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- public OnPlayerEnterCheckpoint(playerid)
- {
- new carid = GetPlayerVehicleID(playerid);
- if(AC[0][acTeleportCPHack] == 1)
- {
- if(!lz_ProveriBrzinu(playerid, false))
- {
- if(Lociranje[playerid] == 0 && PI[playerid][pAdmin] < 1)
- {
- CP_Teleport[playerid]++;
- if(CP_Teleport[playerid] > 1)
- {
- if(CP_Teleport[playerid] > 2)
- {
- ACKick(playerid, "TeleportHack(CP)");
- CP_Teleport[playerid] = 0;
- }
- else
- {
- ACWarning(playerid, "TeleportHack(CP)");
- }
- return true;
- }
- }
- }
- }
- if(NeMozeCP[playerid] > 0)
- {
- NeMozeCP[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- return true;
- }
- if(ASPolaze[playerid] > 0)
- {
- if(ASVozilo(GetPlayerVehicleID(playerid)) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(ASPolaze[playerid] == 1)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2083.9470,-146.2726,35.3203, 4);
- ASPolaze[playerid] = 2;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 2)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2083.8083,-165.5814,35.3203, 4);
- ASPolaze[playerid] = 3;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 3)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2090.2842,-173.0551,35.3203, 4);
- ASPolaze[playerid] = 4;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 4)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2083.8638,-177.8015,35.3203, 4);
- ASPolaze[playerid] = 5;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 5)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2079.4409,-193.0545,35.3203, 4);
- ASPolaze[playerid] = 6;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 6)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2061.3533,-193.0078,35.3203, 4);
- ASPolaze[playerid] = 7;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2053.7754,-187.2768,35.3274, 4);
- ASPolaze[playerid] = 8;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 8)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2053.8264,-169.3052,35.3203, 4);
- ASPolaze[playerid] = 9;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 9)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2061.7268,-151.9383,35.3203, 4);
- ASPolaze[playerid] = 10;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 10)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2053.9148,-139.1502,35.3274, 4);
- ASPolaze[playerid] = 11;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 11)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -2043.9674,-127.3324,35.2584, 4);
- ASPolaze[playerid] = 12;
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje.");
- }
- else if(ASPolaze[playerid] == 12)
- {
- new Float:vhp;
- GetVehicleHealth(GetPlayerVehicleID(playerid), vhp);
- if(vhp < 900)
- {
- SetVehicleToRespawn(GetPlayerVehicleID(playerid));
- lz_DisablePlayerCheckpoint(playerid);
- ASPolaze[playerid] = 0;
- lz_SetPlayerPos(playerid, -2033.3922,-117.4472,1035.1759);
- lz_SetPlayerInterior(playerid, 3);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Ostetili ste vozilo, zato niste ni dobili dozvolu.");
- return true;
- }
- SetVehicleToRespawn(GetPlayerVehicleID(playerid));
- lz_DisablePlayerCheckpoint(playerid);
- LoadObjects(playerid, 5);
- PI[playerid][pKolaDoz] = 1;
- PI[playerid][pKolaDozVreme] = 300;
- ASPolaze[playerid] = 0;
- lz_SetPlayerPos(playerid, -2033.3922,-117.4472,1035.1759);
- lz_SetPlayerInterior(playerid, 3);
- lz_SetPlayerVirtualWorld(playerid, UsaoFirma[playerid]);
- EnterijerUsao(playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Polozili ste test i dobili ste vozacku dozvolu (trajanje 300h).");
- SaveAccount(playerid);
- }
- }
- return true;
- }
- if(KosacCP[playerid] > 0)
- {
- if(IlegalniKosac(GetPlayerVehicleID(playerid)) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- KosacCP[playerid]++;
- if(KosacCP[playerid] == 2)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1031.7926,-1608.9271,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 3)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1027.2266,-1623.1317,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 4)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1010.9763,-1617.0044,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 5)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1011.4585,-1606.4236,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 6)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1004.6155,-1598.9777,76.3739, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1023.3055,-1596.0791,76.3739, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 8)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1038.5743,-1599.7000,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 9)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1044.6357,-1585.6204,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 10)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1015.9059,-1584.7190,76.3739, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 11)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -999.0450,-1610.0145,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 12)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -997.8069,-1636.9551,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 13)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1000.0443,-1659.7161,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 14)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1013.5928,-1665.2979,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 15)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1013.8569,-1640.5367,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 16)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1042.2678,-1637.3972,76.3672, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 17)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, -1054.9144,-1613.1454,76.3739, 5.0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- else if(KosacCP[playerid] == 18)
- {
- if(PZavrsio[playerid] == 1) return INijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- lz_DisablePlayerCheckpoint(playerid);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste sa kosenjem, sada idite do crvenog markera, gde cete preraditi i preuzeti il. supstance.");
- SCM(playerid, -1, "Kada dodjete do crvenog markera kucajte /preuzmisupstance.");
- new vz = GetPlayerVehicleID(playerid);
- SetVehicleToRespawn(vz);
- lz_RemovePlayerFromVehicle(playerid);
- MozeDrogu[playerid]++;
- lz_SetPlayerCheckpoint(playerid, -1110.9277,-1665.8497,76.3672,5.0);
- KosacCP[playerid] = 0;
- carjob[playerid] = 0;
- return true;
- }
- }
- return true;
- }
- if(VozP[playerid] > 0)
- {
- if(MasinovodjaVoz(GetPlayerVehicleID(playerid)) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(GetSpeed(playerid) < 21)
- {
- if(VozP[playerid] == 1)
- {
- VozP[playerid]++;
- cp_SetPlayerCheckpoint(playerid, -1943.7155,156.5210,25.7186, 5);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- PutniciVoz(playerid);
- }
- else if(VozP[playerid] == 2)
- {
- VozP[playerid]++;
- cp_SetPlayerCheckpoint(playerid, 1452.6748,2632.3203,10.8203, 5);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- PutniciVoz(playerid);
- }
- else if(VozP[playerid] == 3)
- {
- VozP[playerid]++;
- cp_SetPlayerCheckpoint(playerid, 2864.8750,1263.7528,10.8203, 5);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- PutniciVoz(playerid);
- }
- else if(VozP[playerid] == 4)
- {
- VozP[playerid]++;
- cp_SetPlayerCheckpoint(playerid, 1694.2651,-1954.0078,13.5469, 5);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- PutniciVoz(playerid);
- }
- else if(VozP[playerid] == 5)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- VozP[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- new krsh = random(500)+14000;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- krsh += krsh/3;
- }
- #endif
- if(HappyJob == 25)
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Obisli ste celu rutu oko SA i zaradili ste 2x$%d jer je upaljen happyjob na ovom poslu. (Dodato na platu)", krsh);
- PI[playerid][pPlata] += krsh*2;
- }
- else
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Obisli ste celu rutu oko SA i zaradili ste $%d. (Dodato na platu)", krsh);
- PI[playerid][pPlata] += krsh;
- }
- UltraPlata(playerid, 2000);
- SPD(playerid, D_MASINOVODJA, DSM, "{1A94E6}Masinovodja", "{FFFFFF}Da li zelite ponovo da zapocnete da vozite\nrutu oko celog San Andreas-a?", "Da", "Ne");
- SaveAccount(playerid);
- PlayerJobFirmaNovac(playerid, VRSTA_MASINOVODJA, krsh/4);
- }
- }
- }
- return true;
- }
- if(SvercMafija[playerid] > 0)
- {
- if((MSvercerVozilo(GetPlayerVehicleID(playerid)) || GetVehicleModel(GetPlayerVehicleID(playerid)) == 482) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(SvercMafija[playerid] == 1)
- {
- lz_TogglePlayerControllable(playerid, 0);
- lz_DisablePlayerCheckpoint(playerid);
- SetTimerEx("utovar", 8000, false, "i", playerid);
- GameTextForPlayer(playerid, "~w~Vrsi se utovar~n~materijala!~n~Sacekajte malo...", 9000, 3);
- SvercMafija[playerid] = 2;
- return true;
- }
- else if(SvercMafija[playerid] == 2)
- {
- if(PZavrsio[playerid] == 1) return INijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- SvercMafija[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- new randddd = random(50)+675;
- new cusa[300];
- format(cusa,sizeof(cusa),"{007FFF}S » {FFFFFF}Uspesno ste prosvercovali %d materijala i stavili ih u vasu torbu!",randddd);
- SCM(playerid,ZUTA,cusa);
- PI[playerid][pMats] += randddd;
- PI[playerid][pSvercer] = 3;
- SaveAccount(playerid);
- return true;
- }
- }
- return true;
- }
- if(PilotRadi[playerid] > 0)
- {
- if(PilotVozilo(GetPlayerVehicleID(playerid)) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(PilotRadi[playerid] == 1)
- {
- PilotRadi[playerid] = 2;
- lz_TogglePlayerControllable(playerid, 0);
- GameTextForPlayer(playerid, "~w~Ukrcavanje putnika~n~Sacekajte malo...", 16000, 3);
- SetTimerEx("Ukrcavanje", 15000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- return true;
- }
- else if(PilotRadi[playerid] == 2)
- {
- PilotRadi[playerid] = 3;
- lz_TogglePlayerControllable(playerid, 0);
- GameTextForPlayer(playerid, "~w~Iskrcavanje putnika~n~Sacekajte malo...", 16000, 3);
- SetTimerEx("Iskrcavanje", 15000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- return true;
- }
- }
- }
- if(BusRadi[playerid] > 0)
- {
- if(BusVozilo(GetPlayerVehicleID(playerid)) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- BusRadi[playerid]++;
- lz_DisablePlayerCheckpoint(playerid);
- if(BusRadi[playerid] == 2)
- {
- cp_SetPlayerCheckpoint(playerid, 2116.7075,-1443.8601,23.8281, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 3)
- {
- cp_SetPlayerCheckpoint(playerid, 2075.9424,-1161.4271,23.6847, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 4)
- {
- cp_SetPlayerCheckpoint(playerid, 1843.7992,-1176.5527,23.6428, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 5)
- {
- cp_SetPlayerCheckpoint(playerid, 1511.5210,-1156.7776,23.9063, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 6)
- {
- cp_SetPlayerCheckpoint(playerid, 1212.7419,-1137.3109,23.7372, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 7)
- {
- cp_SetPlayerCheckpoint(playerid, 817.6565,-1137.0325,23.7204, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 8)
- {
- cp_SetPlayerCheckpoint(playerid, 662.0812,-1178.3861,16.3694, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 9)
- {
- cp_SetPlayerCheckpoint(playerid, 622.8426,-1453.4686,14.2248, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 10)
- {
- cp_SetPlayerCheckpoint(playerid, 673.5423,-1760.1005,13.4149, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 11)
- {
- cp_SetPlayerCheckpoint(playerid, 1027.6366,-1821.2230,13.7844, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 12)
- {
- cp_SetPlayerCheckpoint(playerid, 1031.7361,-2069.6243,12.9782, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 13)
- {
- cp_SetPlayerCheckpoint(playerid, 1303.9241,-2468.3394,7.6898, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 14)
- {
- cp_SetPlayerCheckpoint(playerid, 1351.1639,-2315.6145,13.4234, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 15)
- {
- cp_SetPlayerCheckpoint(playerid, 1542.9954,-2198.7585,13.4008, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 16)
- {
- cp_SetPlayerCheckpoint(playerid, 1916.2330,-2170.7720,13.3952, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 17)
- {
- cp_SetPlayerCheckpoint(playerid, 1965.4677,-1993.4921,13.4211, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 18)
- {
- cp_SetPlayerCheckpoint(playerid, 1668.8820,-1822.8993,13.5469, 5);
- PutniciBus(playerid);
- }
- else if(BusRadi[playerid] == 19)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- new plata51 = random(500)+5000;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- plata51 += plata51/3;
- }
- #endif
- if(HappyJob == 18)
- {
- PI[playerid][pPlata] += plata51*2;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste rutu i zaradili ste 2x$%d jer je upaljen happyjob na ovom poslu!", plata51);
- }
- else
- {
- PI[playerid][pPlata] += plata51;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste rutu i zaradili ste $%d!", plata51);
- }
- UltraPlata(playerid, 500);
- BusRadi[playerid] = 0;
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- SaveAccount(playerid);
- lz_DisablePlayerCheckpoint(playerid);
- SPD(playerid, DIALOG_BUS, DSM, "{1A94E6}Vozac autobusa", "{FFFFFF}Da li zelis ponovo da prevozis putnike?", "Da", "Ne");
- PlayerJobFirmaNovac(playerid, VRSTA_BUS, plata51/4);
- return true;
- }
- }
- return true;
- }
- if(KamRadi[playerid] > 0)
- {
- if(KamRadi[playerid] == 1)
- {
- if(GorivoVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- GameTextForPlayer(playerid, "~w~Istakanje goriva~n~u toku...", 16000, 3);
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("KamGotovo", 10000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- KamRadi[playerid] = 2;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- }
- else if(KamRadi[playerid] == 2)
- {
- if(GorivoVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- GameTextForPlayer(playerid, "~w~Istakanje goriva~n~u toku...", 16000, 3);
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("KamGotovo", 10000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- KamRadi[playerid] = 3;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- }
- else if(KamRadi[playerid] == 3)
- {
- if(GorivoVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- GameTextForPlayer(playerid, "~w~Istakanje goriva~n~u toku...", 16000, 3);
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("KamGotovo", 10000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- KamRadi[playerid] = 4;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- }
- else if(KamRadi[playerid] == 4)
- {
- if(GorivoVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- GameTextForPlayer(playerid, "~w~Istakanje goriva~n~u toku...", 16000, 3);
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("KamGotovo", 10000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- KamRadi[playerid] = 5;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- }
- else if(KamRadi[playerid] == 5)
- {
- if(GorivoVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- GameTextForPlayer(playerid, "~w~Istakanje goriva~n~u toku...", 16000, 3);
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("KamGotovo", 10000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- KamRadi[playerid] = 6;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- }
- else if(KamRadi[playerid] == 6)
- {
- if(GorivoVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- GameTextForPlayer(playerid, "~w~Istakanje goriva~n~u toku...", 16000, 3);
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("KamGotovo", 10000, false, "i", playerid);
- lz_DisablePlayerCheckpoint(playerid);
- KamRadi[playerid] = 7;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- }
- }
- else if(KamRadi[playerid] == 7)
- {
- if(GorivoVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- new novach = random(500)+10000;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- novach += novach/3;
- }
- #endif
- PlayerJobFirmaNovac(playerid, VRSTA_GORIVO, novach/4);
- PlayerJobFirmaNovac(playerid, VRSTA_NAFTNA, novach/7*2);
- if(HappyJob == 9)
- {
- PI[playerid][pPlata] += novach*2;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu vozenja goriva i zaradili ste 2x$%d jer je upaljen happyjob na ovom poslu.",novach);
- }
- else
- {
- PI[playerid][pPlata] += novach;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu vozenja goriva i zaradili ste $%d.",novach);
- }
- UltraPlata(playerid, 1500);
- KamRadi[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 1);
- SaveAccount(playerid);
- SPD(playerid, DIALOG_GORIVO, DIALOG_STYLE_MSGBOX, "{FFFA73}Dostavljac goriva", "{FFFFFF}Da li zelis da ponovo pokrenes prevoz goriva?", "Da", "Ne");
- }
- }
- return true;
- }
- if(Kamion[playerid] > 0)
- {
- if(Kamion[playerid] == 1)
- {
- if(KamiondzijaVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, 822.3423,-1035.0276,24.9977, 5.0);
- Kamion[playerid] = 2;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje!");
- }
- }
- else if(Kamion[playerid] == 2)
- {
- if(KamiondzijaVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, 1593.5581,-2197.6331,13.3750, 5.0);
- Kamion[playerid] = 3;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Nastavite dalje!");
- }
- }
- else if(Kamion[playerid] == 3)
- {
- if(KamiondzijaVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- lz_DisablePlayerCheckpoint(playerid);
- cp_SetPlayerCheckpoint(playerid, 2432.7495,-2123.6650,13.5469, 5.0);
- Kamion[playerid] = 4;
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sada se vratite nazad do skladista kako biste bili placeni za vas posao.");
- }
- }
- else if(Kamion[playerid] == 4)
- {
- if(KamiondzijaVozilo(carid) && IsTrailerAttachedToVehicle(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- PlayerPlaySound(playerid, 1057, X, Y, Z);
- GameTextForPlayer(playerid, "~n~~n~~n~~g~Posao izvrsen!", 3000, 3);
- new novach = random(150)+3400;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- novach += novach/3;
- }
- #endif
- PlayerJobFirmaNovac(playerid, VRSTA_KAMIONDZIJA, novach/4);
- PI[playerid][pSkillKamiondzija]++;
- if(HappyJob == 23)
- {
- PI[playerid][pPlata] += novach*2;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Odradili ste turu, dobili ste 2x$%d na platu jer je upaljen happyjob na ovom poslu! (/skills)",novach);
- }
- else
- {
- PI[playerid][pPlata] += novach;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Odradili ste turu, dobili ste $%d na platu! (/skills)",novach);
- }
- JobSkill(playerid);
- if(PI[playerid][pSkillKamiondzija] < 10) { }
- else if(PI[playerid][pSkillKamiondzija] < 25)
- {
- PI[playerid][pPlata] += 200;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 2, dobili ste bonus od $200 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillKamiondzija] < 35)
- {
- PI[playerid][pPlata] += 350;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 3, dobili ste bonus od $350 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillKamiondzija] < 50)
- {
- PI[playerid][pPlata] += 500;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 4, dobili ste bonus od $500 na platu! (/skills - za sledeci skill level)");
- }
- else
- {
- PI[playerid][pPlata] += 650;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 5 (maksimalan), dobili ste bonus od $650 na platu! (/skills)");
- }
- UltraPlata(playerid, 500);
- Kamion[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- SaveAccount(playerid);
- SPD(playerid, DIALOG_KAMIONDZIJA, DIALOG_STYLE_MSGBOX, "{FFFA73}Kamiondzija", "{FFFFFF}Da li zelis da ponovo pokrenes posao?", "Da", "Ne");
- }
- }
- return true;
- }
- if(Smecari[playerid] == 1)
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- //if(IsPlayerInRangeOfPoint(playerid, 3, SmeceX[playerid], SmeceY[playerid], SmeceZ[playerid]))
- //{
- DestroyPlayerObject(playerid, smecence[playerid]);
- SetPlayerAttachedObject( playerid, 9, 1265, 6, 0.281522, -0.151917, -0.094952, 213.986679, 255.047500, 265.017791, 1.000000, 1.000000, 1.000000 );
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Uzeli ste smece, sada ga ostavite u vas smecarski kamion /smece.");
- lz_DisablePlayerCheckpoint(playerid);
- new mrk[64];
- format(mrk, sizeof(mrk), "* %s uzima smece.", GetName(playerid));
- ProxDetector(30.0, playerid, mrk, PURPLE1,PURPLE2,PURPLE3,PURPLE4,PURPLE5);
- UzeoS[playerid] = 1;
- //}
- }
- return true;
- }
- if(RudKopa[playerid] > 0)
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(RudDuty[playerid] == 1)
- {
- if(RudKopa[playerid] == 1 && PI[playerid][pJob] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- ZKTimer[playerid] = SetTimerEx("ZavrsioKopanje",80000,false,"i",playerid);
- RudKopa[playerid] = 2;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sada kopate, sacekajte malo.");
- GameTextForPlayer(playerid, "~w~Kopate rudu~n~sacekajte malo...", 60000, 3);
- }
- else if(RudKopa[playerid] == 2 && PI[playerid][pJob] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- ZKTimer[playerid] = SetTimerEx("ZavrsioKopanje",80000,false,"i",playerid);
- RudKopa[playerid] = 3;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sada kopate, sacekajte malo.");
- GameTextForPlayer(playerid, "~w~Kopate rudu~n~sacekajte malo...", 60000, 3);
- }
- else if(RudKopa[playerid] == 3 && PI[playerid][pJob] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- ZKTimer[playerid] = SetTimerEx("ZavrsioKopanje",80000,false,"i",playerid);
- RudKopa[playerid] = 4;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sada kopate, sacekajte malo.");
- GameTextForPlayer(playerid, "~w~Kopate rudu~n~sacekajte malo...", 60000, 3);
- }
- else if(RudKopa[playerid] == 4 && PI[playerid][pJob] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- ZKTimer[playerid] = SetTimerEx("ZavrsioKopanje",80000,false,"i",playerid);
- RudKopa[playerid] = 5;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sada kopate, sacekajte malo.");
- GameTextForPlayer(playerid, "~w~Kopate rudu~n~sacekajte malo...", 60000, 3);
- }
- else if(RudKopa[playerid] == 5 && PI[playerid][pJob] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- ZKTimer[playerid] = SetTimerEx("ZavrsioKopanje",80000,false,"i",playerid);
- RudKopa[playerid] = 6;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sada kopate, sacekajte malo.");
- GameTextForPlayer(playerid, "~w~Kopate rudu~n~sacekajte malo...", 60000, 3);
- }
- else if(RudKopa[playerid] == 6 && PI[playerid][pJob] == 7)
- {
- lz_DisablePlayerCheckpoint(playerid);
- lz_TogglePlayerControllable(playerid, 0);
- ZKTimer[playerid] = SetTimerEx("ZavrsioKopanjeCelo",80000,false,"i",playerid);
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- lz_DisablePlayerCheckpoint(playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sada kopate, sacekajte malo.");
- GameTextForPlayer(playerid, "~w~Kopate rudu~n~sacekajte malo...", 60000, 3);
- }
- }
- }
- return true;
- }
- if(PirRadi[playerid] > 0)
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(PirRadi[playerid] == 1 && PI[playerid][pJob] == 5)
- {
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("TimePiro",7500,false,"i",playerid);
- PirRadi[playerid] = 2;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- cp_SetPlayerCheckpoint(playerid, 2647.2078,1331.9866,10.8359, 1);
- }
- else if(PirRadi[playerid] == 2 && PI[playerid][pJob] == 5)
- {
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("TimePiro",10000,false,"i",playerid);
- PirRadi[playerid] = 3;
- LoopingAnim(playerid,"MISC","IDLE_CHAT_02",2.0,1,0,0,1,1);
- cp_SetPlayerCheckpoint(playerid, 2653.5684,1324.8145,10.8203, 1);
- }
- else if(PirRadi[playerid] == 3 && PI[playerid][pJob] == 5)
- {
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("TimePiro",7500,false,"i",playerid);
- PirRadi[playerid] = 4;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- cp_SetPlayerCheckpoint(playerid, 2647.2078,1331.9866,10.8359, 1);
- }
- else if(PirRadi[playerid] == 4 && PI[playerid][pJob] == 5)
- {
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("TimePiro",10000,false,"i",playerid);
- PirRadi[playerid] = 5;
- LoopingAnim(playerid,"MISC","IDLE_CHAT_02",2.0,1,0,0,1,1);
- cp_SetPlayerCheckpoint(playerid, 2653.5684,1324.8145,10.8203, 1);
- }
- else if(PirRadi[playerid] == 5 && PI[playerid][pJob] == 5)
- {
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("TimePiro",7500,false,"i",playerid);
- PirRadi[playerid] = 6;
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- cp_SetPlayerCheckpoint(playerid, 2647.2078,1331.9866,10.8359,1);
- }
- else if(PirRadi[playerid] == 6 && PI[playerid][pJob] == 5)
- {
- lz_TogglePlayerControllable(playerid, 0);
- SetTimerEx("NapravioPiro",10000,false,"i",playerid);
- PirRadi[playerid] = 0;
- LoopingAnim(playerid,"MISC","IDLE_CHAT_02",2.0,1,0,0,1,1);
- lz_DisablePlayerCheckpoint(playerid);
- }
- }
- return true;
- }
- if(ADRadi[playerid] > 0)
- {
- if(IsAnAdriaVozilo(GetPlayerVehicleID(playerid)) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(ADRadi[playerid] == 1 && PI[playerid][pJob] == 22)
- {
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Stigao si do podruma firme 'ADRiA'. Sada izadji iz vozila da utovaris kutiju proizvoda.");
- SCM(playerid, -1, "Kutiju uzimate ponovo levim klikom.");
- //lz_TogglePlayerControllable(playerid,false);
- //SetTimerEx("unfreezeAD",15000,false,"i",playerid);
- ADRadi[playerid] = 2;
- }
- else if(ADRadi[playerid] == 2 && PI[playerid][pJob] == 22)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- SPD(playerid, DIALOG_ADRIAPOSAO, DIALOG_STYLE_MSGBOX, "{FFFA73}ADRiA Dostavljac", "{FFFFFF}Zelis li ponovo da krenes da dostavljas proizvode\nfirmi 'ADRiA'?", "Da", "Ne");
- ADRadi[playerid] = 0;
- Nosikutiju[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- new krki = random(500)+6200;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- krki += krki/3;
- }
- #endif
- PlayerJobFirmaNovac(playerid, VRSTA_ADRIA, krki/4);
- if(HappyJob == 22)
- {
- PI[playerid][pPlata] += krki*2;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Posao izvrsen, 2x$%d vam je dodato na platu jer je upaljen happyjob. (/skills)", krki);
- }
- else
- {
- PI[playerid][pPlata] += krki;
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Posao izvrsen, $%d vam je dodato na platu. (/skills)", krki);
- }
- PI[playerid][pSkillAdria]++;
- JobSkill(playerid);
- if(PI[playerid][pSkillAdria] < 10) { }
- else if(PI[playerid][pSkillAdria] < 25)
- {
- PI[playerid][pPlata] += 300;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 2, dobili ste bonus od $300 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillAdria] < 35)
- {
- PI[playerid][pPlata] += 600;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 3, dobili ste bonus od $600 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillAdria] < 50)
- {
- PI[playerid][pPlata] += 900;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 4, dobili ste bonus od $900 na platu! (/skills - za sledeci skill level)");
- }
- else
- {
- PI[playerid][pPlata] += 1200;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 5 (maksimalan), dobili ste bonus od $1200 na platu! (/skills)");
- }
- UltraPlata(playerid, 800);
- SaveAccount(playerid);
- }
- }
- }
- if(DostavljaZlato[playerid] > 0)
- {
- if(IsAZlatoVozilo(GetPlayerVehicleID(playerid)) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- if(DostavljaZlato[playerid] == 1 && PI[playerid][pJob] == 24)
- {
- ZlataraInfo[zSF] += 20;
- if(ZlataraInfo[zSF] > 350) ZlataraInfo[zSF] = 350;
- GameTextForPlayer(playerid, "~w~Sacekaj ~b~10 ~w~sekundi da dostavis zlato!", 10000, 3);
- lz_TogglePlayerControllable(playerid,false);
- SetTimerEx("unfreeze",10000,false,"i",playerid);
- DostavljaZlato[playerid] = 2;
- new sstr1[300];
- format(sstr1,300,"{FBE204}[ {FFFFFF}San Fierro Zlatara {FBE204}]\n\n( Zlato: {FFFFFF}%ig/350g {FBE204})", ZlataraInfo[zSF]);
- Update3DTextLabelText(zlatarad3d[2], -1, sstr1);
- cp_SetPlayerCheckpoint(playerid,2798.0107,-1087.9346,30.7188,5);
- SacuvajZlatare();
- }
- else if(DostavljaZlato[playerid] == 2 && PI[playerid][pJob] == 24)
- {
- ZlataraInfo[zLS] += 20;
- if(ZlataraInfo[zLS] > 350) ZlataraInfo[zLS] = 350;
- GameTextForPlayer(playerid, "~w~Sacekaj ~b~10 ~w~sekundi da dostavis zlato!", 10000, 3);
- lz_TogglePlayerControllable(playerid,false);
- SetTimerEx("unfreeze",10000,false,"i",playerid);
- DostavljaZlato[playerid] = 3;
- new sstr[300];
- format(sstr,300,"{FBE204}[ {FFFFFF}Los Santos Zlatara {FBE204}]\n\n( Zlato: {FFFFFF}%ig/350g {FBE204})", ZlataraInfo[zLS]);
- Update3DTextLabelText(zlatarad3d[3], -1, sstr);
- cp_SetPlayerCheckpoint(playerid,2385.9993,2159.5457,10.8186,5);
- SacuvajZlatare();
- }
- else if(DostavljaZlato[playerid] == 3 && PI[playerid][pJob] == 24)
- {
- ZlataraInfo[zLV] += 20;
- if(ZlataraInfo[zLV] > 350) ZlataraInfo[zLV] = 350;
- GameTextForPlayer(playerid, "~w~Sacekaj ~b~10 ~w~sekundi da dostavis zlato!", 10000, 3);
- lz_TogglePlayerControllable(playerid,false);
- SetTimerEx("unfreeze",10000,false,"i",playerid);
- DostavljaZlato[playerid] = 4;
- new sstr2[300];
- format(sstr2,300,"{FBE204}[ {FFFFFF}Las Venturas Zlatara {FBE204}]\n\n( Zlato: {FFFFFF}%ig/350g {FBE204})", ZlataraInfo[zLV]);
- Update3DTextLabelText(zlatarad3d[1], -1, sstr2);
- cp_SetPlayerCheckpoint(playerid,648.8463,807.6698,-42.9609,5);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Vrati vozilo u rudnik kako bi dobio platu.");
- SacuvajZlatare();
- }
- else if(DostavljaZlato[playerid] == 4 && PI[playerid][pJob] == 24)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- lz_DisablePlayerCheckpoint(playerid);
- new zarada = random(500)+5000;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- zarada += zarada/3;
- }
- #endif
- if(HappyJob == 24)
- {
- SCMF(playerid,-1,"{007FFF}S » {FFFFFF}Istovario si zlato, tvoja zarada iznosi: 2x$%d jer je upaljen happyjob na ovom poslu. (Dodaje se na platu)",zarada);
- PI[playerid][pPlata] += zarada*2;
- }
- else
- {
- SCMF(playerid,-1,"{007FFF}S » {FFFFFF}Istovario si zlato, tvoja zarada iznosi: $%d. (Dodaje se na platu)",zarada);
- PI[playerid][pPlata] += zarada;
- }
- PlayerJobFirmaNovac(playerid, VRSTA_ZLATO, zarada/4);
- UltraPlata(playerid, 800);
- SaveAccount(playerid);
- DostavljaZlato[playerid] = 0;
- SPD(playerid, DIALOG_DOSTAVLJAC_ZLATA, DIALOG_STYLE_MSGBOX, "{FFFA73}Dostavljac zlata", "{FFFFFF}Zelis li ponovo da krenes da dostavljas zlato?", "Da", "Ne");
- }
- }
- return true;
- }
- if(PI[playerid][pJob] == 1)
- {
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
- {
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(PizzaD[playerid] == 1)
- {
- PizzaD[playerid] = 2;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2002.7203,-1600.8015,13.5454, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 2)
- {
- PizzaD[playerid] = 3;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2136.5251,-1615.1614,13.5843, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 3)
- {
- PizzaD[playerid] = 4;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2227.0601,-1414.6241,23.8881, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 4)
- {
- PizzaD[playerid] = 5;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2253.2708,-1227.2740,24.0537, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 5)
- {
- PizzaD[playerid] = 6;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2049.8210,-1129.0643,24.1344, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 6)
- {
- PizzaD[playerid] = 7;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1533.5538,-1154.5741,24.0703, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 7)
- {
- PizzaD[playerid] = 8;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1447.3707,-1413.3026,13.5397, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 8)
- {
- PizzaD[playerid] = 9;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1259.9788,-1565.3793,13.6036, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 9)
- {
- PizzaD[playerid] = 10;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1447.0779,-1878.3301,13.5646, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 10)
- {
- PizzaD[playerid] = 11;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1855.9957,-1927.1121,13.5469, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 11)
- {
- PizzaD[playerid] = 12;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2095.6030,-1794.8781,13.4084, 5.0);
- SetTimerEx("PizzaFreeze", 8000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da biste istovarili nekoliko kutija pizze.");
- }
- else if(PizzaD[playerid] == 12)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- PizzaD[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- new novac = random(150)+3300;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- novac += novac/3;
- }
- #endif
- if(HappyJob == 1)
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Paketi pizze istovareni, posao zavrsen. Dodato na platu: 2x$%d jer je upaljen happyjob na ovom poslu.",novac);
- PI[playerid][pPlata] += novac*2;
- }
- else
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Paketi pizze istovareni, posao zavrsen. Dodato na platu: $%d.",novac);
- PI[playerid][pPlata] += novac;
- }
- SCM(playerid, -1, "Ako zelis ponovo da zapocnes posao - /startpizza.");
- PlayerJobFirmaNovac(playerid, VRSTA_PIZZAD, novac/4);
- UltraPlata(playerid, 700);
- }
- }
- }
- return true;
- }
- if(PI[playerid][pJob] == 4)
- {
- if(TaxiVozilo(GetPlayerVehicleID(playerid)))
- {
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(TaxiD[playerid] == 1)
- {
- TaxiD[playerid] = 2;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2348.0698,-1157.2324,26.9272, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 2)
- {
- TaxiD[playerid] = 3;
- lz_TogglePlayerControllable(playerid, 0);
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- new skinjara = random(300)+1;
- JobActor[playerid] = CreateActor(skinjara, 2140.0911,-992.9814,60.9827,250);
- cp_SetPlayerCheckpoint(playerid, 2141.5439,-996.5643,61.0180, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte da stranka izadje iz vozila, zatim se uputite na sledeci poziv (pratite crveni marker).");
- }
- else if(TaxiD[playerid] == 3)
- {
- TaxiD[playerid] = 4;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1435.1112,-1157.4469,23.4348, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 4)
- {
- TaxiD[playerid] = 5;
- lz_TogglePlayerControllable(playerid, 0);
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- new skinjara = random(300)+1;
- JobActor[playerid] = CreateActor(skinjara, 1231.9708,-1033.1023,31.9343,270);
- cp_SetPlayerCheckpoint(playerid, 1235.6069,-1036.3569,31.5146, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte da stranka izadje iz vozila, zatim se uputite na sledeci poziv (pratite crveni marker).");
- }
- else if(TaxiD[playerid] == 5)
- {
- TaxiD[playerid] = 6;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 914.4551,-1368.9473,12.9853, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 6)
- {
- TaxiD[playerid] = 7;
- lz_TogglePlayerControllable(playerid, 0);
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- new skinjara = random(300)+1;
- JobActor[playerid] = CreateActor(skinjara, 819.4582,-1624.8467,13.5469,320);
- cp_SetPlayerCheckpoint(playerid, 825.1093,-1623.4854,13.1612, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte da stranka izadje iz vozila, zatim se uputite na sledeci poziv (pratite crveni marker).");
- }
- else if(TaxiD[playerid] == 7)
- {
- TaxiD[playerid] = 8;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1281.3479,-1854.8711,13.1672, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 8)
- {
- TaxiD[playerid] = 9;
- lz_TogglePlayerControllable(playerid, 0);
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- new skinjara = random(300)+1;
- JobActor[playerid] = CreateActor(skinjara, 1524.2245,-1738.1558,13.5469,85);
- cp_SetPlayerCheckpoint(playerid, 1521.0309,-1735.1096,13.1612, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte da stranka izadje iz vozila, zatim se uputite na sledeci poziv (pratite crveni marker).");
- }
- else if(TaxiD[playerid] == 9)
- {
- TaxiD[playerid] = 10;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2284.2700,-1896.7229,13.1633, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 10)
- {
- TaxiD[playerid] = 11;
- lz_TogglePlayerControllable(playerid, 0);
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- new skinjara = random(300)+1;
- JobActor[playerid] = CreateActor(skinjara, 1839.5309,-2160.8938,13.5469,266);
- cp_SetPlayerCheckpoint(playerid, 1844.1984,-2163.9031,13.1629, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte da stranka izadje iz vozila, zatim se uputite na sledeci poziv (pratite crveni marker).");
- }
- else if(TaxiD[playerid] == 11)
- {
- TaxiD[playerid] = 12;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1262.9005,-1355.4745,13.0137, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 12)
- {
- TaxiD[playerid] = 13;
- lz_TogglePlayerControllable(playerid, 0);
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- new skinjara = random(300)+1;
- JobActor[playerid] = CreateActor(skinjara, 1217.7430,-949.6080,42.8427,100);
- cp_SetPlayerCheckpoint(playerid, 1213.0420,-948.3849,42.4582, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte da stranka izadje iz vozila, zatim se uputite na sledeci poziv (pratite crveni marker).");
- }
- else if(TaxiD[playerid] == 13)
- {
- TaxiD[playerid] = 14;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 1712.7341,-1327.2649,13.1605, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 14)
- {
- TaxiD[playerid] = 15;
- lz_TogglePlayerControllable(playerid, 0);
- if(IsValidActor(JobActor[playerid])) DestroyActor(JobActor[playerid]);
- new skinjara = random(300)+1;
- JobActor[playerid] = CreateActor(skinjara, 1857.5442,-1406.6193,13.5625,180);
- cp_SetPlayerCheckpoint(playerid, 1855.2213,-1410.3656,13.1687, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte da stranka izadje iz vozila, zatim se uputite na sledeci poziv (pratite crveni marker).");
- }
- else if(TaxiD[playerid] == 15)
- {
- TaxiD[playerid] = 16;
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, 2478.1689,-1506.7864,23.6066, 5.0);
- SetTimerEx("TaxiFreeze", 5000, false, "i", playerid);
- SCM(playerid, -1, "{007FFF}S » {FFFFFF}Sacekajte momenat da stranka udje u vozilo, zatim je odvezite na lokaciju.");
- }
- else if(TaxiD[playerid] == 16)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- TaxiD[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- new novac = random(500)+9000;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- novac += novac/3;
- }
- #endif
- if(HappyJob == 4)
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Ruta zavrsena. Dodato na platu: 2x$%d jer je upaljen happyjob na ovom poslu.",novac);
- PI[playerid][pPlata] += novac*2;
- }
- else
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Ruta zavrsena. Dodato na platu: $%d.",novac);
- PI[playerid][pPlata] += novac;
- }
- SCM(playerid, -1, "Ako zelis ponovo da zapocnes rutu, vrati se do taxi baze i upisi /starttaxi.");
- PlayerJobFirmaNovac(playerid, VRSTA_TAXI, novac/4);
- PI[playerid][pSkillTaxi]++;
- JobSkill(playerid);
- if(PI[playerid][pSkillTaxi] < 10) { }
- else if(PI[playerid][pSkillTaxi] < 25)
- {
- PI[playerid][pPlata] += 200;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 2, dobili ste bonus od $200 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillTaxi] < 35)
- {
- PI[playerid][pPlata] += 450;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 3, dobili ste bonus od $400 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillTaxi] < 50)
- {
- PI[playerid][pPlata] += 700;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 4, dobili ste bonus od $600 na platu! (/skills - za sledeci skill level)");
- }
- else
- {
- PI[playerid][pPlata] += 950;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 5 (maksimalan), dobili ste bonus od $950 na platu! (/skills)");
- }
- UltraPlata(playerid, 800);
- }
- }
- }
- return true;
- }
- if(PI[playerid][pJob] == 2)
- {
- if(ATMAuto(carid) && GetPlayerState(playerid) == PL_ST_DRIVER)
- {
- AtmD[playerid]++;
- if(atmtura[playerid] == 1 && AtmD[playerid] == 15)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- new dnovac = random(500)+4850;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- dnovac += dnovac/3;
- }
- #endif
- PlayerJobFirmaNovac(playerid, VRSTA_ATM, dnovac/4);
- new novac = random(200)+700;
- AI[AtmD[playerid]-1][aNovac] += novac;
- ATMLabelUpdate(AtmD[playerid]-1);
- SacuvajAtm(AtmD[playerid]-1);
- new struk[128];
- format(struk,128,"~y~$%d ubaceno u atm!",novac);
- GameTextForPlayer(playerid, struk, 5000, 4);
- AtmD[playerid] = 9999;
- atmtura[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- SaveAccount(playerid);
- PI[playerid][pSkillATM]++;
- if(HappyJob == 2)
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu 2x$%d jer je upaljen happyjob na ovom poslu. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac*2;
- }
- else
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu $%d. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac;
- }
- JobSkill(playerid);
- if(PI[playerid][pSkillATM] < 10) { }
- else if(PI[playerid][pSkillATM] < 25)
- {
- PI[playerid][pPlata] += 200;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 2, dobili ste bonus od $200 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 35)
- {
- PI[playerid][pPlata] += 450;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 3, dobili ste bonus od $450 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 50)
- {
- PI[playerid][pPlata] += 700;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 4, dobili ste bonus od $700 na platu! (/skills - za sledeci skill level)");
- }
- else
- {
- PI[playerid][pPlata] += 950;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 5 (maksimalan), dobili ste bonus od $950 na platu! (/skills)");
- }
- UltraPlata(playerid, 800);
- SPD(playerid, D_ATM, DSM, "{1A94E6}ATM Dostavljac", "{FFFFFF}Da li zelite da zapocnete prevoz novca\nu atm bankomate?", "Da", "Ne");
- SaveAccount(playerid);
- return true;
- }
- if(atmtura[playerid] == 2 && AtmD[playerid] == 27)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- new dnovac = random(500)+6500;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- dnovac += dnovac/3;
- }
- #endif
- PlayerJobFirmaNovac(playerid, VRSTA_ATM, dnovac/4);
- new novac = random(200)+700;
- AI[AtmD[playerid]-1][aNovac] += novac;
- ATMLabelUpdate(AtmD[playerid]-1);
- SacuvajAtm(AtmD[playerid]-1);
- new struk[128];
- format(struk,128,"~y~$%d ubaceno u atm!",novac);
- GameTextForPlayer(playerid, struk, 5000, 4);
- AtmD[playerid] = 9999;
- atmtura[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- SaveAccount(playerid);
- PI[playerid][pSkillATM]++;
- if(HappyJob == 2)
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu 2x$%d jer je upaljen happyjob na ovom poslu. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac*2;
- }
- else
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu $%d. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac;
- }
- JobSkill(playerid);
- if(PI[playerid][pSkillATM] < 10) { }
- else if(PI[playerid][pSkillATM] < 25)
- {
- PI[playerid][pPlata] += 300;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 2, dobili ste bonus od $300 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 35)
- {
- PI[playerid][pPlata] += 600;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 3, dobili ste bonus od $600 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 50)
- {
- PI[playerid][pPlata] += 900;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 4, dobili ste bonus od $900 na platu! (/skills - za sledeci skill level)");
- }
- else
- {
- PI[playerid][pPlata] += 1200;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 5 (maksimalan), dobili ste bonus od $1200 na platu! (/skills)");
- }
- UltraPlata(playerid, 1050);
- SPD(playerid, D_ATM, DSM, "{1A94E6}ATM Dostavljac", "{FFFFFF}Da li zelite da zapocnete prevoz novca\nu atm bankomate?", "Da", "Ne");
- SaveAccount(playerid);
- return true;
- }
- if(atmtura[playerid] == 3 && AtmD[playerid] == 45)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- new dnovac = random(500)+8750;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- dnovac += dnovac/3;
- }
- #endif
- PlayerJobFirmaNovac(playerid, VRSTA_ATM, dnovac/4);
- new novac = random(200)+700;
- AI[AtmD[playerid]-1][aNovac] += novac;
- ATMLabelUpdate(AtmD[playerid]-1);
- SacuvajAtm(AtmD[playerid]-1);
- new struk[128];
- format(struk,128,"~y~$%d ubaceno u atm!",novac);
- GameTextForPlayer(playerid, struk, 5000, 4);
- AtmD[playerid] = 9999;
- atmtura[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- SaveAccount(playerid);
- PI[playerid][pSkillATM]++;
- if(HappyJob == 2)
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu 2x$%d jer je upaljen happyjob na ovom poslu. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac*2;
- }
- else
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu $%d. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac;
- }
- JobSkill(playerid);
- if(PI[playerid][pSkillATM] < 10) { }
- else if(PI[playerid][pSkillATM] < 25)
- {
- PI[playerid][pPlata] += 350;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 2, dobili ste bonus od $350 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 35)
- {
- PI[playerid][pPlata] += 700;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 3, dobili ste bonus od $700 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 50)
- {
- PI[playerid][pPlata] += 1050;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 4, dobili ste bonus od $1050 na platu! (/skills - za sledeci skill level)");
- }
- else
- {
- PI[playerid][pPlata] += 1400;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 5 (maksimalan), dobili ste bonus od $1400 na platu! (/skills)");
- }
- UltraPlata(playerid, 2000);
- SPD(playerid, D_ATM, DSM, "{1A94E6}ATM Dostavljac", "{FFFFFF}Da li zelite da zapocnete prevoz novca\nu atm bankomate?", "Da", "Ne");
- SaveAccount(playerid);
- return true;
- }
- if(atmtura[playerid] == 4 && AtmD[playerid] == 55)
- {
- if(PZavrsio[playerid] == 1) return NijeZavrsio(playerid);
- PZavrsio[playerid] = 0;
- KillTimer(PZavrsioTimer[playerid]);
- new dnovac = random(500)+11500;
- #if NEWBIES_MONTH == 1
- if(PI[playerid][pLevel] < 10)
- {
- dnovac += dnovac/3;
- }
- #endif
- PlayerJobFirmaNovac(playerid, VRSTA_ATM, dnovac/4);
- new novac = random(200)+700;
- AI[AtmD[playerid]-1][aNovac] += novac;
- ATMLabelUpdate(AtmD[playerid]-1);
- SacuvajAtm(AtmD[playerid]-1);
- new struk[128];
- format(struk,128,"~y~$%d ubaceno u atm!",novac);
- GameTextForPlayer(playerid, struk, 5000, 4);
- AtmD[playerid] = 9999;
- atmtura[playerid] = 0;
- lz_DisablePlayerCheckpoint(playerid);
- SaveAccount(playerid);
- PI[playerid][pSkillATM]++;
- if(HappyJob == 2)
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu 2x$%d jer je upaljen happyjob na ovom poslu. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac*2;
- }
- else
- {
- SCMF(playerid, -1, "{007FFF}S » {FFFFFF}Zavrsili ste turu prevoza novca u ATMove. Dodato na platu $%d. (/skills)",dnovac);
- PI[playerid][pPlata] += dnovac;
- }
- JobSkill(playerid);
- if(PI[playerid][pSkillATM] < 10) { }
- else if(PI[playerid][pSkillATM] < 25)
- {
- PI[playerid][pPlata] += 400;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 2, dobili ste bonus od $400 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 35)
- {
- PI[playerid][pPlata] += 800;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 3, dobili ste bonus od $800 na platu! (/skills - za sledeci skill level)");
- }
- else if(PI[playerid][pSkillATM] < 50)
- {
- PI[playerid][pPlata] += 1200;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 4, dobili ste bonus od $1200 na platu! (/skills - za sledeci skill level)");
- }
- else
- {
- PI[playerid][pPlata] += 1600;
- SCMF(playerid, -1, "Posto vam je skill ovog posla 5 (maksimalan), dobili ste bonus od $1600 na platu! (/skills)");
- }
- UltraPlata(playerid, 2500);
- SPD(playerid, D_ATM, DSM, "{1A94E6}ATM Dostavljac", "{FFFFFF}Da li zelite da zapocnete prevoz novca\nu atm bankomate?", "Da", "Ne");
- SaveAccount(playerid);
- return true;
- }
- if(AtmD[playerid] != 9999)
- {
- lz_TogglePlayerControllable(playerid, 0);
- cp_SetPlayerCheckpoint(playerid, AI[AtmD[playerid]][aAtmX], AI[AtmD[playerid]][aAtmY], AI[AtmD[playerid]][aAtmZ], 5.0);
- SetTimerEx("AtmFreeze", 8000, false, "i", playerid);
- GameTextForPlayer(playerid, "~b~Sacekajte momenat...", 8500, 3);
- return true;
- }
- }
- return true;
- }
- lz_DisablePlayerCheckpoint(playerid);
- return true;
- }
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