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Magicka Modding: CAMERA, WEATHER, OTHERS

Aug 4th, 2016
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  1.         <h2>Mechanics</h2>
  2.         <div>
  3.             <h3>Camera</h3>
  4.             <div>
  5.                 <h4>Camera shaking:</h4>
  6.                 <div class="code">
  7.                     {CameraShake area="any" magnitude="?" time="?"/}
  8.                 </div>
  9.                 <div class="codeDesc">
  10.                     <span class="cemph">Magnitude</span> is the intensity of the shaking.<br>
  11.                     <span class="cemph">Time</span> is the duration in seconds.
  12.                 </div>
  13.                
  14.                 <h4>Zoom in and out</h4>
  15.                 <div class="code">
  16.                     {cameraMagnify magnification="?" time="?"/}
  17.                 </div>
  18.                 <div class="codeDesc">
  19.                     <span class="cemph">Magnification</span> is how much the camera zooms in or out. Lower number zooms out, higher number zooms in. Default is usually around 0.9.<br>
  20.                     <span class="cemph">Time</span> is how long it takes the camera to zoom.
  21.                 </div>
  22.                
  23.                 <h4>Lock and release</h4>
  24.                 <div class="code">
  25.                     {cameraLock area="?" time="?"/}
  26.                     {cameraRelease time="?"/}
  27.                 </div>
  28.                 <div class="codeDesc">
  29.                     <span class="cemph">CameraLock</span> locks the camera to the specified area (e.g. north, move0, ...).<br>
  30.                     <span class="cemph">CameraRelease</span> makes the camera move back to where it normally would be.<br>
  31.                     <span class="cemph">Time</span> is how long it takes the camera to move around.
  32.                 </div>
  33.                
  34.                 <h4>CameraMove</h4>
  35.                 <div class="code">
  36.                     {cameraMove target="?" offset="?,?,?" time="?" magnification="?"/}
  37.                 </div>
  38.                 <div class="codeDesc">
  39.                     Unfortunately there is no concrete information on this yet.
  40.                 </div>
  41.                
  42.                 <h4>CameraBias</h4>
  43.                 <div class="code">
  44.                     {cameraBias bias="?,?,?" time="2"/}
  45.                 </div>
  46.                 <div class="codeDesc">
  47.                     Unfortunately there is no concrete information on this yet either.
  48.                 </div>
  49.             </div>
  50.            
  51.             <h3>Weather effects</h3>
  52.             <div>
  53.                 <div class="code">
  54.                     {addCameraEffect effect="effectName"/}<br>
  55.                 </div>
  56.                 <p>
  57.                     <span class="cemph">weather_rain</span>: As seen in the swamp village, before fighting Vlad in his mansion.<br>
  58.                     <span class="cemph">weather_snow</span>: Little snowflakes falling down. <br>
  59.                     <span class="cemph">snow_falling</span>: Same as above but fewer snow flakes. <br>
  60.                     <span class="cemph">leaves_in_wind</span>: Small leaves flying around. <br>
  61.                     <span class="cemph">weather_leaves</span>: Much the same as above, but the leaves are smaller and fall faster. <br>
  62.                     <span class="cemph">weather_sparks</span>: Very small, red/orange particles floating up from the ground. <br>
  63.                 </p>
  64.             </div>
  65.            
  66.             <h3>Other things</h3>
  67.             <div>
  68.                 <h4>Spawn sleeping Elementals</h4>
  69.                 <div class="code">
  70.                     {spawnElemental nr="80" area="spawn_southeast" snapToNavMesh="true" proximity="1" /}
  71.                 </div>
  72.                 <div class="codeDesc">
  73.                     <span class="cemph">nr</span>: The amount of Elementals.<br>
  74.                     <span class="cemph">area</span>: The area in which the Elementals appear. The smaller the area, the smaller the space between each Elemental.<br>
  75.                     <span class="cemph">snapToNavMesh</span>: Unresearched. Likely makes it so that elementals only spawn where players can walk.<br>
  76.                     <span class="cemph">proximity</span>: The waking radius. If a player steps into it, the Elemental awakes with a random element.
  77.                 </div>
  78.                
  79.                 <h4>Clone wizards</h4>
  80.                 <div class="code">
  81.                     {spawnCloneWizards area="?" /}
  82.                 </div>
  83.                 <p>Spawns a wizard unit for each player; the robes match. The only time this is used in the game is chapter 7.<br>Might be of use if you make your own adventure.</p>
  84.             </div>
  85.         </div>
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