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- internal func transition(sourceIn: SCNNode, targetIn: SCNNode){
- let cam = bodyScene.rootNode.childNode(withName: "Cam_Neutral", recursively: false)!
- let camTarget = bodyScene.rootNode.childNode(withName: "Cam_Neutral_Target", recursively: false)!
- /*
- let moveSourceIn = SCNAction.move(to: sourceIn.position, duration: 1.0)
- moveSourceIn.timingMode = .easeInEaseOut
- let moveTargetIn = SCNAction.move(to: targetIn.position, duration: 1.0)
- moveTargetIn.timingMode = .easeInEaseOut
- cam.runAction(moveSourceIn)
- camTarget.runAction(moveTargetIn)
- */
- cam.position = sourceIn.position
- camTarget.position = targetIn.position
- }
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