Legion

Baro's Village Beta Guide

Mar 8th, 2013
153
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.60 KB | None | 0 0
  1. Villages Beta Guide
  2.  
  3. Note to Testers
  4. Due to the current condition of the bot I'll be running the old style of the game. The old game had the exact same sort of game play, just slightly less detail as its mechanics were designed to be processed by hand, rather than a bot. The bot for the full version of the game actually works fine, it just has a couple easy to fix problems that will be fixed as soon as Droog.h's school schedule calms down. While the full bot-driven game can handle an unlimited amount of resources and items, I can not handle such a load by hand.
  5.  
  6. Common Resources
  7. Lumber - Processed wood, now ready for use in construction and crafting
  8. Food - There are many ways to get food, from fishing to farming to picking nuts, but the end result is a single resource you can eat.
  9. Stone - Rough freshly quarried stone that can be used for foundations but requires further refining to be used as a construction material.
  10. Blocks - Finished stone blocks that make an extremely durable building material.
  11. Malachite - An attractive mineral containing large amounts of copper.
  12. Copper - A simple metal smelted from Malachite ore.
  13. Cassiterite - A mineral containing large amounts of tin.
  14. Tin - Although not very useful on its own, tin can be combined with copper to make bronze.
  15. Bronze - A very useful metal made from copper and tin.
  16. Durabronze - An extremely advanced bronze alloy that requires a large technological infrastructure to produce.
  17.  
  18. Common Products
  19. Furniture - Made from lumber, furniture is an important product representing anything from beds to work-benches to pulleys.
  20. Tools (Copper, Bronze, Durabronze) - A highly abstracted but much sought after product, tools represent anything from a saw to a bag of nails.
  21.  
  22. Common Structures (per 5x5 section with roof)
  23. Rough Stone Foundation
  24. Cost: At least 1 stone, depending on foudation depth
  25. Rules: A simple pile of rough stones makes an acceptable foundation
  26.  
  27. Stone Block Foundation
  28. Cost: At least 1 block, depending on foundation depth
  29. Rules: A well built foundation made of solid stone blocks.
  30.  
  31. Simple Wooden Structure
  32. Cost: 10 lumber
  33. Rules: Primitive wooden structure, high chance of upkeep.
  34.  
  35. Wooden Structure
  36. Cost: 8 lumber, 1 tools
  37. Rules: A solid well built wooden structure, medium chance of upkeep.
  38.  
  39. Stone Structure
  40. Cost: 6 blocks, 2 lumber, 1 tools
  41. Rules: Buildings made of stone blocks are extremely strong, low chance of upkeep.
  42.  
  43. Common Facilities (per 5x5 section)
  44. Housing
  45. Cost: 1 furniture
  46. Rules: The very minimum amount of housing needed for 1 person.
  47.  
  48. Lumber Mill
  49. Cost: 1 furniture, 1 tools
  50. Rules: Each lumber mill tile can employ 1 worker (lumber milling), producing 1 lumber per turn each. (random chance for food)
  51.  
  52. Quarry
  53. Cost: 1 furniture, 1 tools
  54. Rules: Each quarry tile can employ2 workers (Quarrying), producing 0.5 stone per turn each.
  55.  
  56. Mason (workshop)
  57. Cost: 1 furniture, 1 tools
  58. Rules: Each mason's workshop tile can employ 1 worker (Masonry), converting 1 stone into 1 blocks per turn each.
  59.  
  60. Fishery
  61. Cost: 1 furniture, 1 tools
  62. Rules: Each fishery tile can employ 1 worker (fishing), producing ~4 fish per turn each. (Catch may vary turn to turn)
  63.  
  64. Terranut Harvester
  65. Cost: 1 furniture OR 1 tools
  66. Rules: Each terranut harvester tile can employ 1 worker (picking), producing 2 food per turn each.
  67.  
  68. Furniture Workshop
  69. Cost: 1 furniture, 1 tools
  70. Rules: Each furniture workshop tile can employ 1 worker (wood working), converting 1 lumber into 1 furniture per turn each.
  71.  
  72. Tool Smithy
  73. Cost: 1 furniture, 2 tools
  74. Rules: Each Tool smithy tile can employ 1 worker (metal working), converting 1 metal into 1 tools per turn each.
Advertisement
Add Comment
Please, Sign In to add comment