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Mar 3rd, 2025
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  1. [Graphics]
  2. AOSetting=LOW
  3. Algorithm=FSR3
  4. AllowOverCommitMesh=True
  5. AntiAliasing=TAA
  6. Bloom_Enable=True
  7. Bloom_ReductionLevel=5
  8. ColorSpace=SRGB
  9. ContactShadowSetting=CUSTOM
  10. DOF_Enable=True
  11. DPGIQuality=MIDDLE
  12. DeinterlaceType=Fine
  13. EnableUserSettings=True
  14. Fog_Enable=True
  15. FramerateSetting=VARIABLE
  16. FullScreenDisplayModeIndex=6
  17. GIPointCloudMinLod=0
  18. HDRMode=False
  19. IBLPartialDrawFrame=8
  20. IBLRaymarchResolution=OneThird
  21. IBLRaymarchScale=1
  22. ImageQualityRate=1
  23. MainRaymarchResolution=Quarter
  24. MaxFPS=120
  25. MotionBlur_Enable=True
  26. NormalWindowResolution=(1280,720)
  27. Quality=Performance
  28. SSAO_HalfResolution=True
  29. SSR_Enable=True
  30. SSSSS_Enable=True
  31. SamplerQuality=Anisotropic4
  32. ShadowCastDistanceType=NEAR
  33. ShadowQuality=STANDARD
  34. SolidGBufferPrepassEarly=False
  35. SpeedTreeSmallObjectCulling=16
  36. SpeedTreeWindLOD=True
  37. SpeedTreeWind_Branch=300
  38. SpeedTreeWind_Global=1000
  39. SpeedTreeWind_Leaf=100
  40. StreamingMeshMinimumLOD=1
  41. StreamingMeshMinimumLODSpeedTree=1
  42. StreamingTextureLoadLevelBias=1
  43. TextureLoadLevelBias=0
  44. UseLowGround=False
  45. UseLowResolutionSDF=True
  46. UseLowShellFur=True
  47. UseLowWaterSimulation=False
  48. UseLowWindSimulation=False
  49. VRSSetting=Balanced
  50. VSync=True
  51. VolumetricFogControl_Enable=True
  52. VolumetricFogControl_TextureSize=W160xH90xD64
  53. WindowMode=Borderless
  54. [Graphics/DLSS]
  55. EnableSharpness=False
  56. FrameGenerationMode=Off
  57. Sharpness=0
  58. [Graphics/ExperimentalRayTrace]
  59. FrustumMaxExpand=0
  60. RayTracingResRatio=1
  61. TransparentMultiplier=0
  62. [Graphics/FSR2]
  63. Sharpness=0
  64. [Graphics/FSR3]
  65. EnableFrameGeneration=True
  66. EnableSharpness=True
  67. Sharpness=0.5
  68. [Graphics/RayTracing]
  69. Enable=False
  70. [Graphics/Reflex]
  71. LatencyMode=Off
  72. [HID]
  73. KeyboardCooperativeLevel=Foreground
  74. [Render]
  75. AliasBarrierWorkaround=Disable
  76. AllowMeshShader=Enable
  77. Capability=DirectX12
  78. CentralUpdateTileMapping=Disable
  79. ForceAliasBarrier=Disable
  80. ForceMeshShader=Disable
  81. ParallelBuildCommandList=Enable
  82. ParallelBuildProcessorCount=8
  83. RenderWorkerThreadPriorityAboveNormal=Disable
  84. UsingIndepentRenderWorker=Enable
  85. [Render/Adapter]
  86. Description=AMD Radeon Graphics
  87. DeviceId=5567
  88. Revision=4
  89. SubSysId=515051587
  90. VendorId=4098
  91. [Render/Display]
  92. DisplayMode0_Height=480
  93. DisplayMode0_RefreshRateDenominator=1
  94. DisplayMode0_RefreshRateNumerator=60
  95. DisplayMode0_Width=640
  96. DisplayMode1_Height=480
  97. DisplayMode1_RefreshRateDenominator=1
  98. DisplayMode1_RefreshRateNumerator=60
  99. DisplayMode1_Width=640
  100. DisplayMode2_Height=480
  101. DisplayMode2_RefreshRateDenominator=1
  102. DisplayMode2_RefreshRateNumerator=120
  103. DisplayMode2_Width=640
  104. DisplayMode3_Height=480
  105. DisplayMode3_RefreshRateDenominator=1
  106. DisplayMode3_RefreshRateNumerator=120
  107. DisplayMode3_Width=640
  108. DisplayMode4_Height=720
  109. DisplayMode4_RefreshRateDenominator=1
  110. DisplayMode4_RefreshRateNumerator=60
  111. DisplayMode4_Width=1280
  112. DisplayMode5_Height=720
  113. DisplayMode5_RefreshRateDenominator=1
  114. DisplayMode5_RefreshRateNumerator=60
  115. DisplayMode5_Width=1280
  116. DisplayMode6_Height=720
  117. DisplayMode6_RefreshRateDenominator=1
  118. DisplayMode6_RefreshRateNumerator=120
  119. DisplayMode6_Width=1280
  120. DisplayMode7_Height=720
  121. DisplayMode7_RefreshRateDenominator=1
  122. DisplayMode7_RefreshRateNumerator=120
  123. DisplayMode7_Width=1280
  124. DisplayModeCount=8
  125. DisplayName=\\.\DISPLAY1
  126. [RenderConfig]
  127. AOSetting=LOW
  128. AntiAliasing=TAA
  129. AutoRangeCompression=true
  130. AutoRangeCompressionBaseEV=15
  131. BakedResourceTextureSizeOffset=0
  132. BaseAutoRangeCompression=64
  133. BloomEnable=true
  134. ChromaticAberration=true
  135. ColorSpace=SRGB
  136. ContactShadowSetting=CUSTOM
  137. DeinterlaceType=Fine
  138. DepthOfFiledEnable=true
  139. DownsamplerSetting=FidelityFXSPD
  140. DynamicResolutionScaling=false
  141. DynamicResolutionScalingImageQuality=1
  142. DynamicShadowEnable=true
  143. EffectRayTracingVolume=1
  144. EffectVolume=1
  145. FilmGrainEnable=true
  146. Fov=40
  147. FovHackEnable=false
  148. FramerateSetting=VARIABLE
  149. FullScreenDisplayMode=6
  150. FullScreenMode=false
  151. GIPointCloudQuality=Normal
  152. GodRayEnable=true
  153. ImageQualityRate=1
  154. LensDistortionSetting=ON
  155. LensFlareEnable=true
  156. MeshQuality=STANDARD
  157. MinimumStreamingTextureResolution=MinimumStreamingTextureResoltuion_256
  158. MotionBlurEnable=true
  159. NormalWindowResolution=(1280.000000,720.000000)
  160. PerPrimitiveVRSEnable=true
  161. RangeCompression=1
  162. RangeCompressionForCommon=1000
  163. RayTracingAOSetting=CUSTOM
  164. RayTracingGIEnable=true
  165. RayTracingQuality=NONE
  166. RayTracingReflectionEnable=true
  167. RayTracingShadowEnable=true
  168. RayTracingSpecularRoughnessThresholdQuality=NONE
  169. RayTracingTransparentEnable=true
  170. RenderingMethod=Normal
  171. SSRSetting=CUSTOM
  172. SSSSSetting=CUSTOM
  173. SamplerQuality=Anisotropic4
  174. SecondarySamplerQuality=Anisotropic4
  175. ShaderLodGlobalValue=0
  176. ShadowCacheEnable=true
  177. ShadowQuality=STANDARD
  178. SharpnessSetting=Default
  179. ShrinkShadowmapFilterSampleWidthMax=128
  180. StrandShadingQuality=Custom
  181. StreamingMeshMinimumLOD=1
  182. StreamingMeshOvercommitLOD=2
  183. StreamingTextureLoadLevelBias=1
  184. StreamingVRAMSizeHigh=1073741824
  185. StreamingVRAMSizeHighest=2147483648
  186. StreamingVRAMSizeLow=262144000
  187. StreamingVRAMSizeLowest=0
  188. StreamingVRAMSizeStandard=12582912000
  189. TextureLoadLevelBias=0
  190. TextureQuality=STANDARD
  191. TransparentBufferQuality=HIGHEST
  192. UpscaleAlgorithm=None
  193. UpscaleType=None
  194. Use16bitNormalBuffer=false
  195. VRSSetting=Balanced
  196. VSync=false
  197. WindowMode=Borderless
  198. [RenderDeviceDirectX12]
  199. EcoShaderCache=True
  200.  
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