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- Provided by rage-mp.de
- mp.version:
- -->mp.version.core
- -->mp.version.net
- mp._events:
- -->mp._events.add
- -->mp._events.call
- -->mp._events.callRemote
- mp.Browser:
- mp.Marker:
- mp.Camera:
- mp.Checkpoint:
- mp.Colshape:
- mp.Pickup:
- mp.Object:
- mp.Blip:
- mp.Player:
- mp.Ped:
- mp.Vehicle:
- mp._browsers:
- -->mp._browsers.forEach
- -->mp._browsers.toArray
- -->mp._browsers.at
- -->mp._browsers.atRemoteId
- -->mp._browsers.exists
- -->mp._browsers._new
- -->mp._browsers.apply
- -->mp._browsers.length
- -->mp._browsers.size
- -->mp._browsers.new
- mp._colshapes:
- -->mp._colshapes.forEach
- -->mp._colshapes.toArray
- -->mp._colshapes.at
- -->mp._colshapes.atRemoteId
- -->mp._colshapes.exists
- -->mp._colshapes._new
- -->mp._colshapes.apply
- -->mp._colshapes.length
- -->mp._colshapes.size
- -->mp._colshapes.newSphere
- -->mp._colshapes.newTube
- -->mp._colshapes.newCircle
- -->mp._colshapes.newCuboid
- -->mp._colshapes.newRectangle
- mp._markers:
- -->mp._markers.forEach
- -->mp._markers.toArray
- -->mp._markers.at
- -->mp._markers.atRemoteId
- -->mp._markers.exists
- -->mp._markers._new
- -->mp._markers.apply
- -->mp._markers.length
- -->mp._markers.size
- -->mp._markers.new
- mp._checkpoints:
- -->mp._checkpoints.forEach
- -->mp._checkpoints.toArray
- -->mp._checkpoints.at
- -->mp._checkpoints.atRemoteId
- -->mp._checkpoints.exists
- -->mp._checkpoints._new
- -->mp._checkpoints.apply
- -->mp._checkpoints.length
- -->mp._checkpoints.size
- -->mp._checkpoints.atHandle
- -->mp._checkpoints.new
- mp._pickups:
- -->mp._pickups.forEach
- -->mp._pickups.toArray
- -->mp._pickups.at
- -->mp._pickups.atRemoteId
- -->mp._pickups.exists
- -->mp._pickups._new
- -->mp._pickups.apply
- -->mp._pickups.length
- -->mp._pickups.size
- -->mp._pickups.atHandle
- mp._objects:
- -->mp._objects.forEach
- -->mp._objects.toArray
- -->mp._objects.at
- -->mp._objects.atRemoteId
- -->mp._objects.exists
- -->mp._objects._new
- -->mp._objects.apply
- -->mp._objects.length
- -->mp._objects.size
- -->mp._objects.atHandle
- -->mp._objects.new
- mp._cameras:
- -->mp._cameras.forEach
- -->mp._cameras.toArray
- -->mp._cameras.at
- -->mp._cameras.atRemoteId
- -->mp._cameras.exists
- -->mp._cameras._new
- -->mp._cameras.apply
- -->mp._cameras.length
- -->mp._cameras.size
- -->mp._cameras.atHandle
- -->mp._cameras.new
- mp._blips:
- -->mp._blips.forEach
- -->mp._blips.toArray
- -->mp._blips.at
- -->mp._blips.atRemoteId
- -->mp._blips.exists
- -->mp._blips._new
- -->mp._blips.apply
- -->mp._blips.length
- -->mp._blips.size
- -->mp._blips.atHandle
- -->mp._blips.new
- mp._players:
- -->mp._players.forEach
- -->mp._players.toArray
- -->mp._players.at
- -->mp._players.atRemoteId
- -->mp._players.exists
- -->mp._players._new
- -->mp._players.apply
- -->mp._players.length
- -->mp._players.size
- -->mp._players.forEachInStreamRange
- -->mp._players.atHandle
- -->mp._players.local
- ---->mp._players.local.weapon
- ---->mp._players.local.blip
- ---->mp._players.local.aimingAt
- ------>mp._players.local.aimingAt.x
- ------>mp._players.local.aimingAt.y
- ------>mp._players.local.aimingAt.z
- ---->mp._players.local.vehicle
- ---->mp._players.local.model
- ---->mp._players.local.position
- ------>mp._players.local.position.x
- ------>mp._players.local.position.y
- ------>mp._players.local.position.z
- ---->mp._players.local.name
- ---->mp._players.local.dimension
- ---->mp._players.local.type
- ---->mp._players.local.remoteId
- ---->mp._players.local.id
- ---->mp._players.local.handle
- ---->mp._players.local.getPosition
- ---->mp._players.local.setPosition
- ---->mp._players.local.getVariable
- ---->mp._players.local.hasVariable
- ---->mp._players.local.createBlip
- ---->mp._players.local.setBlipColor
- ---->mp._players.local.setBlipAlpha
- ---->mp._players.local.destroyBlip
- ---->mp._players.local.setEyeColor
- ---->mp._players.local.setHairColor
- ---->mp._players.local.setFaceFeature
- ---->mp._players.local.setHeadOverlay
- ---->mp._players.local.getAlpha
- ---->mp._players.local.getModel
- ---->mp._players.local.getVelocity
- ---->mp._players.local.setAlpha
- ---->mp._players.local.giveWeapon
- ---->mp._players.local.removeWeapon
- ---->mp._players.local.removeAllWeapons
- ---->mp._players.local.getAmmoInClip
- ---->mp._players.local.setAmmoInClip
- ---->mp._players.local.getSequenceProgress
- ---->mp._players.local.setParachuteTaskThrust
- ---->mp._players.local.taskRappelFromHeli
- ---->mp._players.local.taskJump
- ---->mp._players.local.taskVehiclePark
- ---->mp._players.local.taskClearLookAt
- ---->mp._players.local.taskVehicleEscort
- ---->mp._players.local.taskVehicleShootAtPed
- ---->mp._players.local.taskGoToCoordWhileAimingAtCoord
- ---->mp._players.local.taskScriptedAnimation
- ---->mp._players.local.taskStartScenarioInPlace
- ---->mp._players.local.taskVehicleDriveToCoordLongrange
- ---->mp._players.local.taskBoatMission
- ---->mp._players.local.taskFollowNavMeshToCoord
- ---->mp._players.local.clearPedSecondaryTask
- ---->mp._players.local.taskFollowNavMeshToCoordAdvanced
- ---->mp._players.local.taskVehicleGotoNavmesh
- ---->mp._players.local.taskPutDirectlyIntoMelee
- ---->mp._players.local.taskGoToCoordAnyMeansExtraParams
- ---->mp._players.local.taskTurnToFaceCoord
- ---->mp._players.local.taskVehicleHeliProtect
- ---->mp._players.local.setDesiredMoveBlendRatio
- ---->mp._players.local.getPhoneGestureAnimTotalTime
- ---->mp._players.local.taskSweepAim
- ---->mp._players.local.taskSmartFlee
- ---->mp._players.local.taskPlaneMission
- ---->mp._players.local.isMoveBlendRatioSprinting
- ---->mp._players.local.pedHasUseScenarioTask
- ---->mp._players.local.isGettingUp
- ---->mp._players.local.taskPlaneChase
- ---->mp._players.local.taskMoveNetwork
- ---->mp._players.local.taskDriveBy
- ---->mp._players.local.taskFollowToOffsetOf
- ---->mp._players.local.taskVehicleFollowWaypointRecording
- ---->mp._players.local.isMoveBlendRatioStill
- ---->mp._players.local.setPathPreferToAvoidWater
- ---->mp._players.local.taskSeekCoverToCoords
- ---->mp._players.local.taskVehicleChase
- ---->mp._players.local.isRunningArrestTask
- ---->mp._players.local.taskCower
- ---->mp._players.local.taskStopPhoneGestureAnimation
- ---->mp._players.local.taskPutDirectlyIntoCover
- ---->mp._players.local.setPathAvoidFire
- ---->mp._players.local.taskShockingEventReact
- ---->mp._players.local.taskShootAtCoord
- ---->mp._players.local.getPhoneGestureAnimCurrentTime
- ---->mp._players.local.taskVehicleDriveWander
- ---->mp._players.local.taskGuardCurrentPosition
- ---->mp._players.local.taskCombatHatedTargetsInArea
- ---->mp._players.local.taskForceMotionState
- ---->mp._players.local.taskLeaveAnyVehicle
- ---->mp._players.local.isSprinting
- ---->mp._players.local.taskUseNearestScenarioToCoordWarp
- ---->mp._players.local.taskFollowPointRoute
- ---->mp._players.local.taskSlideToCoordHdgRate
- ---->mp._players.local.taskPerformSequence
- ---->mp._players.local.taskTurnToFace
- ---->mp._players.local.taskGoToCoordAnyMeans
- ---->mp._players.local.setDriveTaskCruiseSpeed
- ---->mp._players.local.AddVehicleSubtaskAttackCoord
- ---->mp._players.local.taskUseMobilePhoneTimed
- ---->mp._players.local.taskSkyDive
- ---->mp._players.local.taskReloadWeapon
- ---->mp._players.local.setTaskVehicleChaseIdealPursuitDistance
- ---->mp._players.local.taskAimGunAtCoord
- ---->mp._players.local.uncuff
- ---->mp._players.local.taskLookAt
- ---->mp._players.local.taskReactAndFlee
- ---->mp._players.local.playAnimOnRunningScenario
- ---->mp._players.local.isCuffed
- ---->mp._players.local.setPathCanUseLadders
- ---->mp._players.local.getScriptTaskStatus
- ---->mp._players.local.taskAimGunScripted
- ---->mp._players.local.taskShuffleToNextVehicleSeat
- ---->mp._players.local.taskCombatHatedTargetsAround
- ---->mp._players.local.taskPlayAnimAdvanced
- ---->mp._players.local.taskSeekCoverFrom
- ---->mp._players.local.getDesiredMoveBlendRatio
- ---->mp._players.local.AddVehicleSubtaskAttack
- ---->mp._players.local.isDrivebyTaskUnderneathDrivingTask
- ---->mp._players.local.taskClimb
- ---->mp._players.local.taskChatTo
- ---->mp._players.local.setHighFallTask
- ---->mp._players.local.setPathCanUseClimbovers
- ---->mp._players.local.taskPlayPhoneGestureAnimation
- ---->mp._players.local.isBeingArrested
- ---->mp._players.local.taskSetBlockingOfNonTemporaryEvents
- ---->mp._players.local.taskStandStill
- ---->mp._players.local.taskAchieveHeading
- ---->mp._players.local.taskVehicleMissionTarget
- ---->mp._players.local.taskSmartFleeCoord
- ---->mp._players.local.taskOpenVehicleDoor
- ---->mp._players.local.taskPlantBomb
- ---->mp._players.local.updateTaskAimGunScriptedTarget
- ---->mp._players.local.taskGoToWhileAimingAt
- ---->mp._players.local.stopAnimTask
- ---->mp._players.local.taskWarpIntoVehicle
- ---->mp._players.local.taskAimGunAt
- ---->mp._players.local.taskGetOffBoat
- ---->mp._players.local.taskSwapWeapon
- ---->mp._players.local.isMountedWeaponTaskUnderneathDrivingTask
- ---->mp._players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- ---->mp._players.local.updateTaskHandsUpDuration
- ---->mp._players.local.taskGotoAiming
- ---->mp._players.local.isActiveInScenario
- ---->mp._players.local.taskStealthKill
- ---->mp._players.local.clearTasksImmediately
- ---->mp._players.local.isStill
- ---->mp._players.local.taskHeliChase
- ---->mp._players.local.taskStandGuard
- ---->mp._players.local.getIsTaskActive
- ---->mp._players.local.taskParachuteToTarget
- ---->mp._players.local.taskClimbLadder
- ---->mp._players.local.isPlayingPhoneGestureAnim
- ---->mp._players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- ---->mp._players.local.taskWanderStandard
- ---->mp._players.local.taskUseMobilePhone
- ---->mp._players.local.taskPatrol
- ---->mp._players.local.taskPlaneLand
- ---->mp._players.local.taskEnterVehicle
- ---->mp._players.local.setParachuteTaskTarget
- ---->mp._players.local.clearDrivebyTaskUnderneathDrivingTask
- ---->mp._players.local.taskVehicleTempAction
- ---->mp._players.local.isRunning
- ---->mp._players.local.getNavmeshRouteDistanceRemaining
- ---->mp._players.local.taskGuardSphereDefensiveArea
- ---->mp._players.local.setTaskVehicleChaseBehaviorFlag
- ---->mp._players.local.setMountedWeaponTarget
- ---->mp._players.local.taskWrithe
- ---->mp._players.local.taskSlideToCoord
- ---->mp._players.local.taskParachute
- ---->mp._players.local.taskLeaveVehicle
- ---->mp._players.local.isMoveBlendRatioRunning
- ---->mp._players.local.taskMoveNetworkAdvanced
- ---->mp._players.local.taskGoStraightToCoord
- ---->mp._players.local.setDriveTaskDrivingStyle
- ---->mp._players.local.taskHeliMission
- ---->mp._players.local.controlMountedWeapon
- ---->mp._players.local.isWalking
- ---->mp._players.local.isInWrithe
- ---->mp._players.local.taskWanderInArea
- ---->mp._players.local.clearTasks
- ---->mp._players.local.taskVehicleDriveToCoord
- ---->mp._players.local.setPathCanDropFromHeight
- ---->mp._players.local.taskGotoEntityOffset
- ---->mp._players.local.taskVehicleAimAt
- ---->mp._players.local.isStrafing
- ---->mp._players.local.updateTaskSweepAimEntity
- ---->mp._players.local.taskStayInCover
- ---->mp._players.local.taskPause
- ---->mp._players.local.taskPlayAnim
- ---->mp._players.local.taskSetDecisionMaker
- ---->mp._players.local.stopAnimPlayback
- ---->mp._players.local.taskSynchronizedScene
- ---->mp._players.local.taskVehicleMissionCoorsTarget
- ---->mp._players.local.isMoveBlendRatioWalking
- ---->mp._players.local.taskCombat
- ---->mp._players.local.taskHandsUp
- ---->mp._players.local.setPathsWidthPlant
- ---->mp._players.local.taskArrest
- ---->mp._players.local.taskStartScenarioAtPosition
- ---->mp._players.local.taskVehicleFollow
- ---->mp._players.local.getHashNameForComponent
- ---->mp._players.local.getHashNameForProp
- ---->mp._players.local.isUsingActionMode
- ---->mp._players.local.setMinMoveBlendRatio
- ---->mp._players.local.setRagdollForceFall
- ---->mp._players.local.isOnFoot
- ---->mp._players.local.setAsEnemy
- ---->mp._players.local.setDucking
- ---->mp._players.local.getTextureVariation
- ---->mp._players.local.setTargetLossResponse
- ---->mp._players.local.setMoveRateOverride
- ---->mp._players.local.clearProp
- ---->mp._players.local.setMotionBlur
- ---->mp._players.local.isInAnyPoliceVehicle
- ---->mp._players.local.setGroupMemberPassengerIndex
- ---->mp._players.local.clearDecorations
- ---->mp._players.local.setCanPlayAmbientBaseAnims
- ---->mp._players.local.setToInformRespectedFriends
- ---->mp._players.local.isVaulting
- ---->mp._players.local.wasSkeletonUpdated
- ---->mp._players.local.isAPlayer
- ---->mp._players.local.canRagdoll
- ---->mp._players.local.setBlendFromParents
- ---->mp._players.local.setSteersAroundObjects
- ---->mp._players.local.forceToOpenParachute
- ---->mp._players.local.getCauseOfDeath
- ---->mp._players.local.getBoneCoords
- ---->mp._players.local.getMeleeTargetFor
- ---->mp._players.local.setConfigFlag
- ---->mp._players.local.isUsingScenario
- ---->mp._players.local.isHangingOnToVehicle
- ---->mp._players.local.setCanSmashGlass
- ---->mp._players.local.getTimeOfDeath
- ---->mp._players.local.resetStrafeClipset
- ---->mp._players.local.getRagdollBoneIndex
- ---->mp._players.local.resetInVehicleContext
- ---->mp._players.local.getNearbyPeds
- ---->mp._players.local.isReloading
- ---->mp._players.local.setWeaponMovementClipset
- ---->mp._players.local.setComponentVariation
- ---->mp._players.local.setRagdollFlag
- ---->mp._players.local.setHelmetPropIndex
- ---->mp._players.local.getHeadBlendData
- ---->mp._players.local.getNumberOfDrawableVariations
- ---->mp._players.local.setSweat
- ---->mp._players.local.isInAnyHeli
- ---->mp._players.local.setStrafeClipset
- ---->mp._players.local.setDiesInVehicle
- ---->mp._players.local.setAsGroupLeader
- ---->mp._players.local.isRunningMobilePhoneTask
- ---->mp._players.local.isPropValid
- ---->mp._players.local.getFloodInvincibility
- ---->mp._players.local.ExplodeHead
- ---->mp._players.local.setVisualFieldMinAngle
- ---->mp._players.local.isInAnyBoat
- ---->mp._players.local.setCanTeleportToGroupLeader
- ---->mp._players.local.registerTarget
- ---->mp._players.local.applyBloodByZone
- ---->mp._players.local.isDeadOrDying
- ---->mp._players.local.setToLoadCover
- ---->mp._players.local.setParachuteTintIndex
- ---->mp._players.local.setHearingRange
- ---->mp._players.local.isShooting
- ---->mp._players.local.setCapsule
- ---->mp._players.local.getAccuracy
- ---->mp._players.local.applyDamageDecal
- ---->mp._players.local.isAimingFromCover
- ---->mp._players.local.resetVisibleDamage
- ---->mp._players.local.setVisualFieldCenterAngle
- ---->mp._players.local.setAllowVehiclesOverride
- ---->mp._players.local.getDefensiveAreaPosition
- ---->mp._players.local.setCombatRange
- ---->mp._players.local.setNeverLeavesGroup
- ---->mp._players.local.getBoneIndex
- ---->mp._players.local.getMoney
- ---->mp._players.local.setDefensiveAreaDirection
- ---->mp._players.local.isEvasiveDiving
- ---->mp._players.local.getRelationshipGroupDefaultHash
- ---->mp._players.local.setCanBeTargetedWithoutLos
- ---->mp._players.local.setMaxMoveBlendRatio
- ---->mp._players.local.isJumpingOutOfVehicle
- ---->mp._players.local.setMaxTimeInWater
- ---->mp._players.local.registerheadshot
- ---->mp._players.local.setWetnessHeight
- ---->mp._players.local.isTryingToEnterALockedVehicle
- ---->mp._players.local.knockOffVehicle
- ---->mp._players.local.setDefaultComponentVariation
- ---->mp._players.local.isOnMount
- ---->mp._players.local.applyDamagePack
- ---->mp._players.local.setSteersAroundPeds
- ---->mp._players.local.getMaxHealth
- ---->mp._players.local.isRagdoll
- ---->mp._players.local.isInCombat
- ---->mp._players.local.setHeadOverlayColor
- ---->mp._players.local.isJacking
- ---->mp._players.local.clearDriveByClipsetOverride
- ---->mp._players.local.isTracked
- ---->mp._players.local.setCombatMovement
- ---->mp._players.local.isInMeleeCombat
- ---->mp._players.local.setDefensiveAreaAttachedToPed
- ---->mp._players.local.setBoundsOrientation
- ---->mp._players.local.isBeingStunned
- ---->mp._players.local.canKnockOffVehicle
- ---->mp._players.local.clearDamageDecalByZone
- ---->mp._players.local.getCombatFloat
- ---->mp._players.local.setInVehicleContext
- ---->mp._players.local.isStopped
- ---->mp._players.local.isClimbing
- ---->mp._players.local.getJackTarget
- ---->mp._players.local.giveHelmet
- ---->mp._players.local.isDiving
- ---->mp._players.local.setHelmet
- ---->mp._players.local.setFacialDecoration
- ---->mp._players.local.setDiesInWater
- ---->mp._players.local.clearBloodDamageByZone
- ---->mp._players.local.isUsingAnyScenario
- ---->mp._players.local.isInGroup
- ---->mp._players.local.setScriptedAnimSeatOffset
- ---->mp._players.local.isHurt
- ---->mp._players.local.addArmourTo
- ---->mp._players.local.setDiesWhenInjured
- ---->mp._players.local.isHeadtracking
- ---->mp._players.local.setDecoration
- ---->mp._players.local.getNumberOfPropDrawableVariations
- ---->mp._players.local.isInAnyPlane
- ---->mp._players.local.getVehicleIsUsing
- ---->mp._players.local.isInCover
- ---->mp._players.local.setShootRate
- ---->mp._players.local.HideBloodDamageByZone
- ---->mp._players.local.setCanPlayAmbientAnims
- ---->mp._players.local.setCanBeTargetedWhenInjured
- ---->mp._players.local.setCanBeTargetted
- ---->mp._players.local.HasHeadBlendFinished
- ---->mp._players.local.setCanBeTargettedByPlayer
- ---->mp._players.local.isOnVehicle
- ---->mp._players.local.getDrawableVariation
- ---->mp._players.local.applyDamageTo
- ---->mp._players.local.getPlayerIsFollowing
- ---->mp._players.local.setCanEvasiveDive
- ---->mp._players.local.setMaxTimeUnderwater
- ---->mp._players.local.setCanArmIk
- ---->mp._players.local.isMale
- ---->mp._players.local.isInAnyTaxi
- ---->mp._players.local.isScriptedScenarioUsingConditionalAnim
- ---->mp._players.local.getSeatIsTryingToEnter
- ---->mp._players.local.isInAnyTrain
- ---->mp._players.local.knockOffProp
- ---->mp._players.local.setVisualFieldMaxAngle
- ---->mp._players.local.setFleeAttributes
- ---->mp._players.local.resurrect
- ---->mp._players.local.getDecorationsState
- ---->mp._players.local.updateHeadBlendData
- ---->mp._players.local.clearFacialIdleAnimOverride
- ---->mp._players.local.setCanLegIk
- ---->mp._players.local.removeDefensiveArea
- ---->mp._players.local.setVisualFieldMaxElevationAngle
- ---->mp._players.local.isInModel
- ---->mp._players.local.getParachuteState
- ---->mp._players.local.setVisualFieldMinElevationAngle
- ---->mp._players.local.setCanBeKnockedOffVehicle
- ---->mp._players.local.setAccuracy
- ---->mp._players.local.getStealthMovement
- ---->mp._players.local.getRelationshipGroupHash
- ---->mp._players.local.isInParachuteFreeFall
- ---->mp._players.local.isShootingInArea
- ---->mp._players.local.getConfigFlag
- ---->mp._players.local.wasKilledByTakedown
- ---->mp._players.local.setGeneratesDeadBodyEvents
- ---->mp._players.local.getVehicleIsTryingToEnter
- ---->mp._players.local.applyBloodDamageByZone
- ---->mp._players.local.isSittingInAnyVehicle
- ---->mp._players.local.applyBlood
- ---->mp._players.local.setPreferredCoverSet
- ---->mp._players.local.isInCoverFacingLeft
- ---->mp._players.local.isInjured
- ---->mp._players.local.isBeingStealthKilled
- ---->mp._players.local.setCoordsNoGang
- ---->mp._players.local.setStealthMovement
- ---->mp._players.local.getPropIndex
- ---->mp._players.local.getParachuteLandingType
- ---->mp._players.local.reviveInjured
- ---->mp._players.local.clearLastDamageBone
- ---->mp._players.local.getNumberOfTextureVariations
- ---->mp._players.local.clearBloodDamage
- ---->mp._players.local.setAlternateMovementAnim
- ---->mp._players.local.isInFlyingVehicle
- ---->mp._players.local.isTrackedVisible
- ---->mp._players.local.registerHatedTargetsAround
- ---->mp._players.local.setPropIndex
- ---->mp._players.local.getSourceOfDeath
- ---->mp._players.local.setHeadBlendData
- ---->mp._players.local.isOnAnyBike
- ---->mp._players.local.getArmour
- ---->mp._players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
- ---->mp._players.local.setShootsAtCoord
- ---->mp._players.local.unregisterheadshot
- ---->mp._players.local.setKeepTask
- ---->mp._players.local.setEnableWeaponBlocking
- ---->mp._players.local.resetWeaponMovementClipset
- ---->mp._players.local.setNameDebug
- ---->mp._players.local.isInAnyVehicle
- ---->mp._players.local.isBeingJacked
- ---->mp._players.local.getVehicleIsIn
- ---->mp._players.local.setFiringPattern
- ---->mp._players.local.setCoordsKeepVehicle
- ---->mp._players.local.getsJacker
- ---->mp._players.local.isGroupMember
- ---->mp._players.local.getEnveffScale
- ---->mp._players.local.clearWetness
- ---->mp._players.local.setVisualFieldPeripheralRange
- ---->mp._players.local.setSphereDefensiveArea
- ---->mp._players.local.isSwimming
- ---->mp._players.local.setMoveAnimsBlendOut
- ---->mp._players.local.setAsGroupMember
- ---->mp._players.local.isGoingIntoCover
- ---->mp._players.local.setCombatAttributes
- ---->mp._players.local.setBlockingOfNonTemporaryEvents
- ---->mp._players.local.resetRagdollTimer
- ---->mp._players.local.setGravity
- ---->mp._players.local.isInVehicle
- ---->mp._players.local.setCowerHash
- ---->mp._players.local.getHeadOverlayValue
- ---->mp._players.local.getNumberOfPropTextureVariations
- ---->mp._players.local.setDriverAggressiveness
- ---->mp._players.local.removeHelmet
- ---->mp._players.local.isSittingInVehicle
- ---->mp._players.local.setMoney
- ---->mp._players.local.setDesiredHeading
- ---->mp._players.local.resetMovementClipset
- ---->mp._players.local.setPinnedDown
- ---->mp._players.local.setRelationshipGroupDefaultHash
- ---->mp._players.local.setToRagdoll
- ---->mp._players.local.setMovementClipset
- ---->mp._players.local.getResetFlag
- ---->mp._players.local.setCanRagdoll
- ---->mp._players.local.giveNmMessage
- ---->mp._players.local.setDriverAbility
- ---->mp._players.local.isDoingDriveby
- ---->mp._players.local.setCanAttackFriendly
- ---->mp._players.local.setWetnessEnabledThisFrame
- ---->mp._players.local.isHuman
- ---->mp._players.local.setCanPlayGestureAnims
- ---->mp._players.local.setAsCop
- ---->mp._players.local.isGettingIntoAVehicle
- ---->mp._players.local.resetLastVehicle
- ---->mp._players.local.isFleeing
- ---->mp._players.local.setGetOutUpsideDownVehicle
- ---->mp._players.local.setCanBeTargettedByTeam
- ---->mp._players.local.setEnveffScale
- ---->mp._players.local.isSwimmingUnderWater
- ---->mp._players.local.setHelmetFlag
- ---->mp._players.local.setCanHeadIk
- ---->mp._players.local.stopWeaponFiringWhenDropped
- ---->mp._players.local.setCanBeDraggedOut
- ---->mp._players.local.setResetFlag
- ---->mp._players.local.setIkTarget
- ---->mp._players.local.setLegIkMode
- ---->mp._players.local.setRandomProps
- ---->mp._players.local.setCanPeekInCover
- ---->mp._players.local.setEnableBoundAnkles
- ---->mp._players.local.isPlantingBomb
- ---->mp._players.local.setCombatAbility
- ---->mp._players.local.setCanBeShotInVehicle
- ---->mp._players.local.setAngledDefensiveArea
- ---->mp._players.local.setRelationshipGroupHash
- ---->mp._players.local.setRandomComponentVariation
- ---->mp._players.local.isModel
- ---->mp._players.local.setCanCowerInCover
- ---->mp._players.local.setPrimaryLookat
- ---->mp._players.local.getDeadPickupCoords
- ---->mp._players.local.clearAllProps
- ---->mp._players.local.setArmour
- ---->mp._players.local.isJumping
- ---->mp._players.local.getNearbyVehicles
- ---->mp._players.local.isDucking
- ---->mp._players.local.setEnableEnveffScale
- ---->mp._players.local.isProne
- ---->mp._players.local.isFacingPed
- ---->mp._players.local.setDiesInSinkingVehicle
- ---->mp._players.local.getLastDamageBone
- ---->mp._players.local.setUsingActionMode
- ---->mp._players.local.isFatallyInjured
- ---->mp._players.local.setResetRagdollFlag
- ---->mp._players.local.clearAlternateMovementAnim
- ---->mp._players.local.setAllowedToDuck
- ---->mp._players.local.setAlertness
- ---->mp._players.local.setLodMultiplier
- ---->mp._players.local.setGestureGroup
- ---->mp._players.local.getCombatMovement
- ---->mp._players.local.setEnableHandcuffs
- ---->mp._players.local.setCanRagdollFromPlayerImpact
- ---->mp._players.local.isConversationDead
- ---->mp._players.local.getExtractedDisplacement
- ---->mp._players.local.getPropTextureIndex
- ---->mp._players.local.setModelIsSuppressed
- ---->mp._players.local.PlayFacialAnim
- ---->mp._players.local.clearFacialDecorations
- ---->mp._players.local.isRunningRagdollTask
- ---->mp._players.local.getPaletteVariation
- ---->mp._players.local.getMount
- ---->mp._players.local.isComponentVariationValid
- ---->mp._players.local.cloneToTarget
- ---->mp._players.local.canInCombatSeeTarget
- ---->mp._players.local.getParachuteTintIndex
- ---->mp._players.local.setSteersAroundVehicles
- ---->mp._players.local.getRelationshipBetweens
- ---->mp._players.local.setSuffersCriticalHits
- ---->mp._players.local.setCanUseAutoConversationLookat
- ---->mp._players.local.isOnSpecificVehicle
- ---->mp._players.local.setDriveByClipsetOverride
- ---->mp._players.local.removeFromGroup
- ---->mp._players.local.setCanSwitchWeapon
- ---->mp._players.local.setStayInVehicleWhenJacked
- ---->mp._players.local.setDiesInstantlyInWater
- ---->mp._players.local.applyBloodSpecific
- ---->mp._players.local.clone
- ---->mp._players.local.setRagdollOnCollision
- ---->mp._players.local.setIdRange
- ---->mp._players.local.setHelmetTextureIndex
- ---->mp._players.local.getGroupIndex
- ---->mp._players.local.forceMotionState
- ---->mp._players.local.setSeeingRange
- ---->mp._players.local.setCanTorsoIk
- ---->mp._players.local.isWearingHelmet
- ---->mp._players.local.setMaxHealth
- ---->mp._players.local.getAlertness
- ---->mp._players.local.setIntoVehicle
- ---->mp._players.local.setCanPlayVisemeAnims
- ---->mp._players.local.setExclusivePhoneRelationships
- ---->mp._players.local.wasKilledByStealth
- ---->mp._players.local.setEnableScuba
- ---->mp._players.local.setDefensiveSphereAttachedToPed
- ---->mp._players.local.getCombatRange
- ---->mp._players.local.setMinGroundTimeForStungun
- ---->mp._players.local.isFalling
- ---->mp._players.local.isInAnySub
- ---->mp._players.local.isPerformingStealthKill
- ---->mp._players.local.removePreferredCoverSet
- ---->mp._players.local.getType
- ---->mp._players.local.setCombatFloat
- ---->mp._players.local.setFacialIdleAnimOverride
- ---->mp._players.local.hasClearLosToInFront
- ---->mp._players.local.getPedIndexFromIndex
- ---->mp._players.local.doesHaveDrawable
- ---->mp._players.local.setCoords
- ---->mp._players.local.setRecordsCollisions
- ---->mp._players.local.getForwardVector
- ---->mp._players.local.isAMission
- ---->mp._players.local.setLoadCollisionFlag
- ---->mp._players.local.setMaxSpeed
- ---->mp._players.local.isTouchingModel
- ---->mp._players.local.isStatic
- ---->mp._players.local.setDynamic
- ---->mp._players.local.setCanBeDamaged
- ---->mp._players.local.isTouching
- ---->mp._players.local.getOffsetFromInWorldCoords
- ---->mp._players.local.applyForceToCenterOfMass
- ---->mp._players.local.setCollision
- ---->mp._players.local.setVelocity
- ---->mp._players.local.isUpsidedown
- ---->mp._players.local.getHeightAboveGround
- ---->mp._players.local.isPlayingAnim
- ---->mp._players.local.isAtCoord
- ---->mp._players.local.hasAnimFinished
- ---->mp._players.local.getRotationVelocity
- ---->mp._players.local.getOffsetFromGivenWorldCoords
- ---->mp._players.local.setCoordsNoOffset
- ---->mp._players.local.isAttachedToAnyVehicle
- ---->mp._players.local.stopAnim
- ---->mp._players.local.setAnimSpeed
- ---->mp._players.local.getAnimCurrentTime
- ---->mp._players.local.setInvincible
- ---->mp._players.local.getCoords
- ---->mp._players.local.forceAiAndAnimationUpdate
- ---->mp._players.local.getLodDist
- ---->mp._players.local.freezePosition
- ---->mp._players.local.stopSynchronizedAnim
- ---->mp._players.local.setAnimCurrentTime
- ---->mp._players.local.getWorldPositionOfBone
- ---->mp._players.local.isVisible
- ---->mp._players.local.getAttachedTo
- ---->mp._players.local.setHasGravity
- ---->mp._players.local.getVehicleIndexFromIndex
- ---->mp._players.local.getNearestPlayerToOnTeam
- ---->mp._players.local.getAnimTotalTime
- ---->mp._players.local.isInAngledArea
- ---->mp._players.local.isAPed
- ---->mp._players.local.isUpright
- ---->mp._players.local.isInArea
- ---->mp._players.local.setTrafficlightOverride
- ---->mp._players.local.setLodDist
- ---->mp._players.local.getHeight
- ---->mp._players.local.getLastMaterialHitBy
- ---->mp._players.local.isDead
- ---->mp._players.local.hasBeenDamagedByAnyPed
- ---->mp._players.local.setCoords2
- ---->mp._players.local.isAVehicle
- ---->mp._players.local.setHealth
- ---->mp._players.local.attachTo
- ---->mp._players.local.setOnlyDamagedByRelationshipGroup
- ---->mp._players.local.getNearestPlayerTo
- ---->mp._players.local.doesExist
- ---->mp._players.local.setRenderScorched
- ---->mp._players.local.isAt
- ---->mp._players.local.setQuaternion
- ---->mp._players.local.setOnlyDamagedByPlayer
- ---->mp._players.local.getQuaternion
- ---->mp._players.local.setLights
- ---->mp._players.local.playAnim
- ---->mp._players.local.getRoll
- ---->mp._players.local.getPhysicsHeading
- ---->mp._players.local.setRotation
- ---->mp._players.local.getForwardY
- ---->mp._players.local.isInAir
- ---->mp._players.local.hasCollidedWithAnything
- ---->mp._players.local.getForwardX
- ---->mp._players.local.isAnObject
- ---->mp._players.local.setHeading
- ---->mp._players.local.hasBeenDamagedByAnyObject
- ---->mp._players.local.getUprightValue
- ---->mp._players.local.detach
- ---->mp._players.local.getSpeedVector
- ---->mp._players.local.resetAlpha
- ---->mp._players.local.setNoCollision
- ---->mp._players.local.getScript
- ---->mp._players.local.clearLastDamage
- ---->mp._players.local.setAlwaysPrerender
- ---->mp._players.local.setAsMission
- ---->mp._players.local.getRotation
- ---->mp._players.local.isAttachedToAnyPed
- ---->mp._players.local.isAttached
- ---->mp._players.local.isInZone
- ---->mp._players.local.attachToPhysically
- ---->mp._players.local.applyForceTo
- ---->mp._players.local.playSynchronizedAnim
- ---->mp._players.local.hasBeenDamagedBy
- ---->mp._players.local.isCollisonDisabled
- ---->mp._players.local.isAttachedToAnyObject
- ---->mp._players.local.isInWater
- ---->mp._players.local.isWaitingForWorldCollision
- ---->mp._players.local.getPitch
- ---->mp._players.local.getSpeed
- ---->mp._players.local.isVisibleToScript
- ---->mp._players.local.getObjectIndexFromIndex
- ---->mp._players.local.doesHavePhysics
- ---->mp._players.local.doesBelongToThisScript
- ---->mp._players.local.hasBeenDamagedByAnyVehicle
- ---->mp._players.local.setCanBeDamagedByRelationshipGroup
- ---->mp._players.local.isOccluded
- ---->mp._players.local.getCollisionNormalOfLastHitFor
- ---->mp._players.local.isOnScreen
- ---->mp._players.local.getSubmergedLevel
- ---->mp._players.local.getHeading
- ---->mp._players.local.hasCollisionLoadedAround
- ---->mp._players.local.setIsTargetPriority
- ---->mp._players.local.setVisible
- ---->mp._players.local.hasAnimEventFired
- ---->mp._players.local.getMatrix
- ---->mp._players.local.getHealth
- ---->mp._players.local.isAttachedTo
- ---->mp._players.local.processAttachments
- ---->mp._players.local.getPopulationType
- ---->mp._players.local.setProofs
- ---->mp._players.local.getBoneIndexByName
- ---->mp._players.local.hasClearLosTo
- mp._peds:
- -->mp._peds.forEach
- -->mp._peds.toArray
- -->mp._peds.at
- -->mp._peds.atRemoteId
- -->mp._peds.exists
- -->mp._peds._new
- -->mp._peds.apply
- -->mp._peds.length
- -->mp._peds.size
- -->mp._peds.forEachInStreamRange
- -->mp._peds.atHandle
- -->mp._peds.new
- mp._labels:
- -->mp._labels.forEach
- -->mp._labels.toArray
- -->mp._labels.at
- -->mp._labels.atRemoteId
- -->mp._labels.exists
- -->mp._labels._new
- -->mp._labels.apply
- -->mp._labels.length
- -->mp._labels.size
- -->mp._labels.new
- mp._vehicles:
- -->mp._vehicles.forEach
- -->mp._vehicles.toArray
- -->mp._vehicles.at
- -->mp._vehicles.atRemoteId
- -->mp._vehicles.exists
- -->mp._vehicles._new
- -->mp._vehicles.apply
- -->mp._vehicles.length
- -->mp._vehicles.size
- -->mp._vehicles.forEachInStreamRange
- -->mp._vehicles.atHandle
- -->mp._vehicles.new
- mp.storage:
- -->mp.storage.__flush
- -->mp.storage.flush
- -->mp.storage.data
- ---->mp.storage.data.loginHash
- mp.gui:
- -->mp.gui.execute
- -->mp.gui.chat
- ---->mp.gui.chat.push
- ---->mp.gui.chat.activate
- ---->mp.gui.chat.show
- ---->mp.gui.chat.safeMode
- ---->mp.gui.chat.colors
- -->mp.gui.cursor
- ---->mp.gui.cursor.position
- ------>mp.gui.cursor.position.0
- ------>mp.gui.cursor.position.1
- ---->mp.gui.cursor.visible
- ---->mp.gui.cursor.show
- mp.game:
- -->mp.game.app
- ---->mp.game.app.appGetFloat
- ---->mp.game.app.appSetFloat
- ---->mp.game.app.appSetBlock
- ---->mp.game.app.appSetString
- ---->mp.game.app.appDeleteAppData
- ---->mp.game.app.appSetInt
- ---->mp.game.app.appGetString
- ---->mp.game.app.appHasSyncedData
- ---->mp.game.app.appSetApp
- ---->mp.game.app.appGetInt
- -->mp.game.audio
- ---->mp.game.audio.startAudioScene
- ---->mp.game.audio.isAmbientZoneEnabled
- ---->mp.game.audio.getVehicleDefaultHorn
- ---->mp.game.audio.prepareSynchronizedAudioEventForScene
- ---->mp.game.audio.startAlarm
- ---->mp.game.audio.setMobileRadioEnabledDuringGameplay
- ---->mp.game.audio.clearAmbientZoneListState
- ---->mp.game.audio.overrideTrevorRage
- ---->mp.game.audio.setUserRadioControlEnabled
- ---->mp.game.audio.setAmbientZoneStatePersistent
- ---->mp.game.audio.prepareMusicEvent
- ---->mp.game.audio.loadStream
- ---->mp.game.audio.specialFrontendEqual
- ---->mp.game.audio.clearAmbientZoneState
- ---->mp.game.audio.isAlarmPlaying
- ---->mp.game.audio.startScriptPhoneConversation
- ---->mp.game.audio.getNetworkIdFromSoundId
- ---->mp.game.audio.stopAllAlarms
- ---->mp.game.audio.requestScriptAudioBank
- ---->mp.game.audio.setVariableOnStream
- ---->mp.game.audio.freezeRadioStation
- ---->mp.game.audio.playAmbientSpeechWithVoice
- ---->mp.game.audio.releaseSoundId
- ---->mp.game.audio.setAggressiveHorns
- ---->mp.game.audio.setStaticEmitterEnabled
- ---->mp.game.audio.preloadScriptConversation
- ---->mp.game.audio.setCutsceneAudioOverride
- ---->mp.game.audio.setGpsActive
- ---->mp.game.audio.loadStreamWithStartOffset
- ---->mp.game.audio.cancelMusicEvent
- ---->mp.game.audio.preloadScriptPhoneConversation
- ---->mp.game.audio.getNumberOfPassengerVoiceVariations
- ---->mp.game.audio.playSoundFrontend
- ---->mp.game.audio.startScriptConversation
- ---->mp.game.audio.triggerMusicEvent
- ---->mp.game.audio.requestMissionAudioBank
- ---->mp.game.audio.getSoundIdFromNetworkId
- ---->mp.game.audio.releaseNamedScriptAudioBank
- ---->mp.game.audio.playSound
- ---->mp.game.audio.pauseScriptedConversation
- ---->mp.game.audio.setInitialPlayerStation
- ---->mp.game.audio.playSynchronizedAudioEvent
- ---->mp.game.audio.findRadioStationIndex
- ---->mp.game.audio.playSoundFromCoord
- ---->mp.game.audio.hintAmbientAudioBank
- ---->mp.game.audio.isAmbientSpeechPlaying
- ---->mp.game.audio.stopSynchronizedAudioEvent
- ---->mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- ---->mp.game.audio.addPedToConversation
- ---->mp.game.audio.setAmbientZoneListState
- ---->mp.game.audio.prepareAlarm
- ---->mp.game.audio.interruptConversation
- ---->mp.game.audio.stopAlarm
- ---->mp.game.audio.stopSound
- ---->mp.game.audio.setRadioToStationIndex
- ---->mp.game.audio.setEmitterRadioStation
- ---->mp.game.audio.setVariableOnSound
- ---->mp.game.audio.playMissionCompleteAudio
- ---->mp.game.audio.unlockMissionNewsStory
- ---->mp.game.audio.getRadioStationName
- ---->mp.game.audio.setRadioTrack
- ---->mp.game.audio.isAudioSceneActive
- ---->mp.game.audio.setMicrophonePosition
- ---->mp.game.audio.stopCurrentPlayingAmbientSpeech
- ---->mp.game.audio.setAudioFlag
- ---->mp.game.audio.playPain
- ---->mp.game.audio.getPlayerHeadsetSoundAlternate
- ---->mp.game.audio.setAmbientZoneState
- ---->mp.game.audio.setMobilePhoneRadioState
- ---->mp.game.audio.setRadioAutoUnfreeze
- ---->mp.game.audio.addLineToConversation
- ---->mp.game.audio.setRadioToStationName
- ---->mp.game.audio.registerScriptWithAudio
- ---->mp.game.audio.prepareSynchronizedAudioEvent
- ---->mp.game.audio.setAnimalMood
- ---->mp.game.audio.isScriptedSpeechPlaying
- ---->mp.game.audio.playEndCreditsMusic
- ---->mp.game.audio.stopScriptedConversation
- ---->mp.game.audio.stopAudioScene
- ---->mp.game.audio.playPoliceReport
- ---->mp.game.audio.playSoundFromEntity
- ---->mp.game.audio.setPlayerAngry
- ---->mp.game.audio.playStreamFromObject
- ---->mp.game.audio.playAmbientSpeechAtCoords
- ---->mp.game.audio.setAudioSceneVariable
- ---->mp.game.audio.overrideUnderwaterStream
- ---->mp.game.audio.setAmbientZoneListStatePersistent
- ---->mp.game.audio.resetPedAudioFlags
- ---->mp.game.audio.setFrontendRadioActive
- ---->mp.game.audio.playPedRingtone
- ---->mp.game.audio.hintScriptAudioBank
- ---->mp.game.audio.unfreezeRadioStation
- ---->mp.game.audio.hasSoundFinished
- ---->mp.game.audio.requestAmbientAudioBank
- -->mp.game.brain
- ---->mp.game.brain.registerObjectScriptBrain
- ---->mp.game.brain.disableScriptBrainSet
- ---->mp.game.brain.registerWorldPointScriptBrain
- ---->mp.game.brain.addScriptToRandomPed
- ---->mp.game.brain.enableScriptBrainSet
- ---->mp.game.brain.isObjectWithinBrainActivationRange
- -->mp.game.cam
- ---->mp.game.cam.isCamSplinePaused
- ---->mp.game.cam.renderScriptCams
- ---->mp.game.cam.stopGameplayCamShaking
- ---->mp.game.cam.setGameplayCamRawYaw
- ---->mp.game.cam.setCamSplineDuration
- ---->mp.game.cam.setGameplayEntityHint
- ---->mp.game.cam.setFollowVehicleCamZoomLevel
- ---->mp.game.cam.stopCinematicCamShaking
- ---->mp.game.cam.setCamSplinePhase
- ---->mp.game.cam.setGameplayPedHint
- ---->mp.game.cam.overrideCamSplineVelocity
- ---->mp.game.cam.setFollowPedCamCutsceneChat
- ---->mp.game.cam.setGameplayHintFov
- ---->mp.game.cam.setCinematicButtonActive
- ---->mp.game.cam.setFollowPedCamViewMode
- ---->mp.game.cam.getGameplayCamRot
- ---->mp.game.cam.createCamera
- ---->mp.game.cam.createCameraWithParams
- ---->mp.game.cam.setGameplayCamRelativePitch
- ---->mp.game.cam.createCinematicShot
- ---->mp.game.cam.setGameplayCamRawPitch
- ---->mp.game.cam.stopCinematicShot
- ---->mp.game.cam.overrideCamSplineMotionBlur
- ---->mp.game.cam.setCamEffect
- ---->mp.game.cam.setGameplayObjectHint
- ---->mp.game.cam.addCamSplineNode
- ---->mp.game.cam.doScreenFadeOut
- ---->mp.game.cam.destroyAllCams
- ---->mp.game.cam.clampGameplayCamYaw
- ---->mp.game.cam.setTimeIdleDrop
- ---->mp.game.cam.setGameplayVehicleHint
- ---->mp.game.cam.clampGameplayCamPitch
- ---->mp.game.cam.setGameplayCamShakeAmplitude
- ---->mp.game.cam.setFollowVehicleCamViewMode
- ---->mp.game.cam.getCamSplineNodeIndex
- ---->mp.game.cam.getGameplayCamRelativeHeading
- ---->mp.game.cam.setGameplayCamRelativeHeading
- ---->mp.game.cam.createCamWithParams
- ---->mp.game.cam.createCam
- ---->mp.game.cam.setCinematicCamShakeAmplitude
- ---->mp.game.cam.isCinematicShotActive
- ---->mp.game.cam.doScreenFadeIn
- ---->mp.game.cam.setGameplayCoordHint
- ---->mp.game.cam.getCamSplineNodePhase
- ---->mp.game.cam.setWidescreenBorders
- ---->mp.game.cam.shakeCinematicCam
- ---->mp.game.cam.setCinematicModeActive
- ---->mp.game.cam.animateGameplayCamZoom
- ---->mp.game.cam.playSynchronizedCamAnim
- ---->mp.game.cam.isSphereVisible
- ---->mp.game.cam.getIsMultiplayerBrief
- ---->mp.game.cam.stopGameplayHint
- ---->mp.game.cam.shakeGameplayCam
- -->mp.game.controls
- ---->mp.game.controls.getControlActionName
- ---->mp.game.controls.getDisabledControlNormal
- ---->mp.game.controls.isInputJustDisabled
- ---->mp.game.controls.isControlEnabled
- ---->mp.game.controls.isDisabledControlJustReleased
- ---->mp.game.controls.enableControlAction
- ---->mp.game.controls.stopPadShake
- ---->mp.game.controls.setPadShake
- ---->mp.game.controls.isControlJustReleased
- ---->mp.game.controls.isControlJustPressed
- ---->mp.game.controls.disableAllControlActions
- ---->mp.game.controls.isControlReleased
- ---->mp.game.controls.setPlayerpadShakesWhenControllerDisabled
- ---->mp.game.controls.isDisabledControlJustPressed
- ---->mp.game.controls.isInputDisabled
- ---->mp.game.controls.enableAllControlActions
- ---->mp.game.controls.getControlValue
- ---->mp.game.controls.isDisabledControlPressed
- ---->mp.game.controls.setControlNormal
- ---->mp.game.controls.getControlNormal
- ---->mp.game.controls.setInputExclusive
- ---->mp.game.controls.isControlPressed
- ---->mp.game.controls.disableControlAction
- -->mp.game.cutscene
- ---->mp.game.cutscene.setCutscenePedPropVariation
- ---->mp.game.cutscene.getEntityIndexOfCutsceneEntity
- ---->mp.game.cutscene.startCutscene
- ---->mp.game.cutscene.startCutsceneAtCoords
- ---->mp.game.cutscene.hasThisCutsceneLoaded
- ---->mp.game.cutscene.doesCutsceneEntityExist
- ---->mp.game.cutscene.canSetExitStateForRegisteredEntity
- ---->mp.game.cutscene.canSetEnterStateForRegisteredEntity
- ---->mp.game.cutscene.requestCutscene
- ---->mp.game.cutscene.setCutsceneFadeValues
- ---->mp.game.cutscene.setCutsceneTriggerArea
- ---->mp.game.cutscene.canSetExitStateForCamera
- ---->mp.game.cutscene.setCutsceneOrigin
- ---->mp.game.cutscene.setCutscenePedComponentVariation
- ---->mp.game.cutscene.getEntityIndexOfRegisteredEntity
- ---->mp.game.cutscene.requestCutscene2
- ---->mp.game.cutscene.stopCutscene
- ---->mp.game.cutscene.registerEntityForCutscene
- -->mp.game.datafile
- ---->mp.game.datafile.objectValueGetType
- ---->mp.game.datafile.arrayValueGetSize
- ---->mp.game.datafile.objectValueGetFloat
- ---->mp.game.datafile.objectValueGetBoolean
- ---->mp.game.datafile.arrayValueAddString
- ---->mp.game.datafile.objectValueAddBoolean
- ---->mp.game.datafile.arrayValueGetType
- ---->mp.game.datafile.objectValueGetString
- ---->mp.game.datafile.arrayValueGetInteger
- ---->mp.game.datafile.arrayValueAddVector3
- ---->mp.game.datafile.objectValueGetVector3
- ---->mp.game.datafile.objectValueAddVector3
- ---->mp.game.datafile.arrayValueGetBoolean
- ---->mp.game.datafile.arrayValueAddFloat
- ---->mp.game.datafile.objectValueAddArray
- ---->mp.game.datafile.arrayValueAddObject
- ---->mp.game.datafile.objectValueGetInteger
- ---->mp.game.datafile.objectValueGetArray
- ---->mp.game.datafile.arrayValueGetObject
- ---->mp.game.datafile.arrayValueGetVector3
- ---->mp.game.datafile.objectValueAddString
- ---->mp.game.datafile.objectValueAddObject
- ---->mp.game.datafile.objectValueGetObject
- ---->mp.game.datafile.arrayValueGetFloat
- ---->mp.game.datafile.objectValueAddFloat
- ---->mp.game.datafile.loadUgcFile
- ---->mp.game.datafile.arrayValueAddInteger
- ---->mp.game.datafile.arrayValueGetString
- ---->mp.game.datafile.objectValueAddInteger
- ---->mp.game.datafile.arrayValueAddBoolean
- -->mp.game.decisionevent
- ---->mp.game.decisionevent.isShockingEventInSphere
- ---->mp.game.decisionevent.removeShockingEvent
- ---->mp.game.decisionevent.suppressShockingEventTypeNextFrame
- ---->mp.game.decisionevent.clearDecisionMakerEventResponse
- ---->mp.game.decisionevent.addShockingEventForEntity
- ---->mp.game.decisionevent.unblockDecisionMakerEvent
- ---->mp.game.decisionevent.addShockingEventAtPosition
- ---->mp.game.decisionevent.blockDecisionMakerEvent
- ---->mp.game.decisionevent.removeAllShockingEvents
- -->mp.game.decorator
- ---->mp.game.decorator.decorIsRegisteredAsType
- ---->mp.game.decorator.decorRegister
- -->mp.game.dlc1
- ---->mp.game.dlc1.getPropFromOutfit
- ---->mp.game.dlc1.initShopPedComponent
- ---->mp.game.dlc1.getShopPedQueryComponent
- ---->mp.game.dlc1.getDlcVehicleData
- ---->mp.game.dlc1.getNumDlcWeaponComponents
- ---->mp.game.dlc1.getDlcVehicleFlags
- ---->mp.game.dlc1.getForcedComponent
- ---->mp.game.dlc1.getDlcWeaponComponentData
- ---->mp.game.dlc1.getShopPedQueryOutfit
- ---->mp.game.dlc1.getVariantComponent
- ---->mp.game.dlc1.getShopPedComponent
- ---->mp.game.dlc1.getDlcWeaponData
- ---->mp.game.dlc1.getNumPropsFromOutfit
- ---->mp.game.dlc1.getShopPedOutfit
- ---->mp.game.dlc1.getNumForcedComponents
- ---->mp.game.dlc1.isDlcDataEmpty
- ---->mp.game.dlc1.getShopPedQueryProp
- ---->mp.game.dlc1.initShopPedProp
- ---->mp.game.dlc1.getDlcVehicleModel
- -->mp.game.dlc2
- ---->mp.game.dlc2.nullify
- ---->mp.game.dlc2.isDlcPresent
- -->mp.game.entity
- ---->mp.game.entity.removeModelSwap
- ---->mp.game.entity.findAnimEventPhase
- ---->mp.game.entity.stopSynchronizedMapEntityAnim
- ---->mp.game.entity.createForcedObject
- ---->mp.game.entity.createModelHideExcludingScriptObjects
- ---->mp.game.entity.setObjectAsNoLongerNeeded
- ---->mp.game.entity.removeForcedObject
- ---->mp.game.entity.isAnEntity
- ---->mp.game.entity.createModelHide
- ---->mp.game.entity.createModelSwap
- ---->mp.game.entity.playSynchronizedMapEntityAnim
- ---->mp.game.entity.removeModelHide
- ---->mp.game.entity.wouldEntityBeOccluded
- ---->mp.game.entity.getEntityAnimDuration
- -->mp.game.fire
- ---->mp.game.fire.stopFireInRange
- ---->mp.game.fire.getPedInsideExplosionArea
- ---->mp.game.fire.isExplosionInArea
- ---->mp.game.fire.getClosestFirePos
- ---->mp.game.fire.addSpecfxExplosion
- ---->mp.game.fire.getNumberOfFiresInRange
- ---->mp.game.fire.startScriptFire
- ---->mp.game.fire.removeScriptFire
- ---->mp.game.fire.isExplosionInAngledArea
- ---->mp.game.fire.isExplosionInSphere
- ---->mp.game.fire.addExplosion
- -->mp.game.gameplay
- ---->mp.game.gameplay.displayOnscreenKeyboard
- ---->mp.game.gameplay.clearAreaOfVehicles
- ---->mp.game.gameplay.getModelDimensions
- ---->mp.game.gameplay.clearAreaOfCops
- ---->mp.game.gameplay.createIncidentWithEntity
- ---->mp.game.gameplay.hasButtonCombinationJustBeenEntered
- ---->mp.game.gameplay.clearAreaOfProjectiles
- ---->mp.game.gameplay.areStringsEqual
- ---->mp.game.gameplay.registerEnumToSave
- ---->mp.game.gameplay.overrideSaveHouse
- ---->mp.game.gameplay.setFireAmmoThisFrame
- ---->mp.game.gameplay.clearAngledAreaOfVehicles
- ---->mp.game.gameplay.setFakeWantedLevel
- ---->mp.game.gameplay.getAngleBetween2dVectors
- ---->mp.game.gameplay.setMinigameInProgress
- ---->mp.game.gameplay.isBulletInAngledArea
- ---->mp.game.gameplay.addStuntJump
- ---->mp.game.gameplay.acos
- ---->mp.game.gameplay.setTimeScale
- ---->mp.game.gameplay.setFadeOutAfterArrest
- ---->mp.game.gameplay.compareStrings
- ---->mp.game.gameplay.addHospitalRestart
- ---->mp.game.gameplay.ignoreNextRestart
- ---->mp.game.gameplay.disablePoliceRestart
- ---->mp.game.gameplay.removeDispatchSpawnBlockingArea
- ---->mp.game.gameplay.setWeatherTypeNow
- ---->mp.game.gameplay.disableAutomaticRespawn
- ---->mp.game.gameplay.isProjectileTypeInArea
- ---->mp.game.gameplay.isNextWeatherType
- ---->mp.game.gameplay.getHeadingFromVector2d
- ---->mp.game.gameplay.getRandomFloatInRange
- ---->mp.game.gameplay.registerIntToSave
- ---->mp.game.gameplay.isBulletInArea
- ---->mp.game.gameplay.createIncident
- ---->mp.game.gameplay.setRandomSeed
- ---->mp.game.gameplay.isPrevWeatherType
- ---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
- ---->mp.game.gameplay.addPoliceRestart
- ---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
- ---->mp.game.gameplay.setFadeOutAfterDeath
- ---->mp.game.gameplay.setSaveHouse
- ---->mp.game.gameplay.isProjectileInArea
- ---->mp.game.gameplay.getBitsInRange
- ---->mp.game.gameplay.deleteIncident
- ---->mp.game.gameplay.hasCheatStringJustBeenEntered
- ---->mp.game.gameplay.setGamePaused
- ---->mp.game.gameplay.setWeatherTypeTransition
- ---->mp.game.gameplay.setSuperJumpThisFrame
- ---->mp.game.gameplay.stringToInt
- ---->mp.game.gameplay.startSaveArray
- ---->mp.game.gameplay.tan
- ---->mp.game.gameplay.setRainFxIntensity
- ---->mp.game.gameplay.findSpawnPointInDirection
- ---->mp.game.gameplay.setDispatchIdealSpawnDistance
- ---->mp.game.gameplay.setWeatherTypePersist
- ---->mp.game.gameplay.absf
- ---->mp.game.gameplay.setGravityLevel
- ---->mp.game.gameplay.registerFloatToSave
- ---->mp.game.gameplay.shootSingleBulletBetweenCoords
- ---->mp.game.gameplay.atan2
- ---->mp.game.gameplay.setBitsInRange
- ---->mp.game.gameplay.setBit
- ---->mp.game.gameplay.clearAreaOfEverything
- ---->mp.game.gameplay.setRandomEventFlag
- ---->mp.game.gameplay.hasBulletImpactedInArea
- ---->mp.game.gameplay.enableMpDlcMaps
- ---->mp.game.gameplay.terminateAllScriptsWithThisName
- ---->mp.game.gameplay.setOverrideWeather
- ---->mp.game.gameplay.disableStuntJumpSet
- ---->mp.game.gameplay.clearArea
- ---->mp.game.gameplay.isAreaOccupied
- ---->mp.game.gameplay.setExplosiveAmmoThisFrame
- ---->mp.game.gameplay.isBitSet
- ---->mp.game.gameplay.startSaveData
- ---->mp.game.gameplay.atan
- ---->mp.game.gameplay.setThisScriptCanBePaused
- ---->mp.game.gameplay.setWind
- ---->mp.game.gameplay.isPositionOccupied
- ---->mp.game.gameplay.setCreditsActive
- ---->mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
- ---->mp.game.gameplay.addStuntJumpAngled
- ---->mp.game.gameplay.clearAreaOfPeds
- ---->mp.game.gameplay.startSaveStruct
- ---->mp.game.gameplay.registerSaveHouse
- ---->mp.game.gameplay.setMissionFlag
- ---->mp.game.gameplay.getProfileSetting
- ---->mp.game.gameplay.setUnkMapFlag
- ---->mp.game.gameplay.asin
- ---->mp.game.gameplay.disableHospitalRestart
- ---->mp.game.gameplay.isIncidentValid
- ---->mp.game.gameplay.registerBoolToSave
- ---->mp.game.gameplay.getGroundZFor3dCoord
- ---->mp.game.gameplay.setSaveMenuActive
- ---->mp.game.gameplay.isStringNullOrEmpty
- ---->mp.game.gameplay.getHashKey
- ---->mp.game.gameplay.getRandomIntInRange
- ---->mp.game.gameplay.setFadeInAfterDeathArrest
- ---->mp.game.gameplay.enableDispatchService
- ---->mp.game.gameplay.deleteStuntJump
- ---->mp.game.gameplay.hasBulletImpactedInBox
- ---->mp.game.gameplay.clearAreaOfObjects
- ---->mp.game.gameplay.isBulletInBox
- ---->mp.game.gameplay.beginReplayStats
- ---->mp.game.gameplay.enableStuntJumpSet
- ---->mp.game.gameplay.isPointObscuredByAMissionEntity
- ---->mp.game.gameplay.clearBit
- ---->mp.game.gameplay.setWindDirection
- ---->mp.game.gameplay.setWeatherTypeNowPersist
- ---->mp.game.gameplay.registerTextLabelToSave
- ---->mp.game.gameplay.setWindSpeed
- ---->mp.game.gameplay.isProjectileTypeInAngledArea
- ---->mp.game.gameplay.absi
- ---->mp.game.gameplay.usingMissionCreator
- ---->mp.game.gameplay.getDistanceBetweenCoords
- ---->mp.game.gameplay.isStringNull
- ---->mp.game.gameplay.getWeatherTypeTransition
- ---->mp.game.gameplay.setFadeInAfterLoad
- ---->mp.game.gameplay.setWeatherTypeOverTime
- ---->mp.game.gameplay.setCloudHatTransition
- ---->mp.game.gameplay.getFreeStackSlotsCount
- ---->mp.game.gameplay.isSniperBulletInArea
- ---->mp.game.gameplay.setExplosiveMeleeThisFrame
- -->mp.game.graphics
- ---->mp.game.graphics.notify
- ---->mp.game.graphics._drawText
- ---->mp.game.graphics.getSafeZoneSize
- ---->mp.game.graphics.createCheckpoint
- ---->mp.game.graphics.hasStreamedTextureDictLoaded
- ---->mp.game.graphics.stopScreenEffect
- ---->mp.game.graphics.stopAllScreenEffects
- ---->mp.game.graphics.drawDebugBox
- ---->mp.game.graphics.setFlash
- ---->mp.game.graphics.loadTvChannel
- ---->mp.game.graphics.popScaleformMovieFunction
- ---->mp.game.graphics.popScaleformMovieFunctionVoid
- ---->mp.game.graphics.hasNamedScaleformMovieLoaded
- ---->mp.game.graphics.startParticleFxNonLoopedOnEntity
- ---->mp.game.graphics.drawScaleformMovieFullscreen
- ---->mp.game.graphics.startParticleFxNonLoopedOnPedBone
- ---->mp.game.graphics.setTvAudioFrontend
- ---->mp.game.graphics.requestScaleformMovie
- ---->mp.game.graphics.setBlackout
- ---->mp.game.graphics.setTrackedPointInfo
- ---->mp.game.graphics.setDebugLinesAndSpheresDrawingActive
- ---->mp.game.graphics.setNightvision
- ---->mp.game.graphics.startParticleFxLoopedOnEntity
- ---->mp.game.graphics.drawScaleformMovie3dNonAdditive
- ---->mp.game.graphics.setScaleformMovieAsNoLongerNeeded
- ---->mp.game.graphics.startScreenEffect
- ---->mp.game.graphics.startParticleFxNonLoopedAtCoord
- ---->mp.game.graphics.setParticleFxNonLoopedColour
- ---->mp.game.graphics.drawMarker
- ---->mp.game.graphics.drawText3d
- ---->mp.game.graphics.setTvVolume
- ---->mp.game.graphics.setTimecycleModifier
- ---->mp.game.graphics.getDecalWashLevel
- ---->mp.game.graphics.screen2dToWorld3d
- ---->mp.game.graphics.world3dToScreen2d
- ---->mp.game.graphics.getTextureResolution
- ---->mp.game.graphics.getScreenEffectIsActive
- ---->mp.game.graphics.drawDebugText
- ---->mp.game.graphics.drawRect
- ---->mp.game.graphics.setTransitionTimecycleModifier
- ---->mp.game.graphics.setForceVehicleTrails
- ---->mp.game.graphics.addPetrolDecal
- ---->mp.game.graphics.callScaleformMovieFunctionStringParams
- ---->mp.game.graphics.drawScaleformMovie
- ---->mp.game.graphics.drawSpotLightWithShadow
- ---->mp.game.graphics.removeDecalsInRange
- ---->mp.game.graphics.setParticleFxLoopedEvolution
- ---->mp.game.graphics.setParticleFxBloodScale
- ---->mp.game.graphics.set2dLayer
- ---->mp.game.graphics.drawLine
- ---->mp.game.graphics.setPtfxAssetNextCall
- ---->mp.game.graphics.setScaleformMovieToUseSystemTime
- ---->mp.game.graphics.startParticleFxLoopedOnEntity2
- ---->mp.game.graphics.setParticleFxLoopedAlpha
- ---->mp.game.graphics.drawDebugCross
- ---->mp.game.graphics.doesParticleFxLoopedExist
- ---->mp.game.graphics.setParticleFxNonLoopedAlpha
- ---->mp.game.graphics.setSeethrough
- ---->mp.game.graphics.setParticleFxLoopedColour
- ---->mp.game.graphics.drawDebugLine
- ---->mp.game.graphics.beginTextComponent
- ---->mp.game.graphics.setFarShadowsSuppressed
- ---->mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
- ---->mp.game.graphics.setTimecycleModifierStrength
- ---->mp.game.graphics.moveVehicleDecals
- ---->mp.game.graphics.hasScaleformMovieLoaded
- ---->mp.game.graphics.getScreenActiveResolution
- ---->mp.game.graphics.enableMovieSubtitles
- ---->mp.game.graphics.drawScaleformMovie3d
- ---->mp.game.graphics.getScreenResolution
- ---->mp.game.graphics.stopParticleFxLooped
- ---->mp.game.graphics.requestHudScaleform
- ---->mp.game.graphics.setParticleFxShootoutBoat
- ---->mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
- ---->mp.game.graphics.washDecalsInRange
- ---->mp.game.graphics.enableAlienBloodVfx
- ---->mp.game.graphics.transitionToBlurred
- ---->mp.game.graphics.drawDebugText2d
- ---->mp.game.graphics.startParticleFxNonLoopedOnPedBone2
- ---->mp.game.graphics.removeDecalsFromObjectFacing
- ---->mp.game.graphics.setDrawOrigin
- ---->mp.game.graphics.drawDebugSphere
- ---->mp.game.graphics.pushScaleformMovieFunctionN
- ---->mp.game.graphics.drawPoly
- ---->mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
- ---->mp.game.graphics.setForcePedFootstepsTracks
- ---->mp.game.graphics.destroyTrackedPoint
- ---->mp.game.graphics.addDecal
- ---->mp.game.graphics.setParticleFxLoopedScale
- ---->mp.game.graphics.loadMovieMeshSet
- ---->mp.game.graphics.setScreenDrawPosition
- ---->mp.game.graphics.pushScaleformMovieFunctionParameterString
- ---->mp.game.graphics.setTvChannel
- ---->mp.game.graphics.requestScaleformMovie3
- ---->mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
- ---->mp.game.graphics.pushScaleformMovieFunctionParameterInt
- ---->mp.game.graphics.removeParticleFx
- ---->mp.game.graphics.isTrackedPointVisible
- ---->mp.game.graphics.requestScaleformMovieInstance
- ---->mp.game.graphics.pushScaleformMovieFunctionParameterBool
- ---->mp.game.graphics.isDecalAlive
- ---->mp.game.graphics.startParticleFxLoopedOnEntityBone
- ---->mp.game.graphics.startParticleFxNonLoopedOnEntity2
- ---->mp.game.graphics.disableVehicleDistantlights
- ---->mp.game.graphics.setNoisinessoveride
- ---->mp.game.graphics.removeDecalsFromObject
- ---->mp.game.graphics.drawScaleformMovieFullscreenMasked
- ---->mp.game.graphics.callScaleformMovieFunctionFloatParams
- ---->mp.game.graphics.drawSpotLight
- ---->mp.game.graphics.drawBox
- ---->mp.game.graphics.pushScaleformMovieFunctionParameterFloat
- ---->mp.game.graphics.fadeDecalsInRange
- ---->mp.game.graphics.enableClownBloodVfx
- ---->mp.game.graphics.drawDebugLineWithTwoColours
- ---->mp.game.graphics.setParticleFxLoopedRange
- ---->mp.game.graphics.removeParticleFxInRange
- ---->mp.game.graphics.startParticleFxLoopedOnEntityBone2
- ---->mp.game.graphics.hasHudScaleformLoaded
- ---->mp.game.graphics.requestStreamedTextureDict
- ---->mp.game.graphics.setFrozenRenderingDisabled
- ---->mp.game.graphics.startParticleFxLoopedAtCoord
- ---->mp.game.graphics.sittingTv
- ---->mp.game.graphics.setNoiseoveride
- ---->mp.game.graphics.drawSprite
- ---->mp.game.graphics.setPtfxAssetOldToNew
- ---->mp.game.graphics.releaseMovieMeshSet
- ---->mp.game.graphics.removeDecal
- ---->mp.game.graphics.setParticleFxCamInsideVehicle
- ---->mp.game.graphics.callScaleformMovieFunctionMixedParams
- ---->mp.game.graphics.transitionFromBlurred
- ---->mp.game.graphics.getScreenAspectRatio
- ---->mp.game.graphics.startParticleFxLoopedOnPedBone
- ---->mp.game.graphics.drawLightWithRange
- ---->mp.game.graphics.drawLightWithRangeAndShadow
- ---->mp.game.graphics.startParticleFxNonLoopedAtCoord2
- ---->mp.game.graphics.pushScaleformMovieFunction
- ---->mp.game.graphics.setParticleFxLoopedOffsets
- ---->mp.game.graphics.callScaleformMovieMethod
- ---->mp.game.graphics.drawTvChannel
- ---->mp.game.graphics.drawText
- -->mp.game.interior
- ---->mp.game.interior.getInteriorAtCoordsWithType
- ---->mp.game.interior.unpinInterior
- ---->mp.game.interior.isValidInterior
- ---->mp.game.interior.isInteriorPropEnabled
- ---->mp.game.interior.addPickupToInteriorRoomByName
- ---->mp.game.interior.refreshInterior
- ---->mp.game.interior.disableInteriorProp
- ---->mp.game.interior.enableInteriorProp
- ---->mp.game.interior.disableInterior
- ---->mp.game.interior.isInteriorReady
- ---->mp.game.interior.isInteriorCapped
- ---->mp.game.interior.getOffsetFromInteriorInWorldCoords
- ---->mp.game.interior.hideMapObjectThisFrame
- ---->mp.game.interior.getInteriorAtCoords
- ---->mp.game.interior.isInteriorDisabled
- ---->mp.game.interior.capInterior
- ---->mp.game.interior.getInteriorGroupId
- ---->mp.game.interior.getInteriorFromCollision
- ---->mp.game.interior.areCoordsCollidingWithExterior
- ---->mp.game.interior.unkGetInteriorAtCoords
- -->mp.game.itemset
- ---->mp.game.itemset.removeFromItemset
- ---->mp.game.itemset.isInItemset
- ---->mp.game.itemset.createItemset
- ---->mp.game.itemset.cleanItemset
- ---->mp.game.itemset.getIndexedItemInItemset
- ---->mp.game.itemset.isItemsetValid
- ---->mp.game.itemset.getItemsetSize
- ---->mp.game.itemset.destroyItemset
- ---->mp.game.itemset.addToItemset
- -->mp.game.mobile
- ---->mp.game.mobile.getMobilePhoneRotation
- ---->mp.game.mobile.setPhoneLean
- ---->mp.game.mobile.getMobilePhonePosition
- ---->mp.game.mobile.setMobilePhonePosition
- ---->mp.game.mobile.moveFinger
- ---->mp.game.mobile.createMobilePhone
- ---->mp.game.mobile.getMobilePhoneRenderId
- ---->mp.game.mobile.setMobilePhoneRotation
- ---->mp.game.mobile.setMobilePhoneScale
- ---->mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
- ---->mp.game.mobile.cellCamActivate
- -->mp.game.object
- ---->mp.game.object.createMoneyPickups
- ---->mp.game.object.createPortablePickup2
- ---->mp.game.object.getObjectOffsetFromCoords
- ---->mp.game.object.getPickupCoords
- ---->mp.game.object.removeAllPickupsOfType
- ---->mp.game.object.isPointInAngledArea
- ---->mp.game.object.createPortablePickup
- ---->mp.game.object.removePickup
- ---->mp.game.object.highlightPlacementCoords
- ---->mp.game.object.isAnyObjectNearPoint
- ---->mp.game.object.removeDoorFromSystem
- ---->mp.game.object.createObject
- ---->mp.game.object.deleteObject
- ---->mp.game.object.setTeamPickupObject
- ---->mp.game.object.createAmbientPickup
- ---->mp.game.object.setDoorAccelerationLimit
- ---->mp.game.object.getSafePickupCoords
- ---->mp.game.object.addDoorToSystem
- ---->mp.game.object.hasClosestObjectOfTypeBeenBroken
- ---->mp.game.object.setPickupRegenerationTime
- ---->mp.game.object.hasPickupBeenCollected
- ---->mp.game.object.createPickupRotate
- ---->mp.game.object.isObjectNearPoint
- ---->mp.game.object.isGarageEmpty
- ---->mp.game.object.createObjectNoOffset
- ---->mp.game.object.doorControl
- ---->mp.game.object.doesPickupExist
- ---->mp.game.object.trackObjectVisibility
- ---->mp.game.object.setDoorAjarAngle
- ---->mp.game.object.getObjectFragmentDamageHealth
- ---->mp.game.object.doesObjectOfTypeExistAtCoords
- ---->mp.game.object.doesDoorExist
- ---->mp.game.object.isDoorClosed
- ---->mp.game.object.doesPickupObjectExist
- ---->mp.game.object.getClosestObjectOfType
- ---->mp.game.object.getStateOfClosestDoorOfType
- ---->mp.game.object.setForceObjectThisFrame
- ---->mp.game.object.setStateOfClosestDoorOfType
- ---->mp.game.object.isPickupWithinRadius
- ---->mp.game.object.createPickup
- -->mp.game.pathfind
- ---->mp.game.pathfind.setRoadsBackToOriginalInAngledArea
- ---->mp.game.pathfind.getVehicleNodeProperties
- ---->mp.game.pathfind.updateNavmeshBlockingObject
- ---->mp.game.pathfind.isPointOnRoad
- ---->mp.game.pathfind.getClosestRoad
- ---->mp.game.pathfind.setRoadsInAngledArea
- ---->mp.game.pathfind.isVehicleNodeIdValid
- ---->mp.game.pathfind.setRoadsBackToOriginal
- ---->mp.game.pathfind.getNthClosestVehicleNodeId
- ---->mp.game.pathfind.getClosestVehicleNode
- ---->mp.game.pathfind.getClosestMajorVehicleNode
- ---->mp.game.pathfind.getStreetNameAtCoord
- ---->mp.game.pathfind.setPedPathsInArea
- ---->mp.game.pathfind.addNavmeshRequiredRegion
- ---->mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
- ---->mp.game.pathfind.removeNavmeshBlockingObject
- ---->mp.game.pathfind.disableNavmeshInArea
- ---->mp.game.pathfind.getIsSlowRoadFlag
- ---->mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
- ---->mp.game.pathfind.getVehicleNodePosition
- ---->mp.game.pathfind.setIgnoreNoGpsFlag
- ---->mp.game.pathfind.getNthClosestVehicleNodeWithHeading
- ---->mp.game.pathfind.loadAllPathNodes
- ---->mp.game.pathfind.getRandomVehicleNode
- ---->mp.game.pathfind.getSupportsGpsRouteFlag
- ---->mp.game.pathfind.calculateTravelDistanceBetweenPoints
- ---->mp.game.pathfind.getSafeCoordForPed
- ---->mp.game.pathfind.setRoadsInArea
- ---->mp.game.pathfind.setGpsDisabledZone
- ---->mp.game.pathfind.setPedPathsBackToOriginal
- ---->mp.game.pathfind.getNthClosestVehicleNode
- ---->mp.game.pathfind.isNavmeshLoadedInArea
- ---->mp.game.pathfind.generateDirectionsToCoord
- ---->mp.game.pathfind.addNavmeshBlockingObject
- ---->mp.game.pathfind.getClosestVehicleNodeWithHeading
- -->mp.game.ped
- ---->mp.game.ped.isAValidLipstickColor
- ---->mp.game.ped.isAnyPedNearPoint
- ---->mp.game.ped.setCreateRandomCops
- ---->mp.game.ped.removeActionModeAsset
- ---->mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
- ---->mp.game.ped.isCopPedInArea3d
- ---->mp.game.ped.setAiWeaponDamageModifier
- ---->mp.game.ped.addScenarioBlockingArea
- ---->mp.game.ped.setGroupFormationSpacing
- ---->mp.game.ped.isSynchronizedSceneRunning
- ---->mp.game.ped.attachSynchronizedSceneToEntity
- ---->mp.game.ped.setScenarioPedsSpawnInSphereArea
- ---->mp.game.ped.requestActionModeAsset
- ---->mp.game.ped.requestStealthModeAsset
- ---->mp.game.ped.removeScenarioBlockingArea
- ---->mp.game.ped.canCreateRandomPed
- ---->mp.game.ped.setGroupSeparationRange
- ---->mp.game.ped.createNmMessage
- ---->mp.game.ped.setCreateRandomCopsOnScenarios
- ---->mp.game.ped.getAnimInitialOffsetRotation
- ---->mp.game.ped.setScriptedConversionCoordThisFrame
- ---->mp.game.ped.getPedAsGroupMember
- ---->mp.game.ped.getPedAsGroupLeader
- ---->mp.game.ped.clearRelationshipBetweenGroups
- ---->mp.game.ped.getNumParentPedsOfType
- ---->mp.game.ped.isAValidBlushColor
- ---->mp.game.ped.isSynchronizedSceneLooped
- ---->mp.game.ped.isPedRespondingToEvent
- ---->mp.game.ped.resetGroupFormationDefaultSpacing
- ---->mp.game.ped.setAiMeleeWeaponDamageModifier
- ---->mp.game.ped.getFirstParentIdForPedType
- ---->mp.game.ped.setSynchronizedSceneOrigin
- ---->mp.game.ped.setPedAlternateWalkAnim
- ---->mp.game.ped.detachSynchronizedScene
- ---->mp.game.ped.isPedheadshotReady
- ---->mp.game.ped.setSynchronizedScenePhase
- ---->mp.game.ped.setScenarioPedDensityMultiplierThisFrame
- ---->mp.game.ped.doesGroupExist
- ---->mp.game.ped.hasPedReceivedEvent
- ---->mp.game.ped.getRandomPedAtCoord
- ---->mp.game.ped.clearPedAlternateWalkAnim
- ---->mp.game.ped.setCreateRandomCopsNotOnScenarios
- ---->mp.game.ped.createSynchronizedScene
- ---->mp.game.ped.getGroupSize
- ---->mp.game.ped.removeGroup
- ---->mp.game.ped.createGroup
- ---->mp.game.ped.removeStealthModeAsset
- ---->mp.game.ped.setPedDensityMultiplierThisFrame
- ---->mp.game.ped.getRelationshipBetweenGroups
- ---->mp.game.ped.getTattooZone
- ---->mp.game.ped.isPedheadshotValid
- ---->mp.game.ped.isAnyPedShootingInArea
- ---->mp.game.ped.createRandomPed
- ---->mp.game.ped.removeRelationshipGroup
- ---->mp.game.ped.setSynchronizedSceneRate
- ---->mp.game.ped.getAnimInitialOffsetPosition
- ---->mp.game.ped.setRelationshipBetweenGroups
- ---->mp.game.ped.getClosestPed
- ---->mp.game.ped.disposeSynchronizedScene
- ---->mp.game.ped.setGroupFormation
- ---->mp.game.ped.getNumHeadOverlayValues
- ---->mp.game.ped.createPed
- ---->mp.game.ped.setPedToRagdollWithFall
- ---->mp.game.ped.getSynchronizedSceneRate
- ---->mp.game.ped.setSynchronizedSceneLooped
- ---->mp.game.ped.getPedheadshotTxdString
- ---->mp.game.ped.isAValidHairColor
- ---->mp.game.ped.getSynchronizedScenePhase
- ---->mp.game.ped.hasActionModeAssetLoaded
- ---->mp.game.ped.setPedReserveParachuteTintIndex
- ---->mp.game.ped.hasStealthModeAssetLoaded
- ---->mp.game.ped.setPedNonCreationArea
- ---->mp.game.ped.addRelationshipGroup
- ---->mp.game.ped.setTimeExclusiveDisplayTexture
- -->mp.game.player
- ---->mp.game.player.setModel
- ---->mp.game.player.setWantedLevelMultiplier
- ---->mp.game.player.setTeam
- ---->mp.game.player.changePed
- ---->mp.game.player.setAllRandomPedsFlee
- ---->mp.game.player.isSpecialAbilityMeterFull
- ---->mp.game.player.getWantedLevelRadius
- ---->mp.game.player.areStarsGreyedOut
- ---->mp.game.player.getWantedCentrePosition
- ---->mp.game.player.getGroup
- ---->mp.game.player.clearParachuteVariationOverride
- ---->mp.game.player.setForcedAim
- ---->mp.game.player.clearParachutePackModelOverride
- ---->mp.game.player.setResetFlagPreferRearSeats
- ---->mp.game.player.getTargetEntity
- ---->mp.game.player.setClothLockCounter
- ---->mp.game.player.enableSpecialAbility
- ---->mp.game.player.getSprintTimeRemaining
- ---->mp.game.player.resetInputGait
- ---->mp.game.player.specialAbilityDepleteMeter
- ---->mp.game.player.setMayNotEnterAnyVehicle
- ---->mp.game.player.hasDamagedAtLeastOnePed
- ---->mp.game.player.isWantedLevelGreater
- ---->mp.game.player.setInvincible
- ---->mp.game.player.getEntityIsFreeAimingAt
- ---->mp.game.player.setLockonRangeOverride
- ---->mp.game.player.resetArrestState
- ---->mp.game.player.setWeaponDefenseModifier
- ---->mp.game.player.isFreeAiming
- ---->mp.game.player.specialAbilityChargeSmall
- ---->mp.game.player.setDisableAmbientMeleeMove
- ---->mp.game.player.getCurrentStealthNoise
- ---->mp.game.player.setPoliceIgnore
- ---->mp.game.player.setWantedLevelNoDrop
- ---->mp.game.player.getTeam
- ---->mp.game.player.specialAbilityReset
- ---->mp.game.player.isBeingArrested
- ---->mp.game.player.setWantedLevel
- ---->mp.game.player.isFreeAimingAtEntity
- ---->mp.game.player.giveRagdollControl
- ---->mp.game.player.specialAbilityFillMeter
- ---->mp.game.player.isSpecialAbilityActive
- ---->mp.game.player.getSprintStaminaRemaining
- ---->mp.game.player.intToindex
- ---->mp.game.player.isDead
- ---->mp.game.player.setPoliceRadarBlips
- ---->mp.game.player.getPed
- ---->mp.game.player.setAllRandomPedsFleeThisFrame
- ---->mp.game.player.simulateInputGait
- ---->mp.game.player.isControlOn
- ---->mp.game.player.setMeleeWeaponDamageModifier
- ---->mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
- ---->mp.game.player.setVehicleDefenseModifier
- ---->mp.game.player.forceCleanupForAllThreadsWithThisName
- ---->mp.game.player.setStealthPerceptionModifier
- ---->mp.game.player.isRidingTrain
- ---->mp.game.player.getPedScriptIndex
- ---->mp.game.player.setWantedCentrePosition
- ---->mp.game.player.setIgnoreLowPriorityShockingEvents
- ---->mp.game.player.setLockon
- ---->mp.game.player.getTimeSinceHitVehicle
- ---->mp.game.player.setHealthRechargeMultiplier
- ---->mp.game.player.getHasReserveParachute
- ---->mp.game.player.disableFiring
- ---->mp.game.player.isPlaying
- ---->mp.game.player.specialAbilityLock
- ---->mp.game.player.getName
- ---->mp.game.player.setRunSprintMultiplierFor
- ---->mp.game.player.setCanDoDriveBy
- ---->mp.game.player.getParachutePackTintIndex
- ---->mp.game.player.setClothPinFrames
- ---->mp.game.player.getParachuteTintIndex
- ---->mp.game.player.setForcedZoom
- ---->mp.game.player.setForceSkipAimIntro
- ---->mp.game.player.setMaxArmour
- ---->mp.game.player.isTargettingAnything
- ---->mp.game.player.isTargettingEntity
- ---->mp.game.player.setHasReserveParachute
- ---->mp.game.player.setMayOnlyEnterThisVehicle
- ---->mp.game.player.setParachuteSmokeTrailColor
- ---->mp.game.player.hasAchievementBeenPassed
- ---->mp.game.player.clearParachuteModelOverride
- ---->mp.game.player.isScriptControlOn
- ---->mp.game.player.setControl
- ---->mp.game.player.setEveryoneIgnore
- ---->mp.game.player.isReadyForCutscene
- ---->mp.game.player.getMaxArmour
- ---->mp.game.player.setParachutePackTintIndex
- ---->mp.game.player.displaySystemSigninUi
- ---->mp.game.player.isClimbing
- ---->mp.game.player.setParachuteModelOverride
- ---->mp.game.player.reserveEntityExplodesOnHighExplosionCombo
- ---->mp.game.player.setWantedLevelDifficulty
- ---->mp.game.player.specialAbilityDeactivateFast
- ---->mp.game.player.intToParticipantindex
- ---->mp.game.player.setAutoGiveParachuteWhenEnterPlane
- ---->mp.game.player.setClothPackageIndex
- ---->mp.game.player.setSprint
- ---->mp.game.player.specialAbilityChargeNormalized
- ---->mp.game.player.getUnderwaterTimeRemaining
- ---->mp.game.player.restoreStamina
- ---->mp.game.player.setParachuteTintIndex
- ---->mp.game.player.setSpecialAbilityMultiplier
- ---->mp.game.player.setVehicleDamageModifier
- ---->mp.game.player.resetStamina
- ---->mp.game.player.setSwimMultiplierFor
- ---->mp.game.player.setMaxWantedLevel
- ---->mp.game.player.startTeleport
- ---->mp.game.player.setMeleeWeaponDefenseModifier
- ---->mp.game.player.setReserveParachuteTintIndex
- ---->mp.game.player.areFlashingStarsAboutToDrop
- ---->mp.game.player.setTargetingMode
- ---->mp.game.player.isSpecialAbilityEnabled
- ---->mp.game.player.setSneakingNoiseMultiplier
- ---->mp.game.player.clearWantedLevel
- ---->mp.game.player.getInvincible
- ---->mp.game.player.specialAbilityChargeAbsolute
- ---->mp.game.player.resetWantedLevelDifficulty
- ---->mp.game.player.forceCleanup
- ---->mp.game.player.giveAchievementTo
- ---->mp.game.player.startFiringAmnesty
- ---->mp.game.player.disableVehicleRewards
- ---->mp.game.player.setAreasGeneratorOrientation
- ---->mp.game.player.setSimulateAiming
- ---->mp.game.player.isSpecialAbilityUnlocked
- ---->mp.game.player.hasForceCleanupOccurred
- ---->mp.game.player.setAirDragMultiplierForsVehicle
- ---->mp.game.player.setWeaponDamageModifier
- ---->mp.game.player.setCanUseCover
- ---->mp.game.player.getTimeSinceDroveOnPavement
- ---->mp.game.player.hasLeftTheWorld
- ---->mp.game.player.getReserveParachuteTintIndex
- ---->mp.game.player.setCanBeHassledByGangs
- ---->mp.game.player.specialAbilityDeactivate
- ---->mp.game.player.hasBeenSpottedInStolenVehicle
- ---->mp.game.player.setParachuteVariationOverride
- ---->mp.game.player.setDispatchCopsFor
- ---->mp.game.player.getTimeSinceDroveAgainstTraffic
- ---->mp.game.player.setNoiseMultiplier
- ---->mp.game.player.setParachutePackModelOverride
- ---->mp.game.player.isFreeForAmbientTask
- ---->mp.game.player.setHudAnimStopLevel
- ---->mp.game.player.canStartMission
- ---->mp.game.player.setWantedLevelNow
- ---->mp.game.player.hasTeleportFinished
- ---->mp.game.player.getWantedLevel
- ---->mp.game.player.getTimeSinceHitPed
- ---->mp.game.player.hasDamagedAtLeastOneNonAnimalPed
- ---->mp.game.player.getRgbColour
- ---->mp.game.player.reportCrime
- ---->mp.game.player.specialAbilityChargeContinuous
- ---->mp.game.player.playerAttachVirtualBound
- ---->mp.game.player.getParachuteSmokeTrailColor
- ---->mp.game.player.clearHasDamagedAtLeastOnePed
- ---->mp.game.player.specialAbilityChargeMedium
- ---->mp.game.player.specialAbilityUnlock
- ---->mp.game.player.canPedHear
- ---->mp.game.player.removeHelmet
- ---->mp.game.player.setCanLeaveParachuteSmokeTrail
- ---->mp.game.player.specialAbilityChargeLarge
- ---->mp.game.player.forceCleanupForThreadWithThisId
- ---->mp.game.player.isPressingHorn
- ---->mp.game.player.getWantedLevelThreshold
- -->mp.game.rope
- ---->mp.game.rope.setDisableFragDamage
- ---->mp.game.rope.startRopeWinding
- ---->mp.game.rope.getRopeLastVertexCoord
- ---->mp.game.rope.pinRopeVertex
- ---->mp.game.rope.breakEntityGlass
- ---->mp.game.rope.getRopeVertexCount
- ---->mp.game.rope.attachEntitiesToRope
- ---->mp.game.rope.attachRopeToEntity
- ---->mp.game.rope.unpinRopeVertex
- ---->mp.game.rope.deleteRope
- ---->mp.game.rope.ropeConvertToSimple
- ---->mp.game.rope.startRopeUnwindingFront
- ---->mp.game.rope.setDisableBreaking
- ---->mp.game.rope.getRopeLength
- ---->mp.game.rope.getCgoffset
- ---->mp.game.rope.deleteChildRope
- ---->mp.game.rope.detachRopeFromEntity
- ---->mp.game.rope.setCgAtBoundcenter
- ---->mp.game.rope.ropeResetLength
- ---->mp.game.rope.ropeSetUpdatePinverts
- ---->mp.game.rope.stopRopeWinding
- ---->mp.game.rope.loadRopeData
- ---->mp.game.rope.ropeForceLength
- ---->mp.game.rope.setCgoffset
- ---->mp.game.rope.applyImpulseToCloth
- ---->mp.game.rope.addRope
- ---->mp.game.rope.getRopeVertexCoord
- ---->mp.game.rope.setDamping
- ---->mp.game.rope.ropeDrawShadowEnabled
- ---->mp.game.rope.doesRopeExist
- ---->mp.game.rope.stopRopeUnwindingFront
- -->mp.game.script
- ---->mp.game.script.getThreadName
- ---->mp.game.script.getEventData
- ---->mp.game.script.getNumberOfInstancesOfStreamedScript
- ---->mp.game.script.isThreadActive
- ---->mp.game.script.setNoLoadingScreen
- ---->mp.game.script.triggerScriptEvent
- ---->mp.game.script.hasStreamedScriptLoaded
- ---->mp.game.script.getNumberOfEvents
- ---->mp.game.script.requestScript
- ---->mp.game.script.getEventExists
- ---->mp.game.script.setStreamedScriptAsNoLongerNeeded
- ---->mp.game.script.terminateThread
- ---->mp.game.script.setScriptAsNoLongerNeeded
- ---->mp.game.script.requestStreamedScript
- ---->mp.game.script.getEventAtIndex
- ---->mp.game.script.hasScriptLoaded
- ---->mp.game.script.isStreamedScriptRunning
- ---->mp.game.script.doesScriptExist
- -->mp.game.stats
- ---->mp.game.stats.statSlotIsLoaded
- ---->mp.game.stats.playstatsFriendActivity
- ---->mp.game.stats.statGetBoolMasked
- ---->mp.game.stats.leaderboardsGetNumberOfColumns
- ---->mp.game.stats.statGetBool
- ---->mp.game.stats.playstatsShopItem
- ---->mp.game.stats.statSetGxtLabel
- ---->mp.game.stats.statGetUserId
- ---->mp.game.stats.statSetDate
- ---->mp.game.stats.statGetNumberOfSeconds
- ---->mp.game.stats.leaderboardsReadSuccessful
- ---->mp.game.stats.playstatsClothChange
- ---->mp.game.stats.statGetPos
- ---->mp.game.stats.playstatsAwardXp
- ---->mp.game.stats.statSetFloat
- ---->mp.game.stats.statDeleteSlot
- ---->mp.game.stats.statSetBool
- ---->mp.game.stats.statGetLicensePlate
- ---->mp.game.stats.statSetBoolMasked
- ---->mp.game.stats.leaderboards2ReadByRadius
- ---->mp.game.stats.playstatsCheatApplied
- ---->mp.game.stats.statGetMaskedInt
- ---->mp.game.stats.statSetProfileSetting
- ---->mp.game.stats.playstatsOddjobDone
- ---->mp.game.stats.statSetLicensePlate
- ---->mp.game.stats.statGetNumberOfMinutes
- ---->mp.game.stats.statGetInt
- ---->mp.game.stats.statSetMaskedInt
- ---->mp.game.stats.playstatsMissionOver
- ---->mp.game.stats.leaderboardsReadClear
- ---->mp.game.stats.leaderboards2ReadByScoreInt
- ---->mp.game.stats.statGetDate
- ---->mp.game.stats.statSetUserId
- ---->mp.game.stats.leaderboardsGetCacheDataRow
- ---->mp.game.stats.leaderboards2ReadFriendsByRow
- ---->mp.game.stats.playstatsNpcInvite
- ---->mp.game.stats.statIncrement
- ---->mp.game.stats.playstatsRaceCheckpoint
- ---->mp.game.stats.leaderboardsGetCacheExists
- ---->mp.game.stats.statLoadPending
- ---->mp.game.stats.statLoad
- ---->mp.game.stats.statSetString
- ---->mp.game.stats.leaderboards2ReadByRow
- ---->mp.game.stats.leaderboardsReadPending
- ---->mp.game.stats.leaderboards2WriteData
- ---->mp.game.stats.statSetInt
- ---->mp.game.stats.leaderboardsCacheDataRow
- ---->mp.game.stats.leaderboards2ReadByRank
- ---->mp.game.stats.playstatsPropChange
- ---->mp.game.stats.playstatsMatchStarted
- ---->mp.game.stats.leaderboardsGetColumnType
- ---->mp.game.stats.playstatsMissionStarted
- ---->mp.game.stats.statSetCurrentPosixTime
- ---->mp.game.stats.leaderboards2ReadByHandle
- ---->mp.game.stats.leaderboardsGetColumnId
- ---->mp.game.stats.playstatsRankUp
- ---->mp.game.stats.playstatsMissionCheckpoint
- ---->mp.game.stats.statGetFloat
- ---->mp.game.stats.statSetPos
- ---->mp.game.stats.playstatsWebsiteVisited
- ---->mp.game.stats.statSave
- ---->mp.game.stats.statGetNumberOfDays
- ---->mp.game.stats.statGetString
- ---->mp.game.stats.leaderboards2ReadByScoreFloat
- ---->mp.game.stats.statClearSlotForReload
- ---->mp.game.stats.leaderboardsGetCacheTime
- ---->mp.game.stats.statGetNumberOfHours
- -->mp.game.streaming
- ---->mp.game.streaming.removeClipSet
- ---->mp.game.streaming.requestCollisionAtCoord
- ---->mp.game.streaming.removeAnimSet
- ---->mp.game.streaming.isModelAVehicle
- ---->mp.game.streaming.newLoadSceneStart
- ---->mp.game.streaming.setUnkCameraSettings
- ---->mp.game.streaming.hasCollisionForModelLoaded
- ---->mp.game.streaming.doesAnimDictExist
- ---->mp.game.streaming.hasClipSetLoaded
- ---->mp.game.streaming.isModelInCdimage
- ---->mp.game.streaming.prefetchSrl
- ---->mp.game.streaming.requestIpl
- ---->mp.game.streaming.setDitchPoliceModels
- ---->mp.game.streaming.loadScene
- ---->mp.game.streaming.removeNamedPtfxAsset
- ---->mp.game.streaming.setStreaming
- ---->mp.game.streaming.requestAnimSet
- ---->mp.game.streaming.setGamePausesForStreaming
- ---->mp.game.streaming.setReducePedModelBudget
- ---->mp.game.streaming.setReduceVehicleModelBudget
- ---->mp.game.streaming.hasNamedPtfxAssetLoaded
- ---->mp.game.streaming.isIplActive
- ---->mp.game.streaming.setPedPopulationBudget
- ---->mp.game.streaming.requestCollisionForModel
- ---->mp.game.streaming.requestModel
- ---->mp.game.streaming.hasModelLoaded
- ---->mp.game.streaming.requestModel2
- ---->mp.game.streaming.setSrlTime
- ---->mp.game.streaming.newLoadSceneStartSafe
- ---->mp.game.streaming.getIdealPlayerSwitchType
- ---->mp.game.streaming.requestNamedPtfxAsset
- ---->mp.game.streaming.setHdArea
- ---->mp.game.streaming.setFocusArea
- ---->mp.game.streaming.isModelValid
- ---->mp.game.streaming.setPlayerSwitchLocation
- ---->mp.game.streaming.hasAnimSetLoaded
- ---->mp.game.streaming.requestAdditionalCollisionAtCoord
- ---->mp.game.streaming.setVehiclePopulationBudget
- ---->mp.game.streaming.hasAnimDictLoaded
- ---->mp.game.streaming.requestClipSet
- ---->mp.game.streaming.requestAnimDict
- ---->mp.game.streaming.setInteriorActive
- ---->mp.game.streaming.setModelAsNoLongerNeeded
- ---->mp.game.streaming.removeIpl
- ---->mp.game.streaming.removeAnimDict
- ---->mp.game.streaming.startPlayerSwitch
- -->mp.game.system
- ---->mp.game.system.sin
- ---->mp.game.system.ceil
- ---->mp.game.system.vdist
- ---->mp.game.system.wait
- ---->mp.game.system.settimerb
- ---->mp.game.system.vmag
- ---->mp.game.system.sqrt
- ---->mp.game.system.shiftRight
- ---->mp.game.system.vmag2
- ---->mp.game.system.vdist2
- ---->mp.game.system.startNewScriptWithArgs
- ---->mp.game.system.toFloat
- ---->mp.game.system.settimera
- ---->mp.game.system.startNewStreamedScriptWithArgs
- ---->mp.game.system.cos
- ---->mp.game.system.pow
- ---->mp.game.system.startNewScript
- ---->mp.game.system.startNewStreamedScript
- ---->mp.game.system.shiftLeft
- ---->mp.game.system.round
- ---->mp.game.system.floor
- -->mp.game.time
- ---->mp.game.time.resetClockTime
- ---->mp.game.time.pauseClock
- ---->mp.game.time.setClockTime
- ---->mp.game.time.getLocalTime
- ---->mp.game.time.getLocalTimeGmt
- ---->mp.game.time.setClockDate
- ---->mp.game.time.advanceClockTimeTo
- ---->mp.game.time.addToClockTime
- ---->mp.game.time.getPosixTime
- -->mp.game.ui
- ---->mp.game.ui.hasAdditionalTextLoaded
- ---->mp.game.ui.flashAbilityBar
- ---->mp.game.ui.setTextProportional
- ---->mp.game.ui.addTextComponentInteger
- ---->mp.game.ui.setPlayerCashChange
- ---->mp.game.ui.setTextScale
- ---->mp.game.ui.setRadarZoom
- ---->mp.game.ui.showHudComponentThisFrame
- ---->mp.game.ui.addTextComponentSubstringCash
- ---->mp.game.ui.restartFrontendMenu
- ---->mp.game.ui.addTextComponentSubstringTime
- ---->mp.game.ui.isNamedRendertargetLinked
- ---->mp.game.ui.lockMinimapPosition
- ---->mp.game.ui.getTextSubstring
- ---->mp.game.ui.addTextComponentSubstringLocalized
- ---->mp.game.ui.setNotificationFlashColor
- ---->mp.game.ui.keyHudColour
- ---->mp.game.ui.getNamedRendertargetRenderId
- ---->mp.game.ui.doesTextBlockExist
- ---->mp.game.ui.setNotificationMessage
- ---->mp.game.ui.setTextChatUnk
- ---->mp.game.ui.setNotificationTextEntry
- ---->mp.game.ui.getHudComponentPosition
- ---->mp.game.ui.setRadarBigmapEnabled
- ---->mp.game.ui.displayHelpTextFromStringLabel
- ---->mp.game.ui.setTextEntry
- ---->mp.game.ui.displayAreaName
- ---->mp.game.ui.lockMinimapAngle
- ---->mp.game.ui.clearAdditionalText
- ---->mp.game.ui.drawNotification
- ---->mp.game.ui.clearGpsPlayerWaypoint
- ---->mp.game.ui.setGpsFlashes
- ---->mp.game.ui.drawNotification3
- ---->mp.game.ui.hideSpecialAbilityLockonOperation
- ---->mp.game.ui.setTextEdge
- ---->mp.game.ui.objectDecalToggle
- ---->mp.game.ui.drawNotification2
- ---->mp.game.ui.resetHudComponentValues
- ---->mp.game.ui.setTextDropshadow
- ---->mp.game.ui.addBlipForRadius
- ---->mp.game.ui.enableDeathbloodSeethrough
- ---->mp.game.ui.setTextJustification
- ---->mp.game.ui.hasHeadDisplayLoaded
- ---->mp.game.ui.clearFloatingHelp
- ---->mp.game.ui.setTextGxtEntry
- ---->mp.game.ui.setNotificationMessageClanTag2
- ---->mp.game.ui.setTextEntryForWidth
- ---->mp.game.ui.registerNamedRendertarget
- ---->mp.game.ui.setMinimapBlockWaypoint
- ---->mp.game.ui.addTrevorRandomModifier
- ---->mp.game.ui.setRadarAsInteriorThisFrame
- ---->mp.game.ui.addBlipForCoord
- ---->mp.game.ui.setGpsFlags
- ---->mp.game.ui.setNotificationMessageClanTag
- ---->mp.game.ui.setTextRenderId
- ---->mp.game.ui.setMissionName
- ---->mp.game.ui.requestAdditionalText2
- ---->mp.game.ui.addNextMessageToPreviousBriefs
- ---->mp.game.ui.setTextWrap
- ---->mp.game.ui.setHeadDisplayFlag
- ---->mp.game.ui.setTextFont
- ---->mp.game.ui.hideHudComponentThisFrame
- ---->mp.game.ui.toggleStealthRadar
- ---->mp.game.ui.setTextRightJustify
- ---->mp.game.ui.endTextComponent
- ---->mp.game.ui.addTextComponentSubstringPlayerName
- ---->mp.game.ui.isMinimapAreaRevealed
- ---->mp.game.ui.setWarningMessage3
- ---->mp.game.ui.requestAdditionalText
- ---->mp.game.ui.setFrontendActive
- ---->mp.game.ui.setMinimapComponent
- ---->mp.game.ui.setPlayerBlipPositionThisFrame
- ---->mp.game.ui.isNamedRendertargetRegistered
- ---->mp.game.ui.setWarningMessage
- ---->mp.game.ui.getLabelText
- ---->mp.game.ui.getHudColour
- ---->mp.game.ui.getLengthOfStringWithThisTextLabel
- ---->mp.game.ui.setTextComponentFormat
- ---->mp.game.ui.getTextScreenWidth
- ---->mp.game.ui.removeBlip
- ---->mp.game.ui.isStreamingAdditionalText
- ---->mp.game.ui.setCursorSprite
- ---->mp.game.ui.clearHelp
- ---->mp.game.ui.setMinimapVisible
- ---->mp.game.ui.addTextComponentSubstringWebsite
- ---->mp.game.ui.displayHelpTextThisFrame
- ---->mp.game.ui.displayCash
- ---->mp.game.ui.setAbilityBarValue
- ---->mp.game.ui.drawSubtitleTimed
- ---->mp.game.ui.displayRadar
- ---->mp.game.ui.flashWantedDisplay
- ---->mp.game.ui.setTextLeading
- ---->mp.game.ui.displayAmmoThisFrame
- ---->mp.game.ui.displayHud
- ---->mp.game.ui.setHudComponentPosition
- ---->mp.game.ui.setLoadingPromptTextEntry
- ---->mp.game.ui.doesTextLabelExist
- ---->mp.game.ui.hasThisAdditionalTextLoaded
- ---->mp.game.ui.getTextSubstringSafe
- ---->mp.game.ui.setTextEntry2
- ---->mp.game.ui.isHudComponentActive
- ---->mp.game.ui.respondingAsTemp
- ---->mp.game.ui.showLoadingPrompt
- ---->mp.game.ui.addBlipForPickup
- ---->mp.game.ui.removeNotification
- ---->mp.game.ui.setTextColour
- ---->mp.game.ui.setTextCentre
- ---->mp.game.ui.setWidescreenFormat
- ---->mp.game.ui.addTextComponentItemString
- ---->mp.game.ui.setRadarZoomLevelThisFrame
- ---->mp.game.ui.drawText
- ---->mp.game.ui.getTextSubstringSlice
- ---->mp.game.ui.setHeadDisplayWanted
- ---->mp.game.ui.clearThisPrint
- ---->mp.game.ui.getStreetNameFromHashKey
- ---->mp.game.ui.setMinimapAttitudeIndicatorLevel
- ---->mp.game.ui.getTextScaleHeight
- ---->mp.game.ui.setWarningMessage2
- ---->mp.game.ui.isScriptedHudComponentActive
- ---->mp.game.ui.setHeadDisplayString
- ---->mp.game.ui.setPauseMenuActive
- ---->mp.game.ui.isPauseMenuActive
- ---->mp.game.ui.hideScriptedHudComponentThisFrame
- ---->mp.game.ui.addTextComponentFloat
- ---->mp.game.ui.releaseNamedRendertarget
- ---->mp.game.ui.showWeaponWheel
- ---->mp.game.ui.activateFrontendMenu
- ---->mp.game.ui.setUseridsUihidden
- ---->mp.game.ui.drawNotification4
- ---->mp.game.ui.getLengthOfLiteralString
- ---->mp.game.ui.setHudColour
- ---->mp.game.ui.linkNamedRendertarget
- ---->mp.game.ui.setMinimapRevealed
- ---->mp.game.ui.beginTextCommandSetBlipName
- ---->mp.game.ui.getBlipInfoIdCoord
- ---->mp.game.ui.setMultiplayerHudCash
- ---->mp.game.ui.setNewWaypoint
- -->mp.game.unk
- ---->mp.game.unk.getBroadcastFinshedLosSound
- -->mp.game.recorder
- ---->mp.game.recorder.start
- ---->mp.game.recorder.stop
- ---->mp.game.recorder.isRecording
- -->mp.game.vehicle
- ---->mp.game.vehicle.getRandomVehicleModelInMemory
- ---->mp.game.vehicle.hasPreloadModsFinished
- ---->mp.game.vehicle.getTotalDurationOfVehicleRecording
- ---->mp.game.vehicle.setVehicleModelIsSuppressed
- ---->mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- ---->mp.game.vehicle.hasVehicleAssetLoaded
- ---->mp.game.vehicle.isPlaybackGoingOnForVehicle
- ---->mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- ---->mp.game.vehicle.getVehicleRecordingId
- ---->mp.game.vehicle.deleteScriptVehicleGenerator
- ---->mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- ---->mp.game.vehicle.setFarDrawVehicles
- ---->mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- ---->mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- ---->mp.game.vehicle.setGarbageTrucks
- ---->mp.game.vehicle.getPositionInRecording
- ---->mp.game.vehicle.getVehicleClassMaxAcceleration
- ---->mp.game.vehicle.addVehicleStuckCheckWithWarp
- ---->mp.game.vehicle.hasVehicleRecordingBeenLoaded
- ---->mp.game.vehicle.getRandomVehicleInSphere
- ---->mp.game.vehicle.isThisModelAQuadbike
- ---->mp.game.vehicle.startPlaybackRecordedVehicle
- ---->mp.game.vehicle.getCurrentPlaybackForVehicle
- ---->mp.game.vehicle.isThisModelABoat
- ---->mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- ---->mp.game.vehicle.getVehicleClassMaxBraking
- ---->mp.game.vehicle.getVehicleClassMaxAgility
- ---->mp.game.vehicle.getVehicleModelMaxTraction
- ---->mp.game.vehicle.stopPlaybackRecordedVehicle
- ---->mp.game.vehicle.getTimePositionInRecording
- ---->mp.game.vehicle.deleteMissionTrain
- ---->mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- ---->mp.game.vehicle.isAnyVehicleNearPoint
- ---->mp.game.vehicle.pausePlaybackRecordedVehicle
- ---->mp.game.vehicle.createMissionTrain
- ---->mp.game.vehicle.setPlaybackSpeed
- ---->mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- ---->mp.game.vehicle.setVehicleShootAtTarget
- ---->mp.game.vehicle.preloadVehicleMod
- ---->mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- ---->mp.game.vehicle.isCopVehicleInArea3d
- ---->mp.game.vehicle.isThisModelACar
- ---->mp.game.vehicle.setRandomTrains
- ---->mp.game.vehicle.requestVehicleAsset
- ---->mp.game.vehicle.removeVehicleStuckCheck
- ---->mp.game.vehicle.setRandomBoats
- ---->mp.game.vehicle.setCargobobHookPosition
- ---->mp.game.vehicle.unpausePlaybackRecordedVehicle
- ---->mp.game.vehicle.getVehicleModelAcceleration
- ---->mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- ---->mp.game.vehicle.isThisModelAnEmergencyBoat
- ---->mp.game.vehicle.doesVehicleExistWithDecorator
- ---->mp.game.vehicle.createScriptVehicleGenerator
- ---->mp.game.vehicle.isThisModelAPlane
- ---->mp.game.vehicle.getNumModColors
- ---->mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- ---->mp.game.vehicle.isThisModelATrain
- ---->mp.game.vehicle.removeVehicleAsset
- ---->mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- ---->mp.game.vehicle.createVehicle
- ---->mp.game.vehicle.requestVehicleRecording
- ---->mp.game.vehicle.getDisplayNameFromVehicleModel
- ---->mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- ---->mp.game.vehicle.getRandomVehicleBackBumperInSphere
- ---->mp.game.vehicle.isThisModelABike
- ---->mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- ---->mp.game.vehicle.isThisModelABicycle
- ---->mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- ---->mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- ---->mp.game.vehicle.setNumberOfParkedVehicles
- ---->mp.game.vehicle.isVehicleInGarageArea
- ---->mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- ---->mp.game.vehicle.setScriptVehicleGenerator
- ---->mp.game.vehicle.getVehicleClassMaxTraction
- ---->mp.game.vehicle.getVehicleModelMaxBraking
- ---->mp.game.vehicle.isThisModelAHeli
- ---->mp.game.vehicle.getVehicleClassFromName
- ---->mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- ---->mp.game.vehicle.removeVehicleRecording
- ---->mp.game.vehicle.getVehicleModelMaxSpeed
- ---->mp.game.vehicle.disableVehicleWeapon
- ---->mp.game.vehicle.doesScriptVehicleGeneratorExist
- ---->mp.game.vehicle.getClosestVehicle
- ---->mp.game.vehicle.displayDistantVehicles
- ---->mp.game.vehicle.switchTrainTrack
- -->mp.game.water
- ---->mp.game.water.testVerticalProbeAgainstAllWater
- ---->mp.game.water.testProbeAgainstAllWater
- ---->mp.game.water.getWaterHeightNoWaves
- ---->mp.game.water.setWavesIntensity
- ---->mp.game.water.modifyWater
- ---->mp.game.water.getWaterHeight
- ---->mp.game.water.testProbeAgainstWater
- -->mp.game.weapon
- ---->mp.game.weapon.getWeaponComponentTypeModel
- ---->mp.game.weapon.giveWeaponComponentToWeaponObject
- ---->mp.game.weapon.hasWeaponAssetLoaded
- ---->mp.game.weapon.getWeaponDamageType
- ---->mp.game.weapon.getWeapontypeSlot
- ---->mp.game.weapon.requestWeaponHighDetailModel
- ---->mp.game.weapon.requestWeaponAsset
- ---->mp.game.weapon.getWeaponClipSize
- ---->mp.game.weapon.doesWeaponTakeWeaponComponent
- ---->mp.game.weapon.getWeaponTintCount
- ---->mp.game.weapon.hasVehicleGotProjectileAttached
- ---->mp.game.weapon.hasWeaponGotWeaponComponent
- ---->mp.game.weapon.isWeaponValid
- ---->mp.game.weapon.createWeaponObject
- ---->mp.game.weapon.setPedAmmoToDrop
- ---->mp.game.weapon.removeWeaponAsset
- ---->mp.game.weapon.giveWeaponObjectToPed
- ---->mp.game.weapon.getWeaponComponentHudStats
- ---->mp.game.weapon.canUseWeaponOnParachute
- ---->mp.game.weapon.getWeapontypeGroup
- ---->mp.game.weapon.enableLaserSightRendering
- ---->mp.game.weapon.getWeaponObjectTintIndex
- ---->mp.game.weapon.setFlashLightFadeDistance
- ---->mp.game.weapon.getWeaponHudStats
- ---->mp.game.weapon.getWeapontypeModel
- ---->mp.game.weapon.removeWeaponComponentFromWeaponObject
- ---->mp.game.weapon.setWeaponObjectTintIndex
- ---->mp.game.weapon.removeAllProjectilesOfType
- -->mp.game.zone
- ---->mp.game.zone.getZoneAtCoords
- ---->mp.game.zone.getZonePopschedule
- ---->mp.game.zone.clearPopscheduleOverrideVehicleModel
- ---->mp.game.zone.getZoneScumminess
- ---->mp.game.zone.overridePopscheduleVehicleModel
- ---->mp.game.zone.getHashOfMapAreaAtCoords
- ---->mp.game.zone.getZoneFromNameId
- ---->mp.game.zone.setZoneEnabled
- ---->mp.game.zone.getNameOfZone
- -->mp.game.invoke
- -->mp.game.wait
- -->mp.game.joaat
- mp.keys:
- -->mp.keys.bind
- -->mp.keys.unbind
- -->mp.keys.isDown
- -->mp.keys.isUp
- mp.nametags:
- -->mp.nametags.update
- -->mp.nametags.enabled
- -->mp.nametags.set
- mp.discord:
- -->mp.discord.update
- mp.raycasting:
- -->mp.raycasting.testPointToPoint
- -->mp.raycasting.testCapsule
- mp.Vector3:
- mp.Quat:
- mp.vehicles:
- -->mp.vehicles.forEach
- -->mp.vehicles.toArray
- -->mp.vehicles.at
- -->mp.vehicles.atRemoteId
- -->mp.vehicles.exists
- -->mp.vehicles._new
- -->mp.vehicles.apply
- -->mp.vehicles.length
- -->mp.vehicles.size
- -->mp.vehicles.forEachInStreamRange
- -->mp.vehicles.atHandle
- -->mp.vehicles.new
- mp.players:
- -->mp.players.forEach
- -->mp.players.toArray
- -->mp.players.at
- -->mp.players.atRemoteId
- -->mp.players.exists
- -->mp.players._new
- -->mp.players.apply
- -->mp.players.length
- -->mp.players.size
- -->mp.players.forEachInStreamRange
- -->mp.players.atHandle
- -->mp.players.local
- ---->mp.players.local.weapon
- ---->mp.players.local.blip
- ---->mp.players.local.aimingAt
- ------>mp.players.local.aimingAt.x
- ------>mp.players.local.aimingAt.y
- ------>mp.players.local.aimingAt.z
- ---->mp.players.local.vehicle
- ---->mp.players.local.model
- ---->mp.players.local.position
- ------>mp.players.local.position.x
- ------>mp.players.local.position.y
- ------>mp.players.local.position.z
- ---->mp.players.local.name
- ---->mp.players.local.dimension
- ---->mp.players.local.type
- ---->mp.players.local.remoteId
- ---->mp.players.local.id
- ---->mp.players.local.handle
- ---->mp.players.local.getPosition
- ---->mp.players.local.setPosition
- ---->mp.players.local.getVariable
- ---->mp.players.local.hasVariable
- ---->mp.players.local.createBlip
- ---->mp.players.local.setBlipColor
- ---->mp.players.local.setBlipAlpha
- ---->mp.players.local.destroyBlip
- ---->mp.players.local.setEyeColor
- ---->mp.players.local.setHairColor
- ---->mp.players.local.setFaceFeature
- ---->mp.players.local.setHeadOverlay
- ---->mp.players.local.getAlpha
- ---->mp.players.local.getModel
- ---->mp.players.local.getVelocity
- ---->mp.players.local.setAlpha
- ---->mp.players.local.giveWeapon
- ---->mp.players.local.removeWeapon
- ---->mp.players.local.removeAllWeapons
- ---->mp.players.local.getAmmoInClip
- ---->mp.players.local.setAmmoInClip
- ---->mp.players.local.getSequenceProgress
- ---->mp.players.local.setParachuteTaskThrust
- ---->mp.players.local.taskRappelFromHeli
- ---->mp.players.local.taskJump
- ---->mp.players.local.taskVehiclePark
- ---->mp.players.local.taskClearLookAt
- ---->mp.players.local.taskVehicleEscort
- ---->mp.players.local.taskVehicleShootAtPed
- ---->mp.players.local.taskGoToCoordWhileAimingAtCoord
- ---->mp.players.local.taskScriptedAnimation
- ---->mp.players.local.taskStartScenarioInPlace
- ---->mp.players.local.taskVehicleDriveToCoordLongrange
- ---->mp.players.local.taskBoatMission
- ---->mp.players.local.taskFollowNavMeshToCoord
- ---->mp.players.local.clearPedSecondaryTask
- ---->mp.players.local.taskFollowNavMeshToCoordAdvanced
- ---->mp.players.local.taskVehicleGotoNavmesh
- ---->mp.players.local.taskPutDirectlyIntoMelee
- ---->mp.players.local.taskGoToCoordAnyMeansExtraParams
- ---->mp.players.local.taskTurnToFaceCoord
- ---->mp.players.local.taskVehicleHeliProtect
- ---->mp.players.local.setDesiredMoveBlendRatio
- ---->mp.players.local.getPhoneGestureAnimTotalTime
- ---->mp.players.local.taskSweepAim
- ---->mp.players.local.taskSmartFlee
- ---->mp.players.local.taskPlaneMission
- ---->mp.players.local.isMoveBlendRatioSprinting
- ---->mp.players.local.pedHasUseScenarioTask
- ---->mp.players.local.isGettingUp
- ---->mp.players.local.taskPlaneChase
- ---->mp.players.local.taskMoveNetwork
- ---->mp.players.local.taskDriveBy
- ---->mp.players.local.taskFollowToOffsetOf
- ---->mp.players.local.taskVehicleFollowWaypointRecording
- ---->mp.players.local.isMoveBlendRatioStill
- ---->mp.players.local.setPathPreferToAvoidWater
- ---->mp.players.local.taskSeekCoverToCoords
- ---->mp.players.local.taskVehicleChase
- ---->mp.players.local.isRunningArrestTask
- ---->mp.players.local.taskCower
- ---->mp.players.local.taskStopPhoneGestureAnimation
- ---->mp.players.local.taskPutDirectlyIntoCover
- ---->mp.players.local.setPathAvoidFire
- ---->mp.players.local.taskShockingEventReact
- ---->mp.players.local.taskShootAtCoord
- ---->mp.players.local.getPhoneGestureAnimCurrentTime
- ---->mp.players.local.taskVehicleDriveWander
- ---->mp.players.local.taskGuardCurrentPosition
- ---->mp.players.local.taskCombatHatedTargetsInArea
- ---->mp.players.local.taskForceMotionState
- ---->mp.players.local.taskLeaveAnyVehicle
- ---->mp.players.local.isSprinting
- ---->mp.players.local.taskUseNearestScenarioToCoordWarp
- ---->mp.players.local.taskFollowPointRoute
- ---->mp.players.local.taskSlideToCoordHdgRate
- ---->mp.players.local.taskPerformSequence
- ---->mp.players.local.taskTurnToFace
- ---->mp.players.local.taskGoToCoordAnyMeans
- ---->mp.players.local.setDriveTaskCruiseSpeed
- ---->mp.players.local.AddVehicleSubtaskAttackCoord
- ---->mp.players.local.taskUseMobilePhoneTimed
- ---->mp.players.local.taskSkyDive
- ---->mp.players.local.taskReloadWeapon
- ---->mp.players.local.setTaskVehicleChaseIdealPursuitDistance
- ---->mp.players.local.taskAimGunAtCoord
- ---->mp.players.local.uncuff
- ---->mp.players.local.taskLookAt
- ---->mp.players.local.taskReactAndFlee
- ---->mp.players.local.playAnimOnRunningScenario
- ---->mp.players.local.isCuffed
- ---->mp.players.local.setPathCanUseLadders
- ---->mp.players.local.getScriptTaskStatus
- ---->mp.players.local.taskAimGunScripted
- ---->mp.players.local.taskShuffleToNextVehicleSeat
- ---->mp.players.local.taskCombatHatedTargetsAround
- ---->mp.players.local.taskPlayAnimAdvanced
- ---->mp.players.local.taskSeekCoverFrom
- ---->mp.players.local.getDesiredMoveBlendRatio
- ---->mp.players.local.AddVehicleSubtaskAttack
- ---->mp.players.local.isDrivebyTaskUnderneathDrivingTask
- ---->mp.players.local.taskClimb
- ---->mp.players.local.taskChatTo
- ---->mp.players.local.setHighFallTask
- ---->mp.players.local.setPathCanUseClimbovers
- ---->mp.players.local.taskPlayPhoneGestureAnimation
- ---->mp.players.local.isBeingArrested
- ---->mp.players.local.taskSetBlockingOfNonTemporaryEvents
- ---->mp.players.local.taskStandStill
- ---->mp.players.local.taskAchieveHeading
- ---->mp.players.local.taskVehicleMissionTarget
- ---->mp.players.local.taskSmartFleeCoord
- ---->mp.players.local.taskOpenVehicleDoor
- ---->mp.players.local.taskPlantBomb
- ---->mp.players.local.updateTaskAimGunScriptedTarget
- ---->mp.players.local.taskGoToWhileAimingAt
- ---->mp.players.local.stopAnimTask
- ---->mp.players.local.taskWarpIntoVehicle
- ---->mp.players.local.taskAimGunAt
- ---->mp.players.local.taskGetOffBoat
- ---->mp.players.local.taskSwapWeapon
- ---->mp.players.local.isMountedWeaponTaskUnderneathDrivingTask
- ---->mp.players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- ---->mp.players.local.updateTaskHandsUpDuration
- ---->mp.players.local.taskGotoAiming
- ---->mp.players.local.isActiveInScenario
- ---->mp.players.local.taskStealthKill
- ---->mp.players.local.clearTasksImmediately
- ---->mp.players.local.isStill
- ---->mp.players.local.taskHeliChase
- ---->mp.players.local.taskStandGuard
- ---->mp.players.local.getIsTaskActive
- ---->mp.players.local.taskParachuteToTarget
- ---->mp.players.local.taskClimbLadder
- ---->mp.players.local.isPlayingPhoneGestureAnim
- ---->mp.players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- ---->mp.players.local.taskWanderStandard
- ---->mp.players.local.taskUseMobilePhone
- ---->mp.players.local.taskPatrol
- ---->mp.players.local.taskPlaneLand
- ---->mp.players.local.taskEnterVehicle
- ---->mp.players.local.setParachuteTaskTarget
- ---->mp.players.local.clearDrivebyTaskUnderneathDrivingTask
- ---->mp.players.local.taskVehicleTempAction
- ---->mp.players.local.isRunning
- ---->mp.players.local.getNavmeshRouteDistanceRemaining
- ---->mp.players.local.taskGuardSphereDefensiveArea
- ---->mp.players.local.setTaskVehicleChaseBehaviorFlag
- ---->mp.players.local.setMountedWeaponTarget
- ---->mp.players.local.taskWrithe
- ---->mp.players.local.taskSlideToCoord
- ---->mp.players.local.taskParachute
- ---->mp.players.local.taskLeaveVehicle
- ---->mp.players.local.isMoveBlendRatioRunning
- ---->mp.players.local.taskMoveNetworkAdvanced
- ---->mp.players.local.taskGoStraightToCoord
- ---->mp.players.local.setDriveTaskDrivingStyle
- ---->mp.players.local.taskHeliMission
- ---->mp.players.local.controlMountedWeapon
- ---->mp.players.local.isWalking
- ---->mp.players.local.isInWrithe
- ---->mp.players.local.taskWanderInArea
- ---->mp.players.local.clearTasks
- ---->mp.players.local.taskVehicleDriveToCoord
- ---->mp.players.local.setPathCanDropFromHeight
- ---->mp.players.local.taskGotoEntityOffset
- ---->mp.players.local.taskVehicleAimAt
- ---->mp.players.local.isStrafing
- ---->mp.players.local.updateTaskSweepAimEntity
- ---->mp.players.local.taskStayInCover
- ---->mp.players.local.taskPause
- ---->mp.players.local.taskPlayAnim
- ---->mp.players.local.taskSetDecisionMaker
- ---->mp.players.local.stopAnimPlayback
- ---->mp.players.local.taskSynchronizedScene
- ---->mp.players.local.taskVehicleMissionCoorsTarget
- ---->mp.players.local.isMoveBlendRatioWalking
- ---->mp.players.local.taskCombat
- ---->mp.players.local.taskHandsUp
- ---->mp.players.local.setPathsWidthPlant
- ---->mp.players.local.taskArrest
- ---->mp.players.local.taskStartScenarioAtPosition
- ---->mp.players.local.taskVehicleFollow
- ---->mp.players.local.getHashNameForComponent
- ---->mp.players.local.getHashNameForProp
- ---->mp.players.local.isUsingActionMode
- ---->mp.players.local.setMinMoveBlendRatio
- ---->mp.players.local.setRagdollForceFall
- ---->mp.players.local.isOnFoot
- ---->mp.players.local.setAsEnemy
- ---->mp.players.local.setDucking
- ---->mp.players.local.getTextureVariation
- ---->mp.players.local.setTargetLossResponse
- ---->mp.players.local.setMoveRateOverride
- ---->mp.players.local.clearProp
- ---->mp.players.local.setMotionBlur
- ---->mp.players.local.isInAnyPoliceVehicle
- ---->mp.players.local.setGroupMemberPassengerIndex
- ---->mp.players.local.clearDecorations
- ---->mp.players.local.setCanPlayAmbientBaseAnims
- ---->mp.players.local.setToInformRespectedFriends
- ---->mp.players.local.isVaulting
- ---->mp.players.local.wasSkeletonUpdated
- ---->mp.players.local.isAPlayer
- ---->mp.players.local.canRagdoll
- ---->mp.players.local.setBlendFromParents
- ---->mp.players.local.setSteersAroundObjects
- ---->mp.players.local.forceToOpenParachute
- ---->mp.players.local.getCauseOfDeath
- ---->mp.players.local.getBoneCoords
- ---->mp.players.local.getMeleeTargetFor
- ---->mp.players.local.setConfigFlag
- ---->mp.players.local.isUsingScenario
- ---->mp.players.local.isHangingOnToVehicle
- ---->mp.players.local.setCanSmashGlass
- ---->mp.players.local.getTimeOfDeath
- ---->mp.players.local.resetStrafeClipset
- ---->mp.players.local.getRagdollBoneIndex
- ---->mp.players.local.resetInVehicleContext
- ---->mp.players.local.getNearbyPeds
- ---->mp.players.local.isReloading
- ---->mp.players.local.setWeaponMovementClipset
- ---->mp.players.local.setComponentVariation
- ---->mp.players.local.setRagdollFlag
- ---->mp.players.local.setHelmetPropIndex
- ---->mp.players.local.getHeadBlendData
- ---->mp.players.local.getNumberOfDrawableVariations
- ---->mp.players.local.setSweat
- ---->mp.players.local.isInAnyHeli
- ---->mp.players.local.setStrafeClipset
- ---->mp.players.local.setDiesInVehicle
- ---->mp.players.local.setAsGroupLeader
- ---->mp.players.local.isRunningMobilePhoneTask
- ---->mp.players.local.isPropValid
- ---->mp.players.local.getFloodInvincibility
- ---->mp.players.local.ExplodeHead
- ---->mp.players.local.setVisualFieldMinAngle
- ---->mp.players.local.isInAnyBoat
- ---->mp.players.local.setCanTeleportToGroupLeader
- ---->mp.players.local.registerTarget
- ---->mp.players.local.applyBloodByZone
- ---->mp.players.local.isDeadOrDying
- ---->mp.players.local.setToLoadCover
- ---->mp.players.local.setParachuteTintIndex
- ---->mp.players.local.setHearingRange
- ---->mp.players.local.isShooting
- ---->mp.players.local.setCapsule
- ---->mp.players.local.getAccuracy
- ---->mp.players.local.applyDamageDecal
- ---->mp.players.local.isAimingFromCover
- ---->mp.players.local.resetVisibleDamage
- ---->mp.players.local.setVisualFieldCenterAngle
- ---->mp.players.local.setAllowVehiclesOverride
- ---->mp.players.local.getDefensiveAreaPosition
- ---->mp.players.local.setCombatRange
- ---->mp.players.local.setNeverLeavesGroup
- ---->mp.players.local.getBoneIndex
- ---->mp.players.local.getMoney
- ---->mp.players.local.setDefensiveAreaDirection
- ---->mp.players.local.isEvasiveDiving
- ---->mp.players.local.getRelationshipGroupDefaultHash
- ---->mp.players.local.setCanBeTargetedWithoutLos
- ---->mp.players.local.setMaxMoveBlendRatio
- ---->mp.players.local.isJumpingOutOfVehicle
- ---->mp.players.local.setMaxTimeInWater
- ---->mp.players.local.registerheadshot
- ---->mp.players.local.setWetnessHeight
- ---->mp.players.local.isTryingToEnterALockedVehicle
- ---->mp.players.local.knockOffVehicle
- ---->mp.players.local.setDefaultComponentVariation
- ---->mp.players.local.isOnMount
- ---->mp.players.local.applyDamagePack
- ---->mp.players.local.setSteersAroundPeds
- ---->mp.players.local.getMaxHealth
- ---->mp.players.local.isRagdoll
- ---->mp.players.local.isInCombat
- ---->mp.players.local.setHeadOverlayColor
- ---->mp.players.local.isJacking
- ---->mp.players.local.clearDriveByClipsetOverride
- ---->mp.players.local.isTracked
- ---->mp.players.local.setCombatMovement
- ---->mp.players.local.isInMeleeCombat
- ---->mp.players.local.setDefensiveAreaAttachedToPed
- ---->mp.players.local.setBoundsOrientation
- ---->mp.players.local.isBeingStunned
- ---->mp.players.local.canKnockOffVehicle
- ---->mp.players.local.clearDamageDecalByZone
- ---->mp.players.local.getCombatFloat
- ---->mp.players.local.setInVehicleContext
- ---->mp.players.local.isStopped
- ---->mp.players.local.isClimbing
- ---->mp.players.local.getJackTarget
- ---->mp.players.local.giveHelmet
- ---->mp.players.local.isDiving
- ---->mp.players.local.setHelmet
- ---->mp.players.local.setFacialDecoration
- ---->mp.players.local.setDiesInWater
- ---->mp.players.local.clearBloodDamageByZone
- ---->mp.players.local.isUsingAnyScenario
- ---->mp.players.local.isInGroup
- ---->mp.players.local.setScriptedAnimSeatOffset
- ---->mp.players.local.isHurt
- ---->mp.players.local.addArmourTo
- ---->mp.players.local.setDiesWhenInjured
- ---->mp.players.local.isHeadtracking
- ---->mp.players.local.setDecoration
- ---->mp.players.local.getNumberOfPropDrawableVariations
- ---->mp.players.local.isInAnyPlane
- ---->mp.players.local.getVehicleIsUsing
- ---->mp.players.local.isInCover
- ---->mp.players.local.setShootRate
- ---->mp.players.local.HideBloodDamageByZone
- ---->mp.players.local.setCanPlayAmbientAnims
- ---->mp.players.local.setCanBeTargetedWhenInjured
- ---->mp.players.local.setCanBeTargetted
- ---->mp.players.local.HasHeadBlendFinished
- ---->mp.players.local.setCanBeTargettedByPlayer
- ---->mp.players.local.isOnVehicle
- ---->mp.players.local.getDrawableVariation
- ---->mp.players.local.applyDamageTo
- ---->mp.players.local.getPlayerIsFollowing
- ---->mp.players.local.setCanEvasiveDive
- ---->mp.players.local.setMaxTimeUnderwater
- ---->mp.players.local.setCanArmIk
- ---->mp.players.local.isMale
- ---->mp.players.local.isInAnyTaxi
- ---->mp.players.local.isScriptedScenarioUsingConditionalAnim
- ---->mp.players.local.getSeatIsTryingToEnter
- ---->mp.players.local.isInAnyTrain
- ---->mp.players.local.knockOffProp
- ---->mp.players.local.setVisualFieldMaxAngle
- ---->mp.players.local.setFleeAttributes
- ---->mp.players.local.resurrect
- ---->mp.players.local.getDecorationsState
- ---->mp.players.local.updateHeadBlendData
- ---->mp.players.local.clearFacialIdleAnimOverride
- ---->mp.players.local.setCanLegIk
- ---->mp.players.local.removeDefensiveArea
- ---->mp.players.local.setVisualFieldMaxElevationAngle
- ---->mp.players.local.isInModel
- ---->mp.players.local.getParachuteState
- ---->mp.players.local.setVisualFieldMinElevationAngle
- ---->mp.players.local.setCanBeKnockedOffVehicle
- ---->mp.players.local.setAccuracy
- ---->mp.players.local.getStealthMovement
- ---->mp.players.local.getRelationshipGroupHash
- ---->mp.players.local.isInParachuteFreeFall
- ---->mp.players.local.isShootingInArea
- ---->mp.players.local.getConfigFlag
- ---->mp.players.local.wasKilledByTakedown
- ---->mp.players.local.setGeneratesDeadBodyEvents
- ---->mp.players.local.getVehicleIsTryingToEnter
- ---->mp.players.local.applyBloodDamageByZone
- ---->mp.players.local.isSittingInAnyVehicle
- ---->mp.players.local.applyBlood
- ---->mp.players.local.setPreferredCoverSet
- ---->mp.players.local.isInCoverFacingLeft
- ---->mp.players.local.isInjured
- ---->mp.players.local.isBeingStealthKilled
- ---->mp.players.local.setCoordsNoGang
- ---->mp.players.local.setStealthMovement
- ---->mp.players.local.getPropIndex
- ---->mp.players.local.getParachuteLandingType
- ---->mp.players.local.reviveInjured
- ---->mp.players.local.clearLastDamageBone
- ---->mp.players.local.getNumberOfTextureVariations
- ---->mp.players.local.clearBloodDamage
- ---->mp.players.local.setAlternateMovementAnim
- ---->mp.players.local.isInFlyingVehicle
- ---->mp.players.local.isTrackedVisible
- ---->mp.players.local.registerHatedTargetsAround
- ---->mp.players.local.setPropIndex
- ---->mp.players.local.getSourceOfDeath
- ---->mp.players.local.setHeadBlendData
- ---->mp.players.local.isOnAnyBike
- ---->mp.players.local.getArmour
- ---->mp.players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
- ---->mp.players.local.setShootsAtCoord
- ---->mp.players.local.unregisterheadshot
- ---->mp.players.local.setKeepTask
- ---->mp.players.local.setEnableWeaponBlocking
- ---->mp.players.local.resetWeaponMovementClipset
- ---->mp.players.local.setNameDebug
- ---->mp.players.local.isInAnyVehicle
- ---->mp.players.local.isBeingJacked
- ---->mp.players.local.getVehicleIsIn
- ---->mp.players.local.setFiringPattern
- ---->mp.players.local.setCoordsKeepVehicle
- ---->mp.players.local.getsJacker
- ---->mp.players.local.isGroupMember
- ---->mp.players.local.getEnveffScale
- ---->mp.players.local.clearWetness
- ---->mp.players.local.setVisualFieldPeripheralRange
- ---->mp.players.local.setSphereDefensiveArea
- ---->mp.players.local.isSwimming
- ---->mp.players.local.setMoveAnimsBlendOut
- ---->mp.players.local.setAsGroupMember
- ---->mp.players.local.isGoingIntoCover
- ---->mp.players.local.setCombatAttributes
- ---->mp.players.local.setBlockingOfNonTemporaryEvents
- ---->mp.players.local.resetRagdollTimer
- ---->mp.players.local.setGravity
- ---->mp.players.local.isInVehicle
- ---->mp.players.local.setCowerHash
- ---->mp.players.local.getHeadOverlayValue
- ---->mp.players.local.getNumberOfPropTextureVariations
- ---->mp.players.local.setDriverAggressiveness
- ---->mp.players.local.removeHelmet
- ---->mp.players.local.isSittingInVehicle
- ---->mp.players.local.setMoney
- ---->mp.players.local.setDesiredHeading
- ---->mp.players.local.resetMovementClipset
- ---->mp.players.local.setPinnedDown
- ---->mp.players.local.setRelationshipGroupDefaultHash
- ---->mp.players.local.setToRagdoll
- ---->mp.players.local.setMovementClipset
- ---->mp.players.local.getResetFlag
- ---->mp.players.local.setCanRagdoll
- ---->mp.players.local.giveNmMessage
- ---->mp.players.local.setDriverAbility
- ---->mp.players.local.isDoingDriveby
- ---->mp.players.local.setCanAttackFriendly
- ---->mp.players.local.setWetnessEnabledThisFrame
- ---->mp.players.local.isHuman
- ---->mp.players.local.setCanPlayGestureAnims
- ---->mp.players.local.setAsCop
- ---->mp.players.local.isGettingIntoAVehicle
- ---->mp.players.local.resetLastVehicle
- ---->mp.players.local.isFleeing
- ---->mp.players.local.setGetOutUpsideDownVehicle
- ---->mp.players.local.setCanBeTargettedByTeam
- ---->mp.players.local.setEnveffScale
- ---->mp.players.local.isSwimmingUnderWater
- ---->mp.players.local.setHelmetFlag
- ---->mp.players.local.setCanHeadIk
- ---->mp.players.local.stopWeaponFiringWhenDropped
- ---->mp.players.local.setCanBeDraggedOut
- ---->mp.players.local.setResetFlag
- ---->mp.players.local.setIkTarget
- ---->mp.players.local.setLegIkMode
- ---->mp.players.local.setRandomProps
- ---->mp.players.local.setCanPeekInCover
- ---->mp.players.local.setEnableBoundAnkles
- ---->mp.players.local.isPlantingBomb
- ---->mp.players.local.setCombatAbility
- ---->mp.players.local.setCanBeShotInVehicle
- ---->mp.players.local.setAngledDefensiveArea
- ---->mp.players.local.setRelationshipGroupHash
- ---->mp.players.local.setRandomComponentVariation
- ---->mp.players.local.isModel
- ---->mp.players.local.setCanCowerInCover
- ---->mp.players.local.setPrimaryLookat
- ---->mp.players.local.getDeadPickupCoords
- ---->mp.players.local.clearAllProps
- ---->mp.players.local.setArmour
- ---->mp.players.local.isJumping
- ---->mp.players.local.getNearbyVehicles
- ---->mp.players.local.isDucking
- ---->mp.players.local.setEnableEnveffScale
- ---->mp.players.local.isProne
- ---->mp.players.local.isFacingPed
- ---->mp.players.local.setDiesInSinkingVehicle
- ---->mp.players.local.getLastDamageBone
- ---->mp.players.local.setUsingActionMode
- ---->mp.players.local.isFatallyInjured
- ---->mp.players.local.setResetRagdollFlag
- ---->mp.players.local.clearAlternateMovementAnim
- ---->mp.players.local.setAllowedToDuck
- ---->mp.players.local.setAlertness
- ---->mp.players.local.setLodMultiplier
- ---->mp.players.local.setGestureGroup
- ---->mp.players.local.getCombatMovement
- ---->mp.players.local.setEnableHandcuffs
- ---->mp.players.local.setCanRagdollFromPlayerImpact
- ---->mp.players.local.isConversationDead
- ---->mp.players.local.getExtractedDisplacement
- ---->mp.players.local.getPropTextureIndex
- ---->mp.players.local.setModelIsSuppressed
- ---->mp.players.local.PlayFacialAnim
- ---->mp.players.local.clearFacialDecorations
- ---->mp.players.local.isRunningRagdollTask
- ---->mp.players.local.getPaletteVariation
- ---->mp.players.local.getMount
- ---->mp.players.local.isComponentVariationValid
- ---->mp.players.local.cloneToTarget
- ---->mp.players.local.canInCombatSeeTarget
- ---->mp.players.local.getParachuteTintIndex
- ---->mp.players.local.setSteersAroundVehicles
- ---->mp.players.local.getRelationshipBetweens
- ---->mp.players.local.setSuffersCriticalHits
- ---->mp.players.local.setCanUseAutoConversationLookat
- ---->mp.players.local.isOnSpecificVehicle
- ---->mp.players.local.setDriveByClipsetOverride
- ---->mp.players.local.removeFromGroup
- ---->mp.players.local.setCanSwitchWeapon
- ---->mp.players.local.setStayInVehicleWhenJacked
- ---->mp.players.local.setDiesInstantlyInWater
- ---->mp.players.local.applyBloodSpecific
- ---->mp.players.local.clone
- ---->mp.players.local.setRagdollOnCollision
- ---->mp.players.local.setIdRange
- ---->mp.players.local.setHelmetTextureIndex
- ---->mp.players.local.getGroupIndex
- ---->mp.players.local.forceMotionState
- ---->mp.players.local.setSeeingRange
- ---->mp.players.local.setCanTorsoIk
- ---->mp.players.local.isWearingHelmet
- ---->mp.players.local.setMaxHealth
- ---->mp.players.local.getAlertness
- ---->mp.players.local.setIntoVehicle
- ---->mp.players.local.setCanPlayVisemeAnims
- ---->mp.players.local.setExclusivePhoneRelationships
- ---->mp.players.local.wasKilledByStealth
- ---->mp.players.local.setEnableScuba
- ---->mp.players.local.setDefensiveSphereAttachedToPed
- ---->mp.players.local.getCombatRange
- ---->mp.players.local.setMinGroundTimeForStungun
- ---->mp.players.local.isFalling
- ---->mp.players.local.isInAnySub
- ---->mp.players.local.isPerformingStealthKill
- ---->mp.players.local.removePreferredCoverSet
- ---->mp.players.local.getType
- ---->mp.players.local.setCombatFloat
- ---->mp.players.local.setFacialIdleAnimOverride
- ---->mp.players.local.hasClearLosToInFront
- ---->mp.players.local.getPedIndexFromIndex
- ---->mp.players.local.doesHaveDrawable
- ---->mp.players.local.setCoords
- ---->mp.players.local.setRecordsCollisions
- ---->mp.players.local.getForwardVector
- ---->mp.players.local.isAMission
- ---->mp.players.local.setLoadCollisionFlag
- ---->mp.players.local.setMaxSpeed
- ---->mp.players.local.isTouchingModel
- ---->mp.players.local.isStatic
- ---->mp.players.local.setDynamic
- ---->mp.players.local.setCanBeDamaged
- ---->mp.players.local.isTouching
- ---->mp.players.local.getOffsetFromInWorldCoords
- ---->mp.players.local.applyForceToCenterOfMass
- ---->mp.players.local.setCollision
- ---->mp.players.local.setVelocity
- ---->mp.players.local.isUpsidedown
- ---->mp.players.local.getHeightAboveGround
- ---->mp.players.local.isPlayingAnim
- ---->mp.players.local.isAtCoord
- ---->mp.players.local.hasAnimFinished
- ---->mp.players.local.getRotationVelocity
- ---->mp.players.local.getOffsetFromGivenWorldCoords
- ---->mp.players.local.setCoordsNoOffset
- ---->mp.players.local.isAttachedToAnyVehicle
- ---->mp.players.local.stopAnim
- ---->mp.players.local.setAnimSpeed
- ---->mp.players.local.getAnimCurrentTime
- ---->mp.players.local.setInvincible
- ---->mp.players.local.getCoords
- ---->mp.players.local.forceAiAndAnimationUpdate
- ---->mp.players.local.getLodDist
- ---->mp.players.local.freezePosition
- ---->mp.players.local.stopSynchronizedAnim
- ---->mp.players.local.setAnimCurrentTime
- ---->mp.players.local.getWorldPositionOfBone
- ---->mp.players.local.isVisible
- ---->mp.players.local.getAttachedTo
- ---->mp.players.local.setHasGravity
- ---->mp.players.local.getVehicleIndexFromIndex
- ---->mp.players.local.getNearestPlayerToOnTeam
- ---->mp.players.local.getAnimTotalTime
- ---->mp.players.local.isInAngledArea
- ---->mp.players.local.isAPed
- ---->mp.players.local.isUpright
- ---->mp.players.local.isInArea
- ---->mp.players.local.setTrafficlightOverride
- ---->mp.players.local.setLodDist
- ---->mp.players.local.getHeight
- ---->mp.players.local.getLastMaterialHitBy
- ---->mp.players.local.isDead
- ---->mp.players.local.hasBeenDamagedByAnyPed
- ---->mp.players.local.setCoords2
- ---->mp.players.local.isAVehicle
- ---->mp.players.local.setHealth
- ---->mp.players.local.attachTo
- ---->mp.players.local.setOnlyDamagedByRelationshipGroup
- ---->mp.players.local.getNearestPlayerTo
- ---->mp.players.local.doesExist
- ---->mp.players.local.setRenderScorched
- ---->mp.players.local.isAt
- ---->mp.players.local.setQuaternion
- ---->mp.players.local.setOnlyDamagedByPlayer
- ---->mp.players.local.getQuaternion
- ---->mp.players.local.setLights
- ---->mp.players.local.playAnim
- ---->mp.players.local.getRoll
- ---->mp.players.local.getPhysicsHeading
- ---->mp.players.local.setRotation
- ---->mp.players.local.getForwardY
- ---->mp.players.local.isInAir
- ---->mp.players.local.hasCollidedWithAnything
- ---->mp.players.local.getForwardX
- ---->mp.players.local.isAnObject
- ---->mp.players.local.setHeading
- ---->mp.players.local.hasBeenDamagedByAnyObject
- ---->mp.players.local.getUprightValue
- ---->mp.players.local.detach
- ---->mp.players.local.getSpeedVector
- ---->mp.players.local.resetAlpha
- ---->mp.players.local.setNoCollision
- ---->mp.players.local.getScript
- ---->mp.players.local.clearLastDamage
- ---->mp.players.local.setAlwaysPrerender
- ---->mp.players.local.setAsMission
- ---->mp.players.local.getRotation
- ---->mp.players.local.isAttachedToAnyPed
- ---->mp.players.local.isAttached
- ---->mp.players.local.isInZone
- ---->mp.players.local.attachToPhysically
- ---->mp.players.local.applyForceTo
- ---->mp.players.local.playSynchronizedAnim
- ---->mp.players.local.hasBeenDamagedBy
- ---->mp.players.local.isCollisonDisabled
- ---->mp.players.local.isAttachedToAnyObject
- ---->mp.players.local.isInWater
- ---->mp.players.local.isWaitingForWorldCollision
- ---->mp.players.local.getPitch
- ---->mp.players.local.getSpeed
- ---->mp.players.local.isVisibleToScript
- ---->mp.players.local.getObjectIndexFromIndex
- ---->mp.players.local.doesHavePhysics
- ---->mp.players.local.doesBelongToThisScript
- ---->mp.players.local.hasBeenDamagedByAnyVehicle
- ---->mp.players.local.setCanBeDamagedByRelationshipGroup
- ---->mp.players.local.isOccluded
- ---->mp.players.local.getCollisionNormalOfLastHitFor
- ---->mp.players.local.isOnScreen
- ---->mp.players.local.getSubmergedLevel
- ---->mp.players.local.getHeading
- ---->mp.players.local.hasCollisionLoadedAround
- ---->mp.players.local.setIsTargetPriority
- ---->mp.players.local.setVisible
- ---->mp.players.local.hasAnimEventFired
- ---->mp.players.local.getMatrix
- ---->mp.players.local.getHealth
- ---->mp.players.local.isAttachedTo
- ---->mp.players.local.processAttachments
- ---->mp.players.local.getPopulationType
- ---->mp.players.local.setProofs
- ---->mp.players.local.getBoneIndexByName
- ---->mp.players.local.hasClearLosTo
- mp.colshapes:
- -->mp.colshapes.forEach
- -->mp.colshapes.toArray
- -->mp.colshapes.at
- -->mp.colshapes.atRemoteId
- -->mp.colshapes.exists
- -->mp.colshapes._new
- -->mp.colshapes.apply
- -->mp.colshapes.length
- -->mp.colshapes.size
- -->mp.colshapes.newSphere
- -->mp.colshapes.newTube
- -->mp.colshapes.newCircle
- -->mp.colshapes.newCuboid
- -->mp.colshapes.newRectangle
- mp.blips:
- -->mp.blips.forEach
- -->mp.blips.toArray
- -->mp.blips.at
- -->mp.blips.atRemoteId
- -->mp.blips.exists
- -->mp.blips._new
- -->mp.blips.apply
- -->mp.blips.length
- -->mp.blips.size
- -->mp.blips.atHandle
- -->mp.blips.new
- mp.markers:
- -->mp.markers.forEach
- -->mp.markers.toArray
- -->mp.markers.at
- -->mp.markers.atRemoteId
- -->mp.markers.exists
- -->mp.markers._new
- -->mp.markers.apply
- -->mp.markers.length
- -->mp.markers.size
- -->mp.markers.new
- mp.checkpoints:
- -->mp.checkpoints.forEach
- -->mp.checkpoints.toArray
- -->mp.checkpoints.at
- -->mp.checkpoints.atRemoteId
- -->mp.checkpoints.exists
- -->mp.checkpoints._new
- -->mp.checkpoints.apply
- -->mp.checkpoints.length
- -->mp.checkpoints.size
- -->mp.checkpoints.atHandle
- -->mp.checkpoints.new
- mp.objects:
- -->mp.objects.forEach
- -->mp.objects.toArray
- -->mp.objects.at
- -->mp.objects.atRemoteId
- -->mp.objects.exists
- -->mp.objects._new
- -->mp.objects.apply
- -->mp.objects.length
- -->mp.objects.size
- -->mp.objects.atHandle
- -->mp.objects.new
- mp.pickups:
- -->mp.pickups.forEach
- -->mp.pickups.toArray
- -->mp.pickups.at
- -->mp.pickups.atRemoteId
- -->mp.pickups.exists
- -->mp.pickups._new
- -->mp.pickups.apply
- -->mp.pickups.length
- -->mp.pickups.size
- -->mp.pickups.atHandle
- mp.labels:
- -->mp.labels.forEach
- -->mp.labels.toArray
- -->mp.labels.at
- -->mp.labels.atRemoteId
- -->mp.labels.exists
- -->mp.labels._new
- -->mp.labels.apply
- -->mp.labels.length
- -->mp.labels.size
- -->mp.labels.new
- mp.peds:
- -->mp.peds.forEach
- -->mp.peds.toArray
- -->mp.peds.at
- -->mp.peds.atRemoteId
- -->mp.peds.exists
- -->mp.peds._new
- -->mp.peds.apply
- -->mp.peds.length
- -->mp.peds.size
- -->mp.peds.forEachInStreamRange
- -->mp.peds.atHandle
- -->mp.peds.new
- mp.cameras:
- -->mp.cameras.forEach
- -->mp.cameras.toArray
- -->mp.cameras.at
- -->mp.cameras.atRemoteId
- -->mp.cameras.exists
- -->mp.cameras._new
- -->mp.cameras.apply
- -->mp.cameras.length
- -->mp.cameras.size
- -->mp.cameras.atHandle
- -->mp.cameras.new
- mp.browsers:
- -->mp.browsers.forEach
- -->mp.browsers.toArray
- -->mp.browsers.at
- -->mp.browsers.atRemoteId
- -->mp.browsers.exists
- -->mp.browsers._new
- -->mp.browsers.apply
- -->mp.browsers.length
- -->mp.browsers.size
- -->mp.browsers.new
- mp.events:
- -->mp.events.binded
- -->mp.events.fire
- -->mp.events.add
- -->mp.events.callRemote
- -->mp.events.call
- -->mp.events.getAllOf
- -->mp.events.remove
- -->mp.events.reset
- mp.Event:
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