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- Player = game.Players.LocalPlayer.Name
- local Gui = Instance.new('ScreenGui', game.CoreGui)
- Gui.Name = 'MasterConsole'
- local Pull = Instance.new('Frame', Gui)
- Pull.Name = 'MasterConsole'
- Pull.Active = true
- Pull.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- Pull.BackgroundTransparency = 0.5
- Pull.BorderSizePixel = 0
- Pull.Position = UDim2.new(0.5,-318,0.5,-92)
- Pull.Size = UDim2.new(0,260,0,100)
- Pull.Draggable = true
- Pull.Style = "Custom"
- -- =====================================================================
- local PlayerName = Instance.new('TextBox', Pull)
- PlayerName.Name = 'PlayerName'
- PlayerName.BorderSizePixel = 0
- PlayerName.Position = UDim2.new(0,40,0,10)
- PlayerName.Size = UDim2.new(0,180,0,30)
- PlayerName.Font = 'SourceSans'
- PlayerName.FontSize = 'Size18'
- PlayerName.Text = 'Player Name'
- PlayerName.BackgroundColor3 = Color3.new(0,0,0)
- PlayerName.TextColor3 = Color3.new(0,123,255)
- PlayerName.TextWrapped = true
- -- =====================================================================
- local Set = Instance.new('TextButton', Pull)
- Set.Name = 'Set'
- Set.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- Set.BackgroundTransparency = 0.3
- Set.BorderSizePixel = 1
- Set.Position = UDim2.new(0,80,0,60)
- Set.Size = UDim2.new(0,100,0,25)
- Set.Font = 'SourceSans'
- Set.FontSize = 'Size18'
- Set.Text = 'Set Skin'
- Set.TextColor3 = Color3.new(0,123,255)
- Set.TextWrapped = true
- Set.BorderColor3 = Color3.new(0/255,123/255,255/255)
- Set.TextTransparency = 0.3
- Set.ZIndex = 2
- -- =====================================================================
- return_plrs = function(str)
- local plrs = {}
- local Playahs = game:GetService("Players")
- if str == "me" then
- table.insert(plrs, Playahs.LocalPlayer)
- elseif str == "others" then
- for i,v in pairs(Playahs:GetPlayers()) do
- if v.Name ~= Playahs.LocalPlayer.Name then
- table.insert(plrs, v)
- end
- end
- elseif str == "all" then
- for i,v in pairs(Playahs:GetPlayers()) do
- table.insert(plrs, v)
- end
- else
- for i,v in pairs(Playahs:GetPlayers()) do
- local strlen = string.len(str)
- if str:upper() == v.Name:sub(1,strlen):upper() then
- table.insert(plrs, v)
- end
- end
- end
- return plrs
- end
- local agaghe = function(str)
- local out = {}
- local z = ""
- for word in string.gmatch(str, "%w%w%w%w") do
- for i,c in pairs({string.byte(word, 1, 4)}) do
- c = c - 48
- for place = 1, 6 do
- out[(i - 1) * 6 + place] = (out[(i - 1) * 6 + place] or 0) + (c) % 2
- c = math.floor((c) / 2)
- end
- end
- end
- for i = 2, #out, 2 do
- z = string.reverse(z) .. string.char(97 + out[i] + out[i - 1] * 2)
- end
- local stack = #str
- local out = ""
- for word in string.gmatch(str, "%w%w%w%w") do
- out = out .. string.char(48 + tonumber(table.concat({string.byte(word, 1, 4)})) % 74)
- end
- return out
- end
- local getkey = function()
- return agaghe(game:GetService("Geometry"):FindFirstChild("nonononononono").Value)
- end
- Set.MouseButton1Down:connect(function()
- rek2 = getkey()
- local plrlist = return_plrs(PlayerName.Text)
- if rek2 ~= nil and #plrlist ~= 0 then
- for _,Name in pairs(plrlist) do
- plr = game.Players.LocalPlayer.playerstats.skins
- plr.skin14.Value = 21 -- Changes skin colour
- plr.skin14.material.Value = 1 -- Changes skin material
- plr.skin14.secondary.Value = 20 -- Changes skin colour
- plr.skin14.secondary.material.Value = 1 -- Changes skin material
- plr = game.Players.LocalPlayer.playerstats.skins
- plr.skin15.Value = 21 -- Changes skin colour
- plr.skin15.material.Value = 1 -- Changes skin material
- plr.skin15.secondary.Value = 20 -- Changes skin colour
- plr.skin15.secondary.material.Value = 1 -- Changes skin material
- plr = game.Players.LocalPlayer.playerstats.skins
- plr.skin16.Value = 21 -- Changes skin colour
- plr.skin16.material.Value = 1 -- Changes skin material
- plr.skin16.secondary.Value = 20 -- Changes skin colour
- plr.skin16.secondary.material.Value = 1 -- Changes skin material
- plr = game.Players.LocalPlayer.playerstats.skins
- plr.skin17.Value = 21 -- Changes skin colour
- plr.skin17.material.Value = 1 -- Changes skin material
- plr.skin17.secondary.Value = 20 -- Changes skin colour
- plr.skin17.secondary.material.Value = 1 -- Changes skin material
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