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Oct 22nd, 2017
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  1. # Full list of sounds:
  2. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  3. #
  4. # Full list of materials (Items):
  5. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemStack.html
  6. #
  7. # Format for items:
  8. # name amount damage name:___ ench:___ ench:___ lore:_,_,_
  9. #
  10. # Example:
  11. # iron_ingot 1 0 name:&6This_is_awesome
  12. #
  13. # Examples of special items (Unique to this plugin):
  14. # Med kits:
  15. # medkit 1
  16. # Bandages:
  17. # bandage 1
  18.  
  19.  
  20. # The countdown until the arena starts when enhough players have joined
  21. arena-countdown: 5
  22.  
  23. # The countdown (wait time) until the arena tries to start again when there was an uneven amount of players in a duo game
  24. arena-duo-uneven-countdown: 10
  25.  
  26. # The seconds to broadcast how long until the game starts
  27. arena-broadcast-seconds: [30, 20, 10, 5, 4, 3, 2, 1]
  28.  
  29. # The seconds to broadcast in the title (Like the /title command)
  30. arena-title-broadcast-seconds: [5, 4, 3, 2, 1]
  31.  
  32. # The y offset of the spawning place
  33. spawn-y-offset: 50
  34.  
  35. # Commands allowed to use in-game
  36. in-game-commands:
  37. - pubg
  38. - leave
  39. - duo
  40.  
  41. # Whether or not to enable the /leave, /join and /duo commands (Without /pubg)
  42. simplified-commands: true
  43.  
  44. # Whether or not to split in-game chat from the actual chat
  45. seperate-ingame-chat: true
  46.  
  47. # The name of the horses (vehicles)
  48. horse-names: 'Vehicle'
  49.  
  50. # The amount of damage to do per second if a player is in the danger zone (Health points, 2 health points is one heart)
  51. dangerzone-damage: 1.5
  52.  
  53. # The format of team chat messages
  54. team-chat-format: '&9[Team chat] &6{PLAYER}&7: {MESSAGE}'
  55.  
  56. # The length of a game in seconds
  57. game-length: 500
  58.  
  59. # A list of placable blocks in arenas
  60. placeable-blocks:
  61. - iron_block
  62. - wood
  63. - stone
  64. - dirt
  65. - grass
  66. - leaves
  67.  
  68. # A list of breakable blocks in arenas
  69. breakable-blocks:
  70. - iron_block
  71. - wood
  72. - stone
  73. - dirt
  74. - grass
  75. - leaves
  76.  
  77. supply-drop:
  78. # The interval in ticks at which the supply drop drops
  79. interval: 600
  80.  
  81. # The contents of the supply drop (And it's rarity)
  82. # <RARITY> <ITEM>
  83. # The item can also be a weapon, as listed in the weapons file of CrackShot
  84. # Weapons are case sensitive!
  85. contents:
  86. - 0.9 stone 16
  87. - 0.5 iron_block 12
  88. - 0.4 iron_sword 1
  89. - 0.9 gold_ingot 1 0 name:&6&lMed_kit
  90.  
  91. item-drops:
  92. # The interval in ticks at which ONE item drops (in a random place)
  93. interval: 80
  94.  
  95. # The items that get dropped on the floor
  96. # <RARITY> <ITEM>
  97. # The item can also be a weapon, as listed in the weapons file of CrackShot
  98. # Weapons are case sensitive!
  99. items:
  100. - 0.8 Deagle
  101. - 0.5 stone_sword
  102. - 0.1 iron_sword
  103. - 0.8 gold_ingot 1 0 name:&6&lMed_kit
  104. - 0.8 paper 1 0 name:&6&lBandage
  105.  
  106. donor-box:
  107. # The name of the donor box in your inventory
  108. name: '&5&lDonor box - Place and open!'
  109.  
  110. # The contents of the donor box
  111. # <RARITY> <ITEM>
  112. # The item can also be a weapon, as listed in the weapons file of CrackShot
  113. # Weapons are case sensitive!
  114. contents:
  115. - 1.0 iron_sword
  116. - 1.0 Deagle
  117. - 1.0 medkit 1
  118.  
  119. # Arena sign config
  120. arena-signs:
  121. # The update rate of the signs in ticks
  122. update-rate: 20
  123.  
  124. # The format of the signs
  125. format:
  126. - '{ARENA}'
  127. - '{TYPE}'
  128. - '{STATUS}'
  129. - '{PLAYERS}/{MAX_PLAYERS}' # Use {REQUIRED_PLAYERS} for the minimum amount of players
  130.  
  131. scoreboard:
  132. # The update rate of the scoreboard
  133. update-rate: 40
  134.  
  135. # The lobby scoreboard
  136. lobby:
  137. title: '&9&lLobby'
  138. lines:
  139. - '&6You''re in the lobby'
  140. - '&6Arena: &9&l{ARENA}'
  141. - '&6Players: &9&l{PLAYERS}&6/&9&l{REQUIRED_PLAYERS}' # {REQUIRED_PLAYERS} is the minimum amount of players. For the maximum amount, use {MAX_PLAYERS}
  142. - '&6Starting in: &9&l{STARTING_IN}'
  143.  
  144. # The ingame scoreboard
  145. in-game:
  146. title: '&9&lPUBG'
  147. lines:
  148. - '{SHRINKING}'
  149. - '&6Players alive: &9&l{PLAYERS_ALIVE}'
  150. - '&6Coordinates: &9&l{PLAYER_COORDS}'
  151. - '&6Zone: &r{ZONE}'
  152. - '&6Supply drop: &9&l{SUPPLY_DROP}'
  153. - '&6Game ends in: &9&l{ENDS_IN}'
  154.  
  155. # Config for maps
  156. maps:
  157. # Step in the X direction (In blocks)
  158. x-step: 10
  159.  
  160. # Step in the Z direction (In blocks)
  161. z-step: 30
  162.  
  163. # Offset in blocks
  164. offset: 500
  165.  
  166. # Ticks between teleporting
  167. ticks-delay: 1
  168.  
  169. # The colors of the zone ('none' for no color - Show the minecraft terrain)
  170. zone-colors:
  171. safe: '66,212,244'
  172. border: 0,90,230
  173. red: 190,5,5
  174. outside_arena: 'none'
  175.  
  176. # The cursor type for the player
  177. player-cursor-type: BLUE_POINTER
  178.  
  179. # The cursor type for a team mate
  180. teammate-cursor-type:
  181.  
  182. # Sounds to play at various events ('none' for no sound)
  183. sounds:
  184. countdown: ENTITY_EXPERIENCE_ORB_PICKUP
  185. countdown-seconds: [5, 4, 3, 2, 1]
  186.  
  187. supply-drop: ENTITY_ENDERDRAGON_GROWL
  188.  
  189. # Red zone configuration
  190. red-zone:
  191. # The interval between redzones spawning in ticks (20 ticks per second)
  192. spawn-interval: 600
  193.  
  194. # How many ticks until the radius grows by one
  195. radius-growth-interval: 40
  196.  
  197. # The maximum radius
  198. max-radius: 10
  199.  
  200. # The delay in ticks at which TNT will spawn
  201. tnt-spawn-delay: 20
  202.  
  203. # The maximum height off of the ground the TNT will spawn (In blocks)
  204. tnt-max-height: 5
  205.  
  206. # Arena border configuration
  207. border:
  208. # The interval in ticks at which the border shrinks in size (20 ticks per second)
  209. shrink-interval: 600
  210.  
  211. # The time the border shrinks when it's shrinking
  212. shrink-time: 200
  213.  
  214. # When shrinking how fast it shrinks, the ticks per block
  215. ticks-per-block: 20
  216.  
  217. # Boss bar configuration
  218. boss-bar:
  219. # The color of the bossbar
  220. color: PURPLE
  221.  
  222. # The style of the bossbar
  223. style: SOLID
  224.  
  225. # The update rate of the bossbar in ticks
  226. update-rate: 20
  227.  
  228. special-items:
  229. med-kits:
  230. # The item of the med kit
  231. item: gold_ingot 1 0 name:&6&lMed_kit
  232.  
  233. # The amount the med kit will heal (2 HP per heart - the player has 20 HP)
  234. heal-amount: 20.0
  235. bandages:
  236. # The item of the bandaghes
  237. item: paper 1 0 name:&6&lBandage
  238.  
  239. # The amount the bandage will heal (2 HP per heart - the player has 20 HP)
  240. heal-amount: 10.0
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