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Apr 29th, 2017
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  1.  
  2. TEAM_STORMTROOPER = DarkRP.createJob("Storm Trooper CO",
  3. {
  4. color = Color(102, 102, 153, 255),
  5. model = "models/player/venator/anh/anh_stormtrooper.mdl",
  6. description = [[Storm Trooper Commander.]],
  7. weapons = {
  8. "tfa_voxel_e11","tfa_voxel_dh17"
  9.  
  10. },
  11. command = "Storm TrooperCommander",
  12. max = 0,
  13. salary = 10,
  14. admin = 0,
  15. vote = false,
  16. hasLicense = false,
  17. candemote = false,
  18. CustomCheckFailMsg = "You are not whitelisted to this job.",
  19. category = "StormTroopers",
  20. sortOrder = 50,
  21. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(1) end,
  22. PlayerDeath = function(ply) end,
  23. }
  24. )
  25.  
  26. TEAM_STORMTROOPER = DarkRP.createJob("Storm Trooper NCO",
  27. {
  28. color = Color(102, 102, 153, 255),
  29. model = "models/player/venator/anh3/anh_stormtrooper3.mdl",
  30. description = [[Storm Trooper Captain.]],
  31. weapons = {
  32. "tfa_voxel_e11","tfa_voxel_dh17",
  33. },
  34. command = "Storm Trooper Captain",
  35. max = 0,
  36. salary = 10,
  37. admin = 0,
  38. vote = false,
  39. hasLicense = false,
  40. candemote = false,
  41. CustomCheckFailMsg = "You are not whitelisted to this job.",
  42. category = "StormTroopers",
  43. sortOrder = 50,
  44. PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(1) end,
  45. PlayerDeath = function(ply) end,
  46. }
  47. )
  48.  
  49.  
  50. TEAM_STORMTROOPER = DarkRP.createJob("Storm Trooper Enlisted",
  51. {
  52. color = Color(102, 102, 153, 255),
  53. model = "models/player/venator/anh2/anh_stormtrooper2.mdl",
  54. description = [[Darklight +Rep]],
  55. weapons = {
  56. "tfa_voxel_e11","tfa_voxel_dh17"
  57. },
  58. command = "Storm TrooperTrooper",
  59. max = 0,
  60. salary = 10,
  61. admin = 0,
  62. vote = false,
  63. hasLicense = false,
  64. candemote = false,
  65. CustomCheckFailMsg = "You are not whitelisted to this job.",
  66. category = "StormTroopers",
  67. sortOrder = 50,
  68. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(1) end,
  69. PlayerDeath = function(ply) end,
  70. }
  71. )
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