistanceAI value="1000.000000" />
  8946.           <MaxHeadShotDistanceAI value="1000.000000" />
  8947.           <HeadShotDamageModifierAI value="1000.000000" />
  8948.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8949.           <MinHeadShotDistancePlayer value="5.000000" />
  8950.           <MaxHeadShotDistancePlayer value="40.000000" />
  8951.           <HeadShotDamageModifierPlayer value="18.000000" />
  8952.           <Damage value="0.000000" />
  8953.           <DamageTime value="0.000000" />
  8954.           <DamageTimeInVehicle value="0.000000" />
  8955.           <DamageTimeInVehicleHeadShot value="0.000000" />
  8956.           <HitLimbsDamageModifier value="0.500000" />
  8957.           <NetworkHitLimbsDamageModifier value="0.800000" />
  8958.           <LightlyArmouredDamageModifier value="0.750000" />
  8959.           <Force value="0.000000" />
  8960.           <ForceHitPed value="0.000000" />
  8961.           <ForceHitVehicle value="0.000000" />
  8962.           <ForceHitFlyingHeli value="0.000000" />
  8963.           <OverrideForces />
  8964.           <ForceMaxStrengthMult value="1.000000" />
  8965.           <ForceFalloffRangeStart value="0.000000" />
  8966.           <ForceFalloffRangeEnd value="50.000000" />
  8967.           <ForceFalloffMin value="1.000000" />
  8968.           <ProjectileForce value="0.000000" />
  8969.           <FragImpulse value="0.000000" />
  8970.           <Penetration value="1.000000" />
  8971.           <VerticalLaunchAdjustment value="0.000000" />
  8972.           <DropForwardVelocity value="0.000000" />
  8973.           <Speed value="2000.000000" />
  8974.           <BulletsInBatch value="1" />
  8975.           <BatchSpread value="0.000000" />
  8976.           <ReloadTimeMP value="-1.000000" />
  8977.           <ReloadTimeSP value="-1.000000" />
  8978.           <VehicleReloadTime value="-1.000000" />
  8979.           <AnimReloadRate value="1.000000" />
  8980.           <BulletsPerAnimLoop value="1" />
  8981.           <TimeBetweenShots value="0.000000" />
  8982.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8983.           <SpinUpTime value="0.000000" />
  8984.           <SpinTime value="0.000000" />
  8985.           <SpinDownTime value="0.000000" />
  8986.           <AlternateWaitTime value="-1.000000" />
  8987.           <BulletBendingNearRadius value="0.000000" />
  8988.           <BulletBendingFarRadius value="0.000000" />
  8989.           <BulletBendingZoomedRadius value="0.000000" />
  8990.           <Fx>
  8991.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  8992.             <FlashFx />
  8993.             <FlashFxAlt />
  8994.             <ShellFx />
  8995.             <TracerFx />
  8996.             <PedDamageHash />
  8997.             <TracerFxChanceSP value="0.000000" />
  8998.             <TracerFxChanceMP value="0.000000" />
  8999.             <FlashFxChanceSP value="0.000000" />
  9000.             <FlashFxChanceMP value="0.000000" />
  9001.             <FlashFxAltChance value="0.000000" />
  9002.             <FlashFxScale value="1.000000" />
  9003.           </Fx>
  9004.           <InitialRumbleDuration value="0" />
  9005.           <InitialRumbleIntensity value="0.000000" />
  9006.           <RumbleDuration value="0" />
  9007.           <RumbleIntensity value="0.000000" />
  9008.           <RumbleDamageIntensity value="1.000000" />
  9009.           <NetworkPlayerDamageModifier value="1.000000" />
  9010.           <NetworkPedDamageModifier value="1.000000" />
  9011.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  9012.           <LockOnRange value="0.000000" />
  9013.           <WeaponRange value="0.000000" />
  9014.           <BulletDirectionOffsetInDegrees value="0.000000" />
  9015.           <AiSoundRange value="-1.000000" />
  9016.           <AiPotentialBlastEventRange value="-1.000000" />
  9017.           <DamageFallOffRangeMin value="0.000000" />
  9018.           <DamageFallOffRangeMax value="0.000000" />
  9019.           <DamageFallOffModifier value="0.300000" />
  9020.           <VehicleWeaponHash />
  9021.           <DefaultCameraHash />
  9022.           <CoverCameraHash />
  9023.           <CoverReadyToFireCameraHash />
  9024.           <AssistedAimingCameraHash />
  9025.           <AlternativeOrScopedCameraHash />
  9026.           <AssistedAlternativeOrScopedCameraHash />
  9027.           <CameraFov value="45.000000" />
  9028.           <ZoomFactorForAccurateMode value="1.000000" />
  9029.           <RecoilShakeHash />
  9030.           <AccuracyOffsetShakeHash />
  9031.           <MinTimeBetweenRecoilShakes value="150" />
  9032.           <RecoilShakeAmplitude value="1.000000" />
  9033.           <ExplosionShakeAmplitude value="-1.000000" />
  9034.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  9035.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  9036.           <AimProbeLengthMin value="0.000000" />
  9037.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  9038.           <AimProbeLengthMax value="0.000000" />
  9039.           <TorsoAimOffset x="0.000000" y="0.000000" />
  9040.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  9041.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  9042.           <ReticuleMinSizeStanding value="0.000000" />
  9043.           <ReticuleMinSizeCrouched value="0.000000" />
  9044.           <ReticuleScale value="0.000000" />
  9045.           <ReticuleStyleHash />
  9046.           <FirstPersonReticuleStyleHash />
  9047.           <PickupHash />
  9048.           <MPPickupHash />
  9049.           <HumanNameHash>WT_INVALID</HumanNameHash>
  9050.           <MovementModeConditionalIdle />
  9051.           <StatName />
  9052.           <KnockdownCount value="-1" />
  9053.           <KillshotImpulseScale value="1.000000" />
  9054.           <NmShotTuningSet>Normal</NmShotTuningSet>
  9055.           <AttachPoints />
  9056.           <GunFeedBone />
  9057.           <TargetSequenceGroup />
  9058.           <WeaponFlags>CarriedInHand UsableOnFoot HiddenFromWeaponWheel NotAWeapon NoAmmoDisplay DisableStealth</WeaponFlags>
  9059.           <TintSpecValues ref="TINT_DEFAULT" />
  9060.           <FiringPatternAliases ref="NULL" />
  9061.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  9062.           <AmmoDiminishingRate value="0" />
  9063.           <AimingBreathingAdditiveWeight value="1.000000" />
  9064.           <FiringBreathingAdditiveWeight value="1.000000" />
  9065.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  9066.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  9067.           <AimingLeanAdditiveWeight value="1.000000" />
  9068.           <FiringLeanAdditiveWeight value="1.000000" />
  9069.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  9070.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  9071.           <ExpandPedCapsuleRadius value="0.000000" />
  9072.           <HudDamage value="0" />
  9073.           <HudSpeed value="100" />
  9074.           <HudCapacity value="0" />
  9075.           <HudAccuracy value="0" />
  9076.           <HudRange value="0" />
  9077.         </Item>
  9078.         <Item type="CWeaponInfo">
  9079.           <Name>WEAPON_BRIEFCASE_02</Name>
  9080.           <Model>w_am_brfcase</Model>
  9081.           <Audio />
  9082.           <Slot>SLOT_BRIEFCASE</Slot>
  9083.           <DamageType>UNKNOWN</DamageType>
  9084.           <Explosion>
  9085.             <Default>DONTCARE</Default>
  9086.             <HitCar>DONTCARE</HitCar>
  9087.             <HitTruck>DONTCARE</HitTruck>
  9088.             <HitBike>DONTCARE</HitBike>
  9089.             <HitBoat>DONTCARE</HitBoat>
  9090.             <HitPlane>DONTCARE</HitPlane>
  9091.           </Explosion>
  9092.           <FireType>NONE</FireType>
  9093.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  9094.           <Group />
  9095.           <AmmoInfo ref="NULL" />
  9096.           <AimingInfo ref="NULL" />
  9097.           <ClipSize value="0" />
  9098.           <AccuracySpread value="0.000000" />
  9099.           <AccurateModeAccuracyModifier value="0.500000" />
  9100.           <RunAndGunAccuracyModifier value="2.000000" />
  9101.           <RecoilAccuracyMax value="1.000000" />
  9102.           <RecoilErrorTime value="0.000000" />
  9103.           <RecoilRecoveryRate value="1.000000" />
  9104.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  9105.           <MinHeadShotDistanceAI value="1000.000000" />
  9106.           <MaxHeadShotDistanceAI value="1000.000000" />
  9107.           <HeadShotDamageModifierAI value="1000.000000" />
  9108.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  9109.           <MinHeadShotDistancePlayer value="5.000000" />
  9110.           <MaxHeadShotDistancePlayer value="40.000000" />
  9111.           <HeadShotDamageModifierPlayer value="18.000000" />
  9112.           <Damage value="0.000000" />
  9113.           <DamageTime value="0.000000" />
  9114.           <DamageTimeInVehicle value="0.000000" />
  9115.           <DamageTimeInVehicleHeadShot value="0.000000" />
  9116.           <HitLimbsDamageModifier value="0.500000" />
  9117.           <NetworkHitLimbsDamageModifier value="0.800000" />
  9118.           <LightlyArmouredDamageModifier value="0.750000" />
  9119.           <Force value="0.000000" />
  9120.           <ForceHitPed value="0.000000" />
  9121.           <ForceHitVehicle value="0.000000" />
  9122.           <ForceHitFlyingHeli value="0.000000" />
  9123.           <OverrideForces />
  9124.           <ForceMaxStrengthMult value="1.000000" />
  9125.           <ForceFalloffRangeStart value="0.000000" />
  9126.           <ForceFalloffRangeEnd value="50.000000" />
  9127.           <ForceFalloffMin value="1.000000" />
  9128.           <ProjectileForce value="0.000000" />
  9129.           <FragImpulse value="0.000000" />
  9130.           <Penetration value="1.000000" />
  9131.           <VerticalLaunchAdjustment value="0.000000" />
  9132.           <DropForwardVelocity value="0.000000" />
  9133.           <Speed value="2000.000000" />
  9134.           <BulletsInBatch value="1" />
  9135.           <BatchSpread value="0.000000" />
  9136.           <ReloadTimeMP value="-1.000000" />
  9137.           <ReloadTimeSP value="-1.000000" />
  9138.           <VehicleReloadTime value="-1.000000" />
  9139.           <AnimReloadRate value="1.000000" />
  9140.           <BulletsPerAnimLoop value="1" />
  9141.           <TimeBetweenShots value="0.000000" />
  9142.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  9143.           <SpinUpTime value="0.000000" />
  9144.           <SpinTime value="0.000000" />
  9145.           <SpinDownTime value="0.000000" />
  9146.           <AlternateWaitTime value="-1.000000" />
  9147.           <BulletBendingNearRadius value="0.000000" />
  9148.           <BulletBendingFarRadius value="0.000000" />
  9149.           <BulletBendingZoomedRadius value="0.000000" />
  9150.           <Fx>
  9151.             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  9152.             <FlashFx />
  9153.             <FlashFxAlt />
  9154.             <ShellFx />
  9155.             <TracerFx />
  9156.             <PedDamageHash />
  9157.             <TracerFxChanceSP value="0.000000" />
  9158.             <TracerFxChanceMP value="0.000000" />
  9159.             <FlashFxChanceSP value="0.000000" />
  9160.             <FlashFxChanceMP value="0.000000" />
  9161.             <FlashFxAltChance value="0.000000" />
  9162.             <FlashFxScale value="1.000000" />
  9163.           </Fx>
  9164.           <InitialRumbleDuration value="0" />
  9165.           <InitialRumbleIntensity value="0.000000" />
  9166.           <RumbleDuration value="0" />
  9167.           <RumbleIntensity value="0.000000" />
  9168.           <RumbleDamageIntensity value="1.000000" />
  9169.           <NetworkPlayerDamageModifier value="1.000000" />
  9170.           <NetworkPedDamageModifier value="1.000000" />
  9171.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  9172.           <LockOnRange value="0.000000" />
  9173.           <WeaponRange value="0.000000" />
  9174.           <BulletDirectionOffsetInDegrees value="0.000000" />
  9175.           <AiSoundRange value="-1.000000" />
  9176.           <AiPotentialBlastEventRange value="-1.000000" />
  9177.           <DamageFallOffRangeMin value="0.000000" />
  9178.           <DamageFallOffRangeMax value="0.000000" />
  9179.           <DamageFallOffModifier value="0.300000" />
  9180.           <VehicleWeaponHash />
  9181.           <DefaultCameraHash />
  9182.           <CoverCameraHash />
  9183.           <CoverReadyToFireCameraHash />
  9184.           <AssistedAimingCameraHash />
  9185.           <AlternativeOrScopedCameraHash />
  9186.           <AssistedAlternativeOrScopedCameraHash />
  9187.           <CameraFov value="45.000000" />
  9188.           <ZoomFactorForAccurateMode value="1.000000" />
  9189.           <RecoilShakeHash />
  9190.           <AccuracyOffsetShakeHash />
  9191.           <MinTimeBetweenRecoilShakes value="150" />
  9192.           <RecoilShakeAmplitude value="1.000000" />
  9193.           <ExplosionShakeAmplitude value="-1.000000" />
  9194.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  9195.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  9196.           <AimProbeLengthMin value="0.000000" />
  9197.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  9198.           <AimProbeLengthMax value="0.000000" />
  9199.           <TorsoAimOffset x="0.000000" y="0.000000" />
  9200.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  9201.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  9202.           <ReticuleMinSizeStanding value="0.000000" />
  9203.           <ReticuleMinSizeCrouched value="0.000000" />
  9204.           <ReticuleScale value="0.000000" />
  9205.           <ReticuleStyleHash />
  9206.           <FirstPersonReticuleStyleHash />
  9207.           <PickupHash />
  9208.           <MPPickupHash />
  9209.           <HumanNameHash>WT_INVALID</HumanNameHash>
  9210.           <MovementModeConditionalIdle />
  9211.           <StatName />
  9212.           <KnockdownCount value="-1" />
  9213.           <KillshotImpulseScale value="1.000000" />
  9214.           <NmShotTuningSet>Normal</NmShotTuningSet>
  9215.           <AttachPoints />
  9216.           <GunFeedBone />
  9217.           <TargetSequenceGroup />
  9218.           <WeaponFlags>CarriedInHand UsableOnFoot HiddenFromWeaponWheel NotAWeapon NoAmmoDisplay DisableStealth</WeaponFlags>
  9219.           <TintSpecValues ref="TINT_DEFAULT" />
  9220.           <FiringPatternAliases ref="NULL" />
  9221.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  9222.           <AmmoDiminishingRate value="0" />
  9223.           <AimingBreathingAdditiveWeight value="1.000000" />
  9224.           <FiringBreathingAdditiveWeight value="1.000000" />
  9225.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  9226.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  9227.           <AimingLeanAdditiveWeight value="1.000000" />
  9228.           <FiringLeanAdditiveWeight value="1.000000" />
  9229.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  9230.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  9231.           <ExpandPedCapsuleRadius value="0.000000" />
  9232.           <HudDamage value="0" />
  9233.           <HudSpeed value="100" />
  9234.           <HudCapacity value="0" />
  9235.           <HudAccuracy value="0" />
  9236.           <HudRange value="0" />
  9237.         </Item>
  9238.         <Item type="CWeaponInfo">
  9239.           <Name>WEAPON_BALL</Name>
  9240.           <Model>w_am_baseball</Model>
  9241.           <Audio />
  9242.           <Slot>SLOT_BALL</Slot>
  9243.           <DamageType>NONE</DamageType>
  9244.           <Explosion>
  9245.             <Default>DONTCARE</Default>
  9246.             <HitCar>DONTCARE</HitCar>
  9247.             <HitTruck>DONTCARE</HitTruck>
  9248.             <HitBike>DONTCARE</HitBike>
  9249.             <HitBoat>DONTCARE</HitBoat>
  9250.             <HitPlane>DONTCARE</HitPlane>
  9251.           </Explosion>
  9252.           <FireType>PROJECTILE</FireType>
  9253.           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
  9254.           <Group>GROUP_THROWN</Group>
  9255.           <AmmoInfo ref="AMMO_BALL" />
  9256.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  9257.           <ClipSize value="1" />
  9258.           <AccuracySpread value="1.000000" />
  9259.           <AccurateModeAccuracyModifier value="0.500000" />
  9260.           <RunAndGunAccuracyModifier value="2.000000" />
  9261.           <RecoilAccuracyMax value="1.000000" />
  9262.           <RecoilErrorTime value="0.000000" />
  9263.           <RecoilRecoveryRate value="1.000000" />
  9264.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  9265.           <MinHeadShotDistanceAI value="1000.000000" />
  9266.           <MaxHeadShotDistanceAI value="1000.000000" />
  9267.           <HeadShotDamageModifierAI value="1000.000000" />
  9268.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  9269.           <MinHeadShotDistancePlayer value="5.000000" />
  9270.           <MaxHeadShotDistancePlayer value="40.000000" />
  9271.           <HeadShotDamageModifierPlayer value="18.000000" />
  9272.           <Damage value="0.000000" />
  9273.           <DamageTime value="0.000000" />
  9274.           <DamageTimeInVehicle value="0.000000" />
  9275.           <DamageTimeInVehicleHeadShot value="0.000000" />
  9276.           <HitLimbsDamageModifier value="0.500000" />
  9277.           <NetworkHitLimbsDamageModifier value="0.800000" />
  9278.           <LightlyArmouredDamageModifier value="0.750000" />
  9279.           <Force value="0.000000" />
  9280.           <ForceHitPed value="0.000000" />
  9281.           <ForceHitVehicle value="0.000000" />
  9282.           <ForceHitFlyingHeli value="0.000000" />
  9283.           <OverrideForces />
  9284.           <ForceMaxStrengthMult value="1.000000" />
  9285.           <ForceFalloffRangeStart value="0.000000" />
  9286.           <ForceFalloffRangeEnd value="50.000000" />
  9287.           <ForceFalloffMin value="1.000000" />
  9288.           <ProjectileForce value="10.000000" />
  9289.           <FragImpulse value="1000.000000" />
  9290.           <Penetration value="0.000000" />
  9291.           <VerticalLaunchAdjustment value="0.300000" />
  9292.           <DropForwardVelocity value="0.000000" />
  9293.           <Speed value="2000.000000" />
  9294.           <BulletsInBatch value="1" />
  9295.           <BatchSpread value="0.000000" />
  9296.           <ReloadTimeMP value="-1.000000" />
  9297.           <ReloadTimeSP value="-1.000000" />
  9298.           <VehicleReloadTime value="0.500000" />
  9299.           <AnimReloadRate value="1.000000" />
  9300.           <BulletsPerAnimLoop value="1" />
  9301.           <TimeBetweenShots value="0.000000" />
  9302.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  9303.           <SpinUpTime value="0.000000" />
  9304.           <SpinTime value="0.000000" />
  9305.           <SpinDownTime value="0.000000" />
  9306.           <AlternateWaitTime value="-1.000000" />
  9307.           <BulletBendingNearRadius value="0.000000" />
  9308.           <BulletBendingFarRadius value="0.000000" />
  9309.           <BulletBendingZoomedRadius value="0.000000" />
  9310.           <Fx>
  9311.             <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
  9312.             <FlashFx />
  9313.             <FlashFxAlt />
  9314.             <ShellFx />
  9315.             <TracerFx />
  9316.             <PedDamageHash />
  9317.             <TracerFxChanceSP value="0.000000" />
  9318.             <TracerFxChanceMP value="0.000000" />
  9319.             <FlashFxChanceSP value="0.000000" />
  9320.             <FlashFxChanceMP value="0.000000" />
  9321.             <FlashFxAltChance value="0.000000" />
  9322.             <FlashFxScale value="1.000000" />
  9323.           </Fx>
  9324.           <InitialRumbleDuration value="0" />
  9325.           <InitialRumbleIntensity value="0.000000" />
  9326.           <RumbleDuration value="0" />
  9327.           <RumbleIntensity value="0.000000" />
  9328.           <RumbleDamageIntensity value="1.000000" />
  9329.           <NetworkPlayerDamageModifier value="1.000000" />
  9330.           <NetworkPedDamageModifier value="1.000000" />
  9331.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  9332.           <LockOnRange value="35.000000" />
  9333.           <WeaponRange value="40.000000" />
  9334.           <BulletDirectionOffsetInDegrees value="0.000000" />
  9335.           <AiSoundRange value="-1.000000" />
  9336.           <AiPotentialBlastEventRange value="-1.000000" />
  9337.           <DamageFallOffRangeMin value="0.000000" />
  9338.           <DamageFallOffRangeMax value="0.000000" />
  9339.           <DamageFallOffModifier value="0.000000" />
  9340.           <VehicleWeaponHash />
  9341.           <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
  9342.           <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  9343.           <CoverReadyToFireCameraHash />
  9344.           <AssistedAimingCameraHash>THROWN_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  9345.           <AlternativeOrScopedCameraHash />
  9346.           <AssistedAlternativeOrScopedCameraHash />
  9347.           <CameraFov value="50.000000" />
  9348.           <ZoomFactorForAccurateMode value="1.000000" />
  9349.           <RecoilShakeHash />
  9350.           <AccuracyOffsetShakeHash />
  9351.           <MinTimeBetweenRecoilShakes value="150" />
  9352.           <RecoilShakeAmplitude value="1.000000" />
  9353.           <ExplosionShakeAmplitude value="-1.000000" />
  9354.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  9355.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  9356.           <AimProbeLengthMin value="0.000000" />
  9357.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  9358.           <AimProbeLengthMax value="0.000000" />
  9359.           <TorsoAimOffset x="0.000000" y="0.000000" />
  9360.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  9361.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  9362.           <ReticuleMinSizeStanding value="1.000000" />
  9363.           <ReticuleMinSizeCrouched value="1.000000" />
  9364.           <ReticuleScale value="1.000000" />
  9365.           <ReticuleStyleHash />
  9366.           <FirstPersonReticuleStyleHash />
  9367.           <PickupHash />
  9368.           <MPPickupHash />
  9369.           <HumanNameHash>WT_BALL</HumanNameHash>
  9370.           <MovementModeConditionalIdle />
  9371.           <StatName />
  9372.           <KnockdownCount value="-1" />
  9373.           <KillshotImpulseScale value="1.000000" />
  9374.           <NmShotTuningSet>Normal</NmShotTuningSet>
  9375.           <AttachPoints />
  9376.           <GunFeedBone />
  9377.           <TargetSequenceGroup />
  9378.           <WeaponFlags>CarriedInHand Silenced CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover DontSwapWeaponIfNoAmmo NonViolent SuppressGunshotEvent NoWheelStats DisableLeftHandIkWhenOnFoot</WeaponFlags>
  9379.           <TintSpecValues ref="TINT_DEFAULT" />
  9380.           <FiringPatternAliases ref="NULL" />
  9381.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  9382.           <AmmoDiminishingRate value="3" />
  9383.           <AimingBreathingAdditiveWeight value="1.000000" />
  9384.           <FiringBreathingAdditiveWeight value="1.000000" />
  9385.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  9386.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  9387.           <AimingLeanAdditiveWeight value="1.000000" />
  9388.           <FiringLeanAdditiveWeight value="1.000000" />
  9389.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  9390.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  9391.           <ExpandPedCapsuleRadius value="0.000000" />
  9392.           <HudDamage value="0" />
  9393.           <HudSpeed value="100" />
  9394.           <HudCapacity value="1" />
  9395.           <HudAccuracy value="10" />
  9396.           <HudRange value="0" />
  9397.         </Item>
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