Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Villages Beta Guide
- Note to Testers
- Due to the current condition of the bot I'll be running the old style of the game. The old game had the exact same sort of game play, just slightly less detail as its mechanics were designed to be processed by hand, rather than a bot. The bot for the full version of the game actually works fine, it just has a couple easy to fix problems that will be fixed as soon as Droog.h's school schedule calms down. While the full bot-driven game can handle an unlimited amount of resources and items, I can not handle such a load by hand.
- Common Resources
- Lumber - Processed wood, now ready for use in construction and crafting
- Food - There are many ways to get food, from fishing to farming to picking nuts, but the end result is a single resource you can eat.
- Stone - Rough freshly quarried stone that can be used for foundations but requires further refining to be used as a construction material.
- Blocks - Finished stone blocks that make an extremely durable building material.
- Malachite - An attractive mineral containing large amounts of copper.
- Copper - A simple metal smelted from Malachite ore.
- Cassiterite - A mineral containing large amounts of tin.
- Tin - Although not very useful on its own, tin can be combined with copper to make bronze.
- Bronze - A very useful metal made from copper and tin.
- Durabronze - An extremely advanced bronze alloy that requires a large technological infrastructure to produce.
- Common Products
- Furniture - Made from lumber, furniture is an important product representing anything from beds to work-benches to pulleys.
- Tools (Copper, Bronze, Durabronze) - A highly abstracted but much sought after product, tools represent anything from a saw to a bag of nails.
- Common Structures (per 5x5 section with roof)
- Rough Stone Foundation
- Cost: At least 1 stone, depending on foudation depth
- Rules: A simple pile of rough stones makes an acceptable foundation
- Stone Block Foundation
- Cost: At least 1 block, depending on foundation depth
- Rules: A well built foundation made of solid stone blocks.
- Simple Wooden Structure
- Cost: 10 lumber
- Rules: Primitive wooden structure, high chance of upkeep.
- Wooden Structure
- Cost: 8 lumber, 1 tools
- Rules: A solid well built wooden structure, medium chance of upkeep.
- Stone Structure
- Cost: 6 blocks, 2 lumber, 1 tools
- Rules: Buildings made of stone blocks are extremely strong, low chance of upkeep.
- Common Facilities (per 5x5 section)
- Housing
- Cost: 1 furniture
- Rules: The very minimum amount of housing needed for 1 person.
- Lumber Mill
- Cost: 1 furniture, 1 tools
- Rules: Each lumber mill tile can employ 1 worker (lumber milling), producing 1 lumber per turn each. (random chance for food)
- Quarry
- Cost: 1 furniture, 1 tools
- Rules: Each quarry tile can employ2 workers (Quarrying), producing 0.5 stone per turn each.
- Mason (workshop)
- Cost: 1 furniture, 1 tools
- Rules: Each mason's workshop tile can employ 1 worker (Masonry), converting 1 stone into 1 blocks per turn each.
- Fishery
- Cost: 1 furniture, 1 tools
- Rules: Each fishery tile can employ 1 worker (fishing), producing ~4 fish per turn each. (Catch may vary turn to turn)
- Terranut Harvester
- Cost: 1 furniture OR 1 tools
- Rules: Each terranut harvester tile can employ 1 worker (picking), producing 2 food per turn each.
- Furniture Workshop
- Cost: 1 furniture, 1 tools
- Rules: Each furniture workshop tile can employ 1 worker (wood working), converting 1 lumber into 1 furniture per turn each.
- Tool Smithy
- Cost: 1 furniture, 2 tools
- Rules: Each Tool smithy tile can employ 1 worker (metal working), converting 1 metal into 1 tools per turn each.
Advertisement
Add Comment
Please, Sign In to add comment