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- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor.exe'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Core.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Engine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InputCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Projects.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Slate.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ApplicationCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RHI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TraceLog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SlateCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PreLoadScreen.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InstallBundleManager.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Json.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorAnalyticsSession.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AppFramework.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Landscape.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UMG.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Analytics.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RawMesh.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-XGEController.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CrunchCompression.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SignalProcessing.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ImageCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshDescriptionOperations.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NetCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StaticMeshDescription.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PakFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PhysicsCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PhysicsSQ.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Kismet.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Chaos.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ChaosSolvers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Media.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BuildPatchServices.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\libfbxsdk.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AssetTagsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CurveEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SkeletalMeshUtilitiesCommon.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Foliage.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Localization.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HierarchicalLODUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieScene.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VREditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeCommon.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PakFileUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceProfileSelector.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ToolMenus.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ScriptDisassembler.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SourceControl.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorSubsystem.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HTTP.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InteractiveToolsFramework.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17763.1039_none_de701650534c7021\comctl32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Renderer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioMixerCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HTTPServer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Sockets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RSA.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Voronoi.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FieldSystemCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryCollectionCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryCollectionSimulationCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\BCP47Langs.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AugmentedReality.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Unloaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Sequencer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeNv.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Navmesh.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SSL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MRMesh.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SerializedRecorderInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-XmlParser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'.
- Project file not found: D:/Unreal/Team6_2/Taxi/Taxi.uproject'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'.
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogInit: Display: Running engine for game: Taxi
- LogInit: Display: Project file not found: D:/Unreal/Team6_2/Taxi/Taxi.uproject
- LogInit: Display: Attempting to find via project info helper.
- LogUProjectInfo: Found projects:
- LogUProjectInfo: Pisc: "D:/Unreal/Team6_2/Games/Pisc/Pisc.uproject"
- LogUProjectInfo: Slide: "D:/Unreal/Team6_2/Games/SlideClean/Slide.uproject"
- LogUProjectInfo: Taxi: "D:/Unreal/Team6_2/Games/Taxi/Taxi.uproject"
- LogInit: Display: Found project file ../../../Games/Taxi/Taxi.uproject.
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.169400
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin XboxOneZlib
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin SwitchMedia
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineFramework
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin OnlineSubsystemSwitch
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin ApexDestruction
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin LuaTranslator
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin XboxOneDeviceProfileSelector
- LogPluginManager: Mounting plugin XboxOneMoviePlayer
- LogPluginManager: Mounting plugin ScriptPlugin
- LogPluginManager: Mounting plugin NpadController
- LogPluginManager: Mounting plugin SwitchMoviePlayer
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin PS4Media
- LogPluginManager: Mounting plugin PS4DeviceProfileSelector
- LogPluginManager: Mounting plugin PS4MoviePlayer
- LogPluginManager: Mounting plugin Coroutines
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Compression\XboxOne\XboxOneZlib\Binaries\Win64\UE4Editor-XboxOneZlibCompressionFormat.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoTypes.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCrypto.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AIModule.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found.
- LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([Steam]) failed
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Voice.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll'. Symbols loaded.
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\NapiNSP.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\pnrpnsp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winrnr.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nlaapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wshbth.dll'.
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\win64\openvr_api.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInput.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.dll'. Symbols loaded.
- LogInit: Build: ++UE4+Release-4.24-CL-0
- LogInit: Engine Version: 4.24.1-0+++UE4+Release-4.24
- LogInit: Compatible Engine Version: 4.24.0-0+++UE4+Release-4.24
- LogInit: Net CL: 0
- LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1070
- LogInit: Compiled (64-bit): Jan 2 2020 12:07:05
- LogInit: Compiled with Visual C++: 19.22.27905.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.24
- LogInit: Command Line:
- LogInit: Base Directory: D:/Unreal/Team6_2/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogDevObjectVersion: Number of dev versions registered: 25
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.VSync:0]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:1]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.AllowHDR:0]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
- [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.EarlyZPass:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.MobileMSAA:4]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:256]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:3.000000]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:3.000000]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:3.000000]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.AsyncLoadingTimeLimit:3.000000]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2020.02.28-13.35.47:192][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2020.02.28-13.35.47:192][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2020.02.28-13.35.47:192][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
- [2020.02.28-13.35.47:192][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
- [2020.02.28-13.35.47:198][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2020.02.28-13.35.47:198][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2020.02.28-13.35.47:198][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- [2020.02.28-13.35.47:203][ 0]LogInit: Selected Device Profile: [Windows]
- [2020.02.28-13.35.47:203][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2020.02.28-13.35.47:205][ 0]LogHAL: Display: Platform has ~ 32 GB [34308640768 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2020.02.28-13.35.47:205][ 0]LogInit: Going up to parent DeviceProfile []
- [2020.02.28-13.35.47:205][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
- [2020.02.28-13.35.47:210][ 0]LogInit: Computer: DESKTOP-LL1MF4A
- [2020.02.28-13.35.47:210][ 0]LogInit: User: Team6A
- [2020.02.28-13.35.47:210][ 0]LogInit: CPU Page size=4096, Cores=6
- [2020.02.28-13.35.47:210][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2020.02.28-13.35.47:210][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
- [2020.02.28-13.35.47:210][ 0]LogMemory: Platform Memory Stats for Windows
- [2020.02.28-13.35.47:210][ 0]LogMemory: Process Physical Memory: 99.96 MB used, 99.96 MB peak
- [2020.02.28-13.35.47:210][ 0]LogMemory: Process Virtual Memory: 93.81 MB used, 93.81 MB peak
- [2020.02.28-13.35.47:210][ 0]LogMemory: Physical Memory: 13498.70 MB used, 19220.57 MB free, 32719.27 MB total
- [2020.02.28-13.35.47:210][ 0]LogMemory: Virtual Memory: 5154.46 MB used, 134212576.00 MB free, 134217728.00 MB total
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'.
- [2020.02.28-13.35.47:215][ 0]LogWindows: WindowsPlatformFeatures enabled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayMediaEncoder.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsPlatformFeatures.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ChaosSolverEngine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FieldSystemEngine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscms.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\coloradapterclient.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- [2020.02.28-13.35.47:365][ 0]LogInit: Using OS detected language (en-US).
- [2020.02.28-13.35.47:365][ 0]LogInit: Using OS detected locale (en-NL).
- [2020.02.28-13.35.47:365][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2020.02.28-13.35.47:476][ 0]LogInit: Setting process to per monitor DPI aware
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\WinTypes.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Settings.dll'. Symbols loaded.
- [2020.02.28-13.35.47:521][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2020.02.28-13.35.47:521][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
- [2020.02.28-13.35.47:619][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2020.02.28-13.35.47:619][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
- [2020.02.28-13.35.47:619][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
- [2020.02.28-13.35.47:619][ 0]LogD3D11RHI: D3D11 adapters:
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'.
- The thread 0x32d0 has exited with code 0 (0x0).
- The thread 0x31d0 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'
- [2020.02.28-13.35.47:690][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
- [2020.02.28-13.35.47:690][ 0]LogD3D11RHI: 8088/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
- [2020.02.28-13.35.47:694][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2020.02.28-13.35.47:694][ 0]LogD3D11RHI: 0/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2020.02.28-13.35.47:694][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2020.02.28-13.35.47:701][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2020.02.28-13.35.47:701][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
- [2020.02.28-13.35.47:701][ 0]LogWindows: EnumDisplayDevices:
- [2020.02.28-13.35.47:701][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
- [2020.02.28-13.35.47:702][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
- [2020.02.28-13.35.47:702][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
- [2020.02.28-13.35.47:702][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
- [2020.02.28-13.35.47:702][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2020.02.28-13.35.47:702][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
- [2020.02.28-13.35.47:702][ 0]LogD3D11RHI: Driver Version: 432.00 (internal:26.21.14.3200, unified:432.00)
- [2020.02.28-13.35.47:702][ 0]LogD3D11RHI: Driver Date: 7-24-2019
- [2020.02.28-13.35.47:702][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
- The thread 0x2d60 has exited with code 0 (0x0).
- [2020.02.28-13.35.47:735][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
- [2020.02.28-13.35.47:735][ 0]LogD3D11RHI: Async texture creation enabled
- [2020.02.28-13.35.47:746][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- The thread 0x34b8 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:057][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
- [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
- [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
- [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Messaging.dll'. Symbols loaded.
- [2020.02.28-13.35.48:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- [2020.02.28-13.35.48:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- [2020.02.28-13.35.48:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- [2020.02.28-13.35.48:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:203][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:220][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:251][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\XXX\UE4Editor-XXXTargetPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.48:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'XXX'
- [2020.02.28-13.35.48:267][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll'. Module was built without symbols.
- [2020.02.28-13.35.48:286][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatAndroid.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\IntelISPCTexComp\Win64-Release\ispc_texcomp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FileUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll'. Symbols loaded.
- [2020.02.28-13.35.48:407][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (../../../Games/Taxi/Intermediate/Shaders/WorkingDirectory/16984/).
- [2020.02.28-13.35.48:407][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Team6-A/AppData/Local/Temp/UnrealShaderWorkingDir/8DFFE85D4AC4AF570EC6EFA0C0C968CB/'.
- [2020.02.28-13.35.48:407][ 0]LogXGEController: Cleaning working directory: C:/Users/Team6-A/AppData/Local/Temp/UnrealXGEWorkingDir/
- [2020.02.28-13.35.48:407][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2020.02.28-13.35.48:407][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- [2020.02.28-13.35.48:408][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
- [2020.02.28-13.35.48:979][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
- [2020.02.28-13.35.49:023][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 89MB ../../../Games/Taxi/DerivedDataCache/Boot.ddc.
- [2020.02.28-13.35.49:023][ 0]LogDerivedDataCache: Display: Loaded Boot cache: ../../../Games/Taxi/DerivedDataCache/Boot.ddc
- [2020.02.28-13.35.49:023][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Games/Taxi/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2020.02.28-13.35.49:024][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2020.02.28-13.35.49:024][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2020.02.28-13.35.49:024][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2020.02.28-13.35.49:025][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2020.02.28-13.35.49:026][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2020.02.28-13.35.49:026][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2020.02.28-13.35.49:046][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2020.02.28-13.35.49:048][ 0]LogSlate: Using FreeType 2.10.0
- [2020.02.28-13.35.49:048][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2020.02.28-13.35.49:086][ 0]LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
- [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel3' hasn't been found
- [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
- [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (OverlapAll) - Custom Channel Name = 'NearMiss' hasn't been found
- [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (BlockAllDynamic) - Custom Channel Name = 'NearMiss' hasn't been found
- [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'NearMiss' hasn't been found
- [2020.02.28-13.35.49:254][ 0]LogCollisionProfile: Warning: Profile (Trigger) - Custom Channel Name = 'NearMiss' hasn't been found
- [2020.02.28-13.35.49:304][ 0]LogInit: Selected Device Profile: [Windows]
- The thread 0x5584 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\tbb.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\embree.2.14.0.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshBuilderCommon.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UE4Editor-SkeletalMeshReduction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshBoneReduction.dll'. Symbols loaded.
- [2020.02.28-13.35.49:499][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2020.02.28-13.35.49:499][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- [2020.02.28-13.35.49:499][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2020.02.28-13.35.49:499][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2020.02.28-13.35.49:499][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2020.02.28-13.35.49:510][ 0]LogNetVersion: Taxi 1.0.0, NetCL: 0, EngineNetVer: 13, GameNetVer: 0 (Checksum: 724742358)
- [2020.02.28-13.35.49:888][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png' error.
- [2020.02.28-13.35.49:889][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png
- [2020.02.28-13.35.49:889][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
- [2020.02.28-13.35.49:889][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
- [2020.02.28-13.35.49:889][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
- [2020.02.28-13.35.49:889][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
- [2020.02.28-13.35.50:094][ 0]LogLinker: Warning: Failed to load '/Script/Team6': Can't find file.
- [2020.02.28-13.35.50:094][ 0]LogLinker: Warning: Failed to load '/Script/Team6': Can't find file.
- [2020.02.28-13.35.50:094][ 0]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/Team6.T6Actor'
- [2020.02.28-13.35.50:220][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.028982 seconds
- [2020.02.28-13.35.50:225][ 0]LogUObjectArray: 46765 objects as part of root set at end of initial load.
- [2020.02.28-13.35.50:225][ 0]LogUObjectAllocator: 8158040 out of 0 bytes used by permanent object pool.
- [2020.02.28-13.35.50:225][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Networking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-XAudio2.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LandscapeEditorUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Persona.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DataTableEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AssetTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MessageLog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationController.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AIGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Overlay.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NetworkReplayStreaming.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestruction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WorldBrowser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Plugins\Coroutines\Binaries\Win64\UE4Editor-CoreCoroutines.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Lua.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6Lua.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6.dll'. Symbols loaded.
- [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [InvertY:0].
- [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [MoveCamera:1].
- [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [RotWithTarget:0].
- [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [MoveSpeed:1.00, LookSpeed:1.00].
- [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [MoveMul:1.00].
- [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [LookMul:1.00].
- [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera Target [None].
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Taxi.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6LuaGen.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HotReload.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UE4Editor-SignificanceManager.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TreeMap.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MainFrame.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Blutility.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPlanes.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAR.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapARPin.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandMeshing.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapImageTracker.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPrivileges.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Cbor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Serialization.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll'. Symbols loaded.
- [2020.02.28-13.35.51:481][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll'. Symbols loaded.
- [2020.02.28-13.35.51:490][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_DestructiblePROFILE_x64.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestructionEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\ScriptPlugin\Binaries\Win64\UE4Editor-ScriptPlugin.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Plugins\Coroutines\Binaries\Win64\UE4Editor-Coroutines.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Layers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharingEd.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll'. Symbols loaded.
- [2020.02.28-13.35.51:686][ 0]SourceControl: Source control is disabled
- [2020.02.28-13.35.51:686][ 0]SourceControl: Source control is disabled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll'. Symbols loaded.
- [2020.02.28-13.35.51:707][ 0]SourceControl: Source control is disabled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.dll'. Symbols loaded.
- [2020.02.28-13.35.51:715][ 0]SourceControl: Source control is disabled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll'. Symbols loaded.
- [2020.02.28-13.35.51:722][ 0]SourceControl: Source control is disabled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContentEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtilsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StandaloneRenderer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64\UE4Editor-NetcodeUnitTest.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64\UE4Editor-NUTUnrealEngine4.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Icmp.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Qos.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Party.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Lobby.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Hotfix.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Rejoin.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-PlayTimeLimit.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CEF3Utils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WebBrowser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-LoginFlow.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll'. Symbols loaded.
- [2020.02.28-13.35.52:120][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioCaptureCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll'. Symbols loaded.
- [2020.02.28-13.35.52:168][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2020.02.28-13.35.52:168][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioCaptureRtAudio.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryCollectionEngine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\LuaTranslator\Binaries\Win64\UE4Editor-TranslatableWidgets.dll'. Symbols loaded.
- [2020.02.28-13.35.52:240][ 0]LogTemp: TranslatableWidgets module startup...
- [2020.02.28-13.35.52:240][ 0]LogTemp: Module loading finished.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll'. Symbols loaded.
- [2020.02.28-13.35.52:302][ 0]LogOcInput: OculusInput pre-init called
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll'. Symbols loaded.
- [2020.02.28-13.35.52:325][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
- [2020.02.28-13.35.52:325][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64\UE4Editor-ScreenshotTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll'. Symbols loaded.
- [2020.02.28-13.35.52:411][ 0]LogClass: Warning: FT6Leaderboard::TotalEntriesNum is not initialized properly
- [2020.02.28-13.35.52:411][ 0]LogClass: Warning: FT6LeaderboardEntry::Rank is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6IntersectionSocketConnection::DestinationSocketIndex is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6IntersectionSocketConnection::TurnType is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6LocalLeaderboard::TotalEntriesNum is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::X is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::Y is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::Width is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::Height is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Skidmark::Box is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: ObjectProperty FTXNearMissState::Component is not initialized properly
- [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FTXNearMissState::Counter is not initialized properly
- [2020.02.28-13.35.52:413][ 0]LogClass: Display: 12 Uninitialized script stuct members found
- [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6Leaderboard::TotalEntriesNum is not initialized properly
- [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6LeaderboardEntry::Rank is not initialized properly
- [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6IntersectionSocketConnection::DestinationSocketIndex is not initialized properly
- [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6IntersectionSocketConnection::TurnType is not initialized properly
- [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6LocalLeaderboard::TotalEntriesNum is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::X is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::Y is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::Width is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::Height is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Skidmark::Box is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: ObjectProperty FTXNearMissState::Component is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FTXNearMissState::Counter is not initialized properly
- [2020.02.28-13.35.52:414][ 0]LogEngine: Initializing Engine...
- [2020.02.28-13.35.52:415][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2020.02.28-13.35.52:415][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- [2020.02.28-13.35.52:668][ 0]LogInit: Initializing FReadOnlyCVARCache
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AITestSuite.dll'. Symbols loaded.
- [2020.02.28-13.35.52:683][ 0]LogAIModule: Creating AISystem for world Untitled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioMixerXAudio2.dll'. Symbols loaded.
- [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
- [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Max Channels (voices): 32
- [2020.02.28-13.35.52:692][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
- [2020.02.28-13.35.52:692][ 0]LogAudio: Display: AudioDevice MaxSources: 32
- [2020.02.28-13.35.52:695][ 0]LogAudio: Display: Using built-in audio occlusion.
- [2020.02.28-13.35.52:695][ 0]LogAudioMixer: Display: Initializing audio mixer.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAudio2_7.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'.
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Name: BenQ LCD (NVIDIA High Definition Audio)
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Is Default: Yes
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Channel Count Used: 2
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Device Channel Count: 2
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Channel Order:
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: 0: FrontLeft
- [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: 1: FrontRight
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.UI.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\InputHost.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d2d1.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rmclient.dll'.
- [2020.02.28-13.35.52:753][ 0]LogAudioMixer: Display: Using Audio Device BenQ LCD (NVIDIA High Definition Audio)
- [2020.02.28-13.35.52:759][ 0]LogInit: FAudioDevice initialized.
- [2020.02.28-13.35.52:760][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2020.02.28-13.35.52:825][ 0]LogDerivedDataCache: Saved boot cache 0.06s 89MB ../../../Games/Taxi/DerivedDataCache/Boot.ddc.
- [2020.02.28-13.35.52:832][ 0]LogInit: Texture streaming: Enabled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MessagingRpc.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PortalRpc.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PortalServices.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LauncherPlatform.dll'. Symbols loaded.
- [2020.02.28-13.35.52:860][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2020.02.28-13.35.52:860][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={AFAC9FC1-4D8D-73E0-6171-51AACB5DFB1E}
- [2020.02.28-13.35.52:860][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- [2020.02.28-13.35.52:861][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LiveCoding.dll'. Symbols loaded.
- [2020.02.28-13.35.52:912][ 0]LogInit: Transaction tracking system initialized
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Documentation.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GammaUI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-OutputLog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Toolbox.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StructViewer.dll'. Symbols loaded.
- [2020.02.28-13.35.52:971][ 0]BlueprintLog: New page: Editor Load
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimationBlueprintEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProjectLauncher.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll'. Symbols loaded.
- [2020.02.28-13.35.53:120][ 0]LocalizationService: Localization service is disabled
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MergeActors.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TimeManagementEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorInteractiveToolsFramework.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Lumin\UE4Editor-LuminRuntimeSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsPlatformEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Lumin\UE4Editor-LuminPlatformEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SkeletalMeshEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll'. Symbols loaded.
- [2020.02.28-13.35.53:299][ 0]DDCNotifications: Shared DDC not detected, performance notification enabled
- [2020.02.28-13.35.53:443][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- [2020.02.28-13.35.53:443][ 0]LogCook: Display: Mobile HDR setting 1
- The thread 0x3408 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SessionServices.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6Editor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-TaxiEditor.dll'. Symbols loaded.
- [2020.02.28-13.35.53:490][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Content/' took 0.01s
- [2020.02.28-13.35.53:490][ 0]TXEditorLog: Display: TaxiEditor module startup
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaCodecFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SequenceRecorder.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\Switch\SwitchMedia\Binaries\Win64\UE4Editor-SwitchMediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\Switch\SwitchMedia\Binaries\Win64\UE4Editor-SwitchMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\LuaTranslator\Binaries\Win64\UE4Editor-UMGToLua.dll'. Symbols loaded.
- [2020.02.28-13.35.53:722][ 0]UMGToLua: UMGToLua module startup...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Registering details view...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Getting reference to Kismet BP editor module...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Initializing slate style...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Registering button command...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Creating command list...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Creating UMG editor toolbar extender...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Adding extender to UMG editor toolbar...
- [2020.02.28-13.35.53:722][ 0]UMGToLua: Creating widget handler instance...
- [2020.02.28-13.35.53:723][ 0]UMGToLua: Module loading finished.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVREditor.dll'. Symbols loaded.
- [2020.02.28-13.35.54:046][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png' error.
- [2020.02.28-13.35.54:047][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png
- [2020.02.28-13.35.54:047][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
- [2020.02.28-13.35.54:047][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
- [2020.02.28-13.35.54:047][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
- [2020.02.28-13.35.54:047][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Platforms\PS4\Plugins\Media\PS4Media\Binaries\Win64\UE4Editor-PS4MediaEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Platforms\PS4\Plugins\Media\PS4Media\Binaries\Win64\UE4Editor-PS4MediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BspMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VirtualTexturingEditor.dll'. Symbols loaded.
- [2020.02.28-13.35.54:196][ 0]SourceControl: Source control is disabled
- [2020.02.28-13.35.54:196][ 0]Cmd: MAP LOAD FILE="../../../Games/Taxi/Content/Maps/NewYork/NewYork.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2020.02.28-13.35.54:196][ 0]LightingResults: New page: Lighting Build
- [2020.02.28-13.35.54:197][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2020.02.28-13.35.54:197][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2020.02.28-13.35.54:197][ 0]MapCheck: New page: Map Check
- [2020.02.28-13.35.54:197][ 0]LightingResults: New page: Lighting Build
- [2020.02.28-13.35.54:233][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
- [2020.02.28-13.35.54:392][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:392][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:393][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
- [2020.02.28-13.35.54:393][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
- [2020.02.28-13.35.54:394][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
- [2020.02.28-13.35.54:394][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
- [2020.02.28-13.35.54:395][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:395][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:618][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
- [2020.02.28-13.35.54:618][ 0]LoadErrors: Failed to load /Game/MaterialLibrary/Standard/M_Standard_Car.M_Standard_Car Referenced by MI_TrafficCar_D
- [2020.02.28-13.35.54:618][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
- [2020.02.28-13.35.54:618][ 0]LoadErrors: Failed to load /Game/MaterialLibrary/Standard/M_Standard_Car.M_Standard_Car Referenced by MI_TrafficCar_D
- [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
- [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
- [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
- [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
- [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
- [2020.02.28-13.35.55:066][ 0]LogPhysics: Warning: UBodySetup::GetCookInfo: Triangle data from '/Game/Maps/NewYork/NewYork.NewYork:PersistentLevel.ModelComponent_2370' invalid (45583 verts, 0 indices).
- [2020.02.28-13.35.55:066][ 0]LogPhysics: Warning: Attempt to build physics data for /Game/Maps/NewYork/NewYork.NewYork:PersistentLevel.ModelComponent_2370.BodySetup_0 when we are unable to.
- [2020.02.28-13.35.55:158][ 0]LogAIModule: Creating AISystem for world NewYork
- [2020.02.28-13.35.56:188][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2020.02.28-13.35.56:287][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
- [2020.02.28-13.35.56:287][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2020.02.28-13.35.56:288][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,323ms to complete.
- [2020.02.28-13.35.56:288][ 0]LogFileHelpers: Loading map 'NewYork' took 2.093
- The thread 0x1e78 has exited with code 0 (0x0).
- The thread 0x5358 has exited with code 0 (0x0).
- The thread 0x4048 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'.
- [2020.02.28-13.35.56:435][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2020.02.28-13.35.56:440][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2020.02.28-13.35.56:445][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2020.02.28-13.35.56:450][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll'. Symbols loaded.
- [2020.02.28-13.35.56:458][ 0]LogCollectionManager: Loaded 0 collections in 0.000734 seconds
- The thread 0x4ed0 has exited with code 0 (0x0).
- [2020.02.28-13.35.56:470][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Saved/Collections/' took 0.00s
- [2020.02.28-13.35.56:470][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Content/Developers/Team6A/Collections/' took 0.00s
- [2020.02.28-13.35.56:471][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Content/Collections/' took 0.00s
- [2020.02.28-13.35.56:471][ 0]LogContentBrowser: Native class hierarchy populated in 0.0075 seconds. Added 3379 classes and 837 folders.
- [2020.02.28-13.35.56:473][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
- [2020.02.28-13.35.56:475][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll'. Symbols loaded.
- [2020.02.28-13.35.56:495][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 3 folders.
- [2020.02.28-13.35.56:679][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0002 seconds. Added 2 classes and 0 folders.
- [2020.02.28-13.35.56:721][ 0]LogSlate: Took 0.000286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2020.02.28-13.35.56:726][ 0]LogSlate: Took 0.000099 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2020.02.28-13.35.56:729][ 0]LogSlate: Took 0.000079 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2020.02.28-13.35.56:731][ 0]LogSlate: Took 0.000070 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- [2020.02.28-13.35.57:056][ 0]LogRenderer: Reallocating scene render targets to support 968x556 Format 10 NumSamples 1 (Frame:1).
- 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll'. Symbols loaded.
- [2020.02.28-13.35.57:361][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
- [2020.02.28-13.35.57:361][ 0]LogLoad: (Engine Initialization) Total time: 11.20 seconds
- [2020.02.28-13.35.57:361][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- [2020.02.28-13.35.57:439][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2020.02.28-13.35.57:584][ 1]LogAssetRegistry: Asset discovery search completed in 8.5006 seconds
- [2020.02.28-13.35.57:588][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
- [2020.02.28-13.35.59:432][125]LogSlate: Window 'Message Log' being destroyed
- [2020.02.28-13.35.59:435][125]LogSlate: Window 'Message Log' being destroyed
- The thread 0x24c0 has exited with code 0 (0x0).
- [2020.02.28-13.36.28:933][394]T6EditorLog: Display: Hi
- [2020.02.28-13.36.28:935][394]T6EditorLog: Display: Hi
- [2020.02.28-13.36.28:936][394]T6EditorLog: Display: Hi
- [2020.02.28-13.36.28:937][394]T6EditorLog: Display: Hi
- [2020.02.28-13.36.28:938][394]T6EditorLog: Display: Hi
- [2020.02.28-13.36.28:939][394]T6EditorLog: Display: Hi
- Exception thrown: read access violation.
- **FPropertyNode::FindComplexParent**(...) returned nullptr.
- Unhandled exception thrown: read access violation.
- **FPropertyNode::FindComplexParent**(...) returned nullptr.
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