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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class pause : MonoBehaviour
- {
- public static bool GamePaused = false;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Return))
- {
- if(GamePaused == false){
- PauseGame();
- }
- else {
- ResumeGame();
- }
- }
- if(GamePaused == true){
- Time.timeScale = 0f;
- }
- else {
- Time.timeScale = 1f;
- }
- }
- void PauseGame ()
- {
- print("paused");
- GamePaused = true;
- }
- void ResumeGame ()
- {
- print("unpaused");
- GamePaused = false;
- }
- }
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