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- 2014-06-20 18:00:30.695 balloony[422:60b] -> registered mono modules 0xd6e5b0
- -> applicationDidFinishLaunching()
- Mono path[0] = '/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed'
- Mono config path = '/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed'
- PlayerConnection initialized from /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55000
- Multi-casting "[IP] 192.168.2.2 [Port] 55000 [Flags] 3 [Guid] 2758287772 [EditorId] 2601516155 [Version] 1048832 [Id] iPhonePlayer(iPhone-von-Jonas-Buschmann) [Debug] 0" to [225.0.0.222:54997]...
- Waiting for connection from host on [192.168.2.2:55000]...
- PlayerConnection accepted from [192.168.2.1] handle:0x8
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- PlayerConnection already initialized - listening to [192.168.2.2:55000]
- -> applicationDidBecomeActive()
- Renderer: PowerVR SGX 535
- Vendor: Imagination Technologies
- Version: OpenGL ES 2.0 IMGSGX535-97.7
- GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
- Creating OpenGLES2.0 graphics device
- Initialize engine version: 4.5.0f6 (fd4616464986)
- Begin MonoManager ReloadAssembly
- Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/UnityEngine.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
- Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.Core.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.Core.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.Core.dll
- Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Boo.Lang.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
- Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/JsonFx.Json.dll into Unity Child Domain
- Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
- Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/HOTweenMicro.dll into Unity Child Domain
- - Completed reload, in 0.313 seconds
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
- Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.3 max: 103.4 avg: 23.2
- cpu-ogles-drv> min: 0.7 max: 5.4 avg: 1.6
- cpu-present> min: 0.2 max: 73.4 avg: 4.2
- gpu> min: 3.9 max: 64.6 avg: 7.0
- cpu-waits-gpu> min: 0.2 max: 73.4 avg: 4.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 17.4 max: 7115.4 avg: 270.7
- draw-call #> min: 8 max: 8 avg: 8 | batched: 9
- tris #> min: 56 max: 112 avg: 89 | batched: 36
- verts #> min: 120 max: 256 avg: 201 | batched: 72
- player-detail> physx: 2.9 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.6 render: 104.3 fixed-update-count: 1 .. 9
- mono-scripts> update: 0.9 fixedUpdate: 0.4 coroutines: 3.3
- mono-memory> used heap: 688128 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.9 max: 26.0 avg: 17.7
- cpu-ogles-drv> min: 0.7 max: 5.1 avg: 1.4
- cpu-present> min: 0.2 max: 8.4 avg: 1.0
- gpu> min: 4.0 max: 5.7 avg: 4.5
- frametime> min: 17.2 max: 34.2 avg: 25.6
- draw-call #> min: 8 max: 8 avg: 8 | batched: 9
- tris #> min: 112 max: 112 avg: 112 | batched: 36
- verts #> min: 256 max: 256 avg: 256 | batched: 72
- player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 11.0 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.9 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 692224 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.1 max: 65.5 avg: 22.7
- cpu-ogles-drv> min: 0.7 max: 4.7 avg: 1.4
- cpu-present> min: 0.2 max: 7.8 avg: 1.4
- gpu> min: 4.1 max: 27.7 avg: 5.8
- frametime> min: 19.9 max: 107.1 avg: 35.6
- draw-call #> min: 8 max: 9 avg: 8 | batched: 8
- tris #> min: 108 max: 116 avg: 112 | batched: 35
- verts #> min: 248 max: 264 avg: 257 | batched: 71
- player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 13.1 fixed-update-count: 1 .. 5
- mono-scripts> update: 4.0 fixedUpdate: 0.8 coroutines: 0.1
- mono-memory> used heap: 716800 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.8 max: 43.1 avg: 22.7
- cpu-ogles-drv> min: 0.8 max: 3.6 avg: 1.4
- cpu-present> min: 0.2 max: 9.6 avg: 1.2
- gpu> min: 4.3 max: 12.2 avg: 5.3
- frametime> min: 19.8 max: 52.8 avg: 32.8
- draw-call #> min: 9 max: 9 avg: 9 | batched: 9
- tris #> min: 116 max: 116 avg: 116 | batched: 36
- verts #> min: 264 max: 264 avg: 264 | batched: 72
- player-detail> physx: 4.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 14.8 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.9 fixedUpdate: 0.9 coroutines: 0.0
- mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 8.0 max: 27.9 avg: 18.5
- cpu-ogles-drv> min: 0.7 max: 5.9 avg: 1.7
- cpu-present> min: 0.2 max: 7.3 avg: 1.1
- gpu> min: 4.1 max: 7.5 avg: 4.7
- frametime> min: 14.8 max: 37.7 avg: 26.9
- draw-call #> min: 8 max: 9 avg: 8 | batched: 8
- tris #> min: 112 max: 116 avg: 113 | batched: 35
- verts #> min: 256 max: 264 avg: 259 | batched: 70
- player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.6 render: 11.0 fixed-update-count: 0 .. 2
- mono-scripts> update: 2.0 fixedUpdate: 1.3 coroutines: 0.1
- mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 7.8 max: 26.8 avg: 17.6
- cpu-ogles-drv> min: 0.7 max: 4.6 avg: 1.3
- cpu-present> min: 0.2 max: 6.5 avg: 1.0
- gpu> min: 4.0 max: 7.2 avg: 4.7
- frametime> min: 18.6 max: 36.4 avg: 25.5
- draw-call #> min: 8 max: 8 avg: 8 | batched: 9
- tris #> min: 112 max: 112 avg: 112 | batched: 36
- verts #> min: 256 max: 256 avg: 256 | batched: 72
- player-detail> physx: 2.7 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.5 render: 10.9 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.6 fixedUpdate: 0.5 coroutines: 0.0
- mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.6 max: 38.5 avg: 18.8
- cpu-ogles-drv> min: 0.7 max: 5.8 avg: 1.2
- cpu-present> min: 0.2 max: 6.3 avg: 1.1
- gpu> min: 4.0 max: 6.5 avg: 4.5
- frametime> min: 17.7 max: 59.5 avg: 27.1
- draw-call #> min: 8 max: 8 avg: 8 | batched: 9
- tris #> min: 112 max: 112 avg: 112 | batched: 36
- verts #> min: 256 max: 256 avg: 256 | batched: 72
- player-detail> physx: 2.5 animation: 0.1 culling 0.0 skinning: 0.1 batching: 0.6 render: 11.6 fixed-update-count: 0 .. 4
- mono-scripts> update: 1.4 fixedUpdate: 0.5 coroutines: 0.0
- mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.1 max: 29.4 avg: 17.4
- cpu-ogles-drv> min: 0.7 max: 5.5 avg: 1.3
- cpu-present> min: 0.2 max: 6.5 avg: 1.0
- gpu> min: 4.1 max: 21.1 avg: 5.2
- frametime> min: 18.6 max: 52.8 avg: 26.4
- draw-call #> min: 8 max: 8 avg: 8 | batched: 9
- tris #> min: 112 max: 112 avg: 112 | batched: 36
- verts #> min: 256 max: 256 avg: 256 | batched: 72
- player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.6 render: 12.1 fixed-update-count: 1 .. 3
- mono-scripts> update: 2.3 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.6 max: 29.1 avg: 18.8
- cpu-ogles-drv> min: 0.7 max: 3.7 avg: 1.2
- cpu-present> min: 0.2 max: 9.6 avg: 1.1
- gpu> min: 4.0 max: 6.9 avg: 4.7
- frametime> min: 17.9 max: 43.9 avg: 26.4
- draw-call #> min: 8 max: 8 avg: 8 | batched: 9
- tris #> min: 112 max: 112 avg: 112 | batched: 36
- verts #> min: 256 max: 256 avg: 256 | batched: 72
- player-detail> physx: 3.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 11.2 fixed-update-count: 0 .. 3
- mono-scripts> update: 1.9 fixedUpdate: 0.5 coroutines: 0.0
- mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 9.7 max: 27.8 avg: 17.1
- cpu-ogles-drv> min: 0.8 max: 3.7 avg: 1.5
- cpu-present> min: 0.2 max: 10.3 avg: 1.5
- gpu> min: 4.1 max: 14.9 avg: 5.3
- frametime> min: 17.1 max: 58.3 avg: 26.6
- draw-call #> min: 8 max: 9 avg: 8 | batched: 8
- tris #> min: 112 max: 116 avg: 112 | batched: 35
- verts #> min: 256 max: 264 avg: 257 | batched: 71
- player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 12.1 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.6 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 724992 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.9 max: 34.1 avg: 19.6
- cpu-ogles-drv> min: 0.8 max: 76.8 avg: 4.1
- cpu-present> min: 0.2 max: 7.8 avg: 1.0
- gpu> min: 4.3 max: 15.4 avg: 5.4
- frametime> min: 17.2 max: 109.0 avg: 31.8
- draw-call #> min: 9 max: 9 avg: 9 | batched: 8
- tris #> min: 112 max: 116 avg: 115 | batched: 35
- verts #> min: 256 max: 264 avg: 263 | batched: 71
- player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 12.5 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.8 fixedUpdate: 0.7 coroutines: 0.0
- mono-memory> used heap: 733184 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- mono-gc> stop time: 0.0 mark time: 4.9 reclaim time: 0.7 start time: 0.0 total time: 6.0
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.0 max: 48.7 avg: 23.7
- cpu-ogles-drv> min: 0.8 max: 4.8 avg: 1.9
- cpu-present> min: 0.2 max: 8.5 avg: 1.4
- gpu> min: 4.3 max: 9.3 avg: 5.2
- frametime> min: 20.3 max: 66.9 avg: 34.7
- draw-call #> min: 9 max: 9 avg: 9 | batched: 9
- tris #> min: 112 max: 152 avg: 133 | batched: 36
- verts #> min: 256 max: 336 avg: 298 | batched: 72
- player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 17.9 fixed-update-count: 1 .. 5
- mono-scripts> update: 2.2 fixedUpdate: 0.7 coroutines: 0.0
- mono-memory> used heap: 585728 allocated heap: 786432 max number of collections: 1 collection total duration: 6.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.4 max: 35.0 avg: 19.8
- cpu-ogles-drv> min: 0.8 max: 4.5 avg: 1.7
- cpu-present> min: 0.2 max: 7.8 avg: 1.2
- gpu> min: 4.3 max: 9.3 avg: 5.6
- frametime> min: 20.6 max: 45.4 avg: 29.2
- draw-call #> min: 8 max: 10 avg: 8 | batched: 9
- tris #> min: 116 max: 152 avg: 127 | batched: 37
- verts #> min: 264 max: 336 avg: 286 | batched: 75
- player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 13.0 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.9 fixedUpdate: 0.8 coroutines: 0.0
- mono-memory> used heap: 585728 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.1 max: 48.2 avg: 24.1
- cpu-ogles-drv> min: 0.9 max: 23.7 avg: 2.4
- cpu-present> min: 0.2 max: 8.2 avg: 1.3
- gpu> min: 4.4 max: 15.1 avg: 6.3
- frametime> min: 20.0 max: 67.5 avg: 35.1
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 116 max: 152 avg: 142 | batched: 36
- verts #> min: 264 max: 336 avg: 316 | batched: 73
- player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 14.5 fixed-update-count: 1 .. 4
- mono-scripts> update: 2.4 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 589824 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 9.9 max: 242.8 avg: 25.8
- cpu-ogles-drv> min: 0.8 max: 3.3 avg: 1.6
- cpu-present> min: 0.2 max: 6.9 avg: 1.3
- gpu> min: 4.3 max: 8.7 avg: 5.5
- frametime> min: 16.3 max: 256.5 avg: 35.5
- draw-call #> min: 8 max: 10 avg: 8 | batched: 9
- tris #> min: 116 max: 154 avg: 127 | batched: 37
- verts #> min: 264 max: 340 avg: 286 | batched: 75
- player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 20.0 fixed-update-count: 1 .. 13
- mono-scripts> update: 2.0 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 589824 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 9.8 max: 32.2 avg: 19.8
- cpu-ogles-drv> min: 0.8 max: 5.1 avg: 1.5
- cpu-present> min: 0.2 max: 8.1 avg: 1.5
- gpu> min: 4.3 max: 19.6 avg: 5.9
- frametime> min: 18.1 max: 45.4 avg: 30.3
- draw-call #> min: 8 max: 10 avg: 8 | batched: 9
- tris #> min: 114 max: 154 avg: 131 | batched: 37
- verts #> min: 260 max: 340 avg: 294 | batched: 75
- player-detail> physx: 3.2 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.9 render: 13.0 fixed-update-count: 1 .. 2
- mono-scripts> update: 2.1 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 593920 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.6 max: 29.7 avg: 20.6
- cpu-ogles-drv> min: 0.8 max: 3.2 avg: 1.2
- cpu-present> min: 0.2 max: 8.6 avg: 1.4
- gpu> min: 4.4 max: 9.5 avg: 5.8
- frametime> min: 20.3 max: 45.1 avg: 30.6
- draw-call #> min: 8 max: 9 avg: 8 | batched: 9
- tris #> min: 114 max: 154 avg: 148 | batched: 37
- verts #> min: 260 max: 340 avg: 328 | batched: 75
- player-detail> physx: 3.3 animation: 0.3 culling 0.0 skinning: 0.1 batching: 0.8 render: 13.4 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 602112 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 8.2 max: 49.3 avg: 19.0
- cpu-ogles-drv> min: 0.8 max: 5.7 avg: 1.8
- cpu-present> min: 0.2 max: 7.9 avg: 1.3
- gpu> min: 4.3 max: 52.2 avg: 6.8
- frametime> min: 17.8 max: 65.8 avg: 30.5
- draw-call #> min: 8 max: 10 avg: 8 | batched: 9
- tris #> min: 114 max: 154 avg: 118 | batched: 37
- verts #> min: 260 max: 340 avg: 269 | batched: 74
- player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 13.8 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.6 fixedUpdate: 0.7 coroutines: 0.0
- mono-memory> used heap: 602112 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.2 max: 115.8 avg: 23.4
- cpu-ogles-drv> min: 0.8 max: 3.0 avg: 1.3
- cpu-present> min: 0.2 max: 8.8 avg: 1.3
- gpu> min: 4.3 max: 9.6 avg: 5.4
- frametime> min: 21.4 max: 130.4 avg: 32.9
- draw-call #> min: 8 max: 8 avg: 8 | batched: 10
- tris #> min: 118 max: 118 avg: 118 | batched: 38
- verts #> min: 268 max: 268 avg: 268 | batched: 76
- player-detail> physx: 2.8 animation: 0.5 culling 0.0 skinning: 0.0 batching: 0.9 render: 12.3 fixed-update-count: 1 .. 6
- mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 610304 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.0 max: 84.2 avg: 23.2
- cpu-ogles-drv> min: 0.9 max: 6.2 avg: 1.7
- cpu-present> min: 0.2 max: 9.0 avg: 1.6
- gpu> min: 4.4 max: 18.0 avg: 5.9
- frametime> min: 21.3 max: 98.8 avg: 34.3
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 118 max: 154 avg: 146 | batched: 37
- verts #> min: 268 max: 340 avg: 325 | batched: 74
- player-detail> physx: 2.3 animation: 0.3 culling 0.0 skinning: 0.0 batching: 0.7 render: 16.8 fixed-update-count: 1 .. 6
- mono-scripts> update: 2.6 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 610304 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.7 max: 37.1 avg: 22.3
- cpu-ogles-drv> min: 0.8 max: 9.3 avg: 1.8
- cpu-present> min: 0.2 max: 9.9 avg: 1.7
- gpu> min: 4.3 max: 8.4 avg: 5.8
- frametime> min: 21.9 max: 58.9 avg: 33.1
- draw-call #> min: 8 max: 9 avg: 8 | batched: 10
- tris #> min: 118 max: 154 avg: 148 | batched: 38
- verts #> min: 268 max: 340 avg: 329 | batched: 76
- player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 14.3 fixed-update-count: 1 .. 3
- mono-scripts> update: 2.1 fixedUpdate: 0.7 coroutines: 0.3
- mono-memory> used heap: 614400 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.0 max: 29.5 avg: 17.8
- cpu-ogles-drv> min: 0.8 max: 3.1 avg: 1.5
- cpu-present> min: 0.2 max: 201.1 avg: 8.4
- gpu> min: 4.3 max: 17.3 avg: 5.6
- cpu-waits-gpu> min: 0.2 max: 201.1 avg: 8.4
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 20.4 max: 233.4 avg: 34.4
- draw-call #> min: 8 max: 10 avg: 8 | batched: 10
- tris #> min: 118 max: 122 avg: 118 | batched: 38
- verts #> min: 268 max: 276 avg: 268 | batched: 76
- player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 13.0 fixed-update-count: 1 .. 12
- mono-scripts> update: 1.8 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 618496 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.9 max: 110.1 avg: 28.1
- cpu-ogles-drv> min: 0.8 max: 4.2 avg: 1.6
- cpu-present> min: 0.2 max: 11.0 avg: 1.5
- gpu> min: 4.5 max: 29.4 avg: 7.0
- frametime> min: 22.5 max: 128.8 avg: 40.5
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 118 max: 154 avg: 144 | batched: 36
- verts #> min: 268 max: 340 avg: 320 | batched: 73
- player-detail> physx: 4.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.9 render: 16.5 fixed-update-count: 1 .. 6
- mono-scripts> update: 1.5 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 626688 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.4 max: 28.8 avg: 18.0
- cpu-ogles-drv> min: 0.8 max: 3.9 avg: 1.4
- cpu-present> min: 0.2 max: 9.3 avg: 1.5
- gpu> min: 4.3 max: 98.3 avg: 9.6
- frametime> min: 20.8 max: 123.8 avg: 31.5
- draw-call #> min: 8 max: 9 avg: 8 | batched: 10
- tris #> min: 118 max: 154 avg: 145 | batched: 38
- verts #> min: 268 max: 340 avg: 322 | batched: 76
- player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 17.3 fixed-update-count: 0 .. 6
- mono-scripts> update: 1.6 fixedUpdate: 0.2 coroutines: 0.2
- mono-memory> used heap: 626688 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.1 max: 27.2 avg: 18.0
- cpu-ogles-drv> min: 0.8 max: 5.5 avg: 1.5
- cpu-present> min: 0.2 max: 12.1 avg: 1.4
- gpu> min: 4.3 max: 8.7 avg: 5.4
- frametime> min: 20.3 max: 39.9 avg: 27.7
- draw-call #> min: 8 max: 10 avg: 8 | batched: 10
- tris #> min: 118 max: 154 avg: 122 | batched: 38
- verts #> min: 268 max: 340 avg: 276 | batched: 76
- player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 12.5 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.6 fixedUpdate: 0.3 coroutines: 0.0
- mono-memory> used heap: 647168 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 14.3 max: 39.6 avg: 18.9
- cpu-ogles-drv> min: 0.8 max: 5.0 avg: 1.9
- cpu-present> min: 0.2 max: 5.5 avg: 0.8
- gpu> min: 4.3 max: 7.9 avg: 5.3
- frametime> min: 22.1 max: 46.5 avg: 28.4
- draw-call #> min: 8 max: 9 avg: 8 | batched: 10
- tris #> min: 118 max: 154 avg: 139 | batched: 38
- verts #> min: 268 max: 340 avg: 310 | batched: 76
- player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 14.2 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.7 fixedUpdate: 0.7 coroutines: 0.1
- mono-memory> used heap: 647168 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.8 max: 29.3 avg: 17.6
- cpu-ogles-drv> min: 0.8 max: 4.9 avg: 1.7
- cpu-present> min: 0.2 max: 8.7 avg: 1.4
- gpu> min: 4.3 max: 9.0 avg: 5.9
- frametime> min: 22.3 max: 40.7 avg: 27.8
- draw-call #> min: 8 max: 10 avg: 8 | batched: 10
- tris #> min: 118 max: 154 avg: 130 | batched: 38
- verts #> min: 268 max: 340 avg: 293 | batched: 76
- player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 12.8 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.9 fixedUpdate: 0.3 coroutines: 0.0
- mono-memory> used heap: 651264 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.5 max: 104.6 avg: 24.8
- cpu-ogles-drv> min: 0.8 max: 6.4 avg: 2.3
- cpu-present> min: 0.2 max: 8.3 avg: 1.6
- gpu> min: 4.3 max: 9.2 avg: 5.3
- frametime> min: 21.2 max: 116.3 avg: 36.7
- draw-call #> min: 8 max: 9 avg: 8 | batched: 9
- tris #> min: 114 max: 154 avg: 125 | batched: 37
- verts #> min: 260 max: 340 avg: 282 | batched: 74
- player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 14.1 fixed-update-count: 1 .. 4
- mono-scripts> update: 1.9 fixedUpdate: 0.6 coroutines: 0.2
- mono-memory> used heap: 655360 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.3 max: 40.2 avg: 22.6
- cpu-ogles-drv> min: 0.7 max: 6.7 avg: 1.9
- cpu-present> min: 0.2 max: 8.6 avg: 1.4
- gpu> min: 4.3 max: 7.2 avg: 5.3
- frametime> min: 20.8 max: 61.0 avg: 33.2
- draw-call #> min: 7 max: 9 avg: 8 | batched: 7
- tris #> min: 106 max: 154 avg: 128 | batched: 32
- verts #> min: 244 max: 340 avg: 289 | batched: 64
- player-detail> physx: 3.4 animation: 0.1 culling 0.0 skinning: 0.1 batching: 0.7 render: 14.3 fixed-update-count: 1 .. 6
- mono-scripts> update: 1.8 fixedUpdate: 1.5 coroutines: 0.0
- mono-memory> used heap: 663552 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.2 max: 81.5 avg: 24.1
- cpu-ogles-drv> min: 0.8 max: 6.5 avg: 2.0
- cpu-present> min: 0.2 max: 8.0 avg: 1.1
- gpu> min: 4.4 max: 10.3 avg: 5.7
- frametime> min: 17.8 max: 91.0 avg: 34.8
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 118 max: 154 avg: 142 | batched: 36
- verts #> min: 268 max: 340 avg: 316 | batched: 73
- player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 13.6 fixed-update-count: 1 .. 5
- mono-scripts> update: 3.0 fixedUpdate: 0.7 coroutines: 0.1
- mono-memory> used heap: 663552 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.6 max: 36.9 avg: 21.8
- cpu-ogles-drv> min: 0.8 max: 5.4 avg: 1.5
- cpu-present> min: 0.2 max: 8.4 avg: 1.3
- gpu> min: 4.3 max: 8.7 avg: 5.4
- frametime> min: 19.0 max: 53.4 avg: 32.4
- draw-call #> min: 8 max: 10 avg: 8 | batched: 10
- tris #> min: 118 max: 154 avg: 134 | batched: 38
- verts #> min: 268 max: 340 avg: 301 | batched: 76
- player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.7 render: 14.2 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 679936 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.7 max: 31.2 avg: 19.4
- cpu-ogles-drv> min: 0.8 max: 3.7 avg: 1.8
- cpu-present> min: 0.2 max: 10.6 avg: 1.3
- gpu> min: 4.3 max: 20.3 avg: 6.0
- frametime> min: 19.8 max: 66.1 avg: 30.8
- draw-call #> min: 8 max: 10 avg: 8 | batched: 10
- tris #> min: 118 max: 154 avg: 135 | batched: 38
- verts #> min: 268 max: 340 avg: 302 | batched: 76
- player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 14.2 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 679936 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.8 max: 187.7 avg: 27.0
- cpu-ogles-drv> min: 0.8 max: 6.5 avg: 1.8
- cpu-present> min: 0.2 max: 168.9 avg: 7.3
- gpu> min: 4.3 max: 48.7 avg: 7.8
- cpu-waits-gpu> min: 0.2 max: 168.9 avg: 7.3
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 20.7 max: 211.8 avg: 46.0
- draw-call #> min: 8 max: 10 avg: 8 | batched: 9
- tris #> min: 118 max: 154 avg: 137 | batched: 37
- verts #> min: 268 max: 340 avg: 307 | batched: 75
- player-detail> physx: 8.2 animation: 0.0 culling 0.0 skinning: 0.2 batching: 0.7 render: 15.9 fixed-update-count: 1 .. 11
- mono-scripts> update: 1.5 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 684032 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.4 max: 132.7 avg: 28.6
- cpu-ogles-drv> min: 0.8 max: 6.2 avg: 1.6
- cpu-present> min: 0.2 max: 7.7 avg: 1.5
- gpu> min: 4.3 max: 123.7 avg: 10.8
- frametime> min: 22.4 max: 151.4 avg: 45.2
- draw-call #> min: 8 max: 10 avg: 8 | batched: 8
- tris #> min: 118 max: 154 avg: 133 | batched: 35
- verts #> min: 268 max: 340 avg: 298 | batched: 70
- player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.6 render: 20.2 fixed-update-count: 1 .. 7
- mono-scripts> update: 1.9 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 692224 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.8 max: 30.5 avg: 19.2
- cpu-ogles-drv> min: 0.7 max: 3.6 avg: 1.5
- cpu-present> min: 0.2 max: 8.3 avg: 1.4
- gpu> min: 4.3 max: 10.5 avg: 5.6
- frametime> min: 21.2 max: 44.1 avg: 28.6
- draw-call #> min: 7 max: 8 avg: 7 | batched: 4
- tris #> min: 106 max: 142 avg: 113 | batched: 26
- verts #> min: 244 max: 316 avg: 259 | batched: 52
- player-detail> physx: 1.9 animation: 0.2 culling 0.0 skinning: 0.1 batching: 0.4 render: 13.3 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.9 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 696320 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.0 max: 43.8 avg: 22.8
- cpu-ogles-drv> min: 0.8 max: 6.2 avg: 1.6
- cpu-present> min: 0.2 max: 9.6 avg: 1.3
- gpu> min: 4.3 max: 49.5 avg: 6.9
- frametime> min: 17.5 max: 75.1 avg: 33.4
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 108 max: 154 avg: 142 | batched: 36
- verts #> min: 248 max: 340 avg: 317 | batched: 72
- player-detail> physx: 4.0 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.8 render: 15.2 fixed-update-count: 1 .. 4
- mono-scripts> update: 1.8 fixedUpdate: 1.1 coroutines: 0.0
- mono-memory> used heap: 708608 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.5 max: 50.9 avg: 20.6
- cpu-ogles-drv> min: 0.8 max: 4.1 avg: 1.7
- cpu-present> min: 0.2 max: 9.4 avg: 1.2
- gpu> min: 4.4 max: 9.0 avg: 5.8
- frametime> min: 18.6 max: 57.7 avg: 30.4
- draw-call #> min: 9 max: 10 avg: 9 | batched: 10
- tris #> min: 120 max: 154 avg: 150 | batched: 38
- verts #> min: 272 max: 340 avg: 333 | batched: 76
- player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 12.8 fixed-update-count: 1 .. 3
- mono-scripts> update: 2.9 fixedUpdate: 0.3 coroutines: 0.0
- mono-memory> used heap: 712704 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.0 max: 91.3 avg: 23.8
- cpu-ogles-drv> min: 0.8 max: 2.7 avg: 1.2
- cpu-present> min: 0.2 max: 9.1 avg: 1.5
- gpu> min: 4.3 max: 22.2 avg: 6.0
- frametime> min: 20.9 max: 109.7 avg: 34.2
- draw-call #> min: 8 max: 9 avg: 8 | batched: 10
- tris #> min: 118 max: 120 avg: 118 | batched: 38
- verts #> min: 268 max: 272 avg: 268 | batched: 76
- player-detail> physx: 3.4 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.5 render: 13.4 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.7 fixedUpdate: 1.0 coroutines: 0.0
- mono-memory> used heap: 724992 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.2 max: 62.7 avg: 22.1
- cpu-ogles-drv> min: 0.8 max: 4.7 avg: 1.5
- cpu-present> min: 0.2 max: 11.9 avg: 1.8
- gpu> min: 4.3 max: 9.2 avg: 5.2
- frametime> min: 19.9 max: 72.4 avg: 32.5
- draw-call #> min: 8 max: 8 avg: 8 | batched: 10
- tris #> min: 118 max: 118 avg: 118 | batched: 38
- verts #> min: 268 max: 268 avg: 268 | batched: 76
- player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 17.5 fixed-update-count: 1 .. 6
- mono-scripts> update: 1.9 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 724992 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.3 max: 38.2 avg: 21.3
- cpu-ogles-drv> min: 0.8 max: 4.3 avg: 1.6
- cpu-present> min: 0.2 max: 10.6 avg: 1.8
- gpu> min: 4.4 max: 18.0 avg: 6.5
- frametime> min: 20.5 max: 50.8 avg: 32.9
- draw-call #> min: 8 max: 9 avg: 8 | batched: 9
- tris #> min: 114 max: 154 avg: 133 | batched: 37
- verts #> min: 260 max: 340 avg: 299 | batched: 74
- player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 13.9 fixed-update-count: 1 .. 3
- mono-scripts> update: 2.4 fixedUpdate: 0.3 coroutines: 0.1
- mono-memory> used heap: 729088 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.6 max: 206.0 avg: 37.6
- cpu-ogles-drv> min: 0.8 max: 5.3 avg: 1.6
- cpu-present> min: 0.2 max: 13.7 avg: 1.9
- gpu> min: 4.4 max: 33.4 avg: 7.2
- frametime> min: 20.5 max: 219.2 avg: 51.1
- draw-call #> min: 8 max: 10 avg: 9 | batched: 10
- tris #> min: 118 max: 154 avg: 141 | batched: 38
- verts #> min: 268 max: 340 avg: 315 | batched: 76
- player-detail> physx: 3.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 19.2 fixed-update-count: 1 .. 11
- mono-scripts> update: 1.9 fixedUpdate: 0.4 coroutines: 0.1
- mono-memory> used heap: 737280 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.8 max: 182.6 avg: 36.9
- cpu-ogles-drv> min: 0.8 max: 4.9 avg: 1.4
- cpu-present> min: 0.2 max: 58.3 avg: 4.0
- gpu> min: 4.4 max: 131.8 avg: 14.7
- cpu-waits-gpu> min: 0.2 max: 58.3 avg: 4.0
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 21.3 max: 249.8 avg: 62.5
- draw-call #> min: 8 max: 10 avg: 8 | batched: 9
- tris #> min: 114 max: 154 avg: 136 | batched: 36
- verts #> min: 260 max: 340 avg: 304 | batched: 73
- player-detail> physx: 3.7 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.7 render: 24.8 fixed-update-count: 1 .. 11
- mono-scripts> update: 2.0 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 749568 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 15.5 max: 112.1 avg: 25.5
- cpu-ogles-drv> min: 0.8 max: 8.1 avg: 1.6
- cpu-present> min: 0.2 max: 9.3 avg: 1.5
- gpu> min: 4.9 max: 15.6 avg: 7.1
- frametime> min: 23.1 max: 135.1 avg: 37.6
- draw-call #> min: 9 max: 10 avg: 9 | batched: 9
- tris #> min: 124 max: 154 avg: 152 | batched: 37
- verts #> min: 280 max: 340 avg: 337 | batched: 74
- player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 15.8 fixed-update-count: 1 .. 6
- mono-scripts> update: 1.9 fixedUpdate: 0.3 coroutines: 0.1
- mono-memory> used heap: 757760 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.0 max: 28.2 avg: 19.1
- cpu-ogles-drv> min: 0.8 max: 6.7 avg: 2.0
- cpu-present> min: 0.2 max: 12.3 avg: 1.8
- gpu> min: 4.3 max: 36.8 avg: 8.3
- frametime> min: 20.8 max: 70.4 avg: 33.3
- draw-call #> min: 8 max: 10 avg: 8 | batched: 9
- tris #> min: 114 max: 154 avg: 129 | batched: 36
- verts #> min: 260 max: 340 avg: 291 | batched: 73
- player-detail> physx: 2.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.3 render: 17.1 fixed-update-count: 1 .. 4
- mono-scripts> update: 2.1 fixedUpdate: 0.3 coroutines: 0.1
- mono-memory> used heap: 761856 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.3 max: 28.3 avg: 20.5
- cpu-ogles-drv> min: 0.8 max: 10.5 avg: 2.2
- cpu-present> min: 0.2 max: 9.5 avg: 1.4
- gpu> min: 4.4 max: 16.9 avg: 6.5
- frametime> min: 18.8 max: 41.5 avg: 31.8
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 118 max: 154 avg: 147 | batched: 37
- verts #> min: 268 max: 340 avg: 327 | batched: 74
- player-detail> physx: 2.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 15.5 fixed-update-count: 1 .. 3
- mono-scripts> update: 2.1 fixedUpdate: 0.2 coroutines: 0.1
- mono-memory> used heap: 774144 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.5 max: 31.3 avg: 19.5
- cpu-ogles-drv> min: 0.8 max: 6.4 avg: 2.3
- cpu-present> min: 0.2 max: 7.2 avg: 1.2
- gpu> min: 4.4 max: 11.2 avg: 6.1
- frametime> min: 21.4 max: 42.9 avg: 30.5
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 114 max: 154 avg: 135 | batched: 37
- verts #> min: 260 max: 340 avg: 302 | batched: 74
- player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.2 batching: 0.9 render: 14.6 fixed-update-count: 1 .. 2
- mono-scripts> update: 2.1 fixedUpdate: 0.2 coroutines: 0.1
- mono-memory> used heap: 782336 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.6 max: 80.9 avg: 20.4
- cpu-ogles-drv> min: 0.8 max: 6.5 avg: 2.0
- cpu-present> min: 0.2 max: 11.1 avg: 1.3
- gpu> min: 4.3 max: 8.2 avg: 5.5
- frametime> min: 21.3 max: 92.9 avg: 30.7
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 118 max: 154 avg: 141 | batched: 37
- verts #> min: 268 max: 340 avg: 315 | batched: 75
- player-detail> physx: 1.9 animation: 0.2 culling 0.0 skinning: 0.1 batching: 1.1 render: 12.6 fixed-update-count: 1 .. 5
- mono-scripts> update: 2.1 fixedUpdate: 0.2 coroutines: 0.0
- mono-memory> used heap: 794624 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.7 max: 23.1 avg: 17.4
- cpu-ogles-drv> min: 0.8 max: 20.2 avg: 2.6
- cpu-present> min: 0.2 max: 12.0 avg: 1.7
- gpu> min: 4.3 max: 19.1 avg: 5.9
- frametime> min: 20.7 max: 65.1 avg: 29.7
- draw-call #> min: 8 max: 10 avg: 9 | batched: 9
- tris #> min: 118 max: 154 avg: 141 | batched: 37
- verts #> min: 268 max: 340 avg: 314 | batched: 75
- player-detail> physx: 2.0 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.0 render: 14.9 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.6 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 794624 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.3 max: 22.5 avg: 16.1
- cpu-ogles-drv> min: 0.9 max: 4.9 avg: 1.8
- cpu-present> min: 0.2 max: 6.7 avg: 1.2
- gpu> min: 4.4 max: 15.2 avg: 6.4
- frametime> min: 19.8 max: 36.3 avg: 26.2
- draw-call #> min: 9 max: 10 avg: 9 | batched: 9
- tris #> min: 124 max: 154 avg: 152 | batched: 36
- verts #> min: 280 max: 340 avg: 336 | batched: 72
- player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 13.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.6 fixedUpdate: 0.2 coroutines: 0.1
- mono-memory> used heap: 798720 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.4 max: 21.8 avg: 15.5
- cpu-ogles-drv> min: 0.7 max: 2.4 avg: 1.0
- cpu-present> min: 0.2 max: 8.2 avg: 1.0
- gpu> min: 4.0 max: 6.1 avg: 4.7
- frametime> min: 17.0 max: 34.6 avg: 22.6
- draw-call #> min: 7 max: 9 avg: 7 | batched: 10
- tris #> min: 114 max: 122 avg: 115 | batched: 38
- verts #> min: 260 max: 276 avg: 263 | batched: 76
- player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 10.8 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.6 fixedUpdate: 0.3 coroutines: 0.0
- mono-memory> used heap: 798720 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 10.7 max: 20.0 avg: 14.4
- cpu-ogles-drv> min: 0.7 max: 6.2 avg: 1.6
- cpu-present> min: 0.2 max: 6.7 avg: 1.2
- gpu> min: 4.0 max: 16.4 avg: 5.0
- frametime> min: 18.3 max: 32.8 avg: 22.9
- draw-call #> min: 7 max: 7 avg: 7 | batched: 10
- tris #> min: 114 max: 114 avg: 114 | batched: 38
- verts #> min: 260 max: 260 avg: 260 | batched: 76
- player-detail> physx: 1.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 11.1 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.9 fixedUpdate: 0.3 coroutines: 0.0
- mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 9.7 max: 45.8 avg: 16.2
- cpu-ogles-drv> min: 0.7 max: 3.4 avg: 1.1
- cpu-present> min: 0.2 max: 11.1 avg: 1.2
- gpu> min: 4.0 max: 7.5 avg: 4.7
- frametime> min: 15.5 max: 62.1 avg: 23.9
- draw-call #> min: 7 max: 7 avg: 7 | batched: 10
- tris #> min: 114 max: 114 avg: 114 | batched: 38
- verts #> min: 260 max: 260 avg: 260 | batched: 76
- player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 10.3 fixed-update-count: 1 .. 3
- mono-scripts> update: 1.5 fixedUpdate: 0.2 coroutines: 0.0
- mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.5 max: 26.8 avg: 16.8
- cpu-ogles-drv> min: 0.7 max: 3.2 avg: 1.1
- cpu-present> min: 0.2 max: 6.1 avg: 1.0
- gpu> min: 4.1 max: 60.7 avg: 6.6
- frametime> min: 17.1 max: 84.5 avg: 26.3
- draw-call #> min: 7 max: 7 avg: 7 | batched: 10
- tris #> min: 114 max: 114 avg: 114 | batched: 38
- verts #> min: 260 max: 260 avg: 260 | batched: 76
- player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.7 render: 12.8 fixed-update-count: 1 .. 4
- mono-scripts> update: 1.3 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
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