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  1. Provided by rage-mp.de
  2.  
  3. mp.version:
  4. -->mp.version.core
  5. -->mp.version.net
  6.  
  7. mp._events:
  8. -->mp._events.add
  9. -->mp._events.call
  10. -->mp._events.callRemote
  11.  
  12. mp.Browser:
  13.  
  14. mp.Marker:
  15.  
  16. mp.Camera:
  17.  
  18. mp.Checkpoint:
  19.  
  20. mp.Colshape:
  21.  
  22. mp.Pickup:
  23.  
  24. mp.Object:
  25.  
  26. mp.Blip:
  27.  
  28. mp.Player:
  29.  
  30. mp.Ped:
  31.  
  32. mp.Vehicle:
  33.  
  34. mp._browsers:
  35. -->mp._browsers.forEach
  36. -->mp._browsers.toArray
  37. -->mp._browsers.at
  38. -->mp._browsers.atRemoteId
  39. -->mp._browsers.exists
  40. -->mp._browsers._new
  41. -->mp._browsers.apply
  42. -->mp._browsers.length
  43. -->mp._browsers.size
  44. -->mp._browsers.new
  45.  
  46. mp._colshapes:
  47. -->mp._colshapes.forEach
  48. -->mp._colshapes.toArray
  49. -->mp._colshapes.at
  50. -->mp._colshapes.atRemoteId
  51. -->mp._colshapes.exists
  52. -->mp._colshapes._new
  53. -->mp._colshapes.apply
  54. -->mp._colshapes.length
  55. -->mp._colshapes.size
  56. -->mp._colshapes.newSphere
  57. -->mp._colshapes.newTube
  58. -->mp._colshapes.newCircle
  59. -->mp._colshapes.newCuboid
  60. -->mp._colshapes.newRectangle
  61.  
  62. mp._markers:
  63. -->mp._markers.forEach
  64. -->mp._markers.toArray
  65. -->mp._markers.at
  66. -->mp._markers.atRemoteId
  67. -->mp._markers.exists
  68. -->mp._markers._new
  69. -->mp._markers.apply
  70. -->mp._markers.length
  71. -->mp._markers.size
  72. -->mp._markers.new
  73.  
  74. mp._checkpoints:
  75. -->mp._checkpoints.forEach
  76. -->mp._checkpoints.toArray
  77. -->mp._checkpoints.at
  78. -->mp._checkpoints.atRemoteId
  79. -->mp._checkpoints.exists
  80. -->mp._checkpoints._new
  81. -->mp._checkpoints.apply
  82. -->mp._checkpoints.length
  83. -->mp._checkpoints.size
  84. -->mp._checkpoints.atHandle
  85. -->mp._checkpoints.new
  86.  
  87. mp._pickups:
  88. -->mp._pickups.forEach
  89. -->mp._pickups.toArray
  90. -->mp._pickups.at
  91. -->mp._pickups.atRemoteId
  92. -->mp._pickups.exists
  93. -->mp._pickups._new
  94. -->mp._pickups.apply
  95. -->mp._pickups.length
  96. -->mp._pickups.size
  97. -->mp._pickups.atHandle
  98.  
  99. mp._objects:
  100. -->mp._objects.forEach
  101. -->mp._objects.toArray
  102. -->mp._objects.at
  103. -->mp._objects.atRemoteId
  104. -->mp._objects.exists
  105. -->mp._objects._new
  106. -->mp._objects.apply
  107. -->mp._objects.length
  108. -->mp._objects.size
  109. -->mp._objects.atHandle
  110. -->mp._objects.new
  111.  
  112. mp._cameras:
  113. -->mp._cameras.forEach
  114. -->mp._cameras.toArray
  115. -->mp._cameras.at
  116. -->mp._cameras.atRemoteId
  117. -->mp._cameras.exists
  118. -->mp._cameras._new
  119. -->mp._cameras.apply
  120. -->mp._cameras.length
  121. -->mp._cameras.size
  122. -->mp._cameras.atHandle
  123. -->mp._cameras.new
  124.  
  125. mp._blips:
  126. -->mp._blips.forEach
  127. -->mp._blips.toArray
  128. -->mp._blips.at
  129. -->mp._blips.atRemoteId
  130. -->mp._blips.exists
  131. -->mp._blips._new
  132. -->mp._blips.apply
  133. -->mp._blips.length
  134. -->mp._blips.size
  135. -->mp._blips.atHandle
  136. -->mp._blips.new
  137.  
  138. mp._players:
  139. -->mp._players.forEach
  140. -->mp._players.toArray
  141. -->mp._players.at
  142. -->mp._players.atRemoteId
  143. -->mp._players.exists
  144. -->mp._players._new
  145. -->mp._players.apply
  146. -->mp._players.length
  147. -->mp._players.size
  148. -->mp._players.forEachInStreamRange
  149. -->mp._players.atHandle
  150. -->mp._players.local
  151. ---->mp._players.local.weapon
  152. ---->mp._players.local.blip
  153. ---->mp._players.local.aimingAt
  154. ------>mp._players.local.aimingAt.x
  155. ------>mp._players.local.aimingAt.y
  156. ------>mp._players.local.aimingAt.z
  157. ---->mp._players.local.vehicle
  158. ---->mp._players.local.model
  159. ---->mp._players.local.position
  160. ------>mp._players.local.position.x
  161. ------>mp._players.local.position.y
  162. ------>mp._players.local.position.z
  163. ---->mp._players.local.name
  164. ---->mp._players.local.dimension
  165. ---->mp._players.local.type
  166. ---->mp._players.local.remoteId
  167. ---->mp._players.local.id
  168. ---->mp._players.local.handle
  169. ---->mp._players.local.getPosition
  170. ---->mp._players.local.setPosition
  171. ---->mp._players.local.getVariable
  172. ---->mp._players.local.hasVariable
  173. ---->mp._players.local.createBlip
  174. ---->mp._players.local.setBlipColor
  175. ---->mp._players.local.setBlipAlpha
  176. ---->mp._players.local.destroyBlip
  177. ---->mp._players.local.setEyeColor
  178. ---->mp._players.local.setHairColor
  179. ---->mp._players.local.setFaceFeature
  180. ---->mp._players.local.setHeadOverlay
  181. ---->mp._players.local.getAlpha
  182. ---->mp._players.local.getModel
  183. ---->mp._players.local.getVelocity
  184. ---->mp._players.local.setAlpha
  185. ---->mp._players.local.giveWeapon
  186. ---->mp._players.local.removeWeapon
  187. ---->mp._players.local.removeAllWeapons
  188. ---->mp._players.local.getAmmoInClip
  189. ---->mp._players.local.setAmmoInClip
  190. ---->mp._players.local.getSequenceProgress
  191. ---->mp._players.local.setParachuteTaskThrust
  192. ---->mp._players.local.taskRappelFromHeli
  193. ---->mp._players.local.taskJump
  194. ---->mp._players.local.taskVehiclePark
  195. ---->mp._players.local.taskClearLookAt
  196. ---->mp._players.local.taskVehicleEscort
  197. ---->mp._players.local.taskVehicleShootAtPed
  198. ---->mp._players.local.taskGoToCoordWhileAimingAtCoord
  199. ---->mp._players.local.taskScriptedAnimation
  200. ---->mp._players.local.taskStartScenarioInPlace
  201. ---->mp._players.local.taskVehicleDriveToCoordLongrange
  202. ---->mp._players.local.taskBoatMission
  203. ---->mp._players.local.taskFollowNavMeshToCoord
  204. ---->mp._players.local.clearPedSecondaryTask
  205. ---->mp._players.local.taskFollowNavMeshToCoordAdvanced
  206. ---->mp._players.local.taskVehicleGotoNavmesh
  207. ---->mp._players.local.taskPutDirectlyIntoMelee
  208. ---->mp._players.local.taskGoToCoordAnyMeansExtraParams
  209. ---->mp._players.local.taskTurnToFaceCoord
  210. ---->mp._players.local.taskVehicleHeliProtect
  211. ---->mp._players.local.setDesiredMoveBlendRatio
  212. ---->mp._players.local.getPhoneGestureAnimTotalTime
  213. ---->mp._players.local.taskSweepAim
  214. ---->mp._players.local.taskSmartFlee
  215. ---->mp._players.local.taskPlaneMission
  216. ---->mp._players.local.isMoveBlendRatioSprinting
  217. ---->mp._players.local.pedHasUseScenarioTask
  218. ---->mp._players.local.isGettingUp
  219. ---->mp._players.local.taskPlaneChase
  220. ---->mp._players.local.taskMoveNetwork
  221. ---->mp._players.local.taskDriveBy
  222. ---->mp._players.local.taskFollowToOffsetOf
  223. ---->mp._players.local.taskVehicleFollowWaypointRecording
  224. ---->mp._players.local.isMoveBlendRatioStill
  225. ---->mp._players.local.setPathPreferToAvoidWater
  226. ---->mp._players.local.taskSeekCoverToCoords
  227. ---->mp._players.local.taskVehicleChase
  228. ---->mp._players.local.isRunningArrestTask
  229. ---->mp._players.local.taskCower
  230. ---->mp._players.local.taskStopPhoneGestureAnimation
  231. ---->mp._players.local.taskPutDirectlyIntoCover
  232. ---->mp._players.local.setPathAvoidFire
  233. ---->mp._players.local.taskShockingEventReact
  234. ---->mp._players.local.taskShootAtCoord
  235. ---->mp._players.local.getPhoneGestureAnimCurrentTime
  236. ---->mp._players.local.taskVehicleDriveWander
  237. ---->mp._players.local.taskGuardCurrentPosition
  238. ---->mp._players.local.taskCombatHatedTargetsInArea
  239. ---->mp._players.local.taskForceMotionState
  240. ---->mp._players.local.taskLeaveAnyVehicle
  241. ---->mp._players.local.isSprinting
  242. ---->mp._players.local.taskUseNearestScenarioToCoordWarp
  243. ---->mp._players.local.taskFollowPointRoute
  244. ---->mp._players.local.taskSlideToCoordHdgRate
  245. ---->mp._players.local.taskPerformSequence
  246. ---->mp._players.local.taskTurnToFace
  247. ---->mp._players.local.taskGoToCoordAnyMeans
  248. ---->mp._players.local.setDriveTaskCruiseSpeed
  249. ---->mp._players.local.AddVehicleSubtaskAttackCoord
  250. ---->mp._players.local.taskUseMobilePhoneTimed
  251. ---->mp._players.local.taskSkyDive
  252. ---->mp._players.local.taskReloadWeapon
  253. ---->mp._players.local.setTaskVehicleChaseIdealPursuitDistance
  254. ---->mp._players.local.taskAimGunAtCoord
  255. ---->mp._players.local.uncuff
  256. ---->mp._players.local.taskLookAt
  257. ---->mp._players.local.taskReactAndFlee
  258. ---->mp._players.local.playAnimOnRunningScenario
  259. ---->mp._players.local.isCuffed
  260. ---->mp._players.local.setPathCanUseLadders
  261. ---->mp._players.local.getScriptTaskStatus
  262. ---->mp._players.local.taskAimGunScripted
  263. ---->mp._players.local.taskShuffleToNextVehicleSeat
  264. ---->mp._players.local.taskCombatHatedTargetsAround
  265. ---->mp._players.local.taskPlayAnimAdvanced
  266. ---->mp._players.local.taskSeekCoverFrom
  267. ---->mp._players.local.getDesiredMoveBlendRatio
  268. ---->mp._players.local.AddVehicleSubtaskAttack
  269. ---->mp._players.local.isDrivebyTaskUnderneathDrivingTask
  270. ---->mp._players.local.taskClimb
  271. ---->mp._players.local.taskChatTo
  272. ---->mp._players.local.setHighFallTask
  273. ---->mp._players.local.setPathCanUseClimbovers
  274. ---->mp._players.local.taskPlayPhoneGestureAnimation
  275. ---->mp._players.local.isBeingArrested
  276. ---->mp._players.local.taskSetBlockingOfNonTemporaryEvents
  277. ---->mp._players.local.taskStandStill
  278. ---->mp._players.local.taskAchieveHeading
  279. ---->mp._players.local.taskVehicleMissionTarget
  280. ---->mp._players.local.taskSmartFleeCoord
  281. ---->mp._players.local.taskOpenVehicleDoor
  282. ---->mp._players.local.taskPlantBomb
  283. ---->mp._players.local.updateTaskAimGunScriptedTarget
  284. ---->mp._players.local.taskGoToWhileAimingAt
  285. ---->mp._players.local.stopAnimTask
  286. ---->mp._players.local.taskWarpIntoVehicle
  287. ---->mp._players.local.taskAimGunAt
  288. ---->mp._players.local.taskGetOffBoat
  289. ---->mp._players.local.taskSwapWeapon
  290. ---->mp._players.local.isMountedWeaponTaskUnderneathDrivingTask
  291. ---->mp._players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
  292. ---->mp._players.local.updateTaskHandsUpDuration
  293. ---->mp._players.local.taskGotoAiming
  294. ---->mp._players.local.isActiveInScenario
  295. ---->mp._players.local.taskStealthKill
  296. ---->mp._players.local.clearTasksImmediately
  297. ---->mp._players.local.isStill
  298. ---->mp._players.local.taskHeliChase
  299. ---->mp._players.local.taskStandGuard
  300. ---->mp._players.local.getIsTaskActive
  301. ---->mp._players.local.taskParachuteToTarget
  302. ---->mp._players.local.taskClimbLadder
  303. ---->mp._players.local.isPlayingPhoneGestureAnim
  304. ---->mp._players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
  305. ---->mp._players.local.taskWanderStandard
  306. ---->mp._players.local.taskUseMobilePhone
  307. ---->mp._players.local.taskPatrol
  308. ---->mp._players.local.taskPlaneLand
  309. ---->mp._players.local.taskEnterVehicle
  310. ---->mp._players.local.setParachuteTaskTarget
  311. ---->mp._players.local.clearDrivebyTaskUnderneathDrivingTask
  312. ---->mp._players.local.taskVehicleTempAction
  313. ---->mp._players.local.isRunning
  314. ---->mp._players.local.getNavmeshRouteDistanceRemaining
  315. ---->mp._players.local.taskGuardSphereDefensiveArea
  316. ---->mp._players.local.setTaskVehicleChaseBehaviorFlag
  317. ---->mp._players.local.setMountedWeaponTarget
  318. ---->mp._players.local.taskWrithe
  319. ---->mp._players.local.taskSlideToCoord
  320. ---->mp._players.local.taskParachute
  321. ---->mp._players.local.taskLeaveVehicle
  322. ---->mp._players.local.isMoveBlendRatioRunning
  323. ---->mp._players.local.taskMoveNetworkAdvanced
  324. ---->mp._players.local.taskGoStraightToCoord
  325. ---->mp._players.local.setDriveTaskDrivingStyle
  326. ---->mp._players.local.taskHeliMission
  327. ---->mp._players.local.controlMountedWeapon
  328. ---->mp._players.local.isWalking
  329. ---->mp._players.local.isInWrithe
  330. ---->mp._players.local.taskWanderInArea
  331. ---->mp._players.local.clearTasks
  332. ---->mp._players.local.taskVehicleDriveToCoord
  333. ---->mp._players.local.setPathCanDropFromHeight
  334. ---->mp._players.local.taskGotoEntityOffset
  335. ---->mp._players.local.taskVehicleAimAt
  336. ---->mp._players.local.isStrafing
  337. ---->mp._players.local.updateTaskSweepAimEntity
  338. ---->mp._players.local.taskStayInCover
  339. ---->mp._players.local.taskPause
  340. ---->mp._players.local.taskPlayAnim
  341. ---->mp._players.local.taskSetDecisionMaker
  342. ---->mp._players.local.stopAnimPlayback
  343. ---->mp._players.local.taskSynchronizedScene
  344. ---->mp._players.local.taskVehicleMissionCoorsTarget
  345. ---->mp._players.local.isMoveBlendRatioWalking
  346. ---->mp._players.local.taskCombat
  347. ---->mp._players.local.taskHandsUp
  348. ---->mp._players.local.setPathsWidthPlant
  349. ---->mp._players.local.taskArrest
  350. ---->mp._players.local.taskStartScenarioAtPosition
  351. ---->mp._players.local.taskVehicleFollow
  352. ---->mp._players.local.getHashNameForComponent
  353. ---->mp._players.local.getHashNameForProp
  354. ---->mp._players.local.isUsingActionMode
  355. ---->mp._players.local.setMinMoveBlendRatio
  356. ---->mp._players.local.setRagdollForceFall
  357. ---->mp._players.local.isOnFoot
  358. ---->mp._players.local.setAsEnemy
  359. ---->mp._players.local.setDucking
  360. ---->mp._players.local.getTextureVariation
  361. ---->mp._players.local.setTargetLossResponse
  362. ---->mp._players.local.setMoveRateOverride
  363. ---->mp._players.local.clearProp
  364. ---->mp._players.local.setMotionBlur
  365. ---->mp._players.local.isInAnyPoliceVehicle
  366. ---->mp._players.local.setGroupMemberPassengerIndex
  367. ---->mp._players.local.clearDecorations
  368. ---->mp._players.local.setCanPlayAmbientBaseAnims
  369. ---->mp._players.local.setToInformRespectedFriends
  370. ---->mp._players.local.isVaulting
  371. ---->mp._players.local.wasSkeletonUpdated
  372. ---->mp._players.local.isAPlayer
  373. ---->mp._players.local.canRagdoll
  374. ---->mp._players.local.setBlendFromParents
  375. ---->mp._players.local.setSteersAroundObjects
  376. ---->mp._players.local.forceToOpenParachute
  377. ---->mp._players.local.getCauseOfDeath
  378. ---->mp._players.local.getBoneCoords
  379. ---->mp._players.local.getMeleeTargetFor
  380. ---->mp._players.local.setConfigFlag
  381. ---->mp._players.local.isUsingScenario
  382. ---->mp._players.local.isHangingOnToVehicle
  383. ---->mp._players.local.setCanSmashGlass
  384. ---->mp._players.local.getTimeOfDeath
  385. ---->mp._players.local.resetStrafeClipset
  386. ---->mp._players.local.getRagdollBoneIndex
  387. ---->mp._players.local.resetInVehicleContext
  388. ---->mp._players.local.getNearbyPeds
  389. ---->mp._players.local.isReloading
  390. ---->mp._players.local.setWeaponMovementClipset
  391. ---->mp._players.local.setComponentVariation
  392. ---->mp._players.local.setRagdollFlag
  393. ---->mp._players.local.setHelmetPropIndex
  394. ---->mp._players.local.getHeadBlendData
  395. ---->mp._players.local.getNumberOfDrawableVariations
  396. ---->mp._players.local.setSweat
  397. ---->mp._players.local.isInAnyHeli
  398. ---->mp._players.local.setStrafeClipset
  399. ---->mp._players.local.setDiesInVehicle
  400. ---->mp._players.local.setAsGroupLeader
  401. ---->mp._players.local.isRunningMobilePhoneTask
  402. ---->mp._players.local.isPropValid
  403. ---->mp._players.local.getFloodInvincibility
  404. ---->mp._players.local.ExplodeHead
  405. ---->mp._players.local.setVisualFieldMinAngle
  406. ---->mp._players.local.isInAnyBoat
  407. ---->mp._players.local.setCanTeleportToGroupLeader
  408. ---->mp._players.local.registerTarget
  409. ---->mp._players.local.applyBloodByZone
  410. ---->mp._players.local.isDeadOrDying
  411. ---->mp._players.local.setToLoadCover
  412. ---->mp._players.local.setParachuteTintIndex
  413. ---->mp._players.local.setHearingRange
  414. ---->mp._players.local.isShooting
  415. ---->mp._players.local.setCapsule
  416. ---->mp._players.local.getAccuracy
  417. ---->mp._players.local.applyDamageDecal
  418. ---->mp._players.local.isAimingFromCover
  419. ---->mp._players.local.resetVisibleDamage
  420. ---->mp._players.local.setVisualFieldCenterAngle
  421. ---->mp._players.local.setAllowVehiclesOverride
  422. ---->mp._players.local.getDefensiveAreaPosition
  423. ---->mp._players.local.setCombatRange
  424. ---->mp._players.local.setNeverLeavesGroup
  425. ---->mp._players.local.getBoneIndex
  426. ---->mp._players.local.getMoney
  427. ---->mp._players.local.setDefensiveAreaDirection
  428. ---->mp._players.local.isEvasiveDiving
  429. ---->mp._players.local.getRelationshipGroupDefaultHash
  430. ---->mp._players.local.setCanBeTargetedWithoutLos
  431. ---->mp._players.local.setMaxMoveBlendRatio
  432. ---->mp._players.local.isJumpingOutOfVehicle
  433. ---->mp._players.local.setMaxTimeInWater
  434. ---->mp._players.local.registerheadshot
  435. ---->mp._players.local.setWetnessHeight
  436. ---->mp._players.local.isTryingToEnterALockedVehicle
  437. ---->mp._players.local.knockOffVehicle
  438. ---->mp._players.local.setDefaultComponentVariation
  439. ---->mp._players.local.isOnMount
  440. ---->mp._players.local.applyDamagePack
  441. ---->mp._players.local.setSteersAroundPeds
  442. ---->mp._players.local.getMaxHealth
  443. ---->mp._players.local.isRagdoll
  444. ---->mp._players.local.isInCombat
  445. ---->mp._players.local.setHeadOverlayColor
  446. ---->mp._players.local.isJacking
  447. ---->mp._players.local.clearDriveByClipsetOverride
  448. ---->mp._players.local.isTracked
  449. ---->mp._players.local.setCombatMovement
  450. ---->mp._players.local.isInMeleeCombat
  451. ---->mp._players.local.setDefensiveAreaAttachedToPed
  452. ---->mp._players.local.setBoundsOrientation
  453. ---->mp._players.local.isBeingStunned
  454. ---->mp._players.local.canKnockOffVehicle
  455. ---->mp._players.local.clearDamageDecalByZone
  456. ---->mp._players.local.getCombatFloat
  457. ---->mp._players.local.setInVehicleContext
  458. ---->mp._players.local.isStopped
  459. ---->mp._players.local.isClimbing
  460. ---->mp._players.local.getJackTarget
  461. ---->mp._players.local.giveHelmet
  462. ---->mp._players.local.isDiving
  463. ---->mp._players.local.setHelmet
  464. ---->mp._players.local.setFacialDecoration
  465. ---->mp._players.local.setDiesInWater
  466. ---->mp._players.local.clearBloodDamageByZone
  467. ---->mp._players.local.isUsingAnyScenario
  468. ---->mp._players.local.isInGroup
  469. ---->mp._players.local.setScriptedAnimSeatOffset
  470. ---->mp._players.local.isHurt
  471. ---->mp._players.local.addArmourTo
  472. ---->mp._players.local.setDiesWhenInjured
  473. ---->mp._players.local.isHeadtracking
  474. ---->mp._players.local.setDecoration
  475. ---->mp._players.local.getNumberOfPropDrawableVariations
  476. ---->mp._players.local.isInAnyPlane
  477. ---->mp._players.local.getVehicleIsUsing
  478. ---->mp._players.local.isInCover
  479. ---->mp._players.local.setShootRate
  480. ---->mp._players.local.HideBloodDamageByZone
  481. ---->mp._players.local.setCanPlayAmbientAnims
  482. ---->mp._players.local.setCanBeTargetedWhenInjured
  483. ---->mp._players.local.setCanBeTargetted
  484. ---->mp._players.local.HasHeadBlendFinished
  485. ---->mp._players.local.setCanBeTargettedByPlayer
  486. ---->mp._players.local.isOnVehicle
  487. ---->mp._players.local.getDrawableVariation
  488. ---->mp._players.local.applyDamageTo
  489. ---->mp._players.local.getPlayerIsFollowing
  490. ---->mp._players.local.setCanEvasiveDive
  491. ---->mp._players.local.setMaxTimeUnderwater
  492. ---->mp._players.local.setCanArmIk
  493. ---->mp._players.local.isMale
  494. ---->mp._players.local.isInAnyTaxi
  495. ---->mp._players.local.isScriptedScenarioUsingConditionalAnim
  496. ---->mp._players.local.getSeatIsTryingToEnter
  497. ---->mp._players.local.isInAnyTrain
  498. ---->mp._players.local.knockOffProp
  499. ---->mp._players.local.setVisualFieldMaxAngle
  500. ---->mp._players.local.setFleeAttributes
  501. ---->mp._players.local.resurrect
  502. ---->mp._players.local.getDecorationsState
  503. ---->mp._players.local.updateHeadBlendData
  504. ---->mp._players.local.clearFacialIdleAnimOverride
  505. ---->mp._players.local.setCanLegIk
  506. ---->mp._players.local.removeDefensiveArea
  507. ---->mp._players.local.setVisualFieldMaxElevationAngle
  508. ---->mp._players.local.isInModel
  509. ---->mp._players.local.getParachuteState
  510. ---->mp._players.local.setVisualFieldMinElevationAngle
  511. ---->mp._players.local.setCanBeKnockedOffVehicle
  512. ---->mp._players.local.setAccuracy
  513. ---->mp._players.local.getStealthMovement
  514. ---->mp._players.local.getRelationshipGroupHash
  515. ---->mp._players.local.isInParachuteFreeFall
  516. ---->mp._players.local.isShootingInArea
  517. ---->mp._players.local.getConfigFlag
  518. ---->mp._players.local.wasKilledByTakedown
  519. ---->mp._players.local.setGeneratesDeadBodyEvents
  520. ---->mp._players.local.getVehicleIsTryingToEnter
  521. ---->mp._players.local.applyBloodDamageByZone
  522. ---->mp._players.local.isSittingInAnyVehicle
  523. ---->mp._players.local.applyBlood
  524. ---->mp._players.local.setPreferredCoverSet
  525. ---->mp._players.local.isInCoverFacingLeft
  526. ---->mp._players.local.isInjured
  527. ---->mp._players.local.isBeingStealthKilled
  528. ---->mp._players.local.setCoordsNoGang
  529. ---->mp._players.local.setStealthMovement
  530. ---->mp._players.local.getPropIndex
  531. ---->mp._players.local.getParachuteLandingType
  532. ---->mp._players.local.reviveInjured
  533. ---->mp._players.local.clearLastDamageBone
  534. ---->mp._players.local.getNumberOfTextureVariations
  535. ---->mp._players.local.clearBloodDamage
  536. ---->mp._players.local.setAlternateMovementAnim
  537. ---->mp._players.local.isInFlyingVehicle
  538. ---->mp._players.local.isTrackedVisible
  539. ---->mp._players.local.registerHatedTargetsAround
  540. ---->mp._players.local.setPropIndex
  541. ---->mp._players.local.getSourceOfDeath
  542. ---->mp._players.local.setHeadBlendData
  543. ---->mp._players.local.isOnAnyBike
  544. ---->mp._players.local.getArmour
  545. ---->mp._players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
  546. ---->mp._players.local.setShootsAtCoord
  547. ---->mp._players.local.unregisterheadshot
  548. ---->mp._players.local.setKeepTask
  549. ---->mp._players.local.setEnableWeaponBlocking
  550. ---->mp._players.local.resetWeaponMovementClipset
  551. ---->mp._players.local.setNameDebug
  552. ---->mp._players.local.isInAnyVehicle
  553. ---->mp._players.local.isBeingJacked
  554. ---->mp._players.local.getVehicleIsIn
  555. ---->mp._players.local.setFiringPattern
  556. ---->mp._players.local.setCoordsKeepVehicle
  557. ---->mp._players.local.getsJacker
  558. ---->mp._players.local.isGroupMember
  559. ---->mp._players.local.getEnveffScale
  560. ---->mp._players.local.clearWetness
  561. ---->mp._players.local.setVisualFieldPeripheralRange
  562. ---->mp._players.local.setSphereDefensiveArea
  563. ---->mp._players.local.isSwimming
  564. ---->mp._players.local.setMoveAnimsBlendOut
  565. ---->mp._players.local.setAsGroupMember
  566. ---->mp._players.local.isGoingIntoCover
  567. ---->mp._players.local.setCombatAttributes
  568. ---->mp._players.local.setBlockingOfNonTemporaryEvents
  569. ---->mp._players.local.resetRagdollTimer
  570. ---->mp._players.local.setGravity
  571. ---->mp._players.local.isInVehicle
  572. ---->mp._players.local.setCowerHash
  573. ---->mp._players.local.getHeadOverlayValue
  574. ---->mp._players.local.getNumberOfPropTextureVariations
  575. ---->mp._players.local.setDriverAggressiveness
  576. ---->mp._players.local.removeHelmet
  577. ---->mp._players.local.isSittingInVehicle
  578. ---->mp._players.local.setMoney
  579. ---->mp._players.local.setDesiredHeading
  580. ---->mp._players.local.resetMovementClipset
  581. ---->mp._players.local.setPinnedDown
  582. ---->mp._players.local.setRelationshipGroupDefaultHash
  583. ---->mp._players.local.setToRagdoll
  584. ---->mp._players.local.setMovementClipset
  585. ---->mp._players.local.getResetFlag
  586. ---->mp._players.local.setCanRagdoll
  587. ---->mp._players.local.giveNmMessage
  588. ---->mp._players.local.setDriverAbility
  589. ---->mp._players.local.isDoingDriveby
  590. ---->mp._players.local.setCanAttackFriendly
  591. ---->mp._players.local.setWetnessEnabledThisFrame
  592. ---->mp._players.local.isHuman
  593. ---->mp._players.local.setCanPlayGestureAnims
  594. ---->mp._players.local.setAsCop
  595. ---->mp._players.local.isGettingIntoAVehicle
  596. ---->mp._players.local.resetLastVehicle
  597. ---->mp._players.local.isFleeing
  598. ---->mp._players.local.setGetOutUpsideDownVehicle
  599. ---->mp._players.local.setCanBeTargettedByTeam
  600. ---->mp._players.local.setEnveffScale
  601. ---->mp._players.local.isSwimmingUnderWater
  602. ---->mp._players.local.setHelmetFlag
  603. ---->mp._players.local.setCanHeadIk
  604. ---->mp._players.local.stopWeaponFiringWhenDropped
  605. ---->mp._players.local.setCanBeDraggedOut
  606. ---->mp._players.local.setResetFlag
  607. ---->mp._players.local.setIkTarget
  608. ---->mp._players.local.setLegIkMode
  609. ---->mp._players.local.setRandomProps
  610. ---->mp._players.local.setCanPeekInCover
  611. ---->mp._players.local.setEnableBoundAnkles
  612. ---->mp._players.local.isPlantingBomb
  613. ---->mp._players.local.setCombatAbility
  614. ---->mp._players.local.setCanBeShotInVehicle
  615. ---->mp._players.local.setAngledDefensiveArea
  616. ---->mp._players.local.setRelationshipGroupHash
  617. ---->mp._players.local.setRandomComponentVariation
  618. ---->mp._players.local.isModel
  619. ---->mp._players.local.setCanCowerInCover
  620. ---->mp._players.local.setPrimaryLookat
  621. ---->mp._players.local.getDeadPickupCoords
  622. ---->mp._players.local.clearAllProps
  623. ---->mp._players.local.setArmour
  624. ---->mp._players.local.isJumping
  625. ---->mp._players.local.getNearbyVehicles
  626. ---->mp._players.local.isDucking
  627. ---->mp._players.local.setEnableEnveffScale
  628. ---->mp._players.local.isProne
  629. ---->mp._players.local.isFacingPed
  630. ---->mp._players.local.setDiesInSinkingVehicle
  631. ---->mp._players.local.getLastDamageBone
  632. ---->mp._players.local.setUsingActionMode
  633. ---->mp._players.local.isFatallyInjured
  634. ---->mp._players.local.setResetRagdollFlag
  635. ---->mp._players.local.clearAlternateMovementAnim
  636. ---->mp._players.local.setAllowedToDuck
  637. ---->mp._players.local.setAlertness
  638. ---->mp._players.local.setLodMultiplier
  639. ---->mp._players.local.setGestureGroup
  640. ---->mp._players.local.getCombatMovement
  641. ---->mp._players.local.setEnableHandcuffs
  642. ---->mp._players.local.setCanRagdollFromPlayerImpact
  643. ---->mp._players.local.isConversationDead
  644. ---->mp._players.local.getExtractedDisplacement
  645. ---->mp._players.local.getPropTextureIndex
  646. ---->mp._players.local.setModelIsSuppressed
  647. ---->mp._players.local.PlayFacialAnim
  648. ---->mp._players.local.clearFacialDecorations
  649. ---->mp._players.local.isRunningRagdollTask
  650. ---->mp._players.local.getPaletteVariation
  651. ---->mp._players.local.getMount
  652. ---->mp._players.local.isComponentVariationValid
  653. ---->mp._players.local.cloneToTarget
  654. ---->mp._players.local.canInCombatSeeTarget
  655. ---->mp._players.local.getParachuteTintIndex
  656. ---->mp._players.local.setSteersAroundVehicles
  657. ---->mp._players.local.getRelationshipBetweens
  658. ---->mp._players.local.setSuffersCriticalHits
  659. ---->mp._players.local.setCanUseAutoConversationLookat
  660. ---->mp._players.local.isOnSpecificVehicle
  661. ---->mp._players.local.setDriveByClipsetOverride
  662. ---->mp._players.local.removeFromGroup
  663. ---->mp._players.local.setCanSwitchWeapon
  664. ---->mp._players.local.setStayInVehicleWhenJacked
  665. ---->mp._players.local.setDiesInstantlyInWater
  666. ---->mp._players.local.applyBloodSpecific
  667. ---->mp._players.local.clone
  668. ---->mp._players.local.setRagdollOnCollision
  669. ---->mp._players.local.setIdRange
  670. ---->mp._players.local.setHelmetTextureIndex
  671. ---->mp._players.local.getGroupIndex
  672. ---->mp._players.local.forceMotionState
  673. ---->mp._players.local.setSeeingRange
  674. ---->mp._players.local.setCanTorsoIk
  675. ---->mp._players.local.isWearingHelmet
  676. ---->mp._players.local.setMaxHealth
  677. ---->mp._players.local.getAlertness
  678. ---->mp._players.local.setIntoVehicle
  679. ---->mp._players.local.setCanPlayVisemeAnims
  680. ---->mp._players.local.setExclusivePhoneRelationships
  681. ---->mp._players.local.wasKilledByStealth
  682. ---->mp._players.local.setEnableScuba
  683. ---->mp._players.local.setDefensiveSphereAttachedToPed
  684. ---->mp._players.local.getCombatRange
  685. ---->mp._players.local.setMinGroundTimeForStungun
  686. ---->mp._players.local.isFalling
  687. ---->mp._players.local.isInAnySub
  688. ---->mp._players.local.isPerformingStealthKill
  689. ---->mp._players.local.removePreferredCoverSet
  690. ---->mp._players.local.getType
  691. ---->mp._players.local.setCombatFloat
  692. ---->mp._players.local.setFacialIdleAnimOverride
  693. ---->mp._players.local.hasClearLosToInFront
  694. ---->mp._players.local.getPedIndexFromIndex
  695. ---->mp._players.local.doesHaveDrawable
  696. ---->mp._players.local.setCoords
  697. ---->mp._players.local.setRecordsCollisions
  698. ---->mp._players.local.getForwardVector
  699. ---->mp._players.local.isAMission
  700. ---->mp._players.local.setLoadCollisionFlag
  701. ---->mp._players.local.setMaxSpeed
  702. ---->mp._players.local.isTouchingModel
  703. ---->mp._players.local.isStatic
  704. ---->mp._players.local.setDynamic
  705. ---->mp._players.local.setCanBeDamaged
  706. ---->mp._players.local.isTouching
  707. ---->mp._players.local.getOffsetFromInWorldCoords
  708. ---->mp._players.local.applyForceToCenterOfMass
  709. ---->mp._players.local.setCollision
  710. ---->mp._players.local.setVelocity
  711. ---->mp._players.local.isUpsidedown
  712. ---->mp._players.local.getHeightAboveGround
  713. ---->mp._players.local.isPlayingAnim
  714. ---->mp._players.local.isAtCoord
  715. ---->mp._players.local.hasAnimFinished
  716. ---->mp._players.local.getRotationVelocity
  717. ---->mp._players.local.getOffsetFromGivenWorldCoords
  718. ---->mp._players.local.setCoordsNoOffset
  719. ---->mp._players.local.isAttachedToAnyVehicle
  720. ---->mp._players.local.stopAnim
  721. ---->mp._players.local.setAnimSpeed
  722. ---->mp._players.local.getAnimCurrentTime
  723. ---->mp._players.local.setInvincible
  724. ---->mp._players.local.getCoords
  725. ---->mp._players.local.forceAiAndAnimationUpdate
  726. ---->mp._players.local.getLodDist
  727. ---->mp._players.local.freezePosition
  728. ---->mp._players.local.stopSynchronizedAnim
  729. ---->mp._players.local.setAnimCurrentTime
  730. ---->mp._players.local.getWorldPositionOfBone
  731. ---->mp._players.local.isVisible
  732. ---->mp._players.local.getAttachedTo
  733. ---->mp._players.local.setHasGravity
  734. ---->mp._players.local.getVehicleIndexFromIndex
  735. ---->mp._players.local.getNearestPlayerToOnTeam
  736. ---->mp._players.local.getAnimTotalTime
  737. ---->mp._players.local.isInAngledArea
  738. ---->mp._players.local.isAPed
  739. ---->mp._players.local.isUpright
  740. ---->mp._players.local.isInArea
  741. ---->mp._players.local.setTrafficlightOverride
  742. ---->mp._players.local.setLodDist
  743. ---->mp._players.local.getHeight
  744. ---->mp._players.local.getLastMaterialHitBy
  745. ---->mp._players.local.isDead
  746. ---->mp._players.local.hasBeenDamagedByAnyPed
  747. ---->mp._players.local.setCoords2
  748. ---->mp._players.local.isAVehicle
  749. ---->mp._players.local.setHealth
  750. ---->mp._players.local.attachTo
  751. ---->mp._players.local.setOnlyDamagedByRelationshipGroup
  752. ---->mp._players.local.getNearestPlayerTo
  753. ---->mp._players.local.doesExist
  754. ---->mp._players.local.setRenderScorched
  755. ---->mp._players.local.isAt
  756. ---->mp._players.local.setQuaternion
  757. ---->mp._players.local.setOnlyDamagedByPlayer
  758. ---->mp._players.local.getQuaternion
  759. ---->mp._players.local.setLights
  760. ---->mp._players.local.playAnim
  761. ---->mp._players.local.getRoll
  762. ---->mp._players.local.getPhysicsHeading
  763. ---->mp._players.local.setRotation
  764. ---->mp._players.local.getForwardY
  765. ---->mp._players.local.isInAir
  766. ---->mp._players.local.hasCollidedWithAnything
  767. ---->mp._players.local.getForwardX
  768. ---->mp._players.local.isAnObject
  769. ---->mp._players.local.setHeading
  770. ---->mp._players.local.hasBeenDamagedByAnyObject
  771. ---->mp._players.local.getUprightValue
  772. ---->mp._players.local.detach
  773. ---->mp._players.local.getSpeedVector
  774. ---->mp._players.local.resetAlpha
  775. ---->mp._players.local.setNoCollision
  776. ---->mp._players.local.getScript
  777. ---->mp._players.local.clearLastDamage
  778. ---->mp._players.local.setAlwaysPrerender
  779. ---->mp._players.local.setAsMission
  780. ---->mp._players.local.getRotation
  781. ---->mp._players.local.isAttachedToAnyPed
  782. ---->mp._players.local.isAttached
  783. ---->mp._players.local.isInZone
  784. ---->mp._players.local.attachToPhysically
  785. ---->mp._players.local.applyForceTo
  786. ---->mp._players.local.playSynchronizedAnim
  787. ---->mp._players.local.hasBeenDamagedBy
  788. ---->mp._players.local.isCollisonDisabled
  789. ---->mp._players.local.isAttachedToAnyObject
  790. ---->mp._players.local.isInWater
  791. ---->mp._players.local.isWaitingForWorldCollision
  792. ---->mp._players.local.getPitch
  793. ---->mp._players.local.getSpeed
  794. ---->mp._players.local.isVisibleToScript
  795. ---->mp._players.local.getObjectIndexFromIndex
  796. ---->mp._players.local.doesHavePhysics
  797. ---->mp._players.local.doesBelongToThisScript
  798. ---->mp._players.local.hasBeenDamagedByAnyVehicle
  799. ---->mp._players.local.setCanBeDamagedByRelationshipGroup
  800. ---->mp._players.local.isOccluded
  801. ---->mp._players.local.getCollisionNormalOfLastHitFor
  802. ---->mp._players.local.isOnScreen
  803. ---->mp._players.local.getSubmergedLevel
  804. ---->mp._players.local.getHeading
  805. ---->mp._players.local.hasCollisionLoadedAround
  806. ---->mp._players.local.setIsTargetPriority
  807. ---->mp._players.local.setVisible
  808. ---->mp._players.local.hasAnimEventFired
  809. ---->mp._players.local.getMatrix
  810. ---->mp._players.local.getHealth
  811. ---->mp._players.local.isAttachedTo
  812. ---->mp._players.local.processAttachments
  813. ---->mp._players.local.getPopulationType
  814. ---->mp._players.local.setProofs
  815. ---->mp._players.local.getBoneIndexByName
  816. ---->mp._players.local.hasClearLosTo
  817.  
  818. mp._peds:
  819. -->mp._peds.forEach
  820. -->mp._peds.toArray
  821. -->mp._peds.at
  822. -->mp._peds.atRemoteId
  823. -->mp._peds.exists
  824. -->mp._peds._new
  825. -->mp._peds.apply
  826. -->mp._peds.length
  827. -->mp._peds.size
  828. -->mp._peds.forEachInStreamRange
  829. -->mp._peds.atHandle
  830. -->mp._peds.new
  831.  
  832. mp._labels:
  833. -->mp._labels.forEach
  834. -->mp._labels.toArray
  835. -->mp._labels.at
  836. -->mp._labels.atRemoteId
  837. -->mp._labels.exists
  838. -->mp._labels._new
  839. -->mp._labels.apply
  840. -->mp._labels.length
  841. -->mp._labels.size
  842. -->mp._labels.new
  843.  
  844. mp._vehicles:
  845. -->mp._vehicles.forEach
  846. -->mp._vehicles.toArray
  847. -->mp._vehicles.at
  848. -->mp._vehicles.atRemoteId
  849. -->mp._vehicles.exists
  850. -->mp._vehicles._new
  851. -->mp._vehicles.apply
  852. -->mp._vehicles.length
  853. -->mp._vehicles.size
  854. -->mp._vehicles.forEachInStreamRange
  855. -->mp._vehicles.atHandle
  856. -->mp._vehicles.new
  857.  
  858. mp.storage:
  859. -->mp.storage.__flush
  860. -->mp.storage.flush
  861. -->mp.storage.data
  862. ---->mp.storage.data.loginHash
  863.  
  864. mp.gui:
  865. -->mp.gui.execute
  866. -->mp.gui.chat
  867. ---->mp.gui.chat.push
  868. ---->mp.gui.chat.activate
  869. ---->mp.gui.chat.show
  870. ---->mp.gui.chat.safeMode
  871. ---->mp.gui.chat.colors
  872. -->mp.gui.cursor
  873. ---->mp.gui.cursor.position
  874. ------>mp.gui.cursor.position.0
  875. ------>mp.gui.cursor.position.1
  876. ---->mp.gui.cursor.visible
  877. ---->mp.gui.cursor.show
  878.  
  879. mp.game:
  880. -->mp.game.app
  881. ---->mp.game.app.appGetFloat
  882. ---->mp.game.app.appSetFloat
  883. ---->mp.game.app.appSetBlock
  884. ---->mp.game.app.appSetString
  885. ---->mp.game.app.appDeleteAppData
  886. ---->mp.game.app.appSetInt
  887. ---->mp.game.app.appGetString
  888. ---->mp.game.app.appHasSyncedData
  889. ---->mp.game.app.appSetApp
  890. ---->mp.game.app.appGetInt
  891. -->mp.game.audio
  892. ---->mp.game.audio.startAudioScene
  893. ---->mp.game.audio.isAmbientZoneEnabled
  894. ---->mp.game.audio.getVehicleDefaultHorn
  895. ---->mp.game.audio.prepareSynchronizedAudioEventForScene
  896. ---->mp.game.audio.startAlarm
  897. ---->mp.game.audio.setMobileRadioEnabledDuringGameplay
  898. ---->mp.game.audio.clearAmbientZoneListState
  899. ---->mp.game.audio.overrideTrevorRage
  900. ---->mp.game.audio.setUserRadioControlEnabled
  901. ---->mp.game.audio.setAmbientZoneStatePersistent
  902. ---->mp.game.audio.prepareMusicEvent
  903. ---->mp.game.audio.loadStream
  904. ---->mp.game.audio.specialFrontendEqual
  905. ---->mp.game.audio.clearAmbientZoneState
  906. ---->mp.game.audio.isAlarmPlaying
  907. ---->mp.game.audio.startScriptPhoneConversation
  908. ---->mp.game.audio.getNetworkIdFromSoundId
  909. ---->mp.game.audio.stopAllAlarms
  910. ---->mp.game.audio.requestScriptAudioBank
  911. ---->mp.game.audio.setVariableOnStream
  912. ---->mp.game.audio.freezeRadioStation
  913. ---->mp.game.audio.playAmbientSpeechWithVoice
  914. ---->mp.game.audio.releaseSoundId
  915. ---->mp.game.audio.setAggressiveHorns
  916. ---->mp.game.audio.setStaticEmitterEnabled
  917. ---->mp.game.audio.preloadScriptConversation
  918. ---->mp.game.audio.setCutsceneAudioOverride
  919. ---->mp.game.audio.setGpsActive
  920. ---->mp.game.audio.loadStreamWithStartOffset
  921. ---->mp.game.audio.cancelMusicEvent
  922. ---->mp.game.audio.preloadScriptPhoneConversation
  923. ---->mp.game.audio.getNumberOfPassengerVoiceVariations
  924. ---->mp.game.audio.playSoundFrontend
  925. ---->mp.game.audio.startScriptConversation
  926. ---->mp.game.audio.triggerMusicEvent
  927. ---->mp.game.audio.requestMissionAudioBank
  928. ---->mp.game.audio.getSoundIdFromNetworkId
  929. ---->mp.game.audio.releaseNamedScriptAudioBank
  930. ---->mp.game.audio.playSound
  931. ---->mp.game.audio.pauseScriptedConversation
  932. ---->mp.game.audio.setInitialPlayerStation
  933. ---->mp.game.audio.playSynchronizedAudioEvent
  934. ---->mp.game.audio.findRadioStationIndex
  935. ---->mp.game.audio.playSoundFromCoord
  936. ---->mp.game.audio.hintAmbientAudioBank
  937. ---->mp.game.audio.isAmbientSpeechPlaying
  938. ---->mp.game.audio.stopSynchronizedAudioEvent
  939. ---->mp.game.audio.setSynchronizedAudioEventPositionThisFrame
  940. ---->mp.game.audio.addPedToConversation
  941. ---->mp.game.audio.setAmbientZoneListState
  942. ---->mp.game.audio.prepareAlarm
  943. ---->mp.game.audio.interruptConversation
  944. ---->mp.game.audio.stopAlarm
  945. ---->mp.game.audio.stopSound
  946. ---->mp.game.audio.setRadioToStationIndex
  947. ---->mp.game.audio.setEmitterRadioStation
  948. ---->mp.game.audio.setVariableOnSound
  949. ---->mp.game.audio.playMissionCompleteAudio
  950. ---->mp.game.audio.unlockMissionNewsStory
  951. ---->mp.game.audio.getRadioStationName
  952. ---->mp.game.audio.setRadioTrack
  953. ---->mp.game.audio.isAudioSceneActive
  954. ---->mp.game.audio.setMicrophonePosition
  955. ---->mp.game.audio.stopCurrentPlayingAmbientSpeech
  956. ---->mp.game.audio.setAudioFlag
  957. ---->mp.game.audio.playPain
  958. ---->mp.game.audio.getPlayerHeadsetSoundAlternate
  959. ---->mp.game.audio.setAmbientZoneState
  960. ---->mp.game.audio.setMobilePhoneRadioState
  961. ---->mp.game.audio.setRadioAutoUnfreeze
  962. ---->mp.game.audio.addLineToConversation
  963. ---->mp.game.audio.setRadioToStationName
  964. ---->mp.game.audio.registerScriptWithAudio
  965. ---->mp.game.audio.prepareSynchronizedAudioEvent
  966. ---->mp.game.audio.setAnimalMood
  967. ---->mp.game.audio.isScriptedSpeechPlaying
  968. ---->mp.game.audio.playEndCreditsMusic
  969. ---->mp.game.audio.stopScriptedConversation
  970. ---->mp.game.audio.stopAudioScene
  971. ---->mp.game.audio.playPoliceReport
  972. ---->mp.game.audio.playSoundFromEntity
  973. ---->mp.game.audio.setPlayerAngry
  974. ---->mp.game.audio.playStreamFromObject
  975. ---->mp.game.audio.playAmbientSpeechAtCoords
  976. ---->mp.game.audio.setAudioSceneVariable
  977. ---->mp.game.audio.overrideUnderwaterStream
  978. ---->mp.game.audio.setAmbientZoneListStatePersistent
  979. ---->mp.game.audio.resetPedAudioFlags
  980. ---->mp.game.audio.setFrontendRadioActive
  981. ---->mp.game.audio.playPedRingtone
  982. ---->mp.game.audio.hintScriptAudioBank
  983. ---->mp.game.audio.unfreezeRadioStation
  984. ---->mp.game.audio.hasSoundFinished
  985. ---->mp.game.audio.requestAmbientAudioBank
  986. -->mp.game.brain
  987. ---->mp.game.brain.registerObjectScriptBrain
  988. ---->mp.game.brain.disableScriptBrainSet
  989. ---->mp.game.brain.registerWorldPointScriptBrain
  990. ---->mp.game.brain.addScriptToRandomPed
  991. ---->mp.game.brain.enableScriptBrainSet
  992. ---->mp.game.brain.isObjectWithinBrainActivationRange
  993. -->mp.game.cam
  994. ---->mp.game.cam.isCamSplinePaused
  995. ---->mp.game.cam.renderScriptCams
  996. ---->mp.game.cam.stopGameplayCamShaking
  997. ---->mp.game.cam.setGameplayCamRawYaw
  998. ---->mp.game.cam.setCamSplineDuration
  999. ---->mp.game.cam.setGameplayEntityHint
  1000. ---->mp.game.cam.setFollowVehicleCamZoomLevel
  1001. ---->mp.game.cam.stopCinematicCamShaking
  1002. ---->mp.game.cam.setCamSplinePhase
  1003. ---->mp.game.cam.setGameplayPedHint
  1004. ---->mp.game.cam.overrideCamSplineVelocity
  1005. ---->mp.game.cam.setFollowPedCamCutsceneChat
  1006. ---->mp.game.cam.setGameplayHintFov
  1007. ---->mp.game.cam.setCinematicButtonActive
  1008. ---->mp.game.cam.setFollowPedCamViewMode
  1009. ---->mp.game.cam.getGameplayCamRot
  1010. ---->mp.game.cam.createCamera
  1011. ---->mp.game.cam.createCameraWithParams
  1012. ---->mp.game.cam.setGameplayCamRelativePitch
  1013. ---->mp.game.cam.createCinematicShot
  1014. ---->mp.game.cam.setGameplayCamRawPitch
  1015. ---->mp.game.cam.stopCinematicShot
  1016. ---->mp.game.cam.overrideCamSplineMotionBlur
  1017. ---->mp.game.cam.setCamEffect
  1018. ---->mp.game.cam.setGameplayObjectHint
  1019. ---->mp.game.cam.addCamSplineNode
  1020. ---->mp.game.cam.doScreenFadeOut
  1021. ---->mp.game.cam.destroyAllCams
  1022. ---->mp.game.cam.clampGameplayCamYaw
  1023. ---->mp.game.cam.setTimeIdleDrop
  1024. ---->mp.game.cam.setGameplayVehicleHint
  1025. ---->mp.game.cam.clampGameplayCamPitch
  1026. ---->mp.game.cam.setGameplayCamShakeAmplitude
  1027. ---->mp.game.cam.setFollowVehicleCamViewMode
  1028. ---->mp.game.cam.getCamSplineNodeIndex
  1029. ---->mp.game.cam.getGameplayCamRelativeHeading
  1030. ---->mp.game.cam.setGameplayCamRelativeHeading
  1031. ---->mp.game.cam.createCamWithParams
  1032. ---->mp.game.cam.createCam
  1033. ---->mp.game.cam.setCinematicCamShakeAmplitude
  1034. ---->mp.game.cam.isCinematicShotActive
  1035. ---->mp.game.cam.doScreenFadeIn
  1036. ---->mp.game.cam.setGameplayCoordHint
  1037. ---->mp.game.cam.getCamSplineNodePhase
  1038. ---->mp.game.cam.setWidescreenBorders
  1039. ---->mp.game.cam.shakeCinematicCam
  1040. ---->mp.game.cam.setCinematicModeActive
  1041. ---->mp.game.cam.animateGameplayCamZoom
  1042. ---->mp.game.cam.playSynchronizedCamAnim
  1043. ---->mp.game.cam.isSphereVisible
  1044. ---->mp.game.cam.getIsMultiplayerBrief
  1045. ---->mp.game.cam.stopGameplayHint
  1046. ---->mp.game.cam.shakeGameplayCam
  1047. -->mp.game.controls
  1048. ---->mp.game.controls.getControlActionName
  1049. ---->mp.game.controls.getDisabledControlNormal
  1050. ---->mp.game.controls.isInputJustDisabled
  1051. ---->mp.game.controls.isControlEnabled
  1052. ---->mp.game.controls.isDisabledControlJustReleased
  1053. ---->mp.game.controls.enableControlAction
  1054. ---->mp.game.controls.stopPadShake
  1055. ---->mp.game.controls.setPadShake
  1056. ---->mp.game.controls.isControlJustReleased
  1057. ---->mp.game.controls.isControlJustPressed
  1058. ---->mp.game.controls.disableAllControlActions
  1059. ---->mp.game.controls.isControlReleased
  1060. ---->mp.game.controls.setPlayerpadShakesWhenControllerDisabled
  1061. ---->mp.game.controls.isDisabledControlJustPressed
  1062. ---->mp.game.controls.isInputDisabled
  1063. ---->mp.game.controls.enableAllControlActions
  1064. ---->mp.game.controls.getControlValue
  1065. ---->mp.game.controls.isDisabledControlPressed
  1066. ---->mp.game.controls.setControlNormal
  1067. ---->mp.game.controls.getControlNormal
  1068. ---->mp.game.controls.setInputExclusive
  1069. ---->mp.game.controls.isControlPressed
  1070. ---->mp.game.controls.disableControlAction
  1071. -->mp.game.cutscene
  1072. ---->mp.game.cutscene.setCutscenePedPropVariation
  1073. ---->mp.game.cutscene.getEntityIndexOfCutsceneEntity
  1074. ---->mp.game.cutscene.startCutscene
  1075. ---->mp.game.cutscene.startCutsceneAtCoords
  1076. ---->mp.game.cutscene.hasThisCutsceneLoaded
  1077. ---->mp.game.cutscene.doesCutsceneEntityExist
  1078. ---->mp.game.cutscene.canSetExitStateForRegisteredEntity
  1079. ---->mp.game.cutscene.canSetEnterStateForRegisteredEntity
  1080. ---->mp.game.cutscene.requestCutscene
  1081. ---->mp.game.cutscene.setCutsceneFadeValues
  1082. ---->mp.game.cutscene.setCutsceneTriggerArea
  1083. ---->mp.game.cutscene.canSetExitStateForCamera
  1084. ---->mp.game.cutscene.setCutsceneOrigin
  1085. ---->mp.game.cutscene.setCutscenePedComponentVariation
  1086. ---->mp.game.cutscene.getEntityIndexOfRegisteredEntity
  1087. ---->mp.game.cutscene.requestCutscene2
  1088. ---->mp.game.cutscene.stopCutscene
  1089. ---->mp.game.cutscene.registerEntityForCutscene
  1090. -->mp.game.datafile
  1091. ---->mp.game.datafile.objectValueGetType
  1092. ---->mp.game.datafile.arrayValueGetSize
  1093. ---->mp.game.datafile.objectValueGetFloat
  1094. ---->mp.game.datafile.objectValueGetBoolean
  1095. ---->mp.game.datafile.arrayValueAddString
  1096. ---->mp.game.datafile.objectValueAddBoolean
  1097. ---->mp.game.datafile.arrayValueGetType
  1098. ---->mp.game.datafile.objectValueGetString
  1099. ---->mp.game.datafile.arrayValueGetInteger
  1100. ---->mp.game.datafile.arrayValueAddVector3
  1101. ---->mp.game.datafile.objectValueGetVector3
  1102. ---->mp.game.datafile.objectValueAddVector3
  1103. ---->mp.game.datafile.arrayValueGetBoolean
  1104. ---->mp.game.datafile.arrayValueAddFloat
  1105. ---->mp.game.datafile.objectValueAddArray
  1106. ---->mp.game.datafile.arrayValueAddObject
  1107. ---->mp.game.datafile.objectValueGetInteger
  1108. ---->mp.game.datafile.objectValueGetArray
  1109. ---->mp.game.datafile.arrayValueGetObject
  1110. ---->mp.game.datafile.arrayValueGetVector3
  1111. ---->mp.game.datafile.objectValueAddString
  1112. ---->mp.game.datafile.objectValueAddObject
  1113. ---->mp.game.datafile.objectValueGetObject
  1114. ---->mp.game.datafile.arrayValueGetFloat
  1115. ---->mp.game.datafile.objectValueAddFloat
  1116. ---->mp.game.datafile.loadUgcFile
  1117. ---->mp.game.datafile.arrayValueAddInteger
  1118. ---->mp.game.datafile.arrayValueGetString
  1119. ---->mp.game.datafile.objectValueAddInteger
  1120. ---->mp.game.datafile.arrayValueAddBoolean
  1121. -->mp.game.decisionevent
  1122. ---->mp.game.decisionevent.isShockingEventInSphere
  1123. ---->mp.game.decisionevent.removeShockingEvent
  1124. ---->mp.game.decisionevent.suppressShockingEventTypeNextFrame
  1125. ---->mp.game.decisionevent.clearDecisionMakerEventResponse
  1126. ---->mp.game.decisionevent.addShockingEventForEntity
  1127. ---->mp.game.decisionevent.unblockDecisionMakerEvent
  1128. ---->mp.game.decisionevent.addShockingEventAtPosition
  1129. ---->mp.game.decisionevent.blockDecisionMakerEvent
  1130. ---->mp.game.decisionevent.removeAllShockingEvents
  1131. -->mp.game.decorator
  1132. ---->mp.game.decorator.decorIsRegisteredAsType
  1133. ---->mp.game.decorator.decorRegister
  1134. -->mp.game.dlc1
  1135. ---->mp.game.dlc1.getPropFromOutfit
  1136. ---->mp.game.dlc1.initShopPedComponent
  1137. ---->mp.game.dlc1.getShopPedQueryComponent
  1138. ---->mp.game.dlc1.getDlcVehicleData
  1139. ---->mp.game.dlc1.getNumDlcWeaponComponents
  1140. ---->mp.game.dlc1.getDlcVehicleFlags
  1141. ---->mp.game.dlc1.getForcedComponent
  1142. ---->mp.game.dlc1.getDlcWeaponComponentData
  1143. ---->mp.game.dlc1.getShopPedQueryOutfit
  1144. ---->mp.game.dlc1.getVariantComponent
  1145. ---->mp.game.dlc1.getShopPedComponent
  1146. ---->mp.game.dlc1.getDlcWeaponData
  1147. ---->mp.game.dlc1.getNumPropsFromOutfit
  1148. ---->mp.game.dlc1.getShopPedOutfit
  1149. ---->mp.game.dlc1.getNumForcedComponents
  1150. ---->mp.game.dlc1.isDlcDataEmpty
  1151. ---->mp.game.dlc1.getShopPedQueryProp
  1152. ---->mp.game.dlc1.initShopPedProp
  1153. ---->mp.game.dlc1.getDlcVehicleModel
  1154. -->mp.game.dlc2
  1155. ---->mp.game.dlc2.nullify
  1156. ---->mp.game.dlc2.isDlcPresent
  1157. -->mp.game.entity
  1158. ---->mp.game.entity.removeModelSwap
  1159. ---->mp.game.entity.findAnimEventPhase
  1160. ---->mp.game.entity.stopSynchronizedMapEntityAnim
  1161. ---->mp.game.entity.createForcedObject
  1162. ---->mp.game.entity.createModelHideExcludingScriptObjects
  1163. ---->mp.game.entity.setObjectAsNoLongerNeeded
  1164. ---->mp.game.entity.removeForcedObject
  1165. ---->mp.game.entity.isAnEntity
  1166. ---->mp.game.entity.createModelHide
  1167. ---->mp.game.entity.createModelSwap
  1168. ---->mp.game.entity.playSynchronizedMapEntityAnim
  1169. ---->mp.game.entity.removeModelHide
  1170. ---->mp.game.entity.wouldEntityBeOccluded
  1171. ---->mp.game.entity.getEntityAnimDuration
  1172. -->mp.game.fire
  1173. ---->mp.game.fire.stopFireInRange
  1174. ---->mp.game.fire.getPedInsideExplosionArea
  1175. ---->mp.game.fire.isExplosionInArea
  1176. ---->mp.game.fire.getClosestFirePos
  1177. ---->mp.game.fire.addSpecfxExplosion
  1178. ---->mp.game.fire.getNumberOfFiresInRange
  1179. ---->mp.game.fire.startScriptFire
  1180. ---->mp.game.fire.removeScriptFire
  1181. ---->mp.game.fire.isExplosionInAngledArea
  1182. ---->mp.game.fire.isExplosionInSphere
  1183. ---->mp.game.fire.addExplosion
  1184. -->mp.game.gameplay
  1185. ---->mp.game.gameplay.displayOnscreenKeyboard
  1186. ---->mp.game.gameplay.clearAreaOfVehicles
  1187. ---->mp.game.gameplay.getModelDimensions
  1188. ---->mp.game.gameplay.clearAreaOfCops
  1189. ---->mp.game.gameplay.createIncidentWithEntity
  1190. ---->mp.game.gameplay.hasButtonCombinationJustBeenEntered
  1191. ---->mp.game.gameplay.clearAreaOfProjectiles
  1192. ---->mp.game.gameplay.areStringsEqual
  1193. ---->mp.game.gameplay.registerEnumToSave
  1194. ---->mp.game.gameplay.overrideSaveHouse
  1195. ---->mp.game.gameplay.setFireAmmoThisFrame
  1196. ---->mp.game.gameplay.clearAngledAreaOfVehicles
  1197. ---->mp.game.gameplay.setFakeWantedLevel
  1198. ---->mp.game.gameplay.getAngleBetween2dVectors
  1199. ---->mp.game.gameplay.setMinigameInProgress
  1200. ---->mp.game.gameplay.isBulletInAngledArea
  1201. ---->mp.game.gameplay.addStuntJump
  1202. ---->mp.game.gameplay.acos
  1203. ---->mp.game.gameplay.setTimeScale
  1204. ---->mp.game.gameplay.setFadeOutAfterArrest
  1205. ---->mp.game.gameplay.compareStrings
  1206. ---->mp.game.gameplay.addHospitalRestart
  1207. ---->mp.game.gameplay.ignoreNextRestart
  1208. ---->mp.game.gameplay.disablePoliceRestart
  1209. ---->mp.game.gameplay.removeDispatchSpawnBlockingArea
  1210. ---->mp.game.gameplay.setWeatherTypeNow
  1211. ---->mp.game.gameplay.disableAutomaticRespawn
  1212. ---->mp.game.gameplay.isProjectileTypeInArea
  1213. ---->mp.game.gameplay.isNextWeatherType
  1214. ---->mp.game.gameplay.getHeadingFromVector2d
  1215. ---->mp.game.gameplay.getRandomFloatInRange
  1216. ---->mp.game.gameplay.registerIntToSave
  1217. ---->mp.game.gameplay.isBulletInArea
  1218. ---->mp.game.gameplay.createIncident
  1219. ---->mp.game.gameplay.setRandomSeed
  1220. ---->mp.game.gameplay.isPrevWeatherType
  1221. ---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
  1222. ---->mp.game.gameplay.addPoliceRestart
  1223. ---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
  1224. ---->mp.game.gameplay.setFadeOutAfterDeath
  1225. ---->mp.game.gameplay.setSaveHouse
  1226. ---->mp.game.gameplay.isProjectileInArea
  1227. ---->mp.game.gameplay.getBitsInRange
  1228. ---->mp.game.gameplay.deleteIncident
  1229. ---->mp.game.gameplay.hasCheatStringJustBeenEntered
  1230. ---->mp.game.gameplay.setGamePaused
  1231. ---->mp.game.gameplay.setWeatherTypeTransition
  1232. ---->mp.game.gameplay.setSuperJumpThisFrame
  1233. ---->mp.game.gameplay.stringToInt
  1234. ---->mp.game.gameplay.startSaveArray
  1235. ---->mp.game.gameplay.tan
  1236. ---->mp.game.gameplay.setRainFxIntensity
  1237. ---->mp.game.gameplay.findSpawnPointInDirection
  1238. ---->mp.game.gameplay.setDispatchIdealSpawnDistance
  1239. ---->mp.game.gameplay.setWeatherTypePersist
  1240. ---->mp.game.gameplay.absf
  1241. ---->mp.game.gameplay.setGravityLevel
  1242. ---->mp.game.gameplay.registerFloatToSave
  1243. ---->mp.game.gameplay.shootSingleBulletBetweenCoords
  1244. ---->mp.game.gameplay.atan2
  1245. ---->mp.game.gameplay.setBitsInRange
  1246. ---->mp.game.gameplay.setBit
  1247. ---->mp.game.gameplay.clearAreaOfEverything
  1248. ---->mp.game.gameplay.setRandomEventFlag
  1249. ---->mp.game.gameplay.hasBulletImpactedInArea
  1250. ---->mp.game.gameplay.enableMpDlcMaps
  1251. ---->mp.game.gameplay.terminateAllScriptsWithThisName
  1252. ---->mp.game.gameplay.setOverrideWeather
  1253. ---->mp.game.gameplay.disableStuntJumpSet
  1254. ---->mp.game.gameplay.clearArea
  1255. ---->mp.game.gameplay.isAreaOccupied
  1256. ---->mp.game.gameplay.setExplosiveAmmoThisFrame
  1257. ---->mp.game.gameplay.isBitSet
  1258. ---->mp.game.gameplay.startSaveData
  1259. ---->mp.game.gameplay.atan
  1260. ---->mp.game.gameplay.setThisScriptCanBePaused
  1261. ---->mp.game.gameplay.setWind
  1262. ---->mp.game.gameplay.isPositionOccupied
  1263. ---->mp.game.gameplay.setCreditsActive
  1264. ---->mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
  1265. ---->mp.game.gameplay.addStuntJumpAngled
  1266. ---->mp.game.gameplay.clearAreaOfPeds
  1267. ---->mp.game.gameplay.startSaveStruct
  1268. ---->mp.game.gameplay.registerSaveHouse
  1269. ---->mp.game.gameplay.setMissionFlag
  1270. ---->mp.game.gameplay.getProfileSetting
  1271. ---->mp.game.gameplay.setUnkMapFlag
  1272. ---->mp.game.gameplay.asin
  1273. ---->mp.game.gameplay.disableHospitalRestart
  1274. ---->mp.game.gameplay.isIncidentValid
  1275. ---->mp.game.gameplay.registerBoolToSave
  1276. ---->mp.game.gameplay.getGroundZFor3dCoord
  1277. ---->mp.game.gameplay.setSaveMenuActive
  1278. ---->mp.game.gameplay.isStringNullOrEmpty
  1279. ---->mp.game.gameplay.getHashKey
  1280. ---->mp.game.gameplay.getRandomIntInRange
  1281. ---->mp.game.gameplay.setFadeInAfterDeathArrest
  1282. ---->mp.game.gameplay.enableDispatchService
  1283. ---->mp.game.gameplay.deleteStuntJump
  1284. ---->mp.game.gameplay.hasBulletImpactedInBox
  1285. ---->mp.game.gameplay.clearAreaOfObjects
  1286. ---->mp.game.gameplay.isBulletInBox
  1287. ---->mp.game.gameplay.beginReplayStats
  1288. ---->mp.game.gameplay.enableStuntJumpSet
  1289. ---->mp.game.gameplay.isPointObscuredByAMissionEntity
  1290. ---->mp.game.gameplay.clearBit
  1291. ---->mp.game.gameplay.setWindDirection
  1292. ---->mp.game.gameplay.setWeatherTypeNowPersist
  1293. ---->mp.game.gameplay.registerTextLabelToSave
  1294. ---->mp.game.gameplay.setWindSpeed
  1295. ---->mp.game.gameplay.isProjectileTypeInAngledArea
  1296. ---->mp.game.gameplay.absi
  1297. ---->mp.game.gameplay.usingMissionCreator
  1298. ---->mp.game.gameplay.getDistanceBetweenCoords
  1299. ---->mp.game.gameplay.isStringNull
  1300. ---->mp.game.gameplay.getWeatherTypeTransition
  1301. ---->mp.game.gameplay.setFadeInAfterLoad
  1302. ---->mp.game.gameplay.setWeatherTypeOverTime
  1303. ---->mp.game.gameplay.setCloudHatTransition
  1304. ---->mp.game.gameplay.getFreeStackSlotsCount
  1305. ---->mp.game.gameplay.isSniperBulletInArea
  1306. ---->mp.game.gameplay.setExplosiveMeleeThisFrame
  1307. -->mp.game.graphics
  1308. ---->mp.game.graphics.notify
  1309. ---->mp.game.graphics._drawText
  1310. ---->mp.game.graphics.getSafeZoneSize
  1311. ---->mp.game.graphics.createCheckpoint
  1312. ---->mp.game.graphics.hasStreamedTextureDictLoaded
  1313. ---->mp.game.graphics.stopScreenEffect
  1314. ---->mp.game.graphics.stopAllScreenEffects
  1315. ---->mp.game.graphics.drawDebugBox
  1316. ---->mp.game.graphics.setFlash
  1317. ---->mp.game.graphics.loadTvChannel
  1318. ---->mp.game.graphics.popScaleformMovieFunction
  1319. ---->mp.game.graphics.popScaleformMovieFunctionVoid
  1320. ---->mp.game.graphics.hasNamedScaleformMovieLoaded
  1321. ---->mp.game.graphics.startParticleFxNonLoopedOnEntity
  1322. ---->mp.game.graphics.drawScaleformMovieFullscreen
  1323. ---->mp.game.graphics.startParticleFxNonLoopedOnPedBone
  1324. ---->mp.game.graphics.setTvAudioFrontend
  1325. ---->mp.game.graphics.requestScaleformMovie
  1326. ---->mp.game.graphics.setBlackout
  1327. ---->mp.game.graphics.setTrackedPointInfo
  1328. ---->mp.game.graphics.setDebugLinesAndSpheresDrawingActive
  1329. ---->mp.game.graphics.setNightvision
  1330. ---->mp.game.graphics.startParticleFxLoopedOnEntity
  1331. ---->mp.game.graphics.drawScaleformMovie3dNonAdditive
  1332. ---->mp.game.graphics.setScaleformMovieAsNoLongerNeeded
  1333. ---->mp.game.graphics.startScreenEffect
  1334. ---->mp.game.graphics.startParticleFxNonLoopedAtCoord
  1335. ---->mp.game.graphics.setParticleFxNonLoopedColour
  1336. ---->mp.game.graphics.drawMarker
  1337. ---->mp.game.graphics.drawText3d
  1338. ---->mp.game.graphics.setTvVolume
  1339. ---->mp.game.graphics.setTimecycleModifier
  1340. ---->mp.game.graphics.getDecalWashLevel
  1341. ---->mp.game.graphics.screen2dToWorld3d
  1342. ---->mp.game.graphics.world3dToScreen2d
  1343. ---->mp.game.graphics.getTextureResolution
  1344. ---->mp.game.graphics.getScreenEffectIsActive
  1345. ---->mp.game.graphics.drawDebugText
  1346. ---->mp.game.graphics.drawRect
  1347. ---->mp.game.graphics.setTransitionTimecycleModifier
  1348. ---->mp.game.graphics.setForceVehicleTrails
  1349. ---->mp.game.graphics.addPetrolDecal
  1350. ---->mp.game.graphics.callScaleformMovieFunctionStringParams
  1351. ---->mp.game.graphics.drawScaleformMovie
  1352. ---->mp.game.graphics.drawSpotLightWithShadow
  1353. ---->mp.game.graphics.removeDecalsInRange
  1354. ---->mp.game.graphics.setParticleFxLoopedEvolution
  1355. ---->mp.game.graphics.setParticleFxBloodScale
  1356. ---->mp.game.graphics.set2dLayer
  1357. ---->mp.game.graphics.drawLine
  1358. ---->mp.game.graphics.setPtfxAssetNextCall
  1359. ---->mp.game.graphics.setScaleformMovieToUseSystemTime
  1360. ---->mp.game.graphics.startParticleFxLoopedOnEntity2
  1361. ---->mp.game.graphics.setParticleFxLoopedAlpha
  1362. ---->mp.game.graphics.drawDebugCross
  1363. ---->mp.game.graphics.doesParticleFxLoopedExist
  1364. ---->mp.game.graphics.setParticleFxNonLoopedAlpha
  1365. ---->mp.game.graphics.setSeethrough
  1366. ---->mp.game.graphics.setParticleFxLoopedColour
  1367. ---->mp.game.graphics.drawDebugLine
  1368. ---->mp.game.graphics.beginTextComponent
  1369. ---->mp.game.graphics.setFarShadowsSuppressed
  1370. ---->mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
  1371. ---->mp.game.graphics.setTimecycleModifierStrength
  1372. ---->mp.game.graphics.moveVehicleDecals
  1373. ---->mp.game.graphics.hasScaleformMovieLoaded
  1374. ---->mp.game.graphics.getScreenActiveResolution
  1375. ---->mp.game.graphics.enableMovieSubtitles
  1376. ---->mp.game.graphics.drawScaleformMovie3d
  1377. ---->mp.game.graphics.getScreenResolution
  1378. ---->mp.game.graphics.stopParticleFxLooped
  1379. ---->mp.game.graphics.requestHudScaleform
  1380. ---->mp.game.graphics.setParticleFxShootoutBoat
  1381. ---->mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
  1382. ---->mp.game.graphics.washDecalsInRange
  1383. ---->mp.game.graphics.enableAlienBloodVfx
  1384. ---->mp.game.graphics.transitionToBlurred
  1385. ---->mp.game.graphics.drawDebugText2d
  1386. ---->mp.game.graphics.startParticleFxNonLoopedOnPedBone2
  1387. ---->mp.game.graphics.removeDecalsFromObjectFacing
  1388. ---->mp.game.graphics.setDrawOrigin
  1389. ---->mp.game.graphics.drawDebugSphere
  1390. ---->mp.game.graphics.pushScaleformMovieFunctionN
  1391. ---->mp.game.graphics.drawPoly
  1392. ---->mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
  1393. ---->mp.game.graphics.setForcePedFootstepsTracks
  1394. ---->mp.game.graphics.destroyTrackedPoint
  1395. ---->mp.game.graphics.addDecal
  1396. ---->mp.game.graphics.setParticleFxLoopedScale
  1397. ---->mp.game.graphics.loadMovieMeshSet
  1398. ---->mp.game.graphics.setScreenDrawPosition
  1399. ---->mp.game.graphics.pushScaleformMovieFunctionParameterString
  1400. ---->mp.game.graphics.setTvChannel
  1401. ---->mp.game.graphics.requestScaleformMovie3
  1402. ---->mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
  1403. ---->mp.game.graphics.pushScaleformMovieFunctionParameterInt
  1404. ---->mp.game.graphics.removeParticleFx
  1405. ---->mp.game.graphics.isTrackedPointVisible
  1406. ---->mp.game.graphics.requestScaleformMovieInstance
  1407. ---->mp.game.graphics.pushScaleformMovieFunctionParameterBool
  1408. ---->mp.game.graphics.isDecalAlive
  1409. ---->mp.game.graphics.startParticleFxLoopedOnEntityBone
  1410. ---->mp.game.graphics.startParticleFxNonLoopedOnEntity2
  1411. ---->mp.game.graphics.disableVehicleDistantlights
  1412. ---->mp.game.graphics.setNoisinessoveride
  1413. ---->mp.game.graphics.removeDecalsFromObject
  1414. ---->mp.game.graphics.drawScaleformMovieFullscreenMasked
  1415. ---->mp.game.graphics.callScaleformMovieFunctionFloatParams
  1416. ---->mp.game.graphics.drawSpotLight
  1417. ---->mp.game.graphics.drawBox
  1418. ---->mp.game.graphics.pushScaleformMovieFunctionParameterFloat
  1419. ---->mp.game.graphics.fadeDecalsInRange
  1420. ---->mp.game.graphics.enableClownBloodVfx
  1421. ---->mp.game.graphics.drawDebugLineWithTwoColours
  1422. ---->mp.game.graphics.setParticleFxLoopedRange
  1423. ---->mp.game.graphics.removeParticleFxInRange
  1424. ---->mp.game.graphics.startParticleFxLoopedOnEntityBone2
  1425. ---->mp.game.graphics.hasHudScaleformLoaded
  1426. ---->mp.game.graphics.requestStreamedTextureDict
  1427. ---->mp.game.graphics.setFrozenRenderingDisabled
  1428. ---->mp.game.graphics.startParticleFxLoopedAtCoord
  1429. ---->mp.game.graphics.sittingTv
  1430. ---->mp.game.graphics.setNoiseoveride
  1431. ---->mp.game.graphics.drawSprite
  1432. ---->mp.game.graphics.setPtfxAssetOldToNew
  1433. ---->mp.game.graphics.releaseMovieMeshSet
  1434. ---->mp.game.graphics.removeDecal
  1435. ---->mp.game.graphics.setParticleFxCamInsideVehicle
  1436. ---->mp.game.graphics.callScaleformMovieFunctionMixedParams
  1437. ---->mp.game.graphics.transitionFromBlurred
  1438. ---->mp.game.graphics.getScreenAspectRatio
  1439. ---->mp.game.graphics.startParticleFxLoopedOnPedBone
  1440. ---->mp.game.graphics.drawLightWithRange
  1441. ---->mp.game.graphics.drawLightWithRangeAndShadow
  1442. ---->mp.game.graphics.startParticleFxNonLoopedAtCoord2
  1443. ---->mp.game.graphics.pushScaleformMovieFunction
  1444. ---->mp.game.graphics.setParticleFxLoopedOffsets
  1445. ---->mp.game.graphics.callScaleformMovieMethod
  1446. ---->mp.game.graphics.drawTvChannel
  1447. ---->mp.game.graphics.drawText
  1448. -->mp.game.interior
  1449. ---->mp.game.interior.getInteriorAtCoordsWithType
  1450. ---->mp.game.interior.unpinInterior
  1451. ---->mp.game.interior.isValidInterior
  1452. ---->mp.game.interior.isInteriorPropEnabled
  1453. ---->mp.game.interior.addPickupToInteriorRoomByName
  1454. ---->mp.game.interior.refreshInterior
  1455. ---->mp.game.interior.disableInteriorProp
  1456. ---->mp.game.interior.enableInteriorProp
  1457. ---->mp.game.interior.disableInterior
  1458. ---->mp.game.interior.isInteriorReady
  1459. ---->mp.game.interior.isInteriorCapped
  1460. ---->mp.game.interior.getOffsetFromInteriorInWorldCoords
  1461. ---->mp.game.interior.hideMapObjectThisFrame
  1462. ---->mp.game.interior.getInteriorAtCoords
  1463. ---->mp.game.interior.isInteriorDisabled
  1464. ---->mp.game.interior.capInterior
  1465. ---->mp.game.interior.getInteriorGroupId
  1466. ---->mp.game.interior.getInteriorFromCollision
  1467. ---->mp.game.interior.areCoordsCollidingWithExterior
  1468. ---->mp.game.interior.unkGetInteriorAtCoords
  1469. -->mp.game.itemset
  1470. ---->mp.game.itemset.removeFromItemset
  1471. ---->mp.game.itemset.isInItemset
  1472. ---->mp.game.itemset.createItemset
  1473. ---->mp.game.itemset.cleanItemset
  1474. ---->mp.game.itemset.getIndexedItemInItemset
  1475. ---->mp.game.itemset.isItemsetValid
  1476. ---->mp.game.itemset.getItemsetSize
  1477. ---->mp.game.itemset.destroyItemset
  1478. ---->mp.game.itemset.addToItemset
  1479. -->mp.game.mobile
  1480. ---->mp.game.mobile.getMobilePhoneRotation
  1481. ---->mp.game.mobile.setPhoneLean
  1482. ---->mp.game.mobile.getMobilePhonePosition
  1483. ---->mp.game.mobile.setMobilePhonePosition
  1484. ---->mp.game.mobile.moveFinger
  1485. ---->mp.game.mobile.createMobilePhone
  1486. ---->mp.game.mobile.getMobilePhoneRenderId
  1487. ---->mp.game.mobile.setMobilePhoneRotation
  1488. ---->mp.game.mobile.setMobilePhoneScale
  1489. ---->mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
  1490. ---->mp.game.mobile.cellCamActivate
  1491. -->mp.game.object
  1492. ---->mp.game.object.createMoneyPickups
  1493. ---->mp.game.object.createPortablePickup2
  1494. ---->mp.game.object.getObjectOffsetFromCoords
  1495. ---->mp.game.object.getPickupCoords
  1496. ---->mp.game.object.removeAllPickupsOfType
  1497. ---->mp.game.object.isPointInAngledArea
  1498. ---->mp.game.object.createPortablePickup
  1499. ---->mp.game.object.removePickup
  1500. ---->mp.game.object.highlightPlacementCoords
  1501. ---->mp.game.object.isAnyObjectNearPoint
  1502. ---->mp.game.object.removeDoorFromSystem
  1503. ---->mp.game.object.createObject
  1504. ---->mp.game.object.deleteObject
  1505. ---->mp.game.object.setTeamPickupObject
  1506. ---->mp.game.object.createAmbientPickup
  1507. ---->mp.game.object.setDoorAccelerationLimit
  1508. ---->mp.game.object.getSafePickupCoords
  1509. ---->mp.game.object.addDoorToSystem
  1510. ---->mp.game.object.hasClosestObjectOfTypeBeenBroken
  1511. ---->mp.game.object.setPickupRegenerationTime
  1512. ---->mp.game.object.hasPickupBeenCollected
  1513. ---->mp.game.object.createPickupRotate
  1514. ---->mp.game.object.isObjectNearPoint
  1515. ---->mp.game.object.isGarageEmpty
  1516. ---->mp.game.object.createObjectNoOffset
  1517. ---->mp.game.object.doorControl
  1518. ---->mp.game.object.doesPickupExist
  1519. ---->mp.game.object.trackObjectVisibility
  1520. ---->mp.game.object.setDoorAjarAngle
  1521. ---->mp.game.object.getObjectFragmentDamageHealth
  1522. ---->mp.game.object.doesObjectOfTypeExistAtCoords
  1523. ---->mp.game.object.doesDoorExist
  1524. ---->mp.game.object.isDoorClosed
  1525. ---->mp.game.object.doesPickupObjectExist
  1526. ---->mp.game.object.getClosestObjectOfType
  1527. ---->mp.game.object.getStateOfClosestDoorOfType
  1528. ---->mp.game.object.setForceObjectThisFrame
  1529. ---->mp.game.object.setStateOfClosestDoorOfType
  1530. ---->mp.game.object.isPickupWithinRadius
  1531. ---->mp.game.object.createPickup
  1532. -->mp.game.pathfind
  1533. ---->mp.game.pathfind.setRoadsBackToOriginalInAngledArea
  1534. ---->mp.game.pathfind.getVehicleNodeProperties
  1535. ---->mp.game.pathfind.updateNavmeshBlockingObject
  1536. ---->mp.game.pathfind.isPointOnRoad
  1537. ---->mp.game.pathfind.getClosestRoad
  1538. ---->mp.game.pathfind.setRoadsInAngledArea
  1539. ---->mp.game.pathfind.isVehicleNodeIdValid
  1540. ---->mp.game.pathfind.setRoadsBackToOriginal
  1541. ---->mp.game.pathfind.getNthClosestVehicleNodeId
  1542. ---->mp.game.pathfind.getClosestVehicleNode
  1543. ---->mp.game.pathfind.getClosestMajorVehicleNode
  1544. ---->mp.game.pathfind.getStreetNameAtCoord
  1545. ---->mp.game.pathfind.setPedPathsInArea
  1546. ---->mp.game.pathfind.addNavmeshRequiredRegion
  1547. ---->mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
  1548. ---->mp.game.pathfind.removeNavmeshBlockingObject
  1549. ---->mp.game.pathfind.disableNavmeshInArea
  1550. ---->mp.game.pathfind.getIsSlowRoadFlag
  1551. ---->mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
  1552. ---->mp.game.pathfind.getVehicleNodePosition
  1553. ---->mp.game.pathfind.setIgnoreNoGpsFlag
  1554. ---->mp.game.pathfind.getNthClosestVehicleNodeWithHeading
  1555. ---->mp.game.pathfind.loadAllPathNodes
  1556. ---->mp.game.pathfind.getRandomVehicleNode
  1557. ---->mp.game.pathfind.getSupportsGpsRouteFlag
  1558. ---->mp.game.pathfind.calculateTravelDistanceBetweenPoints
  1559. ---->mp.game.pathfind.getSafeCoordForPed
  1560. ---->mp.game.pathfind.setRoadsInArea
  1561. ---->mp.game.pathfind.setGpsDisabledZone
  1562. ---->mp.game.pathfind.setPedPathsBackToOriginal
  1563. ---->mp.game.pathfind.getNthClosestVehicleNode
  1564. ---->mp.game.pathfind.isNavmeshLoadedInArea
  1565. ---->mp.game.pathfind.generateDirectionsToCoord
  1566. ---->mp.game.pathfind.addNavmeshBlockingObject
  1567. ---->mp.game.pathfind.getClosestVehicleNodeWithHeading
  1568. -->mp.game.ped
  1569. ---->mp.game.ped.isAValidLipstickColor
  1570. ---->mp.game.ped.isAnyPedNearPoint
  1571. ---->mp.game.ped.setCreateRandomCops
  1572. ---->mp.game.ped.removeActionModeAsset
  1573. ---->mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
  1574. ---->mp.game.ped.isCopPedInArea3d
  1575. ---->mp.game.ped.setAiWeaponDamageModifier
  1576. ---->mp.game.ped.addScenarioBlockingArea
  1577. ---->mp.game.ped.setGroupFormationSpacing
  1578. ---->mp.game.ped.isSynchronizedSceneRunning
  1579. ---->mp.game.ped.attachSynchronizedSceneToEntity
  1580. ---->mp.game.ped.setScenarioPedsSpawnInSphereArea
  1581. ---->mp.game.ped.requestActionModeAsset
  1582. ---->mp.game.ped.requestStealthModeAsset
  1583. ---->mp.game.ped.removeScenarioBlockingArea
  1584. ---->mp.game.ped.canCreateRandomPed
  1585. ---->mp.game.ped.setGroupSeparationRange
  1586. ---->mp.game.ped.createNmMessage
  1587. ---->mp.game.ped.setCreateRandomCopsOnScenarios
  1588. ---->mp.game.ped.getAnimInitialOffsetRotation
  1589. ---->mp.game.ped.setScriptedConversionCoordThisFrame
  1590. ---->mp.game.ped.getPedAsGroupMember
  1591. ---->mp.game.ped.getPedAsGroupLeader
  1592. ---->mp.game.ped.clearRelationshipBetweenGroups
  1593. ---->mp.game.ped.getNumParentPedsOfType
  1594. ---->mp.game.ped.isAValidBlushColor
  1595. ---->mp.game.ped.isSynchronizedSceneLooped
  1596. ---->mp.game.ped.isPedRespondingToEvent
  1597. ---->mp.game.ped.resetGroupFormationDefaultSpacing
  1598. ---->mp.game.ped.setAiMeleeWeaponDamageModifier
  1599. ---->mp.game.ped.getFirstParentIdForPedType
  1600. ---->mp.game.ped.setSynchronizedSceneOrigin
  1601. ---->mp.game.ped.setPedAlternateWalkAnim
  1602. ---->mp.game.ped.detachSynchronizedScene
  1603. ---->mp.game.ped.isPedheadshotReady
  1604. ---->mp.game.ped.setSynchronizedScenePhase
  1605. ---->mp.game.ped.setScenarioPedDensityMultiplierThisFrame
  1606. ---->mp.game.ped.doesGroupExist
  1607. ---->mp.game.ped.hasPedReceivedEvent
  1608. ---->mp.game.ped.getRandomPedAtCoord
  1609. ---->mp.game.ped.clearPedAlternateWalkAnim
  1610. ---->mp.game.ped.setCreateRandomCopsNotOnScenarios
  1611. ---->mp.game.ped.createSynchronizedScene
  1612. ---->mp.game.ped.getGroupSize
  1613. ---->mp.game.ped.removeGroup
  1614. ---->mp.game.ped.createGroup
  1615. ---->mp.game.ped.removeStealthModeAsset
  1616. ---->mp.game.ped.setPedDensityMultiplierThisFrame
  1617. ---->mp.game.ped.getRelationshipBetweenGroups
  1618. ---->mp.game.ped.getTattooZone
  1619. ---->mp.game.ped.isPedheadshotValid
  1620. ---->mp.game.ped.isAnyPedShootingInArea
  1621. ---->mp.game.ped.createRandomPed
  1622. ---->mp.game.ped.removeRelationshipGroup
  1623. ---->mp.game.ped.setSynchronizedSceneRate
  1624. ---->mp.game.ped.getAnimInitialOffsetPosition
  1625. ---->mp.game.ped.setRelationshipBetweenGroups
  1626. ---->mp.game.ped.getClosestPed
  1627. ---->mp.game.ped.disposeSynchronizedScene
  1628. ---->mp.game.ped.setGroupFormation
  1629. ---->mp.game.ped.getNumHeadOverlayValues
  1630. ---->mp.game.ped.createPed
  1631. ---->mp.game.ped.setPedToRagdollWithFall
  1632. ---->mp.game.ped.getSynchronizedSceneRate
  1633. ---->mp.game.ped.setSynchronizedSceneLooped
  1634. ---->mp.game.ped.getPedheadshotTxdString
  1635. ---->mp.game.ped.isAValidHairColor
  1636. ---->mp.game.ped.getSynchronizedScenePhase
  1637. ---->mp.game.ped.hasActionModeAssetLoaded
  1638. ---->mp.game.ped.setPedReserveParachuteTintIndex
  1639. ---->mp.game.ped.hasStealthModeAssetLoaded
  1640. ---->mp.game.ped.setPedNonCreationArea
  1641. ---->mp.game.ped.addRelationshipGroup
  1642. ---->mp.game.ped.setTimeExclusiveDisplayTexture
  1643. -->mp.game.player
  1644. ---->mp.game.player.setModel
  1645. ---->mp.game.player.setWantedLevelMultiplier
  1646. ---->mp.game.player.setTeam
  1647. ---->mp.game.player.changePed
  1648. ---->mp.game.player.setAllRandomPedsFlee
  1649. ---->mp.game.player.isSpecialAbilityMeterFull
  1650. ---->mp.game.player.getWantedLevelRadius
  1651. ---->mp.game.player.areStarsGreyedOut
  1652. ---->mp.game.player.getWantedCentrePosition
  1653. ---->mp.game.player.getGroup
  1654. ---->mp.game.player.clearParachuteVariationOverride
  1655. ---->mp.game.player.setForcedAim
  1656. ---->mp.game.player.clearParachutePackModelOverride
  1657. ---->mp.game.player.setResetFlagPreferRearSeats
  1658. ---->mp.game.player.getTargetEntity
  1659. ---->mp.game.player.setClothLockCounter
  1660. ---->mp.game.player.enableSpecialAbility
  1661. ---->mp.game.player.getSprintTimeRemaining
  1662. ---->mp.game.player.resetInputGait
  1663. ---->mp.game.player.specialAbilityDepleteMeter
  1664. ---->mp.game.player.setMayNotEnterAnyVehicle
  1665. ---->mp.game.player.hasDamagedAtLeastOnePed
  1666. ---->mp.game.player.isWantedLevelGreater
  1667. ---->mp.game.player.setInvincible
  1668. ---->mp.game.player.getEntityIsFreeAimingAt
  1669. ---->mp.game.player.setLockonRangeOverride
  1670. ---->mp.game.player.resetArrestState
  1671. ---->mp.game.player.setWeaponDefenseModifier
  1672. ---->mp.game.player.isFreeAiming
  1673. ---->mp.game.player.specialAbilityChargeSmall
  1674. ---->mp.game.player.setDisableAmbientMeleeMove
  1675. ---->mp.game.player.getCurrentStealthNoise
  1676. ---->mp.game.player.setPoliceIgnore
  1677. ---->mp.game.player.setWantedLevelNoDrop
  1678. ---->mp.game.player.getTeam
  1679. ---->mp.game.player.specialAbilityReset
  1680. ---->mp.game.player.isBeingArrested
  1681. ---->mp.game.player.setWantedLevel
  1682. ---->mp.game.player.isFreeAimingAtEntity
  1683. ---->mp.game.player.giveRagdollControl
  1684. ---->mp.game.player.specialAbilityFillMeter
  1685. ---->mp.game.player.isSpecialAbilityActive
  1686. ---->mp.game.player.getSprintStaminaRemaining
  1687. ---->mp.game.player.intToindex
  1688. ---->mp.game.player.isDead
  1689. ---->mp.game.player.setPoliceRadarBlips
  1690. ---->mp.game.player.getPed
  1691. ---->mp.game.player.setAllRandomPedsFleeThisFrame
  1692. ---->mp.game.player.simulateInputGait
  1693. ---->mp.game.player.isControlOn
  1694. ---->mp.game.player.setMeleeWeaponDamageModifier
  1695. ---->mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
  1696. ---->mp.game.player.setVehicleDefenseModifier
  1697. ---->mp.game.player.forceCleanupForAllThreadsWithThisName
  1698. ---->mp.game.player.setStealthPerceptionModifier
  1699. ---->mp.game.player.isRidingTrain
  1700. ---->mp.game.player.getPedScriptIndex
  1701. ---->mp.game.player.setWantedCentrePosition
  1702. ---->mp.game.player.setIgnoreLowPriorityShockingEvents
  1703. ---->mp.game.player.setLockon
  1704. ---->mp.game.player.getTimeSinceHitVehicle
  1705. ---->mp.game.player.setHealthRechargeMultiplier
  1706. ---->mp.game.player.getHasReserveParachute
  1707. ---->mp.game.player.disableFiring
  1708. ---->mp.game.player.isPlaying
  1709. ---->mp.game.player.specialAbilityLock
  1710. ---->mp.game.player.getName
  1711. ---->mp.game.player.setRunSprintMultiplierFor
  1712. ---->mp.game.player.setCanDoDriveBy
  1713. ---->mp.game.player.getParachutePackTintIndex
  1714. ---->mp.game.player.setClothPinFrames
  1715. ---->mp.game.player.getParachuteTintIndex
  1716. ---->mp.game.player.setForcedZoom
  1717. ---->mp.game.player.setForceSkipAimIntro
  1718. ---->mp.game.player.setMaxArmour
  1719. ---->mp.game.player.isTargettingAnything
  1720. ---->mp.game.player.isTargettingEntity
  1721. ---->mp.game.player.setHasReserveParachute
  1722. ---->mp.game.player.setMayOnlyEnterThisVehicle
  1723. ---->mp.game.player.setParachuteSmokeTrailColor
  1724. ---->mp.game.player.hasAchievementBeenPassed
  1725. ---->mp.game.player.clearParachuteModelOverride
  1726. ---->mp.game.player.isScriptControlOn
  1727. ---->mp.game.player.setControl
  1728. ---->mp.game.player.setEveryoneIgnore
  1729. ---->mp.game.player.isReadyForCutscene
  1730. ---->mp.game.player.getMaxArmour
  1731. ---->mp.game.player.setParachutePackTintIndex
  1732. ---->mp.game.player.displaySystemSigninUi
  1733. ---->mp.game.player.isClimbing
  1734. ---->mp.game.player.setParachuteModelOverride
  1735. ---->mp.game.player.reserveEntityExplodesOnHighExplosionCombo
  1736. ---->mp.game.player.setWantedLevelDifficulty
  1737. ---->mp.game.player.specialAbilityDeactivateFast
  1738. ---->mp.game.player.intToParticipantindex
  1739. ---->mp.game.player.setAutoGiveParachuteWhenEnterPlane
  1740. ---->mp.game.player.setClothPackageIndex
  1741. ---->mp.game.player.setSprint
  1742. ---->mp.game.player.specialAbilityChargeNormalized
  1743. ---->mp.game.player.getUnderwaterTimeRemaining
  1744. ---->mp.game.player.restoreStamina
  1745. ---->mp.game.player.setParachuteTintIndex
  1746. ---->mp.game.player.setSpecialAbilityMultiplier
  1747. ---->mp.game.player.setVehicleDamageModifier
  1748. ---->mp.game.player.resetStamina
  1749. ---->mp.game.player.setSwimMultiplierFor
  1750. ---->mp.game.player.setMaxWantedLevel
  1751. ---->mp.game.player.startTeleport
  1752. ---->mp.game.player.setMeleeWeaponDefenseModifier
  1753. ---->mp.game.player.setReserveParachuteTintIndex
  1754. ---->mp.game.player.areFlashingStarsAboutToDrop
  1755. ---->mp.game.player.setTargetingMode
  1756. ---->mp.game.player.isSpecialAbilityEnabled
  1757. ---->mp.game.player.setSneakingNoiseMultiplier
  1758. ---->mp.game.player.clearWantedLevel
  1759. ---->mp.game.player.getInvincible
  1760. ---->mp.game.player.specialAbilityChargeAbsolute
  1761. ---->mp.game.player.resetWantedLevelDifficulty
  1762. ---->mp.game.player.forceCleanup
  1763. ---->mp.game.player.giveAchievementTo
  1764. ---->mp.game.player.startFiringAmnesty
  1765. ---->mp.game.player.disableVehicleRewards
  1766. ---->mp.game.player.setAreasGeneratorOrientation
  1767. ---->mp.game.player.setSimulateAiming
  1768. ---->mp.game.player.isSpecialAbilityUnlocked
  1769. ---->mp.game.player.hasForceCleanupOccurred
  1770. ---->mp.game.player.setAirDragMultiplierForsVehicle
  1771. ---->mp.game.player.setWeaponDamageModifier
  1772. ---->mp.game.player.setCanUseCover
  1773. ---->mp.game.player.getTimeSinceDroveOnPavement
  1774. ---->mp.game.player.hasLeftTheWorld
  1775. ---->mp.game.player.getReserveParachuteTintIndex
  1776. ---->mp.game.player.setCanBeHassledByGangs
  1777. ---->mp.game.player.specialAbilityDeactivate
  1778. ---->mp.game.player.hasBeenSpottedInStolenVehicle
  1779. ---->mp.game.player.setParachuteVariationOverride
  1780. ---->mp.game.player.setDispatchCopsFor
  1781. ---->mp.game.player.getTimeSinceDroveAgainstTraffic
  1782. ---->mp.game.player.setNoiseMultiplier
  1783. ---->mp.game.player.setParachutePackModelOverride
  1784. ---->mp.game.player.isFreeForAmbientTask
  1785. ---->mp.game.player.setHudAnimStopLevel
  1786. ---->mp.game.player.canStartMission
  1787. ---->mp.game.player.setWantedLevelNow
  1788. ---->mp.game.player.hasTeleportFinished
  1789. ---->mp.game.player.getWantedLevel
  1790. ---->mp.game.player.getTimeSinceHitPed
  1791. ---->mp.game.player.hasDamagedAtLeastOneNonAnimalPed
  1792. ---->mp.game.player.getRgbColour
  1793. ---->mp.game.player.reportCrime
  1794. ---->mp.game.player.specialAbilityChargeContinuous
  1795. ---->mp.game.player.playerAttachVirtualBound
  1796. ---->mp.game.player.getParachuteSmokeTrailColor
  1797. ---->mp.game.player.clearHasDamagedAtLeastOnePed
  1798. ---->mp.game.player.specialAbilityChargeMedium
  1799. ---->mp.game.player.specialAbilityUnlock
  1800. ---->mp.game.player.canPedHear
  1801. ---->mp.game.player.removeHelmet
  1802. ---->mp.game.player.setCanLeaveParachuteSmokeTrail
  1803. ---->mp.game.player.specialAbilityChargeLarge
  1804. ---->mp.game.player.forceCleanupForThreadWithThisId
  1805. ---->mp.game.player.isPressingHorn
  1806. ---->mp.game.player.getWantedLevelThreshold
  1807. -->mp.game.rope
  1808. ---->mp.game.rope.setDisableFragDamage
  1809. ---->mp.game.rope.startRopeWinding
  1810. ---->mp.game.rope.getRopeLastVertexCoord
  1811. ---->mp.game.rope.pinRopeVertex
  1812. ---->mp.game.rope.breakEntityGlass
  1813. ---->mp.game.rope.getRopeVertexCount
  1814. ---->mp.game.rope.attachEntitiesToRope
  1815. ---->mp.game.rope.attachRopeToEntity
  1816. ---->mp.game.rope.unpinRopeVertex
  1817. ---->mp.game.rope.deleteRope
  1818. ---->mp.game.rope.ropeConvertToSimple
  1819. ---->mp.game.rope.startRopeUnwindingFront
  1820. ---->mp.game.rope.setDisableBreaking
  1821. ---->mp.game.rope.getRopeLength
  1822. ---->mp.game.rope.getCgoffset
  1823. ---->mp.game.rope.deleteChildRope
  1824. ---->mp.game.rope.detachRopeFromEntity
  1825. ---->mp.game.rope.setCgAtBoundcenter
  1826. ---->mp.game.rope.ropeResetLength
  1827. ---->mp.game.rope.ropeSetUpdatePinverts
  1828. ---->mp.game.rope.stopRopeWinding
  1829. ---->mp.game.rope.loadRopeData
  1830. ---->mp.game.rope.ropeForceLength
  1831. ---->mp.game.rope.setCgoffset
  1832. ---->mp.game.rope.applyImpulseToCloth
  1833. ---->mp.game.rope.addRope
  1834. ---->mp.game.rope.getRopeVertexCoord
  1835. ---->mp.game.rope.setDamping
  1836. ---->mp.game.rope.ropeDrawShadowEnabled
  1837. ---->mp.game.rope.doesRopeExist
  1838. ---->mp.game.rope.stopRopeUnwindingFront
  1839. -->mp.game.script
  1840. ---->mp.game.script.getThreadName
  1841. ---->mp.game.script.getEventData
  1842. ---->mp.game.script.getNumberOfInstancesOfStreamedScript
  1843. ---->mp.game.script.isThreadActive
  1844. ---->mp.game.script.setNoLoadingScreen
  1845. ---->mp.game.script.triggerScriptEvent
  1846. ---->mp.game.script.hasStreamedScriptLoaded
  1847. ---->mp.game.script.getNumberOfEvents
  1848. ---->mp.game.script.requestScript
  1849. ---->mp.game.script.getEventExists
  1850. ---->mp.game.script.setStreamedScriptAsNoLongerNeeded
  1851. ---->mp.game.script.terminateThread
  1852. ---->mp.game.script.setScriptAsNoLongerNeeded
  1853. ---->mp.game.script.requestStreamedScript
  1854. ---->mp.game.script.getEventAtIndex
  1855. ---->mp.game.script.hasScriptLoaded
  1856. ---->mp.game.script.isStreamedScriptRunning
  1857. ---->mp.game.script.doesScriptExist
  1858. -->mp.game.stats
  1859. ---->mp.game.stats.statSlotIsLoaded
  1860. ---->mp.game.stats.playstatsFriendActivity
  1861. ---->mp.game.stats.statGetBoolMasked
  1862. ---->mp.game.stats.leaderboardsGetNumberOfColumns
  1863. ---->mp.game.stats.statGetBool
  1864. ---->mp.game.stats.playstatsShopItem
  1865. ---->mp.game.stats.statSetGxtLabel
  1866. ---->mp.game.stats.statGetUserId
  1867. ---->mp.game.stats.statSetDate
  1868. ---->mp.game.stats.statGetNumberOfSeconds
  1869. ---->mp.game.stats.leaderboardsReadSuccessful
  1870. ---->mp.game.stats.playstatsClothChange
  1871. ---->mp.game.stats.statGetPos
  1872. ---->mp.game.stats.playstatsAwardXp
  1873. ---->mp.game.stats.statSetFloat
  1874. ---->mp.game.stats.statDeleteSlot
  1875. ---->mp.game.stats.statSetBool
  1876. ---->mp.game.stats.statGetLicensePlate
  1877. ---->mp.game.stats.statSetBoolMasked
  1878. ---->mp.game.stats.leaderboards2ReadByRadius
  1879. ---->mp.game.stats.playstatsCheatApplied
  1880. ---->mp.game.stats.statGetMaskedInt
  1881. ---->mp.game.stats.statSetProfileSetting
  1882. ---->mp.game.stats.playstatsOddjobDone
  1883. ---->mp.game.stats.statSetLicensePlate
  1884. ---->mp.game.stats.statGetNumberOfMinutes
  1885. ---->mp.game.stats.statGetInt
  1886. ---->mp.game.stats.statSetMaskedInt
  1887. ---->mp.game.stats.playstatsMissionOver
  1888. ---->mp.game.stats.leaderboardsReadClear
  1889. ---->mp.game.stats.leaderboards2ReadByScoreInt
  1890. ---->mp.game.stats.statGetDate
  1891. ---->mp.game.stats.statSetUserId
  1892. ---->mp.game.stats.leaderboardsGetCacheDataRow
  1893. ---->mp.game.stats.leaderboards2ReadFriendsByRow
  1894. ---->mp.game.stats.playstatsNpcInvite
  1895. ---->mp.game.stats.statIncrement
  1896. ---->mp.game.stats.playstatsRaceCheckpoint
  1897. ---->mp.game.stats.leaderboardsGetCacheExists
  1898. ---->mp.game.stats.statLoadPending
  1899. ---->mp.game.stats.statLoad
  1900. ---->mp.game.stats.statSetString
  1901. ---->mp.game.stats.leaderboards2ReadByRow
  1902. ---->mp.game.stats.leaderboardsReadPending
  1903. ---->mp.game.stats.leaderboards2WriteData
  1904. ---->mp.game.stats.statSetInt
  1905. ---->mp.game.stats.leaderboardsCacheDataRow
  1906. ---->mp.game.stats.leaderboards2ReadByRank
  1907. ---->mp.game.stats.playstatsPropChange
  1908. ---->mp.game.stats.playstatsMatchStarted
  1909. ---->mp.game.stats.leaderboardsGetColumnType
  1910. ---->mp.game.stats.playstatsMissionStarted
  1911. ---->mp.game.stats.statSetCurrentPosixTime
  1912. ---->mp.game.stats.leaderboards2ReadByHandle
  1913. ---->mp.game.stats.leaderboardsGetColumnId
  1914. ---->mp.game.stats.playstatsRankUp
  1915. ---->mp.game.stats.playstatsMissionCheckpoint
  1916. ---->mp.game.stats.statGetFloat
  1917. ---->mp.game.stats.statSetPos
  1918. ---->mp.game.stats.playstatsWebsiteVisited
  1919. ---->mp.game.stats.statSave
  1920. ---->mp.game.stats.statGetNumberOfDays
  1921. ---->mp.game.stats.statGetString
  1922. ---->mp.game.stats.leaderboards2ReadByScoreFloat
  1923. ---->mp.game.stats.statClearSlotForReload
  1924. ---->mp.game.stats.leaderboardsGetCacheTime
  1925. ---->mp.game.stats.statGetNumberOfHours
  1926. -->mp.game.streaming
  1927. ---->mp.game.streaming.removeClipSet
  1928. ---->mp.game.streaming.requestCollisionAtCoord
  1929. ---->mp.game.streaming.removeAnimSet
  1930. ---->mp.game.streaming.isModelAVehicle
  1931. ---->mp.game.streaming.newLoadSceneStart
  1932. ---->mp.game.streaming.setUnkCameraSettings
  1933. ---->mp.game.streaming.hasCollisionForModelLoaded
  1934. ---->mp.game.streaming.doesAnimDictExist
  1935. ---->mp.game.streaming.hasClipSetLoaded
  1936. ---->mp.game.streaming.isModelInCdimage
  1937. ---->mp.game.streaming.prefetchSrl
  1938. ---->mp.game.streaming.requestIpl
  1939. ---->mp.game.streaming.setDitchPoliceModels
  1940. ---->mp.game.streaming.loadScene
  1941. ---->mp.game.streaming.removeNamedPtfxAsset
  1942. ---->mp.game.streaming.setStreaming
  1943. ---->mp.game.streaming.requestAnimSet
  1944. ---->mp.game.streaming.setGamePausesForStreaming
  1945. ---->mp.game.streaming.setReducePedModelBudget
  1946. ---->mp.game.streaming.setReduceVehicleModelBudget
  1947. ---->mp.game.streaming.hasNamedPtfxAssetLoaded
  1948. ---->mp.game.streaming.isIplActive
  1949. ---->mp.game.streaming.setPedPopulationBudget
  1950. ---->mp.game.streaming.requestCollisionForModel
  1951. ---->mp.game.streaming.requestModel
  1952. ---->mp.game.streaming.hasModelLoaded
  1953. ---->mp.game.streaming.requestModel2
  1954. ---->mp.game.streaming.setSrlTime
  1955. ---->mp.game.streaming.newLoadSceneStartSafe
  1956. ---->mp.game.streaming.getIdealPlayerSwitchType
  1957. ---->mp.game.streaming.requestNamedPtfxAsset
  1958. ---->mp.game.streaming.setHdArea
  1959. ---->mp.game.streaming.setFocusArea
  1960. ---->mp.game.streaming.isModelValid
  1961. ---->mp.game.streaming.setPlayerSwitchLocation
  1962. ---->mp.game.streaming.hasAnimSetLoaded
  1963. ---->mp.game.streaming.requestAdditionalCollisionAtCoord
  1964. ---->mp.game.streaming.setVehiclePopulationBudget
  1965. ---->mp.game.streaming.hasAnimDictLoaded
  1966. ---->mp.game.streaming.requestClipSet
  1967. ---->mp.game.streaming.requestAnimDict
  1968. ---->mp.game.streaming.setInteriorActive
  1969. ---->mp.game.streaming.setModelAsNoLongerNeeded
  1970. ---->mp.game.streaming.removeIpl
  1971. ---->mp.game.streaming.removeAnimDict
  1972. ---->mp.game.streaming.startPlayerSwitch
  1973. -->mp.game.system
  1974. ---->mp.game.system.sin
  1975. ---->mp.game.system.ceil
  1976. ---->mp.game.system.vdist
  1977. ---->mp.game.system.wait
  1978. ---->mp.game.system.settimerb
  1979. ---->mp.game.system.vmag
  1980. ---->mp.game.system.sqrt
  1981. ---->mp.game.system.shiftRight
  1982. ---->mp.game.system.vmag2
  1983. ---->mp.game.system.vdist2
  1984. ---->mp.game.system.startNewScriptWithArgs
  1985. ---->mp.game.system.toFloat
  1986. ---->mp.game.system.settimera
  1987. ---->mp.game.system.startNewStreamedScriptWithArgs
  1988. ---->mp.game.system.cos
  1989. ---->mp.game.system.pow
  1990. ---->mp.game.system.startNewScript
  1991. ---->mp.game.system.startNewStreamedScript
  1992. ---->mp.game.system.shiftLeft
  1993. ---->mp.game.system.round
  1994. ---->mp.game.system.floor
  1995. -->mp.game.time
  1996. ---->mp.game.time.resetClockTime
  1997. ---->mp.game.time.pauseClock
  1998. ---->mp.game.time.setClockTime
  1999. ---->mp.game.time.getLocalTime
  2000. ---->mp.game.time.getLocalTimeGmt
  2001. ---->mp.game.time.setClockDate
  2002. ---->mp.game.time.advanceClockTimeTo
  2003. ---->mp.game.time.addToClockTime
  2004. ---->mp.game.time.getPosixTime
  2005. -->mp.game.ui
  2006. ---->mp.game.ui.hasAdditionalTextLoaded
  2007. ---->mp.game.ui.flashAbilityBar
  2008. ---->mp.game.ui.setTextProportional
  2009. ---->mp.game.ui.addTextComponentInteger
  2010. ---->mp.game.ui.setPlayerCashChange
  2011. ---->mp.game.ui.setTextScale
  2012. ---->mp.game.ui.setRadarZoom
  2013. ---->mp.game.ui.showHudComponentThisFrame
  2014. ---->mp.game.ui.addTextComponentSubstringCash
  2015. ---->mp.game.ui.restartFrontendMenu
  2016. ---->mp.game.ui.addTextComponentSubstringTime
  2017. ---->mp.game.ui.isNamedRendertargetLinked
  2018. ---->mp.game.ui.lockMinimapPosition
  2019. ---->mp.game.ui.getTextSubstring
  2020. ---->mp.game.ui.addTextComponentSubstringLocalized
  2021. ---->mp.game.ui.setNotificationFlashColor
  2022. ---->mp.game.ui.keyHudColour
  2023. ---->mp.game.ui.getNamedRendertargetRenderId
  2024. ---->mp.game.ui.doesTextBlockExist
  2025. ---->mp.game.ui.setNotificationMessage
  2026. ---->mp.game.ui.setTextChatUnk
  2027. ---->mp.game.ui.setNotificationTextEntry
  2028. ---->mp.game.ui.getHudComponentPosition
  2029. ---->mp.game.ui.setRadarBigmapEnabled
  2030. ---->mp.game.ui.displayHelpTextFromStringLabel
  2031. ---->mp.game.ui.setTextEntry
  2032. ---->mp.game.ui.displayAreaName
  2033. ---->mp.game.ui.lockMinimapAngle
  2034. ---->mp.game.ui.clearAdditionalText
  2035. ---->mp.game.ui.drawNotification
  2036. ---->mp.game.ui.clearGpsPlayerWaypoint
  2037. ---->mp.game.ui.setGpsFlashes
  2038. ---->mp.game.ui.drawNotification3
  2039. ---->mp.game.ui.hideSpecialAbilityLockonOperation
  2040. ---->mp.game.ui.setTextEdge
  2041. ---->mp.game.ui.objectDecalToggle
  2042. ---->mp.game.ui.drawNotification2
  2043. ---->mp.game.ui.resetHudComponentValues
  2044. ---->mp.game.ui.setTextDropshadow
  2045. ---->mp.game.ui.addBlipForRadius
  2046. ---->mp.game.ui.enableDeathbloodSeethrough
  2047. ---->mp.game.ui.setTextJustification
  2048. ---->mp.game.ui.hasHeadDisplayLoaded
  2049. ---->mp.game.ui.clearFloatingHelp
  2050. ---->mp.game.ui.setTextGxtEntry
  2051. ---->mp.game.ui.setNotificationMessageClanTag2
  2052. ---->mp.game.ui.setTextEntryForWidth
  2053. ---->mp.game.ui.registerNamedRendertarget
  2054. ---->mp.game.ui.setMinimapBlockWaypoint
  2055. ---->mp.game.ui.addTrevorRandomModifier
  2056. ---->mp.game.ui.setRadarAsInteriorThisFrame
  2057. ---->mp.game.ui.addBlipForCoord
  2058. ---->mp.game.ui.setGpsFlags
  2059. ---->mp.game.ui.setNotificationMessageClanTag
  2060. ---->mp.game.ui.setTextRenderId
  2061. ---->mp.game.ui.setMissionName
  2062. ---->mp.game.ui.requestAdditionalText2
  2063. ---->mp.game.ui.addNextMessageToPreviousBriefs
  2064. ---->mp.game.ui.setTextWrap
  2065. ---->mp.game.ui.setHeadDisplayFlag
  2066. ---->mp.game.ui.setTextFont
  2067. ---->mp.game.ui.hideHudComponentThisFrame
  2068. ---->mp.game.ui.toggleStealthRadar
  2069. ---->mp.game.ui.setTextRightJustify
  2070. ---->mp.game.ui.endTextComponent
  2071. ---->mp.game.ui.addTextComponentSubstringPlayerName
  2072. ---->mp.game.ui.isMinimapAreaRevealed
  2073. ---->mp.game.ui.setWarningMessage3
  2074. ---->mp.game.ui.requestAdditionalText
  2075. ---->mp.game.ui.setFrontendActive
  2076. ---->mp.game.ui.setMinimapComponent
  2077. ---->mp.game.ui.setPlayerBlipPositionThisFrame
  2078. ---->mp.game.ui.isNamedRendertargetRegistered
  2079. ---->mp.game.ui.setWarningMessage
  2080. ---->mp.game.ui.getLabelText
  2081. ---->mp.game.ui.getHudColour
  2082. ---->mp.game.ui.getLengthOfStringWithThisTextLabel
  2083. ---->mp.game.ui.setTextComponentFormat
  2084. ---->mp.game.ui.getTextScreenWidth
  2085. ---->mp.game.ui.removeBlip
  2086. ---->mp.game.ui.isStreamingAdditionalText
  2087. ---->mp.game.ui.setCursorSprite
  2088. ---->mp.game.ui.clearHelp
  2089. ---->mp.game.ui.setMinimapVisible
  2090. ---->mp.game.ui.addTextComponentSubstringWebsite
  2091. ---->mp.game.ui.displayHelpTextThisFrame
  2092. ---->mp.game.ui.displayCash
  2093. ---->mp.game.ui.setAbilityBarValue
  2094. ---->mp.game.ui.drawSubtitleTimed
  2095. ---->mp.game.ui.displayRadar
  2096. ---->mp.game.ui.flashWantedDisplay
  2097. ---->mp.game.ui.setTextLeading
  2098. ---->mp.game.ui.displayAmmoThisFrame
  2099. ---->mp.game.ui.displayHud
  2100. ---->mp.game.ui.setHudComponentPosition
  2101. ---->mp.game.ui.setLoadingPromptTextEntry
  2102. ---->mp.game.ui.doesTextLabelExist
  2103. ---->mp.game.ui.hasThisAdditionalTextLoaded
  2104. ---->mp.game.ui.getTextSubstringSafe
  2105. ---->mp.game.ui.setTextEntry2
  2106. ---->mp.game.ui.isHudComponentActive
  2107. ---->mp.game.ui.respondingAsTemp
  2108. ---->mp.game.ui.showLoadingPrompt
  2109. ---->mp.game.ui.addBlipForPickup
  2110. ---->mp.game.ui.removeNotification
  2111. ---->mp.game.ui.setTextColour
  2112. ---->mp.game.ui.setTextCentre
  2113. ---->mp.game.ui.setWidescreenFormat
  2114. ---->mp.game.ui.addTextComponentItemString
  2115. ---->mp.game.ui.setRadarZoomLevelThisFrame
  2116. ---->mp.game.ui.drawText
  2117. ---->mp.game.ui.getTextSubstringSlice
  2118. ---->mp.game.ui.setHeadDisplayWanted
  2119. ---->mp.game.ui.clearThisPrint
  2120. ---->mp.game.ui.getStreetNameFromHashKey
  2121. ---->mp.game.ui.setMinimapAttitudeIndicatorLevel
  2122. ---->mp.game.ui.getTextScaleHeight
  2123. ---->mp.game.ui.setWarningMessage2
  2124. ---->mp.game.ui.isScriptedHudComponentActive
  2125. ---->mp.game.ui.setHeadDisplayString
  2126. ---->mp.game.ui.setPauseMenuActive
  2127. ---->mp.game.ui.isPauseMenuActive
  2128. ---->mp.game.ui.hideScriptedHudComponentThisFrame
  2129. ---->mp.game.ui.addTextComponentFloat
  2130. ---->mp.game.ui.releaseNamedRendertarget
  2131. ---->mp.game.ui.showWeaponWheel
  2132. ---->mp.game.ui.activateFrontendMenu
  2133. ---->mp.game.ui.setUseridsUihidden
  2134. ---->mp.game.ui.drawNotification4
  2135. ---->mp.game.ui.getLengthOfLiteralString
  2136. ---->mp.game.ui.setHudColour
  2137. ---->mp.game.ui.linkNamedRendertarget
  2138. ---->mp.game.ui.setMinimapRevealed
  2139. ---->mp.game.ui.beginTextCommandSetBlipName
  2140. ---->mp.game.ui.getBlipInfoIdCoord
  2141. ---->mp.game.ui.setMultiplayerHudCash
  2142. ---->mp.game.ui.setNewWaypoint
  2143. -->mp.game.unk
  2144. ---->mp.game.unk.getBroadcastFinshedLosSound
  2145. -->mp.game.recorder
  2146. ---->mp.game.recorder.start
  2147. ---->mp.game.recorder.stop
  2148. ---->mp.game.recorder.isRecording
  2149. -->mp.game.vehicle
  2150. ---->mp.game.vehicle.getRandomVehicleModelInMemory
  2151. ---->mp.game.vehicle.hasPreloadModsFinished
  2152. ---->mp.game.vehicle.getTotalDurationOfVehicleRecording
  2153. ---->mp.game.vehicle.setVehicleModelIsSuppressed
  2154. ---->mp.game.vehicle.getTotalDurationOfVehicleRecordingId
  2155. ---->mp.game.vehicle.hasVehicleAssetLoaded
  2156. ---->mp.game.vehicle.isPlaybackGoingOnForVehicle
  2157. ---->mp.game.vehicle.getRotationOfVehicleRecordingAtTime
  2158. ---->mp.game.vehicle.getVehicleRecordingId
  2159. ---->mp.game.vehicle.deleteScriptVehicleGenerator
  2160. ---->mp.game.vehicle.setVehicleDensityMultiplierThisFrame
  2161. ---->mp.game.vehicle.setFarDrawVehicles
  2162. ---->mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
  2163. ---->mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
  2164. ---->mp.game.vehicle.setGarbageTrucks
  2165. ---->mp.game.vehicle.getPositionInRecording
  2166. ---->mp.game.vehicle.getVehicleClassMaxAcceleration
  2167. ---->mp.game.vehicle.addVehicleStuckCheckWithWarp
  2168. ---->mp.game.vehicle.hasVehicleRecordingBeenLoaded
  2169. ---->mp.game.vehicle.getRandomVehicleInSphere
  2170. ---->mp.game.vehicle.isThisModelAQuadbike
  2171. ---->mp.game.vehicle.startPlaybackRecordedVehicle
  2172. ---->mp.game.vehicle.getCurrentPlaybackForVehicle
  2173. ---->mp.game.vehicle.isThisModelABoat
  2174. ---->mp.game.vehicle.removeVehiclesFromGeneratorsInArea
  2175. ---->mp.game.vehicle.getVehicleClassMaxBraking
  2176. ---->mp.game.vehicle.getVehicleClassMaxAgility
  2177. ---->mp.game.vehicle.getVehicleModelMaxTraction
  2178. ---->mp.game.vehicle.stopPlaybackRecordedVehicle
  2179. ---->mp.game.vehicle.getTimePositionInRecording
  2180. ---->mp.game.vehicle.deleteMissionTrain
  2181. ---->mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
  2182. ---->mp.game.vehicle.isAnyVehicleNearPoint
  2183. ---->mp.game.vehicle.pausePlaybackRecordedVehicle
  2184. ---->mp.game.vehicle.createMissionTrain
  2185. ---->mp.game.vehicle.setPlaybackSpeed
  2186. ---->mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
  2187. ---->mp.game.vehicle.setVehicleShootAtTarget
  2188. ---->mp.game.vehicle.preloadVehicleMod
  2189. ---->mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
  2190. ---->mp.game.vehicle.isCopVehicleInArea3d
  2191. ---->mp.game.vehicle.isThisModelACar
  2192. ---->mp.game.vehicle.setRandomTrains
  2193. ---->mp.game.vehicle.requestVehicleAsset
  2194. ---->mp.game.vehicle.removeVehicleStuckCheck
  2195. ---->mp.game.vehicle.setRandomBoats
  2196. ---->mp.game.vehicle.setCargobobHookPosition
  2197. ---->mp.game.vehicle.unpausePlaybackRecordedVehicle
  2198. ---->mp.game.vehicle.getVehicleModelAcceleration
  2199. ---->mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
  2200. ---->mp.game.vehicle.isThisModelAnEmergencyBoat
  2201. ---->mp.game.vehicle.doesVehicleExistWithDecorator
  2202. ---->mp.game.vehicle.createScriptVehicleGenerator
  2203. ---->mp.game.vehicle.isThisModelAPlane
  2204. ---->mp.game.vehicle.getNumModColors
  2205. ---->mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
  2206. ---->mp.game.vehicle.isThisModelATrain
  2207. ---->mp.game.vehicle.removeVehicleAsset
  2208. ---->mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
  2209. ---->mp.game.vehicle.createVehicle
  2210. ---->mp.game.vehicle.requestVehicleRecording
  2211. ---->mp.game.vehicle.getDisplayNameFromVehicleModel
  2212. ---->mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
  2213. ---->mp.game.vehicle.getRandomVehicleBackBumperInSphere
  2214. ---->mp.game.vehicle.isThisModelABike
  2215. ---->mp.game.vehicle.setMissionTrainAsNoLongerNeeded
  2216. ---->mp.game.vehicle.isThisModelABicycle
  2217. ---->mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
  2218. ---->mp.game.vehicle.getRandomVehicleFrontBumperInSphere
  2219. ---->mp.game.vehicle.setNumberOfParkedVehicles
  2220. ---->mp.game.vehicle.isVehicleInGarageArea
  2221. ---->mp.game.vehicle.getPositionOfVehicleRecordingAtTime
  2222. ---->mp.game.vehicle.setScriptVehicleGenerator
  2223. ---->mp.game.vehicle.getVehicleClassMaxTraction
  2224. ---->mp.game.vehicle.getVehicleModelMaxBraking
  2225. ---->mp.game.vehicle.isThisModelAHeli
  2226. ---->mp.game.vehicle.getVehicleClassFromName
  2227. ---->mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
  2228. ---->mp.game.vehicle.removeVehicleRecording
  2229. ---->mp.game.vehicle.getVehicleModelMaxSpeed
  2230. ---->mp.game.vehicle.disableVehicleWeapon
  2231. ---->mp.game.vehicle.doesScriptVehicleGeneratorExist
  2232. ---->mp.game.vehicle.getClosestVehicle
  2233. ---->mp.game.vehicle.displayDistantVehicles
  2234. ---->mp.game.vehicle.switchTrainTrack
  2235. -->mp.game.water
  2236. ---->mp.game.water.testVerticalProbeAgainstAllWater
  2237. ---->mp.game.water.testProbeAgainstAllWater
  2238. ---->mp.game.water.getWaterHeightNoWaves
  2239. ---->mp.game.water.setWavesIntensity
  2240. ---->mp.game.water.modifyWater
  2241. ---->mp.game.water.getWaterHeight
  2242. ---->mp.game.water.testProbeAgainstWater
  2243. -->mp.game.weapon
  2244. ---->mp.game.weapon.getWeaponComponentTypeModel
  2245. ---->mp.game.weapon.giveWeaponComponentToWeaponObject
  2246. ---->mp.game.weapon.hasWeaponAssetLoaded
  2247. ---->mp.game.weapon.getWeaponDamageType
  2248. ---->mp.game.weapon.getWeapontypeSlot
  2249. ---->mp.game.weapon.requestWeaponHighDetailModel
  2250. ---->mp.game.weapon.requestWeaponAsset
  2251. ---->mp.game.weapon.getWeaponClipSize
  2252. ---->mp.game.weapon.doesWeaponTakeWeaponComponent
  2253. ---->mp.game.weapon.getWeaponTintCount
  2254. ---->mp.game.weapon.hasVehicleGotProjectileAttached
  2255. ---->mp.game.weapon.hasWeaponGotWeaponComponent
  2256. ---->mp.game.weapon.isWeaponValid
  2257. ---->mp.game.weapon.createWeaponObject
  2258. ---->mp.game.weapon.setPedAmmoToDrop
  2259. ---->mp.game.weapon.removeWeaponAsset
  2260. ---->mp.game.weapon.giveWeaponObjectToPed
  2261. ---->mp.game.weapon.getWeaponComponentHudStats
  2262. ---->mp.game.weapon.canUseWeaponOnParachute
  2263. ---->mp.game.weapon.getWeapontypeGroup
  2264. ---->mp.game.weapon.enableLaserSightRendering
  2265. ---->mp.game.weapon.getWeaponObjectTintIndex
  2266. ---->mp.game.weapon.setFlashLightFadeDistance
  2267. ---->mp.game.weapon.getWeaponHudStats
  2268. ---->mp.game.weapon.getWeapontypeModel
  2269. ---->mp.game.weapon.removeWeaponComponentFromWeaponObject
  2270. ---->mp.game.weapon.setWeaponObjectTintIndex
  2271. ---->mp.game.weapon.removeAllProjectilesOfType
  2272. -->mp.game.zone
  2273. ---->mp.game.zone.getZoneAtCoords
  2274. ---->mp.game.zone.getZonePopschedule
  2275. ---->mp.game.zone.clearPopscheduleOverrideVehicleModel
  2276. ---->mp.game.zone.getZoneScumminess
  2277. ---->mp.game.zone.overridePopscheduleVehicleModel
  2278. ---->mp.game.zone.getHashOfMapAreaAtCoords
  2279. ---->mp.game.zone.getZoneFromNameId
  2280. ---->mp.game.zone.setZoneEnabled
  2281. ---->mp.game.zone.getNameOfZone
  2282. -->mp.game.invoke
  2283. -->mp.game.wait
  2284. -->mp.game.joaat
  2285.  
  2286. mp.keys:
  2287. -->mp.keys.bind
  2288. -->mp.keys.unbind
  2289. -->mp.keys.isDown
  2290. -->mp.keys.isUp
  2291.  
  2292. mp.nametags:
  2293. -->mp.nametags.update
  2294. -->mp.nametags.enabled
  2295. -->mp.nametags.set
  2296.  
  2297. mp.discord:
  2298. -->mp.discord.update
  2299.  
  2300. mp.raycasting:
  2301. -->mp.raycasting.testPointToPoint
  2302. -->mp.raycasting.testCapsule
  2303.  
  2304. mp.Vector3:
  2305.  
  2306. mp.Quat:
  2307.  
  2308. mp.vehicles:
  2309. -->mp.vehicles.forEach
  2310. -->mp.vehicles.toArray
  2311. -->mp.vehicles.at
  2312. -->mp.vehicles.atRemoteId
  2313. -->mp.vehicles.exists
  2314. -->mp.vehicles._new
  2315. -->mp.vehicles.apply
  2316. -->mp.vehicles.length
  2317. -->mp.vehicles.size
  2318. -->mp.vehicles.forEachInStreamRange
  2319. -->mp.vehicles.atHandle
  2320. -->mp.vehicles.new
  2321.  
  2322. mp.players:
  2323. -->mp.players.forEach
  2324. -->mp.players.toArray
  2325. -->mp.players.at
  2326. -->mp.players.atRemoteId
  2327. -->mp.players.exists
  2328. -->mp.players._new
  2329. -->mp.players.apply
  2330. -->mp.players.length
  2331. -->mp.players.size
  2332. -->mp.players.forEachInStreamRange
  2333. -->mp.players.atHandle
  2334. -->mp.players.local
  2335. ---->mp.players.local.weapon
  2336. ---->mp.players.local.blip
  2337. ---->mp.players.local.aimingAt
  2338. ------>mp.players.local.aimingAt.x
  2339. ------>mp.players.local.aimingAt.y
  2340. ------>mp.players.local.aimingAt.z
  2341. ---->mp.players.local.vehicle
  2342. ---->mp.players.local.model
  2343. ---->mp.players.local.position
  2344. ------>mp.players.local.position.x
  2345. ------>mp.players.local.position.y
  2346. ------>mp.players.local.position.z
  2347. ---->mp.players.local.name
  2348. ---->mp.players.local.dimension
  2349. ---->mp.players.local.type
  2350. ---->mp.players.local.remoteId
  2351. ---->mp.players.local.id
  2352. ---->mp.players.local.handle
  2353. ---->mp.players.local.getPosition
  2354. ---->mp.players.local.setPosition
  2355. ---->mp.players.local.getVariable
  2356. ---->mp.players.local.hasVariable
  2357. ---->mp.players.local.createBlip
  2358. ---->mp.players.local.setBlipColor
  2359. ---->mp.players.local.setBlipAlpha
  2360. ---->mp.players.local.destroyBlip
  2361. ---->mp.players.local.setEyeColor
  2362. ---->mp.players.local.setHairColor
  2363. ---->mp.players.local.setFaceFeature
  2364. ---->mp.players.local.setHeadOverlay
  2365. ---->mp.players.local.getAlpha
  2366. ---->mp.players.local.getModel
  2367. ---->mp.players.local.getVelocity
  2368. ---->mp.players.local.setAlpha
  2369. ---->mp.players.local.giveWeapon
  2370. ---->mp.players.local.removeWeapon
  2371. ---->mp.players.local.removeAllWeapons
  2372. ---->mp.players.local.getAmmoInClip
  2373. ---->mp.players.local.setAmmoInClip
  2374. ---->mp.players.local.getSequenceProgress
  2375. ---->mp.players.local.setParachuteTaskThrust
  2376. ---->mp.players.local.taskRappelFromHeli
  2377. ---->mp.players.local.taskJump
  2378. ---->mp.players.local.taskVehiclePark
  2379. ---->mp.players.local.taskClearLookAt
  2380. ---->mp.players.local.taskVehicleEscort
  2381. ---->mp.players.local.taskVehicleShootAtPed
  2382. ---->mp.players.local.taskGoToCoordWhileAimingAtCoord
  2383. ---->mp.players.local.taskScriptedAnimation
  2384. ---->mp.players.local.taskStartScenarioInPlace
  2385. ---->mp.players.local.taskVehicleDriveToCoordLongrange
  2386. ---->mp.players.local.taskBoatMission
  2387. ---->mp.players.local.taskFollowNavMeshToCoord
  2388. ---->mp.players.local.clearPedSecondaryTask
  2389. ---->mp.players.local.taskFollowNavMeshToCoordAdvanced
  2390. ---->mp.players.local.taskVehicleGotoNavmesh
  2391. ---->mp.players.local.taskPutDirectlyIntoMelee
  2392. ---->mp.players.local.taskGoToCoordAnyMeansExtraParams
  2393. ---->mp.players.local.taskTurnToFaceCoord
  2394. ---->mp.players.local.taskVehicleHeliProtect
  2395. ---->mp.players.local.setDesiredMoveBlendRatio
  2396. ---->mp.players.local.getPhoneGestureAnimTotalTime
  2397. ---->mp.players.local.taskSweepAim
  2398. ---->mp.players.local.taskSmartFlee
  2399. ---->mp.players.local.taskPlaneMission
  2400. ---->mp.players.local.isMoveBlendRatioSprinting
  2401. ---->mp.players.local.pedHasUseScenarioTask
  2402. ---->mp.players.local.isGettingUp
  2403. ---->mp.players.local.taskPlaneChase
  2404. ---->mp.players.local.taskMoveNetwork
  2405. ---->mp.players.local.taskDriveBy
  2406. ---->mp.players.local.taskFollowToOffsetOf
  2407. ---->mp.players.local.taskVehicleFollowWaypointRecording
  2408. ---->mp.players.local.isMoveBlendRatioStill
  2409. ---->mp.players.local.setPathPreferToAvoidWater
  2410. ---->mp.players.local.taskSeekCoverToCoords
  2411. ---->mp.players.local.taskVehicleChase
  2412. ---->mp.players.local.isRunningArrestTask
  2413. ---->mp.players.local.taskCower
  2414. ---->mp.players.local.taskStopPhoneGestureAnimation
  2415. ---->mp.players.local.taskPutDirectlyIntoCover
  2416. ---->mp.players.local.setPathAvoidFire
  2417. ---->mp.players.local.taskShockingEventReact
  2418. ---->mp.players.local.taskShootAtCoord
  2419. ---->mp.players.local.getPhoneGestureAnimCurrentTime
  2420. ---->mp.players.local.taskVehicleDriveWander
  2421. ---->mp.players.local.taskGuardCurrentPosition
  2422. ---->mp.players.local.taskCombatHatedTargetsInArea
  2423. ---->mp.players.local.taskForceMotionState
  2424. ---->mp.players.local.taskLeaveAnyVehicle
  2425. ---->mp.players.local.isSprinting
  2426. ---->mp.players.local.taskUseNearestScenarioToCoordWarp
  2427. ---->mp.players.local.taskFollowPointRoute
  2428. ---->mp.players.local.taskSlideToCoordHdgRate
  2429. ---->mp.players.local.taskPerformSequence
  2430. ---->mp.players.local.taskTurnToFace
  2431. ---->mp.players.local.taskGoToCoordAnyMeans
  2432. ---->mp.players.local.setDriveTaskCruiseSpeed
  2433. ---->mp.players.local.AddVehicleSubtaskAttackCoord
  2434. ---->mp.players.local.taskUseMobilePhoneTimed
  2435. ---->mp.players.local.taskSkyDive
  2436. ---->mp.players.local.taskReloadWeapon
  2437. ---->mp.players.local.setTaskVehicleChaseIdealPursuitDistance
  2438. ---->mp.players.local.taskAimGunAtCoord
  2439. ---->mp.players.local.uncuff
  2440. ---->mp.players.local.taskLookAt
  2441. ---->mp.players.local.taskReactAndFlee
  2442. ---->mp.players.local.playAnimOnRunningScenario
  2443. ---->mp.players.local.isCuffed
  2444. ---->mp.players.local.setPathCanUseLadders
  2445. ---->mp.players.local.getScriptTaskStatus
  2446. ---->mp.players.local.taskAimGunScripted
  2447. ---->mp.players.local.taskShuffleToNextVehicleSeat
  2448. ---->mp.players.local.taskCombatHatedTargetsAround
  2449. ---->mp.players.local.taskPlayAnimAdvanced
  2450. ---->mp.players.local.taskSeekCoverFrom
  2451. ---->mp.players.local.getDesiredMoveBlendRatio
  2452. ---->mp.players.local.AddVehicleSubtaskAttack
  2453. ---->mp.players.local.isDrivebyTaskUnderneathDrivingTask
  2454. ---->mp.players.local.taskClimb
  2455. ---->mp.players.local.taskChatTo
  2456. ---->mp.players.local.setHighFallTask
  2457. ---->mp.players.local.setPathCanUseClimbovers
  2458. ---->mp.players.local.taskPlayPhoneGestureAnimation
  2459. ---->mp.players.local.isBeingArrested
  2460. ---->mp.players.local.taskSetBlockingOfNonTemporaryEvents
  2461. ---->mp.players.local.taskStandStill
  2462. ---->mp.players.local.taskAchieveHeading
  2463. ---->mp.players.local.taskVehicleMissionTarget
  2464. ---->mp.players.local.taskSmartFleeCoord
  2465. ---->mp.players.local.taskOpenVehicleDoor
  2466. ---->mp.players.local.taskPlantBomb
  2467. ---->mp.players.local.updateTaskAimGunScriptedTarget
  2468. ---->mp.players.local.taskGoToWhileAimingAt
  2469. ---->mp.players.local.stopAnimTask
  2470. ---->mp.players.local.taskWarpIntoVehicle
  2471. ---->mp.players.local.taskAimGunAt
  2472. ---->mp.players.local.taskGetOffBoat
  2473. ---->mp.players.local.taskSwapWeapon
  2474. ---->mp.players.local.isMountedWeaponTaskUnderneathDrivingTask
  2475. ---->mp.players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
  2476. ---->mp.players.local.updateTaskHandsUpDuration
  2477. ---->mp.players.local.taskGotoAiming
  2478. ---->mp.players.local.isActiveInScenario
  2479. ---->mp.players.local.taskStealthKill
  2480. ---->mp.players.local.clearTasksImmediately
  2481. ---->mp.players.local.isStill
  2482. ---->mp.players.local.taskHeliChase
  2483. ---->mp.players.local.taskStandGuard
  2484. ---->mp.players.local.getIsTaskActive
  2485. ---->mp.players.local.taskParachuteToTarget
  2486. ---->mp.players.local.taskClimbLadder
  2487. ---->mp.players.local.isPlayingPhoneGestureAnim
  2488. ---->mp.players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
  2489. ---->mp.players.local.taskWanderStandard
  2490. ---->mp.players.local.taskUseMobilePhone
  2491. ---->mp.players.local.taskPatrol
  2492. ---->mp.players.local.taskPlaneLand
  2493. ---->mp.players.local.taskEnterVehicle
  2494. ---->mp.players.local.setParachuteTaskTarget
  2495. ---->mp.players.local.clearDrivebyTaskUnderneathDrivingTask
  2496. ---->mp.players.local.taskVehicleTempAction
  2497. ---->mp.players.local.isRunning
  2498. ---->mp.players.local.getNavmeshRouteDistanceRemaining
  2499. ---->mp.players.local.taskGuardSphereDefensiveArea
  2500. ---->mp.players.local.setTaskVehicleChaseBehaviorFlag
  2501. ---->mp.players.local.setMountedWeaponTarget
  2502. ---->mp.players.local.taskWrithe
  2503. ---->mp.players.local.taskSlideToCoord
  2504. ---->mp.players.local.taskParachute
  2505. ---->mp.players.local.taskLeaveVehicle
  2506. ---->mp.players.local.isMoveBlendRatioRunning
  2507. ---->mp.players.local.taskMoveNetworkAdvanced
  2508. ---->mp.players.local.taskGoStraightToCoord
  2509. ---->mp.players.local.setDriveTaskDrivingStyle
  2510. ---->mp.players.local.taskHeliMission
  2511. ---->mp.players.local.controlMountedWeapon
  2512. ---->mp.players.local.isWalking
  2513. ---->mp.players.local.isInWrithe
  2514. ---->mp.players.local.taskWanderInArea
  2515. ---->mp.players.local.clearTasks
  2516. ---->mp.players.local.taskVehicleDriveToCoord
  2517. ---->mp.players.local.setPathCanDropFromHeight
  2518. ---->mp.players.local.taskGotoEntityOffset
  2519. ---->mp.players.local.taskVehicleAimAt
  2520. ---->mp.players.local.isStrafing
  2521. ---->mp.players.local.updateTaskSweepAimEntity
  2522. ---->mp.players.local.taskStayInCover
  2523. ---->mp.players.local.taskPause
  2524. ---->mp.players.local.taskPlayAnim
  2525. ---->mp.players.local.taskSetDecisionMaker
  2526. ---->mp.players.local.stopAnimPlayback
  2527. ---->mp.players.local.taskSynchronizedScene
  2528. ---->mp.players.local.taskVehicleMissionCoorsTarget
  2529. ---->mp.players.local.isMoveBlendRatioWalking
  2530. ---->mp.players.local.taskCombat
  2531. ---->mp.players.local.taskHandsUp
  2532. ---->mp.players.local.setPathsWidthPlant
  2533. ---->mp.players.local.taskArrest
  2534. ---->mp.players.local.taskStartScenarioAtPosition
  2535. ---->mp.players.local.taskVehicleFollow
  2536. ---->mp.players.local.getHashNameForComponent
  2537. ---->mp.players.local.getHashNameForProp
  2538. ---->mp.players.local.isUsingActionMode
  2539. ---->mp.players.local.setMinMoveBlendRatio
  2540. ---->mp.players.local.setRagdollForceFall
  2541. ---->mp.players.local.isOnFoot
  2542. ---->mp.players.local.setAsEnemy
  2543. ---->mp.players.local.setDucking
  2544. ---->mp.players.local.getTextureVariation
  2545. ---->mp.players.local.setTargetLossResponse
  2546. ---->mp.players.local.setMoveRateOverride
  2547. ---->mp.players.local.clearProp
  2548. ---->mp.players.local.setMotionBlur
  2549. ---->mp.players.local.isInAnyPoliceVehicle
  2550. ---->mp.players.local.setGroupMemberPassengerIndex
  2551. ---->mp.players.local.clearDecorations
  2552. ---->mp.players.local.setCanPlayAmbientBaseAnims
  2553. ---->mp.players.local.setToInformRespectedFriends
  2554. ---->mp.players.local.isVaulting
  2555. ---->mp.players.local.wasSkeletonUpdated
  2556. ---->mp.players.local.isAPlayer
  2557. ---->mp.players.local.canRagdoll
  2558. ---->mp.players.local.setBlendFromParents
  2559. ---->mp.players.local.setSteersAroundObjects
  2560. ---->mp.players.local.forceToOpenParachute
  2561. ---->mp.players.local.getCauseOfDeath
  2562. ---->mp.players.local.getBoneCoords
  2563. ---->mp.players.local.getMeleeTargetFor
  2564. ---->mp.players.local.setConfigFlag
  2565. ---->mp.players.local.isUsingScenario
  2566. ---->mp.players.local.isHangingOnToVehicle
  2567. ---->mp.players.local.setCanSmashGlass
  2568. ---->mp.players.local.getTimeOfDeath
  2569. ---->mp.players.local.resetStrafeClipset
  2570. ---->mp.players.local.getRagdollBoneIndex
  2571. ---->mp.players.local.resetInVehicleContext
  2572. ---->mp.players.local.getNearbyPeds
  2573. ---->mp.players.local.isReloading
  2574. ---->mp.players.local.setWeaponMovementClipset
  2575. ---->mp.players.local.setComponentVariation
  2576. ---->mp.players.local.setRagdollFlag
  2577. ---->mp.players.local.setHelmetPropIndex
  2578. ---->mp.players.local.getHeadBlendData
  2579. ---->mp.players.local.getNumberOfDrawableVariations
  2580. ---->mp.players.local.setSweat
  2581. ---->mp.players.local.isInAnyHeli
  2582. ---->mp.players.local.setStrafeClipset
  2583. ---->mp.players.local.setDiesInVehicle
  2584. ---->mp.players.local.setAsGroupLeader
  2585. ---->mp.players.local.isRunningMobilePhoneTask
  2586. ---->mp.players.local.isPropValid
  2587. ---->mp.players.local.getFloodInvincibility
  2588. ---->mp.players.local.ExplodeHead
  2589. ---->mp.players.local.setVisualFieldMinAngle
  2590. ---->mp.players.local.isInAnyBoat
  2591. ---->mp.players.local.setCanTeleportToGroupLeader
  2592. ---->mp.players.local.registerTarget
  2593. ---->mp.players.local.applyBloodByZone
  2594. ---->mp.players.local.isDeadOrDying
  2595. ---->mp.players.local.setToLoadCover
  2596. ---->mp.players.local.setParachuteTintIndex
  2597. ---->mp.players.local.setHearingRange
  2598. ---->mp.players.local.isShooting
  2599. ---->mp.players.local.setCapsule
  2600. ---->mp.players.local.getAccuracy
  2601. ---->mp.players.local.applyDamageDecal
  2602. ---->mp.players.local.isAimingFromCover
  2603. ---->mp.players.local.resetVisibleDamage
  2604. ---->mp.players.local.setVisualFieldCenterAngle
  2605. ---->mp.players.local.setAllowVehiclesOverride
  2606. ---->mp.players.local.getDefensiveAreaPosition
  2607. ---->mp.players.local.setCombatRange
  2608. ---->mp.players.local.setNeverLeavesGroup
  2609. ---->mp.players.local.getBoneIndex
  2610. ---->mp.players.local.getMoney
  2611. ---->mp.players.local.setDefensiveAreaDirection
  2612. ---->mp.players.local.isEvasiveDiving
  2613. ---->mp.players.local.getRelationshipGroupDefaultHash
  2614. ---->mp.players.local.setCanBeTargetedWithoutLos
  2615. ---->mp.players.local.setMaxMoveBlendRatio
  2616. ---->mp.players.local.isJumpingOutOfVehicle
  2617. ---->mp.players.local.setMaxTimeInWater
  2618. ---->mp.players.local.registerheadshot
  2619. ---->mp.players.local.setWetnessHeight
  2620. ---->mp.players.local.isTryingToEnterALockedVehicle
  2621. ---->mp.players.local.knockOffVehicle
  2622. ---->mp.players.local.setDefaultComponentVariation
  2623. ---->mp.players.local.isOnMount
  2624. ---->mp.players.local.applyDamagePack
  2625. ---->mp.players.local.setSteersAroundPeds
  2626. ---->mp.players.local.getMaxHealth
  2627. ---->mp.players.local.isRagdoll
  2628. ---->mp.players.local.isInCombat
  2629. ---->mp.players.local.setHeadOverlayColor
  2630. ---->mp.players.local.isJacking
  2631. ---->mp.players.local.clearDriveByClipsetOverride
  2632. ---->mp.players.local.isTracked
  2633. ---->mp.players.local.setCombatMovement
  2634. ---->mp.players.local.isInMeleeCombat
  2635. ---->mp.players.local.setDefensiveAreaAttachedToPed
  2636. ---->mp.players.local.setBoundsOrientation
  2637. ---->mp.players.local.isBeingStunned
  2638. ---->mp.players.local.canKnockOffVehicle
  2639. ---->mp.players.local.clearDamageDecalByZone
  2640. ---->mp.players.local.getCombatFloat
  2641. ---->mp.players.local.setInVehicleContext
  2642. ---->mp.players.local.isStopped
  2643. ---->mp.players.local.isClimbing
  2644. ---->mp.players.local.getJackTarget
  2645. ---->mp.players.local.giveHelmet
  2646. ---->mp.players.local.isDiving
  2647. ---->mp.players.local.setHelmet
  2648. ---->mp.players.local.setFacialDecoration
  2649. ---->mp.players.local.setDiesInWater
  2650. ---->mp.players.local.clearBloodDamageByZone
  2651. ---->mp.players.local.isUsingAnyScenario
  2652. ---->mp.players.local.isInGroup
  2653. ---->mp.players.local.setScriptedAnimSeatOffset
  2654. ---->mp.players.local.isHurt
  2655. ---->mp.players.local.addArmourTo
  2656. ---->mp.players.local.setDiesWhenInjured
  2657. ---->mp.players.local.isHeadtracking
  2658. ---->mp.players.local.setDecoration
  2659. ---->mp.players.local.getNumberOfPropDrawableVariations
  2660. ---->mp.players.local.isInAnyPlane
  2661. ---->mp.players.local.getVehicleIsUsing
  2662. ---->mp.players.local.isInCover
  2663. ---->mp.players.local.setShootRate
  2664. ---->mp.players.local.HideBloodDamageByZone
  2665. ---->mp.players.local.setCanPlayAmbientAnims
  2666. ---->mp.players.local.setCanBeTargetedWhenInjured
  2667. ---->mp.players.local.setCanBeTargetted
  2668. ---->mp.players.local.HasHeadBlendFinished
  2669. ---->mp.players.local.setCanBeTargettedByPlayer
  2670. ---->mp.players.local.isOnVehicle
  2671. ---->mp.players.local.getDrawableVariation
  2672. ---->mp.players.local.applyDamageTo
  2673. ---->mp.players.local.getPlayerIsFollowing
  2674. ---->mp.players.local.setCanEvasiveDive
  2675. ---->mp.players.local.setMaxTimeUnderwater
  2676. ---->mp.players.local.setCanArmIk
  2677. ---->mp.players.local.isMale
  2678. ---->mp.players.local.isInAnyTaxi
  2679. ---->mp.players.local.isScriptedScenarioUsingConditionalAnim
  2680. ---->mp.players.local.getSeatIsTryingToEnter
  2681. ---->mp.players.local.isInAnyTrain
  2682. ---->mp.players.local.knockOffProp
  2683. ---->mp.players.local.setVisualFieldMaxAngle
  2684. ---->mp.players.local.setFleeAttributes
  2685. ---->mp.players.local.resurrect
  2686. ---->mp.players.local.getDecorationsState
  2687. ---->mp.players.local.updateHeadBlendData
  2688. ---->mp.players.local.clearFacialIdleAnimOverride
  2689. ---->mp.players.local.setCanLegIk
  2690. ---->mp.players.local.removeDefensiveArea
  2691. ---->mp.players.local.setVisualFieldMaxElevationAngle
  2692. ---->mp.players.local.isInModel
  2693. ---->mp.players.local.getParachuteState
  2694. ---->mp.players.local.setVisualFieldMinElevationAngle
  2695. ---->mp.players.local.setCanBeKnockedOffVehicle
  2696. ---->mp.players.local.setAccuracy
  2697. ---->mp.players.local.getStealthMovement
  2698. ---->mp.players.local.getRelationshipGroupHash
  2699. ---->mp.players.local.isInParachuteFreeFall
  2700. ---->mp.players.local.isShootingInArea
  2701. ---->mp.players.local.getConfigFlag
  2702. ---->mp.players.local.wasKilledByTakedown
  2703. ---->mp.players.local.setGeneratesDeadBodyEvents
  2704. ---->mp.players.local.getVehicleIsTryingToEnter
  2705. ---->mp.players.local.applyBloodDamageByZone
  2706. ---->mp.players.local.isSittingInAnyVehicle
  2707. ---->mp.players.local.applyBlood
  2708. ---->mp.players.local.setPreferredCoverSet
  2709. ---->mp.players.local.isInCoverFacingLeft
  2710. ---->mp.players.local.isInjured
  2711. ---->mp.players.local.isBeingStealthKilled
  2712. ---->mp.players.local.setCoordsNoGang
  2713. ---->mp.players.local.setStealthMovement
  2714. ---->mp.players.local.getPropIndex
  2715. ---->mp.players.local.getParachuteLandingType
  2716. ---->mp.players.local.reviveInjured
  2717. ---->mp.players.local.clearLastDamageBone
  2718. ---->mp.players.local.getNumberOfTextureVariations
  2719. ---->mp.players.local.clearBloodDamage
  2720. ---->mp.players.local.setAlternateMovementAnim
  2721. ---->mp.players.local.isInFlyingVehicle
  2722. ---->mp.players.local.isTrackedVisible
  2723. ---->mp.players.local.registerHatedTargetsAround
  2724. ---->mp.players.local.setPropIndex
  2725. ---->mp.players.local.getSourceOfDeath
  2726. ---->mp.players.local.setHeadBlendData
  2727. ---->mp.players.local.isOnAnyBike
  2728. ---->mp.players.local.getArmour
  2729. ---->mp.players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
  2730. ---->mp.players.local.setShootsAtCoord
  2731. ---->mp.players.local.unregisterheadshot
  2732. ---->mp.players.local.setKeepTask
  2733. ---->mp.players.local.setEnableWeaponBlocking
  2734. ---->mp.players.local.resetWeaponMovementClipset
  2735. ---->mp.players.local.setNameDebug
  2736. ---->mp.players.local.isInAnyVehicle
  2737. ---->mp.players.local.isBeingJacked
  2738. ---->mp.players.local.getVehicleIsIn
  2739. ---->mp.players.local.setFiringPattern
  2740. ---->mp.players.local.setCoordsKeepVehicle
  2741. ---->mp.players.local.getsJacker
  2742. ---->mp.players.local.isGroupMember
  2743. ---->mp.players.local.getEnveffScale
  2744. ---->mp.players.local.clearWetness
  2745. ---->mp.players.local.setVisualFieldPeripheralRange
  2746. ---->mp.players.local.setSphereDefensiveArea
  2747. ---->mp.players.local.isSwimming
  2748. ---->mp.players.local.setMoveAnimsBlendOut
  2749. ---->mp.players.local.setAsGroupMember
  2750. ---->mp.players.local.isGoingIntoCover
  2751. ---->mp.players.local.setCombatAttributes
  2752. ---->mp.players.local.setBlockingOfNonTemporaryEvents
  2753. ---->mp.players.local.resetRagdollTimer
  2754. ---->mp.players.local.setGravity
  2755. ---->mp.players.local.isInVehicle
  2756. ---->mp.players.local.setCowerHash
  2757. ---->mp.players.local.getHeadOverlayValue
  2758. ---->mp.players.local.getNumberOfPropTextureVariations
  2759. ---->mp.players.local.setDriverAggressiveness
  2760. ---->mp.players.local.removeHelmet
  2761. ---->mp.players.local.isSittingInVehicle
  2762. ---->mp.players.local.setMoney
  2763. ---->mp.players.local.setDesiredHeading
  2764. ---->mp.players.local.resetMovementClipset
  2765. ---->mp.players.local.setPinnedDown
  2766. ---->mp.players.local.setRelationshipGroupDefaultHash
  2767. ---->mp.players.local.setToRagdoll
  2768. ---->mp.players.local.setMovementClipset
  2769. ---->mp.players.local.getResetFlag
  2770. ---->mp.players.local.setCanRagdoll
  2771. ---->mp.players.local.giveNmMessage
  2772. ---->mp.players.local.setDriverAbility
  2773. ---->mp.players.local.isDoingDriveby
  2774. ---->mp.players.local.setCanAttackFriendly
  2775. ---->mp.players.local.setWetnessEnabledThisFrame
  2776. ---->mp.players.local.isHuman
  2777. ---->mp.players.local.setCanPlayGestureAnims
  2778. ---->mp.players.local.setAsCop
  2779. ---->mp.players.local.isGettingIntoAVehicle
  2780. ---->mp.players.local.resetLastVehicle
  2781. ---->mp.players.local.isFleeing
  2782. ---->mp.players.local.setGetOutUpsideDownVehicle
  2783. ---->mp.players.local.setCanBeTargettedByTeam
  2784. ---->mp.players.local.setEnveffScale
  2785. ---->mp.players.local.isSwimmingUnderWater
  2786. ---->mp.players.local.setHelmetFlag
  2787. ---->mp.players.local.setCanHeadIk
  2788. ---->mp.players.local.stopWeaponFiringWhenDropped
  2789. ---->mp.players.local.setCanBeDraggedOut
  2790. ---->mp.players.local.setResetFlag
  2791. ---->mp.players.local.setIkTarget
  2792. ---->mp.players.local.setLegIkMode
  2793. ---->mp.players.local.setRandomProps
  2794. ---->mp.players.local.setCanPeekInCover
  2795. ---->mp.players.local.setEnableBoundAnkles
  2796. ---->mp.players.local.isPlantingBomb
  2797. ---->mp.players.local.setCombatAbility
  2798. ---->mp.players.local.setCanBeShotInVehicle
  2799. ---->mp.players.local.setAngledDefensiveArea
  2800. ---->mp.players.local.setRelationshipGroupHash
  2801. ---->mp.players.local.setRandomComponentVariation
  2802. ---->mp.players.local.isModel
  2803. ---->mp.players.local.setCanCowerInCover
  2804. ---->mp.players.local.setPrimaryLookat
  2805. ---->mp.players.local.getDeadPickupCoords
  2806. ---->mp.players.local.clearAllProps
  2807. ---->mp.players.local.setArmour
  2808. ---->mp.players.local.isJumping
  2809. ---->mp.players.local.getNearbyVehicles
  2810. ---->mp.players.local.isDucking
  2811. ---->mp.players.local.setEnableEnveffScale
  2812. ---->mp.players.local.isProne
  2813. ---->mp.players.local.isFacingPed
  2814. ---->mp.players.local.setDiesInSinkingVehicle
  2815. ---->mp.players.local.getLastDamageBone
  2816. ---->mp.players.local.setUsingActionMode
  2817. ---->mp.players.local.isFatallyInjured
  2818. ---->mp.players.local.setResetRagdollFlag
  2819. ---->mp.players.local.clearAlternateMovementAnim
  2820. ---->mp.players.local.setAllowedToDuck
  2821. ---->mp.players.local.setAlertness
  2822. ---->mp.players.local.setLodMultiplier
  2823. ---->mp.players.local.setGestureGroup
  2824. ---->mp.players.local.getCombatMovement
  2825. ---->mp.players.local.setEnableHandcuffs
  2826. ---->mp.players.local.setCanRagdollFromPlayerImpact
  2827. ---->mp.players.local.isConversationDead
  2828. ---->mp.players.local.getExtractedDisplacement
  2829. ---->mp.players.local.getPropTextureIndex
  2830. ---->mp.players.local.setModelIsSuppressed
  2831. ---->mp.players.local.PlayFacialAnim
  2832. ---->mp.players.local.clearFacialDecorations
  2833. ---->mp.players.local.isRunningRagdollTask
  2834. ---->mp.players.local.getPaletteVariation
  2835. ---->mp.players.local.getMount
  2836. ---->mp.players.local.isComponentVariationValid
  2837. ---->mp.players.local.cloneToTarget
  2838. ---->mp.players.local.canInCombatSeeTarget
  2839. ---->mp.players.local.getParachuteTintIndex
  2840. ---->mp.players.local.setSteersAroundVehicles
  2841. ---->mp.players.local.getRelationshipBetweens
  2842. ---->mp.players.local.setSuffersCriticalHits
  2843. ---->mp.players.local.setCanUseAutoConversationLookat
  2844. ---->mp.players.local.isOnSpecificVehicle
  2845. ---->mp.players.local.setDriveByClipsetOverride
  2846. ---->mp.players.local.removeFromGroup
  2847. ---->mp.players.local.setCanSwitchWeapon
  2848. ---->mp.players.local.setStayInVehicleWhenJacked
  2849. ---->mp.players.local.setDiesInstantlyInWater
  2850. ---->mp.players.local.applyBloodSpecific
  2851. ---->mp.players.local.clone
  2852. ---->mp.players.local.setRagdollOnCollision
  2853. ---->mp.players.local.setIdRange
  2854. ---->mp.players.local.setHelmetTextureIndex
  2855. ---->mp.players.local.getGroupIndex
  2856. ---->mp.players.local.forceMotionState
  2857. ---->mp.players.local.setSeeingRange
  2858. ---->mp.players.local.setCanTorsoIk
  2859. ---->mp.players.local.isWearingHelmet
  2860. ---->mp.players.local.setMaxHealth
  2861. ---->mp.players.local.getAlertness
  2862. ---->mp.players.local.setIntoVehicle
  2863. ---->mp.players.local.setCanPlayVisemeAnims
  2864. ---->mp.players.local.setExclusivePhoneRelationships
  2865. ---->mp.players.local.wasKilledByStealth
  2866. ---->mp.players.local.setEnableScuba
  2867. ---->mp.players.local.setDefensiveSphereAttachedToPed
  2868. ---->mp.players.local.getCombatRange
  2869. ---->mp.players.local.setMinGroundTimeForStungun
  2870. ---->mp.players.local.isFalling
  2871. ---->mp.players.local.isInAnySub
  2872. ---->mp.players.local.isPerformingStealthKill
  2873. ---->mp.players.local.removePreferredCoverSet
  2874. ---->mp.players.local.getType
  2875. ---->mp.players.local.setCombatFloat
  2876. ---->mp.players.local.setFacialIdleAnimOverride
  2877. ---->mp.players.local.hasClearLosToInFront
  2878. ---->mp.players.local.getPedIndexFromIndex
  2879. ---->mp.players.local.doesHaveDrawable
  2880. ---->mp.players.local.setCoords
  2881. ---->mp.players.local.setRecordsCollisions
  2882. ---->mp.players.local.getForwardVector
  2883. ---->mp.players.local.isAMission
  2884. ---->mp.players.local.setLoadCollisionFlag
  2885. ---->mp.players.local.setMaxSpeed
  2886. ---->mp.players.local.isTouchingModel
  2887. ---->mp.players.local.isStatic
  2888. ---->mp.players.local.setDynamic
  2889. ---->mp.players.local.setCanBeDamaged
  2890. ---->mp.players.local.isTouching
  2891. ---->mp.players.local.getOffsetFromInWorldCoords
  2892. ---->mp.players.local.applyForceToCenterOfMass
  2893. ---->mp.players.local.setCollision
  2894. ---->mp.players.local.setVelocity
  2895. ---->mp.players.local.isUpsidedown
  2896. ---->mp.players.local.getHeightAboveGround
  2897. ---->mp.players.local.isPlayingAnim
  2898. ---->mp.players.local.isAtCoord
  2899. ---->mp.players.local.hasAnimFinished
  2900. ---->mp.players.local.getRotationVelocity
  2901. ---->mp.players.local.getOffsetFromGivenWorldCoords
  2902. ---->mp.players.local.setCoordsNoOffset
  2903. ---->mp.players.local.isAttachedToAnyVehicle
  2904. ---->mp.players.local.stopAnim
  2905. ---->mp.players.local.setAnimSpeed
  2906. ---->mp.players.local.getAnimCurrentTime
  2907. ---->mp.players.local.setInvincible
  2908. ---->mp.players.local.getCoords
  2909. ---->mp.players.local.forceAiAndAnimationUpdate
  2910. ---->mp.players.local.getLodDist
  2911. ---->mp.players.local.freezePosition
  2912. ---->mp.players.local.stopSynchronizedAnim
  2913. ---->mp.players.local.setAnimCurrentTime
  2914. ---->mp.players.local.getWorldPositionOfBone
  2915. ---->mp.players.local.isVisible
  2916. ---->mp.players.local.getAttachedTo
  2917. ---->mp.players.local.setHasGravity
  2918. ---->mp.players.local.getVehicleIndexFromIndex
  2919. ---->mp.players.local.getNearestPlayerToOnTeam
  2920. ---->mp.players.local.getAnimTotalTime
  2921. ---->mp.players.local.isInAngledArea
  2922. ---->mp.players.local.isAPed
  2923. ---->mp.players.local.isUpright
  2924. ---->mp.players.local.isInArea
  2925. ---->mp.players.local.setTrafficlightOverride
  2926. ---->mp.players.local.setLodDist
  2927. ---->mp.players.local.getHeight
  2928. ---->mp.players.local.getLastMaterialHitBy
  2929. ---->mp.players.local.isDead
  2930. ---->mp.players.local.hasBeenDamagedByAnyPed
  2931. ---->mp.players.local.setCoords2
  2932. ---->mp.players.local.isAVehicle
  2933. ---->mp.players.local.setHealth
  2934. ---->mp.players.local.attachTo
  2935. ---->mp.players.local.setOnlyDamagedByRelationshipGroup
  2936. ---->mp.players.local.getNearestPlayerTo
  2937. ---->mp.players.local.doesExist
  2938. ---->mp.players.local.setRenderScorched
  2939. ---->mp.players.local.isAt
  2940. ---->mp.players.local.setQuaternion
  2941. ---->mp.players.local.setOnlyDamagedByPlayer
  2942. ---->mp.players.local.getQuaternion
  2943. ---->mp.players.local.setLights
  2944. ---->mp.players.local.playAnim
  2945. ---->mp.players.local.getRoll
  2946. ---->mp.players.local.getPhysicsHeading
  2947. ---->mp.players.local.setRotation
  2948. ---->mp.players.local.getForwardY
  2949. ---->mp.players.local.isInAir
  2950. ---->mp.players.local.hasCollidedWithAnything
  2951. ---->mp.players.local.getForwardX
  2952. ---->mp.players.local.isAnObject
  2953. ---->mp.players.local.setHeading
  2954. ---->mp.players.local.hasBeenDamagedByAnyObject
  2955. ---->mp.players.local.getUprightValue
  2956. ---->mp.players.local.detach
  2957. ---->mp.players.local.getSpeedVector
  2958. ---->mp.players.local.resetAlpha
  2959. ---->mp.players.local.setNoCollision
  2960. ---->mp.players.local.getScript
  2961. ---->mp.players.local.clearLastDamage
  2962. ---->mp.players.local.setAlwaysPrerender
  2963. ---->mp.players.local.setAsMission
  2964. ---->mp.players.local.getRotation
  2965. ---->mp.players.local.isAttachedToAnyPed
  2966. ---->mp.players.local.isAttached
  2967. ---->mp.players.local.isInZone
  2968. ---->mp.players.local.attachToPhysically
  2969. ---->mp.players.local.applyForceTo
  2970. ---->mp.players.local.playSynchronizedAnim
  2971. ---->mp.players.local.hasBeenDamagedBy
  2972. ---->mp.players.local.isCollisonDisabled
  2973. ---->mp.players.local.isAttachedToAnyObject
  2974. ---->mp.players.local.isInWater
  2975. ---->mp.players.local.isWaitingForWorldCollision
  2976. ---->mp.players.local.getPitch
  2977. ---->mp.players.local.getSpeed
  2978. ---->mp.players.local.isVisibleToScript
  2979. ---->mp.players.local.getObjectIndexFromIndex
  2980. ---->mp.players.local.doesHavePhysics
  2981. ---->mp.players.local.doesBelongToThisScript
  2982. ---->mp.players.local.hasBeenDamagedByAnyVehicle
  2983. ---->mp.players.local.setCanBeDamagedByRelationshipGroup
  2984. ---->mp.players.local.isOccluded
  2985. ---->mp.players.local.getCollisionNormalOfLastHitFor
  2986. ---->mp.players.local.isOnScreen
  2987. ---->mp.players.local.getSubmergedLevel
  2988. ---->mp.players.local.getHeading
  2989. ---->mp.players.local.hasCollisionLoadedAround
  2990. ---->mp.players.local.setIsTargetPriority
  2991. ---->mp.players.local.setVisible
  2992. ---->mp.players.local.hasAnimEventFired
  2993. ---->mp.players.local.getMatrix
  2994. ---->mp.players.local.getHealth
  2995. ---->mp.players.local.isAttachedTo
  2996. ---->mp.players.local.processAttachments
  2997. ---->mp.players.local.getPopulationType
  2998. ---->mp.players.local.setProofs
  2999. ---->mp.players.local.getBoneIndexByName
  3000. ---->mp.players.local.hasClearLosTo
  3001.  
  3002. mp.colshapes:
  3003. -->mp.colshapes.forEach
  3004. -->mp.colshapes.toArray
  3005. -->mp.colshapes.at
  3006. -->mp.colshapes.atRemoteId
  3007. -->mp.colshapes.exists
  3008. -->mp.colshapes._new
  3009. -->mp.colshapes.apply
  3010. -->mp.colshapes.length
  3011. -->mp.colshapes.size
  3012. -->mp.colshapes.newSphere
  3013. -->mp.colshapes.newTube
  3014. -->mp.colshapes.newCircle
  3015. -->mp.colshapes.newCuboid
  3016. -->mp.colshapes.newRectangle
  3017.  
  3018. mp.blips:
  3019. -->mp.blips.forEach
  3020. -->mp.blips.toArray
  3021. -->mp.blips.at
  3022. -->mp.blips.atRemoteId
  3023. -->mp.blips.exists
  3024. -->mp.blips._new
  3025. -->mp.blips.apply
  3026. -->mp.blips.length
  3027. -->mp.blips.size
  3028. -->mp.blips.atHandle
  3029. -->mp.blips.new
  3030.  
  3031. mp.markers:
  3032. -->mp.markers.forEach
  3033. -->mp.markers.toArray
  3034. -->mp.markers.at
  3035. -->mp.markers.atRemoteId
  3036. -->mp.markers.exists
  3037. -->mp.markers._new
  3038. -->mp.markers.apply
  3039. -->mp.markers.length
  3040. -->mp.markers.size
  3041. -->mp.markers.new
  3042.  
  3043. mp.checkpoints:
  3044. -->mp.checkpoints.forEach
  3045. -->mp.checkpoints.toArray
  3046. -->mp.checkpoints.at
  3047. -->mp.checkpoints.atRemoteId
  3048. -->mp.checkpoints.exists
  3049. -->mp.checkpoints._new
  3050. -->mp.checkpoints.apply
  3051. -->mp.checkpoints.length
  3052. -->mp.checkpoints.size
  3053. -->mp.checkpoints.atHandle
  3054. -->mp.checkpoints.new
  3055.  
  3056. mp.objects:
  3057. -->mp.objects.forEach
  3058. -->mp.objects.toArray
  3059. -->mp.objects.at
  3060. -->mp.objects.atRemoteId
  3061. -->mp.objects.exists
  3062. -->mp.objects._new
  3063. -->mp.objects.apply
  3064. -->mp.objects.length
  3065. -->mp.objects.size
  3066. -->mp.objects.atHandle
  3067. -->mp.objects.new
  3068.  
  3069. mp.pickups:
  3070. -->mp.pickups.forEach
  3071. -->mp.pickups.toArray
  3072. -->mp.pickups.at
  3073. -->mp.pickups.atRemoteId
  3074. -->mp.pickups.exists
  3075. -->mp.pickups._new
  3076. -->mp.pickups.apply
  3077. -->mp.pickups.length
  3078. -->mp.pickups.size
  3079. -->mp.pickups.atHandle
  3080.  
  3081. mp.labels:
  3082. -->mp.labels.forEach
  3083. -->mp.labels.toArray
  3084. -->mp.labels.at
  3085. -->mp.labels.atRemoteId
  3086. -->mp.labels.exists
  3087. -->mp.labels._new
  3088. -->mp.labels.apply
  3089. -->mp.labels.length
  3090. -->mp.labels.size
  3091. -->mp.labels.new
  3092.  
  3093. mp.peds:
  3094. -->mp.peds.forEach
  3095. -->mp.peds.toArray
  3096. -->mp.peds.at
  3097. -->mp.peds.atRemoteId
  3098. -->mp.peds.exists
  3099. -->mp.peds._new
  3100. -->mp.peds.apply
  3101. -->mp.peds.length
  3102. -->mp.peds.size
  3103. -->mp.peds.forEachInStreamRange
  3104. -->mp.peds.atHandle
  3105. -->mp.peds.new
  3106.  
  3107. mp.cameras:
  3108. -->mp.cameras.forEach
  3109. -->mp.cameras.toArray
  3110. -->mp.cameras.at
  3111. -->mp.cameras.atRemoteId
  3112. -->mp.cameras.exists
  3113. -->mp.cameras._new
  3114. -->mp.cameras.apply
  3115. -->mp.cameras.length
  3116. -->mp.cameras.size
  3117. -->mp.cameras.atHandle
  3118. -->mp.cameras.new
  3119.  
  3120. mp.browsers:
  3121. -->mp.browsers.forEach
  3122. -->mp.browsers.toArray
  3123. -->mp.browsers.at
  3124. -->mp.browsers.atRemoteId
  3125. -->mp.browsers.exists
  3126. -->mp.browsers._new
  3127. -->mp.browsers.apply
  3128. -->mp.browsers.length
  3129. -->mp.browsers.size
  3130. -->mp.browsers.new
  3131.  
  3132. mp.events:
  3133. -->mp.events.binded
  3134. -->mp.events.fire
  3135. -->mp.events.add
  3136. -->mp.events.callRemote
  3137. -->mp.events.call
  3138. -->mp.events.getAllOf
  3139. -->mp.events.remove
  3140. -->mp.events.reset
  3141.  
  3142. mp.Event:
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