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- using UnityEngine;
- using UnityEngine.Experimental.LowLevel;
- public class ShowPlayerLoop
- {
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
- static void Init()
- {
- var playerLoop = PlayerLoop.GetDefaultPlayerLoop();
- foreach(var header in playerLoop.subSystemList)
- {
- Debug.LogFormat("------{0}------", header.type.Name);
- foreach( var subSystem in header.subSystemList)
- {
- Debug.LogFormat("{0}.{1}", header.type.Name ,subSystem.type.Name);
- }
- }
- }
- }
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