Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Full list of sounds:
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
- #
- # Full list of materials (Items):
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemStack.html
- #
- # Format for items:
- # name amount damage name:___ ench:___ ench:___ lore:_,_,_
- #
- # Example:
- # iron_ingot 1 0 name:&6This_is_awesome
- #
- # Examples of special items (Unique to this plugin):
- # Med kits:
- # medkit 1
- # Bandages:
- # bandage 1
- # The countdown until the arena starts when enhough players have joined
- arena-countdown: 5
- # The countdown (wait time) until the arena tries to start again when there was an uneven amount of players in a duo game
- arena-duo-uneven-countdown: 10
- # The seconds to broadcast how long until the game starts
- arena-broadcast-seconds: [30, 20, 10, 5, 4, 3, 2, 1]
- # The seconds to broadcast in the title (Like the /title command)
- arena-title-broadcast-seconds: [5, 4, 3, 2, 1]
- # The y offset of the spawning place
- spawn-y-offset: 50
- # Commands allowed to use in-game
- in-game-commands:
- - pubg
- - leave
- - duo
- # Whether or not to enable the /leave, /join and /duo commands (Without /pubg)
- simplified-commands: true
- # Whether or not to split in-game chat from the actual chat
- seperate-ingame-chat: true
- # The name of the horses (vehicles)
- horse-names: 'Vehicle'
- # The amount of damage to do per second if a player is in the danger zone (Health points, 2 health points is one heart)
- dangerzone-damage: 1.5
- # The format of team chat messages
- team-chat-format: '&9[Team chat] &6{PLAYER}&7: {MESSAGE}'
- # The length of a game in seconds
- game-length: 500
- # A list of placable blocks in arenas
- placeable-blocks:
- - iron_block
- - wood
- - stone
- - dirt
- - grass
- - leaves
- # A list of breakable blocks in arenas
- breakable-blocks:
- - iron_block
- - wood
- - stone
- - dirt
- - grass
- - leaves
- supply-drop:
- # The interval in ticks at which the supply drop drops
- interval: 600
- # The contents of the supply drop (And it's rarity)
- # <RARITY> <ITEM>
- # The item can also be a weapon, as listed in the weapons file of CrackShot
- # Weapons are case sensitive!
- contents:
- - 0.9 stone 16
- - 0.5 iron_block 12
- - 0.4 iron_sword 1
- - 0.9 gold_ingot 1 0 name:&6&lMed_kit
- item-drops:
- # The interval in ticks at which ONE item drops (in a random place)
- interval: 80
- # The items that get dropped on the floor
- # <RARITY> <ITEM>
- # The item can also be a weapon, as listed in the weapons file of CrackShot
- # Weapons are case sensitive!
- items:
- - 0.8 Deagle
- - 0.5 stone_sword
- - 0.1 iron_sword
- - 0.8 gold_ingot 1 0 name:&6&lMed_kit
- - 0.8 paper 1 0 name:&6&lBandage
- donor-box:
- # The name of the donor box in your inventory
- name: '&5&lDonor box - Place and open!'
- # The contents of the donor box
- # <RARITY> <ITEM>
- # The item can also be a weapon, as listed in the weapons file of CrackShot
- # Weapons are case sensitive!
- contents:
- - 1.0 iron_sword
- - 1.0 Deagle
- - 1.0 medkit 1
- # Arena sign config
- arena-signs:
- # The update rate of the signs in ticks
- update-rate: 20
- # The format of the signs
- format:
- - '{ARENA}'
- - '{TYPE}'
- - '{STATUS}'
- - '{PLAYERS}/{MAX_PLAYERS}' # Use {REQUIRED_PLAYERS} for the minimum amount of players
- scoreboard:
- # The update rate of the scoreboard
- update-rate: 40
- # The lobby scoreboard
- lobby:
- title: '&9&lLobby'
- lines:
- - '&6You''re in the lobby'
- - '&6Arena: &9&l{ARENA}'
- - '&6Players: &9&l{PLAYERS}&6/&9&l{REQUIRED_PLAYERS}' # {REQUIRED_PLAYERS} is the minimum amount of players. For the maximum amount, use {MAX_PLAYERS}
- - '&6Starting in: &9&l{STARTING_IN}'
- # The ingame scoreboard
- in-game:
- title: '&9&lPUBG'
- lines:
- - '{SHRINKING}'
- - '&6Players alive: &9&l{PLAYERS_ALIVE}'
- - '&6Coordinates: &9&l{PLAYER_COORDS}'
- - '&6Zone: &r{ZONE}'
- - '&6Supply drop: &9&l{SUPPLY_DROP}'
- - '&6Game ends in: &9&l{ENDS_IN}'
- # Config for maps
- maps:
- # Step in the X direction (In blocks)
- x-step: 10
- # Step in the Z direction (In blocks)
- z-step: 30
- # Offset in blocks
- offset: 500
- # Ticks between teleporting
- ticks-delay: 1
- # The colors of the zone ('none' for no color - Show the minecraft terrain)
- zone-colors:
- safe: '66,212,244'
- border: 0,90,230
- red: 190,5,5
- outside_arena: 'none'
- # The cursor type for the player
- player-cursor-type: BLUE_POINTER
- # The cursor type for a team mate
- teammate-cursor-type:
- # Sounds to play at various events ('none' for no sound)
- sounds:
- countdown: ENTITY_EXPERIENCE_ORB_PICKUP
- countdown-seconds: [5, 4, 3, 2, 1]
- supply-drop: ENTITY_ENDERDRAGON_GROWL
- # Red zone configuration
- red-zone:
- # The interval between redzones spawning in ticks (20 ticks per second)
- spawn-interval: 600
- # How many ticks until the radius grows by one
- radius-growth-interval: 40
- # The maximum radius
- max-radius: 10
- # The delay in ticks at which TNT will spawn
- tnt-spawn-delay: 20
- # The maximum height off of the ground the TNT will spawn (In blocks)
- tnt-max-height: 5
- # Arena border configuration
- border:
- # The interval in ticks at which the border shrinks in size (20 ticks per second)
- shrink-interval: 600
- # The time the border shrinks when it's shrinking
- shrink-time: 200
- # When shrinking how fast it shrinks, the ticks per block
- ticks-per-block: 20
- # Boss bar configuration
- boss-bar:
- # The color of the bossbar
- color: PURPLE
- # The style of the bossbar
- style: SOLID
- # The update rate of the bossbar in ticks
- update-rate: 20
- special-items:
- med-kits:
- # The item of the med kit
- item: gold_ingot 1 0 name:&6&lMed_kit
- # The amount the med kit will heal (2 HP per heart - the player has 20 HP)
- heal-amount: 20.0
- bandages:
- # The item of the bandaghes
- item: paper 1 0 name:&6&lBandage
- # The amount the bandage will heal (2 HP per heart - the player has 20 HP)
- heal-amount: 10.0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement