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- -- uses paid hats but u can change to free hats easily
- -- you are free to add the death point function. --
- local settings = {
- FlingItem = "Sword", -- put your tool name here
- }
- local function equipTools() -- coded by nil (i forgor)
- local backpack = game.Players.LocalPlayer.Backpack
- for _, item in pairs(backpack:GetChildren()) do
- if item:IsA("Tool") and item.Name == settings.FlingItem then
- item.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- equipTools()
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "RIP FE Scripts";
- Text = "2019-2023";
- Icon = ""})
- Duration = 3;
- loadstring(game:HttpGet("https://pastebin.com/raw/dZeHRpWR"))()
- player = game.Players.LocalPlayer
- cplayer = player.Character
- local function gp(parent, name, className)
- if typeof(parent) == "Instance" then
- for i, v in pairs(parent:GetChildren()) do
- if (v.Name == name) and v:IsA(className) then
- return v
- end
- end
- end
- return nil
- end
- local hat2 = gp(cplayer, "Front", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Torso"]
- att2.Position = Vector3.new(0, 0, 0)
- att2.Rotation = Vector3.new(0, 180, 0)
- local hat2 = gp(cplayer, "Extra Left hand (Blocky)_white", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Arm"]
- att2.Position = Vector3.new(0, -0.25, 0)
- att2.Rotation = Vector3.new(-110, 0, 0)
- local hat2 = gp(cplayer, "Extra Right hand (Blocky)_white", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Arm"]
- att2.Position = Vector3.new(0, -0.25, 0)
- att2.Rotation = Vector3.new(-110, 0, 0) --LavanderHair
- local hat2 = gp(cplayer, "Unloaded head", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Leg"]
- att2.Position = Vector3.new(0, 0, 0) --Robloxclassicred
- att2.Rotation = Vector3.new(0, -90, 90)
- local hat2 = gp(cplayer, "MeshPartAccessory", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Leg"]
- att2.Position = Vector3.new(0, 0, 0)
- att2.Rotation = Vector3.new(0, 90, 90)
- while true do
- wait(5.55)
- equipTools()
- loadstring(game:HttpGet("https://pastebin.com/raw/dZeHRpWR"))()
- player = game.Players.LocalPlayer
- cplayer = player.Character
- local hat2 = gp(cplayer, "Front", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Torso"]
- att2.Position = Vector3.new(0, 0, 0)
- att2.Rotation = Vector3.new(0, 180, 0)
- local hat2 = gp(cplayer, "Extra Left hand (Blocky)_white", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Arm"]
- att2.Position = Vector3.new(0, -0.25, 0)
- att2.Rotation = Vector3.new(-110, 0, 0)
- local hat2 = gp(cplayer, "Extra Right hand (Blocky)_white", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Arm"]
- att2.Position = Vector3.new(0, -0.25, 0)
- att2.Rotation = Vector3.new(-110, 0, 0) --LavanderHair
- local hat2 = gp(cplayer, "Unloaded head", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Leg"]
- att2.Position = Vector3.new(0, 0, 0) --Robloxclassicred
- att2.Rotation = Vector3.new(0, -90, 90)
- local hat2 = gp(cplayer, "MeshPartAccessory", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Leg"]
- att2.Position = Vector3.new(0, 0, 0)
- att2.Rotation = Vector3.new(0, 90, 90)
- end
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