Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- *Assign Variable Number (I just put something random. Doesn't matter)
- (0:0) When everything is starting up,
- (5:301) copy the value of variable %countdown into variable 88
- *When 10 Minutes Go By start the 30 second countdown
- (0:100) When 600 seconds have passed, offset by 0,
- (5:50) set countdown timer %countdown to go off in 30 seconds.
- (0:19) When somebody uses object type 0,
- (1:94) and timer %countdown is still counting down,
- (1:18) and the triggering furre (moved from/is standing at) object type 3079,
- (5:312) set variable %corral to the total of rolling 1 dice with 100 sides plus 0.
- (0:19) When somebody uses object type 0,
- (1:94) and timer %countdown is still counting down,
- (1:18) and the triggering furre (moved from/is standing at) object type 3079,
- (1:201) and variable %corral is more than 60,
- (1:202) and variable %corral is less than 101,
- (5:200) emit message {Daggunit, it got away!} to the triggering furre.
- (5:8) play sound 36 to the triggering furre.
- (0:19) When somebody uses object type 0,
- (1:94) and timer %countdown is still counting down,
- (1:18) and the triggering furre (moved from/is standing at) object type 3084,
- (3:5) where the triggering furre is at, not moving,
- (5:4) place object type 0.
- (0:19) When somebody uses object type 0,
- (1:94) and timer %countdown is still counting down,
- (1:18) and the triggering furre (moved from/is standing at) object type 3084,
- (1:201) and variable %corral is more than 10,
- (1:202) and variable %corral is less than 61,
- (5:200) emit message {+1 Crawdad!} to the triggering furre.
- (5:8) play sound 36 to the triggering furre.
- (5:612) remember the PhoenixSpeak info {live_score} about this dream, and put it in variable %score
- (5:302) take variable %score and add 1 to it.
- (5:602) memorize that the PhoenixSpeak info {live_score} about this dream will now be %score
- (5:605) memorize that the PhoenixSpeak info {live_scorer} about this dream will now be {[furre]}.
- *Check if their score it the high score
- (0:50) When countdown timer %countdown goes off,
- (5:612) remember the PhoenixSpeak info {live_score} about this dream, and put it in variable %scorecheck
- (5:612) remember the PhoenixSpeak info {high_score} about this dream, and put it in variable %highcheck
- (0:50) When countdown timer %countdown goes off,
- (1:204) and variable %scorecheck is more than variable %highcheck
- (5:602) memorize that the PhoenixSpeak info {high_score} about this dream will now be %scorecheck
- (5:605) memorize that the PhoenixSpeak info {high_scorer} about this dream will now be {$dream.live_scorer}.
- (0:50) When countdown timer %countdown goes off,
- (1:204) and variable %scorecheck is more than variable %highcheck
- *SET THESE TO YOUR GAME AREA!
- (3:4) within the rectangle (#,#) - (#,#),
- (5:201) emit message {$dream.live_scorer got the new high score with %scorecheck points!} to any furre present.
- (0:50) When countdown timer %countdown goes off,
- (5:632) forget the PhoenixSpeak info {live_score} about this dream.
- (5:632) forget the PhoenixSpeak info {live_scorer} about this dream.
- (5:301) copy the value of variable %scorecheck into variable 0
- (5:301) copy the value of variable %highcheck into variable 0
- *Move People OUT
- (0:50) When countdown timer %countdown goes off,
- *SET THESE TO YOUR GAME AREA!
- (3:4) within the rectangle (#,#) - (#,#),
- *SET THIS TO WHERE YOU WANT PEOPLE TO MOVE TO
- (5:17) move any furre present to (#,#), or to someplace nearby if it's occupied.
- *SET TO OBJECT YOU WANT TO TELL HIGH SCORE
- (0:3) When somebody moves into object type #,
- (5:200) emit message {The high score holder is $dream.high_scorer with $dream.high_score points!} to the triggering furre.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement