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May 20th, 2019
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  1. Event ID: 12505906, Restarts on Bonfire Rest
  2. Parameters: {X0:3, X4:7, X8:11, X12:15, X16:19, X20:23, X24:27} (ix|ix|ix|iiii)
  3. END IF Event Flag (Execution End Type: End, Desired Flag State: ON, Target Event Flag Type: Event Flag, Target Event Flag ID: 00009310)
  4. IF Event Flag (Result Condition Group: MAIN, Desired Flag State: ON, Target Event Flag Type: Event Flag, Target Event Flag ID: 12505888)
  5. WAIT Fixed Time (Seconds) (Number Of Seconds: 1.000)
  6. IF Character Has SpEffect (Result Condition Group: OR(01), Target Entity ID: X0:3, SpEffect ID: 5025, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
  7. IF Character Has SpEffect (Result Condition Group: OR(01), Target Entity ID: X0:3, SpEffect ID: 5026, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
  8. IF Character Has SpEffect (Result Condition Group: OR(01), Target Entity ID: X0:3, SpEffect ID: 5027, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
  9. IF Condition Group (Result Condition Group: MAIN, Desired Condition Group State: PASS, Target Condition Group: OR(01))
  10. IF Character Has SpEffect (Result Condition Group: AND(01), Target Entity ID: X0:3, SpEffect ID: 5025, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
  11. IF Character Has SpEffect (Result Condition Group: AND(02), Target Entity ID: X0:3, SpEffect ID: 5026, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
  12. IF Character Has SpEffect (Result Condition Group: AND(03), Target Entity ID: X0:3, SpEffect ID: 5027, Should Have: TRUE, Comparison Type: ==, Number of Target Characters: 1.000)
  13. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 2, Desired Condition Group State: PASS, Target Condition Group: AND(02))
  14. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 3, Desired Condition Group State: PASS, Target Condition Group: AND(03))
  15. (De)activate Object (Target Object Entity ID: X4:7, State: Enabled)
  16. 2005[19] (X4:7: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00)
  17. (De)activate Object (Target Object Entity ID: X16:19, State: Enabled)
  18. IF Character Has SpEffect (Result Condition Group: MAIN, Target Entity ID: X0:3, SpEffect ID: 5025, Should Have: FALSE, Comparison Type: ==, Number of Target Characters: 1.000)
  19. (De)activate Object (Target Object Entity ID: X4:7, State: Disabled)
  20. 2005[19] (X4:7: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00)
  21. (De)activate Object (Target Object Entity ID: X16:19, State: Disabled)
  22. END Unconditionally (Execution End Type: Restart)
  23. Label 2 ()
  24. (De)activate Object (Target Object Entity ID: X8:11, State: Enabled)
  25. 2005[19] (X8:11: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00)
  26. (De)activate Object (Target Object Entity ID: X20:23, State: Enabled)
  27. IF Character Has SpEffect (Result Condition Group: MAIN, Target Entity ID: X0:3, SpEffect ID: 5026, Should Have: FALSE, Comparison Type: ==, Number of Target Characters: 1.000)
  28. (De)activate Object (Target Object Entity ID: X8:11, State: Disabled)
  29. 2005[19] (X8:11: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00)
  30. (De)activate Object (Target Object Entity ID: X20:23, State: Disabled)
  31. END Unconditionally (Execution End Type: Restart)
  32. Label 3 ()
  33. (De)activate Object (Target Object Entity ID: X12:15, State: Enabled)
  34. 2005[19] (X12:15: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00)
  35. (De)activate Object (Target Object Entity ID: X24:27, State: Enabled)
  36. IF Character Has SpEffect (Result Condition Group: MAIN, Target Entity ID: X0:3, SpEffect ID: 5027, Should Have: FALSE, Comparison Type: ==, Number of Target Characters: 1.000)
  37. (De)activate Object (Target Object Entity ID: X12:15, State: Disabled)
  38. 2005[19] (X12:15: 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00)
  39. (De)activate Object (Target Object Entity ID: X24:27, State: Disabled)
  40. END Unconditionally (Execution End Type: Restart)
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