Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <hmtl>
- <canvas id= "gameCanvas" width="800" height="600"></canvas>
- <script>
- var canvas;
- var canvascontext;
- var ballX =400;
- var ballY = 300;
- var ballSpeedX = 10;
- var ballSpeedY = 4;
- var paddle1Y = 250;
- var paddle2Y = 250;
- const PADDLE_THICKNESS = 10;
- const PADDLE_HEIGHT = 100;
- function calculateMousePos(evt) {
- var rect = canvas.getBoundingClientRect();
- var root = document.documentElement;
- var mouseX = evt.clientX - rect.left - root.scrollLeft;
- var mouseY = evt.clientY - rect.top - root.scrollTop;
- return {
- x:mouseX,
- y:mouseY
- };
- }
- window.onload = function () {
- canvas = document.getElementById('gameCanvas');
- canvasContext = canvas.getContext ('2d');
- var framesPerSecond = 30;
- setInterval(function() {
- moveEverything();
- drawEverything();
- }, 1000/framesPerSecond );
- canvas.addEventListener('mousemove',
- function(evt) {
- var mousePos = calculateMousePos(evt);
- paddle2Y = mousePos.y - (PADDLE_HEIGHT/2);
- });
- }
- function ballReset() {
- ballSpeedX = -ballSpeedX;
- ballX = canvas.width/2;
- ballY = canvas.height/2;
- }
- function moveEverything() {
- ballX = ballX + ballSpeedX;
- ballY = ballY + ballSpeedY;
- if (ballX > canvas.width) {
- ballSpeedX = -ballSpeedX;
- }
- if (ballX < 0) {
- if (ballY > paddle1Y &&
- ballY < paddle1Y + PADDLE_HEIGHT) {
- ballSpeedX = -ballSpeedX;
- } else {
- ballReset();
- }
- }
- if (ballX > canvas.width) {
- if (ballY > paddle2Y &&
- ballY < paddle2Y + PADDLE_HEIGHT) {
- ballSpeedX = -ballSpeedX;
- } else {
- ballReset();
- }
- }
- if (ballY < 0) {
- ballSpeedY = -ballSpeedY;
- }
- if (ballY > canvas.height) {
- ballSpeedY = -ballSpeedY;
- }
- }
- function drawEverything() {
- // next line blanks out the screen with black
- colorRect(0,0,canvas.width,canvas.height, 'black');
- // this is left player paddle
- colorRect(0,paddle1Y,PADDLE_THICKNESS,PADDLE_HEIGHT, 'white');
- // this is right computer paddle
- colorRect(canvas.width-PADDLE_THICKNESS,paddle2Y,
- PADDLE_THICKNESS,PADDLE_HEIGHT, 'white');
- // next line draws the ball
- colorCircle(ballX, ballY, 10, 'white');
- }
- function colorCircle(centerX, centerY, radius, drawColor) {
- canvasContext.fillStyle = drawColor;
- canvasContext.beginPath();
- canvasContext.arc(centerX, centerY, radius, 0,Math.PI*2, true);
- canvasContext.fill();
- }
- function colorRect(leftX,topY,width,height,drawColor) {
- canvasContext.fillStyle = drawColor;
- canvasContext.fillRect(leftX, topY, width, height);
- }
- </script>
- </html>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement