Algon33

Nostalgebraist Kilo-a

Aug 2nd, 2023
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  1. Why do I feel like I'm in the royal living room right now with a bottle of champagne?
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  3. I don't know, it's not that kind of bar.
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  5. No, it's not.
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  7. It's almost like a coconut.
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  9. It is like the coconut one. Oh no.
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  11. Oh no.
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  13. No, no, no, no, no, no, no, no, no, no, no. Oh God, oh no. Okay. Okay, um. Um, we're gonna save it here. This is where we need to save it. Yeah. Get my things first. Right, we'll equip that. Sweet. Now I have a torch. I see. It's the first room. Oh, fuck. I can hear that water. Good. For a minute I thought it didn't actually. Give us anything to do with the skill point. If not I'll be sorely disappointed. Thank you. Uh, where is that zombie? That's my radar. I can't have the map up at the same time, huh? Can I? Nah. Oh well. Probably shouldn't have done that. Alright, so... Where is the sign at? Oh, wait. Wait a second. Oh, that was a... Huh. Neat. Oh, there's the camera too. Alright. Alright, let's see here. That is full. Um, doesn't appear to be anything else that's not even down here. Is this something? I don't know. I guess it's a tombstone. Alright, alright, alright. We got a little more to explore. I don't even know what that thing is. I'm scared. I think they're real enemies. Get out of here, bitches. Let's go, let's go, let's go. Come on, come on, come on, come on, come on. I think that's enough. Where did this come from? I don't know. Alright, now you go back. And try, um... Go, go, go. Turn around. What the fuck? It's going to be very hard. Holy shit. We're doing a professional game here.
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  15. Kill him, Gordon.
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  17. Hey, how about no? Okay. The body got this. That's so helpful. Oh shit. Damn it. I was thinking, like, oh, they are coming over. Oh, nice. I'm doing good. I don't know how good. I am doing. I'm just feeling the ACOG with the shotgun. But yeah, anyway, these are the boots. Again, a boot. Like, his legs look kinda slender for a big robot. I mean, he's got knee, he's got bendy knees, and then I think these feet are designed to go to the side for transformation, I think. Yeah. I didn't, I don't remember if I said this. You can also fold out the wings, and they look like they're in the way of that hatch, but they're not. They clear the turrets just fine. But anyway, that's really it. You can flip down the tail fins. This will act as like a stabilizer, so when he's sitting, you know, it's resting on his feet. And you have these two pegs and those two holes that you can tab in. And there you go. It's a very cool stand. So I'm really happy with that. I think this is pretty neat. I love the style of it. It looks so 1980s. It really does. Yeah, very nice. Very nice. Now, we'll get to the last combination. Which is the most complicated, to say the least. And we'll see how that goes. Let's see. If I can do this, I can't do it. Why does my finger keep pushing the legs down like that? I need to pick that one up. Okay, cool. There we go. We got one. Okay, let's pop off this foot and pop it back onto the arm. Okay. Now let's get the foot. I like that about this guy. All right. Okay. There we go. Wait a second. And then this leg. Oh man, I feel like I need four hands to do this properly. So I'm gonna pop these out. Rotate them. These are actually pegged into the inner part of the foot. And there you go. I put a little mini-blip head here. But the problem is, you know, I just, my hands aren't big enough to get in there and push those feet out. But there you go. You can see the battle fleet of Sombra, SDG4. And here is the Vex Excalibur, SDCG and MDS-3. So we're gonna go to articulation. This guy has a rotating head. This arm goes out that far. Rotates at the shoulder. Bends at the elbow. Swivels at the elbow. Rotates at the forearm, I suppose. And the fingers can rotate. The fingers are not independent. The thumb is on the same axis. Now the main gimmick with this guy is his accessory pack. So I'm just gonna take this whole thing apart. Set that aside. So the figures are two members of the Knightmare, the Son of Knights. And the whole shtick with these guys, you're gonna find the same problem with these figures in here. So we're gonna end up pulling these out too. The whole point of these figures is that they're like knights. So they each come with these shields which are cool. They fit on their wrist. So that can be a defense and then it's kind of like just giving them a wing armor so they can fly. However, with a figure this big, you can't actually attach them to the arm pegs, to the shoulder pegs like they should be able to. Because they have this little like tab thing. So what you actually end up having to do is pulling the arm out and then plugging the shield into the pegs in the actual arm. So you get a slightly better range of motion. And also the shoulders are incredibly tight and incredibly stiff on this thing. So that's one of the biggest drawbacks. Then you've got the head sculpt. And this thing looks amazing. It's got some nice mechanical detailing in there. These nice grill looking things. These are big screws. The neck joint looks awesome. And the paint on this thing is also amazing. I do feel like it would be cool if there was like a visor or something that went over this. I know the black part's supposed to look like a visor, but it doesn't. You just see him in sunglasses. But overall, it is a nice head sculpt. And then the rest of it is the default body. Now the head can move up and down. It can look left and right. And then it's got a little bit of side to side movement there. We can get pretty much the full range out of the shoulders. I think this is the first figure in the series that I've seen where that's possible. There are points at the elbows and the wrists. And then all three of the claw joints are on ball joints. So you get really good articulation with these. And the hands, the wrists are not articulated. You just have a little ball joint there. He does have a waist joint here. And then the legs can go out a little bit. Not very far, not at all actually. You could go back a bit if you want. And then the legs have a single joint in the knee that bends up to about there. And it does bend back. They come back about that far. The ankles are on ball joints, but they don't move very well. You can move them side to side, but you have to kind of get in there to get them to move. So if you want to bend the knee, you kind of have to do that. And there are a couple of different knees in here too. You see these little holes right there? I think you can plug the hammer in. Let me see if I can do this. There we go. So yeah, that's a thing. And then for the toes, they don't move. Yeah, you can kind of move the little silver things, but they're not supposed to be articulated or anything. But yeah, I don't know. I'm kind of happy with the look. It's got the illusion of being like an articulation point. Yeah, pretty cool. So, once we get everything into a spot where I can move them. Here's my base. There is... I think I showed this before. This is Nion Scorch. I was in a toy hunt and found him. At a target, I believe. I'm pretty sure it was target. It's a little earth for him. Then we have all the other vehicles that I have on this display shelf. These are all the original ones. From the first Star Convoy that I was able to get a hold of. And you can see there, the first Autobot and Decepticon factions. The first Autobot. And let's get this started. This is a big one. It says, "The series stars Jason Ball as the leader of the heroic Maximals. While Big Convoy was training to be a head scientist, the Maximals were then betrayed by Galvatron, turning against the Cybertrons and thus creating the Maximals, but instead a new group of Maximals. He appears to be a mammoth, which in his mammoth mode he can have many advantages on the battlefield, along with the abilities to turn into a rhino and a wolf mode." Okay. I guess if it's a combiner, then yeah, there you go. Now you can't store these guys on the base, but you can put this back together like so. Now, I'm gonna show this to you once I show you. Here is his Crossbowgun, but you can pop it into his arm, and he actually can hold the blaster as a turret. Here's my issue with it. Okay. It's got a gimmick to where it goes like this, and there you go, and it will fire. But it's on this top plate here. I don't know if you can see it. This upper plate is loose. There is no ratcheting, there's no firm connection. So what you'll find is it goes up and down and it just kind of falls. Which is dumb. But there is a way that you can stop that. But anyway, you just put the gun back here, and then these things will slide back and forth. And again, he can hold it like that, and you can kind of get a sniper mode. But if you remember from when I was talking about the Magna Loader, it also included this little guy who can be slotted into the back, and then you can take the sword and have it like that. So if you didn't like that it was just hanging there, you could kind of put it there. I don't know if it was to actually store it, or if it was supposed to be more of a focus rifle. But you can do that. But like I said, the biggest flaw for this thing, I think, is the head. You would think that the leader of the Autobots would have a decent head sculpt. But this one is just very plain. It's really nothing special. So I'm going to give the neck and the head sculpt a pass on. So again, that's not that important. You don't really get a ton of articulation. The head doesn't move at all, the arms. So, kind of strange. Anyway, the bottom part comes off too. And I really like how they did this. You can take the wings off and give him a little more like a battle scarred or beat up look. Which, let's face it, if he's falling from the sky, he's going to have seen some things, man. So I do like that, although I wish it looked a little bit more like gashes or scratches or something instead of just like being broken, if that makes sense. But that's still a cool little thing. I wish it was more practical. His backpack, by the way, has a place for his little white sword thingy there. So you can kind of just slide that in. I don't know, he kind of feels like he's carrying a very heavy purse. (laughs) But I digress. I can't help but laugh. But he does, I mean, he has holes in the feet. You can peg in to this and you can have it hover as well. All these panels have just a lot of intricate details, especially on the back. This is where you get all that transformation and stuff. You can see his head there. It's a pretty detailed figure. I do like it. It's just, it's such a tough figure to get for a good price. And I don't know if I would pay the premium price that they go for on eBay or anything like that. But I'm very happy with the one I got. I was gonna say they also have this little dial here that you can turn that changes his eye color from green to blue, which is kind of neat. It doesn't do anything, it's just aesthetic. But, yeah, nice little figure. A lot of cool detailing on the chest and the arms. A lot of yellow paint. I know some people prefer this chrome to the silver. I kind of wish they used silver here instead of the chrome, but it's not bad. And the figure can stand on its own with no problems whatsoever. Okay, there he is. This is the new MP36 Megatron 2.0. In his robot mode. And again, this is basically more G1 accurate version. You do get, because of the Headmaster gimmick, you get these little bits that flip out from the side. You can kind of make them look like they're ready to transform, even though you don't have to do that. So you have a lot more extra paint. I think it's mostly due to the Masterpiece line, which it's never too bad. It does come with some accessories. First off, you have this gun. It's just like in the cartoon. There you go. You have a few guns here. You can attach the beam that it comes with. That's that little bit of red. It's kind of neat, I guess. And you can peg this on like so. If you have your Metroplex, you can put this on his forearm. And it looks very nice, very classic G1. In terms of articulation, the head is on a ball joint
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