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- Event ID: 12505906, Restarts on Bonfire Rest
- Parameters: {X0:3, X4:7, X8:11, X12:15, X16:19, X20:23, X24:27} (ix|ix|ix|iiii)
- END IF Event Flag (Execution End Type: End, Desired Flag State: ON, Target Event Flag Type: Event Flag, Target Event Flag ID: 00009310)
- IF Event Flag (Result Condition Group: MAIN, Desired Flag State: ON, Target Event Flag Type: Event Flag, Target Event Flag ID: 12505888)
- WAIT Fixed Time (Seconds) (Number Of Seconds: 1.000)
- IF Character Has SpEffect (Result Condition Group: OR(01), Target Entity ID: X0:3, SpEffect ID: 5025, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
- IF Character Has SpEffect (Result Condition Group: OR(01), Target Entity ID: X0:3, SpEffect ID: 5026, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
- IF Character Has SpEffect (Result Condition Group: OR(01), Target Entity ID: X0:3, SpEffect ID: 5027, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
- IF Condition Group (Result Condition Group: MAIN, Desired Condition Group State: PASS, Target Condition Group: OR(01))
- IF Character Has SpEffect (Result Condition Group: AND(01), Target Entity ID: X0:3, SpEffect ID: 5025, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
- IF Character Has SpEffect (Result Condition Group: AND(02), Target Entity ID: X0:3, SpEffect ID: 5026, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
- IF Character Has SpEffect (Result Condition Group: AND(03), Target Entity ID: X0:3, SpEffect ID: 5027, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
- GOTO IF Condition Group State (Uncompiled) (Label: LABEL 2, Desired Condition Group State: PASS, Target Condition Group: AND(02))
- GOTO IF Condition Group State (Uncompiled) (Label: LABEL 3, Desired Condition Group State: PASS, Target Condition Group: AND(03))
- (De)activate Object (Target Object Entity ID: X4:7, State: Enabled)
- 2005[19] (X4:7: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00)
- (De)activate Object (Target Object Entity ID: X16:19, State: Enabled)
- IF Character Has SpEffect (Result Condition Group: MAIN, Target Entity ID: X0:3, SpEffect ID: 5025, Should Have: FALSE, Comparison Type: ==, Number of Target Characters: 1.000)
- (De)activate Object (Target Object Entity ID: X4:7, State: Disabled)
- 2005[19] (X4:7: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00)
- (De)activate Object (Target Object Entity ID: X16:19, State: Disabled)
- END Unconditionally (Execution End Type: Restart)
- Label 2 ()
- (De)activate Object (Target Object Entity ID: X8:11, State: Enabled)
- 2005[19] (X8:11: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00)
- (De)activate Object (Target Object Entity ID: X20:23, State: Enabled)
- IF Character Has SpEffect (Result Condition Group: MAIN, Target Entity ID: X0:3, SpEffect ID: 5026, Should Have: FALSE, Comparison Type: ==, Number of Target Characters: 1.000)
- (De)activate Object (Target Object Entity ID: X8:11, State: Disabled)
- 2005[19] (X8:11: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00)
- (De)activate Object (Target Object Entity ID: X20:23, State: Disabled)
- END Unconditionally (Execution End Type: Restart)
- Label 3 ()
- (De)activate Object (Target Object Entity ID: X12:15, State: Enabled)
- 2005[19] (X12:15: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00)
- (De)activate Object (Target Object Entity ID: X24:27, State: Enabled)
- IF Character Has SpEffect (Result Condition Group: MAIN, Target Entity ID: X0:3, SpEffect ID: 5027, Should Have: FALSE, Comparison Type: ==, Number of Target Characters: 1.000)
- (De)activate Object (Target Object Entity ID: X12:15, State: Disabled)
- 2005[19] (X12:15: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00)
- (De)activate Object (Target Object Entity ID: X24:27, State: Disabled)
- END Unconditionally (Execution End Type: Restart)
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