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Jul 20th, 2017
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  1. Drug Dealing
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  3. Players go to buy seeds of either canabis, heroine or smack from the port. Canabis is cheapest, smack is the most expensive. They then go to leaf links to plant their seeds. Script records their total playtime. Players can harvest their seeds after 10 minutes. They can then sell their drugs on to the cubans at robertas cafe. Players can only sell to the cubans every 20 minutes. The more drugs they sell, the less they are worth. So E.G.
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  5.  
  6. !weedsell
  7. {
  8. PrivMessage(The Cubans are buying 1oz+ for $100/ounce, 5oz+ for $80/ounce, or 10oz+ for $50/ounce.
  9. }
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  11. It is therefore beneficial to sell weed onto other players, because the dealer will get more money. It is also appealing for players to buy small amounts and sell it on to the cafe, if they don't want to put time into growing it. E.g. Dealer sells 4oz for $90, the player can sell it on to the cubans for $100 an ounce. The numbers will need tweaking of course. Players start off small time, with small profits off canabis, but then as they get more money they can afford to start growing and selling more expensive drugs like heroine and smack.
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  13. Info Pickups
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  15. In each turf we can have an info pickup, detailing certain things about the turf, ie. what it's bonus is, who owns it. We can also add various info pickups around the city, with little snippets of help.
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  17. Info announcements
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  19. Every 30 seconds the server can give an announcement in the form of a help announcement, advertisement or something like that giving info to players. Would cycle through a list of announcements.
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