Kuroji

Jump 284: Kamen Rider Neo-Heisei, Part 2

Jan 29th, 2018
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  1. Jump #284: Kamen Rider Neo-Heisei, Part 2
  2. >Eight of Swords (Interference): Chagrin at the unforeseen consequences of prior decisions.
  3. >Location: Japan, 2011
  4. >Identity: Orphan
  5. >Drawbacks: Legend Riders (0)
  6. Wait. I have a Lux Driver. Does this make me a Light Wizard? Huh. Not really willing to go for the heavier drawbacks here, though.
  7. >So I'm Just Ready (600)
  8. Quantity no longer has a quality of its own when it comes to me. I just hope this does not change the operation of the theory of conversation of ninjutsu.
  9. >You Know The Rules And So Do I (Free, Orphan)
  10. A handshake is a gentleman's agreement. It means something.
  11. >At Least I've Got My Donuts (Free, Orphan)
  12. Not every moment can be exciting. But as long as I don't feel the need to FORCE things to be exciting, I can deal with it.
  13. >Just The Beginning (300, Orphan)
  14. I'll never go mad with the revelation. This is important, you never know when something crazy might come out unexpectedly. Facing down my inner demons, fresh perspectives, all important things.
  15. >Missing Piece (0)
  16. Now, that last perk is even more important. Now I HAVE faced down that inner phantom. A Wizard Driver (likely merged with the rest of the equipment at this point), an enslaved phantom... and this increases and amplifies all of my magical potency with the might of my willpower. And neither of those values are small values at this point.
  17. >Variety Bag of Donuts (Free, Orphan)
  18. mm donuts.
  19. (1000 points for the phantom budget, too.)
  20. >Enslaved Phantom: Lechuza [700]
  21. A black owl. This... brings back memories of a world that never was, and a man doing anything within his power to save his sister who had died fifteen years ago. Yes, this is fitting.
  22. >Strong Spirit [600]
  23. It's only appropriate.
  24. >Infinite Possibility [0]
  25. I'm not sure that Infinity Style is going to be particularly useful to me early on, of course, but in time perhaps.
  26.  
  27. Now the fun thing about this jump is that, unlike literally everyone else, if the situation calls for it I'm going to be tossing around magic casually WITHOUT being in rider form.
  28.  
  29. Also, using the heck out of Show Me Your Best Set because that will be immensely useful to expand my arsenal in rider form. After all, while I've got magic, having THIS setting's style of magic to play with is going to be interesting.
  30.  
  31. Also I'm not going to interfere overmuch with the general plot beyond being there to help others out; the villain's going to be kept well in hand, the casualties are pretty low (though admittedly non-zero), and he'll get his comeuppance. Chances are, I'll just be focused on making sure civilian casualties are kept as close to zero as possible and otherwise simply being support for the main heroes.
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