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- @name HoverScooterV2 (KrazziPro Enhanced)
- @inputs Pod:wirelink Active_p
- @outputs Light:vector W A S D
- @persist E:entity R1_dist W_i START Active Active_i E_speed H_i R_E:array Warning_bip W_active M1
- @trigger
- @model models/hunter/blocks/cube05x105x05.mdl
- interval(20)
- if(first()| dupefinished())
- {
- timer("bip",500)
- soundPlay(0,0,"ambient/tones/garage.wav")
- soundPlay(1,0,"ambient/machines/big_truck.wav")
- soundPlay(2,0,"weapons/airboat/airboat_gun_loop2.wav")
- E=entity()
- E:setMass(300)
- #E:setAlpha(0)
- R_E=E:getConstraints()
- rangerPersist(1)
- rangerHitWater(1)
- rangerPersist(1)
- rangerHitWater(1)
- }
- holoCreate(0,E:toWorld(vec(10,13,0)),vec(0.5,0.5,3))
- holoModel(0,"models/props_combine/combine_mine01.mdl")
- holoParent(0,E)
- holoCreate(1,E:toWorld(vec(-10,13,0)),vec(0.5,0.5,3))
- holoModel(1,"models/props_combine/combine_mine01.mdl")
- holoParent(1,E)
- holoCreate(2,E:toWorld(vec(0,8,-14)),vec(0.5,1,1))
- holoAlpha(2,0)
- holoParent(2,E)
- holoCreate(3,E:toWorld(vec(-5,8,-10)),vec(0.5,1,1))
- holoModel(3,"models/Weapons/w_rocket_launcher.mdl")
- holoParent(3,2)
- holoCreate(4,E:toWorld(vec(0,5,0)),vec(0.7,1.5,0.2),E:toWorld(ang(0,0,0)))
- holoColor(4,vec(30,30,140))
- holoModel(4,"models/Effects/vol_light64x256.mdl")
- holoParent(4,E)
- holoCreate(5,E:toWorld(vec(10,-14,-4)),vec(0.15,0.3,0.1),E:toWorld(ang(-45,0,0)))
- holoColor(5,vec(100,100,255))
- holoModel(5,"models/Effects/vol_light128x128.mdl")
- holoParent(5,E)
- holoCreate(6,E:toWorld(vec(-10,-14,-4)),vec(0.15,0.3,0.1),E:toWorld(ang(45,0,0)))
- holoColor(6,vec(100,100,255))
- holoModel(6,"models/Effects/vol_light128x128.mdl")
- holoParent(6,E)
- holoCreate(7,E:toWorld(vec(0,28,-15)),vec(0.15,0.3,0.1),E:toWorld(ang(0,0,0)))
- holoColor(7,vec(100,100,255))
- holoModel(7,"models/Effects/vol_light128x128.mdl")
- holoParent(7,E)
- holoCreate(8,E:toWorld(vec(0,-40,4)),vec(1,1,1),E:toWorld(ang(0,-90,180)))
- holoColor(8,vec(100,100,100))
- holoModel(8,"models/props_wasteland/light_spotlight01_lamp.mdl",1)
- holoParent(8,E)
- holoCreate(9,E:toWorld(vec(0,-48,1)),vec(0.5,0.5,0.5)*0.4,E:toWorld(ang(0,0,-90)))
- holoColor(9,vec(100,100,255))
- holoModel(9,"models/Effects/vol_light128x128.mdl")
- holoParent(9,E)
- holoAlpha(9,0)
- holoCreate(10,E:toWorld(vec(0,-36,30)),vec(0.7,1.5,1.5)*0.4,E:toWorld(ang(180,90,0)))
- holoModel(10,"models/props_trainstation/mount_connection001a.mdl")
- holoParent(10,E)
- }
- W=Pod["W",number]
- A=Pod["A",number]
- S=Pod["S",number]
- D=Pod["D",number]
- BEA=Pod["Bearing",number]
- ELE=Pod["Elevation",number]
- M1=Pod["Mouse1",number]
- START=Pod["R",number]
- DRIVER=Pod["Entity",entity]
- if(START & $START)
- {
- Active=Active==0
- if(Active)
- {
- soundPlay(6,0,"ambient/machines/thumper_startup1.wav")
- soundStop(5)
- soundPlay(7,2,"hl1/fvox/activated.wav")
- }
- else
- {
- soundPlay(5,0,"ambient/machines/thumper_shutdown1.wav")
- soundStop(6)
- soundPlay(8,2,"hl1/fvox/deactivated.wav")
- }
- }
- Active_i+=-0.012+(Active>Active_i)*0.02
- W_i=W
- if($W)
- {
- if(W)
- {
- holoAlpha(9,255)
- holoSkin(8,0)
- soundPlay(4,0,"ambient/machines/diesel_engine_idle1.wav")
- }
- else
- {
- holoAlpha(9,0)
- holoSkin(8,1)
- soundStop(4)
- }
- }
- SHIFT=Pod["Shift",number]
- Light=vec(100,100,255)*Active
- E_vel=E:vel()
- E_speed=E_vel:length()
- R1_dist_set=30-min(E_vel:z()/2,0)
- if($E_speed<-(50+Active*250) )
- {
- if(Active)
- {
- #fx("explosion",E:pos(),1)
- soundPlay(9,0,"vehicles/v8/vehicle_impact_heavy.wav")
- }
- #Active=0
- #Active_i=0
- #Pod["Damage Health",number]=E_speed/20
- #soundPlay(6,0.8,"vehicles/v8/vehicle_impact_heavy"+randint(1,4):toString()+".wav")
- }
- rangerFilter(R_E)
- R1=rangerOffset(R1_dist_set,E:toWorld(vec(0,35,-10)),-vec(0,0,1))
- rangerFilter(R_E)
- R1_2=rangerOffset(R1_dist_set,E:toWorld(vec(0,-35,-10)),-vec(0,0,1))
- rangerFilter(R_E)
- R2=rangerOffset(E:pos(),E:pos()+E:vel()*3)
- R1_dist=R1:distance()
- R2_dist=R1_2:distance()
- E_velL=E:velL()
- Force=(8+(R1_dist_set-(R1_dist+R2_dist)/2)/3-$R1_dist*3*R1:hit()-E_velL:z()/300 +E_velL:y()/1200)
- #Force=(10+SHIFT*6+(80-R1_dist)/3-$R1_dist*3*R1:hit())
- S_i=abs(E_velL:y())/5
- H_i+=(S_i/10+6)*Active_i
- holoAng(0,E:toWorld(ang(H_i,0,90)))
- holoAng(1,E:toWorld(ang(-H_i,0,90)))
- soundPitch(0,(Force*3 +S_i/2)*Active_i)
- soundPitch(1,(40+S_i/2)*Active_i)
- soundPitch(2,Active*10+(20+S_i/4)*Active_i)
- soundPitch(4,(200+S_i/10)*Active_i)
- E:applyForce((-E:forward()*E_velL:x()*vec(1,1,-0.7)*10+E:up()*Force*400 -E:right()*(W-S)*10000 +E_vel)*Active_i)
- #E:applyAngForce((-ang(E_velL:x()*2 -(D-A)*100,(-A+D)*500,+min(max(-E_velL:y()+(W-S)*100000,-400),400+E_velL:y()/2))/20-E:angles()*ang(1,0,1)-E:angVel()/2)*500)
- E:applyAngForce(((-ang(+min(max(E_velL:x()*2 -(D-A)*100,-70000000000000),70000000),(-A+D)*900,(R1_dist-R2_dist)*120+(W-S)*500 +0- E_velL:y()*((Active_p==0)*10-0.5+SHIFT*1.6) )/20-E:angles()*ang(1,0,1)-E:angVel()*ang(0.5,0.5,1))*500)*Active_i)
- holoAng(2,ang(-ELE,BEA,0)+ang(180,0,0))
- if(M1 & $M1)
- {
- #Missile=spawnEntity("rpg_missile",E:pos()-E:up()*35,ang(-ELE,BEA,0),0)
- }
- if(clk("bip"))
- {
- timer("bip",500)
- if(R2:hit() & Active)
- {
- Dist_i=(E:pos()-R2:position()):length()
- if(((E_vel:length()*3)/Dist_i)>3)
- {
- #soundPlay(8,0,"hl1/fvox/warning.wav")
- soundPitch(8,100)
- timer("bip",1000)
- }
- else
- {
- #soundPlay(8,0,"buttons/button17.wav")
- soundPitch(8,50+8000/Dist_i)
- timer("bip",300)
- }
- }
- }
- if(abs(E:angles():pitch())>70 & E_speed<3)
- {
- E:applyAngForce(-E:angles()*ang(1,0,1)*8000)
- E:soundPlay(12,0,"ambient/machines/diesel_engine_idle1.wav")
- }
- #holoAlpha(5,(0.4+random(1))*Active_i)
- #holoAlpha(6,(0.4+random(1))*Active_i)
- #holoAlpha(7,(0.4+random(1))*Active_i)
- #holoAlpha(4,(0.4+random(1))*Active_i)
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