Hoshi_star

Lord cyan

Jun 8th, 2018
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 80.90 KB | None | 0 0
  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Fantasy"
  17. text.TextStrokeColor3 = Color3.new(255,0,0)
  18. text.Text = "Advanced Deadeye"
  19.  
  20. --//====================================================\\--
  21. --|| CREATED BY SHACKLUSTER
  22. --\\====================================================//--
  23.  
  24. wait(0.0002)
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local sick = Instance.new("Sound",Torso)
  47. sick.SoundId = "rbxassetid://848439234"
  48. sick.Looped = true
  49. sick.Pitch = 1
  50. sick.Volume = 3
  51. sick:Play()
  52.  
  53. IT = Instance.new
  54. CF = CFrame.new
  55. VT = Vector3.new
  56. RAD = math.rad
  57. C3 = Color3.new
  58. UD2 = UDim2.new
  59. BRICKC = BrickColor.new
  60. ANGLES = CFrame.Angles
  61. EULER = CFrame.fromEulerAnglesXYZ
  62. COS = math.cos
  63. ACOS = math.acos
  64. SIN = math.sin
  65. ASIN = math.asin
  66. ABS = math.abs
  67. MRANDOM = math.random
  68. FLOOR = math.floor
  69.  
  70. --//=================================\\
  71. --|| USEFUL VALUES
  72. --\\=================================//
  73.  
  74. Animation_Speed = 3
  75. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  76. local Speed = 35
  77. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  78. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  79. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  80. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  81. local DAMAGEMULTIPLIER = 1
  82. local ANIM = "Idle"
  83. local ATTACK = false
  84. local EQUIPPED = false
  85. local HOLD = false
  86. local COMBO = 1
  87. local Rooted = false
  88. local SINE = 0
  89. local KEYHOLD = false
  90. local CHANGE = 2 / Animation_Speed
  91. local WALKINGANIM = false
  92. local VALUE1 = false
  93. local VALUE2 = false
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. --ROBLOXIDLEANIMATION.Parent = Humanoid
  98. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  99. WEAPONGUI.Name = "Weapon GUI"
  100. local Effects = IT("Folder", Character)
  101. Effects.Name = "Effects"
  102. local ANIMATOR = Humanoid.Animator
  103. local ANIMATE = Character.Animate
  104. local UNANCHOR = true
  105. local LAUGHS = {834001699,834001752,834001797,834001828}
  106. local SONGS = {534861083,530959353,1534958855,0}
  107. local CHOICE = MRANDOM(1,4)
  108.  
  109. --//=================================\\
  110. --\\=================================//
  111.  
  112.  
  113. --//=================================\\
  114. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  115. --\\=================================//
  116.  
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "ArtificialHB"
  119.  
  120. script:WaitForChild("ArtificialHB")
  121.  
  122. frame = Frame_Speed
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126. lastframe = tick()
  127. script.ArtificialHB:Fire()
  128.  
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130. tf = tf + s
  131. if tf >= frame then
  132. if allowframeloss then
  133. script.ArtificialHB:Fire()
  134. lastframe = tick()
  135. else
  136. for i = 1, math.floor(tf / frame) do
  137. script.ArtificialHB:Fire()
  138. end
  139. lastframe = tick()
  140. end
  141. if tossremainder then
  142. tf = 0
  143. else
  144. tf = tf - frame * math.floor(tf / frame)
  145. end
  146. end
  147. end)
  148.  
  149. --//=================================\\
  150. --\\=================================//
  151.  
  152. --//=================================\\
  153. --|| SOME FUNCTIONS
  154. --\\=================================//
  155.  
  156. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  157. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  158. end
  159.  
  160. function PositiveAngle(NUMBER)
  161. if NUMBER >= 0 then
  162. NUMBER = 0
  163. end
  164. return NUMBER
  165. end
  166.  
  167. function NegativeAngle(NUMBER)
  168. if NUMBER <= 0 then
  169. NUMBER = 0
  170. end
  171. return NUMBER
  172. end
  173.  
  174. function Swait(NUMBER)
  175. if NUMBER == 0 or NUMBER == nil then
  176. ArtificialHB.Event:wait()
  177. else
  178. for i = 1, NUMBER do
  179. ArtificialHB.Event:wait()
  180. end
  181. end
  182. end
  183.  
  184. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  185. local NEWMESH = IT(MESH)
  186. if MESH == "SpecialMesh" then
  187. NEWMESH.MeshType = MESHTYPE
  188. if MESHID ~= "nil" and MESHID ~= "" then
  189. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  190. end
  191. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  192. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  193. end
  194. end
  195. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  196. NEWMESH.Scale = SCALE
  197. NEWMESH.Parent = PARENT
  198. return NEWMESH
  199. end
  200.  
  201. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  202. local NEWPART = IT("Part")
  203. NEWPART.formFactor = FORMFACTOR
  204. NEWPART.Reflectance = REFLECTANCE
  205. NEWPART.Transparency = TRANSPARENCY
  206. NEWPART.CanCollide = false
  207. NEWPART.Locked = true
  208. NEWPART.Anchored = true
  209. if ANCHOR == false then
  210. NEWPART.Anchored = false
  211. end
  212. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  213. NEWPART.Name = NAME
  214. NEWPART.Size = SIZE
  215. NEWPART.Position = Torso.Position
  216. NEWPART.Material = MATERIAL
  217. NEWPART:BreakJoints()
  218. NEWPART.Parent = PARENT
  219. return NEWPART
  220. end
  221.  
  222. local function weldBetween(a, b)
  223. local weldd = IT("Weld")
  224. weldd.Part0 = a
  225. weldd.Part1 = b
  226. weldd.C0 = CF()
  227. weldd.C1 = b.CFrame:inverse() * a.CFrame
  228. weldd.Parent = a
  229. return weldd
  230. end
  231.  
  232.  
  233. function QuaternionFromCFrame(cf)
  234. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  235. local trace = m00 + m11 + m22
  236. if trace > 0 then
  237. local s = math.sqrt(1 + trace)
  238. local recip = 0.5 / s
  239. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  240. else
  241. local i = 0
  242. if m11 > m00 then
  243. i = 1
  244. end
  245. if m22 > (i == 0 and m00 or m11) then
  246. i = 2
  247. end
  248. if i == 0 then
  249. local s = math.sqrt(m00 - m11 - m22 + 1)
  250. local recip = 0.5 / s
  251. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  252. elseif i == 1 then
  253. local s = math.sqrt(m11 - m22 - m00 + 1)
  254. local recip = 0.5 / s
  255. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  256. elseif i == 2 then
  257. local s = math.sqrt(m22 - m00 - m11 + 1)
  258. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  259. end
  260. end
  261. end
  262.  
  263. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  264. local xs, ys, zs = x + x, y + y, z + z
  265. local wx, wy, wz = w * xs, w * ys, w * zs
  266. local xx = x * xs
  267. local xy = x * ys
  268. local xz = x * zs
  269. local yy = y * ys
  270. local yz = y * zs
  271. local zz = z * zs
  272. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  273. end
  274.  
  275. function QuaternionSlerp(a, b, t)
  276. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  277. local startInterp, finishInterp;
  278. if cosTheta >= 0.0001 then
  279. if (1 - cosTheta) > 0.0001 then
  280. local theta = ACOS(cosTheta)
  281. local invSinTheta = 1 / SIN(theta)
  282. startInterp = SIN((1 - t) * theta) * invSinTheta
  283. finishInterp = SIN(t * theta) * invSinTheta
  284. else
  285. startInterp = 1 - t
  286. finishInterp = t
  287. end
  288. else
  289. if (1 + cosTheta) > 0.0001 then
  290. local theta = ACOS(-cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((t - 1) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = t - 1
  296. finishInterp = t
  297. end
  298. end
  299. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  300. end
  301.  
  302. function Clerp(a, b, t)
  303. local qa = {QuaternionFromCFrame(a)}
  304. local qb = {QuaternionFromCFrame(b)}
  305. local ax, ay, az = a.x, a.y, a.z
  306. local bx, by, bz = b.x, b.y, b.z
  307. local _t = 1 - t
  308. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  309. end
  310.  
  311. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  312. local frame = IT("Frame")
  313. frame.BackgroundTransparency = TRANSPARENCY
  314. frame.BorderSizePixel = BORDERSIZEPIXEL
  315. frame.Position = POSITION
  316. frame.Size = SIZE
  317. frame.BackgroundColor3 = COLOR
  318. frame.BorderColor3 = BORDERCOLOR
  319. frame.Name = NAME
  320. frame.Parent = PARENT
  321. return frame
  322. end
  323.  
  324. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  325. local label = IT("TextLabel")
  326. label.BackgroundTransparency = 1
  327. label.Size = UD2(1, 0, 1, 0)
  328. label.Position = UD2(0, 0, 0, 0)
  329. label.TextColor3 = TEXTCOLOR
  330. label.TextStrokeTransparency = STROKETRANSPARENCY
  331. label.TextTransparency = TRANSPARENCY
  332. label.FontSize = TEXTFONTSIZE
  333. label.Font = TEXTFONT
  334. label.BorderSizePixel = BORDERSIZEPIXEL
  335. label.TextScaled = false
  336. label.Text = TEXT
  337. label.Name = NAME
  338. label.Parent = PARENT
  339. return label
  340. end
  341.  
  342. function NoOutlines(PART)
  343. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  344. end
  345.  
  346. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  347. local NEWWELD = IT(TYPE)
  348. NEWWELD.Part0 = PART0
  349. NEWWELD.Part1 = PART1
  350. NEWWELD.C0 = C0
  351. NEWWELD.C1 = C1
  352. NEWWELD.Parent = PARENT
  353. return NEWWELD
  354. end
  355.  
  356. local S = IT("Sound")
  357. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  358. local NEWSOUND = nil
  359. coroutine.resume(coroutine.create(function()
  360. NEWSOUND = S:Clone()
  361. NEWSOUND.Parent = PARENT
  362. NEWSOUND.Volume = VOLUME
  363. NEWSOUND.Pitch = PITCH
  364. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  365. NEWSOUND:play()
  366. if DOESLOOP == true then
  367. NEWSOUND.Looped = true
  368. else
  369. repeat wait(1) until NEWSOUND.Playing == false
  370. NEWSOUND:remove()
  371. end
  372. end))
  373. return NEWSOUND
  374. end
  375.  
  376. function CFrameFromTopBack(at, top, back)
  377. local right = top:Cross(back)
  378. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  379. end
  380.  
  381. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  382. function WACKYEFFECT(Table)
  383. local TYPE = (Table.EffectType or "Sphere")
  384. local SIZE = (Table.Size or VT(1,1,1))
  385. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  386. local TRANSPARENCY = (Table.Transparency or 0)
  387. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  388. local CFRAME = (Table.CFrame or Torso.CFrame)
  389. local MOVEDIRECTION = (Table.MoveToPos or nil)
  390. local ROTATION1 = (Table.RotationX or 0)
  391. local ROTATION2 = (Table.RotationY or 0)
  392. local ROTATION3 = (Table.RotationZ or 0)
  393. local MATERIAL = (Table.Material or "Neon")
  394. local COLOR = (Table.Color or C3(1,1,1))
  395. local TIME = (Table.Time or 45)
  396. local SOUNDID = (Table.SoundID or nil)
  397. local SOUNDPITCH = (Table.SoundPitch or nil)
  398. local SOUNDVOLUME = (Table.SoundVolume or nil)
  399. coroutine.resume(coroutine.create(function()
  400. local PLAYSSOUND = false
  401. local SOUND = nil
  402. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  403. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  404. PLAYSSOUND = true
  405. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  406. end
  407. EFFECT.Color = COLOR
  408. local MSH = nil
  409. if TYPE == "Sphere" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Block" then
  412. MSH = IT("BlockMesh",EFFECT)
  413. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  414. elseif TYPE == "Wave" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  416. elseif TYPE == "Ring" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  418. elseif TYPE == "Slash" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  420. elseif TYPE == "Round Slash" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  422. elseif TYPE == "Swirl" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  424. elseif TYPE == "Skull" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  426. elseif TYPE == "Crystal" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  428. end
  429. if MSH ~= nil then
  430. local MOVESPEED = nil
  431. if MOVEDIRECTION ~= nil then
  432. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  433. end
  434. local GROWTH = SIZE - ENDSIZE
  435. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  436. if TYPE == "Block" then
  437. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438. else
  439. EFFECT.CFrame = CFRAME
  440. end
  441. for LOOP = 1, TIME+1 do
  442. Swait()
  443. MSH.Scale = MSH.Scale - GROWTH/TIME
  444. if TYPE == "Wave" then
  445. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  446. end
  447. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  448. if TYPE == "Block" then
  449. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  450. else
  451. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  452. end
  453. if MOVEDIRECTION ~= nil then
  454. local ORI = EFFECT.Orientation
  455. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  456. EFFECT.Orientation = ORI
  457. end
  458. end
  459. if PLAYSSOUND == false then
  460. EFFECT:remove()
  461. else
  462. SOUND.Stopped:Connect(function()
  463. EFFECT:remove()
  464. end)
  465. end
  466. else
  467. if PLAYSSOUND == false then
  468. EFFECT:remove()
  469. else
  470. repeat Swait() until SOUND.Playing == false
  471. EFFECT:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function MakeForm(PART,TYPE)
  478. if TYPE == "Cyl" then
  479. local MSH = IT("CylinderMesh",PART)
  480. elseif TYPE == "Ball" then
  481. local MSH = IT("SpecialMesh",PART)
  482. MSH.MeshType = "Sphere"
  483. elseif TYPE == "Wedge" then
  484. local MSH = IT("SpecialMesh",PART)
  485. MSH.MeshType = "Wedge"
  486. end
  487. end
  488.  
  489. Debris = game:GetService("Debris")
  490.  
  491. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  492. local DIRECTION = CF(StartPos,EndPos).lookVector
  493. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  494. end
  495.  
  496. function turnto(position)
  497. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  498. end
  499.  
  500. function SpawnTrail(FROM,TO,BIG)
  501. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Turquoise", "Trail", VT(0,0,0))
  502. MakeForm(TRAIL,"Cyl")
  503. local DIST = (FROM - TO).Magnitude
  504. if BIG == true then
  505. TRAIL.Size = VT(15,DIST,15)
  506. else
  507. TRAIL.Size = VT(10,DIST,10)
  508. end
  509. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  510. coroutine.resume(coroutine.create(function()
  511. for i = 1, 5 do
  512. Swait()
  513. TRAIL.Transparency = TRAIL.Transparency + 0.1
  514. end
  515. TRAIL:remove()
  516. end))
  517. end
  518.  
  519. local asd = Instance.new("ParticleEmitter")
  520. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  521. asd.LightEmission = .1
  522. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  523. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  524. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  525. asd.Transparency = bbb
  526. asd.Size = aaa
  527. asd.ZOffset = .9
  528. asd.Acceleration = Vector3.new(0, -15, 0)
  529. asd.LockedToPart = false
  530. asd.EmissionDirection = "Back"
  531. asd.Lifetime = NumberRange.new(1, 2)
  532. asd.Rotation = NumberRange.new(-100, 100)
  533. asd.RotSpeed = NumberRange.new(-100, 100)
  534. asd.Speed = NumberRange.new(10)
  535. asd.Enabled = false
  536. asd.VelocitySpread = 999
  537.  
  538. function getbloody(victim,amount)
  539. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  540. PART.CFrame = victim.CFrame
  541. local HITPLAYERSOUNDS = {"356551938","264486467"}
  542. Debris:AddItem(PART,5)
  543. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  544. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  545. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  546. local prtcl = asd:Clone()
  547. prtcl.Parent = PART
  548. prtcl:Emit(amount*10)
  549. end
  550.  
  551. local Particle = IT("ParticleEmitter",nil)
  552. Particle.Enabled = false
  553. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  554. Particle.LightEmission = 0.5
  555. Particle.Rate = 150
  556. Particle.ZOffset = 1
  557. Particle.Rotation = NumberRange.new(-180, 180)
  558. Particle.RotSpeed = NumberRange.new(-180, 180)
  559. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  560. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  561.  
  562. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  563. function ParticleEmitter(Table)
  564. local PRTCL = Particle:Clone()
  565. local Speed = Table.Speed or 5
  566. local Drag = Table.Drag or 0
  567. local Size1 = Table.Size1 or 1
  568. local Size2 = Table.Size2 or 5
  569. local Lifetime1 = Table.Lifetime1 or 1
  570. local Lifetime2 = Table.Lifetime2 or 1.5
  571. local Parent = Table.Parent or Torso
  572. local Emit = Table.Emit or 100
  573. local Offset = Table.Offset or 360
  574. local Acel = Table.Acel or VT(0,0,0)
  575. local Enabled = Table.Enabled or false
  576. PRTCL.Parent = Parent
  577. PRTCL.Size = NumberSequence.new(Size1,Size2)
  578. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  579. PRTCL.Speed = NumberRange.new(Speed)
  580. PRTCL.VelocitySpread = Offset
  581. PRTCL.Drag = Drag
  582. PRTCL.Acceleration = Acel
  583. if Enabled == false then
  584. PRTCL:Emit(Emit)
  585. Debris:AddItem(PRTCL,Lifetime2)
  586. else
  587. PRTCL.Enabled = true
  588. end
  589. return PRTCL
  590. end
  591.  
  592. --//=================================\\
  593. --|| WEAPON CREATION
  594. --\\=================================//
  595.  
  596. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  597. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  598. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  599. MakeForm(Part,"Wedge")
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  601. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  604. MakeForm(Part,"Cyl")
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  606. for i = 1, 8 do
  607. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  608. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  609. end
  610. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  611. MakeForm(Part,"Wedge")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  613. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  614. MakeForm(Part,"Cyl")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  622. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  623. MakeForm(RightBarrel,"Cyl")
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  625. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  626. MakeForm(Part,"Wedge")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  629. MakeForm(RightHole,"Cyl")
  630. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  631. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  632. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  633. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  634. MakeForm(Part,"Wedge")
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  638. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  639. MakeForm(Part,"Cyl")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  641. for i = 1, 8 do
  642. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  644. end
  645. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  646. MakeForm(Part,"Wedge")
  647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  648. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  649. MakeForm(Part,"Cyl")
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  651. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  657. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  658. MakeForm(LeftBarrel,"Cyl")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  660. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  661. MakeForm(Part,"Wedge")
  662. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  664. MakeForm(LeftHole,"Cyl")
  665. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  666. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.6,0.1,1)/2,false)
  667. MakeForm(Eye,"Ball")
  668. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  669. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.6,0.1,1)/2,false)
  670. MakeForm(Eye,"Ball")
  671. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  672. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.1,1,1)/2,false)
  673. MakeForm(Eye,"Ball")
  674. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  675. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.1,1,1)/2,false)
  676. MakeForm(Eye,"Ball")
  677. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  678. local A = IT("Attachment",Torso)
  679. A.Position = VT(1,1.3,0)
  680. A.Orientation = VT(-0.098, -89.999, 0.227)
  681. local B = IT("Attachment",Torso)
  682. B.Position = VT(-1.3,-0.6,0)
  683. B.Orientation = VT(-88.911, -68.808, 158.782)
  684. local ChainLink = IT("Beam",Torso)
  685. ChainLink.Texture = "rbxassetid://73042633"
  686. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  687. ChainLink.TextureSpeed = 1
  688. ChainLink.FaceCamera = true
  689. ChainLink.Width0 = 1
  690. ChainLink.Width1 = 1
  691. ChainLink.TextureLength = 3
  692. ChainLink.Attachment0 = A
  693. ChainLink.Attachment1 = B
  694. ChainLink.CurveSize0 = 1.6
  695. ChainLink.CurveSize1 = 1.6
  696. ChainLink.FaceCamera = true
  697. ChainLink.Transparency = NumberSequence.new(0)
  698. local ChainLink = IT("Beam",Torso)
  699. ChainLink.Texture = "rbxassetid://73042633"
  700. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  701. ChainLink.TextureSpeed = 1
  702. ChainLink.FaceCamera = true
  703. ChainLink.Width0 = 1
  704. ChainLink.Width1 = 1
  705. ChainLink.TextureLength = 3
  706. ChainLink.Attachment0 = B
  707. ChainLink.Attachment1 = A
  708. ChainLink.CurveSize0 = 1.6
  709. ChainLink.CurveSize1 = 1.6
  710. ChainLink.FaceCamera = true
  711. ChainLink.Transparency = NumberSequence.new(0)
  712. local A = IT("Attachment",Torso)
  713. A.Position = VT(1.3,-0.85,0)
  714. A.Orientation = VT(-0.098, -89.999, 0.227)
  715. local B = IT("Attachment",Torso)
  716. B.Position = VT(-1,2,0)
  717. B.Orientation = VT(-88.911, -68.808, 158.782)
  718. local ChainLink = IT("Beam",Torso)
  719. ChainLink.Texture = "rbxassetid://73042633"
  720. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  721. ChainLink.TextureSpeed = 1
  722. ChainLink.FaceCamera = true
  723. ChainLink.Width0 = 1
  724. ChainLink.Width1 = 1
  725. ChainLink.TextureLength = 3
  726. ChainLink.Attachment0 = A
  727. ChainLink.Attachment1 = B
  728. ChainLink.CurveSize0 = 1.3
  729. ChainLink.CurveSize1 = 1.3
  730. ChainLink.FaceCamera = true
  731. ChainLink.Transparency = NumberSequence.new(0)
  732. local ChainLink = IT("Beam",Torso)
  733. ChainLink.Texture = "rbxassetid://73042633"
  734. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  735. ChainLink.TextureSpeed = 1
  736. ChainLink.FaceCamera = true
  737. ChainLink.Width0 = 1
  738. ChainLink.Width1 = 1
  739. ChainLink.TextureLength = 3
  740. ChainLink.Attachment0 = B
  741. ChainLink.Attachment1 = A
  742. ChainLink.CurveSize0 = 1.3
  743. ChainLink.CurveSize1 = 1.3
  744. ChainLink.FaceCamera = true
  745. ChainLink.Transparency = NumberSequence.new(0)
  746.  
  747. local A = IT("Attachment",RightBarrel)
  748. A.Position = VT(0,-2.5,0)
  749. local B = IT("Attachment",RightBarrel)
  750. B.Position = VT(0,2.5,0)
  751. local Trail = IT("Trail",RightBarrel)
  752. Trail.Attachment0 = A
  753. Trail.Attachment1 = B
  754. Trail.Lifetime = 0.2
  755. Trail.Color = ColorSequence.new(BRICKC"Turquoise".Color)
  756. Trail.Transparency = NumberSequence.new(0, 1)
  757. Trail.Enabled = false
  758.  
  759. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  760. PRT.LockedToPart = true
  761. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  762. PRT.LockedToPart = true
  763. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  764. PRT.LockedToPart = true
  765. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  766. PRT.LockedToPart = true
  767. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  768. PRT.LockedToPart = true
  769. for _, c in pairs(Character:GetDescendants()) do
  770. if c and c.Parent then
  771. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  772. local ACCESSORY = c.Parent
  773. c.Parent = Character
  774. if c then
  775. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  776. weldBetween(Head,c)
  777. else
  778. weldBetween(Torso,c)
  779. end
  780. end
  781. ACCESSORY:remove()
  782. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  783. c.Material = "Neon"
  784. c.Color = C3(0,0,0)
  785. if c:FindFirstChildOfClass("SpecialMesh") then
  786. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  787. end
  788. if c == Head then
  789. if c:FindFirstChild("face") then
  790. c.face:remove()
  791. end
  792. end
  793. elseif c.ClassName == "Part" and c.Name == "Eye" then
  794. c.Color = C3(1,0,0)
  795. c.Material = "Neon"
  796. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  797. c:remove()
  798. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  799. c:remove()
  800. end
  801. end
  802. end
  803. local BODY = {}
  804. for _, c in pairs(Character:GetDescendants()) do
  805. if c:IsA("BasePart") and c.Name ~= "Handle" then
  806. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  807. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  808. end
  809. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  810. elseif c:IsA("JointInstance") then
  811. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  812. end
  813. end
  814. function refit()
  815. Character.Parent = workspace
  816. for e = 1, #BODY do
  817. if BODY[e] ~= nil then
  818. local STUFF = BODY[e]
  819. local PART = STUFF[1]
  820. local PARENT = STUFF[2]
  821. local MATERIAL = STUFF[3]
  822. local COLOR = STUFF[4]
  823. local TRANSPARENCY = STUFF[5]
  824. --local SIZE = STUFF[6]
  825. local NAME = STUFF[7]
  826. if PART.ClassName == "Part" and PART ~= RootPart then
  827. PART.Material = MATERIAL
  828. PART.Transparency = TRANSPARENCY
  829. PART.Name = NAME
  830. end
  831. if PART.Parent ~= PARENT then
  832. Humanoid:remove()
  833. PART.Parent = PARENT
  834. Humanoid = IT("Humanoid",Character)
  835. end
  836. end
  837. end
  838. end
  839.  
  840. local SKILLTEXTCOLOR = C3(1,0,0)
  841. local SKILLFONT = "Fantasy"
  842. local SKILLTEXTSIZE = 6
  843.  
  844. Humanoid.Died:connect(function()
  845. refit()
  846. end)
  847.  
  848. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  849. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  850. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  851. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  852. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  853. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  854. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  855.  
  856. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  857. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  858. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  859. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  860. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  861. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  862. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  863.  
  864. --//=================================\\
  865. --|| DAMAGE FUNCTIONS
  866. --\\=================================//
  867.  
  868. function StatLabel(CFRAME, TEXT, COLOR)
  869. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Turquoise", "Effect", VT())
  870. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  871. local BODYGYRO = IT("BodyGyro", STATPART)
  872. game:GetService("Debris"):AddItem(STATPART ,5)
  873. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  874. BILLBOARDGUI.Adornee = STATPART
  875. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  876. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  877. BILLBOARDGUI.AlwaysOnTop = false
  878. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  879. TEXTLABEL.BackgroundTransparency = 1
  880. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  881. TEXTLABEL.Text = TEXT
  882. TEXTLABEL.Font = SKILLFONT
  883. TEXTLABEL.FontSize="Size42"
  884. TEXTLABEL.TextColor3 = COLOR
  885. TEXTLABEL.TextStrokeTransparency = 0
  886. TEXTLABEL.TextScaled = true
  887. TEXTLABEL.TextWrapped = true
  888. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  889. for i = 1, 50 do
  890. Swait()
  891. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  892. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  893. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  894. end
  895. THEPART.Parent = nil
  896. end),STATPART, TEXTLABEL)
  897. end
  898.  
  899. --//=================================\\
  900. --|| DAMAGING
  901. --\\=================================//
  902.  
  903. function Kill(Char)
  904. local NewCharacter = IT("Model",Effects)
  905. NewCharacter.Name = "Ow im ded ;-;"
  906. for _, c in pairs(Char:GetDescendants()) do
  907. if c:IsA("BasePart") and c.Transparency == 0 then
  908. if c.Parent == Char then
  909. getbloody(c,5)
  910. end
  911. c:BreakJoints()
  912. c.Material = "Glass"
  913. c.Color = C3(0.5,0,0)
  914. c.CanCollide = true
  915. c.Transparency = 0.3
  916. if c:FindFirstChildOfClass("SpecialMesh") then
  917. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  918. end
  919. if c.Name == "Head" then
  920. c:ClearAllChildren()
  921. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  922. end
  923. if c.ClassName == "MeshPart" then
  924. c.TextureID = ""
  925. end
  926. if c:FindFirstChildOfClass("BodyPosition") then
  927. c:FindFirstChildOfClass("BodyPosition"):remove()
  928. end
  929. if c:FindFirstChildOfClass("ParticleEmitter") then
  930. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  931. end
  932. c.Parent = NewCharacter
  933. c.Name = "DeadPart"
  934. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  935. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  936. end
  937. end
  938. Char:remove()
  939. Debris:AddItem(NewCharacter,5)
  940. end
  941.  
  942. function ApplyAoE(POSITION,RANGE,BRUTAL)
  943. local CHILDREN = workspace:GetDescendants()
  944. for index, CHILD in pairs(CHILDREN) do
  945. if CHILD.ClassName == "Model" and CHILD ~= Character then
  946. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  947. if HUM then
  948. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  949. if TORSO then
  950. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  951. if BRUTAL == true then
  952. Kill(CHILD)
  953. else
  954. CHILD:BreakJoints()
  955. end
  956. end
  957. end
  958. end
  959. end
  960. end
  961. end
  962.  
  963. function BulletDetection(FROM,TO,BRUTAL)
  964. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  965. coroutine.resume(coroutine.create(function()
  966. if AIMHIT ~= nil then
  967. if AIMHIT.Parent ~= Character then
  968. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  969. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  970. if BRUTAL == true then
  971. Kill(AIMHIT.Parent)
  972. else
  973. getbloody(AIMHIT,15)
  974. AIMHIT.Parent:BreakJoints()
  975. if AIMHIT.Name == "Head" then
  976. AIMHIT.Name = "HEADSHOT"
  977. AIMHIT:remove()
  978. end
  979. end
  980. else
  981. if BRUTAL == true then
  982. Kill(AIMHIT.Parent.Parent)
  983. else
  984. AIMHIT.Parent.Parent:BreakJoints()
  985. end
  986. end
  987. end
  988. end
  989. end
  990. end))
  991. SpawnTrail(FROM,AIMPOS)
  992. return AIMHIT,AIMPOS,NORMAL
  993. end
  994.  
  995. --//=================================\\
  996. --|| ATTACK FUNCTIONS AND STUFF
  997. --\\=================================//
  998.  
  999. function Unload()
  1000. ATTACK = true
  1001. Rooted = false
  1002. repeat
  1003. local GYRO = IT("BodyGyro",RootPart)
  1004. GYRO.D = 175
  1005. GYRO.P = 20000
  1006. GYRO.MaxTorque = VT(0,40000,0)
  1007. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1008. if COMBO == 1 then
  1009. COMBO = 2
  1010. for i=0, 0.6, 0.1 / Animation_Speed do
  1011. Swait()
  1012. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. end
  1020. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1021. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1022. CreateSound(145080998, LeftHole, 7, 1, false)
  1023. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1024. for i=0, 0.2, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. elseif COMBO == 2 then
  1034. COMBO = 1
  1035. for i=0, 0.6, 0.1 / Animation_Speed do
  1036. Swait()
  1037. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. end
  1045. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1046. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1047. CreateSound(145080998, RightHole, 7, 1, false)
  1048. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1049. for i=0, 0.2, 0.1 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. end
  1058. end
  1059. GYRO:remove()
  1060. until KEYHOLD == false
  1061. ATTACK = false
  1062. Rooted = false
  1063. end
  1064. function Psyo()
  1065. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1066. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1067. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1068. if TORSO and HUM.Health > 0 then
  1069. ATTACK = true
  1070. Rooted = false
  1071. local GYRO = IT("BodyGyro",RootPart)
  1072. GYRO.D = 275
  1073. GYRO.P = 20000
  1074. GYRO.MaxTorque = VT(0,40000,0)
  1075. for i=0, 0.8, 0.1 / Animation_Speed do
  1076. Swait()
  1077. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1086. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1087. local grav = Instance.new("BodyPosition",TORSO)
  1088. grav.D = 1500
  1089. grav.P = 20000
  1090. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1091. grav.position = TORSO.Position+VT(0,15,0)
  1092. Debris:AddItem(grav,10)
  1093. Debris:AddItem(MAGIC,10)
  1094. CreateSound(429459101, Torso, 7, 1, false)
  1095. CreateSound(429459101, TORSO, 7, 1, false)
  1096. for i=0, 1, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. end
  1105. GYRO:remove()
  1106. ATTACK = false
  1107. Rooted = false
  1108. end
  1109. end
  1110. end
  1111. function Cleave()
  1112. ATTACK = true
  1113. Rooted = false
  1114. local TARGET = nil
  1115. local TORS = nil
  1116. local GYRO = IT("BodyGyro",RootPart)
  1117. GYRO.D = 175
  1118. GYRO.P = 20000
  1119. GYRO.MaxTorque = VT(0,40000,0)
  1120. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1121. local RANGE = 5
  1122. CreateSound(541909867, Torso, 7, 1, false)
  1123. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1124. for i=0, 1, 0.1 / Animation_Speed do
  1125. Swait()
  1126. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1127. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1128. local CHILDREN = workspace:GetDescendants()
  1129. for index, CHILD in pairs(CHILDREN) do
  1130. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1131. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1132. if HUM then
  1133. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1134. if TORSO then
  1135. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1136. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1137. TARGET = HUM
  1138. TORS = TORSO
  1139. end
  1140. end
  1141. end
  1142. end
  1143. end
  1144. if TARGET then
  1145. break
  1146. end
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. end
  1154. GYRO:remove()
  1155. if TORS and TARGET then
  1156. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1157. Rooted = true
  1158. local BODYPOSITION = IT("BodyPosition", TORS)
  1159. BODYPOSITION.P = 2000
  1160. BODYPOSITION.D = 100
  1161. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1162. for i=0, 1, 0.1 / Animation_Speed do
  1163. Swait()
  1164. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1165. BODYPOSITION.Position = TORS.Position
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. end
  1173. for i=0, 0.4, 0.1 / Animation_Speed do
  1174. Swait()
  1175. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1176. BODYPOSITION.Position = TORS.Position
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. end
  1184. local LOOP = 0
  1185. local LOOP2 = 0
  1186. for i=0, 5, 0.1 / Animation_Speed do
  1187. Swait()
  1188. LOOP = LOOP + 1
  1189. TORS.Anchored = true
  1190. LOOP2 = LOOP2 + 1
  1191. if LOOP2 >= 5 then
  1192. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1193. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1194. CreateSound(145080998, RightHole, 7, 1, false)
  1195. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1196. LOOP2 = 0
  1197. getbloody(TORS,1)
  1198. end
  1199. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1200. BODYPOSITION.Position = TORS.Position
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. end
  1208. BODYPOSITION:remove()
  1209. if TORS then
  1210. TORS.Anchored = false
  1211. Kill(TORS.Parent)
  1212. end
  1213. end
  1214. ATTACK = false
  1215. Rooted = false
  1216. end
  1217. function Lock_n_Load()
  1218. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1219. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1220. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1221. if TORSO and HUM.Health > 0 then
  1222. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1223. ATTACK = true
  1224. Rooted = true
  1225. local GYRO = IT("BodyGyro",RootPart)
  1226. GYRO.D = 175
  1227. GYRO.P = 20000
  1228. GYRO.MaxTorque = VT(0,40000,0)
  1229. if COMBO == 1 then
  1230. COMBO = 2
  1231. for i=0, 1, 0.1 / Animation_Speed do
  1232. Swait()
  1233. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1242. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243. CreateSound(145080998, LeftHole, 7, 1, false)
  1244. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1245. for i=0, 0.4, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. end
  1254. elseif COMBO == 2 then
  1255. COMBO = 1
  1256. for i=0, 1, 0.1 / Animation_Speed do
  1257. Swait()
  1258. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1267. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. CreateSound(145080998, RightHole, 7, 1, false)
  1269. BulletDetection(RightHole.Position,TORSO.Position,false)
  1270. for i=0, 0.4, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. end
  1280. GYRO:remove()
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284. end
  1285. end
  1286. function Morning_Star()
  1287. ATTACK = true
  1288. Rooted = true
  1289. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1290. for i=0, 1, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. end
  1299. coroutine.resume(coroutine.create(function()
  1300. local POS = Mouse.Hit.p
  1301. local RAY = CreatePart(3, Effects, "Neon", 10, 10, "Turquoise", "Strike", VT(0,2000,0))
  1302. MakeForm(RAY,"Cyl")
  1303. local SPHERE = CreatePart(3, Effects, "Neon", 10, 10, "Turquoise", "Strike", VT(0,2000,0))
  1304. MakeForm(SPHERE,"Ball")
  1305. local SHIELD = CreatePart(3, Effects, "Neon", 10, 15, "Turquoise", "Strike", VT(0,2000,0))
  1306. MakeForm(SHIELD,"Ball")
  1307. SHIELD.CFrame = CF(POS)
  1308. RAY.CFrame = CF(POS)
  1309. SPHERE.CFrame = CF(POS)
  1310. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1311. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1312. for i = 1, 200 do
  1313. Swait()
  1314. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1315. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1316. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1317. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1318. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1319. end
  1320. for i = 1, 45 do
  1321. Swait()
  1322. RAY.Transparency = RAY.Transparency + 1/45
  1323. SPHERE.Transparency = RAY.Transparency
  1324. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1325. end
  1326. RAY:remove()
  1327. SHIELD:remove()
  1328. SPHERE:remove()
  1329. end))
  1330. for i=0, 1, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. end
  1339. ATTACK = false
  1340. Rooted = false
  1341. end
  1342. function Deathbound()
  1343. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1344. ATTACK = true
  1345. Rooted = true
  1346. for i=0, 1, 0.1 / Animation_Speed do
  1347. Swait()
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. end
  1355. local DONE = false
  1356. local GATE = nil
  1357. local GATESPIN = true
  1358. coroutine.resume(coroutine.create(function()
  1359. repeat
  1360. Swait()
  1361. if GATE ~= nil then
  1362. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1363. end
  1364. until GATESPIN == false
  1365. end))
  1366. coroutine.resume(coroutine.create(function()
  1367. repeat
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. until DONE == true
  1376. Swait(50)
  1377. for i = 1, 35 do
  1378. Swait(4)
  1379. local FIRED = false
  1380. local CHILDREN = workspace:GetDescendants()
  1381. for index, CHILD in pairs(CHILDREN) do
  1382. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1383. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1384. if HUM then
  1385. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1386. if TORSO then
  1387. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1388. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1389. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1390. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1391. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1392. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1393. Kill(CHILD)
  1394. FIRED = true
  1395. break
  1396. end
  1397. end
  1398. end
  1399. end
  1400. end
  1401. if FIRED == false then
  1402. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1403. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1404. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1405. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1406. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1407. if HITBOD ~= nil then
  1408. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1409. Kill(HITBOD.Parent)
  1410. end
  1411. end
  1412. end
  1413. end
  1414. for i = 1, 45 do
  1415. Swait()
  1416. GATE.Size = GATE.Size - VT(3,0,3)
  1417. end
  1418. GATESPIN = false
  1419. GATE:remove()
  1420. end))
  1421. Swait(15)
  1422. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1423. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Turquoise", "Gate", VT(0,0,0))
  1424. local DECAL = IT("Decal",GATE)
  1425. DECAL.Texture = "http://www.roblox.com/asset/?id=1699842441"
  1426. DECAL.Face = "Top"
  1427. GATE.CFrame = CF(HITPOS)
  1428. CreateSound(160772554, GATE, 7, 1.3, false)
  1429. for i = 1, 45 do
  1430. Swait()
  1431. GATE.Size = GATE.Size + VT(3,0,3)
  1432. end
  1433. CreateSound(145080998, RightHole, 7, 1, false)
  1434. CreateSound(145080998, LeftHole, 7, 1, false)
  1435. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1436. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1437. ATTACK = false
  1438. Rooted = false
  1439. DONE = true
  1440. end
  1441. function Execute()
  1442. ATTACK = true
  1443. Rooted = false
  1444. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1445. Part.Color = C3(0,0,0)
  1446. MakeForm(Part,"Wedge")
  1447. Part.CanCollide = true
  1448. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1449. for i=0, 1, 0.1 / Animation_Speed do
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. end
  1458. Trail.Enabled = true
  1459. CreateSound(541909867, RightBarrel, 7, 1, false)
  1460. local TOCH = Part.Touched:Connect(function(hit)
  1461. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1462. Kill(hit.Parent)
  1463. end
  1464. end)
  1465. for i=0, 0.35, 0.1 / Animation_Speed do
  1466. Swait()
  1467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. end
  1474. TOCH:disconnect()
  1475. Trail.Enabled = false
  1476. for i=0, 0.35, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. end
  1485. Part:remove()
  1486. ATTACK = false
  1487. Rooted = false
  1488. end
  1489.  
  1490. --//=================================\\
  1491. --|| ASSIGN THINGS TO KEYS
  1492. --\\=================================//
  1493.  
  1494. function MouseDown(Mouse)
  1495. if ATTACK == false then
  1496. Execute()
  1497. end
  1498. end
  1499.  
  1500. function MouseUp(Mouse)
  1501. HOLD = false
  1502. end
  1503.  
  1504. function KeyDown(Key)
  1505. KEYHOLD = true
  1506. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1507. if Key == "z" and ATTACK == false then
  1508. Unload()
  1509.  
  1510. elseif Key == "b" and ATTACK == false then
  1511. Psyo()
  1512.  
  1513. elseif Key == "c" and ATTACK == false then
  1514. Cleave()
  1515.  
  1516. elseif Key == "v" and ATTACK == false then
  1517. Lock_n_Load()
  1518.  
  1519. elseif Key == "g" and ATTACK == false then
  1520. Deathbound()
  1521.  
  1522. elseif Key == "x" and ATTACK == false then
  1523. Morning_Star()
  1524.  
  1525. elseif Key == "t" then
  1526. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1527. elseif Key == "1" and ATTACK == false then
  1528. if CHOICE ~= 1 then
  1529. CHOICE = 1
  1530. sick:Play()
  1531. end
  1532. elseif Key == "2" and ATTACK == false then
  1533. if CHOICE ~= 2 then
  1534. CHOICE = 2
  1535. sick:Play()
  1536. end
  1537. elseif Key == "3" and ATTACK == false then
  1538. if CHOICE ~= 3 then
  1539. CHOICE = 3
  1540. sick:Play()
  1541. end
  1542. elseif Key == "4" and ATTACK == false then
  1543. if CHOICE ~= 4 then
  1544. CHOICE = 4
  1545. sick:Play()
  1546. end
  1547. end
  1548. end
  1549. end
  1550.  
  1551. function KeyUp(Key)
  1552. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1553. KEYHOLD = false
  1554. end
  1555. end
  1556.  
  1557. Mouse.Button1Down:connect(function(NEWKEY)
  1558. MouseDown(NEWKEY)
  1559. end)
  1560. Mouse.Button1Up:connect(function(NEWKEY)
  1561. MouseUp(NEWKEY)
  1562. end)
  1563. Mouse.KeyDown:connect(function(NEWKEY)
  1564. KeyDown(NEWKEY)
  1565. end)
  1566. Mouse.KeyUp:connect(function(NEWKEY)
  1567. KeyUp(NEWKEY)
  1568. end)
  1569.  
  1570. --//=================================\\
  1571. --\\=================================//
  1572.  
  1573.  
  1574. function unanchor()
  1575. if UNANCHOR == true then
  1576. g = Character:GetChildren()
  1577. for i = 1, #g do
  1578. if g[i].ClassName == "Part" then
  1579. g[i].Anchored = false
  1580. end
  1581. end
  1582. end
  1583. end
  1584.  
  1585.  
  1586. --//=================================\\
  1587. --|| WRAP THE WHOLE SCRIPT UP
  1588. --\\=================================//
  1589.  
  1590. Humanoid.Changed:connect(function(Jump)
  1591. if Jump == "Jump" and (Disable_Jump == true) then
  1592. Humanoid.Jump = false
  1593. end
  1594. end)
  1595.  
  1596. while true do
  1597. Swait()
  1598. Humanoid.HipHeight = 1.5
  1599. script.Parent = WEAPONGUI
  1600. ANIMATE.Parent = nil
  1601. if Humanoid then
  1602. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1603. IDLEANIMATION:Play()
  1604. end
  1605. SINE = SINE + CHANGE
  1606. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1607. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1608. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1609. if ATTACK == false then
  1610. if TORSOVELOCITY < 1 then
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. elseif TORSOVELOCITY > 1 then
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. end
  1626. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1627. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1628. unanchor()
  1629. Humanoid.MaxHealth = "inf"
  1630. Humanoid.Health = "inf"
  1631. if Rooted == false then
  1632. Disable_Jump = false
  1633. Humanoid.WalkSpeed = Speed
  1634. elseif Rooted == true then
  1635. Disable_Jump = true
  1636. Humanoid.WalkSpeed = 0
  1637. end
  1638. for _, c in pairs(Character:GetDescendants()) do
  1639. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1640. c.Material = "Neon"
  1641. c.Color = C3(0,0,0)
  1642. if c:FindFirstChildOfClass("SpecialMesh") then
  1643. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1644. end
  1645. if c == Head then
  1646. if c:FindFirstChild("face") then
  1647. c.face:remove()
  1648. end
  1649. end
  1650. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1651. c.Color = C3(1,0,0)
  1652. c.Material = "Neon"
  1653. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1654. c:remove()
  1655. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1656. c:remove()
  1657. end
  1658. end
  1659. refit()
  1660. Humanoid.Name = "Deadeyes"
  1661. sick.Parent = Torso
  1662. sick:resume()
  1663. sick.Volume = 5
  1664. sick.Pitch = 1
  1665. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1666. if Head:FindFirstChildOfClass("Sound") then
  1667. Head:FindFirstChildOfClass("Sound"):remove()
  1668. end
  1669. end
  1670.  
  1671. --//=================================\\
  1672. --\\=================================//
  1673.  
  1674.  
  1675.  
  1676.  
  1677.  
  1678. --//====================================================\\--
  1679. --|| END OF SCRIPT
  1680. --\\====================================================//--
Add Comment
Please, Sign In to add comment