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  1. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor.exe'. Symbols loaded.
  2. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
  3. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
  4. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
  5. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
  6. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
  7. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'.
  8. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'.
  9. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
  10. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'.
  11. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'.
  12. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'.
  13. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
  14. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'.
  15. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'.
  16. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'.
  17. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
  18. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
  19. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
  20. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'.
  21. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'.
  22. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'.
  23. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'.
  24. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'.
  25. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'.
  26. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Core.dll'. Symbols loaded.
  27. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll'. Symbols loaded.
  28. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Engine.dll'. Symbols loaded.
  29. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InputCore.dll'. Symbols loaded.
  30. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'.
  31. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Projects.dll'. Symbols loaded.
  32. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'.
  33. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll'. Symbols loaded.
  34. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Slate.dll'. Symbols loaded.
  35. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ApplicationCore.dll'. Symbols loaded.
  36. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll'. Symbols loaded.
  37. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RHI.dll'. Symbols loaded.
  38. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'.
  39. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TraceLog.dll'. Symbols loaded.
  40. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SlateCore.dll'. Symbols loaded.
  41. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PreLoadScreen.dll'. Symbols loaded.
  42. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'.
  43. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'.
  44. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll'. Symbols loaded.
  45. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InstallBundleManager.dll'. Symbols loaded.
  46. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'.
  47. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll'. Symbols loaded.
  48. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll'. Symbols loaded.
  49. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'.
  50. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
  51. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'.
  52. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Json.dll'. Symbols loaded.
  53. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorAnalyticsSession.dll'. Symbols loaded.
  54. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AppFramework.dll'. Symbols loaded.
  55. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Landscape.dll'. Symbols loaded.
  56. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UMG.dll'. Symbols loaded.
  57. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll'. Symbols loaded.
  58. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Analytics.dll'. Symbols loaded.
  59. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll'. Symbols loaded.
  60. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll'. Symbols loaded.
  61. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RawMesh.dll'. Symbols loaded.
  62. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-XGEController.dll'. Symbols loaded.
  63. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CrunchCompression.dll'. Symbols loaded.
  64. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SignalProcessing.dll'. Symbols loaded.
  65. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll'. Symbols loaded.
  66. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll'. Symbols loaded.
  67. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ImageCore.dll'. Symbols loaded.
  68. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshDescriptionOperations.dll'. Symbols loaded.
  69. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NetCore.dll'. Symbols loaded.
  70. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll'. Symbols loaded.
  71. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll'. Symbols loaded.
  72. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll'. Symbols loaded.
  73. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll'. Symbols loaded.
  74. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll'. Symbols loaded.
  75. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll'. Symbols loaded.
  76. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll'. Symbols loaded.
  77. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StaticMeshDescription.dll'. Symbols loaded.
  78. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PakFile.dll'. Symbols loaded.
  79. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PhysicsCore.dll'. Symbols loaded.
  80. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PhysicsSQ.dll'. Symbols loaded.
  81. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Kismet.dll'. Symbols loaded.
  82. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Chaos.dll'. Symbols loaded.
  83. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ChaosSolvers.dll'. Symbols loaded.
  84. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll'. Symbols loaded.
  85. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'.
  86. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'.
  87. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll'. Symbols loaded.
  88. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'.
  89. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'.
  90. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Media.dll'. Symbols loaded.
  91. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'.
  92. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll'. Symbols loaded.
  93. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BuildPatchServices.dll'. Symbols loaded.
  94. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
  95. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'.
  96. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'.
  97. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
  98. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\libfbxsdk.dll'. Module was built without symbols.
  99. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll'. Symbols loaded.
  100. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AssetTagsEditor.dll'. Symbols loaded.
  101. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll'. Symbols loaded.
  102. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll'. Symbols loaded.
  103. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CurveEditor.dll'. Symbols loaded.
  104. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll'. Symbols loaded.
  105. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll'. Symbols loaded.
  106. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll'. Symbols loaded.
  107. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll'. Symbols loaded.
  108. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SkeletalMeshUtilitiesCommon.dll'. Symbols loaded.
  109. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll'. Symbols loaded.
  110. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll'. Symbols loaded.
  111. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll'. Symbols loaded.
  112. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll'. Symbols loaded.
  113. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll'. Symbols loaded.
  114. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Foliage.dll'. Symbols loaded.
  115. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll'. Symbols loaded.
  116. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll'. Symbols loaded.
  117. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Localization.dll'. Symbols loaded.
  118. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll'. Symbols loaded.
  119. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll'. Symbols loaded.
  120. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HierarchicalLODUtilities.dll'. Symbols loaded.
  121. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieScene.dll'. Symbols loaded.
  122. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
  123. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
  124. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll'. Symbols loaded.
  125. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
  126. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll'. Symbols loaded.
  127. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VREditor.dll'. Symbols loaded.
  128. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeCommon.dll'. Symbols loaded.
  129. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll'. Symbols loaded.
  130. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PakFileUtilities.dll'. Symbols loaded.
  131. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll'. Symbols loaded.
  132. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceProfileSelector.dll'. Symbols loaded.
  133. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ToolMenus.dll'. Symbols loaded.
  134. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ScriptDisassembler.dll'. Symbols loaded.
  135. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll'. Symbols loaded.
  136. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll'. Symbols loaded.
  137. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll'. Symbols loaded.
  138. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SourceControl.dll'. Symbols loaded.
  139. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll'. Symbols loaded.
  140. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll'. Symbols loaded.
  141. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorSubsystem.dll'. Symbols loaded.
  142. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HTTP.dll'. Symbols loaded.
  143. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'.
  144. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InteractiveToolsFramework.dll'. Symbols loaded.
  145. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'.
  146. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17763.1039_none_de701650534c7021\comctl32.dll'.
  147. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll'. Symbols loaded.
  148. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Renderer.dll'. Symbols loaded.
  149. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioMixerCore.dll'. Symbols loaded.
  150. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HTTPServer.dll'. Symbols loaded.
  151. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll'. Symbols loaded.
  152. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll'. Symbols loaded.
  153. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Sockets.dll'. Symbols loaded.
  154. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll'. Symbols loaded.
  155. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-RSA.dll'. Symbols loaded.
  156. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll'. Symbols loaded.
  157. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Voronoi.dll'. Symbols loaded.
  158. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll'. Symbols loaded.
  159. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll'. Symbols loaded.
  160. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FieldSystemCore.dll'. Symbols loaded.
  161. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll'. Symbols loaded.
  162. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll'. Symbols loaded.
  163. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryCollectionCore.dll'. Symbols loaded.
  164. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryCollectionSimulationCore.dll'. Symbols loaded.
  165. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\BCP47Langs.dll'.
  166. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll'. Symbols loaded.
  167. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll'. Symbols loaded.
  168. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll'. Symbols loaded.
  169. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll'. Symbols loaded.
  170. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll'. Symbols loaded.
  171. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'.
  172. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AugmentedReality.dll'. Symbols loaded.
  173. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll'. Symbols loaded.
  174. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll'. Symbols loaded.
  175. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll'. Symbols loaded.
  176. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll'. Symbols loaded.
  177. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll'. Symbols loaded.
  178. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
  179. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
  180. 'UE4Editor.exe' (Win32): Unloaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'
  181. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Sequencer.dll'. Symbols loaded.
  182. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeNv.dll'. Symbols loaded.
  183. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll'. Symbols loaded.
  184. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Navmesh.dll'. Symbols loaded.
  185. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'.
  186. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SSL.dll'. Symbols loaded.
  187. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll'. Symbols loaded.
  188. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll'. Symbols loaded.
  189. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'.
  190. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'.
  191. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MRMesh.dll'. Symbols loaded.
  192. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll'. Symbols loaded.
  193. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll'. Symbols loaded.
  194. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll'. Symbols loaded.
  195. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll'. Symbols loaded.
  196. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SerializedRecorderInterface.dll'. Symbols loaded.
  197. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll'. Symbols loaded.
  198. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-XmlParser.dll'. Symbols loaded.
  199. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll'. Symbols loaded.
  200. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'.
  201. Project file not found: D:/Unreal/Team6_2/Taxi/Taxi.uproject'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'.
  202. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll'. Symbols loaded.
  203. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll'. Symbols loaded.
  204. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll'. Symbols loaded.
  205. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll'. Symbols loaded.
  206. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'.
  207. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'.
  208. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'.
  209. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll'.
  210. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll'. Symbols loaded.
  211. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
  212. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
  213. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll'. Symbols loaded.
  214. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll'. Symbols loaded.
  215. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'.
  216. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120.dll'.
  217. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll'. Symbols loaded.
  218. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'. Module was built without symbols.
  219. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll'. Symbols loaded.
  220. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'.
  221. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll'.
  222. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'.
  223. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  224. LogWindows: File 'aqProf.dll' does not exist
  225. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  226. LogWindows: File 'VtuneApi.dll' does not exist
  227. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  228. LogWindows: File 'VtuneApi32e.dll' does not exist
  229. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  230. LogInit: Display: Running engine for game: Taxi
  231. LogInit: Display: Project file not found: D:/Unreal/Team6_2/Taxi/Taxi.uproject
  232. LogInit: Display: Attempting to find via project info helper.
  233. LogUProjectInfo: Found projects:
  234. LogUProjectInfo: Pisc: "D:/Unreal/Team6_2/Games/Pisc/Pisc.uproject"
  235. LogUProjectInfo: Slide: "D:/Unreal/Team6_2/Games/SlideClean/Slide.uproject"
  236. LogUProjectInfo: Taxi: "D:/Unreal/Team6_2/Games/Taxi/Taxi.uproject"
  237. LogInit: Display: Found project file ../../../Games/Taxi/Taxi.uproject.
  238. LogPlatformFile: Not using cached read wrapper
  239. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  240. LogStats: Stats thread started at 0.169400
  241. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  242. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  243. LogPluginManager: Mounting plugin Paper2D
  244. LogPluginManager: Mounting plugin AISupport
  245. LogPluginManager: Mounting plugin LightPropagationVolume
  246. LogPluginManager: Mounting plugin XboxOneZlib
  247. LogPluginManager: Mounting plugin ActorLayerUtilities
  248. LogPluginManager: Mounting plugin AnimationSharing
  249. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  250. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  251. LogPluginManager: Mounting plugin GitSourceControl
  252. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  253. LogPluginManager: Mounting plugin NullSourceCodeAccess
  254. LogPluginManager: Mounting plugin PerforceSourceControl
  255. LogPluginManager: Mounting plugin PlasticSourceControl
  256. LogPluginManager: Mounting plugin SubversionSourceControl
  257. LogPluginManager: Mounting plugin UObjectPlugin
  258. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  259. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  260. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  261. LogPluginManager: Mounting plugin AssetManagerEditor
  262. LogPluginManager: Mounting plugin CryptoKeys
  263. LogPluginManager: Mounting plugin CurveEditorTools
  264. LogPluginManager: Mounting plugin DataValidation
  265. LogPluginManager: Mounting plugin FacialAnimation
  266. LogPluginManager: Mounting plugin GameplayTagsEditor
  267. LogPluginManager: Mounting plugin MacGraphicsSwitching
  268. LogPluginManager: Mounting plugin MaterialAnalyzer
  269. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  270. LogPluginManager: Mounting plugin PluginBrowser
  271. LogPluginManager: Mounting plugin SpeedTreeImporter
  272. LogPluginManager: Mounting plugin DatasmithContent
  273. LogPluginManager: Mounting plugin VariantManagerContent
  274. LogPluginManager: Mounting plugin AlembicImporter
  275. LogPluginManager: Mounting plugin AutomationUtils
  276. LogPluginManager: Mounting plugin BackChannel
  277. LogPluginManager: Mounting plugin CharacterAI
  278. LogPluginManager: Mounting plugin GeometryCache
  279. LogPluginManager: Mounting plugin PlatformCrypto
  280. LogPluginManager: Mounting plugin ProxyLODPlugin
  281. LogPluginManager: Mounting plugin SkeletalReduction
  282. LogPluginManager: Mounting plugin MagicLeap
  283. LogPluginManager: Mounting plugin MagicLeapMedia
  284. LogPluginManager: Mounting plugin MLSDK
  285. LogPluginManager: Mounting plugin AndroidMedia
  286. LogPluginManager: Mounting plugin AvfMedia
  287. LogPluginManager: Mounting plugin ImgMedia
  288. LogPluginManager: Mounting plugin MediaCompositing
  289. LogPluginManager: Mounting plugin MediaPlayerEditor
  290. LogPluginManager: Mounting plugin SwitchMedia
  291. LogPluginManager: Mounting plugin WebMMedia
  292. LogPluginManager: Mounting plugin WmfMedia
  293. LogPluginManager: Mounting plugin TcpMessaging
  294. LogPluginManager: Mounting plugin UdpMessaging
  295. LogPluginManager: Mounting plugin ActorSequence
  296. LogPluginManager: Mounting plugin LevelSequenceEditor
  297. LogPluginManager: Mounting plugin MatineeToLevelSequence
  298. LogPluginManager: Mounting plugin NetcodeUnitTest
  299. LogPluginManager: Mounting plugin NUTUnrealEngine4
  300. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  301. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  302. LogPluginManager: Mounting plugin OnlineFramework
  303. LogPluginManager: Mounting plugin OnlineSubsystem
  304. LogPluginManager: Mounting plugin OnlineSubsystemNull
  305. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  306. LogPluginManager: Mounting plugin OnlineSubsystemSwitch
  307. LogPluginManager: Mounting plugin LauncherChunkInstaller
  308. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  309. LogPluginManager: Mounting plugin AndroidMoviePlayer
  310. LogPluginManager: Mounting plugin AndroidPermission
  311. LogPluginManager: Mounting plugin ApexDestruction
  312. LogPluginManager: Mounting plugin AppleImageUtils
  313. LogPluginManager: Mounting plugin AppleMoviePlayer
  314. LogPluginManager: Mounting plugin ArchVisCharacter
  315. LogPluginManager: Mounting plugin AssetTags
  316. LogPluginManager: Mounting plugin AudioCapture
  317. LogPluginManager: Mounting plugin CableComponent
  318. LogPluginManager: Mounting plugin CustomMeshComponent
  319. LogPluginManager: Mounting plugin EditableMesh
  320. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  321. LogPluginManager: Mounting plugin GoogleCloudMessaging
  322. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  323. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  324. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  325. LogPluginManager: Mounting plugin LuaTranslator
  326. LogPluginManager: Mounting plugin MobilePatchingUtils
  327. LogPluginManager: Mounting plugin OculusVR
  328. LogPluginManager: Mounting plugin PhysXVehicles
  329. LogPluginManager: Mounting plugin PostSplashScreen
  330. LogPluginManager: Mounting plugin ProceduralMeshComponent
  331. LogPluginManager: Mounting plugin RuntimePhysXCooking
  332. LogPluginManager: Mounting plugin SignificanceManager
  333. LogPluginManager: Mounting plugin SteamVR
  334. LogPluginManager: Mounting plugin WebMMoviePlayer
  335. LogPluginManager: Mounting plugin WindowsMoviePlayer
  336. LogPluginManager: Mounting plugin XboxOneDeviceProfileSelector
  337. LogPluginManager: Mounting plugin XboxOneMoviePlayer
  338. LogPluginManager: Mounting plugin ScriptPlugin
  339. LogPluginManager: Mounting plugin NpadController
  340. LogPluginManager: Mounting plugin SwitchMoviePlayer
  341. LogPluginManager: Mounting plugin ScreenshotTools
  342. LogPluginManager: Mounting plugin PS4Media
  343. LogPluginManager: Mounting plugin PS4DeviceProfileSelector
  344. LogPluginManager: Mounting plugin PS4MoviePlayer
  345. LogPluginManager: Mounting plugin Coroutines
  346. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Compression\XboxOne\XboxOneZlib\Binaries\Win64\UE4Editor-XboxOneZlibCompressionFormat.dll'. Symbols loaded.
  347. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoTypes.dll'. Symbols loaded.
  348. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll'. Symbols loaded.
  349. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCrypto.dll'. Symbols loaded.
  350. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll'. Symbols loaded.
  351. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll'. Symbols loaded.
  352. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AIModule.dll'. Symbols loaded.
  353. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll'. Symbols loaded.
  354. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll'. Symbols loaded.
  355. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll'. Symbols loaded.
  356. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll'. Symbols loaded.
  357. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll'. Symbols loaded.
  358. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll'. Symbols loaded.
  359. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'.
  360. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'.
  361. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'.
  362. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'.
  363. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll'. Symbols loaded.
  364. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'.
  365. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'.
  366. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'.
  367. LogInit: Using libcurl 7.55.1-DEV
  368. LogInit: - built for x86_64-pc-win32
  369. LogInit: - supports SSL with OpenSSL/1.1.1
  370. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  371. LogInit: - other features:
  372. LogInit: CURL_VERSION_SSL
  373. LogInit: CURL_VERSION_LIBZ
  374. LogInit: CURL_VERSION_IPV6
  375. LogInit: CURL_VERSION_ASYNCHDNS
  376. LogInit: CURL_VERSION_LARGEFILE
  377. LogInit: CURL_VERSION_IDN
  378. LogInit: CurlRequestOptions (configurable via config and command line):
  379. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  380. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  381. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  382. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  383. LogInit: - LocalHostAddr = Default
  384. LogInit: - BufferSize = 65536
  385. LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found.
  386. LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([Steam]) failed
  387. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Voice.dll'. Symbols loaded.
  388. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'.
  389. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll'. Symbols loaded.
  390. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll'. Symbols loaded.
  391. LogOnline: OSS: Creating online subsystem instance for: NULL
  392. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  393. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\NapiNSP.dll'.
  394. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\pnrpnsp.dll'.
  395. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'.
  396. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winrnr.dll'.
  397. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nlaapi.dll'.
  398. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wshbth.dll'.
  399. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  400. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll'. Symbols loaded.
  401. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll'. Symbols loaded.
  402. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll'. Symbols loaded.
  403. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll'. Symbols loaded.
  404. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll'. Symbols loaded.
  405. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll'. Symbols loaded.
  406. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll'. Symbols loaded.
  407. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\win64\openvr_api.dll'. Symbols loaded.
  408. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInput.dll'. Symbols loaded.
  409. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.dll'. Symbols loaded.
  410. LogInit: Build: ++UE4+Release-4.24-CL-0
  411. LogInit: Engine Version: 4.24.1-0+++UE4+Release-4.24
  412. LogInit: Compatible Engine Version: 4.24.0-0+++UE4+Release-4.24
  413. LogInit: Net CL: 0
  414. LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1070
  415. LogInit: Compiled (64-bit): Jan 2 2020 12:07:05
  416. LogInit: Compiled with Visual C++: 19.22.27905.00
  417. LogInit: Build Configuration: Development
  418. LogInit: Branch Name: ++UE4+Release-4.24
  419. LogInit: Command Line:
  420. LogInit: Base Directory: D:/Unreal/Team6_2/Engine/Binaries/Win64/
  421. LogInit: Installed Engine Build: 0
  422. LogDevObjectVersion: Number of dev versions registered: 25
  423. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  424. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  425. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  426. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
  427. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
  428. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  429. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  430. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  431. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
  432. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  433. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
  434. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  435. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  436. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  437. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  438. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  439. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  440. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  441. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  442. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  443. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
  444. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  445. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
  446. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
  447. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  448. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  449. LogInit: Object subsystem initialized
  450. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  451. LogConfig: Setting CVar [[r.setres:1280x720]]
  452. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  453. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  454. [2020.02.28-13.35.47:189][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
  455. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  456. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
  457. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  458. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
  459. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:1]]
  460. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
  461. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.AllowHDR:0]]
  462. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  463. [2020.02.28-13.35.47:189][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
  464. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.EarlyZPass:1]]
  465. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
  466. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
  467. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
  468. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
  469. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
  470. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
  471. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  472. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.MobileMSAA:4]]
  473. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  474. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:256]]
  475. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
  476. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:1]]
  477. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
  478. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
  479. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  480. [2020.02.28-13.35.47:190][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
  481. [2020.02.28-13.35.47:190][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
  482. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  483. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  484. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  485. [2020.02.28-13.35.47:190][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  486. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  487. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  488. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  489. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:3.000000]]
  490. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:3.000000]]
  491. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:3.000000]]
  492. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  493. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  494. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  495. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  496. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[s.AsyncLoadingTimeLimit:3.000000]]
  497. [2020.02.28-13.35.47:191][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
  498. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  499. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  500. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  501. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  502. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  503. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  504. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  505. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  506. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  507. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  508. [2020.02.28-13.35.47:191][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  509. [2020.02.28-13.35.47:192][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  510. [2020.02.28-13.35.47:192][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  511. [2020.02.28-13.35.47:192][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
  512. [2020.02.28-13.35.47:192][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
  513. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'.
  514. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
  515. [2020.02.28-13.35.47:198][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  516. [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  517. [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  518. [2020.02.28-13.35.47:198][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  519. [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  520. [2020.02.28-13.35.47:198][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  521. [2020.02.28-13.35.47:198][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  522. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  523. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  524. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  525. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  526. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  527. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  528. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  529. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  530. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  531. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  532. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  533. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  534. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  535. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  536. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  537. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  538. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  539. [2020.02.28-13.35.47:199][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  540. [2020.02.28-13.35.47:199][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  541. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  542. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  543. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  544. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  545. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  546. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  547. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  548. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  549. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  550. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  551. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  552. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  553. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  554. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  555. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  556. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  557. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  558. [2020.02.28-13.35.47:200][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  559. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  560. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  561. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  562. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  563. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  564. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  565. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  566. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  567. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  568. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  569. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  570. [2020.02.28-13.35.47:201][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  571. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  572. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  573. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  574. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  575. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  576. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  577. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  578. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  579. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  580. [2020.02.28-13.35.47:201][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  581. [2020.02.28-13.35.47:201][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  582. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  583. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  584. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  585. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  586. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  587. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  588. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  589. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  590. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  591. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  592. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  593. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  594. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  595. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  596. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  597. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  598. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  599. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  600. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  601. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  602. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  603. [2020.02.28-13.35.47:202][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  604. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  605. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  606. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  607. [2020.02.28-13.35.47:203][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  608. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  609. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  610. [2020.02.28-13.35.47:203][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  611. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  612. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  613. [2020.02.28-13.35.47:203][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  614. [2020.02.28-13.35.47:203][ 0]LogInit: Selected Device Profile: [Windows]
  615. [2020.02.28-13.35.47:203][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  616. [2020.02.28-13.35.47:205][ 0]LogHAL: Display: Platform has ~ 32 GB [34308640768 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  617. [2020.02.28-13.35.47:205][ 0]LogInit: Going up to parent DeviceProfile []
  618. [2020.02.28-13.35.47:205][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  619. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  620. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  621. [2020.02.28-13.35.47:205][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  622. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  623. [2020.02.28-13.35.47:205][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  624. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  625. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  626. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  627. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  628. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  629. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  630. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  631. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  632. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  633. [2020.02.28-13.35.47:205][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  634. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  635. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  636. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  637. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  638. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  639. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  640. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  641. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  642. [2020.02.28-13.35.47:206][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  643. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  644. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  645. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  646. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  647. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  648. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  649. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  650. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  651. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  652. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  653. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  654. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  655. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  656. [2020.02.28-13.35.47:206][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  657. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  658. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  659. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  660. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  661. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  662. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  663. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  664. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  665. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  666. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  667. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  668. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  669. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  670. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  671. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  672. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  673. [2020.02.28-13.35.47:207][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  674. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  675. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  676. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  677. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  678. [2020.02.28-13.35.47:207][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  679. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  680. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  681. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  682. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  683. [2020.02.28-13.35.47:208][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  684. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  685. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  686. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  687. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  688. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  689. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  690. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  691. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  692. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  693. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  694. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  695. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  696. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  697. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  698. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  699. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  700. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  701. [2020.02.28-13.35.47:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  702. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  703. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  704. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  705. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  706. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  707. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  708. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  709. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  710. [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  711. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  712. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  713. [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Games/Taxi/Saved/Config/Windows/Scalability.ini]
  714. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  715. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  716. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  717. [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  718. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  719. [2020.02.28-13.35.47:209][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  720. [2020.02.28-13.35.47:209][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Games/Taxi/Saved/Config/Windows/Engine.ini]
  721. [2020.02.28-13.35.47:210][ 0]LogInit: Computer: DESKTOP-LL1MF4A
  722. [2020.02.28-13.35.47:210][ 0]LogInit: User: Team6A
  723. [2020.02.28-13.35.47:210][ 0]LogInit: CPU Page size=4096, Cores=6
  724. [2020.02.28-13.35.47:210][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  725. [2020.02.28-13.35.47:210][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
  726. [2020.02.28-13.35.47:210][ 0]LogMemory: Platform Memory Stats for Windows
  727. [2020.02.28-13.35.47:210][ 0]LogMemory: Process Physical Memory: 99.96 MB used, 99.96 MB peak
  728. [2020.02.28-13.35.47:210][ 0]LogMemory: Process Virtual Memory: 93.81 MB used, 93.81 MB peak
  729. [2020.02.28-13.35.47:210][ 0]LogMemory: Physical Memory: 13498.70 MB used, 19220.57 MB free, 32719.27 MB total
  730. [2020.02.28-13.35.47:210][ 0]LogMemory: Virtual Memory: 5154.46 MB used, 134212576.00 MB free, 134217728.00 MB total
  731. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'.
  732. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'.
  733. [2020.02.28-13.35.47:215][ 0]LogWindows: WindowsPlatformFeatures enabled
  734. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayMediaEncoder.dll'. Symbols loaded.
  735. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsPlatformFeatures.dll'. Symbols loaded.
  736. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ChaosSolverEngine.dll'. Symbols loaded.
  737. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FieldSystemEngine.dll'. Symbols loaded.
  738. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll'. Symbols loaded.
  739. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll'. Symbols loaded.
  740. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll'. Symbols loaded.
  741. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll'. Symbols loaded.
  742. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll'. Symbols loaded.
  743. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll'. Symbols loaded.
  744. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll'. Symbols loaded.
  745. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll'. Symbols loaded.
  746. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll'. Symbols loaded.
  747. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
  748. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'.
  749. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscms.dll'.
  750. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'.
  751. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\coloradapterclient.dll'.
  752. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
  753. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
  754. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
  755. [2020.02.28-13.35.47:365][ 0]LogInit: Using OS detected language (en-US).
  756. [2020.02.28-13.35.47:365][ 0]LogInit: Using OS detected locale (en-NL).
  757. [2020.02.28-13.35.47:365][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  758. [2020.02.28-13.35.47:476][ 0]LogInit: Setting process to per monitor DPI aware
  759. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'.
  760. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'.
  761. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'.
  762. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'.
  763. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'.
  764. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'.
  765. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
  766. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
  767. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\WinTypes.dll'
  768. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'.
  769. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Settings.dll'. Symbols loaded.
  770. [2020.02.28-13.35.47:521][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  771. [2020.02.28-13.35.47:521][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  772. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
  773. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
  774. [2020.02.28-13.35.47:619][ 0]LogHMD: Failed to initialize OpenVR with code 110
  775. [2020.02.28-13.35.47:619][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  776. [2020.02.28-13.35.47:619][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
  777. [2020.02.28-13.35.47:619][ 0]LogD3D11RHI: D3D11 adapters:
  778. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'.
  779. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'.
  780. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'.
  781. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'.
  782. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
  783. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
  784. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'.
  785. The thread 0x32d0 has exited with code 0 (0x0).
  786. The thread 0x31d0 has exited with code 0 (0x0).
  787. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'
  788. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'
  789. [2020.02.28-13.35.47:690][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
  790. [2020.02.28-13.35.47:690][ 0]LogD3D11RHI: 8088/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  791. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'.
  792. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
  793. [2020.02.28-13.35.47:694][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  794. [2020.02.28-13.35.47:694][ 0]LogD3D11RHI: 0/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  795. [2020.02.28-13.35.47:694][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  796. [2020.02.28-13.35.47:701][ 0]LogD3D11RHI: Creating new Direct3DDevice
  797. [2020.02.28-13.35.47:701][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
  798. [2020.02.28-13.35.47:701][ 0]LogWindows: EnumDisplayDevices:
  799. [2020.02.28-13.35.47:701][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
  800. [2020.02.28-13.35.47:702][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
  801. [2020.02.28-13.35.47:702][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  802. [2020.02.28-13.35.47:702][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  803. [2020.02.28-13.35.47:702][ 0]LogWindows: DebugString: FoundDriverCount:4
  804. [2020.02.28-13.35.47:702][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
  805. [2020.02.28-13.35.47:702][ 0]LogD3D11RHI: Driver Version: 432.00 (internal:26.21.14.3200, unified:432.00)
  806. [2020.02.28-13.35.47:702][ 0]LogD3D11RHI: Driver Date: 7-24-2019
  807. [2020.02.28-13.35.47:702][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
  808. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'.
  809. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'.
  810. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
  811. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
  812. The thread 0x2d60 has exited with code 0 (0x0).
  813. [2020.02.28-13.35.47:735][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  814. [2020.02.28-13.35.47:735][ 0]LogD3D11RHI: Async texture creation enabled
  815. [2020.02.28-13.35.47:746][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  816. The thread 0x34b8 has exited with code 0 (0x0).
  817. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll'. Symbols loaded.
  818. [2020.02.28-13.35.48:057][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  819. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll'. Symbols loaded.
  820. [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  821. [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  822. [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
  823. [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  824. [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
  825. [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
  826. [2020.02.28-13.35.48:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  827. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
  828. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  829. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  830. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
  831. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  832. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
  833. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
  834. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  835. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
  836. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  837. [2020.02.28-13.35.48:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  838. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll'. Symbols loaded.
  839. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll'. Symbols loaded.
  840. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Messaging.dll'. Symbols loaded.
  841. [2020.02.28-13.35.48:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  842. [2020.02.28-13.35.48:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  843. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll'. Symbols loaded.
  844. [2020.02.28-13.35.48:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  845. [2020.02.28-13.35.48:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  846. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll'. Symbols loaded.
  847. [2020.02.28-13.35.48:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  848. [2020.02.28-13.35.48:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  849. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll'. Symbols loaded.
  850. [2020.02.28-13.35.48:203][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  851. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll'. Symbols loaded.
  852. [2020.02.28-13.35.48:220][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  853. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll'. Symbols loaded.
  854. [2020.02.28-13.35.48:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  855. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll'. Symbols loaded.
  856. [2020.02.28-13.35.48:251][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  857. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\XXX\UE4Editor-XXXTargetPlatform.dll'. Symbols loaded.
  858. [2020.02.28-13.35.48:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'XXX'
  859. [2020.02.28-13.35.48:267][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  860. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll'. Symbols loaded.
  861. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll'. Symbols loaded.
  862. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll'.
  863. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll'. Module was built without symbols.
  864. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll'. Module was built without symbols.
  865. [2020.02.28-13.35.48:286][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  866. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll'. Symbols loaded.
  867. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatAndroid.dll'. Symbols loaded.
  868. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll'. Module was built without symbols.
  869. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100.dll'.
  870. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100.dll'.
  871. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll'. Symbols loaded.
  872. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll'. Symbols loaded.
  873. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll'. Symbols loaded.
  874. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\IntelISPCTexComp\Win64-Release\ispc_texcomp.dll'.
  875. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll'. Symbols loaded.
  876. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll'. Symbols loaded.
  877. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll'. Symbols loaded.
  878. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll'. Symbols loaded.
  879. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll'. Symbols loaded.
  880. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FileUtilities.dll'. Symbols loaded.
  881. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll'. Symbols loaded.
  882. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll'. Symbols loaded.
  883. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'.
  884. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll'. Symbols loaded.
  885. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll'. Symbols loaded.
  886. [2020.02.28-13.35.48:407][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (../../../Games/Taxi/Intermediate/Shaders/WorkingDirectory/16984/).
  887. [2020.02.28-13.35.48:407][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Team6-A/AppData/Local/Temp/UnrealShaderWorkingDir/8DFFE85D4AC4AF570EC6EFA0C0C968CB/'.
  888. [2020.02.28-13.35.48:407][ 0]LogXGEController: Cleaning working directory: C:/Users/Team6-A/AppData/Local/Temp/UnrealXGEWorkingDir/
  889. [2020.02.28-13.35.48:407][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  890. [2020.02.28-13.35.48:407][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  891. [2020.02.28-13.35.48:408][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  892. [2020.02.28-13.35.48:979][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  893. [2020.02.28-13.35.49:023][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 89MB ../../../Games/Taxi/DerivedDataCache/Boot.ddc.
  894. [2020.02.28-13.35.49:023][ 0]LogDerivedDataCache: Display: Loaded Boot cache: ../../../Games/Taxi/DerivedDataCache/Boot.ddc
  895. [2020.02.28-13.35.49:023][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Games/Taxi/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  896. [2020.02.28-13.35.49:024][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  897. [2020.02.28-13.35.49:024][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  898. [2020.02.28-13.35.49:024][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  899. [2020.02.28-13.35.49:025][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  900. [2020.02.28-13.35.49:026][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  901. [2020.02.28-13.35.49:026][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  902. [2020.02.28-13.35.49:046][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  903. [2020.02.28-13.35.49:048][ 0]LogSlate: Using FreeType 2.10.0
  904. [2020.02.28-13.35.49:048][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  905. [2020.02.28-13.35.49:086][ 0]LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
  906. [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel3' hasn't been found
  907. [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
  908. [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (OverlapAll) - Custom Channel Name = 'NearMiss' hasn't been found
  909. [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (BlockAllDynamic) - Custom Channel Name = 'NearMiss' hasn't been found
  910. [2020.02.28-13.35.49:253][ 0]LogCollisionProfile: Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'NearMiss' hasn't been found
  911. [2020.02.28-13.35.49:254][ 0]LogCollisionProfile: Warning: Profile (Trigger) - Custom Channel Name = 'NearMiss' hasn't been found
  912. [2020.02.28-13.35.49:304][ 0]LogInit: Selected Device Profile: [Windows]
  913. The thread 0x5584 has exited with code 0 (0x0).
  914. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\tbb.dll'.
  915. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120.dll'.
  916. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\embree.2.14.0.dll'. Module was built without symbols.
  917. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshBuilderCommon.dll'. Symbols loaded.
  918. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll'. Symbols loaded.
  919. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll'. Symbols loaded.
  920. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll'. Symbols loaded.
  921. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll'. Symbols loaded.
  922. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll'. Symbols loaded.
  923. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UE4Editor-SkeletalMeshReduction.dll'. Symbols loaded.
  924. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshBoneReduction.dll'. Symbols loaded.
  925. [2020.02.28-13.35.49:499][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  926. [2020.02.28-13.35.49:499][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  927. [2020.02.28-13.35.49:499][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  928. [2020.02.28-13.35.49:499][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  929. [2020.02.28-13.35.49:499][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  930. [2020.02.28-13.35.49:510][ 0]LogNetVersion: Taxi 1.0.0, NetCL: 0, EngineNetVer: 13, GameNetVer: 0 (Checksum: 724742358)
  931. [2020.02.28-13.35.49:888][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png' error.
  932. [2020.02.28-13.35.49:889][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png
  933. [2020.02.28-13.35.49:889][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
  934. [2020.02.28-13.35.49:889][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
  935. [2020.02.28-13.35.49:889][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
  936. [2020.02.28-13.35.49:889][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
  937. [2020.02.28-13.35.50:094][ 0]LogLinker: Warning: Failed to load '/Script/Team6': Can't find file.
  938. [2020.02.28-13.35.50:094][ 0]LogLinker: Warning: Failed to load '/Script/Team6': Can't find file.
  939. [2020.02.28-13.35.50:094][ 0]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/Team6.T6Actor'
  940. [2020.02.28-13.35.50:220][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.028982 seconds
  941. [2020.02.28-13.35.50:225][ 0]LogUObjectArray: 46765 objects as part of root set at end of initial load.
  942. [2020.02.28-13.35.50:225][ 0]LogUObjectAllocator: 8158040 out of 0 bytes used by permanent object pool.
  943. [2020.02.28-13.35.50:225][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  944. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Networking.dll'. Symbols loaded.
  945. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-XAudio2.dll'. Symbols loaded.
  946. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'.
  947. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'.
  948. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll'. Symbols loaded.
  949. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LandscapeEditorUtilities.dll'. Symbols loaded.
  950. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll'. Symbols loaded.
  951. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll'. Symbols loaded.
  952. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll'. Symbols loaded.
  953. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll'. Symbols loaded.
  954. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Persona.dll'. Symbols loaded.
  955. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll'. Symbols loaded.
  956. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll'. Symbols loaded.
  957. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DataTableEditor.dll'. Symbols loaded.
  958. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll'. Symbols loaded.
  959. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll'. Symbols loaded.
  960. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AssetTools.dll'. Symbols loaded.
  961. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MessageLog.dll'. Symbols loaded.
  962. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll'. Symbols loaded.
  963. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll'. Symbols loaded.
  964. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll'. Symbols loaded.
  965. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationController.dll'. Symbols loaded.
  966. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll'. Symbols loaded.
  967. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AIGraph.dll'. Symbols loaded.
  968. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll'. Symbols loaded.
  969. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll'. Symbols loaded.
  970. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll'. Symbols loaded.
  971. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Overlay.dll'. Symbols loaded.
  972. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll'. Symbols loaded.
  973. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll'. Symbols loaded.
  974. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll'. Symbols loaded.
  975. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-NetworkReplayStreaming.dll'. Symbols loaded.
  976. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll'. Symbols loaded.
  977. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll'. Symbols loaded.
  978. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll'. Symbols loaded.
  979. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestruction.dll'. Symbols loaded.
  980. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll'. Symbols loaded.
  981. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll'. Symbols loaded.
  982. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll'. Symbols loaded.
  983. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll'. Symbols loaded.
  984. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WorldBrowser.dll'. Symbols loaded.
  985. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Plugins\Coroutines\Binaries\Win64\UE4Editor-CoreCoroutines.dll'. Symbols loaded.
  986. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Lua.dll'. Symbols loaded.
  987. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6Lua.dll'. Symbols loaded.
  988. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6.dll'. Symbols loaded.
  989. [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [InvertY:0].
  990. [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [MoveCamera:1].
  991. [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [RotWithTarget:0].
  992. [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [MoveSpeed:1.00, LookSpeed:1.00].
  993. [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [MoveMul:1.00].
  994. [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera [LookMul:1.00].
  995. [2020.02.28-13.35.50:832][ 0]T6Log: FreeCamera Target [None].
  996. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Taxi.dll'. Symbols loaded.
  997. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6LuaGen.dll'. Symbols loaded.
  998. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HotReload.dll'. Symbols loaded.
  999. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll'. Symbols loaded.
  1000. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll'. Symbols loaded.
  1001. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UE4Editor-SignificanceManager.dll'. Symbols loaded.
  1002. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll'. Symbols loaded.
  1003. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TreeMap.dll'. Symbols loaded.
  1004. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll'. Symbols loaded.
  1005. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll'. Symbols loaded.
  1006. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll'. Symbols loaded.
  1007. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MainFrame.dll'. Symbols loaded.
  1008. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll'. Symbols loaded.
  1009. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Blutility.dll'. Symbols loaded.
  1010. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll'. Symbols loaded.
  1011. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll'. Symbols loaded.
  1012. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll'. Symbols loaded.
  1013. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll'. Symbols loaded.
  1014. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPlanes.dll'. Symbols loaded.
  1015. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAR.dll'. Symbols loaded.
  1016. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapARPin.dll'. Symbols loaded.
  1017. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll'. Symbols loaded.
  1018. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll'. Symbols loaded.
  1019. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll'. Symbols loaded.
  1020. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandMeshing.dll'. Symbols loaded.
  1021. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll'. Symbols loaded.
  1022. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll'. Symbols loaded.
  1023. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapImageTracker.dll'. Symbols loaded.
  1024. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll'. Symbols loaded.
  1025. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll'. Symbols loaded.
  1026. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPrivileges.dll'. Symbols loaded.
  1027. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Cbor.dll'. Symbols loaded.
  1028. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Serialization.dll'. Symbols loaded.
  1029. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll'. Symbols loaded.
  1030. [2020.02.28-13.35.51:481][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  1031. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll'. Symbols loaded.
  1032. [2020.02.28-13.35.51:490][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  1033. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll'. Symbols loaded.
  1034. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_DestructiblePROFILE_x64.dll'. Symbols loaded.
  1035. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
  1036. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
  1037. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestructionEditor.dll'. Symbols loaded.
  1038. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll'. Symbols loaded.
  1039. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll'. Symbols loaded.
  1040. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll'. Symbols loaded.
  1041. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\ScriptPlugin\Binaries\Win64\UE4Editor-ScriptPlugin.dll'. Symbols loaded.
  1042. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Plugins\Coroutines\Binaries\Win64\UE4Editor-Coroutines.dll'. Symbols loaded.
  1043. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll'. Symbols loaded.
  1044. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll'. Symbols loaded.
  1045. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll'. Symbols loaded.
  1046. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll'. Symbols loaded.
  1047. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll'. Symbols loaded.
  1048. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll'. Symbols loaded.
  1049. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Layers.dll'. Symbols loaded.
  1050. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll'. Symbols loaded.
  1051. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharingEd.dll'. Symbols loaded.
  1052. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll'. Symbols loaded.
  1053. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll'. Symbols loaded.
  1054. [2020.02.28-13.35.51:686][ 0]SourceControl: Source control is disabled
  1055. [2020.02.28-13.35.51:686][ 0]SourceControl: Source control is disabled
  1056. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll'. Symbols loaded.
  1057. [2020.02.28-13.35.51:707][ 0]SourceControl: Source control is disabled
  1058. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.dll'. Symbols loaded.
  1059. [2020.02.28-13.35.51:715][ 0]SourceControl: Source control is disabled
  1060. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll'. Symbols loaded.
  1061. [2020.02.28-13.35.51:722][ 0]SourceControl: Source control is disabled
  1062. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll'. Symbols loaded.
  1063. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll'. Symbols loaded.
  1064. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll'. Symbols loaded.
  1065. 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll'.
  1066. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll'. Symbols loaded.
  1067. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll'. Symbols loaded.
  1068. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll'. Symbols loaded.
  1069. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll'. Symbols loaded.
  1070. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll'. Symbols loaded.
  1071. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll'. Symbols loaded.
  1072. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll'. Symbols loaded.
  1073. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll'. Symbols loaded.
  1074. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll'. Symbols loaded.
  1075. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContentEditor.dll'. Symbols loaded.
  1076. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll'. Symbols loaded.
  1077. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll'. Module was built without symbols.
  1078. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll'. Symbols loaded.
  1079. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll'. Symbols loaded.
  1080. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll'. Symbols loaded.
  1081. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtils.dll'. Symbols loaded.
  1082. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtilsEditor.dll'. Symbols loaded.
  1083. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll'. Symbols loaded.
  1084. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll'. Symbols loaded.
  1085. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll'. Symbols loaded.
  1086. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll'. Symbols loaded.
  1087. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll'. Symbols loaded.
  1088. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll'. Symbols loaded.
  1089. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll'. Symbols loaded.
  1090. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll'. Symbols loaded.
  1091. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll'. Symbols loaded.
  1092. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll'. Symbols loaded.
  1093. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StandaloneRenderer.dll'. Symbols loaded.
  1094. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64\UE4Editor-NetcodeUnitTest.dll'. Symbols loaded.
  1095. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64\UE4Editor-NUTUnrealEngine4.dll'. Symbols loaded.
  1096. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Icmp.dll'. Symbols loaded.
  1097. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Qos.dll'. Symbols loaded.
  1098. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Party.dll'. Symbols loaded.
  1099. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Lobby.dll'. Symbols loaded.
  1100. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Hotfix.dll'. Symbols loaded.
  1101. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-Rejoin.dll'. Symbols loaded.
  1102. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-PlayTimeLimit.dll'. Symbols loaded.
  1103. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CEF3Utils.dll'. Symbols loaded.
  1104. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WebBrowser.dll'. Symbols loaded.
  1105. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4Editor-LoginFlow.dll'. Symbols loaded.
  1106. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll'. Symbols loaded.
  1107. [2020.02.28-13.35.52:120][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  1108. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll'. Symbols loaded.
  1109. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll'. Symbols loaded.
  1110. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll'. Symbols loaded.
  1111. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.dll'. Symbols loaded.
  1112. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioCaptureCore.dll'. Symbols loaded.
  1113. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll'. Symbols loaded.
  1114. [2020.02.28-13.35.52:168][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1115. [2020.02.28-13.35.52:168][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1116. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioCaptureRtAudio.dll'. Symbols loaded.
  1117. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll'. Symbols loaded.
  1118. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryCollectionEngine.dll'. Symbols loaded.
  1119. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll'. Symbols loaded.
  1120. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\LuaTranslator\Binaries\Win64\UE4Editor-TranslatableWidgets.dll'. Symbols loaded.
  1121. [2020.02.28-13.35.52:240][ 0]LogTemp: TranslatableWidgets module startup...
  1122. [2020.02.28-13.35.52:240][ 0]LogTemp: Module loading finished.
  1123. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll'. Symbols loaded.
  1124. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.dll'. Symbols loaded.
  1125. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll'. Symbols loaded.
  1126. [2020.02.28-13.35.52:302][ 0]LogOcInput: OculusInput pre-init called
  1127. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll'. Symbols loaded.
  1128. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll'. Symbols loaded.
  1129. [2020.02.28-13.35.52:325][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  1130. [2020.02.28-13.35.52:325][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
  1131. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll'. Symbols loaded.
  1132. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64\UE4Editor-ScreenshotTools.dll'. Symbols loaded.
  1133. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll'. Symbols loaded.
  1134. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll'. Symbols loaded.
  1135. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll'. Symbols loaded.
  1136. [2020.02.28-13.35.52:411][ 0]LogClass: Warning: FT6Leaderboard::TotalEntriesNum is not initialized properly
  1137. [2020.02.28-13.35.52:411][ 0]LogClass: Warning: FT6LeaderboardEntry::Rank is not initialized properly
  1138. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6IntersectionSocketConnection::DestinationSocketIndex is not initialized properly
  1139. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6IntersectionSocketConnection::TurnType is not initialized properly
  1140. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6LocalLeaderboard::TotalEntriesNum is not initialized properly
  1141. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::X is not initialized properly
  1142. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::Y is not initialized properly
  1143. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::Width is not initialized properly
  1144. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Rect::Height is not initialized properly
  1145. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FT6Skidmark::Box is not initialized properly
  1146. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: ObjectProperty FTXNearMissState::Component is not initialized properly
  1147. [2020.02.28-13.35.52:412][ 0]LogClass: Warning: FTXNearMissState::Counter is not initialized properly
  1148. [2020.02.28-13.35.52:413][ 0]LogClass: Display: 12 Uninitialized script stuct members found
  1149. [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6Leaderboard::TotalEntriesNum is not initialized properly
  1150. [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6LeaderboardEntry::Rank is not initialized properly
  1151. [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6IntersectionSocketConnection::DestinationSocketIndex is not initialized properly
  1152. [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6IntersectionSocketConnection::TurnType is not initialized properly
  1153. [2020.02.28-13.35.52:413][ 0]LogAutomationTest: Warning: FT6LocalLeaderboard::TotalEntriesNum is not initialized properly
  1154. [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::X is not initialized properly
  1155. [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::Y is not initialized properly
  1156. [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::Width is not initialized properly
  1157. [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Rect::Height is not initialized properly
  1158. [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FT6Skidmark::Box is not initialized properly
  1159. [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: ObjectProperty FTXNearMissState::Component is not initialized properly
  1160. [2020.02.28-13.35.52:414][ 0]LogAutomationTest: Warning: FTXNearMissState::Counter is not initialized properly
  1161. [2020.02.28-13.35.52:414][ 0]LogEngine: Initializing Engine...
  1162. [2020.02.28-13.35.52:415][ 0]LogHMD: Failed to initialize OpenVR with code 110
  1163. [2020.02.28-13.35.52:415][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  1164. [2020.02.28-13.35.52:668][ 0]LogInit: Initializing FReadOnlyCVARCache
  1165. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AITestSuite.dll'. Symbols loaded.
  1166. [2020.02.28-13.35.52:683][ 0]LogAIModule: Creating AISystem for world Untitled
  1167. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AudioMixerXAudio2.dll'. Symbols loaded.
  1168. [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  1169. [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Sample Rate: 48000
  1170. [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  1171. [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  1172. [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
  1173. [2020.02.28-13.35.52:691][ 0]LogAudioMixer: Display: Max Channels (voices): 32
  1174. [2020.02.28-13.35.52:692][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
  1175. [2020.02.28-13.35.52:692][ 0]LogAudio: Display: AudioDevice MaxSources: 32
  1176. [2020.02.28-13.35.52:695][ 0]LogAudio: Display: Using built-in audio occlusion.
  1177. [2020.02.28-13.35.52:695][ 0]LogAudioMixer: Display: Initializing audio mixer.
  1178. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAudio2_7.dll'.
  1179. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'.
  1180. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'.
  1181. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
  1182. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Name: BenQ LCD (NVIDIA High Definition Audio)
  1183. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Is Default: Yes
  1184. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Sample Rate: 48000
  1185. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Channel Count Used: 2
  1186. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Device Channel Count: 2
  1187. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: Channel Order:
  1188. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: 0: FrontLeft
  1189. [2020.02.28-13.35.52:714][ 0]LogAudioMixer: Display: 1: FrontRight
  1190. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'.
  1191. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'.
  1192. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.UI.dll'.
  1193. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\InputHost.dll'.
  1194. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'.
  1195. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d2d1.dll'.
  1196. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rmclient.dll'.
  1197. [2020.02.28-13.35.52:753][ 0]LogAudioMixer: Display: Using Audio Device BenQ LCD (NVIDIA High Definition Audio)
  1198. [2020.02.28-13.35.52:759][ 0]LogInit: FAudioDevice initialized.
  1199. [2020.02.28-13.35.52:760][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  1200. [2020.02.28-13.35.52:825][ 0]LogDerivedDataCache: Saved boot cache 0.06s 89MB ../../../Games/Taxi/DerivedDataCache/Boot.ddc.
  1201. [2020.02.28-13.35.52:832][ 0]LogInit: Texture streaming: Enabled
  1202. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MessagingRpc.dll'. Symbols loaded.
  1203. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PortalRpc.dll'. Symbols loaded.
  1204. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PortalServices.dll'. Symbols loaded.
  1205. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LauncherPlatform.dll'. Symbols loaded.
  1206. [2020.02.28-13.35.52:860][ 0]LogEngineSessionManager: EngineSessionManager initialized
  1207. [2020.02.28-13.35.52:860][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={AFAC9FC1-4D8D-73E0-6171-51AACB5DFB1E}
  1208. [2020.02.28-13.35.52:860][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  1209. [2020.02.28-13.35.52:861][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  1210. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering.dll'. Symbols loaded.
  1211. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LiveCoding.dll'. Symbols loaded.
  1212. [2020.02.28-13.35.52:912][ 0]LogInit: Transaction tracking system initialized
  1213. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Documentation.dll'. Symbols loaded.
  1214. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GammaUI.dll'. Symbols loaded.
  1215. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-OutputLog.dll'. Symbols loaded.
  1216. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll'. Symbols loaded.
  1217. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-Toolbox.dll'. Symbols loaded.
  1218. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-StructViewer.dll'. Symbols loaded.
  1219. [2020.02.28-13.35.52:971][ 0]BlueprintLog: New page: Editor Load
  1220. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AnimationBlueprintEditor.dll'. Symbols loaded.
  1221. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll'. Symbols loaded.
  1222. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll'. Symbols loaded.
  1223. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll'. Symbols loaded.
  1224. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll'. Symbols loaded.
  1225. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll'. Symbols loaded.
  1226. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll'. Symbols loaded.
  1227. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProjectLauncher.dll'. Symbols loaded.
  1228. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll'. Symbols loaded.
  1229. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll'. Symbols loaded.
  1230. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll'. Symbols loaded.
  1231. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor.dll'. Symbols loaded.
  1232. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll'. Symbols loaded.
  1233. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll'. Symbols loaded.
  1234. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll'. Symbols loaded.
  1235. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll'. Symbols loaded.
  1236. [2020.02.28-13.35.53:120][ 0]LocalizationService: Localization service is disabled
  1237. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MergeActors.dll'. Symbols loaded.
  1238. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll'. Symbols loaded.
  1239. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TimeManagementEditor.dll'. Symbols loaded.
  1240. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-EditorInteractiveToolsFramework.dll'. Symbols loaded.
  1241. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll'. Symbols loaded.
  1242. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Lumin\UE4Editor-LuminRuntimeSettings.dll'. Symbols loaded.
  1243. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-WindowsPlatformEditor.dll'. Symbols loaded.
  1244. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll'. Symbols loaded.
  1245. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll'. Symbols loaded.
  1246. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll'. Symbols loaded.
  1247. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\Lumin\UE4Editor-LuminPlatformEditor.dll'. Symbols loaded.
  1248. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll'. Symbols loaded.
  1249. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll'. Symbols loaded.
  1250. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll'. Symbols loaded.
  1251. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SkeletalMeshEditor.dll'. Symbols loaded.
  1252. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll'. Symbols loaded.
  1253. [2020.02.28-13.35.53:299][ 0]DDCNotifications: Shared DDC not detected, performance notification enabled
  1254. [2020.02.28-13.35.53:443][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  1255. [2020.02.28-13.35.53:443][ 0]LogCook: Display: Mobile HDR setting 1
  1256. The thread 0x3408 has exited with code 0 (0x0).
  1257. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll'. Symbols loaded.
  1258. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SessionServices.dll'. Symbols loaded.
  1259. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-Team6Editor.dll'. Symbols loaded.
  1260. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Games\Taxi\Binaries\Win64\UE4Editor-TaxiEditor.dll'. Symbols loaded.
  1261. [2020.02.28-13.35.53:490][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Content/' took 0.01s
  1262. [2020.02.28-13.35.53:490][ 0]TXEditorLog: Display: TaxiEditor module startup
  1263. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll'. Symbols loaded.
  1264. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll'. Symbols loaded.
  1265. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll'. Symbols loaded.
  1266. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaEditor.dll'. Symbols loaded.
  1267. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaFactory.dll'. Symbols loaded.
  1268. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaCodecFactory.dll'. Symbols loaded.
  1269. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll'. Symbols loaded.
  1270. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll'. Symbols loaded.
  1271. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll'. Symbols loaded.
  1272. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll'. Symbols loaded.
  1273. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll'. Symbols loaded.
  1274. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SequenceRecorder.dll'. Symbols loaded.
  1275. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll'. Symbols loaded.
  1276. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll'. Symbols loaded.
  1277. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\Switch\SwitchMedia\Binaries\Win64\UE4Editor-SwitchMediaEditor.dll'. Symbols loaded.
  1278. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\Switch\SwitchMedia\Binaries\Win64\UE4Editor-SwitchMediaFactory.dll'. Symbols loaded.
  1279. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll'. Symbols loaded.
  1280. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll'. Symbols loaded.
  1281. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll'. Symbols loaded.
  1282. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.dll'. Symbols loaded.
  1283. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll'. Symbols loaded.
  1284. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll'. Symbols loaded.
  1285. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll'. Symbols loaded.
  1286. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\LuaTranslator\Binaries\Win64\UE4Editor-UMGToLua.dll'. Symbols loaded.
  1287. [2020.02.28-13.35.53:722][ 0]UMGToLua: UMGToLua module startup...
  1288. [2020.02.28-13.35.53:722][ 0]UMGToLua: Registering details view...
  1289. [2020.02.28-13.35.53:722][ 0]UMGToLua: Getting reference to Kismet BP editor module...
  1290. [2020.02.28-13.35.53:722][ 0]UMGToLua: Initializing slate style...
  1291. [2020.02.28-13.35.53:722][ 0]UMGToLua: Registering button command...
  1292. [2020.02.28-13.35.53:722][ 0]UMGToLua: Creating command list...
  1293. [2020.02.28-13.35.53:722][ 0]UMGToLua: Creating UMG editor toolbar extender...
  1294. [2020.02.28-13.35.53:722][ 0]UMGToLua: Adding extender to UMG editor toolbar...
  1295. [2020.02.28-13.35.53:722][ 0]UMGToLua: Creating widget handler instance...
  1296. [2020.02.28-13.35.53:723][ 0]UMGToLua: Module loading finished.
  1297. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVREditor.dll'. Symbols loaded.
  1298. [2020.02.28-13.35.54:046][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png' error.
  1299. [2020.02.28-13.35.54:047][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_24x.png
  1300. [2020.02.28-13.35.54:047][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
  1301. [2020.02.28-13.35.54:047][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
  1302. [2020.02.28-13.35.54:047][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png' error.
  1303. [2020.02.28-13.35.54:047][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/XXX/Engine/Content/Launcher/Platform_XXX_128x.png
  1304. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Platforms\PS4\Plugins\Media\PS4Media\Binaries\Win64\UE4Editor-PS4MediaEditor.dll'. Symbols loaded.
  1305. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Platforms\PS4\Plugins\Media\PS4Media\Binaries\Win64\UE4Editor-PS4MediaFactory.dll'. Symbols loaded.
  1306. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll'. Symbols loaded.
  1307. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll'. Symbols loaded.
  1308. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-BspMode.dll'. Symbols loaded.
  1309. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll'. Symbols loaded.
  1310. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll'. Symbols loaded.
  1311. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll'. Symbols loaded.
  1312. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-VirtualTexturingEditor.dll'. Symbols loaded.
  1313. [2020.02.28-13.35.54:196][ 0]SourceControl: Source control is disabled
  1314. [2020.02.28-13.35.54:196][ 0]Cmd: MAP LOAD FILE="../../../Games/Taxi/Content/Maps/NewYork/NewYork.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  1315. [2020.02.28-13.35.54:196][ 0]LightingResults: New page: Lighting Build
  1316. [2020.02.28-13.35.54:197][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  1317. [2020.02.28-13.35.54:197][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  1318. [2020.02.28-13.35.54:197][ 0]MapCheck: New page: Map Check
  1319. [2020.02.28-13.35.54:197][ 0]LightingResults: New page: Lighting Build
  1320. [2020.02.28-13.35.54:233][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
  1321. [2020.02.28-13.35.54:392][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1322. [2020.02.28-13.35.54:392][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1323. [2020.02.28-13.35.54:393][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
  1324. [2020.02.28-13.35.54:393][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
  1325. [2020.02.28-13.35.54:394][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
  1326. [2020.02.28-13.35.54:394][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
  1327. [2020.02.28-13.35.54:395][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1328. [2020.02.28-13.35.54:395][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1329. [2020.02.28-13.35.54:618][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
  1330. [2020.02.28-13.35.54:618][ 0]LoadErrors: Failed to load /Game/MaterialLibrary/Standard/M_Standard_Car.M_Standard_Car Referenced by MI_TrafficCar_D
  1331. [2020.02.28-13.35.54:618][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/MI_TrafficCar_D.uasset' failed to load '/Game/MaterialLibrary/Standard/M_Standard_Car': Can't find file.
  1332. [2020.02.28-13.35.54:618][ 0]LoadErrors: Failed to load /Game/MaterialLibrary/Standard/M_Standard_Car.M_Standard_Car Referenced by MI_TrafficCar_D
  1333. [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1334. [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
  1335. [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1336. [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
  1337. [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1338. [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
  1339. [2020.02.28-13.35.54:619][ 0]LogLinker: Warning: While loading '../../../Games/Taxi/Content/Cars/Traffic/SM_Traffic_Car_D_Body.uasset' failed to load '/Game/Cars/Traffic/MI_Glass_Car': Can't find file.
  1340. [2020.02.28-13.35.54:619][ 0]LoadErrors: Failed to load /Game/Cars/Traffic/MI_Glass_Car.MI_Glass_Car Referenced by SM_Traffic_Car_D_Body
  1341. [2020.02.28-13.35.55:066][ 0]LogPhysics: Warning: UBodySetup::GetCookInfo: Triangle data from '/Game/Maps/NewYork/NewYork.NewYork:PersistentLevel.ModelComponent_2370' invalid (45583 verts, 0 indices).
  1342. [2020.02.28-13.35.55:066][ 0]LogPhysics: Warning: Attempt to build physics data for /Game/Maps/NewYork/NewYork.NewYork:PersistentLevel.ModelComponent_2370.BodySetup_0 when we are unable to.
  1343. [2020.02.28-13.35.55:158][ 0]LogAIModule: Creating AISystem for world NewYork
  1344. [2020.02.28-13.35.56:188][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1345. [2020.02.28-13.35.56:287][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
  1346. [2020.02.28-13.35.56:287][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  1347. [2020.02.28-13.35.56:288][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,323ms to complete.
  1348. [2020.02.28-13.35.56:288][ 0]LogFileHelpers: Loading map 'NewYork' took 2.093
  1349. The thread 0x1e78 has exited with code 0 (0x0).
  1350. The thread 0x5358 has exited with code 0 (0x0).
  1351. The thread 0x4048 has exited with code 0 (0x0).
  1352. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'.
  1353. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'.
  1354. [2020.02.28-13.35.56:435][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1355. [2020.02.28-13.35.56:440][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1356. [2020.02.28-13.35.56:445][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1357. [2020.02.28-13.35.56:450][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1358. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll'. Symbols loaded.
  1359. [2020.02.28-13.35.56:458][ 0]LogCollectionManager: Loaded 0 collections in 0.000734 seconds
  1360. The thread 0x4ed0 has exited with code 0 (0x0).
  1361. [2020.02.28-13.35.56:470][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Saved/Collections/' took 0.00s
  1362. [2020.02.28-13.35.56:470][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Content/Developers/Team6A/Collections/' took 0.00s
  1363. [2020.02.28-13.35.56:471][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Team6_2/Games/Taxi/Content/Collections/' took 0.00s
  1364. [2020.02.28-13.35.56:471][ 0]LogContentBrowser: Native class hierarchy populated in 0.0075 seconds. Added 3379 classes and 837 folders.
  1365. [2020.02.28-13.35.56:473][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
  1366. [2020.02.28-13.35.56:475][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
  1367. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll'. Symbols loaded.
  1368. [2020.02.28-13.35.56:495][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 3 folders.
  1369. [2020.02.28-13.35.56:679][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0002 seconds. Added 2 classes and 0 folders.
  1370. [2020.02.28-13.35.56:721][ 0]LogSlate: Took 0.000286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  1371. [2020.02.28-13.35.56:726][ 0]LogSlate: Took 0.000099 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  1372. [2020.02.28-13.35.56:729][ 0]LogSlate: Took 0.000079 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  1373. [2020.02.28-13.35.56:731][ 0]LogSlate: Took 0.000070 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  1374. [2020.02.28-13.35.57:056][ 0]LogRenderer: Reallocating scene render targets to support 968x556 Format 10 NumSamples 1 (Frame:1).
  1375. 'UE4Editor.exe' (Win32): Loaded 'D:\Unreal\Team6_2\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll'. Symbols loaded.
  1376. [2020.02.28-13.35.57:361][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  1377. [2020.02.28-13.35.57:361][ 0]LogLoad: (Engine Initialization) Total time: 11.20 seconds
  1378. [2020.02.28-13.35.57:361][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  1379. [2020.02.28-13.35.57:439][ 0]LogContentStreaming: Texture pool size now 1000 MB
  1380. [2020.02.28-13.35.57:584][ 1]LogAssetRegistry: Asset discovery search completed in 8.5006 seconds
  1381. [2020.02.28-13.35.57:588][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
  1382. [2020.02.28-13.35.59:432][125]LogSlate: Window 'Message Log' being destroyed
  1383. [2020.02.28-13.35.59:435][125]LogSlate: Window 'Message Log' being destroyed
  1384. The thread 0x24c0 has exited with code 0 (0x0).
  1385. [2020.02.28-13.36.28:933][394]T6EditorLog: Display: Hi
  1386. [2020.02.28-13.36.28:935][394]T6EditorLog: Display: Hi
  1387. [2020.02.28-13.36.28:936][394]T6EditorLog: Display: Hi
  1388. [2020.02.28-13.36.28:937][394]T6EditorLog: Display: Hi
  1389. [2020.02.28-13.36.28:938][394]T6EditorLog: Display: Hi
  1390. [2020.02.28-13.36.28:939][394]T6EditorLog: Display: Hi
  1391. Exception thrown: read access violation.
  1392. **FPropertyNode::FindComplexParent**(...) returned nullptr.
  1393.  
  1394. Unhandled exception thrown: read access violation.
  1395. **FPropertyNode::FindComplexParent**(...) returned nullptr.
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