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- <h2>Mechanics</h2>
- <div>
- <h3>Camera</h3>
- <div>
- <h4>Camera shaking:</h4>
- <div class="code">
- {CameraShake area="any" magnitude="?" time="?"/}
- </div>
- <div class="codeDesc">
- <span class="cemph">Magnitude</span> is the intensity of the shaking.<br>
- <span class="cemph">Time</span> is the duration in seconds.
- </div>
- <h4>Zoom in and out</h4>
- <div class="code">
- {cameraMagnify magnification="?" time="?"/}
- </div>
- <div class="codeDesc">
- <span class="cemph">Magnification</span> is how much the camera zooms in or out. Lower number zooms out, higher number zooms in. Default is usually around 0.9.<br>
- <span class="cemph">Time</span> is how long it takes the camera to zoom.
- </div>
- <h4>Lock and release</h4>
- <div class="code">
- {cameraLock area="?" time="?"/}
- {cameraRelease time="?"/}
- </div>
- <div class="codeDesc">
- <span class="cemph">CameraLock</span> locks the camera to the specified area (e.g. north, move0, ...).<br>
- <span class="cemph">CameraRelease</span> makes the camera move back to where it normally would be.<br>
- <span class="cemph">Time</span> is how long it takes the camera to move around.
- </div>
- <h4>CameraMove</h4>
- <div class="code">
- {cameraMove target="?" offset="?,?,?" time="?" magnification="?"/}
- </div>
- <div class="codeDesc">
- Unfortunately there is no concrete information on this yet.
- </div>
- <h4>CameraBias</h4>
- <div class="code">
- {cameraBias bias="?,?,?" time="2"/}
- </div>
- <div class="codeDesc">
- Unfortunately there is no concrete information on this yet either.
- </div>
- </div>
- <h3>Weather effects</h3>
- <div>
- <div class="code">
- {addCameraEffect effect="effectName"/}<br>
- </div>
- <p>
- <span class="cemph">weather_rain</span>: As seen in the swamp village, before fighting Vlad in his mansion.<br>
- <span class="cemph">weather_snow</span>: Little snowflakes falling down. <br>
- <span class="cemph">snow_falling</span>: Same as above but fewer snow flakes. <br>
- <span class="cemph">leaves_in_wind</span>: Small leaves flying around. <br>
- <span class="cemph">weather_leaves</span>: Much the same as above, but the leaves are smaller and fall faster. <br>
- <span class="cemph">weather_sparks</span>: Very small, red/orange particles floating up from the ground. <br>
- </p>
- </div>
- <h3>Other things</h3>
- <div>
- <h4>Spawn sleeping Elementals</h4>
- <div class="code">
- {spawnElemental nr="80" area="spawn_southeast" snapToNavMesh="true" proximity="1" /}
- </div>
- <div class="codeDesc">
- <span class="cemph">nr</span>: The amount of Elementals.<br>
- <span class="cemph">area</span>: The area in which the Elementals appear. The smaller the area, the smaller the space between each Elemental.<br>
- <span class="cemph">snapToNavMesh</span>: Unresearched. Likely makes it so that elementals only spawn where players can walk.<br>
- <span class="cemph">proximity</span>: The waking radius. If a player steps into it, the Elemental awakes with a random element.
- </div>
- <h4>Clone wizards</h4>
- <div class="code">
- {spawnCloneWizards area="?" /}
- </div>
- <p>Spawns a wizard unit for each player; the robes match. The only time this is used in the game is chapter 7.<br>Might be of use if you make your own adventure.</p>
- </div>
- </div>
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