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  1.  
  2. class CfgPatches
  3. {
  4.     class Land_Panics_Portail1
  5.     {
  6.         units[] = {"Panics_Portail1"};
  7.         weapons[] = {};
  8.         requiredVersion = 0.1;
  9.         requiredAddons[] = {};
  10.     };
  11. };
  12. class cfgVehicleClasses
  13. {
  14.     class Panics_Portail1
  15.     {
  16.         displayName="Panics";
  17.     };
  18. };
  19. class CfgVehicles
  20. {
  21.     class Ruins_F;
  22.     class House;
  23.     class House_F: House{};
  24.     class Land_Panics_Portail1: House_F
  25.     {
  26.         scope = 2;
  27.         scopeCurator = 2;
  28.         simulation="house";
  29.         animated = 1;
  30.         mapSize = 6;
  31.         cost = 5000;
  32.         author = "Panics";
  33.         vehicleClass = "Panics_Portail1";
  34.         displayName = "Panics_Portail1";
  35.         model = "Panics_Portail1\Panics_Portail1.p3d";
  36.         placement="vertical";
  37.         numberOfDoors = 22;
  38.         hiddenSelectionsTextures[] = {};
  39.  
  40.         class AnimationSources
  41.         {
  42.             class Zeroanimation
  43.             {
  44.                 source = "user";
  45.                 initPhase = 0;
  46.                 animPeriod = 4;
  47.                 sound = "RollDoorsSound";
  48.             };
  49.             class porte
  50.             {
  51.                 source = "user";
  52.                 initPhase = 0;
  53.                 animPeriod = 0.5;
  54.                 sound = "GenericDoorsSound";
  55.             };
  56.             class trans
  57.             {
  58.                 source = "user";
  59.                 initPhase = 0;
  60.                 animPeriod = 5;
  61.                 Sound = "VaultCombination";
  62.                 SoundPosition = "ActionPoint02";
  63.             };
  64.         };
  65.         class UserActions
  66.         {
  67.             class open_door_1
  68.             {
  69.                 displayName = "Ouvrir Porte";
  70.                 displayNameDefault = "<img image='\Panics_Portail1\texture\Logo_porte' size='3' shadow='false' />";
  71.                 position = "Portailpetit1_Trigger";
  72.                 radius = 2;
  73.                 onlyForplayer = "false";
  74.                 condition = "((this animationPhase 'Door_1') < 0.5) && ((this getVariable ['bis_disabled_Door_1',0]) != 1)";
  75.                 statement = "this animate [""door_1"", 1]";
  76.             };
  77.             class close_door_1
  78.             {
  79.                 displayName = "Fermer Porte ";
  80.                 displayNameDefault = "<img image='\Panics_Portail1\texture\Logo_porte' size='3' shadow='false' />";
  81.                 position = "Portailpetit1_Trigger";
  82.                 radius = 2;
  83.                 onlyForplayer = "false";
  84.                 condition = "this animationPhase ""door_1""==1";
  85.                 statement = "this animate [""door_1"", 0]";
  86.  
  87.             };
  88.             class open_door_2
  89.             {
  90.                 displayName = "Ouvrir Porte";
  91.                 displayNameDefault = "<img image='\Panics_Portail1\texture\Logo_porte' size='3' shadow='false' />";
  92.                 position = "PorteMacDo2_Trigger";
  93.                 radius = 2;
  94.                 onlyForplayer = "false";
  95.                 condition = "((this animationPhase 'Door_2') < 0.5) && ((this getVariable ['bis_disabled_Door_2',0]) != 1)";
  96.                 statement = "this animate [""door_2"", 1]";
  97.             };
  98.             class close_door_2
  99.             {
  100.                 displayName = "Fermer Porte ";
  101.                 displayNameDefault = "<img image='\Panics_Portail1\texture\Logo_porte' size='3' shadow='false' />";
  102.                 position = "PorteMacDo2_Trigger";
  103.                 radius = 2;
  104.                 onlyForplayer = "false";
  105.                 condition = "this animationPhase ""door_2""==1";
  106.                 statement = "this animate [""door_2"", 0]";
  107.  
  108.             };
  109.             class open_door_3
  110.             {
  111.                 displayName = "Ouvrir Porte";
  112.                 displayNameDefault = "<img image='\Panics_Portail1\texture\Logo_porte' size='3' shadow='false' />";
  113.                 position = "PorteMacDo3_Trigger";
  114.                 radius = 2;
  115.                 onlyForplayer = "false";
  116.                 condition = "((this animationPhase 'Door_3') < 0.5) && ((this getVariable ['bis_disabled_Door_3',0]) != 1)";
  117.                 statement = "this animate [""door_3"", 1]";
  118.             };
  119.             class close_door_3
  120.             {
  121.                 displayName = "Fermer Porte ";
  122.                 displayNameDefault = "<img image='\Panics_Portail1\texture\Logo_porte' size='3' shadow='false' />";
  123.                 position = "PorteMacDo3_Trigger";
  124.                 radius = 2;
  125.                 onlyForplayer = "false";
  126.                 condition = "this animationPhase ""door_3""==1";
  127.                 statement = "this animate [""door_3"", 0]";
  128.  
  129.             };
  130.  
  131.             };
  132.         };
  133.         actionBegin1 = "open_Door_01";
  134.         actionEnd1 = "open_Door_01";
  135.         actionBegin2 = "open_Door_02";
  136.         actionEnd2 = "open_Door_02";
  137.         actionBegin3 = "open_Door_03";
  138.         actionEnd3 = "open_Door_03";
  139.  
  140.  
  141.     };
  142. };
  143. //};
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