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- # coding: utf-8
- import copy
- import pygame
- import argparse
- LEFT = 1
- def rint(x):
- if x % 1 >= 0.5:
- x += 1
- return int(x)
- class NodeToLarge(Exception):
- def __init__(self, message, row, node):
- super(NodeToLarge, self).__init__(message)
- self.row = row
- self.node = node
- text = '''This is some example text for demonstration purpose.
- Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.'''
- class Node(object):
- width = 0
- height = 0
- margin_x = 0
- margin_y = 0
- x = 0
- y = 0
- background = None
- def __init__(self, options):
- super(Node, self).__init__()
- self.options = options
- def get_real_size(self):
- return self.width + self.margin_x * 2, self.height + self.margin_y * 2
- def add(self, node):
- return False
- def layout(self):
- pass
- def paint(self, rel_x, rel_y, screen):
- x, y = self.x + self.margin_x + rel_x, self.y + self.margin_y + rel_y
- w, h = self.width, self.height
- if self.background and self.options.colorize:
- screen.fill(self.background, pygame.Rect(x, y, w, h))
- class ContainerNode(Node):
- def __init__(self, options):
- super(ContainerNode, self).__init__(options)
- self.nodes = []
- def layout(self):
- for node in self.nodes:
- node.layout()
- def paint(self, rel_x, rel_y, screen):
- super(ContainerNode, self).paint(rel_x, rel_y, screen)
- for node in self.nodes:
- node.paint(rel_x + self.x + self.margin_x, rel_y + self.y + self.margin_y, screen)
- class TextNode(Node):
- background = (240, 190, 20)
- def __init__(self, word, options):
- super(TextNode, self).__init__(options)
- self.word = word
- self.width, self.height = options.font.size(word)
- self.height = options.line_height or self.height
- self.margin_x = options.font.size(' ')[0] / 2.0
- self.margin_y = 0
- def add(self, node):
- raise NotImplementedError
- def paint(self, rel_x, rel_y, screen):
- super(TextNode, self).paint(rel_x, rel_y, screen)
- options = self.options
- rel_x += self.x + self.margin_x
- rel_y += self.y + self.margin_y
- label = options.font.render(self.word, options.antialias, options.color)
- screen.blit(label, (rint(rel_x), rint(rel_y)))
- class InlineNodeRow(ContainerNode):
- background = (255, 80, 50)
- def __init__(self, options):
- super(InlineNodeRow, self).__init__(options)
- def add(self, node, force=False):
- w, h = node.get_real_size()
- if (self.options.maxwidth and self.width + w > self.options.maxwidth) and not force:
- return False
- self.width += w
- if h > self.height:
- self.height = h
- self.nodes.append(node)
- return True
- def layout(self):
- if not self.nodes:
- return
- options = self.options
- justify = self.options.justify
- maxwidth = self.options.maxwidth
- if justify not in ['left', 'right', 'block', 'center']:
- raise ValueError('invalid justify value %s' % justify)
- if justify in ['right', 'center'] and not maxwidth:
- raise RuntimeError('for %s justification, a maxwidth must have been set.' % justify)
- if justify == 'block' and not maxwidth:
- justify = 'left'
- if justify == 'block':
- # Is that really okay?
- free_space = maxwidth - self.width
- self.width = maxwidth
- else:
- free_space = 0
- if len(self.nodes) > 1:
- free_space_partial = float(free_space) / (len(self.nodes) - 1)
- else:
- free_space_partial = 0
- last_x = 0
- for node in self.nodes:
- w, h = node.get_real_size()
- node.x = last_x
- last_x = last_x + w + free_space_partial
- free_space_h = self.height - h
- if options.vertical_align == 'headline':
- node.y = 0
- elif options.vertical_align == 'middle':
- node.y = free_space_h * 0.5
- elif options.vertical_align == 'baseline':
- node.y = free_space_h
- super(InlineNodeRow, self).layout()
- class NodeBox(ContainerNode):
- background = (30, 100, 255)
- def __init__(self, options):
- super(NodeBox, self).__init__(options)
- self.width = options.maxwidth - self.margin_x * 2
- self.sub_options = copy.copy(options)
- self.sub_options.maxwidth = self.width
- self.c_row = InlineNodeRow(self.sub_options)
- def end_line(self):
- options = self.c_row.options
- if self.c_row.options.justify == 'block':
- options = copy.copy(options)
- options.justify = 'left'
- self.c_row.options = options
- self.nodes.append(self.c_row)
- self.height += self.c_row.height
- self.c_row = InlineNodeRow(self.sub_options)
- def add(self, node):
- if not self.c_row.add(node):
- w, h = self.c_row.get_real_size()
- self.height += h
- self.nodes.append(self.c_row)
- self.c_row = InlineNodeRow(self.sub_options)
- if not self.c_row.add(node, True):
- raise NodeToLarge('Node is too large for this NodeBox.', self.c_row, node)
- return True
- def layout(self):
- options = self.options
- last_y = 0
- for node in self.nodes:
- w, h = node.get_real_size()
- if options.justify in ['left', 'block']:
- node.x = 0
- elif options.justify == 'right':
- node.x = self.options.maxwidth - w - self.margin_x * 2
- elif options.justify == 'center':
- node.x = (self.options.maxwidth - w) * 0.5 - self.margin_x
- else:
- raise ValueError('self.options.maxwidth')
- node.y = last_y
- last_y += h
- super(NodeBox, self).layout()
- class Options(object):
- def __init__(self, color, font, maxwidth, justify='left',
- antialias=True, vertical_align='headline', line_height=None,
- colorize=False):
- super(Options, self).__init__()
- self.color = color
- self.font = font
- self.justify = justify
- self.maxwidth = maxwidth
- self.antialias = antialias
- self.vertical_align = vertical_align
- self.line_height = line_height
- self.colorize = colorize
- def convert_text(text, options):
- lines = text.split('\n')
- box = NodeBox(options)
- for line in lines:
- words = line.split()
- for word in words:
- node = TextNode(word, options)
- box.add(node)
- box.end_line()
- box.layout()
- return box
- def main():
- parser = argparse.ArgumentParser()
- parser.add_argument('justify', choices=['left', 'right', 'center', 'block'])
- parser.add_argument('-c', '--colorize', action='store_true')
- parser.add_argument('-f', '--font', default='Times New Roman')
- parser.add_argument('-s', '--font-size', default=14, type=int)
- parser.add_argument('-v', '--valign', choices=['baseline', 'middle', 'headline'])
- args = parser.parse_args()
- pygame.init()
- pygame.font.init()
- screen = pygame.display.set_mode((600, 600))
- pygame.display.set_caption('Font Drawing Test')
- options = Options(
- maxwidth=600,
- color=(0, 0, 0),
- font=pygame.font.SysFont(args.font, args.font_size),
- justify=args.justify,
- vertical_align=args.valign,
- colorize=args.colorize,
- )
- position = [0, 0]
- def make_box():
- options.maxwidth = 600 - position[0]
- return convert_text(text, options)
- box = make_box()
- mouse_down = False
- clock = pygame.time.Clock()
- running = True
- while running:
- clock.tick(30)
- screen.fill((255, 255, 255))
- box = make_box()
- box.paint(position[0], position[1], screen)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- elif event.type == pygame.MOUSEBUTTONDOWN and event.button == LEFT:
- mouse_down = True
- elif event.type == pygame.MOUSEBUTTONUP and event.button == LEFT:
- mouse_down = False
- elif event.type == pygame.MOUSEMOTION:
- if mouse_down:
- position = event.pos
- pygame.display.flip()
- if __name__ == '__main__':
- main()
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