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- import:
- com.nisovin.magicspells.MagicSpells
- com.nisovin.magicspells.Spell
- com.nisovin.magicspells.mana.ManaChangeReason
- command /Reiniciar [<player>]:
- permission: stafflvl3
- trigger:
- send "&fBorrando todos los datos del jugador &c%arg-1%"
- set {_query} to "DELETE FROM Ajustes WHERE uuid = ""%arg-1's uuid%"""
- execute unsafe {_query} in {-sql}
- send "&c1. Datos Ajustes."
- wait 5 tick
- set {_query} to "DELETE FROM usuarios WHERE uuid = ""%arg-1's uuid%"""
- execute unsafe {_query} in {-sql}
- send "&c2. Datos Usuario."
- wait 5 tick
- set {_query} to "DELETE FROM Elementos WHERE uuid = ""%arg-1's uuid%"""
- execute unsafe {_query} in {-sql}
- send "&c3. Datos Elementos."
- wait 5 tick
- set {_query} to "DELETE FROM estadisticas WHERE uuid = ""%arg-1's uuid%"""
- execute unsafe {_query} in {-sql}
- send "&c4. Datos Estadisticas."
- wait 5 tick
- set {_query} to "DELETE FROM mochilausers WHERE uuid = ""%arg-1's uuid%"""
- execute unsafe {_query} in {-sql}
- send "&c4. Datos Mochila."
- wait 5 tick
- set {_query} to "DELETE FROM Sennins WHERE uuid = ""%arg-1's uuid%"""
- execute unsafe {_query} in {-sql}
- set {Efectos.novato.%arg-1%} to true
- send "&ABorrado Completado."
- send "&fKickeando al jugador..."
- make console execute command "kick %arg-1% ¡Fuiste Reiniciado!"
- #New
- on store:
- if name of event-inventory is "&6&lAPRENDER ELEMENTOS" or "&4&lELEMENTO LAVA" or "&f&lELEMENTO HIELO" or "&2&lELEMENTO MADERA" or "&2&lTAIJUTSU" or "&6&lJUTSUS GENIN" or "&2&lJUTSUS CHUNIN" or "&e&lJUTSUS JOUNIN" or "&4&lELEMENTO FUEGO &8&o(Genin)" or "&4&lELEMENTO FUEGO &8&o(Chunin)" or "&4&lELEMENTO FUEGO &8&o(Jounin)" or "&6&lELEMENTO TIERRA &8&o(Genin)" or "&6&lELEMENTO TIERRA &8&o(Chunin)" or "&6&lELEMENTO TIERRA &8&o(Jounin)" or "&b&lELEMENTO AGUA &8&o(Genin)" or "&b&lELEMENTO AGUA &8&o(Chunin)" or "&b&lELEMENTO AGUA &8&o(Jounin)" or "&9&lELEMENTO RAYO &8&o(Genin)" or "&9&lELEMENTO RAYO &8&o(Chunin)" or "&9&lELEMENTO RAYO &8&o(Jounin)" or "&a&lELEMENTO VIENTO &8&o(Genin)" or "&a&lELEMENTO VIENTO &8&o(Chunin)" or "&a&lELEMENTO VIENTO &8&o(Jounin)" or "&f&lELEMENTO YANG &8&o(Genin)" or "&f&lELEMENTO YANG &8&o(Chunin)" or "&f&lELEMENTO YANG &8&o(Jounin)" or "&d&lRASGOS":
- cancel event
- options:
- NoDomina: &f¡Debes dominar este elemento poder aprender estos jutsus!
- NoR: &f¡Te faltan &eRyos&f!
- NoP: &f¡Te faltan &9&lPH&f!
- Listo: &a¡Compra Exitosa!
- #Fuego_Genin
- P_anillo: 20
- R_anillo: 25
- P_BolaF: 20
- R_BolaF: 25
- P_Expulsion: 20
- R_Expulsion: 25
- #Agua_Genin
- P_TornadoA: 20
- R_TornadoA: 20
- #Tierra_Genin
- P_CarcelT: 20
- R_CarcelT: 30
- P_SerpienteG: 20
- R_SerpienteG: 25
- P_GolpeRG: 20
- R_GolpeRG: 20
- P_TormentaG: 20
- R_TormentaG: 25
- #Rayo_Genin
- P_GolpeE: 20
- R_GolpeE: 15
- #Viento_Genin
- P_Guadaña: 20
- R_Guadaña: 27
- #Yang_Genin
- P_SanacionG: 15
- R_SanacionG: 20
- #Chunin_fuego
- P_DragonF: 20
- R_DragonF: 20
- #Chunin_Agua
- P_MeteoroA: 20
- R_MeteoroA: 20
- P_Tsunami: 20
- R_Tsunami: 20
- #Chunin_Tierra
- P_PrisionT: 20
- R_PrisionT: 20
- P_GolpeRC: 20
- R_GolpeRC: 20
- P_SerpienteC: 20
- R_SerpienteC: 20
- P_Subida: 30
- R_Subida: 40
- #Chunin_Rayo
- P_GolpeEC: 20
- R_GolpeEC: 20
- #Chunin_Yang
- P_SanacionC: 20
- R_SanacionC: 20
- #Jounin_Fuego
- P_DanzaF: 20
- R_DanzaF: 20
- #Jounin_Rayo
- P_GolpeEJ: 20
- R_GolpeEJ: 20
- #Jounin_Tierra
- P_SerpienteJ: 20
- R_SerpienteJ: 20
- P_GolpeRJ: 20
- R_GolpeRJ: 20
- #Jounin_Yang
- P_SanacionJ: 20
- R_SanacionJ: 20
- #Taijutsu
- #Puertas
- P_Puerta1: 20
- R_Puerta1: 20
- P_Puerta2: 30
- R_Puerta2: 30
- P_Puerta3: 55
- R_Puerta3: 36
- P_Puerta4: 64
- R_Puerta4: 60
- P_Puerta5: 96
- R_Puerta5: 85
- P_Puerta6: 128
- R_Puerta6: 120
- P_Puerta7: 160
- R_Puerta7: 170
- P_Puerta8: 600
- R_Puerta8: 800
- P_PatadaHuracan: 10
- R_PatadaHuracan: 5
- P_LotoPrimario: 20
- R_LotoPrimario: 15
- P_LotoInverso: 25
- R_LotoInverso: 30
- P_ComboPatadas: 25
- R_ComboPatadas: 35
- #Elemento_Lava
- R_Escupitajo: 30
- C1_Escupitajo: 32
- C2_Escupitajo: 32
- R_charco: 50
- C1_charco: 32
- C2_charco: 32
- R_volcan: 75
- C1_volcan: 64
- C2_volcan: 64
- R_erupcion: 75
- C1_erupcion: 64
- C2_erupcion: 64
- #Elemento_Hielo
- R_Anillo_DHielo: 60
- C1_Anillo_DHielo: 42
- C2_Anillo_DHielo: 42
- R_Conge: 50
- C1_Conge: 64
- C2_Conge: 64
- R_AbanicoH: 50
- C1_AbanicoH: 32
- C2_AbanicoH: 32
- R_AbanicoHF: 120
- C1_AbanicoHF: 64
- C2_AbanicoHF: 64
- R_AtaqueH: 120
- C1_AtaqueH: 32
- C2_AtaqueH: 32
- R_MultiH: 35
- C1_MultiH: 32
- C2_MultiH: 32
- #Elemento_Madera
- R_AMadera: 56
- C1_AMadera: 32
- C2_AMadera: 32
- R_Bosque: 90
- C1_Bosque: 64
- C2_Bosque: 64
- R_CarcelMa: 70
- C1_CarcelMa: 50
- C2_CarcelMa: 50
- R_DragonMa: 125
- C1_DragonMa: 80
- C2_DragonMa: 80
- on inventory click:
- if name of event-inventory is "&2&lELEMENTO MADERA":
- cancel event
- if event-slot is 27:
- make player execute command "/pj kekkei"
- stop
- set {_r} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- if player has permission "CelulasHashirama":
- send "&c¡No puedes aprender estos Jutsus!"
- stop
- else:
- if {_r} contains "Madera":
- if event-slot is 12:
- cesot(player, "Pergamino Tierra", "{@C1_AMadera}", "Pergamino Agua", "{@C2_AMadera}", "{@R_AMadera}", "mokutoncompleto", "mokutoncompleto")
- if event-slot is 13:
- cesot(player, "Pergamino Tierra", "{@C1_Bosque}", "Pergamino Agua", "{@C2_Bosque}", "{@R_Bosque}", "BosqueMokuton", "BosqueMokuton")
- if event-slot is 14:
- cesot(player, "Pergamino Tierra", "{@C1_CarcelMa}", "Pergamino Agua", "{@C2_CarcelMa}", "{@R_CarcelMa}", "carcelm1", "carcelcompleto")
- if event-slot is 15:
- cesot(player, "Pergamino Tierra", "{@C1_DragonMa}", "Pergamino Agua", "{@C2_DragonMa}", "{@R_DragonMa}", "DragonDeMadera", "DragonMadera")
- else:
- send "&fNo Dominas este Elemento."
- if name of event-inventory is "&4&lELEMENTO LAVA":
- cancel event
- if event-slot is 27:
- make player execute command "/pj kekkei"
- stop
- set {_r} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- if {_r} contains "Lava":
- if event-slot is 12:
- cesot(player, "Pergamino Fuego", "{@C1_Escupitajo}", "Pergamino Tierra", "{@C2_charco}", "{@R_Escupitajo}", "EscupitajoLava", "escupitajo")
- if event-slot is 13:
- cesot(player, "Pergamino Fuego", "{@C1_charco}", "Pergamino Tierra", "{@C2_charco}", "{@R_charco}", "CharcoLava", "charco")
- if event-slot is 14:
- cesot(player, "Pergamino Fuego", "{@C1_volcan}", "Pergamino Tierra", "{@C2_volcan}", "{@R_volcan}", "EstiloDeLava:Volcan", "volcan")
- if event-slot is 15:
- cesot(player, "Pergamino Fuego", "{@C1_erupcion}", "Pergamino Tierra", "{@C2_erupcion}", "{@R_erupcion}", "EstiloDeLava:ErupcionMultiple", "erupcionmultiple")
- else:
- send "&fNo Dominas este Elemento."
- if name of event-inventory is "&f&lELEMENTO HIELO":
- cancel event
- if event-slot is 27:
- make player execute command "/pj kekkei"
- stop
- set {_r} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- if {_r} contains "Hielo":
- if event-slot is 12:
- cesot(player, "Pergamino Agua", "{@C1_Anillo_DHielo}", "Pergamino Viento", "{@C2_Anillo_DHielo}", "{@R_Anillo_DHielo}", "AnilloDragonH", "anillodragonhielo")
- if event-slot is 13:
- cesot(player, "Pergamino Agua", "{@C1_Conge}", "Pergamino Viento", "{@C2_Conge}", "{@R_Conge}", "congelamientomultiple", "conjelamientomultiple")
- if event-slot is 14:
- cesot(player, "Pergamino Agua", "{@C1_AbanicoH}", "Pergamino Viento", "{@C2_AbanicoH}", "{@R_AbanicoH}", "AbanicoHieloF", "abanicohielo")
- if event-slot is 15:
- cesot(player, "Pergamino Agua", "{@C1_AbanicoHF}", "Pergamino Viento", "{@C2_AbanicoHF}", "{@R_AbanicoHF}", "AbanicoHieloF2", "abanicohielo2")
- if event-slot is 16:
- cesot(player, "Pergamino Agua", "{@C1_AtaqueH}", "Pergamino Viento", "{@C2_AtaqueH}", "{@R_AtaqueH}", "ataquehielo", "ataquehielo")
- if event-slot is 21:
- cesot(player, "Pergamino Agua", "{@C1_MultiH}", "Pergamino Viento", "{@C2_MultiH}", "{@R_MultiH}", "SelloHieloMultiple", "hielom")
- else:
- send "&fNo Dominas este Elemento."
- if name of event-inventory is "&2&lTAIJUTSU":
- cancel event
- if event-slot is 27:
- make player execute command "/pj habilidades"
- stop
- if event-slot is 16:
- if player has permission "Parpa1" or "Parpa2" or "Parpa3" or "Parpa4":
- if player has permission "Parpa1":
- if player has permission "Puerta6" or "Puerta7" or "Puerta8":
- if {puntosh::%player%} is greater or equal to 20:
- if player's balance is greater or equal to 25:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&a&lPARPADEANTE NIVEL 1":
- set {_parpa} to loop-item
- if amount of {_parpa} in player's inventory is 1:
- remove 1 of {_parpa} from the player
- subtract 20 from {Puntosh::%player%}
- subtract 25 from player's balance
- make console execute command "/cast teach %player% ParpadeanteT6"
- make console execute command "/lp user %player% permission unset Parpa1" #Aprendio el Parpa 2 asi que borro el permiso este
- make console execute command "/lp user %player% permission set Parpa2"
- make player run command "/mi give Parpa2" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener el Parpadeante Nivel 1 en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Sexta Puerta!"
- if player has permission "Parpa2":
- if player has permission "Puerta7" or "Puerta8":
- if {puntosh::%player%} is greater or equal to 30:
- if player's balance is greater or equal to 35:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&a&lPARPADEANTE NIVEL 2":
- set {_parpa} to loop-item
- if amount of {_parpa} in player's inventory is 1:
- remove 1 of {_parpa} from the player
- subtract 30 from {Puntosh::%player%}
- subtract 35 from player's balance
- make console execute command "/cast teach %player% ParpadeanteT7"
- make console execute command "/lp user %player% permission unset Parpa2" #Aprendio el Parpa 3 asi que borro el permiso este
- make console execute command "/lp user %player% permission set Parpa3"
- make player run command "/mi give Parpa3" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener el Parpadeante Nivel 2 en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Septima Puerta!"
- if player has permission "Parpa3":
- if player has permission "Puerta8":
- if {puntosh::%player%} is greater or equal to 40:
- if player's balance is greater or equal to 62:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&a&lPARPADEANTE NIVEL 3":
- set {_parpa} to loop-item
- if amount of {_parpa} in player's inventory is 1:
- remove 1 of {_parpa} from the player
- subtract 40 from {Puntosh::%player%}
- subtract 62 from player's balance
- make console execute command "/cast teach %player% ParpadeanteT8"
- make console execute command "/lp user %player% permission unset Parpa3" #Aprendio el Parpa 3 asi que borro el permiso este
- make console execute command "/lp user %player% permission set Parpa4"
- make player run command "/mi give Parpa4" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener el Parpadeante Nivel 3 en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Octava Puerta!"
- if player has permission "Parpa4":
- stop #Dominado
- else:
- if player has permission "Puerta1" or "Puerta2" or "Puerta3" or "Puerta4" or "Puerta5" or "Puerta6" or "Puerta7" or "Puerta8" or "puerta9":
- if {puntosh::%player%} is greater or equal to 10:
- if player's balance is greater or equal to 12:
- subtract 10 from {Puntosh::%player%}
- subtract 12 from player's balance
- make console execute command "/cast teach %player% ParpadeanteT1"
- make console execute command "/lp user %player% permission set Parpa1"
- make player run command "/mi give Parpa1" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Primera Puerta!"
- if event-slot is 22:
- if player has permission "Atras1" or "Atras2" or "Atras3" or "Atras4":
- if player has permission "Atras1":
- if player has permission "Puerta5" or "Puerta6" or "Puerta7" or "Puerta8" or "puerta9":
- if {puntosh::%player%} is greater or equal to 20:
- if player's balance is greater or equal to 25:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&a&lATRAS NIVEL 1":
- set {_parpa} to loop-item
- if amount of {_parpa} in player's inventory is 1:
- remove 1 of {_parpa} from the player
- subtract 20 from {Puntosh::%player%}
- subtract 25 from player's balance
- make console execute command "/cast teach %player% AtrasT5"
- make console execute command "/lp user %player% permission unset Atras1" #Aprendio el Atras 2 asi que borro el permiso este
- make console execute command "/lp user %player% permission set Atras2"
- make player run command "/mi give Atras2" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener el Atras Nivel 1 en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Quinta Puerta!"
- if player has permission "Atras2":
- if player has permission "Puerta6" or "Puerta7" or "Puerta8" or "puerta9":
- if {puntosh::%player%} is greater or equal to 30:
- if player's balance is greater or equal to 35:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&a&lATRAS NIVEL 2":
- set {_parpa} to loop-item
- if amount of {_parpa} in player's inventory is 1:
- remove 1 of {_parpa} from the player
- subtract 30 from {Puntosh::%player%}
- subtract 35 from player's balance
- make console execute command "/cast teach %player% AtrasT6"
- make console execute command "/lp user %player% permission unset Atras2" #Aprendio el Atras 3 asi que borro el permiso este
- make console execute command "/lp user %player% permission set Atras3"
- make player run command "/mi give Atras3" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener el Atras Nivel 2 en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Sexta Puerta!"
- if player has permission "Atras3":
- if player has permission "Puerta7" or "Puerta8" or "puerta9":
- if {puntosh::%player%} is greater or equal to 40:
- if player's balance is greater or equal to 60:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&a&lATRAS NIVEL 3":
- set {_parpa} to loop-item
- if amount of {_parpa} in player's inventory is 1:
- remove 1 of {_parpa} from the player
- subtract 40 from {Puntosh::%player%}
- subtract 60 from player's balance
- make console execute command "/cast teach %player% AtrasT7"
- make console execute command "/lp user %player% permission unset Atras3" #Aprendio el Atras 4 asi que borro el permiso este
- make console execute command "/lp user %player% permission set Atras4"
- make player run command "/mi give Atras4" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener el Atras Nivel 3 en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Septima Puerta!"
- if player has permission "Atras4":
- if player has permission "Puerta8" or "Puerta9":
- if {puntosh::%player%} is greater or equal to 100:
- if player's balance is greater or equal to 120:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&a&lATRAS NIVEL 4":
- set {_parpa} to loop-item
- if amount of {_parpa} in player's inventory is 1:
- remove 1 of {_parpa} from the player
- subtract 100 from {Puntosh::%player%}
- subtract 120 from player's balance
- make console execute command "/cast teach %player% AtrasT8"
- make console execute command "/lp user %player% permission unset Atras4" #Aprendio el Atras 5 asi que borro el permiso este
- make console execute command "/lp user %player% permission set Atras5"
- make player run command "/mi give Atras5" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener el Atras Nivel 4 en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Octava Puerta!"
- else:
- if player has permission "Puerta1" or "Puerta2" or "Puerta3" or "Puerta4" or "Puerta5" or "Puerta6" or "Puerta7" or "Puerta8" or "Puerta9":
- if {puntosh::%player%} is greater or equal to 10:
- if player's balance is greater or equal to 12:
- subtract 10 from {Puntosh::%player%}
- subtract 12 from player's balance
- make console execute command "/cast teach %player% AtrasT1"
- make console execute command "/lp user %player% permission set Atras1"
- make player run command "/mi give Atras1" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- else:
- send "&c¡Aun no dominas la Primera Puerta!"
- if event-slot is 24:
- if player has permission "Puerta1" or "Puerta2" or "Puerta3" or "Puerta4" or "Puerta5" or "Puerta6" or "Puerta7" or "Puerta8" or "Puerta9":
- if player has permission "Puerta1":
- if {puntosh::%player%} is greater or equal to 30:
- if player's balance is greater or equal to 30:
- subtract 30 from {Puntosh::%player%}
- subtract 30 from player's balance
- make console execute command "/cast teach %player% ParticulasTai1A2"
- make console execute command "/lp user %player% permission unset Puerta1"
- make console execute command "/lp user %player% permission set Puerta2"
- make player run command "/mi give P2" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if player has permission "Puerta2":
- if {puntosh::%player%} is greater or equal to 55:
- if player's balance is greater or equal to 36:
- subtract 55 from {Puntosh::%player%}
- subtract 36 from player's balance
- make console execute command "/cast teach %player% ParticulasTai1A3"
- make console execute command "/lp user %player% permission unset Puerta2"
- make console execute command "/lp user %player% permission set Puerta3"
- make player run command "/mi give P3" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if player has permission "Puerta3":
- if {puntosh::%player%} is greater or equal to 64:
- if player's balance is greater or equal to 60:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&2&lHGOLPE TAIJUTSU":
- set {_golpe} to loop-item
- if amount of {_golpe} in player's inventory is 1:
- subtract 64 from {Puntosh::%player%}
- subtract 60 from player's balance
- remove 1 of {_golpe} from the player
- make console execute command "/cast teach %player% ParticulasTai1A4"
- make console execute command "/cast teach %player% 4Pain"
- make console execute command "/lp user %player% permission unset Puerta3"
- make console execute command "/lp user %player% permission set Puerta4"
- make player run command "/mi give P4" as op
- make player run command "/mi give 4Pain" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener la &2&lHGOLPE TAIJUTSU&c en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if player has permission "Puerta4":
- if {puntosh::%player%} is greater or equal to 96:
- if player's balance is greater or equal to 85:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&2&lHGOLPE TAIJUTSU":
- set {_golpe} to loop-item
- if amount of {_golpe} in player's inventory is 1:
- subtract 96 from {Puntosh::%player%}
- subtract 85 from player's balance
- remove 1 of {_golpe} from the player
- make console execute command "/cast teach %player% ParticulasTai5"
- make console execute command "/cast teach %player% 5Pain"
- make console execute command "/lp user %player% permission unset Puerta4"
- make console execute command "/lp user %player% permission set Puerta5"
- make player run command "/mi give P5" as op
- make player run command "/mi give 5Pain" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener &2&lHGOLPE TAIJUTSU&c en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if player has permission "Puerta5":
- if {puntosh::%player%} is greater or equal to 128:
- if player's balance is greater or equal to 120:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&2&lHGOLPE TAIJUTSU":
- set {_golpe} to loop-item
- if amount of {_golpe} in player's inventory is 1:
- subtract 128 from {Puntosh::%player%}
- subtract 120 from player's balance
- remove 1 of {_golpe} from the player
- make console execute command "/cast teach %player% ParticulasTai6"
- make console execute command "/cast teach %player% 6Pain"
- make console execute command "/lp user %player% permission unset Puerta5"
- make console execute command "/lp user %player% permission set Puerta6"
- make player run command "/mi give P6" as op
- make player run command "/mi give 6Pain" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener &2&lHGOLPE TAIJUTSU&c en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if player has permission "Puerta6":
- if {puntosh::%player%} is greater or equal to 128:
- if player's balance is greater or equal to 120:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&2&lHGOLPE TAIJUTSU":
- set {_golpe} to loop-item
- if amount of {_golpe} in player's inventory is 1:
- subtract 128 from {Puntosh::%player%}
- subtract 120 from player's balance
- remove 1 of {_golpe} from the player
- make console execute command "/cast teach %player% ParticulasTai7"
- make console execute command "/cast teach %player% 7Pain"
- make console execute command "/lp user %player% permission unset Puerta6"
- make console execute command "/lp user %player% permission set Puerta7"
- make player run command "/mi give P7" as op
- make player run command "/mi give 7Pain" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "&cNecesistas tener la Puerta &2&lHGOLPE TAIJUTSU&c en tu inventario"
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if player has permission "Puerta7":
- if {puntosh::%player%} is greater or equal to 600:
- if player's balance is greater or equal to 800:
- subtract 600 from {Puntosh::%player%}
- subtract 800 from player's balance
- make console execute command "/cast teach %player% ParticulasTai8"
- make console execute command "/cast teach %player% 8Pain"
- make console execute command "/lp user %player% permission unset Puerta7"
- make console execute command "/lp user %player% permission set Puerta8"
- make player run command "/mi give P8" as op
- make player run command "/mi give 8Pain" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if player has permission "Puerta8":
- stop #Dominado
- else:
- if {puntosh::%player%} is greater or equal to 20:
- if player's balance is greater or equal to 20:
- subtract 20 from {Puntosh::%player%}
- subtract 20 from player's balance
- make console execute command "/cast teach %player% ParticulasTai1A1"
- make console execute command "/cast teach %player% 3Pain"
- make console execute command "/lp user %player% permission set Puerta1"
- make player run command "/mi give P1" as op
- make player run command "/mi give 3Pain" as op
- send "{@Listo}" to player
- make player run command "/GuardarStats" as op
- else:
- send "{@NoR}"
- else:
- send "{@NoP}"
- if event-slot is 13:
- canje(player, "{@P_LotoPrimario}", "{@R_LotoPrimario}", "lotoprimario", "lotoprimario")
- if event-slot is 14:
- canje(player, "{@P_LotoInverso}", "{@R_LotoInverso}", "LotoInverso", "LotoInverso")
- if event-slot is 15:
- canje(player, "{@P_ComboPatadas}", "{@R_ComboPatadas}", "combopatadas", "combopatadas")
- #Puertas ACA
- #Jutsus Jounin
- if name of event-inventory is "&f&lELEMENTO YANG &8&o(Jounin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Jounin"
- stop
- if player has permission "jouninquest":
- if event-slot is 12:
- canje(player, "{@P_SanacionJ}", "{@R_SanacionJ}", "Sanacion3", "Sanacion3")
- if name of event-inventory is "&a&lELEMENTO VIENTO &8&o(Jounin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Jounin"
- stop
- if player has permission "vientoquest":
- if player has permission "jouninquest":
- stop
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&9&lELEMENTO RAYO &8&o(Jounin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Jounin"
- stop
- if player has permission "rayoquest":
- if player has permission "jouninquest":
- if event-slot is 12:
- canje(player, "{@P_GolpeEJ}", "{@R_GolpeEJ}", "GolpeElectrico3", "GolpeElectrico3")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&6&lELEMENTO TIERRA &8&o(Jounin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Jounin"
- stop
- if player has permission "tierraquest":
- if player has permission "jouninquest":
- if event-slot is 12:
- canje(player, "{@P_SerpienteJ}", "{@R_SerpienteJ}", "SerpienteRoca3", "SerpienteRoca3")
- if event-slot is 13:
- canje(player, "{@P_GolpeRJ}", "{@P_GolpeRJ}", "PunoRoca3", "PunoRoca3")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&b&lELEMENTO AGUA &8&o(Jounin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Jounin"
- stop
- if player has permission "aguaquest":
- if player has permission "Jouninquest":
- stop
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&4&lELEMENTO FUEGO &8&o(Jounin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Jounin"
- stop
- if player has permission "fuegoquest":
- if player has permission "Jouninquest":
- if event-slot is 12:
- canje(player, "{@P_DanzaF}", "{@R_DanzaF}", "danza", "danza")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&e&lJUTSUS JOUNIN":
- cancel event
- if event-slot is 27:
- make player execute command "/menu jutsus"
- if event-slot is 12:
- make player execute command "/TiendaJutsus FuegoJ"
- if event-slot is 13:
- make player execute command "/TiendaJutsus AguaJ"
- if event-slot is 14:
- make player execute command "/TiendaJutsus TierraJ"
- if event-slot is 15:
- make player execute command "/TiendaJutsus RayoJ"
- if event-slot is 16:
- make player execute command "/TiendaJutsus VientoJ"
- if event-slot is 22:
- send "&cProximamente..."
- if event-slot is 24:
- make player execute command "/TiendaJutsus YangJ"
- #Jutsus Chunin
- if name of event-inventory is "&f&lELEMENTO YANG &8&o(Chunin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Chunin"
- stop
- if player has permission "chuninquest":
- canje(player, "{@P_SanacionC}", "{@R_SanacionC}", "Sanacion2", "Sanacion2")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&a&lELEMENTO VIENTO &8&o(Chunin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Chunin"
- stop
- if player has permission "vientoquest":
- if player has permission "chuninquest":
- stop
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&9&lELEMENTO RAYO &8&o(Chunin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Chunin"
- stop
- if player has permission "rayoquest":
- if player has permission "chuninquest":
- if event-slot is 12:
- canje(player, "{@P_GolpeEC}", "{@R_GolpeEC}", "GolpeElectrico2", "GolpeElectrico2")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&6&lELEMENTO TIERRA &8&o(Chunin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Chunin"
- stop
- if player has permission "tierraquest":
- if player has permission "chuninquest":
- if event-slot is 12:
- canje(player, "{@P_SerpienteC}", "{@R_SerpienteC}", "SerpienteRoca2", "SerpienteRoca2")
- if event-slot is 13:
- canje(player, "{@P_PrisionT}", "{@R_PrisionT}", "CarcelR", "CarcelR")
- if event-slot is 14:
- canje(player, "{@P_GolpeRC}", "{@P_GolpeRC}", "PunoRoca2", "PunoRoca2")
- if event-slot is 15:
- canje(player, "{@P_Subida}", "{@R_Subida}", "SubidaMultiple", "SubidaMultiple")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&b&lELEMENTO AGUA &8&o(Chunin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Chunin"
- stop
- if player has permission "aguaquest":
- if player has permission "chuninquest":
- if event-slot is 12:
- canje(player, "{@P_MeteoroA}", "{@R_MeteoroA}", "MeteoroAgua", "MeteoroAgua")
- if event-slot is 13:
- canje(player, "{@P_Tsunami}", "{@R_Tsunami}", "TsunamiDeAgua", "TsunamiAgua")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&4&lELEMENTO FUEGO &8&o(Chunin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Chunin"
- stop
- if player has permission "fuegoquest":
- if player has permission "chuninquest":
- if event-slot is 12:
- canje(player, "{@P_DragonF}", "{@R_DragonF}", "dragonf", "dragonf")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&2&lJUTSUS CHUNIN":
- cancel event
- if event-slot is 27:
- make player execute command "/menu jutsus"
- if event-slot is 12:
- make player execute command "/TiendaJutsus FuegoC"
- if event-slot is 13:
- make player execute command "/TiendaJutsus AguaC"
- if event-slot is 14:
- make player execute command "/TiendaJutsus TierraC"
- if event-slot is 15:
- make player execute command "/TiendaJutsus RayoC"
- if event-slot is 16:
- make player execute command "/TiendaJutsus VientoC"
- if event-slot is 22:
- send "&cProximamente..."
- if event-slot is 24:
- make player execute command "/TiendaJutsus YangC"
- #Jutsus genin
- if name of event-inventory is "&4&lELEMENTO FUEGO &8&o(Genin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Genin"
- stop
- if player has permission "fuegoquest":
- if event-slot is 12:
- canje(player, "{@P_anillo}", "{@R_anillo}", "AnilloDominado", "anillo")
- if event-slot is 13:
- canje(player, "{@P_BolaF}", "{@R_BolaF}", "BolaFuego", "BolaFuego")
- if event-slot is 14:
- canje(player, "{@P_Expulsion}", "{@R_Expulsion}", "expulsiondefuego", "expulsion")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&b&lELEMENTO AGUA &8&o(Genin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Genin"
- if player has permission "aguaquest":
- if event-slot is 12:
- canje(player, "{@P_TornadoA}", "{@R_TornadoA}", "Tornado", "Tornado")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&9&lELEMENTO RAYO &8&o(Genin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Genin"
- if player has permission "rayoquest":
- if event-slot is 12:
- canje(player, "{@P_GolpeE}", "{@R_GolpeE}", "GolpeElectrico1", "GolpeElectrico1")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&6&lELEMENTO TIERRA &8&o(Genin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Genin"
- if player has permission "tierraquest":
- if event-slot is 12:
- canje(player, "20", "25", "SerpienteRoca1", "SerpienteRoca1")
- if event-slot is 13:
- canje(player, "{@P_CarcelT}", "{@R_CarcelT}", "CarcelT", "CarcelT")
- if event-slot is 14:
- canje(player, "{@P_GolpeRG}", "{@R_GolpeRG}", "PunoRoca", "PunoRoca")
- if event-slot is 15:
- canje(player, "{@P_TormentaG}", "{@R_TormentaG}", "TormentaRocosa", "TormentaRocosa")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&a&lELEMENTO VIENTO &8&o(Genin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Genin"
- if player has permission "vientoquest":
- if event-slot is 12:
- canje(player, "{@P_Guadaña}", "{@R_Guadaña}", "GuadanaVacio", "GuadanaVacio")
- else:
- send "{@NoDomina}"
- stop
- if name of event-inventory is "&f&lELEMENTO YANG &8&o(Genin)":
- cancel event
- if event-slot is 27:
- make player execute command "/TiendaJutsus Genin"
- if event-slot is 12:
- canje(player, "{@P_SanacionG}", "{@R_SanacionG}", "Sanacion1", "Sanacion1")
- if name of event-inventory is "&6&lJUTSUS GENIN":
- cancel event
- if event-slot is 27:
- make player execute command "/menu jutsus"
- if event-slot is 12:
- make player execute command "/TiendaJutsus FuegoG"
- if event-slot is 13:
- make player execute command "/TiendaJutsus AguaG"
- if event-slot is 14:
- make player execute command "/TiendaJutsus TierraG"
- if event-slot is 15:
- make player execute command "/TiendaJutsus RayoG"
- if event-slot is 16:
- make player execute command "/TiendaJutsus VientoG"
- if event-slot is 22:
- send "&cProximamente..."
- if event-slot is 24:
- make player execute command "/TiendaJutsus YangG"
- command /TiendaJutsus [<text>]:
- trigger:
- set {_j} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- #
- replace "Tierra" with "餐" in {_j}
- replace "Agua" with "餒" in {_j}
- replace "Rayo" with "餔" in {_j}
- replace "Fuego" with "餑" in {_j}
- replace "Viento" with "餓" in {_j}
- replace "Lava" with "餗" in {_j}
- replace "Hielo" with "餘" in {_j}
- replace "Madera" with "餕" in {_j}
- # Elemento Icon
- set {_e} to "%{Afi1::%player%}% %{Afi2::%player%}% %{Afi3::%player%}% %{Afi4::%player%}% %{Afi5::%player%}%"
- #Afi Icon
- replace "Tierra" with "餐" in {_e}
- replace "Agua" with "餒" in {_e}
- replace "Rayo" with "餔" in {_e}
- replace "Fuego" with "餑" in {_e}
- replace "Viento" with "餓" in {_e}
- replace "Iman" with "餷" in {_e} #Imanes
- replace "Kamizuru" with "餮" in {_e} #Uzumaki icon 餵 Hueso 餶 Shirogane 餸 Sabaku 餷 Uchiha 餼
- set {_nombre} to "%{NombreRol::%player%}%"
- set {_p} to "%player%" parsed as player
- set {_x2} to MagicSpells.getManaHandler().getMaxMana({_p})
- if arg 1 is "ELava":
- open chest with 4 rows named "&4&lELEMENTO LAVA" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &4Escupitajo de Lava" with lore "" and "&6• &fAprende el jutsu &4Escupitajo de Lava" and "" and "&eCosto: &a{@C1_Escupitajo} &fPergamino &4Fuego" and "&e &e &a{@C2_Escupitajo} &fPergamino &6Tierra" and "&e &e &a{@R_Escupitajo} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &4Charco de Lava" with lore "" and "&6• &fAprende el jutsu &4Charco de Lava" and "" and "&eCosto: &a{@C1_charco} &fPergamino &4Fuego" and "&e &e &a{@C2_charco} &fPergamino &6Tierra" and "&e &e &a{@R_charco} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to book named "&fPergamino &4Volcan de Lava" with lore "" and "&6• &fAprende el jutsu &4Volcan de Lava" and "" and "&eCosto: &a{@C1_volcan} &fPergamino &4Fuego" and "&e &e &a{@C2_volcan} &fPergamino &6Tierra" and "&e &e &a{@R_volcan} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to book named "&fPergamino &4Erupcion Multiple" with lore "" and "&6• &fAprende el jutsu &4Erupcion multiple" and "" and "&eCosto: &a{@C1_erupcion} &fPergamino &4Fuego" and "&e &e &a{@C2_erupcion} &fPergamino &6Tierra" and "&e &e &a{@R_erupcion} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "EHielo":
- open chest with 4 rows named "&f&lELEMENTO HIELO" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &fAnillo Dragon de Hielo" with lore "" and "&eCosto: &a{@C1_Anillo_DHielo} &fPergaminos &bAgua" and "&e &e &a{@C2_Anillo_DHielo} &fPergaminos &aViento" and "&e &e &a{@R_Anillo_DHielo} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &fConjelamiento Multiple" with lore "" and "&6• &fAprende el jutsu &fConjelamiento Multiple" and "" and "&eCosto: &a{@C1_Conge} &fPergaminos &bAgua" and "&e &e &a{@C2_Conge} &fPergaminos &aViento" and "&e &e &a{@R_Conge} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to book named "&fPergamino &fAbanico de Hielo" with lore "" and "&6• &fAprende el jutsu &fAbanico de Hielo" and "" and "&eCosto: &a{@C1_AbanicoH} &fPergaminos &bAgua" and "&e &e &a{@C2_AbanicoH} &fPergaminos &aViento" and "&e &e &a{@R_AbanicoH} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to book named "&fPergamino &fAbanico de Hielo Poderoso" with lore "" and "&6• &fAprende el jutsu &fAbanico de Hielo Poderoso" and "" and "&eCosto: &a{@C1_AbanicoHF} &fPergaminos &bAgua" and "&e &e &a{@C2_AbanicoHF} &fPergaminos &aViento" and "&e &e &a{@R_AbanicoHF} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 16 of player's current inventory to book named "&fPergamino &fAtaque de Hielo" with lore "" and "&6• &fAprende el jutsu &fAtaque de Hielo" and "" and "&eCosto: &a{@C1_AtaqueH} &fPergaminos &bAgua" and "&e &e &a{@C2_AtaqueH} &fPergaminos &aViento" and "&e &e &a{@R_AtaqueH} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 21 of player's current inventory to book named "&fPergamino &fSello de Hielo Multiple" with lore "" and "&6• &fAprende el jutsu &fSello de Hielo Multiple" and "" and "&eCosto: &a{@C1_MultiH} &fPergaminos &bAgua" and "&e &e &a{@C2_MultiH} &fPergaminos &aViento" and "&e &e &a{@R_MultiH} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "EMadera":
- open chest with 4 rows named "&2&lELEMENTO MADERA" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &2Ataque Mokuton Completo" with lore "" and "&6• &fAprende el jutsu &2Ataque Mokuton Completo" and "" and "&eCosto: &a{@C1_AMadera} &fPergaminos &6Tierra" and "&e &e &a{@C2_AMadera} &fPergaminos &bAgua" and "&e &e &a{@R_AMadera} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &2Bosque de Mokuton" with lore "" and "&6• &fAprende el jutsu &2Bosque de Mokuton" and "" and "&eCosto: &a{@C1_Bosque} &fPergaminos &6Tierra" and "&e &e &a{@C2_Bosque} &fPergaminos &bAgua" and "&e &e &a{@R_Bosque} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to book named "&fPergamino &2Carcel Mokuton Completo" with lore "" and "&6• &fAprende el jutsu &2Carcel Mokuton Completo" and "" and "&eCosto: &a{@C1_CarcelMa} &fPergaminos &6Tierra" and "&e &e &a{@C2_CarcelMa} &fPergaminos &bAgua" and "&e &e &a{@R_CarcelMa} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to book named "&fPergamino &2Dragon Mokuton" with lore "" and "&6• &fAprende el jutsu &2Dragon Mokuton" and "" and "&eCosto: &a{@C1_DragonMa} &fPergaminos &6Tierra" and "&e &e &a{@C2_DragonMa} &fPergaminos &bAgua" and "&e &e &a{@R_DragonMa} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "Jounin":
- open chest with 4 rows named "&e&lJUTSUS JOUNIN" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&4&lELEMENTO FUEGO" with lore "" and "&6• &fExplora el calor de la &aNaturaleza&f de &c&lFUEGO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 13 of player's current inventory to magma cream named "&b&lELEMENTO AGUA" with lore "" and "&6• &fSumergete en la &aNaturaleza&f de &b&lAGUA&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 14 of player's current inventory to magma cream named "&6&lELEMENTO TIERRA" with lore "" and "&6• &fAplasta a tus Enemigos con la &aNaturaleza&f &6&lTIERRA" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 15 of player's current inventory to magma cream named "&9&lELEMENTO RAYO" with lore "" and "&6• &fDeja salir tu chispa interior con la &aNaturaleza&f &9&lRAYO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 16 of player's current inventory to magma cream named "&a&lELEMENTO VIENTO" with lore "" and "&6• &fSiente la brisa de la &aNaturaleza &lVIENTO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 22 of player's current inventory to magma cream named "&8&lELEMENTO YIN" with lore "" and "&6• &fRealiza grandes &cGenjutsus&f con la &aNaturaleza&f &8&lYIN" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 24 of player's current inventory to magma cream named "&f&lELEMENTO YANG" with lore "" and "&6• &fSe un Gran Medico con la &aNaturaleza&f &f&lYANG&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- if arg 1 is "Elementos":
- open chest with 4 rows named "&6&lAPRENDER ELEMENTOS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&6&lELEMENTO TIERRA" with lore "" and "&6• &f¡Aprende este elemento para desbloquear jutsus relacionados!" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to magma cream named "&a&lELEMENTO VIENTO" with lore "" and "&6• &f¡Aprende este elemento para desbloquear jutsus relacionados!" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to magma cream named "&4&lELEMENTO FUEGO" with lore "" and "&6• &f¡Aprende este elemento para desbloquear jutsus relacionados!" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to magma cream named "&b&lELEMENTO AGUA" with lore "" and "&6• &f¡Aprende este elemento para desbloquear jutsus relacionados!" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "" and "&2» Click Para Obtener «"
- set slot 16 of player's current inventory to magma cream named "&9&lELEMENTO RAYO" with lore "" and "&6• &f¡Aprende este elemento para desbloquear jutsus relacionados!" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "" and "&2» Click Para Obtener «"
- set slot 32 of player's current inventory to magma cream named "&2&lELEMENTO MADERA IMPLANTADO" with lore "" and "&6• &f¡Adquiere este Kekkei Genkai!" and "&e⚠ &c&nEste Kekkei Genkai cuenta como 1 Elemento" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "&cRequiere: &fCelulas Hasirama" and "" and "&2» Click Para Obtener «"
- set slot 22 of player's current inventory to magma cream named "&4&lELEMENTO LAVA" with lore "" and "&6• &f¡Aprende este kekkei genkai para desbloquear jutsus relacionados!" and "&e⚠ &c&nEste Kekkei Genkai cuenta como 1 Elemento" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "&cRequiere: &fAfinidad &r餑 &f& Afinidad &r餐" and "" and "&2» Click Para Obtener «"
- set slot 23 of player's current inventory to magma cream named "&f&lELEMENTO HIELO" with lore "" and "&6• &f¡Aprende este kekkei genkai para desbloquear jutsus relacionados!" and "&e⚠ &c&nEste Kekkei Genkai cuenta como 1 Elemento" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "&cRequiere: &fAfinidad &r餒 &f& Afinidad &r餓" and "" and "&2» Click Para Obtener «"
- set slot 24 of player's current inventory to magma cream named "&2&lELEMENTO MADERA" with lore "" and "&6• &f¡Aprende este kekkei genkai para desbloquear jutsus relacionados!" and "&e⚠ &c&nEste Kekkei Genkai cuenta como 1 Elemento" and "" and "&bElementos Disponibles: &a%{elementosdisponibles::%player%}%" and "&cRequiere: &fAfinidad &r餒 &f& Afinidad &r餐" and "" and "&2» Click Para Obtener «"
- if arg 1 is "FuegoJ":
- open chest with 4 rows named "&4&lELEMENTO FUEGO &8&o(Jounin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &cDanza de Fuego Salvaje" with lore "" and "&6• &fAprende el jutsu &cDanza de Fuego Salvaje" and "" and "&eCosto: &a{@P_DanzaF} &9&lPH &d⏏" and "&e &e &a{@R_DanzaF} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "TierraJ":
- open chest with 4 rows named "&6&lELEMENTO TIERRA &8&o(Jounin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &6Serpiente de Roca III" with lore "" and "&6• &fAprende el jutsu &6Serpiente de Roca III" and "" and "&eCosto: &a{@P_SerpienteJ} &9&lPH &d⏏" and "&e &e &a{@R_SerpienteJ} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &6Puño de Roca III" with lore "" and "&6• &fAprende el jutsu &6Puño de Roca III" and "" and "&eCosto: &a{@P_GolpeRJ} &9&lPH &d⏏" and "&e &e &a{@R_GolpeRJ} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "AguaJ":
- open chest with 4 rows named "&b&lELEMENTO AGUA &8&o(Jounin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- if arg 1 is "RayoJ":
- open chest with 4 rows named "&9&lELEMENTO RAYO &8&o(Jounin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &9Golpe Electrico III" with lore "" and "&6• &fAprende el jutsu &9Golpe Electrico III" and "" and "&eCosto: &a{@P_GolpeEJ} &9&lPH &d⏏" and "&e &e &a{@R_GolpeEJ} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "VientoJ":
- open chest with 4 rows named "&a&lELEMENTO VIENTO &8&o(Jounin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- if arg 1 is "YangJ":
- open chest with 4 rows named "&f&lELEMENTO YANG &8&o(Jounin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &dSanacion III" with lore "" and "&6• &fAprende el jutsu &dSanacion III" and "" and "&eCosto: &a{@P_SanacionJ} &9&lPH &d⏏" and "&e &e &a{@R_SanacionJ} &eRyos" and "" and "&2» Click Para Obtener «"
- #chunin
- if arg 1 is "Chunin":
- open chest with 4 rows named "&2&lJUTSUS CHUNIN" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&4&lELEMENTO FUEGO" with lore "" and "&6• &fExplora el calor de la &aNaturaleza&f de &c&lFUEGO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 13 of player's current inventory to magma cream named "&b&lELEMENTO AGUA" with lore "" and "&6• &fSumergete en la &aNaturaleza&f de &b&lAGUA&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 14 of player's current inventory to magma cream named "&6&lELEMENTO TIERRA" with lore "" and "&6• &fAplasta a tus Enemigos con la &aNaturaleza&f &6&lTIERRA" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 15 of player's current inventory to magma cream named "&9&lELEMENTO RAYO" with lore "" and "&6• &fDeja salir tu chispa interior con la &aNaturaleza&f &9&lRAYO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 16 of player's current inventory to magma cream named "&a&lELEMENTO VIENTO" with lore "" and "&6• &fSiente la brisa de la &aNaturaleza &lVIENTO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 22 of player's current inventory to magma cream named "&8&lELEMENTO YIN" with lore "" and "&6• &fRealiza grandes &cGenjutsus&f con la &aNaturaleza&f &8&lYIN" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 24 of player's current inventory to magma cream named "&f&lELEMENTO YANG" with lore "" and "&6• &fSe un Gran Medico con la &aNaturaleza&f &f&lYANG&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- if arg 1 is "FuegoC":
- open chest with 4 rows named "&4&lELEMENTO FUEGO &8&o(Chunin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &cDragon de Fuego" with lore "" and "&6• &fAprende el jutsu &cDragon de Fuego" and "" and "&eCosto: &a{@P_DragonF} &9&lPH &d⏏" and "&e &e &a{@R_DragonF} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "TierraC":
- open chest with 4 rows named "&6&lELEMENTO TIERRA &8&o(Chunin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &6Serpiente de Roca II" with lore "" and "&6• &fAprende el jutsu &6Serpiente de Roca II" and "" and "&eCosto: &a{@P_SerpienteC} &9&lPH &d⏏" and "&e &e &a{@R_SerpienteC} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &6Prision de Roca" with lore "" and "&6• &fAprende el jutsu &6Prision de Roca" and "" and "&eCosto: &a{@P_PrisionT} &9&lPH &d⏏" and "&e &e &a{@R_PrisionT} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to book named "&fPergamino &6Puño de Roca II" with lore "" and "&6• &fAprende el jutsu &6Puño de Roca II" and "" and "&eCosto: &a{@P_GolpeRC} &9&lPH &d⏏" and "&e &e &a{@R_GolpeRC} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to book named "&fPergamino &6Subida Multiple" with lore "" and "&6• &fAprende el jutsu &6Subida Multiple" and "" and "&eCosto: &a{@P_Subida} &9&lPH &d⏏" and "&e &e &a{@R_Subida} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "AguaC":
- open chest with 4 rows named "&b&lELEMENTO AGUA &8&o(Chunin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &bMeteoro de Agua" with lore "" and "&6• &fAprende el jutsu &bMeteoro de Agua" and "" and "&eCosto: &a{@P_MeteoroA} &9&lPH &d⏏" and "&e &e &a{@R_MeteoroA} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &bTsunami de Agua" with lore "" and "&6• &fAprende el jutsu &bTsunami de Agua" and "" and "&eCosto: &a{@P_Tsunami} &9&lPH &d⏏" and "&e &e &a{@R_Tsunami} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "RayoC":
- open chest with 4 rows named "&9&lELEMENTO RAYO &8&o(Chunin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &9Golpe Electrico II" with lore "" and "&6• &fAprende el jutsu &9Golpe Electrico II" and "" and "&eCosto: &a{@P_GolpeEC} &9&lPH &d⏏" and "&e &e &a{@R_GolpeEC} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "VientoC":
- open chest with 4 rows named "&a&lELEMENTO VIENTO &8&o(Chunin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- if arg 1 is "YangC":
- open chest with 4 rows named "&f&lELEMENTO YANG &8&o(Chunin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &dSanacion II" with lore "" and "&6• &fAprende el jutsu &dSanacion II" and "" and "&eCosto: &a{@P_SanacionC} &9&lPH &d⏏" and "&e &e &a{@R_SanacionC} &eRyos" and "" and "&2» Click Para Obtener «"
- #Genin
- if arg 1 is "Genin":
- open chest with 4 rows named "&6&lJUTSUS GENIN" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&4&lELEMENTO FUEGO" with lore "" and "&6• &fExplora el calor de la &aNaturaleza&f de &c&lFUEGO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 13 of player's current inventory to magma cream named "&b&lELEMENTO AGUA" with lore "" and "&6• &fSumergete en la &aNaturaleza&f de &b&lAGUA&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 14 of player's current inventory to magma cream named "&6&lELEMENTO TIERRA" with lore "" and "&6• &fAplasta a tus Enemigos con la &aNaturaleza&f &6&lTIERRA" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 15 of player's current inventory to magma cream named "&9&lELEMENTO RAYO" with lore "" and "&6• &fDeja salir tu chispa interior con la &aNaturaleza&f &9&lRAYO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 16 of player's current inventory to magma cream named "&a&lELEMENTO VIENTO" with lore "" and "&6• &fSiente la brisa de la &aNaturaleza &lVIENTO&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 22 of player's current inventory to magma cream named "&8&lELEMENTO YIN" with lore "" and "&6• &fRealiza grandes &cGenjutsus&f con la &aNaturaleza&f &8&lYIN" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- set slot 24 of player's current inventory to magma cream named "&f&lELEMENTO YANG" with lore "" and "&6• &fSe un Gran Medico con la &aNaturaleza&f &f&lYANG&f" and " " and "&fCambia tus &9&lPH&f por jutsus de este elemento."
- if arg 1 is "FuegoG":
- open chest with 4 rows named "&4&lELEMENTO FUEGO &8&o(Genin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &cAnillo de Fuego" with lore "" and "&6• &fAprende el jutsu &cAnillo de Fuego" and "" and "&eCosto: &a{@P_anillo} &9&lPH &d⏏" and "&e &e &a{@R_anillo} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &cBola de Fuego" with lore "" and "&6• &fAprende el jutsu &cBolsa de Fuego" and "" and "&eCosto: &a{@P_BolaF} &9&lPH &d⏏" and "&e &e &a{@R_BolaF} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to book named "&fPergamino &cExpulsion de Fuego" with lore "" and "&6• &fAprende el jutsu &cExpulsion de Fuego" and "" and "&eCosto: &a{@P_Expulsion} &9&lPH &d⏏" and "&e &e &a{@R_Expulsion} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "TierraG":
- open chest with 4 rows named "&6&lELEMENTO TIERRA &8&o(Genin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &6Serpiente de Roca" with lore "" and "&6• &fAprende el jutsu &6Serpiente de Roca" and "" and "&eCosto: &a{@P_SerpienteG} &9&lPH &d⏏" and "&e &e &a{@R_SerpienteG} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &6Carcel de Tierra" with lore "" and "&6• &fAprende el jutsu &6Carcel de Tierra" and "" and "&eCosto: &a{@P_CarcelT} &9&lPH &d⏏" and "&e &e &a{@R_CarcelT} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to book named "&fPergamino &6Puño de Roca" with lore "" and "&6• &fAprende el jutsu &6Puño de Roca" and "" and "&eCosto: &a{@P_GolpeRG} &9&lPH &d⏏" and "&e &e &a{@R_GolpeRG} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to book named "&fPergamino &6Tormenta Rocosa" with lore "" and "&6• &fAprende el jutsu &6Tormenta Rocosa" and "" and "&eCosto: &a{@P_TormentaG} &9&lPH &d⏏" and "&e &e &a{@R_TormentaG} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "AguaG":
- open chest with 4 rows named "&b&lELEMENTO AGUA &8&o(Genin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &bTornado de Agua" with lore "" and "&6• &fAprende el jutsu &bTornado de Agua" and "" and "&eCosto: &a{@P_TornadoA} &9&lPH &d⏏" and "&e &e &a{@R_TornadoA} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "RayoG":
- open chest with 4 rows named "&9&lELEMENTO RAYO &8&o(Genin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &9Golpe Electrico" with lore "" and "&6• &fAprende el jutsu &9Golpe Electrico" and "" and "&eCosto: &a{@P_GolpeE} &9&lPH &d⏏" and "&e &e &a{@R_GolpeE} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "VientoG":
- open chest with 4 rows named "&a&lELEMENTO VIENTO &8&o(Genin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &aGuadaña Vacio" with lore "" and "&6• &fAprende el jutsu &aGuadaña Vacio" and "" and "&eCosto: &a{@P_Guadaña} &9&lPH &d⏏" and "&e &e &a{@R_Guadaña} &eRyos" and "" and "&2» Click Para Obtener «"
- if arg 1 is "YangG":
- open chest with 4 rows named "&f&lELEMENTO YANG &8&o(Genin)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to book named "&fPergamino &dSanacion" with lore "" and "&6• &fAprende el jutsu &dSanacion" and "" and "&eCosto: &a{@P_SanacionG} &9&lPH &d⏏" and "&e &e &a{@R_SanacionG} &eRyos" and "" and "&2» Click Para Obtener «"
- #Taijutsu Menu aca
- if arg 1 is "Taijutsu":
- open chest with 4 rows named "&2&lTAIJUTSU" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- #set slot 12 of player's current inventory to book named "&fPergamino &aPatada Huracan" with lore "" and "&6• &fAprende el jutsu &aPatada Huracan" and "" and "&eCosto: &a{@P_PatadaHuracan} &9&lPH &d⏏" and "&e &e &a{@R_PatadaHuracan} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to book named "&fPergamino &aLoto Primario" with lore "" and "&6• &fAprende el jutsu &aLoto Primario" and "" and "&eCosto: &a{@P_LotoPrimario} &9&lPH &d⏏" and "&e &e &a{@R_LotoPrimario} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to book named "&fPergamino &aLoto Inverso" with lore "" and "&6• &fAprende el jutsu &aLoto Inverso" and "" and "&eCosto: &a{@P_LotoInverso} &9&lPH &d⏏" and "&e &e &a{@R_LotoInverso} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to book named "&fPergamino &aCombo Patadas" with lore "" and "&6• &fAprende el jutsu &aCombo Patadas" and "" and "&eCosto: &a{@P_ComboPatadas} &9&lPH &d⏏" and "&e &e &a{@R_ComboPatadas} &eRyos" and "" and "&2» Click Para Obtener «"
- set slot 16 of player's current inventory to book named "&fPergamino &aParpadeante I" with lore "" and "&6• &fAprende el jutsu &aParpadeante I" and "" and "&e⚠ &cRequiere: &bPuerta I" and "" and "&eCosto: &a10 &9&lPH &d⏏" and "&e &e &a12 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "parpa1":
- set slot 16 of player's current inventory to book named "&fPergamino &aParpadeante II" with lore "" and "&6• &fAprende el jutsu &aParpadeante II" and "" and "&e⚠ &cRequiere: &bPuerta VI" and "" and "&eCosto: &a20 &9&lPH &d⏏" and "&e &e &a25 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "parpa2":
- set slot 16 of player's current inventory to book named "&fPergamino &aParpadeante III" with lore "" and "&6• &fAprende el jutsu &aParpadeante III" and "" and "&e⚠ &cRequiere: &bPuerta VII" and "" and "&eCosto: &a30 &9&lPH &d⏏" and "&e &e &a35 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "parpa3":
- set slot 16 of player's current inventory to book named "&fPergamino &aParpadeante IV" with lore "" and "&6• &fAprende el jutsu &aParpadeante IV" and "" and "&e⚠ &cRequiere: &bPuerta VIII" and "" and "&eCosto: &a40 &9&lPH &d⏏" and "&e &e &a62 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "parpa4":
- set slot 16 of player's current inventory to book named "&f¡Ya Dominas el Jutsu &aParpadeante&f!" with lore "" and "&6• &f¡Dominaste este jutsu con &aExito&f!"
- set slot 22 of player's current inventory to book named "&fPergamino &aAtras I" with lore "" and "&6• &fAprende el jutsu &aAtras I" and "" and "&e⚠ &cRequiere: &bPuerta I" and "" and "&eCosto: &a19 &9&lPH &d⏏" and "&e &e &a12 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "atras1":
- set slot 22 of player's current inventory to book named "&fPergamino &aAtras II" with lore "" and "&6• &fAprende el jutsu &aAtras II" and "" and "&e⚠ &cRequiere: &bPuerta V" and "" and "&eCosto: &a20 &9&lPH &d⏏" and "&e &e &a25 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "atras2":
- set slot 22 of player's current inventory to book named "&fPergamino &aAtras III" with lore "" and "&6• &fAprende el jutsu &aAtras III" and "" and "&e⚠ &cRequiere: &bPuerta VI" and "" and "&eCosto: &a30 &9&lPH &d⏏" and "&e &e &a35 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "atras3":
- set slot 22 of player's current inventory to book named "&fPergamino &aAtras IV" with lore "" and "&6• &fAprende el jutsu &aAtras III" and "" and "&e⚠ &cRequiere: &bPuerta VII" and "" and "&eCosto: &a40 &9&lPH &d⏏" and "&e &e &a60 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "atras4":
- set slot 22 of player's current inventory to book named "&fPergamino &aAtras V" with lore "" and "&6• &fAprende el jutsu &aAtras V" and "" and "&e⚠ &cRequiere: &bPuerta VIII" and "" and "&eCosto: &a100 &9&lPH &d⏏" and "&e &e &a120 &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "atras5":
- set slot 22 of player's current inventory to book named "&f¡Ya Dominas el Jutsu &aParpadeante&f!" with lore "" and "&6• &f¡Dominaste este jutsu con &aExito&f!"
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta I" with lore "" and "&6• &fAprende el jutsu &aPuerta I" and "" and "&eCosto: &a{@P_Puerta1} &9&lPH &d⏏" and "&e &e &a{@R_Puerta1} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta1":
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta II" with lore "" and "&6• &fAprende el jutsu &aPuerta II" and "" and "&eCosto: &a{@P_Puerta2} &9&lPH &d⏏" and "&e &e &a{@R_Puerta2} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta2":
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta III" with lore "" and "&6• &fAprende el jutsu &aPuerta III" and "" and "&eCosto: &a{@P_Puerta3} &9&lPH &d⏏" and "&e &e &a{@R_Puerta3} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta3":
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta IV" with lore "" and "&6• &fAprende el jutsu &aPuerta IV" and "" and "&eCosto: &a{@P_Puerta4} &9&lPH &d⏏" and "&e &e &a{@R_Puerta4} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta4":
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta V" with lore "" and "&6• &fAprende el jutsu &aPuerta V" and "" and "&eCosto: &a{@P_Puerta5} &9&lPH &d⏏" and "&e &e &a{@R_Puerta5} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta5":
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta VI" with lore "" and "&6• &fAprende el jutsu &aPuerta VI" and "" and "&eCosto: &a{@P_Puerta6} &9&lPH &d⏏" and "&e &e &a{@R_Puerta6} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta6":
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta VII" with lore "" and "&6• &fAprende el jutsu &aPuerta VII" and "" and "&eCosto: &a{@P_Puerta7} &9&lPH &d⏏" and "&e &e &a{@R_Puerta7} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta7":
- set slot 24 of player's current inventory to book named "&fPergamino &aPuerta VIII" with lore "" and "&6• &fAprende el jutsu &aPuerta VIII" and "" and "&eCosto: &a{@P_Puerta8} &9&lPH &d⏏" and "&e &e &a{@R_Puerta8} &eRyos" and "" and "&2» Click Para Obtener «"
- if player has permission "Puerta8":
- set slot 24 of player's current inventory to book named "&f¡Ya Dominas todas las &aPuertas&f!" with lore "" and "&6• &f¡Dominaste este jutsu con &aExito&f!"
- function canje(p: player, ph: text, ryo: text, cast: text, item: text):
- set {_ph} to {_ph} parsed as integer
- set {_ryo} to {_ryo} parsed as integer
- if {puntosh::%{_p}%} is greater or equal to {_ph}:
- if {_p}'s balance is greater or equal to {_ryo}:
- subtract {_ph} from {Puntosh::%{_p}%}
- subtract {_ryo} from {_p}'s balance
- make console execute command "/cast teach %{_p}% %{_cast}%"
- make {_p} run command "/mi give %{_item}%" as op
- send "{@Listo}" to {_p}
- make {_p} run command "/GuardarStats" as op
- else:
- send "{@NoR}" to {_p}
- else:
- send "{@NoP}" to {_p}
- function cperms(p: player, ph: text, ryo: text, cast: text, item: text, perm: text, remoperm: text):
- set {_ph} to {_ph} parsed as integer
- set {_ryo} to {_ryo} parsed as integer
- if {puntosh::%{_p}%} is greater or equal to {_ph}:
- if {_p}'s balance is greater or equal to {_ryo}:
- subtract {_ph} from {Puntosh::%{_p}%}
- subtract {_ryo} from {_p}'s balance
- make console execute command "/cast teach %{_p}% {_cast}"
- make console execute command "/lp user %{_p}% permission unset %{_remoperm}%"
- make console execute command "/lp user %{_p}% permission set %{_perm}%"
- make {_p} run command "/mi give {_item}" as op
- send "{@Listo}" to {_p}
- make {_p} run command "/GuardarStats" as op
- else:
- send "{@NoR}" to {_p}
- else:
- send "{@NoP}" to {_p}
- command /Holaed:
- trigger:
- send "HolaED"
- function cesot(p: player, eso1: text, cant1: text, eso2: text, cant2: text, ryo: text, cast: text, item: text):
- set {_ryo} to {_ryo} parsed as integer
- set {_cant1} to {_cant1} parsed as integer
- set {_cant2} to {_cant2} parsed as integer
- loop all items in the inventory of {_p}:
- if name of loop-item is equal to "%{_eso1}%":
- set {_esoterica1} to loop-item
- if name of loop-item is equal to "%{_eso2}%":
- set {_esoterica2} to loop-item
- if amount of {_esoterica1} in {_p}'s inventory is greater or equal to {_cant1}:
- if amount of {_esoterica2} in {_p}'s inventory is greater or equal to {_cant2}:
- if {_p}'s balance is greater or equal to {_ryo}:
- remove {_cant1} of {_esoterica1} from {_p}
- remove {_cant2} of {_esoterica2} from {_p}
- subtract {_ryo} from {_p}'s balance
- make console execute command "/cast teach %{_p}% %{_cast}%"
- make {_p} run command "/mi give %{_item}%" as op
- send "{@Listo}" to {_p}
- send "&a" to {_p}
- stop
- else:
- send "{@NoR}" to {_p}
- stop
- else:
- send "&fTe faltan %{_cant2}% %{_eos2}%" to {_p}
- stop
- else:
- send "&fTe faltan %{_cant1}% %{_eos1}%" to {_p}
- stop
- #
- on store:
- if name of event-inventory is "&2&lCERTIFICADOS" or "&a&lMEJORAR HERRAMIENTAS" or "&9&lHERRAMIENTAS &f&lELEMENTALES" or "&5&lKENJUTSU" or "&4&lHERRAMIENTAS" or "&f&lFORJAR" or "&f&lFABRICAR" or "&c&lMATERIALES" or "&6&lMOCHILAS" or "&9&lKITS" or "&f&lINICIO" or "&5&lATRIBUTOS" or "&9&lCHAT" or "&5&lHABILIDADES" or "&b&lJUTSUS DEL SABIO" or "&6&lAFINIDADES" or "&5&lKEKKEI GENKAIS" or "&e&lJUTSUS" or "&b&lGRUPOS" or "&9&lEQUIPOS" or "&3&lPARTYS" or "&6&lRANKING" or "&a&lCOMANDOS &8(1/2)" or "&a&lCOMANDOS &8(2/2)":
- cancel event
- command /pj [<text>]:
- aliases: /menu
- trigger:
- set {_j} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- #
- replace "Tierra" with "餐" in {_j}
- replace "Agua" with "餒" in {_j}
- replace "Rayo" with "餔" in {_j}
- replace "Fuego" with "餑" in {_j}
- replace "Viento" with "餓" in {_j}
- replace "Lava" with "餗" in {_j}
- replace "Hielo" with "餘" in {_j}
- replace "Madera" with "餕" in {_j}
- # Elemento Icon
- set {_e} to "%{Afi1::%player%}% %{Afi2::%player%}% %{Afi3::%player%}% %{Afi4::%player%}% %{Afi5::%player%}%"
- #Afi Icon
- replace "Tierra" with "餐" in {_e}
- replace "Agua" with "餒" in {_e}
- replace "Rayo" with "餔" in {_e}
- replace "Fuego" with "餑" in {_e}
- replace "Viento" with "餓" in {_e}
- replace "Iman" with "餷" in {_e} #Imanes
- replace "Kamizuru" with "餮" in {_e} #Uzumaki icon 餵 Hueso 餶 Shirogane 餸 Sabaku 餷 Uchiha 餼
- set {_nombre} to "%{NombreRol::%player%}%"
- set {_p} to "%player%" parsed as player
- set {_x2} to MagicSpells.getManaHandler().getMaxMana({_p})
- if player has permission "Anbu":
- set {_trabajo} to "&7Anbu"
- if player has permission "Guardia":
- set {_trabajo} to "&9Guardia"
- if player has permission "Sensei":
- set {_trabajo} to "&eSensei"
- set {ESTADISTICAS.atkpor::%player%} to {atk::%player%} * 10
- set {ESTADISTICAS.ninpor::%player%} to {nin::%player%} * 10
- set {ESTADISTICAS.defpor::%player%} to {def::%player%} * 10
- set {ESTADISTICAS.velpor::%player%} to {vel::%player%} * 10
- set {ESTADISTICAS.costoatk::%player%} to {atk::%player%} + 1
- set {ESTADISTICAS.costodef::%player%} to {def::%player%} + 1
- set {ESTADISTICAS.costodex::%player%} to {dex::%player%} + 1
- set {ESTADISTICAS.costonin::%player%} to {nin::%player%} + 1
- if {con::%player%} is 0:
- set {ESTADISTICAS.costocon::%player%} to {con::%player%} + 1
- else:
- set {ESTADISTICAS.costocon::%player%} to {con::%player%}
- set {ESTADISTICAS.CostoVEL::%player%} to {vel::%player%} + 1
- if arg 1 isn't set:
- open chest with 4 rows named "&f&lINICIO" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Cerrar" with lore "" and "&6• &fCerrar el Menu"
- set slot 12 of player's current inventory to magma cream named "&f&lATRIBUTOS" with lore "&6• &fMejora tus Atributos u Desbloquea" and "&fjutsus para el combate!"
- set slot 13 of player's current inventory to magma cream named "&9&lCHAT" with lore "&6• &fAjusta tu Estado de Chat, Nombre" and "&fentre otras cosas!"
- #set slot 14 of player's current inventory to magma cream named "&b&lCONOCIMIENTOS" with lore "&6• &fVerifica los nuevos Conocimientos" and "&fque desbloqueaste!"
- set slot 15 of player's current inventory to magma cream named "&b&lGRUPOS" with lore "&6• &f¡Forma tu grupo para derrotar enemigos!" and "" and "&7(Comandos para Crear Grupos)"
- set slot 16 of player's current inventory to magma cream named "&4&lPERKS" with lore "&6• &f¡Selecciona tu Combinacion de Perks!"
- set slot 21 of player's current inventory to magma cream named "&3&lKITS" with lore "&6• &f¡Reclama tus Kits!"
- set slot 22 of player's current inventory to magma cream named "&6&lRANKING" with lore "&6• &f¿Te encuentras en alguno de los Ranking?"
- set slot 23 of player's current inventory to magma cream named "&e&lVOTAR" with lore "&6• &fVota por el servidor y" and "&fobten una recompensa" #Listo
- set slot 24 of player's current inventory to magma cream named "&a&lCOMANDOS" with lore "&6• &fComandos en General"
- set slot 25 of player's current inventory to magma cream named "&d&lAYUDA" with lore "&6• &f¿Necesitas Ayuda?"
- set slot 14 of player's current inventory to magma cream named "&5&lHABILIDADES" with lore "&6•&f ¡Adquiere Jutsus, Afinidades, Elementos etc!"
- set slot 32 of player's current inventory to magma cream named "&2&lCERTIFICADOS" with lore "&6•&f ¡Adquiere Certificados para realizar" and "&ftus examenes de Ascenso de rango!"
- if player has permission "Guia":
- set slot 34 of player's current inventory to magma cream named "&6&lGUIAS" with lore "&6• &fComandos para el uso de Guias"
- if player has permission "stafflvl1":
- set slot 35 of player's current inventory to barrier named "&6&lMENU DE STAFF" with lore "&6• &fComandos para el uso del Staff" and "" and "&7(Mayormente relacionados con Skripts)"
- if arg 1 is "Certificados":
- open chest with 4 rows named "&2&lCERTIFICADOS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&2&lCERTIFICADO CHUNIN" with lore "&6• &fAdquiere este certificado para realizar" and "&flos examenes chunin!" and "" and "&cRequiere: &aCertificado Examen Academia&f, &ax30 &b&lMERITO&f, &ax10 &9&lPH" and "" and "&2» Click Para Adquirir «"
- set slot 14 of player's current inventory to magma cream named "&a&lCERTIFICADO JOUNIN" with lore "&6• &fAdquiere este certificado para realizar" and "&flos examenes Jounin!" and "" and "&cRequiere: &ax300 &b&lMERITO&f, &ax100 &9&lPH" and "" and "&2» Click Para Adquirir «"
- set slot 16 of player's current inventory to magma cream named "&5&lCERTIFICADO ANBU" with lore "&6• &fAdquiere este certificado para realizar" and "&flos examenes Anbu!" and "" and "&cRequiere: &ax500 &b&lMERITO&f, &ax200 &9&lPH" and "" and "&2» Click Para Adquirir «"
- if arg 1 is "Staff":
- if player has permission "stafflvl1":
- open chest with 4 rows named "&6&lMENU DE STAFF" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to emerald named "&fSennin Canjear" with lore "&fComandos para canjear el sennin"
- set slot 13 of player's current inventory to emerald named "&fReiniciar Jugador" with lore "&fComando para reiniciar a un jugador"
- set slot 14 of player's current inventory to emerald named "&fMerito" with lore "&fComandos para dar / sacar merito"
- set slot 15 of player's current inventory to emerald named "&fElementos" with lore "&fComando para dar puntos elementales"
- set slot 16 of player's current inventory to emerald named "&fVida Base" with lore "&fComandos para dar / restar o establecer la vida de un jugador"
- set slot 21 of player's current inventory to emerald named "&fChakra Base" with lore "&fComandos para dar / restar o establecer el chakra de un jugador"
- set slot 22 of player's current inventory to emerald named "&fSancion" with lore "&fComandos para Sancion un jugador (Vida y Chakra)"
- set slot 23 of player's current inventory to emerald named "&fDescenso &7(Rango)" with lore "&fComandos para Descender un jugador (Rango)"
- set slot 24 of player's current inventory to emerald named "&fAscenso &7(Rango)" with lore "&fComandos para Acsender un jugador (Rango)"
- set slot 25 of player's current inventory to emerald named "&fCertificados" with lore "&fComandos para sacar certificados"
- else:
- send "&9Ed: &f¿Emm.. Que intentas bro?"
- if arg 1 is "chat":
- open chest with 4 rows named "&9&lCHAT" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&b&lESTADO" with lore "&6• &fIntercambia el estado de" and "&finteraccion con el entorno." and "" and "&eEstado: %{chatEstado::%player%}%" and "&3Siguiente: %{Chat.EstadoS.%player%}%" and "" and "&2» Click Para Cambiar «"
- set slot 13 of player's current inventory to magma cream named "&d&lMENSAJE DE ENTORNO" with lore "&6• &fEnvia un mensaje sobre el entorno" and "&eEj: &b""Una Tormenta asola el campo de Batalla!"" " and "" and "&7(Puedes usar el comando /entorno <texto>)" and "" and "&2» Click Para Escribir «"
- set slot 14 of player's current inventory to magma cream named "&e&lMENSAJE DE ACCION" with lore "&6• &fEnvia un mensaje sobre tus acciones" and "&eEj: &b""Se toca el menton!"" " and "" and "&7(Puedes usar el comando /me <texto>)" and "" and "&2» Click Para Escribir «"
- set slot 15 of player's current inventory to magma cream named "&7&lOFFROL" with lore "&6• &aActiva &fu &cDesactiva &fla opcion de" and "&fver el Chat fuera de Rol!" and "" and "&6Estado: %{EstadoOff::%player%}%" and "" and "&2» Click Para Cambiar «"
- set slot 16 of player's current inventory to magma cream named "&8&lMENSAJE DE OFFROL" with lore "&6• &fEnvia un mensaje sobre lo que quieras" and "" and "&7(Puedes usar el comando /b <texto>)" and "" and "&2» Click Para Escribir «"
- #set slot 22 of player's current inventory to magma cream named "&a&lCHAT DE ALDEA" with lore "&6• &fIntercambia entre el chat de Rol y el Chat de Aldea" and "" and "&7(Puedes usar el comando /c toggle)" and "" and "&2» Click Para Cambiar «"
- set slot 22 of player's current inventory to magma cream named "&6&lNOMBRE" with lore "&6• &f¡Escoje un nombre personalizado!" and "" and "&2» Click Para Cambiar «"
- set slot 24 of player's current inventory to magma cream named "&9&lMENSAJE DE ALDEA" with lore "&6• &fEnvia un Mensaje a los miembros de tu Aldea" and "" and "&7(Puedes usar el comando /c <texto>)" and "" and "&2» Click Para Escribir «"
- if arg 1 is "Grupo":
- open chest with 4 rows named "&b&lGRUPOS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&9&lEQUIPOS" with lore "&6• &fCrea y Administra tu Equipo."
- set slot 14 of player's current inventory to magma cream named "&3&lPARTYS" with lore "&6• &fCrea y Administra tu Equipo."
- set slot 16 of player's current inventory to magma cream named "&2&lORGANIZACIONES" with lore "&6• &fCrea y Administra tu Equipo."
- if arg 1 is "Equipos":
- open chest with 4 rows named "&9&lEQUIPOS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&9&lCREAR EQUIPO" with lore "&6• &fCrea un equipo para no" and "&frecibir daño en combate" and "&fde los miembros del mismo!" and "" and "&7(Puedes usar /Equipo crear)" and "" and "&2» Click Para Crear «"
- set slot 13 of player's current inventory to magma cream named "&a&lINVITAR AL EQUIPO" with lore "&6• &fInvita jugadores a tu equipo" and "" and "&7(Puedes usar /Equipo invitar <jugador>)" and "" and "&2» Click Para Invitar «"
- set slot 14 of player's current inventory to magma cream named "&c&lKICKEAR DEL EQUIPO" with lore "&6• &fSaca del equipo al jugador especificado" and "" and "&7(Puedes usar /Equipo kick <jugador>)" and "" and "&2» Click Para Kickear «"
- set slot 15 of player's current inventory to magma cream named "&4&lELIMINAR EL EQUIPO" with lore "&6• &fElimina el equipo." and "" and "&7(Puedes usar /Equipo eliminar)" and "" and "&2» Click Para Eliminar «"
- set slot 16 of player's current inventory to magma cream named "&d&lMIEMBROS DEL EQUIPO" with lore "&6• &fVerifica quienes pertenecen a tu equipo." and "" and "&7(Puedes usar /Equipo list)" and "" and "&2» Click Para Ver «"
- set slot 22 of player's current inventory to magma cream named "&6&lSALIR DEL EQUIPO" with lore "&6• &fSalte del Equipo que estes." and "" and "&7(Puedes usar /Equipo salir)" and "" and "&2» Click Para Salir «"
- set slot 24 of player's current inventory to magma cream named "&e&lCHAT DE EQUIPO" with lore "&6• &fEnvia un mensaje a tus compañeros." and "" and "&7(Puedes usar /E <mensaje>)" and "" and "&2» Click Para Escribir «"
- if arg 1 is "Party":
- open chest with 4 rows named "&3&lPARTYS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&9&lCREAR PARTY" with lore "&6• &fCrea una Party para repartir" and "&fla &a&lXP&f de los enemigos!" and "" and "&7(Puedes usar /Party create <nombre>)" and "" and "&2» Click Para Crear «"
- set slot 13 of player's current inventory to magma cream named "&a&lINVITAR A LA PARTY" with lore "&6• &fInvita jugadores a tu Party" and "" and "&2» Click Para Invitar «"
- set slot 14 of player's current inventory to magma cream named "&c&lKICKEAR DE LA PARTY" with lore "&6• &fSaca de la Party al jugador especificado" and "" and "&2» Click Para Kickear «"
- set slot 15 of player's current inventory to magma cream named "&4&lELIMINAR LA PARTY" with lore "&6• &fElimina la Party." and "" and "&2» Click Para Eliminar «"
- set slot 16 of player's current inventory to magma cream named "&d&lMIEMBROS DE LA PARTY" with lore "&6• &fVerifica quienes pertenecen a tu Party." and "" and "&7(Puedes usar /Party info)" and "" and "&2» Click Para Ver «"
- set slot 22 of player's current inventory to magma cream named "&6&lSALIR DE LA PARTY" with lore "&6• &fSalte de la Party que estes." and "" and "&7(Puedes usar /Party leave)" and "" and "&2» Click Para Salir «"
- set slot 24 of player's current inventory to magma cream named "&e&lCHAT DE PARTY" with lore "&6• &fEnvia un mensaje a tus compañeros." and "" and "&7(Puedes usar /p <mensaje>)" and "" and "&2» Click Para Escribir «"
- if arg 1 is "Organizacion":
- send "&fNecesitas tener mayor &6Rango Shinobi&f para poder hacer esto!"
- if arg 1 is "Tops":
- open chest with 4 rows named "&6&lRANKING" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 16 of player's current inventory to magma cream named "&6&lTOP VOTOS" with lore "&6• &fVerifica si te encuentras dentro del top!" and "" and "&dTus Votos: %{Votos::%player%}%" and "" and "&2» Click Para Ver «"
- set slot 12 of player's current inventory to magma cream named "&c&lTOP KILLS" with lore "&6• &fVerifica si te encuentras dentro del top!" and "" and "&c餝 Asesinatos: %{kills::%player%}%" and "" and "&2» Click Para Ver «"
- if arg 1 is "Atributos":
- open chest with 4 rows named "&5&lATRIBUTOS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&6&lATK" with lore "&6• &fAumenta tu &7(&6Daño 餝&7)&f en &d10%%&f por Nivel." and "" and "&7(⬆ Daño Generado con Taijutsu)" and "" and "&eNivel Actual: &6%{atk::%player%}%" and "" and "&eDaño extra Actual: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "" and "&eCosto: &d%{ESTADISTICAS.Costoatk::%player%}% &5&lPM &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 13 of player's current inventory to magma cream named "&d&lVEL" with lore "&6• &fAumenta tu &7(&bVelocidad &f餪&7)&f en &d10%% &fpor Nivel." and "" and "&eNivel Actual: &6%{vel::%player%}%" and "" and "&eVelocidad extra Actual: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "" and "&eCosto: &d%{ESTADISTICAS.CostoVEL::%player%}% &5&lPM &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 14 of player's current inventory to magma cream named "&3&lDEF" with lore "&6• &fAumenta tu &7(&eResistencia &a餟&7)&f reduciendo" and "&fel daño en &d10%%&f por Nivel." and "" and "&eNivel Actual: &6%{def::%player%}%" and "" and "&eDefensa extra Actual: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "" and "&eCosto: &d%{ESTADISTICAS.Costodef::%player%}% &5&lPM &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 15 of player's current inventory to magma cream named "&e&lDEX" with lore "&6• &fAumenta tu &7(&9Destreza &d餩&7)&f por Nivel." and "" and "&7(⬆ Prob de Critico en 2%% por nivel)" and "&7(⬆ Prob de Esquivar en 1%% por nivel)" and "&6" and "&eNivel Actual: &6%{Dex::%player%}%" and "" and "&eProb de Critico Actual: &f+ %{ProbCrit::%player%}%%% &6館" and "&eProb de Esquivar Actual: &f+ %{Dex::%player%}%%% &d餩" and "" and "&eCosto: &d%{ESTADISTICAS.CostoDex::%player%}% &5&lPM &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 16 of player's current inventory to magma cream named "&9&lNIN" with lore "&6• &fAumenta tu &7(&cPoder &c餞&7)&f en &d10%% &7 por Nivel" and "" and "&7(⬆ Daño Generado con Ninjutsu)" and "" and "&eNivel Actual: &6%{nin::%player%}%" and "" and "&ePoder extra Actual: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "" and "&eCosto: &d%{ESTADISTICAS.CostoNIN::%player%}% &5&lPM &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 22 of player's current inventory to magma cream named "&9&lCHAKRA" with lore "&6• &fAumenta tu &7(&1Chakra Base &b⭐&7)&f en &d5 &fpor nivel" and "" and "&eNivel Actual: &6%{NChakra::%player%}%" and "" and "&eChakra Base Actual: &f%{_x2}% &b⭐" and "" and "&eCosto: &d1 &6&lPA &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 23 of player's current inventory to magma cream named "&c&lCON" with lore "&6• &fAumenta tu &7(&bConcentracion &b餭&7)&f en &d2 segundo&f por Nivel." and "" and "&7(Reduce el Tiempo de Carga del Chakra)" and "" and "&eNivel Actual: &6%{con::%player%}%" and "" and "&eReduccion Actual: &f- %{con::%player%}% segundos &b餭" and "" and "&eCosto: &d%{ESTADISTICAS.CostoCON::%player%}% &5&lPM &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 24 of player's current inventory to magma cream named "&a&lSALUD" with lore "&6• &fAumenta tu &7(&4Salud Base &c❤&7)" and "" and "&eNivel Actual: &6%{Nvidabase::%player%}%" and "" and "&eSalud Base Actual: &f%{vidabase::%player%}% &c❤" and "" and "&eCosto: &d1 &6&lPA &d⏏" and "" and "&2» Click Para Mejorar «"
- set slot 35 of player's current inventory to magma cream named "&4&lPRESTIGIO" with lore "&6•&f Al llegar al &aNivel 100&f puedes &4Reiniciar&f" and "&fy &aComenzar&f con &d2 &5&lPM&f e ir aumentando" and "&fel limite Maximo de Mejoras!"
- if arg 1 is "Comandos":
- open chest with 4 rows named "&a&lCOMANDOS &8(1/2)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&c&lHUB" with lore "&6• &fActiva una canalización para ir al &aHub" and "&e⚠ &cDebes permanecer inmovil durante &n10 segundos&c!" and "" and "&7(Puedes usar /regresar)" and "" and "&2» Click Para Activar «"
- set slot 13 of player's current inventory to magma cream named "&e&lDAR RYOS" with lore "&6• &fEnvia Ryos a un Amigo o Paga una Deuda" and "&e⚠ &cDebes escribir primero el nombre y luego el monto&c!" and "" and "&7(Puedes usar /Pay <jugador> <cantidad>)" and "" and "&2» Click Para Enviar «"
- set slot 14 of player's current inventory to magma cream named "&a&lUSUARIOS ONLINE" with lore "&6• &fMuestra la Lista de Jugadores Conectados con su Nombre Real" and "" and "&7(Puedes usar /list)" and "" and "&2» Click Para Utilizar «"
- set slot 15 of player's current inventory to magma cream named "&d&lONLINE TIME" with lore "&6• &fMuestra el tiempo total jugado en el Servidor" and "" and "&7(Puedes usar /onlinetime)" and "" and "&2» Click Para Utilizar «"
- set slot 16 of player's current inventory to magma cream named "&6&lMISIONES" with lore "&6• &fMuestra tus misiones &aActivas" and "" and "&7(Puedes usar /quests journal)" and "" and "&2» Click Para Utilizar «"
- set slot 21 of player's current inventory to magma cream named "&e&lSALDO" with lore "&6• &fMuestra tus Ryos" and "" and "&7(Puedes usar /Saldo)" and "" and "&2» Click Para Utilizar «"
- set slot 22 of player's current inventory to magma cream named "&5&lESTADISTICAS" with lore "&6• &fMuestra tus estadisticas de combate" and "" and "&7(Puedes usar /estadisticas)" and "" and "&2» Click Para Utilizar «"
- set slot 23 of player's current inventory to magma cream named "&a&lSENTARSE" with lore "&6• &fRealiza la animacion de sentarse." and "" and "&7(Puedes usar /sit)" and "" and "&2» Click Para Utilizar «"
- set slot 24 of player's current inventory to magma cream named "&c&lSALTO NINJA" with lore "&6• &fActiva u Desactiva el Salto Ninja" and "&e⚠ &cSe utiliza usando Shift + Espacio&c!" and "" and "&7(Puedes usar /salto ninja Activar/Desactivar)" and "" and "&2» Click Para Utilizar «"
- set slot 25 of player's current inventory to magma cream named "&9&lSKIN" with lore "&6• &fCambia tu Aspecto" and "&e⚠ &cPuedes usar en Nick de un jugador o añadir url&c!" and "" and "&7(Puedes usar /skin url o /skin 'playername')" and "" and "&2» Click Para Utilizar «"
- set slot 35 of player's current inventory to magma cream named "&aSiguiente »" with lore "" and "&6• &fSiguiente Pagina"
- if arg 1 is "Comandos2":
- open chest with 4 rows named "&a&lCOMANDOS &8(2/2)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&a&lSHOGI" with lore "&6• &fJuega unas Partidas de Shogi con algun Amigo" and "" and "&2» Click Para Jugar «"
- set slot 13 of player's current inventory to magma cream named "&c&lDUELO" with lore "&6• &fReta a un shinobi a un duelo a cambio de Fama" and "" and "&2» Click Para Retar «"
- if arg 1 is "Habilidades":
- open chest with 4 rows named "&5&lHABILIDADES" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&b&lJUTSUS DEL SABIO" with lore "" and "&6• &fCanjea &6Rarezas&f por Jutsus del Sabio!"#Aprender Jutsus Sabio - Menu Tipo de R
- set slot 13 of player's current inventory to magma cream named "&3&lJUTSUS DE CLAN" with lore "" and "&6• &fAdquiere Jutsus de tu Clan"#Jutsus Clan - Abre menu segun clan
- set slot 14 of player's current inventory to magma cream named "&e&lJUTSUS &8&o(Puntos de Habilidad)" with lore "" and "&6• &fAdquiere Jutsus con los &9&lPH" #Aprender Jutsus Habilidad - Menu Tipo de Rango Shinobi de Jutsu
- set slot 15 of player's current inventory to magma cream named "&5&lKEKKEI GENKAIS" with lore "" and "&6• &fAdquiere Jutsus de tu &5Kekkei Genkai" #Aprender Jutsus Kekkei Genkai - Menu de Elementos
- set slot 16 of player's current inventory to magma cream named "&2&lTAIJUTSU" with lore "" and "&6• &fDesbloquea nuevas Habilidades de &2Taijutsu"
- set slot 29 of player's current inventory to magma cream named "&6&lAPRENDER AFINIDAD" with lore "" and "&6• &fDesbloquea una Afinidad Elemental!" and "&fCon tus &eRarezas Oro&f" #Aprender Afinidad - Menu lista de afi
- set slot 32 of player's current inventory to magma cream named "&b&lCOMBOS" with lore "" and "&6• &fAdquiere &aNuevos Combos&f o &dSelecciona&f los Ya aprendidos!"
- set slot 35 of player's current inventory to magma cream named "&a&lAPRENDER ELEMENTO" with lore "" and "&6• &fAdquiere los Conocimientos de un &3Elemento" and "&fo &5Kekkei Genkai&f para &aAdquirir&f jutsus!"#Aprender Elemento - Sin Mas
- if arg 1 is "jutsusabio":
- open chest with 4 rows named "&b&lJUTSUS DEL SABIO" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 12 of player's current inventory to magma cream named "&f&lRAREZA BLANCA" with lore "" and "&6• &fCanjea tus Rarezas Blanca."
- set slot 13 of player's current inventory to magma cream named "&6&lRAREZA BRONCE" with lore "" and "&6• &fCanjea tus Rarezas Bronce."
- set slot 14 of player's current inventory to magma cream named "&7&lRAREZA PLATA" with lore "" and "&6• &fCanjea tus Rarezas Plata."
- set slot 15 of player's current inventory to magma cream named "&e&lRAREZA ORO" with lore "" and "&6• &fCanjea tus Rarezas Oro."
- set slot 16 of player's current inventory to magma cream named "&3&lRAREZA PLATINO" with lore "" and "&6• &cProximamente..."
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- if arg 1 is "jutsus":
- open chest with 4 rows named "&e&lJUTSUS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&6&lJUTSUS GENIN" with lore "" and "&6• &fCanjea tus &9&lPH&f por jutsus."
- set slot 14 of player's current inventory to magma cream named "&2&lJUTSUS CHUNIN" with lore "" and "&6• &fCanjea tus &9&lPH&f por jutsus."
- set slot 16 of player's current inventory to magma cream named "&e&lJUTSUS JOUNIN" with lore "" and "&6• &fCanjea tus &9&lPH&f por jutsus."
- if arg 1 is "kekkei":
- open chest with 4 rows named "&5&lKEKKEI GENKAIS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&2&lELEMENTO MADERA" with lore "" and "&6• &fCanjea Jutsus de tu &5Kekkei Genkai"
- set slot 14 of player's current inventory to magma cream named "&f&lELEMENTO HIELO" with lore "" and "&6• &fCanjea Jutsus de tu &5Kekkei Genkai"
- set slot 16 of player's current inventory to magma cream named "&4&lELEMENTO LAVA" with lore "" and "&6• &fCanjea Jutsus de tu &5Kekkei Genkai"
- if arg 1 is "afinidad":
- if {Afi1::%player%} is "":
- set {_x} to 1
- if {Afi2::%player%} is "":
- set {_x} to {_x} + 1
- if {Afi3::%player%} is "":
- set {_x} to {_x} + 1
- open chest with 4 rows named "&6&lAFINIDADES" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&6&lAFINIDAD TIERRA" with lore "" and "&6• &fCanjea tus &eRareza Oro&f por una afinidad" and "" and "&eAfinidades Disponibles: %{_x}%" and "" and "&2» Click Para Obtener «"
- set slot 13 of player's current inventory to magma cream named "&a&lAFINIDAD VIENTO" with lore "" and "&6• &fCanjea tus &eRareza Oro&f por una afinidad" and "" and "&eAfinidades Disponibles: %{_x}%" and "" and "&2» Click Para Obtener «"
- set slot 14 of player's current inventory to magma cream named "&4&lAFINIDAD FUEGO" with lore "" and "&6• &fCanjea tus &eRareza Oro&f por una afinidad" and "" and "&eAfinidades Disponibles: %{_x}%" and "" and "&2» Click Para Obtener «"
- set slot 15 of player's current inventory to magma cream named "&b&lAFINIDAD AGUA" with lore "" and "&6• &fCanjea tus &eRareza Oro&f por una afinidad" and "" and "&eAfinidades Disponibles: %{_x}%" and "" and "&2» Click Para Obtener «"
- set slot 16 of player's current inventory to magma cream named "&9&lAFINIDAD RAYO" with lore "" and "&6• &fCanjea tus &eRareza Oro&f por una afinidad" and "" and "&eAfinidades Disponibles: %{_x}%" and "" and "&2» Click Para Obtener «"
- if arg 1 is "kits":
- open chest with 4 rows named "&9&lKITS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresar el Menu Anterior!"
- set slot 12 of player's current inventory to chest named "&6&lBRUJULA MISIONES" with lore "" and "&fRecibe tu &6Brujula&f con la cual guiarte a donde ir" and "&fen las quests que decidas realizar."
- on inventory click:
- if name of event-inventory is "&9&lKITS":
- cancel event
- if event-slot is 27:
- make player execute command "/pj"
- if event-slot is 12:
- make player execute command "/kit brujula"
- if event-slot is 0:
- set {_j} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- #
- replace "Tierra" with "餐" in {_j}
- replace "Agua" with "餒" in {_j}
- replace "Rayo" with "餔" in {_j}
- replace "Fuego" with "餑" in {_j}
- replace "Viento" with "餓" in {_j}
- replace "Lava" with "餗" in {_j}
- replace "Hielo" with "餘" in {_j}
- replace "Madera" with "餕" in {_j}
- # Elemento Icon
- set {_e} to "%{Afi1::%player%}% %{Afi2::%player%}% %{Afi3::%player%}% %{Afi4::%player%}% %{Afi5::%player%}%"
- #Afi Icon
- replace "Tierra" with "餐" in {_e}
- replace "Agua" with "餒" in {_e}
- replace "Rayo" with "餔" in {_e}
- replace "Fuego" with "餑" in {_e}
- replace "Viento" with "餓" in {_e}
- replace "Iman" with "餷" in {_e} #Imanes
- replace "Kamizuru" with "餮" in {_e} #Uzumaki icon 餵 Hueso 餶 Shirogane 餸 Sabaku 餷 Uchiha 餼
- set {_p} to "%player%" parsed as player
- set {_x2} to MagicSpells.getManaHandler().getMaxMana({_p})
- if player has permission "Anbu":
- set {_trabajo} to "&7Anbu"
- if player has permission "Guardia":
- set {_trabajo} to "&9Guardia"
- if player has permission "Sensei":
- set {_trabajo} to "&eSensei"
- if {NombreRol::%player%} is set:
- set {_nombre} to "%{NombreRol::%player%}%"
- else:
- set {_nombre} to "%player%"
- if name of event-item is "&d» &f%{_nombre}% &d« &8(1/2)":
- cancel event
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/2)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "" and "&2» Click para ver tu Informacion «"
- stop
- if name of event-item is "&d» &f%{_nombre}% &d« &8(2/2)":
- cancel event
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(1/2)" with lore "" and "&6• Rango Shinobi: &a%{VRank.%player%}%" and "&6• &bFama: &a%{fama::%player%}%" and "&6• &9Merito: &a%{merito::%player%}%" and "&6• &eRyos: &f%player's balance%" and "" and "&6• &dAldea: &f%{aldea::%player%}%" and "&6• Rango: &f%colored player's prefix%" and "&6• &cTrabajo: &f%{_trabajo}%" and "&6• &3Estado: &f%{chatEstado::%player%}%" and "" and "&2» Click para ver tus Atributos «"
- stop
- if name of event-inventory is "&5&lKEKKEI GENKAIS":
- cancel event
- if event-slot is 27:
- make player execute command "/menu habilidades"
- if event-slot is 12:
- make player run command "/TiendaJutsus EMadera" as op
- if event-slot is 14:
- make player run command "/TiendaJutsus EHielo" as op
- if event-slot is 16:
- make player run command "/TiendaJutsus ELava" as op
- if name of event-inventory is "&b&lJUTSUS DEL SABIO":
- cancel event
- if event-slot is 27:
- make player execute command "/menu habilidades"
- if event-slot is 12:
- make player run command "/shop page open BLANCASABIO" as op
- if event-slot is 13:
- make player run command "/shop page open BRONCESABIO" as op
- if event-slot is 14:
- make player run command "/shop page open PLATASABIO" as op
- if event-slot is 15:
- make player run command "/shop page open OROSABIO1" as op
- if name of event-inventory is "&e&lJUTSUS":
- cancel event
- if event-slot is 27:
- make player execute command "/menu habilidades"
- if event-slot is 12:
- make player run command "/TiendaJutsus Genin" as op
- if event-slot is 14:
- make player run command "/TiendaJutsus Chunin" as op
- if event-slot is 16:
- make player run command "/TiendaJutsus Jounin" as op
- if name of event-inventory is "&6&lAFINIDADES":
- set {_j} to "%{Afi1::%player%}% %{Afi2::%player%}% %{Afi3::%player%}% %{Afi4::%player%}% %{Afi5::%player%}%"
- set {_r} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- cancel event
- if event-slot is 27:
- make player execute command "/menu habilidades"
- if event-slot is 12:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&e&lRAREZA ORO":
- set {_oro} to loop-item
- if amount of {_oro} in player's inventory is greater or equal to 1:
- if {_r} contains "Tierra":
- if player has permission "chuninquest":
- if {_j} contains "Tierra":
- send "¡Ya tienes esta Afinidad!" to player
- stop
- if {Afi1::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% cuevaderoca2"
- make player run command "/mi give cuevaderoca2" as op
- send "{@Listo}" to player
- make console execute command "/lp user %player% permission set AfinidadTierra"
- set {Afi1::%player%} to "Tierra"
- set {_query} to "UPDATE Elementos SET Afinidad1 = ""%{Afi1::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "jouninquest":
- if {Afi2::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% cuevaderoca2"
- make player run command "/mi give cuevaderoca2" as op
- make console execute command "/lp user %player% permission set AfinidadTierra"
- send "{@Listo}" to player
- set {Afi2::%player%} to "Tierra"
- set {_query} to "UPDATE Elementos SET Afinidad2 = ""%{Afi2::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "afi3" or "Rinnegan":
- if {Afi3::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% cuevaderoca2"
- make player run command "/mi give cuevaderoca2" as op
- make console execute command "/lp user %player% permission set AfinidadTierra"
- send "{@Listo}" to player
- set {Afi3::%player%} to "Tierra"
- set {_query} to "UPDATE Elementos SET Afinidad3 = ""%{Afi3::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "AnbuRinne":
- if {Afi4::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% cuevaderoca2"
- make player run command "/mi give cuevaderoca2" as op
- make console execute command "/lp user %player% permission set AfinidadTierra"
- send "{@Listo}" to player
- set {Afi4::%player%} to "Tierra"
- set {_query} to "UPDATE Elementos SET Afinidad4 = ""%{Afi4::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&c¡Ya no puedes tener mas Afinidades!"
- stop
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad" to player
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad o poseer Rinnegan!" to player
- else:
- send "&f¡Tienes que ser Jounin para tener otra afinidad!" to player
- else:
- send "&f¡Tienes que ser Chunin para tener una afinidad!" to player
- else:
- send "&f¡Tienes que tener el elemento 餐" to player
- else:
- send "&fTe falta la rareza oro" to player
- stop
- if event-slot is 13:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&e&lRAREZA ORO":
- set {_oro} to loop-item
- if amount of {_oro} in player's inventory is greater or equal to 1:
- if {_r} contains "Viento":
- if player has permission "chuninquest":
- if {_j} contains "Viento":
- send "¡Ya tienes esta Afinidad!" to player
- stop
- if {Afi1::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% rasenshuriken"
- make player run command "/mi give rasenshuriken" as op
- send "{@Listo}" to player
- make console execute command "/lp user %player% permission set AfinidadViento"
- set {Afi1::%player%} to "Viento"
- set {_query} to "UPDATE Elementos SET Afinidad1 = ""%{Afi1::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "jouninquest":
- if {Afi2::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% rasenshuriken"
- make player run command "/mi give rasenshuriken" as op
- make console execute command "/lp user %player% permission set AfinidadViento"
- send "{@Listo}" to player
- set {Afi2::%player%} to "Viento"
- set {_query} to "UPDATE Elementos SET Afinidad2 = ""%{Afi2::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "afi3" or "Rinnegan":
- if {Afi3::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% rasenshuriken"
- make player run command "/mi give rasenshuriken" as op
- make console execute command "/lp user %player% permission set AfinidadViento"
- send "{@Listo}" to player
- set {Afi3::%player%} to "Viento"
- set {_query} to "UPDATE Elementos SET Afinidad3 = ""%{Afi3::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "AnbuRinne":
- if {Afi4::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% rasenshuriken"
- make player run command "/mi give rasenshuriken" as op
- make console execute command "/lp user %player% permission set AfinidadViento"
- send "{@Listo}" to player
- set {Afi4::%player%} to "Viento"
- set {_query} to "UPDATE Elementos SET Afinidad4 = ""%{Afi4::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad" to player
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad o poseer Rinnegan!" to player
- else:
- send "&f¡Tienes que ser Jounin para tener otra afinidad!" to player
- else:
- send "&f¡Tienes que ser Chunin para tener una afinidad!" to player
- else:
- send "&f¡Tienes que tener el elemento 餓" to player
- else:
- send "&fTe falta la rareza oro" to player
- stop
- if event-slot is 14:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&e&lRAREZA ORO":
- set {_oro} to loop-item
- if amount of {_oro} in player's inventory is greater or equal to 1:
- if {_r} contains "Fuego":
- if player has permission "chuninquest":
- if {_j} contains "&4Fuego":
- send "¡Ya tienes esta Afinidad!" to player
- stop
- if {Afi1::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% FlorLlama"
- make player run command "/mi give FlorLlama" as op
- make console execute command "/lp user %player% permission set AfinidadFuego"
- send "{@Listo}" to player
- set {Afi1::%player%} to "Fuego"
- set {_query} to "UPDATE Elementos SET Afinidad1 = ""%{Afi1::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "jouninquest":
- if {Afi2::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% FlorLlama"
- make player run command "/mi give FlorLlama" as op
- make console execute command "/lp user %player% permission set AfinidadFuego"
- send "{@Listo}" to player
- set {Afi2::%player%} to "Fuego"
- set {_query} to "UPDATE Elementos SET Afinidad2 = ""%{Afi2::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "afi3" or "Rinnegan":
- if {Afi3::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% FlorLlama"
- make player run command "/mi give FlorLlama" as op
- make console execute command "/lp user %player% permission set AfinidadFuego"
- send "{@Listo}" to player
- set {Afi3::%player%} to "Fuego"
- set {_query} to "UPDATE Elementos SET Afinidad3 = ""%{Afi3::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "AnbuRinne":
- if {Afi4::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% FlorLlama"
- make player run command "/mi give FlorLlama" as op
- make console execute command "/lp user %player% permission set AfinidadFuego"
- send "{@Listo}" to player
- set {Afi4::%player%} to "Fuego"
- set {_query} to "UPDATE Elementos SET Afinidad3 = ""%{Afi4::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad" to player
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad o poseer Rinnegan!" to player
- else:
- send "&f¡Tienes que ser Jounin para tener otra afinidad!" to player
- else:
- send "&f¡Tienes que ser Chunin para tener una afinidad!" to player
- else:
- send "&f¡Tienes que tener el elemento 餑" to player
- else:
- send "&fTe falta la rareza oro" to player
- stop
- if event-slot is 15:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&e&lRAREZA ORO":
- set {_oro} to loop-item
- if amount of {_oro} in player's inventory is greater or equal to 1:
- if {_r} contains "Agua":
- if player has permission "chuninquest":
- if {_j} contains "Agua":
- send "¡Ya tienes esta Afinidad!" to player
- stop
- if {Afi1::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% agua"
- make player run command "/mi give agua" as op
- make console execute command "/lp user %player% permission set AfinidadAgua"
- send "{@Listo}" to player
- set {Afi1::%player%} to "Agua"
- set {_query} to "UPDATE Elementos SET Afinidad1 = ""%{Afi1::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "jouninquest":
- if {Afi2::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% agua"
- make player run command "/mi give agua" as op
- make console execute command "/lp user %player% permission set AfinidadAgua"
- send "{@Listo}" to player
- set {Afi2::%player%} to "Agua"
- set {_query} to "UPDATE Elementos SET Afinidad2 = ""%{Afi2::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "afi3" or "Rinnegan":
- if {Afi3::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% agua"
- make player run command "/mi give agua" as op
- make console execute command "/lp user %player% permission set AfinidadAgua"
- send "{@Listo}" to player
- set {Afi3::%player%} to "Agua"
- set {_query} to "UPDATE Elementos SET Afinidad3 = ""%{Afi3::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "AnbuRinne":
- if {Afi4::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% agua"
- make player run command "/mi give agua" as op
- make console execute command "/lp user %player% permission set AfinidadAgua"
- send "{@Listo}" to player
- set {Afi4::%player%} to "Agua"
- set {_query} to "UPDATE Elementos SET Afinidad3 = ""%{Afi4::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad" to player
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad o poseer Rinnegan!" to player
- else:
- send "&f¡Tienes que ser Jounin para tener otra afinidad!" to player
- else:
- send "&f¡Tienes que ser Chunin para tener una afinidad!" to player
- else:
- send "&f¡Tienes que tener el elemento 餒" to player
- else:
- send "&fTe falta la rareza oro" to player
- stop
- if event-slot is 16:
- loop all items in the inventory of player:
- if name of loop-item is equal to "&e&lRAREZA ORO":
- set {_oro} to loop-item
- if amount of {_oro} in player's inventory is greater or equal to 1:
- if {_r} contains "Rayo":
- if player has permission "chuninquest":
- if {_j} contains "Rayo":
- send "¡Ya tienes esta Afinidad!" to player
- stop
- if {Afi1::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% VelocidadR"
- make console execute command "/cast teach %player% VelocidadRayoPassive"
- make player run command "/mi give velor" as op
- send "{@Listo}" to player
- make console execute command "/lp user %player% permission set AfinidadRayo"
- set {Afi1::%player%} to "Rayo"
- set {_query} to "UPDATE Elementos SET Afinidad1 = ""%{Afi1::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "jouninquest":
- if {Afi2::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% VelocidadR"
- make console execute command "/cast teach %player% VelocidadRayoPassive"
- make player run command "/mi give velor" as op
- send "{@Listo}" to player
- make console execute command "/lp user %player% permission set AfinidadRayo"
- set {Afi2::%player%} to "Rayo"
- set {_query} to "UPDATE Elementos SET Afinidad2 = ""%{Afi2::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "afi3" or "Rinnegan":
- if {Afi3::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% VelocidadR"
- make console execute command "/cast teach %player% VelocidadRayoPassive"
- make player run command "/mi give velor" as op
- send "{@Listo}" to player
- make console execute command "/lp user %player% permission set AfinidadRayo"
- set {Afi3::%player%} to "Rayo"
- set {_query} to "UPDATE Elementos SET Afinidad3 = ""%{Afi3::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if player has permission "AnbuRinne":
- if {Afi4::%player%} is "":
- remove 1 of {_oro} from the player
- make console execute command "/cast teach %player% VelocidadR"
- make console execute command "/cast teach %player% VelocidadRayoPassive"
- make player run command "/mi give velor" as op
- send "{@Listo}" to player
- make console execute command "/lp user %player% permission set AfinidadRayo"
- set {Afi4::%player%} to "Rayo"
- set {_query} to "UPDATE Elementos SET Afinidad4 = ""%{Afi4::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad" to player
- else:
- send "&f¡Tienes que ser Anbu para tener otra afinidad o poseer Rinnegan!" to player
- else:
- send "&f¡Tienes que ser Jounin para tener otra afinidad!" to player
- else:
- send "&f¡Tienes que ser Chunin para tener una afinidad!" to player
- else:
- send "&f¡Tienes que tener el elemento 餔" to player
- else:
- send "&fTe falta la rareza oro" to player
- stop
- if name of event-inventory is "&5&lHABILIDADES":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 12:
- make player execute command "/pj jutsusabio"
- if event-slot is 13:
- if player has permission "kamizuru":
- make player run command "/shop page open KAMIZURU" as op
- if player has permission "explosivo":
- make player run command "/shop page open EXPLOSIVO" as op
- if player has permission "hyuga":
- make player run command "/shop page open HYUGA" as op
- if player has permission "uchiha":
- make player run command "/shop page open UCHIHA" as op
- if player has permission "raisoku":
- make player run command "/shop page open RAISOKU" as op
- if player has permission "yotsuki":
- make player run command "/shop page open YOTSUKI" as op
- if player has permission "sabaku":
- make player run command "/shop page open IMAN" as op
- if player has permission "shirogane":
- make player run command "/shop page open SHIROGANE" as op
- if player has permission "kaguya":
- make player run command "/shop page open KAGUYA" as op
- if player has permission "uzumaki":
- make player run command "/shop page open UZUMAKI" as op
- if event-slot is 14:
- make player execute command "/pj jutsus"
- if event-slot is 15:
- make player execute command "/pj kekkei"
- if event-slot is 16:
- if player has permission "taijutsuquest":
- make player execute command "/TiendaJutsus Taijutsu"
- else:
- send "&6• &fPara adquirir las Habilidades &2Taijutsu&f Visita a &6Maito Gai&f en el &bTemplo&f de tu Aldea!"
- if event-slot is 29:
- make player execute command "/pj afinidad"
- if event-slot is 32:
- send "&cProximamente..."
- #make player execute command "/pj combos"
- if event-slot is 35:
- make player run command "/TiendaJutsus Elementos" as op
- if name of event-inventory is "&a&lCOMANDOS &8(2/2)":
- cancel event
- if event-slot is 27:
- make player execute command "/pj comandos"
- if event-slot is 12:
- make player execute command "/gb connectfour"
- if event-slot is 13:
- send "&fUtiliza &d/Duelo retar jugador"
- if name of event-inventory is "&a&lCOMANDOS &8(1/2)":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 12:
- make player execute command "/regresar"
- if event-slot is 13:
- open an anvil gui named "&e&lENVIAR RYOS" to player with a andesite named "&a<jugador> <cantidad>":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "a<jugador> <cantidad>":
- cancel event
- stop
- else:
- make player execute command "/pay %{_result}%"
- wait 5 ticks
- make player execute command "/menu party"
- if event-slot is 14:
- make player execute command "/list"
- if event-slot is 15:
- make player execute command "/onlinetime"
- if event-slot is 16:
- make player execute command "/quests journal"
- if event-slot is 21:
- make player execute command "/saldo"
- if event-slot is 25:
- open an anvil gui named "&9&lCAMBIAR SKIN" to player with a magma cream named "&a'jugador' o url 'url'":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "a'jugador' o url 'url'":
- cancel event
- stop
- else:
- make player execute command "/skin %{_result}%"
- wait 5 ticks
- make player execute command "/menu comandos"
- if event-slot is 22:
- make player execute command "/estadisticas"
- if event-slot is 23:
- make player execute command "/sit"
- if event-slot is 24:
- if {saltoninja::%player%} is true:
- set {saltoninja::%player%} to false
- send "&9Salto Ninja &7- &cDesactivado"
- else:
- send "&9Salto Ninja &7- &aActivado"
- set {saltoninja::%player%} to true
- set {_query} to "UPDATE Ajustes SET saltoninja = ""%{saltoninja::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- if event-slot is 35:
- make player execute command "/pj comandos2"
- if name of event-inventory is "&6&lRANKING":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 12:
- make player execute command "/Ranking"
- if event-slot is 16:
- make player execute command "/voto top"
- if name of event-inventory is "&5&lATRIBUTOS":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 12:
- puntosm(player, "ATK")
- if event-slot is 13:
- puntosm(player, "VEL")
- if event-slot is 14:
- puntosm(player, "DEF")
- if event-slot is 15:
- puntosm(player, "DEX")
- if event-slot is 16:
- puntosm(player, "NIN")
- if event-slot is 22: #Chakra
- puntosa(player, "Chakra")
- if event-slot is 24: #Vida
- puntosa(player, "vidabase")
- if event-slot is 23:
- puntosm(player, "CON")
- if name of event-inventory is "&3&lPARTYS":
- cancel event
- if event-slot is 27:
- make player execute command "/menu grupo"
- if event-slot is 12:
- open an anvil gui named "&a&lCREAR PARTY" to player with a magma cream named "&aEscribe el nombre de la Party":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe el nombre de la Party":
- cancel event
- stop
- else:
- make player run command "/Party create %{_result}%" as op
- wait 5 ticks
- make player execute command "/menu party"
- if event-slot is 13:
- send "&fUtiliza &d/Party invite nombre"
- if event-slot is 14:
- send "&fUtiliza &d/Party kick nombre"
- send "&7(Tienes que ser el Dueño de la Party para hacer esto!)"
- if event-slot is 24:
- open an anvil gui named "&e&lCHAT DE PARTY" to player with a magma cream named "&aEscribe tu mensaje":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe tu mensaje":
- cancel event
- stop
- else:
- make player execute command "/p %{_result}%"
- wait 5 ticks
- make player execute command "/menu party"
- if event-slot is 15:
- make player run command "/Party leave" as op
- if event-slot is 16:
- make player run command "/Party info" as op
- if event-slot is 22:
- make player run command "/Party leave" as op
- if name of event-inventory is "&9&lEQUIPOS":
- cancel event
- if event-slot is 27:
- make player execute command "/menu grupo"
- if event-slot is 12:
- make player execute command "/equipo crear"
- if event-slot is 13:
- open an anvil gui named "&a&lINVITAR AL EQUIPO" to player with a magma cream named "&aEscribe el nombre del Jugador":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe el nombre del Jugador":
- cancel event
- stop
- else:
- make player execute command "/equipo invitar %{_result}%"
- wait 5 ticks
- make player execute command "/menu equipos"
- if event-slot is 14:
- open an anvil gui named "&c&lKICKEAR DEL EQUIPO" to player with a magma cream named "&aEscribe el nombre del Jugador":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe el nombre del Jugador":
- cancel event
- stop
- else:
- make player execute command "/equipo kick %{_result}%"
- wait 5 ticks
- make player execute command "/menu equipos"
- if event-slot is 24:
- open an anvil gui named "&e&lCHAT DE EQUIPO" to player with a magma cream named "&aEscribe tu mensaje":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe tu Mensaje":
- cancel event
- stop
- else:
- make player execute command "/e %{_result}%"
- wait 5 ticks
- make player execute command "/menu equipos"
- if event-slot is 15:
- make player execute command "/equipo eliminar"
- if event-slot is 16:
- make player execute command "/equipo list"
- if event-slot is 22:
- make player execute command "/equipo salir"
- if name of event-inventory is "&b&lGRUPOS":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 12:
- make player execute command "/menu Equipos"
- if event-slot is 14:
- make player execute command "/menu Party"
- if event-slot is 16:
- make player execute command "/menu Organizacion"
- if name of event-inventory is "&6&lMENU DE STAFF":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 12:
- send "&aEjecuta&f: &b/Sennin jugador &e25/50/75/100"
- if event-slot is 13:
- send "&aEjecuta&f: &b/Reiniciar jugador&f (Deberas kickear al jugador para que cargue de 0)"
- if event-slot is 14:
- send "&aEjecuta&f: &b/Merito &edar/sacar &dcantidad &bjugador"
- if event-slot is 15:
- send "&aEjecuta&f: &b/Elemento &bjugador &dcantidad"
- if event-slot is 16:
- send "&aEjecuta&f: &b/vidabase add &ejugador &dcantidad&f (Aumenta la salud en la cantidad colocada)"
- send "&aEjecuta&f: &b/vidabase set &ejugador &dcantidad&f (Establece la salud del jugador a la cantidad colocada)"
- send "&aEjecuta&f: &b/vidabase remove &ejugador &dcantidad&f (Disminuye la salud del jugador en la cantidad colocada)"
- if event-slot is 21:
- send "&aEjecuta&f: &b/chakra add &ejugador &dcantidad&f (Aumenta el chakra en la cantidad colocada)"
- send "&aEjecuta&f: &b/chakra set &ejugador &dcantidad&f (Establece el chakra del jugador a la cantidad colocada)"
- send "&aEjecuta&f: &b/chakra remove &ejugador &dcantidad&f (Disminuye el chakra del jugador en la cantidad colocada)"
- send "&aEjecuta&f: &b/chakra ver &ejugador (Muestra cuanto chakra maximo puede tener)"
- if event-slot is 22:
- make player execute command "/sancion"
- if event-slot is 23:
- send "&aEjecuta&f: &b/ascender &ejugador (Sube automaticamente el rango del jugador)"
- if event-slot is 24:
- send "&aEjecuta&f: &b/descender &ejugador (Baja automaticamente el rango del jugador)"
- if event-slot is 25:
- send "&aEjecuta&f: &b/certificados sacar jugador &b(Chunin, Jounin, Anbu)"
- if name of event-inventory is "&2&lCERTIFICADOS":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 12:
- ACertificado(player, "Chunin" ,"%player's uuid%")
- if event-slot is 14:
- ACertificado(player, "Jounin" ,"%player's uuid%")
- if event-slot is 16:
- ACertificado(player, "Anbu" ,"%player's uuid%")
- if name of event-inventory is "&f&lINICIO":
- cancel event
- if event-slot is 27:
- close player's inventory
- if event-slot is 12:
- make player execute command "/menu Atributos"
- if event-slot is 13:
- make player execute command "/menu chat"
- if event-slot is 15:
- make player execute command "/menu grupo"
- if event-slot is 14:
- make player execute command "/menu habilidades"
- if event-slot is 16:
- send "&cProximamente..."
- if event-slot is 21:
- make player execute command "/menu kits"
- if event-slot is 22:
- make player execute command "/menu Tops"
- if event-slot is 23:
- make player execute command "/vote40"
- if event-slot is 24:
- make player execute command "/menu comandos"
- if event-slot is 25:
- make player execute command "/ayudaG"
- if event-slot is 32:
- make player execute command "/menu Certificados"
- if event-slot is 34:
- wait 5 ticks
- make player execute command "/menuguias"
- if event-slot is 35:
- if player has permission "stafflvl1":
- make player execute command "/menu Staff"
- if name of event-inventory is "&9&lCHAT":
- cancel event
- if event-slot is 27:
- make player execute command "/menu"
- if event-slot is 13:
- open an anvil gui named "&9&lENTORNO" to player with a magma cream named "&aEscribe tu Mensaje":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe tu Mensaje":
- cancel event
- stop
- else:
- make player execute command "/entorno %{_result}%"
- wait 5 ticks
- make player execute command "/menu chat"
- if event-slot is 14:
- open an anvil gui named "&6&lACCION" to player with a magma cream named "&aEscribe tu Mensaje":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe tu Mensaje":
- cancel event
- stop
- else:
- make player execute command "/me %{_result}%"
- wait 5 ticks
- make player execute command "/menu chat"
- if event-slot is 15:
- if {EstadoOff::%player%} is "&cDesactivado":
- set {EstadoOff::%player%} to "&aActivado"
- set {offrol::%player%} to true
- wait 10 ticks
- make player execute command "/menu chat"
- set {_query} to "UPDATE Ajustes SET offrol = ""%{offrol::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- set {EstadoOff::%player%} to "&cDesactivado"
- set {offrol::%player%} to false
- wait 10 ticks
- make player execute command "/menu chat"
- set {_query} to "UPDATE Ajustes SET offrol = ""%{offrol::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- if event-slot is 16:
- open an anvil gui named "&8&lOFFROL" to player with a magma cream named "&aEscribe tu Mensaje":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe tu Mensaje":
- cancel event
- stop
- else:
- make player execute command "/b %{_result}%"
- wait 5 ticks
- make player execute command "/menu chat"
- if event-slot is 22:
- if player has permission "chuninquest":
- open an anvil gui named "&5&lNOMBRE NINJA" to player with a nametag named "&aEscribe tu nuevo Nombre":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe tu nuevo Nombre":
- cancel event
- stop
- else:
- set {NombreRol::%player%} to {_result}
- make player execute command "/menu chat"
- send "&6[NarutoRPG] &fTu nombre cambio a &d%{_result}%"
- set {_query} to "UPDATE Ajustes SET nombrerol = ""%{nombrerol::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- else:
- send "&6¡Tienes que ser Chunin para hacer esto!"
- if event-slot is 24:
- open an anvil gui named "&b&lMENSAJE ALDEA" to player with a magma cream named "&aEscribe tu Mensaje":
- if clicked raw slot is 0:
- cancel event
- if clicked raw slot is 1:
- cancel event
- if clicked raw slot is 2:
- set {_result} to name of slot clicked raw slot of event-inventory
- if {_result} isn't set:
- cancel event
- stop
- if {_result} is "aEscribe tu Mensaje":
- cancel event
- stop
- else:
- make player execute command "/c %{_result}%"
- wait 5 ticks
- make player execute command "/menu chat"
- if event-slot is 12:
- if {chatEstado::%player%} is "&9&lHablando":
- make player execute command "/g"
- set {Chat.EstadoS.%player%} to "&b&lSusurrando"
- wait 10 ticks
- make player execute command "/menu chat"
- stop
- if {chatEstado::%player%} is "&c&lGritando":
- make player execute command "/su"
- set {Chat.EstadoS.%player%} to "&9&lHablando"
- wait 10 ticks
- make player execute command "/menu chat"
- stop
- if {chatEstado::%player%} is "&b&lSusurrando":
- make player execute command "/ha"
- set {Chat.EstadoS.%player%} to "&c&lGritando"
- wait 10 ticks
- make player execute command "/menu chat"
- stop
- if name of event-inventory is "&6&lAPRENDER ELEMENTOS":
- set {_r} to "%{Elem1::%player%}% %{Elem2::%player%}% %{Elem3::%player%}% %{Elem4::%player%}% %{Elem5::%player%}%"
- set {_j} to "%{Afi1::%player%}% %{Afi2::%player%}% %{Afi3::%player%}%"
- cancel event
- if event-slot is 27:
- make player execute command "/menu habilidades"
- if player has permission "kamizuruquest" or "hyugaquest" or "Sabaku" or "taijutsu":
- send "¡No puedes tener Elementos!"
- else:
- if {elementosdisponibles::%player%} is greater or equal to 1:
- if event-slot is 12:
- if {_r} contains "Tierra": #餐
- send "&fYa Tienes este Elemento!"
- else:
- if {Elem1::%player%} is "":
- AprenderElemento(player, "Tierra", 1, "%player's uuid%")
- else:
- if {Elem2::%player%} is "":
- AprenderElemento(player, "Tierra", 2, "%player's uuid%")
- else:
- if {Elem3::%player%} is "":
- AprenderElemento(player, "Tierra", 3, "%player's uuid%")
- else:
- if {Elem4::%player%} is "":
- AprenderElemento(player, "Tierra", 4, "%player's uuid%")
- else:
- if {Elem5::%player%} is "":
- AprenderElemento(player, "Tierra", 5, "%player's uuid%")
- make player execute command "/tiendajutsus elementos"
- if event-slot is 13:
- if player has permission "explosivoquest":
- send "&fSolo puedes Aprender el Elemento 餐"
- stop
- if {_r} contains "Viento":#餓
- send "&fYa Tienes este Elemento!"
- else:
- if {Elem1::%player%} is "":
- AprenderElemento(player, "Viento", 1, "%player's uuid%")
- else:
- if {Elem2::%player%} is "":
- AprenderElemento(player, "Viento", 2, "%player's uuid%")
- else:
- if {Elem3::%player%} is "":
- AprenderElemento(player, "Viento", 3, "%player's uuid%")
- else:
- if {Elem4::%player%} is "":
- AprenderElemento(player, "Viento", 4, "%player's uuid%")
- else:
- if {Elem5::%player%} is "":
- AprenderElemento(player, "Viento", 5, "%player's uuid%")
- make player execute command "/tiendajutsus elementos"
- if event-slot is 14:
- if player has permission "explosivoquest":
- send "&fSolo puedes Aprender el Elemento 餐"
- stop
- if {_r} contains "Fuego":#餑
- send "&fYa Tienes este Elemento!"
- else:
- if {Elem1::%player%} is "":
- AprenderElemento(player, "Fuego", 1, "%player's uuid%")
- else:
- if {Elem2::%player%} is "":
- AprenderElemento(player, "Fuego", 2, "%player's uuid%")
- else:
- if {Elem3::%player%} is "":
- AprenderElemento(player, "Fuego", 3, "%player's uuid%")
- else:
- if {Elem4::%player%} is "":
- AprenderElemento(player, "Fuego", 4, "%player's uuid%")
- else:
- if {Elem5::%player%} is "":
- AprenderElemento(player, "Fuego", 5, "%player's uuid%")
- make player execute command "/tiendajutsus elementos"
- if event-slot is 15:
- if player has permission "explosivoquest":
- send "&fSolo puedes Aprender el Elemento 餐"
- stop
- if {_r} contains "Agua":#餒
- send "&fYa Tienes este Elemento!"
- else:
- if {Elem1::%player%} is "":
- AprenderElemento(player, "Agua", 1, "%player's uuid%")
- else:
- if {Elem2::%player%} is "":
- AprenderElemento(player, "Agua", 2, "%player's uuid%")
- else:
- if {Elem3::%player%} is "":
- AprenderElemento(player, "Agua", 3, "%player's uuid%")
- else:
- if {Elem4::%player%} is "":
- AprenderElemento(player, "Agua", 4, "%player's uuid%")
- else:
- if {Elem5::%player%} is "":
- AprenderElemento(player, "Agua", 5, "%player's uuid%")
- make player execute command "/tiendajutsus elementos"
- if event-slot is 16:
- if player has permission "explosivoquest":
- send "&fSolo puedes Aprender el Elemento 餐"
- stop
- if {_r} contains "Rayo":#餔
- send "&fYa Tienes este Elemento!"
- else:
- if {Elem1::%player%} is "":
- AprenderElemento(player, "Rayo", 1, "%player's uuid%")
- else:
- if {Elem2::%player%} is "":
- AprenderElemento(player, "Rayo", 2, "%player's uuid%")
- else:
- if {Elem3::%player%} is "":
- AprenderElemento(player, "Rayo", 3, "%player's uuid%")
- else:
- if {Elem4::%player%} is "":
- AprenderElemento(player, "Rayo", 4, "%player's uuid%")
- else:
- if {Elem5::%player%} is "":
- AprenderElemento(player, "Rayo", 5, "%player's uuid%")
- make player execute command "/tiendajutsus elementos"
- else:
- send "&f¡No tienes Elementos Disponibles Ahora Mismo!"
- if player has permission "explosivoquest" or "uchihaquest" or "raisokuquest" or "yotsukiquest" or "kamizuruquest" or "hyugaquest":
- send "&fNo puedes tener un Kekkei Genkai"
- else:
- if event-slot is 22:
- if {_r} contains "Lava":#餗
- send "Ya Tienes este Kekkei Genkai"
- stop
- if {elementosdisponibles::%player%} is greater or equal to 1:
- if {_j} contains "Tierra" and "Fuego":
- if {Elem3::%player%} is "":
- set {Elem3::%player%} to "Lava"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento3 = ""%{Elem3::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if {Elem4::%player%} is "":
- set {Elem4::%player%} to "Lava"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento4 = ""%{Elem4::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if {Elem5::%player%} is "":
- set {Elem5::%player%} to "Lava"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento5 = ""%{Elem5::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&fSin Espacio para Aprender Este Elemento"
- make player execute command "/tiendajutsus elementos"
- else:
- send "&fNecesitas dominar la Afinidad &r餐&f y &r餑"
- else:
- send "&f¡Debes contar aun que sea con 1 elemento disponible!"
- if event-slot is 23:
- if {_r} contains "Hielo":#Hielo餘
- send "Ya Tienes este Kekkei Genkai"
- stop
- if {elementosdisponibles::%player%} is greater or equal to 1:
- if {_j} contains "Agua" and "Viento":
- if {Elem3::%player%} is "":
- set {Elem3::%player%} to "Hielo"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento3 = ""%{Elem3::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if {Elem4::%player%} is "":
- set {Elem4::%player%} to "Hielo"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento4 = ""%{Elem4::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if {Elem5::%player%} is "":
- set {Elem5::%player%} to "Hielo"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento5 = ""%{Elem5::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&fSin Espacio para Aprender Este Elemento"
- make player execute command "/tiendajutsus elementos"
- else:
- send "&fNecesitas dominar la Afinidad &r餒&f y &r餓"
- else:
- send "&f¡Debes contar aun que sea con 1 elemento disponible!"
- if event-slot is 24:
- if {_r} contains "Madera":#餕
- send "Ya Tienes este Kekkei Genkai"
- stop
- if {elementosdisponibles::%player%} is greater or equal to 1:
- if {_j} contains "Agua" and "Tierra":
- if {Elem3::%player%} is "":
- set {Elem3::%player%} to "Madera"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento3 = ""%{Elem3::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if {Elem4::%player%} is "":
- set {Elem4::%player%} to "Madera"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento4 = ""%{Elem4::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- if {Elem5::%player%} is "":
- set {Elem5::%player%} to "Madera"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento5 = ""%{Elem5::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- stop
- else:
- send "&fSin Espacio para Aprender Este Elemento"
- make player execute command "/tiendajutsus elementos"
- else:
- send "&fNecesitas dominar la Afinidad &r餒&f y &r餐"
- else:
- send "&f¡Debes contar aun que sea con 1 elemento disponible!"
- if event-slot is 32:
- if {_r} contains "&aMadera":
- send "Ya Tienes este Kekkei Genkai"
- stop
- if {elementosdisponibles::%player%} is greater or equal to 1:
- if player has permission "CelulasHashirama":
- if {Elem2::%player%} is "":
- set {Elem2::%player%} to "&aMadera"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento2 = ""%{Elem2::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- make console execute command "/cast teach %player% carcelm1"
- make console execute command "/cast teach %player% MokutonC1"
- make player run command "/mi give MokutonC1" as op
- stop
- else:
- if {Elem3::%player%} is "":
- set {Elem3::%player%} to "&aMadera"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento3 = ""%{Elem3::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- make console execute command "/cast teach %player% carcelm1"
- make console execute command "/cast teach %player% MokutonC1"
- make player run command "/mi give MokutonC1" as op
- stop
- else:
- if {Elem4::%player%} is "":
- set {Elem4::%player%} to "&aMadera"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento4 = ""%{Elem4::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- make console execute command "/cast teach %player% carcelm1"
- make console execute command "/cast teach %player% MokutonC1"
- make player run command "/mi give MokutonC1" as op
- stop
- else:
- if {Elem5::%player%} is "":
- set {Elem5::%player%} to "&aMadera"
- send "{@Listo}"
- subtract 1 from {elementosdisponibles::%player%}
- set {_query} to "UPDATE Elementos SET Elemento5 = ""%{Elem5::%player%}%"", PuntoE = ""%{elementosdisponibles::%player%}%"" WHERE uuid = ""%player's uuid%"""
- execute unsafe {_query} in {-sql}
- make console execute command "/cast teach %player% carcelm1"
- make console execute command "/cast teach %player% MokutonC1"
- make player run command "/mi give MokutonC1" as op
- stop
- else:
- send "&fSin Espacio para Aprender Este Elemento"
- make player execute command "/tiendajutsus elementos"
- else:
- send "&f¡Necesitas tener implantadas las Celulas de Hasirama!"
- command /Elemento [<player>] [<number>]:
- permission: Staff
- trigger:
- add arg-2 to {elementosdisponibles::%arg-1%}
- set {_query} to "UPDATE Elementos SET PuntoE = ""%{elementosdisponibles::%arg-1%}%"" WHERE uuid = ""%arg-1's uuid%"""
- execute unsafe {_query} in {-sql}
- send "Listo" to player
- function AprenderElemento(p: player, e: text, s: number, x: text):
- subtract 1 from {elementosdisponibles::%{_p}%}
- set {Elem%{_s}%::%{_p}%} to "%{_e}%"
- make console execute command "/lp user %{_p}% permission set %{_e}%quest"
- set {_query} to "UPDATE Elementos SET Elemento1 = ""%{Elem1::%{_p}%}%"", Elemento2 = ""%{Elem2::%{_p}%}%"", Elemento3 = ""%{Elem3::%{_p}%}%"", Elemento4 = ""%{Elem4::%{_p}%}%"", Elemento5 = ""%{Elem5::%{_p}%}%"", PuntoE = ""%{elementosdisponibles::%{_p}%}%"" WHERE uuid = ""%{_x}%"""
- execute unsafe {_query} in {-sql}
- send "{@Listo}" to {_p}
- function puntosa(p: player, stat: text):
- if {N%{_stat}%::%{_p}%} is smaller than 10:
- if {Puntosa::%{_p}%} is greater or equal to 1:
- add 5 to {%{_stat}%::%{_p}%}
- add 1 to {N%{_stat}%::%{_p}%}
- send "&6[*] &fSubiste de Nivel tu &a&l%{_Stat}% &5&l⬆ &7&o(- &71 &6&lPA&7&o)" to {_p}
- subtract 1 from {Puntosa::%{_p}%}
- make {_p} run command "/GuardarStats" as op
- make {_p} execute command "/pj atributos"
- make {_p} run command "/chakra adjust" as op
- else:
- send "&6[*]&f No tienes &6&lPA&c suficientes!" to {_p}
- command /AyudaG [<text>] [<player>]:
- cooldown: 10 minutes
- cooldown message: &7[&bSistema&7] &fEsta accion esta Disponible cada 10 minutos.
- trigger:
- if arg 1 isn't set:
- send "&7[&bSistema&7] &f¡Solicitud de Ayuda Enviada a los Guias y Staff conectados!" to player
- delete {Atendido::%player%}
- add player to {Atendidos::Lista::*}
- loop all players:
- if loop-player has permission "Guia":
- send "&d%player% &fSolicita ayuda" to loop-player
- json("%loop-player%", "&a&lAtender||cmd:/AyudaGStaff %player%||ttp:&fAtender al jugador %player%||")
- command /AyudaGStaff [<player>]:
- permission: Guia
- trigger:
- if arg 1 is set:
- if {Atendido::%arg-1%} is set:
- send "&7[&bSistema&7] &fEl Jugador &d%arg-1% &festa siendo atendido por &6%{Atendido::%arg-1%}%"
- else:
- set {Atendido::%arg-1%} to player
- send "&7[&bSistema&7]&f ¡El &6Guia &a%player%&f atendera tu caso!" to arg-1
- remove arg-1 from {Atendidos::Lista::*}
- teleport player to arg-1
- loop all players:
- if loop-player has permission "Guia":
- send "&7[&bSistema&7]&f &6%player% &fatendera el caso de &d%arg-1%" to loop-player
- wait 30 seconds
- delete {Atendido::%arg-1%}
- command /MenuGuias:
- permission: Guia
- trigger:
- wait 20 ticks
- open chest inventory with 5 rows named "Casos Sin Atender" to player
- set {_slot} to 0
- loop {Atendidos::Lista::*}:
- set {_player} to "%loop-value%" parsed as offlineplayer
- set slot {_slot} of player's current inventory to skull of {_player} named "&a&l%{_player}%" with lore "&fEste usuario necesita ayuda. &a¡Click para Atender!"
- add 1 to {_slot}
- on inventory click:
- if name of player's current inventory is "Casos Sin Atender":
- cancel event
- if event-item is set:
- set {_pl} to uncoloured name of event-item
- close player's inventory
- make player execute command "/AyudaGStaff %{_pl}%"
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