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nekomaru

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May 1st, 2018
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  1. on jump:
  2. if {fall.%player%} is not set:
  3. set {fall.%player%} to 0
  4. {fall.%player%} is 0
  5. player has feather of Feather Falling named "&eダブルジャンプ" with lore "&eインベントリに入れて&aSHIFT"
  6. block below location of player is air
  7. push player upwards at speed 1
  8. push player horizontally forwards at speed 0.75
  9. set {fall.%player%} to 1
  10. while block below location of player is air:
  11. wait 3 ticks
  12. set {fall.%player%} to 0
  13.  
  14. on damage:
  15. victim has feather of Feather Falling
  16. damage was caused by fall
  17. cancel event
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