tirkaroKujo

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Jul 5th, 2012
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  1. Server started; please wait for map to refresh.
  2. b87 Master Race has connected.
  3. b87 Master Race: ;
  4. b87 Master Race: The hell is the thing open to Finne
  5. b87 Master Race: Does it just open a random folder now
  6. b87 Master Race: But yes, where spawn
  7. tirkaroKujo: At the bottom obv
  8. Tokens dropped onto map 'The most legit Hotel ever created'
  9. Tokens dropped onto map 'The most legit Hotel ever created'
  10. agidius has connected.
  11. b87 Master Race: m
  12. tirkaroKujo: http://www.synchtube.com/r/tirkaro
  13. Tokens dropped onto map 'The most legit Hotel ever created'
  14. Scout: (( totes legit indeed ))
  15. Scout: (( anyhow another minute or so till I'm ready ))
  16. Rider: (( m ))
  17. Scout: (( just gonna chug some aspirin right now, get it over with ))
  18. b87 Master Race: just take some Vicodin
  19. Scout: (( naw man, I've seen House (D) ))
  20. Scout: *walks in* Cheez, what is this, Mann Manor or somethin'?
  21. Rider: Shucks, took ya'll long enough! Now be sure to make ya'llselves at home!
  22. Merritt: Cheese? I don't see no boss round here...
  23. Merritt: But uh, if ya do, could im away from me, alright?
  24. Scout: *rolls eyes*
  25. Merritt: keep*
  26. Merritt: (( not could ))
  27. Rider: As you can see, our hotel is adorned with only top-of-the-line classic stylin's!
  28. Scout: So uh, what's least likely to collapse if I dump my crap on it?
  29. Rider: Oh, the toilets are somewhere on the top floor. Now, if you excuse me~
  30. Rider: I'll be checkin' up on somethin' in this room, kay?
  31. Merritt: Quite dah vulgah liddle egg, aintcha?
  32. Scout: Sure, whateva.
  33. Scout: @ Red
  34. Merritt: *NOW WHERE THE HELL ARE THE ROOMS*
  35. Merritt: *Guess I could Detect Magic*
  36. Scout: May as well check out the upstairs.
  37. tirkaroKujo: OOoooOOoooOooh WHOO KNOOOOOOOOWS (GST)
  38. tirkaroKujo: I assume that means you actually are detectin' that magic
  39. Merritt: *how dark is it in here*
  40. Merritt: (( No, not just yet ))
  41. tirkaroKujo: It's somewhat dark, but kept alight by a few dim candles and oil lamps here and there.
  42. tirkaroKujo: The floor is surprisingly not quite as creaky as one would expect.
  43. Scout: Must be sturdier than it looks.
  44. Merritt: Kinda want a little more...Light! *just casts it on my shirt*
  45. Merritt: *or rather hat*
  46. Merritt: *cause then it'd be all ovah the place and not just infrontame*
  47. Scout: Hey, that magic of yours is pretty handy, ain't it?
  48. tirkaroKujo: Upon casting the Light spell, you hear a few faint shrieking sounds from the walls. Must be rats or something.
  49. Merritt: Huh? Well, yeah, it's MAGIC. Used to be a lot bettah at it, but, y'know.
  50. Vivian: You heah that? *looks around*
  51. Scout: *reflexively dodges out of the way thinking one might be under my feet*
  52. Scout: What the crap was that?!
  53. Merritt: Probly rodents...Might wanna do somethin about that.
  54. Merritt: *Unfortunately, best I can do is surround my bed with Pits*
  55. Scout: Argh, shoulda known this place was a dump. Not like there's any better option right now.
  56. Merritt: *which only last 66 seconds*
  57. Scout: (( hippo ))
  58. Merritt: *well, grease*
  59. Scout: (( so how's your sex life ))
  60. Merritt: *but that's only ten minutes*
  61. Merritt: Best look for a room, den.
  62. Scout: Right. *thumbs back towards stairs* Seems like our best shot.
  63. Scout: *idly glances in direction of the room Red disappeared into, apply penalties for percep as needed* « 1d20 + 13 = 14 + 13 = 27 »
  64. tirkaroKujo: You don't see anything as there's actually a closed door there that I forgot to mention
  65. tirkaroKujo: Silly me
  66. Merritt: *I assume dat right dere is a room*
  67. Merritt: *with dah light above it*
  68. tirkaroKujo: Well yes obv
  69. Merritt: *detect magics the door* Hope we don't need some kinda key...
  70. Scout: *climbs stairs, totally expects a ref check for when they collapse*
  71. tirkaroKujo: You climb the stairs quite easily.
  72. tirkaroKujo: And the door doesn't appear to be under the effect of any spells, it seems
  73. Scout: A'ight, you guys find a room, you let me know. Gonna look up here.
  74. tirkaroKujo: There, however, seem to be a few magical auras beyond it.
  75. Merritt: Huh...well dat's weird..
  76. tirkaroKujo: QUICK SKAUT
  77. tirkaroKujo: MAKE A WILL SAVE
  78. Scout: What, somethin' foshy?
  79. Scout: *aw, crap.* « 1d20 + 5 = 11 + 5 = 16 »
  80. tirkaroKujo: You don't appear to be harmed, but there's a sudden sense dread and suspicion you can't place your finger on.
  81. Scout: ...*fishy
  82. Vivian: What's buggin ya, chief?
  83. Scout: ...eesh. *shudders* This place gives me the creeps.
  84. Scout: (( any penalties to accompany the feeling? (Hmm) ))
  85. Merritt: Hold on...let me concentrate a bit...
  86. tirkaroKujo: Nah, not today
  87. Merritt: *keeps usin Detect Dat Magic*
  88. tirkaroKujo: There are two magical auras along with an additional one that appears to keep on fluctuating.
  89. Scout: You lot find something down there or what?
  90. Scout: Seems like an awful lot of trouble to open a door.
  91. Vivian: (( brb (CRS) ))
  92. Vivian: (( let's say I use it for the third round ))
  93. tirkaroKujo: Well gee, the location of the auras appear to be near the floor past the door.
  94. Vivian: (( strength? ))
  95. Merritt: Well...ain't nothin to it but to open tha door...
  96. tirkaroKujo: Two of them are pretty weak, but the fluctuating one appears to be stronger. Still, it's hard to truly pinpoint the fluctuating aura's ability.
  97. Merritt: *goes in den, only way I can tell what KINDA magic it is*
  98. Merritt: *well actually I can just open the damned door*
  99. Scout: *probably*
  100. tirkaroKujo: Shit man wait
  101. tirkaroKujo: Which door are you talkin about
  102. Scout: *still has no idea what the dicks you're doing*
  103. Merritt: (( The one right in front of me (HIPPO) ))
  104. Scout: (( to his left ))
  105. Scout: (( not bottom left ))
  106. Merritt: (( Left indeed ))
  107. tirkaroKujo: >Implying there's a door there
  108. Merritt: (( WHAT THE SHIT ))
  109. Scout: (( clap ))
  110. Merritt: (( you said that was a door ))
  111. tirkaroKujo: Yes
  112. tirkaroKujo: on the bottom left
  113. Merritt: (( With the light ))
  114. Scout: I mean seriously, there ain't even a door there.
  115. Merritt: (( And the DOOR. ))
  116. Scout: Just walk through. It ain't that hard.
  117. tirkaroKujo: Actually, no
  118. Merritt: (( So where the hell is the door ))
  119. tirkaroKujo: Sure, you THOUGHT there was a door.
  120. Merritt: (( so it just LOOKED like a door? ))
  121. Scout: (( illusions (gst) ))
  122. tirkaroKujo: But when you open it, it turns out, THERE IS NO DOOR (GST)
  123. Merritt: (( WELL SHIT ))
  124. Merritt: (( WHY DIDN'T YOU TELL ME TO MAKE A KNOWLEDGE: ARCANA CHECK ))
  125. Merritt: (( (D) ))
  126. Merritt: (( Then I could have found out the type of school ))
  127. tirkaroKujo: Welp, too late now.
  128. tirkaroKujo: You gonna try opening another door now
  129. Merritt: (( So is it an opening ))
  130. Merritt: (( or just a wall ))
  131. tirkaroKujo: It's a goddamned wall
  132. Scout: You lot make a habit out of talkin' to walls?
  133. tirkaroKujo: But yeah, if you detect magic the door on the bottom left, you get the same results as what I just said.
  134. Merritt: .....I got chiseled by a wall.
  135. Vivian: *Did I know there was no door there*
  136. tirkaroKujo: Sure, let's go with that.
  137. Vivian: Oh, I was wonderin what you were doin. You just go wacky?
  138. Merritt: No..I-I thought I saw a door....
  139. Merritt: *GREAT, DIS PLACE IS A MAGE TRAP, AIN'T THAT BEAUTIFUL (FEDUP)*
  140. Merritt: (( brb ))
  141. Scout: Well ain't that just great. He's a complete loon.
  142. Merritt: *GUESS I DO IT ON THIS DOOR THEN*
  143. Scout: *why did you teleport several squares down*
  144. Scout: *don't do that man*
  145. Merritt: *EVEN THOUGH THIS LOOKS MORE LIKE SOMEBODY PARKED A DAMNED TRAILER IN HERE THAN ANYTHING ELSE*
  146. tirkaroKujo: SHIT MAN WHY'D YOU GO BACK TO THE EXIT
  147. tirkaroKujo: SLASH ENTERANCE
  148. Scout: (( also -I- must now brb ))
  149. Merritt: (( OKAY I AM JUST ))
  150. tirkaroKujo: Godammit guys
  151. Scout: (( though I assume this dickery will continue ))
  152. Merritt: (( UTTERLY FUCKIN CONFUSED NOW ))
  153. Merritt: (( WHERE THE HELL IS THE DOOR? ))
  154. tirkaroKujo: Depends
  155. tirkaroKujo: How do you do that arrow thing
  156. Merritt: (( That was where I was checking ))
  157. Merritt: Space
  158. Merritt: (( While not in the chat ))
  159. tirkaroKujo: That there is the door
  160. Merritt: (( Well shit ))
  161. Merritt: (( How the fuck can you people SEE that ))
  162. Merritt: (( It's just entirely black to me ))
  163. tirkaroKujo: Get a non-shit monitor
  164. Merritt: (( My brightness is all the way up (FEDUP) ))
  165. Merritt: *GUESS I TRY IT HERE WHERE THE ROAD LINES ARE FOR SOME REASON*
  166. tirkaroKujo: *Same exact thing I told you last time (Kappa)*
  167. Scout: (( is this map just entirely black to you ))
  168. Scout: (( can you see what I'm writing ))
  169. Merritt: (( I can see everything you saw ))
  170. Merritt: (( say* ))
  171. Merritt: (( but like... ))
  172. Merritt: (( I don't see a door there ))
  173. tirkaroKujo: THERE IS A DOOR THERE
  174. Merritt: (( I see some pots hanging on the wall ))
  175. Merritt: (( or ladels ))
  176. tirkaroKujo: I HAD TO DESCRIBE IT FOR YOU
  177. tirkaroKujo: BUT THERE IS A DOOR
  178. tirkaroKujo: A NON-LITERALLY MAPPED DOOR
  179. Merritt: (( OH (D) ))
  180. tirkaroKujo: CAN'T YO ASS PAY ATTENTION SON
  181. Merritt: (( THEN WHY WERE YOU SAYING IT WAS OBVIOUS I SHOULDA SEEN IN (D) ))
  182. Merritt: (( IT* ))
  183. Scout: (( worse than me at paying attention ))
  184. Scout: (( man ))
  185. Merritt: (( AND WHY IS AGI CALLIN ME BLIND ))
  186. tirkaroKujo: Eh whateva
  187. Scout: (( you gotta get this fixed ))
  188. tirkaroKujo: Anyway, door there or something
  189. Scout: (( I see two doors, tirk sees one door, you see no doors ))
  190. Scout: (( guess that DOES average out to 1 ))
  191. Scout: (( so whatever ))
  192. tirkaroKujo: THIS IS A STUPID THING TO GET STUCK ON
  193. tirkaroKujo: NOW, DO YOU OPEN THIS DOOR OR WHAT
  194. Merritt: *SURE, BUT I DO NOT GO IN JUST YET*
  195. Merritt: Guess I ain't the best magic gumshoe around....
  196. Merritt: Off by a bit. *ANYWAYS, I OPEN THE DOOR AND I GUESS MAKE A « 1d20+6 = 1 + 6 = 7 » KNOWLEDGE: ARCANA CHECK*
  197. Merritt: *HAHA, NOPE*
  198. Scout: (( tipsy ))
  199. tirkaroKujo: Don't know shit cappin'
  200. Scout: (( minus points for not being nonspecific ))
  201. Merritt: (( I don't need to be specific ))
  202. Merritt: (( it covers everything I'm using Detect Magic on ))
  203. Scout: (( the action figure ))
  204. Scout: (( (d) ))
  205. Hero Doll: *Geez, may as well make errything visible if you ain't gonna percep (FEDUP)*
  206. Merritt: ...yep, definitely need ta read some more on magic. Nobody home today.
  207. Tokens dropped onto map 'The most legit Hotel ever created'
  208. Non-Specific Action Figure: (FEDUP)
  209. Scout: Eh, whatever. I'm wastin' time. *acro up the banister here* « 1d20 + 18 = 20 + 18 = 38 »
  210. Merritt: (( fak u ))
  211. Scout: (( (chew) ))
  212. tirkaroKujo: Nope
  213. tirkaroKujo: You don't jump up to the banister
  214. tirkaroKujo: You jump through the roof onto the next floor.
  215. Merritt: (( you're in the stratosphere ))
  216. Scout: (XD)
  217. Merritt: (( Roll for fall damage ))
  218. Scout: (( so where spawn then ))
  219. Merritt: *well I'll walk in heah anyhow*
  220. Scout: Cheez! Musta been some of that RAWberry leftover. That stuff is -INTENSE.-
  221. Vivian: Seems a little creepy...but I ain't nevah been much of a pikah!
  222. Scout: 'ello, anyone home? *knock knock*
  223. Merritt: « 1d20+2 = 5 + 2 = 7 »
  224. Merritt: (( alla dat eyesight ))
  225. tirkaroKujo: The doors slowly creak open for you
  226. Merritt: (( must be cause I'm wearin a hat indoors or somethin ))
  227. Scout: *well, so am I*
  228. Vivian: *CAN I EVEN FIT THROUGH THE DOORWAY IF I DUCK*
  229. tirkaroKujo: Yeah sure
  230. Scout: Yo, anyone in here? « 1d20 + 13 = 11 + 13 = 24 »
  231. Vivian: « 1d20+11 = 2 + 11 = 13 »
  232. Vivian: *GOD DAMMIT*
  233. tirkaroKujo: You see around you that you're in a room filled with lavish funishings and dusty old books. Otherwise, everything appears to be empty.
  234. tirkaroKujo: @Skaut obv
  235. Vivian: *ducks through door* Whoo...not made fah me, it seems...
  236. Scout: Huh, place looks abandoned.
  237. Merritt: Don't take no wooden nickels...
  238. Scout: We can't be the only chumps staying here, can we?
  239. Merritt: *JUST LOOKS AROUND WITH MY 7 PERCEP*
  240. Scout: *bat on shoulder, walks around a bit*
  241. Vivian: Hey, you were dah one investigatin a wall...
  242. tirkaroKujo: As for Merrit's room, you see that the floor is littered with a few toys as well as a piece of artwork hanging on the walls. There's a bed as well as a desk, along with a few dressers and a toy chest.
  243. tirkaroKujo: NOW FOR SKAUT
  244. Scout: *picks up one of dem books out of idle curiousity to check the title*
  245. tirkaroKujo: The room your in begins to shake and tumble about. Roll an acro check to avoid falling.
  246. Scout: « 1d20 +18 = 14 + 18 = 32 » what, you kiddin' me?
  247. Scout: *surest feet in the Bron- I mean, Boston*
  248. tirkaroKujo: You stay sturdy on your feet, but a few books have fallen out from the shelf.
  249. Scout: *catches one, Ref check* « 1d20 + 16 = 18 + 16 = 34 »
  250. Scout: *man, I am getting all the rolls tonight*
  251. Merritt: Blaah...what is did, some kinda toyroom?
  252. Scout: The heck is this, then? *blows off dust*
  253. Tokens dropped onto map 'The most legit Hotel ever created'
  254. notebook: *here's this if you need it*
  255. tirkaroKujo: The book you picked up first was a title called "My best Friend"
  256. tirkaroKujo: The second book you caught appears to be a featureless logbook of sorts.
  257. Scout: Aw, cute. Must've been kids here at one point.
  258. Vivian: (( >toys ))
  259. Scout: *sets first book down, flips through second* Empty. Shoulda known.
  260. Vivian: (( >best friend ))
  261. Vivian: (( http://www.youtube.com/watch?v=0DPKv3k89qE ))
  262. Vivian: (( WHY, TIRK ))
  263. Vivian: (( WHY WOULD YOU DO THIS ))
  264. Scout: (( on that note I should join drowned cylinder ))
  265. Vivian: Ya think there are kids heah?
  266. Scout: Kids need to sleep, don't they? Gotta be a room around here.
  267. Scout: *sets second book back, continues doomed search*
  268. Scout: *tests this door*
  269. Merritt: Well, dat dame did look pretty young. Coulda been a face stretcha, though.
  270. Scout: *like, if it's locked or anythin*
  271. Merritt: (( *like, if it's rigged to explode or anythin ))
  272. tirkaroKujo: Upon touching the door knob, well....make a will check
  273. Merritt: (( *or enchanted with Phantasmal Killer ))
  274. Scout: « 1d20 = 1 » better refresh
  275. Scout: « 1d20 + 5 = 12 + 5 = 17 »
  276. tirkaroKujo: That you should have
  277. tirkaroKujo: You see a small shadowy figure with glowing red eyes out the corner of your eye.
  278. Merritt: *MAKES ANOTHER DETECT MAGIC/ARCANA CHECK ON THE PAINTIN I GUESS*
  279. Scout: (( which direction? ))
  280. Merritt: Still a little intruiged by dah magic, though...
  281. Merritt: (( how did I fuck up that bad ))
  282. Merritt: « 1d20+6 = 5 + 6 = 11 »
  283. tirkaroKujo: That direction
  284. Scout: (( gotcha ))
  285. Merritt: (( (FEDUP) ))
  286. Merritt: Nope, nothin.
  287. Scout: Uh... the heck was that?
  288. Vivian: *picks up Spidahman*
  289. Scout: *backs up a bit, grips bat with both hands*
  290. Vivian: (( oh god ))
  291. Vivian: (( photograph demon ))
  292. Scout: oh-kay, that's one creepy thing too many for me.
  293. Superhero Figure: *An ultra-posable figure of everyone's favorite web-slinger*
  294. Vivian: (( And we ain't got no camera ))
  295. Superhero Figure: (( and now -I- gotta BRB ))
  296. Superhero Figure: (( it's freakin me out man ))
  297. Scout: (( well alrighty ))
  298. Scout: (( we can rotate BRB sessions ))
  299. Vivian: Nifty! Can I keep it, chief?
  300. Scout: (( oddly enough, now I have my first "rotate" battle ))
  301. Scout: (( and I have no idea how it works. This should be interesting ))
  302. Merritt: Huh? Wh--...actually, yeah, keep it. Maybe I can find somethin out about it.
  303. Merritt: (( brb myself ))
  304. Superhero Figure: *Superhero Figure aquired* (1Lb)
  305. Scout: C'mon, any of you demons wanna show yourselves? *points bat in various directions*
  306. tirkaroKujo: You point your bat about, but there seems to be nothing around.
  307. Scout: *lingers* ...no? Well, good, 'cuz I don't think you'd want what was coming.
  308. Scout: *any hinges on this side of the door?*
  309. tirkaroKujo: Nothing out of the ordinary lingers on the door
  310. Scout: *dunno how -I'D- know that, but alright*
  311. Scout: *tries handle again* Alright, enough with the ooky-spook crap. *pushes it open as hinges must be on opposite side*
  312. Scout: « 1d20 + 13 = 6 + 13 = 19 » percep obv
  313. tirkaroKujo: There's blood-red writing on the side of the walls.
  314. tirkaroKujo: It says "JuST gO TO SLeEP aLREadY!"
  315. Scout: Uh... good advice, freaky-deek hallway.
  316. Scout: Not sure if I trust the source, but hey, what're ya gonna do?
  317. tirkaroKujo: Upon glancing away and looking back, the writing then says "YOu'RE WelCOMe"
  318. Merritt: (( back ))
  319. Scout: (( alright you do your thing for a while then ))
  320. Scout: (( I'll remain in place in time for a bit ))
  321. Merritt: (( Are you kiddin me ))
  322. Scout: (( naw, I'm still here ))
  323. Scout: (( just making sure I don't get ahead on the tentative timeline we have going here ))
  324. Merritt: May as well take this one too...
  325. Merritt: Now let's find us an actual room.
  326. Hero Doll: *Hero doll aquired. His sword is surprisingly sharp for a toy.* (1LB)
  327. Scout: *notices change in writing* Uhh... okay, I do not like this.
  328. Merritt: Well, I ain't gonna pilfah the paintin...
  329. Scout: *does this doorway actually exist*
  330. tirkaroKujo: Yes, it's the bathroom.
  331. Vivian: So where are dah rooms?
  332. Scout: Alright, so there's that.
  333. Merritt: Guess we bettah find out.
  334. Merritt: *can I go up those stairs over there*
  335. Scout: Hopefully no craptastic demons are gonna flow outta there and smother us or nothin'.
  336. Merritt: *and not the ones to my right*
  337. tirkaroKujo: Sure why not
  338. Merritt: *guess the door opens then?
  339. tirkaroKujo: The door is locked shut.
  340. Scout: *mine or hi- his obv*
  341. Scout: *tries mine*
  342. tirkaroKujo: It opens perfectly well
  343. Merritt: ...well, guess we gotta follow Bluesy.
  344. Scout: Well, it's about time something normal happened around here. *pulls it open*
  345. Vivian: Guess so...
  346. Vivian: *GOES UP THE GODDAMNED STAIRS, DO THEY BREAK UNDER MY WEIGHT (FEDUP)*
  347. Scout: « 1d20 + 13 = 1 + 13 = 14 » obligatory percep
  348. Scout: *sad*
  349. tirkaroKujo: Inside appears to be a dining room, lined to the walls with silverwar-
  350. Scout: ...*blinks a few times*
  351. tirkaroKujo: Just for that, you now see nothing but blackness.
  352. tirkaroKujo: For about 5 seconds
  353. Scout: Argh... *arm over eyes*
  354. Scout: *stumbles back into hallway*
  355. tirkaroKujo: The writing now says "HAah hA, LoOsEr."
  356. Scout: Yeah, well screw you too, pal. *shakes it off*
  357. Vivian: (( Looser? (D) ))
  358. tirkaroKujo: Yes
  359. Vivian: (( Anal circumference increases by 1 inch ))
  360. Scout: (( sounds painful ))
  361. Vivian: *guess I'm not heavy enough to crush the stairs then*
  362. tirkaroKujo: You indeed are not
  363. Vivian: « 1d20+11 = 20 + 11 = 31 » Well where're the doors? Dey hidin?
  364. Vivian: *OKAY, WELl, WHAT DO I SEE WITH THAT*
  365. Scout: What the crap was that all about? Must have been another one of those demon's tricks. « 1d20 + 13 = 5 + 13 = 18 »
  366. tirkaroKujo: The doors are to the left and to the right.
  367. Vivian: *ON THIS LEVEL, OR THE ONE ABOVE ME*
  368. Scout: Or, well, dust or somethin'.
  369. Vivian: (( As in, right here or up those tiny useless stairs. ))
  370. Scout: No shortage of that here.
  371. tirkaroKujo: Up those tiny-ass stairs
  372. Vivian: *probably also saw the Scout-sized hole in the ceiling, but whatever*
  373. tirkaroKujo: So yes, there is just silverware and a cuboard, along with a few barrels.
  374. Scout: Musta been the kitchen or somethin'.
  375. Merritt: Well, you're dah expeht shamus round dese parts. Which way?
  376. Scout: She said make ourselves at home, didn't she? Maybe they've got something to snack on. *opens cupboard tentatively KNOWING THERE WILL BE SPIDERS*
  377. Rat: Skweek?
  378. Scout: *hell even I know there are going to be spider- haaathatain't a spider*
  379. Scout: Eh. *close*
  380. Vivian: Let's gooo....« 1d2 = 1 » 1 left
  381. Vivian: Left!
  382. Merritt: Well that was fast.
  383. Scout: Wonder if this is still runnin'?
  384. Scout: *turns knob on sink*
  385. Merritt: *SO WHAT'S WAITIN TO KILL US OVAH HEAH*
  386. tirkaroKujo: The sink, surprise surprise, still has running water.
  387. tirkaroKujo: Just this hallway
  388. Scout: Man, guess there IS something working 'round here
  389. Scout: .
  390. Scout: Hello...
  391. tirkaroKujo: Nothing here except some actual beds for once.
  392. Merritt: « 1d20+2 = 11 + 2 = 13 »
  393. Scout: (( chests and such are gone? ))
  394. Vivian: « 1d20+11 = 9 + 11 = 20 »
  395. Vivian: *there anythin in the hallway that I can see*
  396. tirkaroKujo: Along with a bunch of Chests, a stool, and that damned piece of artwork.
  397. Vivian: (( Also hot damn this is the spiciest egg roll I have ever eaten ))
  398. Vivian: (( and yes the only place chicken is good is in egg rolls ))
  399. tirkaroKujo: There isn't anything too noticable about the hallway. Tis only a hallway after all.
  400. Vivian: (( though this is a pork one anyhow ))
  401. Vivian: *does the door open*
  402. Vivian: *cause I just tried to open it*
  403. tirkaroKujo: Opens like a charm
  404. Scout: Well, ain't that a creepy Picasso.
  405. Scout: Or Monet, or whatever. Like I'd know.
  406. Vivian: Kippah! *looks in*
  407. Vivian: « 1d20+11 = 4 + 11 = 15 »
  408. Vivian: (( mmmmmmmm ))
  409. Scout: *tests springyness of bed with both palms*
  410. tirkaroKujo: The room beyond the door is a fancy place with fancy furnishings lied about. However, there are a few books on the floor, a chair has been toppled over, and a few dishes are on the ground, broken.
  411. tirkaroKujo: The bed is surprisingly still comfy as shit.
  412. Vivian: Oooh, dinin room!
  413. Scout: Ohoho, yeah, I am sleeping -sound- tonight,
  414. Merritt: Of course. Well, whatevah.
  415. Merritt: Let's go on in.
  416. Merritt: *GUESS I BETTER CLEAN THIS SHIT UP, TOO BAD I DON'T HAVE PRESTIDIGITATION&
  417. Scout: *guess... I really don't HAVE anything to dump off*
  418. Scout: Well, that's the bedroom found. Better let those two wanna-be gangsters know.
  419. Merritt: *But I really was a gangstah (FEDUP)*
  420. Scout: *man, you seem like a parlor trick magician to me (D)*
  421. Merritt: *WHY AM I HAVIN HER OPEN DOORS, I CAN DO THAT MYSELF VIA MAGIC AND NOT RISK DYING (FEDUP)*
  422. Scout: Alright, walls. Any messages for me?
  423. tirkaroKujo: Red Text: WhY AReN'T YoU AsleEP YEt?
  424. Merritt: *There any brooms in here*
  425. Scout: Haven't seen tall, dark, and slender and the other guy with a hat walkin' around, have ya?
  426. Scout: yeah, yeah, calm your tits if you've got 'em.
  427. Scout: I'll sleep when I'm good and ready.
  428. Merritt: « 1d20+2 = 11 + 2 = 13 » Fine I look around for a broom in here
  429. tirkaroKujo: Nope, but there's a feather duster, a mop, and a high-tech automatic handheld USB-powered Vacuum Cleaner.
  430. Merritt: ...well, too bad I ain't got no shockin magics.
  431. Scout: *any update on bloodwall buddy?*
  432. Tokens dropped onto map 'The most legit Hotel ever created'
  433. Finne: The only time I could have ever been useful
  434. Finne: And I'm absent
  435. Merritt: Welp, best do it the old-fashioned way.
  436. Merritt: By other types of magic.
  437. Merritt: Mage Hand!
  438. tirkaroKujo: Red Text: By ALl MEaNS, taKE yoUR TiME.
  439. Merritt: *just picks up dah mop and uses it as a sorta broom*
  440. Merritt: *just sweeps shit into the corner*
  441. tirkaroKujo: You are indeed cleaning up that shit like a motherfucker.
  442. Vivian: *takes flint and steel, goes to light the damned torches and shit*
  443. Scout: *pulls open last door*
  444. Vivian: Don't like workin the dark...
  445. Scout: *or wait, I totally left that open*
  446. Scout: *justs walks right through*
  447. Vivian: « 1d20+11 = 19 + 11 = 30 » *Guess I do have Survival*
  448. Vivian: *lights the fuck outta them torches*
  449. tirkaroKujo: That you do
  450. Scout: Hey, there you two are. Had fun getting through the rest of these doors?
  451. Scout: (( I know that seems to be difficult for you, but trust me - we can get through it together. ))
  452. Merritt: Thanks, babe! Huh? Oh, look, it's dah pillahcase.
  453. Scout: (( decided not to post the above ))
  454. Merritt: (( get through WHAT together ))
  455. Scout: (( your problem with doors ))
  456. Merritt: (( hippo ))
  457. Scout: Yeah! And speakin' of pillowcases, managed to find a few.
  458. Scout: *points back towards the whatever hallway*
  459. Scout: But... hey, have you chumps been getting the same vibe offa this place?
  460. Scout: See you're tidying up at least, though I dunno why you'd bother.
  461. Vivian: (( back ))
  462. Merritt: Vibe? Huh? Well, whatevah. I get the feelin this place ain't exactly perfectly honest.
  463. Scout: Yeah, after that earthquake and whatever - I dunno.
  464. Scout: You should see this hallway. I think it's a butler or somethin'.
  465. Vivian: Well dat's not so strange.
  466. Vivian: Least dere's othahs heah.
  467. Scout: I dunno, you might change your mind once you see it.
  468. Scout: *starts walking in reverse, points to Merritt* Hey, you're good with magic, ain't ya?
  469. Merritt: Sorta, why?
  470. Scout: You gotta check this out. *motions*
  471. Scout: Hell, it's on the way to the bedroom. You needed to get there anyway.
  472. Merritt: Gettin the feelin this'll be a trip fah biscuits, but whatevah. Come on, Vivvy.
  473. Vivian: Sure thing! Just hope the place don't burn...
  474. Scout: Ain't. She. Beautiful.
  475. tirkaroKujo: The red writing is gone now
  476. Merritt: So where's this famed butlah ah yours?
  477. Scout: ...
  478. Scout: *searches all over on the wall*
  479. Scout: Uhh...
  480. tirkaroKujo: aint there son
  481. Scout: Crap! She must've flown the coop.
  482. Merritt: Intah the wall?
  483. Scout: Man, do that little swishy thing you do.
  484. Vivian: And I thought you wah bad with walls, honey.
  485. Merritt: >MOVE
  486. Merritt: (( Fuck you MAptol ))
  487. Merritt: (( o ))
  488. Merritt: ...swishy?
  489. Scout: Y'know, with the magic and the findin' it and such.
  490. Scout: Like "whooo, I'm a scary magic man. Look at me find all this crap."
  491. Merritt: ....alright, ya rag-a-muffin, I get it. *uses Detect Magic*
  492. tirkaroKujo: You detect a rather major aura in the room. It appears to have been greatly disturbed by your cantrip.
  493. Daisy: HeYy THatS cheATING mISTeR
  494. Merritt: OH GOD IT'S A TOOHOO
  495. Scout: (( that is indeed what all text will look like if I play a Homestuck troll ))
  496. Merritt: I mean, uh, the hell is dat?
  497. Scout: (( and you don't want that ))
  498. Scout: Yo! Hey, were you the one writing alla that?
  499. Daisy: WAAah jUSt LeAVe ME aLOne AND go2sLEEP
  500. Scout: She's been tellin' me to sleep all this time.
  501. Scout: I dunno.
  502. Merritt: ...Uh-huh....
  503. Merritt: « 1d20+6 = 9 + 6 = 15 »
  504. Merritt: *nope, unless it's like a level 0 spell or somethin*
  505. tirkaroKujo: Right, right, the Aura has now left the current area.
  506. Merritt: Already split, huh?
  507. Merritt: Listen, you sure ya wanna stay heah?
  508. Merritt: (( and I must brb once more ))
  509. Scout: (( isn't it, like ))
  510. Scout: (( 2:00 AM ))
  511. Scout: (( we don't really have much of a choice at this point ))
  512. Scout: (( unless you REALLY don't want spells for the next day ))
  513. Scout: Man, we ain't got much of a choice in the matter.
  514. Scout: I don't know how much sleep YOU need, but I gotta rest up if I'm gonna be at my full potential tomorrow.
  515. Merritt: Hah, fine den. So where is this fabled bedroom then
  516. Merritt: ?
  517. Scout: Speakin' of which, there's a restroom right there.
  518. Scout: Right, bedroom's straight down the hall.
  519. Scout: Watch out for that cupboard. They've got rats.
  520. Vivian: Dis's a kitchen, ain't it?
  521. Merritt: Rats, right, should have expected dat.
  522. tirkaroKujo: It is indeed a kitchen, lined with Silverware, blah blah all that jazz.
  523. Scout: hadn't tried this door yet. *does so*
  524. tirkaroKujo: The door is shut tight.
  525. Scout: *well obv
  526. Scout: ...*of course, not being able to finish my inventory means I DON'T have that vest which has my thieves tools in them*
  527. Scout: *naturally*
  528. Scout: (( http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/vest-of-escape ))
  529. Scout: *that'd probably be pushing it though anyhow*
  530. Merritt: (( haha ))
  531. Merritt: (( I could make that thing with a DC9 Spellcraft check ))
  532. Merritt: (( « 1d20+21 = 7 + 21 = 28 » which I can't fail ))
  533. Scout: (( (D) ))
  534. Scout: (( do you have Knock ))
  535. Scout: (( tipsy ))
  536. Merritt: (( Nope, which knocks the DC up by 5 ))
  537. Merritt: (( From 4 to 9 ))
  538. Merritt: (( Do have Grease though ))
  539. Scout: (( ah (hippo) ))
  540. Scout: (( apparently it'd cost you five days though ))
  541. Scout: (( and screw that ))
  542. Scout: *so yeah, can we just say that I do in fact have a set of Thieves tools*
  543. Merritt: (( 5 or 3 (HMM) ))
  544. Merritt: *If I had any money you bet I'd be makin a Rod of somethin or other*
  545. Scout: *has 15340 if that's useful, I'll get to handing it out shortly*
  546. Scout: (( when you say it's shut tight, are you referring to the barricade, it being locked, or both? ))
  547. Scout: (( whatever it is I'll come back to this later ))
  548. Merritt: (( Huh, an immovable rod could be useful I guess ))
  549. Scout: *struggles with door* Eh, locked shut. Whatever.
  550. Scout: Right, sink *points* is working just fine. Bedroom's up the stairs there on the left.
  551. Scout: Now, am I gonna have to stay down here while you two get yourselves comfortable or what?
  552. Merritt: (( oh god Rod of Wondah ))
  553. Merritt: (( roll a die, random thing happens ))
  554. Merritt: (( I assume the GM rolls it ))
  555. tirkaroKujo: well obv
  556. Merritt: (( Cause there's at least one effect the wielder isn't supposed to know about ))
  557. Merritt: What? I wasn't exactly prepared to stay anywheres without a tailor.
  558. Merritt: Dis is all I got.
  559. Scout: Well, whatever. Plenty of beds so no problem there.
  560. Vivian: I just hope dey're big enough..
  561. Scout: Gonna just wash up a bit. *does so*
  562. Merritt: Welp, we'll find out, I guess.
  563. Scout: *face and arms obviously, I ain't showering*
  564. Vivian: *Well I guess I don't actually leave at night do I?*
  565. Vivian: *Cause I ain't got no home plane or nothin, unless I'm just absorbed back into his soul, but that'd be weird and probably turn Merritt back into a Sorcerer*
  566. Vivian: *and if it did that he'd have to be Weston (HIPPO)*
  567. Vivian: (( wait no, I did stat another ))
  568. Vivian: *SO HOW SMALL ARE THE BEDS*
  569. tirkaroKujo: They're for about 1 man each
  570. tirkaroKujo: So yeah, you'll probably need to spread out
  571. Scout: (( just pull two together you hippo ))
  572. Vivian: (( >pull together ))
  573. Scout: (( how many ARE there? ))
  574. Vivian: (( I don't even think one of these would HOLD ME ))
  575. Scout: (( is another question ))
  576. Vivian: (( AT ALL ))
  577. tirkaroKujo: Like, 5
  578. Vivian: (( Oh, you mean drag two beds together ))
  579. Vivian: (( Probably still be too short ))
  580. Scout: (( then put the mattress on the floor if the frame can't support your weight. ))
  581. Vivian: (( just have to sleep horizontally ))
  582. Vivian: (( across three beds ))
  583. Vivian: Look a little dainty...
  584. Scout: (( gonna percep for the same exact bizarro painting? ))
  585. Scout: (( I assume it is relevant ))
  586. Merritt: « 1d20+2 = 20 + 2 = 22 » sure
  587. Merritt: (( well what all do I see with dat ))
  588. Haunting Artwork: *HOLY SHIT IT'S THE EXACT SAME PAINTING YOU SAW DOWNSTAIRS (GST)*
  589. Merritt: (( I think that's my second nat 20 on a percep roll ))
  590. Merritt: ...well...that'd odd.
  591. Merritt: Ain't that the same paintin from dah toybox?
  592. Vivian: Huh, sure is. Wondah where they found matchin drawins?
  593. Scout: What, you saw this thing before? *wipes water off of face*
  594. Merritt: Yeh, in some playroom downstaihs.
  595. Merritt: Don't know it from nothin, though.
  596. Scout: Well, if it's freakin' you out, just throw one of these sheets over it or somethin.'
  597. Merritt: Heh? Naw, not really. Nothin much strange bout havin two drawins.
  598. Merritt: Now, doh, I think we needta move these beds inta position. Otherwise we're gonna have a problem here.
  599. Vivian: *JUST HOPE I DON'T BREAK THEM TRYING TO MOVE THEM*
  600. Vivian: *OR ACCIDENTALLY LIGHTLY TAP THEM SO HARD THEY FLY THROUGH THE WALL*
  601. Scout: May as well get this armor off. *undoes straps or whatever*
  602. Merritt: *I'm wearing a mithral chain shirt, I don't need to take anythin off*
  603. Scout: *well technically I don't either*
  604. Vivian: *Moves three beds together*
  605. Scout: *but man, -I- wouldn't want to sleep in it*
  606. Scout: *collapses into bed*
  607. Vivian: (( it's MITHRAL man, it's pretty damned comfortable ))
  608. Vivian: (( though I suppose it's not enchanted to be mroe comfortable, but whatevah ))
  609. Vivian: *Do I need a strength check for this*
  610. Scout: (( have YOU ever slept in mithral (D) ))
  611. tirkaroKujo: They're wooden beds man
  612. tirkaroKujo: You can probably move them with your pinky toe
  613. tirkaroKujo: If you even have toes
  614. Vivian: *I think I have toes (FEDUP)*
  615. Vivian: Hope dey don't break...
  616. Merritt: They do, we're hoofin it. Can't pay for em.
  617. Vivian: *climbs into beds; do they break yet*
  618. tirkaroKujo: They wobbe a bit, but they aint breaking
  619. tirkaroKujo: *wobble
  620. Vivian: Seems keen to me!
  621. Merritt: Let's hope an extra *however much I weigh* don't do it.
  622. Merritt: *assumes it does*
  623. tirkaroKujo: Nah, it still don't
  624. tirkaroKujo: These beds don't fuck around
  625. Scout: Man, this whole -house- is sturdier than it looks.
  626. Scout: Shame it's infested with rats and who knows what else.
  627. Scout: *hotel
  628. Merritt: And wall-writin butlahs.
  629. tirkaroKujo: SO YES
  630. tirkaroKujo: Are you asleep yet
  631. Scout: *konked out, bat's at my side though*
  632. Merritt: *SURE, LET'S DIVE RIGHT INTA DEATH*
  633. tirkaroKujo: OOH GOODY
  634. tirkaroKujo: So yes, your HP is fully restored and I suppose it's a new day technically.
  635. tirkaroKujo: Go to the new map and spawn at the bottom
  636. Scout: ...*really? no- oh. oh god.*
  637. Merritt: *Do I get my spells*
  638. Tokens dropped onto map 'Plenty of Nightmares in this dreamland'
  639. Scout: *wait what I don't get it*
  640. tirkaroKujo: Well yes
  641. tirkaroKujo: That's why I said New Day
  642. Scout: *this Brink City then?*
  643. tirkaroKujo: Nope
  644. Scout: *or are we actuall- m*
  645. tirkaroKujo: It's a dream
  646. tirkaroKujo: Hence the title (D)
  647. Scout: (( well yeah but oh nevermind ))
  648. Merritt: *oh god Gald City*
  649. Scout: (( was curious how casting spells and shit worked ))
  650. Merritt: *DON'T GO TO THE GYM*
  651. Scout: *TO THE GYM, YOU SAY*
  652. tirkaroKujo: UPON ENTERING, YOU HEAR
  653. Scout: *WELL ALRIGHT, I COULD USE A TREADMILL*
  654. Scout: (( do we know we're dreaming? (Hmm0 ))
  655. tirkaroKujo: YOU ARE THE TRUE LOSERS HERE. LET'S SEE IF YOU CAN GET PAST THIS.
  656. Merritt: « 1d20+6 = 4 + 6 = 10 » Is there a plane of dreams
  657. Merritt: *well I wouldn't know anyhow*
  658. tirkaroKujo: Iunno is there lemme check (lolwut)
  659. Merritt: *actually a ten would do it, would be a fairly easy question*
  660. tirkaroKujo: http://pathfinder.wikia.com/wiki/Dimension_of_Dreams
  661. tirkaroKujo: Well, there's this
  662. tirkaroKujo: So yeah, I guess you can tell you're in a dream plane.
  663. Merritt: ..*looks around; looks behind himself too*
  664. Merritt: « 1d20+2 = 17 + 2 = 19 »
  665. Merritt: *man I am just perceppin the shit outta this*
  666. Scout: Guh... what am I, dreaming? Suh-weet, where are the hot chicks?
  667. Merritt: *what is goin on behind me*
  668. Merritt: *Also, oh lord*
  669. Swinebreaker: AINT NO HOT CHICKS WERE WE'RE GOING SON.
  670. Swinebreaker: « 1d20+1 = 15 + 1 = 16 »
  671. Vivian: *(FEDUP)*
  672. Sauraxe: « 1d20 = 16 » TO BE OR NOT TO BE, THAT IS THE QUESTION
  673. Merritt: Not as bad as I thought it'd be...
  674. Merritt: (( is dis init den ))
  675. Scout: « 1d20 + 7 = 19 + 7 = 26 »
  676. Merritt: « 1d20+4 = 7 + 4 = 11 »
  677. Sauraxe: (( it is indeed init ))
  678. Vivian: « 1d20+3 = 13 + 3 = 16 »
  679. Vivian: (( Scout, Vivian, Swinebreaker, Sauraxe, Merrit ))
  680. tirkaroKujo: Scout, Vivian, Swinebreaker, Sauraxe, Merrit
  681. tirkaroKujo: Fak u too (D)
  682. Vivian: (( m ))
  683. Scout: (( sorry, a minute or so (wary) ))
  684. Scout: (( or... ))
  685. Scout: (( okay false alarm ))
  686. Vivian: Awww...whaddawe do, chief?
  687. Merritt: Well dis's a dream plane...so I guess there's only one way through it...
  688. Merritt: *LOOKS BEHIND ME, IS THERE AN ACTUAL ANYTHING THERE OR IS IT JUST NOTHINNESS*
  689. Scout: What els're we gonna do? Hit 'em until they bleed!
  690. tirkaroKujo: It's a long stretch leading into Reggie's face.
  691. Merritt: Yeah, dat's what I thought.
  692. Scout: « 1d20 + 18 = 8 + 18 = 26 » two acro checks I guess, one to get over that fence I already jumped and one for this*
  693. Scout: « 1d20 + 18 = 19 + 18 = 37 »
  694. Merritt: Forward, forward! Just wreck through em.
  695. Vivian: Sure thing!
  696. Giggles the psychopath: « 1d20+2 = 12 + 2 = 14 » HUEHUEHUE
  697. Scout: *even if I do- or was that Init*
  698. Giggles the psychopath: Scout(26), Vivian(16), Swinebreaker, Sauraxe, Giggles, Merrit(11)
  699. Merritt: (FEDUP)
  700. Vivian: *Guess I attack Swiney den*
  701. Vivian: « 1d20+13+8 = 7 + 13 + 8 = 28 » « 1d20+13+8 = 8 + 13 + 8 = 29 »
  702. tirkaroKujo: Both hit
  703. Vivian: « 2d6+13+1d6 = 9 + 13 + 4 = 26 » « 2d6+13+1d6 = 3 + 13 + 3 = 19 »
  704. Merritt: Huh? Dammit, where'd Blue go?
  705. Vivian: *If only I had Rend normally*
  706. Vivian: *aw well*
  707. Swinebreaker: Oink!
  708. Scout: *over here in an alley, waiting to be raped*
  709. Sauraxe: *So according to maptool, I can attack you from here*
  710. Sauraxe: *Well whatev*
  711. Scout: Oh man, these guys are TOTAL chumps. Didja see that?
  712. Sauraxe: « 1d20+9 = 12 + 9 = 21 »« 1d20+4 = 3 + 4 = 7 » *Swipes Axe at Vivvy*
  713. Vivian: Woohoo!
  714. Vivian: *naw, you can't hit me*
  715. Vivian: *dodges* Hey, watch yaself!
  716. Giggles the psychopath: « 1d20+10 = 5 + 10 = 15 »« 1d20+10 = 2 + 10 = 12 » HUEHUEHUEHUE
  717. Scout: *prolly loses dex bonus to AC, both miss anyhow*
  718. Giggles the psychopath: (sad)
  719. Scout: *tink tink* Hey, watch it, pal. The grownups are talking.
  720. Scout: (( But yeah, does Ki and Spells and the like take uses while we're dreaming? ))
  721. Merritt: *takes out Rod of Extension, Greatah Magic Fang on Vivvy* Here ya go, doll!
  722. tirkaroKujo: In this case, naw
  723. Scout: (( nifty. ))
  724. tirkaroKujo: They're finite in the Dream Dimension, but once you wake up, it's probably as if you never used them.
  725. Scout: (( time to go nuts, which kinda makes sense as we're dreaming and all ))
  726. Merritt: *so yeah, all of her natural attacks get a +1 bonus to attack and damage rolls for the next twenty hours*
  727. Merritt: (( and also bypass DR/Magic ))
  728. Scout: Alright, you wanna dance? Let's dance. *ki point* « 1d20 + 14 = 13 + 14 = 27 »« 1d20 + 14 = 4 + 14 = 18 »« 1d20 + 9 = 16 + 9 = 25 »
  729. Vivian: Thanks, honey! *waits my turn causa SourSkaut*
  730. tirkaroKujo: All hit, surprisingly
  731. Scout: « 1d6 + 1 = 4 + 1 = 5 »« 1d6 + 1 = 6 + 1 = 7 »« 1d6 + 1 = 1 + 1 = 2 » +3 bleed
  732. Scout: *if it bleeds, which it kinda looks like it was already*
  733. Vivian: (( right you ain't invisimable ))
  734. Scout: *is indeed not*
  735. Giggles the psychopath: HUEHUEHUE
  736. Scout: (( was planning on flanking the dino, but you've probably got it ))
  737. Vivian: *my turn yet*
  738. tirkaroKujo: Yes, yes it is
  739. Vivian: « 1d20+8+13+1-3 = 16 + 8 + 13 + 1 - 3 = 35 » « 1d20+8+13+1-3 = 18 + 8 + 13 + 1 - 3 = 37 » « 1d20+8+13+1-3 = 3 + 8 + 13 + 1 - 3 = 22 » « 1d20+8+13+1-3 = 3 + 8 + 13 + 1 - 3 = 22 » *power attack*
  740. Vivian: *any hit*
  741. tirkaroKujo: all hit
  742. Vivian: « 2d6+13+6+1d6 = 6 + 13 + 6 + 4 = 29 » « 2d6+13+6+1d6 = 6 + 13 + 6 + 6 = 31 » « 2d6+13+6+1d6 = 4 + 13 + 6 + 3 = 26 » « 4d6+13+6+1d6 = 18 + 13 + 6 + 2 = 39 »
  743. Sauraxe: KWEH. *Turns into flock of winged Chris Benoit heads and flies away*
  744. Merritt: ...the hell?
  745. Scout: *sounds of bat against flesh echo from this location*
  746. Merritt: (( you're fifty feet away and behind a building ))
  747. Merritt: (( and it's Giggles' turn ))
  748. Giggles the psychopath: « 1d20+10 = 19 + 10 = 29 »« 1d20+10 = 3 + 10 = 13 » HUEHUEHUE
  749. Scout: *sad*
  750. Giggles the psychopath: « 1d6+6 = 2 + 6 = 8 » +rend « 1d6+6 = 2 + 6 = 8 »
  751. Merritt: (( I think only the first hit ))
  752. Giggles the psychopath: +
  753. Scout: (( it did, hence rend ))
  754. tirkaroKujo: Shit
  755. Merritt: (( Rend only activates if you hit with at least two ))
  756. tirkaroKujo: My kitten just walked on my keyboard
  757. Scout: (( oh. ))
  758. Scout: (( that is adorable ))
  759. tirkaroKujo: Oh, so it does
  760. Scout: (( and yeah, no rend for you ))
  761. tirkaroKujo: So yeah, 8 damage
  762. Scout: (( nice catch ))
  763. Merritt: (( and you also forgot the bonus from Rend (HIPPO) ))
  764. Merritt: (( Unless it works differently for non-eidolons ))
  765. Merritt: (( and doesn't add 1.5x Strength on top of that ))
  766. Scout: (( when does it take bleed damage again? (hmm) ))
  767. Merritt: (( Pretty sure it's at the start of its turn ))
  768. tirkaroKujo: Hey, I'm just using the stats the SRD is giving me
  769. Merritt: (( mippo ))
  770. Merritt: Let's do dis too, then...
  771. Merritt: *Extended Mage Armor*
  772. Giggles the psychopath: *And yes, I indeed took bleed damage*
  773. Scout: Agh! Hey, watch it!
  774. Merritt: *enjoy your twenty hours of nigh-invincibility*
  775. tirkaroKujo: Oh, right and also
  776. Tyrannosaurus Rex: OPEN THE DOOR GET ON THE FLOOR « 1d20+5 = 16 + 5 = 21 »
  777. Merritt: ....
  778. Vivian: Oh, jeepahs...
  779. Tokens dropped onto map 'Plenty of Nightmares in this dreamland'
  780. Dark Finne: EVERYBODY CALM THE FUCK DOWN, I GOT THIS
  781. Dark Finne: oh right I'm not here, have fun
  782. tirkaroKujo: Scout(26),T-rex, Vivian(16), Giggles, Merrit(11)
  783. Scout: *hears roar* Oh, that does not sound good. « 1d20 + 14 = 7 + 14 = 21 »« 1d20 + 9 = 19 + 9 = 28 »
  784. Scout: (( crit on that second ))
  785. tirkaroKujo: both hit
  786. b87 Master Race: (( actually if Finne was here we'd be in even bigger trouble ))
  787. Scout: « 1d6 + 1 = 5 + 1 = 6 »« 1d6+1 = 1 + 1 = 2 »
  788. b87 Master Race: (( cause T-rexes cause him to go psycho ))
  789. b87 Master Race: (( it's a crit, agi ))
  790. b87 Master Race: (( You gotta add dat otha roll ))
  791. b87 Master Race: (( and also confirm it ))
  792. Scout: (( t- wha? ))
  793. Scout: « 1d20 + 14 = 9 + 14 = 23 » right
  794. b87 Master Race: (( Crits ain't just doubled ))
  795. b87 Master Race: (( You roll twice and add em togetha ))
  796. Scout: (( unless I add the attack bonus which HIT it ))
  797. Scout: « 1d6+1 = 3 + 1 = 4 » fine, take this too
  798. b87 Master Race: (( So basically 6 damage ))
  799. Scout: (( so yeah 12 altogether and enjoy your continued bleeding ))
  800. Merritt: MAN I really wish I'da seen that before...
  801. Scout: *breaks out of there with a tumbl- haha, nope, that was a full round action*
  802. Tyrannosaurus Rex: 40 FEET SPEED MY ASS PAIZO
  803. Vivian: *WELP, LEAST I GET SOME ATTACKS*
  804. Vivian: « 1d20+13+8+1-3 = 16 + 13 + 8 + 1 - 3 = 35 » « 1d20+13+8+1-3 = 4 + 13 + 8 + 1 - 3 = 23 » *power attack*
  805. Vivian: *does the second hit*
  806. Tyrannosaurus Rex: (( both hit ))
  807. Vivian: « 2d6+13+6+1d6 = 8 + 13 + 6 + 6 = 33 » « 2d6+13+6+1d6 = 6 + 13 + 6 + 1 = 26 »
  808. Tyrannosaurus Rex: *Noticably miffed, still up*
  809. Vivian: Well, shoot...
  810. Giggles the psychopath: HUEHUEHUE I GON KILL YOU NOW
  811. Giggles the psychopath: If bleed damage didn't just kill me
  812. Scout: C'mon, give it a try!
  813. Scout: Yeah, worthless. Like I thought. *spit*
  814. Merritt: (( Bleed stacks, remember ))
  815. Merritt: (( hippo ))
  816. Scout: (( indeed ))
  817. Scout: (( so +5 bleed at the end thar ))
  818. Giggles the psychopath: (( hence why it just killed me ))
  819. Scout: (( and yes I am only applying bleed to my melee attacks hippo ))
  820. Scout: (( as this homebrewed bat is all kinds of weird ))
  821. Merritt: « 1d20+6 = 10 + 6 = 16 » *Knowledge: Natiah
  822. Merritt: *no idea if that does it*
  823. Tyrannosaurus Rex: I'M A T-REX MOTHERFUCKER SUCK MY DICK I EAT PEOPLE
  824. Scout: Damn, a dino?!
  825. Scout: How the hell are we supposed to fight that?
  826. Tyrannosaurus Rex: ALSO, ANYONE WHO SAYS I WAS A SCAVENGER IS A RAGING FUCKING FAGGOT.
  827. Merritt: Well it certainly has feet...let's try this den...
  828. Tyrannosaurus Rex: I did however, most likely have feathers (SAD)
  829. Merritt: BLACK TENTACLES!
  830. Scout: (( *Bigby's spiked tentacles of forced intrusion ))
  831. Merritt: (( not sure where to place this (HMM) ))
  832. Scout: (( 50 foot radius I assume ))
  833. Merritt: (( 20 ))
  834. Merritt: (( dat'll do ))
  835. Merritt: (( and that was right in the center of him ))
  836. Merritt: (( So no metagamin ))
  837. Tyrannosaurus Rex: (( >Grapple check against a T-Rex ))
  838. Tyrannosaurus Rex: (( let's hope for that nat 1 then ))
  839. Merritt: (( I make it against his CMD ))
  840. Merritt: « 1d20+10+4+1 = 14 + 10 + 4 + 1 = 29 »
  841. Tyrannosaurus Rex: (( huh, so you do ))
  842. Merritt: *I assume not at all*
  843. Tyrannosaurus Rex: 39 CMD
  844. Tyrannosaurus Rex: Suck a dick
  845. Merritt: *obv*
  846. Scout: (( well, he has another check coming ))
  847. Scout: (( but yeah best hope for a 20 ))
  848. Scout: (( here, borrow mine « 1d20 = 9 » ))
  849. Scout: (( nah ))
  850. Merritt: (( it's still difficult terrain ))
  851. Merritt: (( So he can't make a full attack at least ))
  852. Merritt: (( well unless he can from his current position ))
  853. Scout: (( inb4 can ))
  854. Tyrannosaurus Rex: Pffthaha faggot, I only have 1 attack anyway
  855. Vivian: *OBV&
  856. Vivian: *
  857. Scout: (( better hope you really are unfreakintouchable then ))
  858. Tokens dropped onto map 'Plenty of Nightmares in this dreamland'
  859. Dark Finne: and that one split me in half
  860. Dark Finne: So good luck
  861. Scout: (( also don't forget to recharge your hit die, Tirk ))
  862. Scout: (( (chew) ))
  863. Scout: (( *attack die ))
  864. Dark Finne: (( hippo ))
  865. Tyrannosaurus Rex: (( did scout go yet or something ))
  866. Vivian: (( 14 and 9 doesn't exactly constitute a reroll ))
  867. Scout: (( isn't it TRex's turn? ))
  868. tirkaroKujo: Scout(26),T-rex, Vivian(16), Giggles, Merrit(11)
  869. Scout: *whoops*
  870. Merritt: Well dat didn't work out so well...
  871. Scout: Haha, oh, he will NEVER see this coming. *Electrolyme, five foot step*
  872. Scout: « 1d20+14 = 5 + 14 = 19 »« 1d20+14 = 10 + 14 = 24 »« 1d20+9 = 15 + 9 = 24 » *rapid fire sandman, gotta love free Ki points*
  873. Tyrannosaurus Rex: (( last two hit ))
  874. Merritt: (( well you still use them up in here ))
  875. Merritt: (( it's just once you wake up they're back ))
  876. Scout: (( Well yeah ))
  877. Merritt: (( And uh...can you actually fire them that far ))
  878. Merritt: (( hippo ))
  879. Tyrannosaurus Rex: (( indeed that is how it works ))
  880. Scout: (( not throwing 'em, no ))
  881. Merritt: (( Also you cannot do that ))
  882. Merritt: (( You can only take one action at a time ))
  883. Merritt: (( Swift action a turn* ))
  884. Merritt: (( And turning invisible was a swift action ))
  885. Merritt: (( As is using the ki point to enhance the range or throw another one ))
  886. Scout: (( One ki- it's a swift action to... wait, wha- m ))
  887. Scout: *so none hit then, good- yes, the 9 did*
  888. Scout: « 1d6 + 1 + 5d6 = 6 + 1 + 25 = 32 »
  889. Merritt: (( the 10 you mean hippo ))
  890. Merritt: (( not that it matters ))
  891. Merritt: (( You can't sneak attack man (D) ))
  892. Scout: (( the one with the 9 BAB ))
  893. Scout: (( the hell are you talking about (D) ))
  894. Merritt: (( 2 BAB ))
  895. Merritt: (( At least for Rogues, Sneak ATtack is limited to 30 feet ))
  896. Scout: (( THE ONE WITH THE NINE ADDED. (D) ))
  897. Scout: (( and I took the extended reach thing. ))
  898. Scout: (( so it just makes it. ))
  899. Tyrannosaurus Rex: (( technically he is within reach ))
  900. Tyrannosaurus Rex: (( as T-Rex's token is a bit fucked up ))
  901. Tyrannosaurus Rex: (( making it a bit larger than usual ))
  902. Merritt: (( ah ))
  903. Scout: *so yeah, suh-WIING*
  904. Tyrannosaurus Rex: SHIT WHY DON'T T-REXES GET DR, WE'RE FUCKING T-REXES
  905. Scout: Not so tough now, are ya tough guy?
  906. Tyrannosaurus Rex: « 1d20+20 = 18 + 20 = 38 » *Takes anger out on Vivian*
  907. Merritt: *good thing those weren't reversed*
  908. Scout: (( I assume that also crits. ))
  909. Vivian: (( it's an 18 ))
  910. Tyrannosaurus Rex: « 4d6+22 = 12 + 22 = 34 » Nope (sad)
  911. Vivian: (( if he crits on 18 I'm gonna ballistic yo ass ))
  912. Tyrannosaurus Rex: Crits on 19 though (HIPPO)
  913. Vivian: ARGH! *not quite bitten in half* This thing's a doozy!
  914. Vivian: *am I grappled or somethin*
  915. Tyrannosaurus Rex: I was actually just checking that
  916. Scout: (( welcome to paffinda, where getting bitten by a T-Rex is a flesh found ))
  917. Vivian: (( foudn ))
  918. Vivian: (( (D) ))
  919. Scout: (( ...*wound ))
  920. Scout: (( and you misspelled it anyhow (D) ))
  921. Scout: (( so suck it (D) ))
  922. Vivian: (( I typo'd ))
  923. Vivian: (( you're the one with 10 int ))
  924. Scout: *so I am*
  925. Tyrannosaurus Rex: I indeed am grappling you
  926. Tyrannosaurus Rex: So get in mah belleh
  927. Vivian: *GREAT, TIME TO LOOK UP GRAPPLING*
  928. Vivian: (( You can't Swallow Whole just yet (D)* ))
  929. Vivian: (( We're BOTH grappled apparently ))
  930. Scout: (( that does indeed make no sense (tipsy) ))
  931. Tyrannosaurus Rex: Woah hold the fuck on
  932. Vivian: (( –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. ))
  933. Tyrannosaurus Rex: I don't even have improved grappled
  934. Tyrannosaurus Rex: fuck the what Paizo
  935. Tyrannosaurus Rex: Guess that's an AoO
  936. Scout: (( hiiiiiippo ))
  937. Vivian: « 1d20+13+8 = 11 + 13 + 8 = 32 »
  938. Tyrannosaurus Rex: Hits (sad)
  939. Vivian: « 2d6+13+1d6 = 10 + 13 + 3 = 26 »
  940. Vivian: *Yeah, you just TRY adn grapple me with a -26 on your roll*
  941. Tyrannosaurus Rex: « 1d20+32-26 = 7 + 32 - 26 = 13 »
  942. Tyrannosaurus Rex: Nah
  943. Vivian: *yeahnah*
  944. tirkaroKujo: So yeah, Vivvy's turn to grape the T-rex
  945. Vivian: Ugh! Stay away frah me! « 1d20+13+8+1 = 11 + 13 + 8 + 1 = 33 » « 1d20+13+8+1 = 16 + 13 + 8 + 1 = 38 » « 1d20+13+8+1 = 19 + 13 + 8 + 1 = 41 » « 1d20+13+8+1 = 12 + 13 + 8 + 1 = 34 »
  946. Vivian: *now power attack*
  947. tirkaroKujo: All hit it seems
  948. Vivian: « 2d6+13+1d6 = 10 + 13 + 2 = 25 » « 2d6+13+1d6 = 5 + 13 + 3 = 21 » « 2d6+13+1d6 = 9 + 13 + 2 = 24 » « 4d6+13+1d6 = 16 + 13 + 5 = 34 »
  949. Tyrannosaurus Rex: Well fak u too
  950. Merritt: « 1d20+10+4+1 = 4 + 10 + 4 + 1 = 19 »
  951. Merritt: (( well nvm anyhow ))
  952. Scout: Did... did she just punch out cthulu?
  953. Merritt: (( That was the Black Tentacles check ))
  954. Vivian: *technically I clawed, bit, and hit him with my arms or something*
  955. Merritt: Good goin!
  956. Scout: *jogs in place, not that you can see it* Alright, you two, I've got about a minute left on this and I ain't wasting it flapping my jaw around here. See you up top!
  957. Tyrannosaurus Rex: 4000 exp alltogether.
  958. Merritt: (( each? ))
  959. Tyrannosaurus Rex: Yes, each
  960. Merritt: (( 128,785 ))
  961. Merritt: (( Is my current Exp ))
  962. Scout: get rid of that swarm of black crap for me!
  963. Merritt: *dismisses it* Can't ya just hop ovah the buildins? Whatevah
  964. Merritt: .
  965. Merritt: (( rb, I shall b it ))
  966. Scout: *eight rounds of invis left*
  967. Delphi: Well well, I didn't quite expect you all to make it this far. Color me as surprised as a frozen orange.
  968. Merritt: (( aw lawd, Delphi ))
  969. Merritt: *dere any dream loot on this guy*
  970. Tyrannosaurus Rex: 3 Preheated ovens, 1 banana, 5 hammocks, 50 gil.
  971. Merritt: *well I meant the other guy*
  972. Merritt: *and what is Gil (FEDUP)
  973. Swinebreaker: 5 pairs of used panties, 1 afro, 50 rupees.
  974. Vivian: *Takes the Gil* Kinda looks like money...
  975. Merritt: Eaugh...think I'll steer cleara these palookas...
  976. Scout: « 1d20 + 18 = 4 + 18 = 22 » *jumps right up next to Karkand/Potato*
  977. Merritt: (( Naw nigga ))
  978. Scout: *check is halved remembah*
  979. Merritt: (( That guy is far more trouble than Karkand ))
  980. Merritt: (( Karkand was probably like, CR9 at the very most ))
  981. Merritt: (( Delphi was a level 70 Darkrai ))
  982. Scout: (( like... ))
  983. Scout: (( Pathfinder levels? ))
  984. Merritt: (( PTa ))
  985. Merritt: (( PTA* ))
  986. Merritt: (( So like, CR 14 or so ))
  987. Merritt: (( At the very, very least ))
  988. Scout: *well shit man, if I made my roll, I'm going to roll again for whether I hit him or not* (chew)
  989. Delphi: >True Seeing
  990. Delphi: *Yeah you all dead*
  991. Scout: *dies of laughter*
  992. Merritt: « 1d20+6 = 20 + 6 = 26 » *knowledge, Arcana*
  993. Merritt: *SO WHAT DO I KNOW BOUT THAT FLOOZY*
  994. Delphi: (( well shit ))
  995. Merritt: (( Oh god, true seeing ))
  996. Merritt: (( isn't that like, a level 7 spell ))
  997. Merritt: (( or something ))
  998. Delphi: *This is what we would like to call a Thanadaemon. While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they’ve got their passengers in dangerous realms.*
  999. Merritt: *So he's Charon*
  1000. Scout: *so yeah, shall we say I made that jump so I can stupidly threaten this god with a baseball bat*
  1001. Delphi: *Also, no
  1002. Delphi: *Thanadaemon has True Seeing as a constant Spell-Like ability*
  1003. Scout: *initiates highly non-stealthy jump*
  1004. Merritt: *don't I know what it's vulnerable to or somethin*
  1005. Merritt: Aw...horsefeathahs...dis is bad...
  1006. Delphi: What do you even think you're trying to do?
  1007. Delphi: (( sure, I guess it has this ))
  1008. Scout: GAAAAAAAAAAAH *bat over head (MAD)*
  1009. tirkaroKujo: DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 24
  1010. Merritt: (( Well, PISS ))
  1011. Merritt: GET THE FUCK OUTTA DERE! Let me handle dis!
  1012. Scout: *pfffft like I have any more actions this turn&
  1013. Delphi: Well, I'm glad we could be friends so easily. Let's celebrate with an old-fashioned duel!
  1014. Delphi: « 1d20+7 = 1 + 7 = 8 » init
  1015. Scout: (( mips ))
  1016. Merritt: (( well thank go ))
  1017. Delphi: Scout(26), Vivian(16), Merrit(11), Delphi
  1018. Scout: (( I assume my "sneak" attack is no longer remotely that ))
  1019. Scout: (( and no bonuses even if I WERE to hit ))
  1020. Scout: (( which I will not ))
  1021. Merritt: (( This thing has DR ))
  1022. Merritt: (( We boned ))
  1023. Scout: (( quite ))
  1024. Merritt: (( And I cannot align my weapons ))
  1025. Merritt: (( Unless I can ))
  1026. Merritt: (( But I STILL haven't got a ruling on that ))
  1027. Scout: Hey, you! *swing* « 1d20 + 14 = 10 + 14 = 24 » You the one who sent the TRex at us!? *swing* « 1d20 + 9 = 12 + 9 = 21 »
  1028. Delphi: (( none hit ))
  1029. Scout: *obv*
  1030. Delphi: Who me? I guess you can say that.
  1031. Delphi: Don't worry. I'm just here to have a little fun, that's all.
  1032. tirkaroKujo: Vivvys turn
  1033. Merritt: (( I am trying to check something ))
  1034. Merritt: (( Basically, Wild Callers can't take the Magic Attacks evolution ))
  1035. Scout: (( this is essentially a scripted loss here ))
  1036. Merritt: (( But there is no ruling as to whether they can use Greater Evolution Surge ))
  1037. Scout: (( it could prolly wait ))
  1038. Merritt: (( To get it ))
  1039. Merritt: (( No, I'm pretty sure we have a CHANCE against the thing ))
  1040. Merritt: (( Especially if I CAN do this ))
  1041. tirkaroKujo: I would not be surprised if you could beat this thing
  1042. tirkaroKujo: As players have easily roflstomped a shitload of other "scripted losses"
  1043. tirkaroKujo: I have thrown at them
  1044. Scout: (( hippo ))
  1045. tirkaroKujo: So I entirely trust you will be able to do this.
  1046. Merritt: (( They beat Midea ))
  1047. Scout: (( well, I'd appreciate some Haste once Haze approaches. ))
  1048. Merritt: (( Which was supposed to be a scripted loss ))
  1049. Merritt: (( But yes, I'd like the ruling on that before Merritt's turn anyhow ))
  1050. Scout: (( but yes you are using Greater Enchant whatever ))
  1051. Merritt: (( how'd you fuck it up that bad ))
  1052. Merritt: (( Greater Evolution Surge ))
  1053. Scout: (( not caring ))
  1054. Scout: (( most likely ))
  1055. Merritt: (( man if you don't like the game enough to pay attention why do you play? But hold your answer you're just slowin the game down ))
  1056. Merritt: (( Anyhow, how far up is the bridge ))
  1057. tirkaroKujo: Can I get a link to what you're having trouble with? (lolwut)
  1058. Scout: (( I don't care what your spell is called (dhat) just cast it ))
  1059. Merritt: *Wait I cannot reach from there anyhow*
  1060. Merritt: (( Just look up Wild CAller in the ARG ))
  1061. Scout: (( mmm ))
  1062. Merritt: (( They cannot take the Magic Attacks evolution, which grants the ability to pierce damage reduction, but there's no ruling on if they can use Greater Evolution Surge to get it for the duration of the spell ))
  1063. tirkaroKujo: I see no reason why they wouldn't (lolwut)
  1064. tirkaroKujo: Unless i"m missing somehting here
  1065. Merritt: (( Like...they CAN'T TAKE the evolution through normal means ))
  1066. Merritt: (( I'm just wondering if the spell would let them ))
  1067. tirkaroKujo: Shit man, you can do all sorts of shit with spells
  1068. tirkaroKujo: Like having your Eidolon and summons out using Summon Eidolon
  1069. tirkaroKujo: Why the hell wouldn't you be able to do that shit with Spells
  1070. Merritt: (( Alright ))
  1071. Merritt: Let's hope this works!Greater Evolution Surge! *Magic Attacks, Rend*
  1072. Merritt: (( cause you only get two (CRS) ))
  1073. Vivian: *and they're good-aligned*
  1074. Scout: *my anus is as ready as it'll ever be*
  1075. Vivian: *cause that's my only Alignment*
  1076. Merritt: *GUESS I USE MY ROD OF REACHING ON THAT TOO*
  1077. Merritt: *FORGOT IT WAS TOUCH, WHATEVAH, THAT CASTIN WAS CLOSE*
  1078. Scout: (( you couldn't have walked up there? ))
  1079. Vivian: (( Nigger I don't wanna get anywhere near that guy ))
  1080. Scout: (( mips ))
  1081. Vivian: (( Cause if Vivian dies ))
  1082. Vivian: (( I can always cast Summon Eidolon ))
  1083. Vivian: (( Or just Summon Nature's Ally ))
  1084. Vivian: (( If I die I'm dead ))
  1085. Scout: (( people do indeed die when they are killed ))
  1086. tirkaroKujo: Can you even die in your dreams (HMM)
  1087. Vivian: *And I have no idea what would happen, would I get all the soul then and just become a Ranger*
  1088. Scout: (( I assume you get booted out of the dream world ))
  1089. tirkaroKujo: Maybe you just wake up or some shit
  1090. Scout: (( in which case Vivian would not be able to be summoned again ))
  1091. Vivian: *shit I don't have a token prepared for that, can always use Arte I guess, but I have no idea what she's LOOK like*
  1092. Vivian: (( she'd* ))
  1093. Vivian: *anyhow, it's his turn*
  1094. tirkaroKujo: Oh, that's all
  1095. tirkaroKujo: Well then
  1096. Delphi: (( shit this might take a while, so hold on ))
  1097. Delphi: *Summon*
  1098. Scout: (( aw, piss ))
  1099. Vivian: (( i've no idea how summons work for monsters ))
  1100. Scout: *do I get an AoO for him casting it* (chew)
  1101. Vivian: (( Like... ))
  1102. Tokens dropped onto map 'Plenty of Nightmares in this dreamland'
  1103. Mephit: Yeah this was the one
  1104. Delphi: (( no, it says it right on the Thanadaemon's profile, just wait ))
  1105. Mephit: 1/day—summon (level 2, 1 mephit of the same type 25%), additional abilities based on mephit type
  1106. Mephit: Fuck does that 25% mean
  1107. Mephit: (( I think another one has it ))
  1108. Mephit: (( though that thing probalby doesn't ))
  1109. Mephit: (( as it's probably CR33 ))
  1110. Tokens dropped onto map 'Plenty of Nightmares in this dreamland'
  1111. Delphi: « 1d100 = 51 » below 80 1d4 Hydrodaemon, above that, another Thanadaemon
  1112. Delphi: « 1d4 = 3 »
  1113. Mephit: (( hippooooo ))
  1114. Merritt: (( Summon (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature’s entry). Roll d%: On a failure, no creature answers the summons. Summoned creatures automatically return from whence they came after 1 hour. A creature summoned in this way cannot use any spells or spell-like abilities that require material components costing more than 1 gp unless those components are supplied, nor can it use its own summon ability for 1 hour. An appropriate spell level is given for each summoning ability for purposes of Will saves, caster level checks, and concentration checks. No experience points are awarded for defeating summoned monsters. Format: 1/day—summon (level 4, 1 hezrou 35%); Location: ))
  1115. Merritt: (( ah, that's how it works ))
  1116. Scout: *guess I just stand here and let it summon shit then*
  1117. Merritt: (( so if he rolled 80-36 he'd get the Hydros, and 35 or less another of him ))
  1118. Merritt: (( And I'm pretty sure you get an AoO ))
  1119. Scout: « 1d20 + 14 = 3 + 14 = 17 » not like it matters
  1120. Delphi: *You do indeed*
  1121. Merritt: (( unless he casts defensively, and even then he has to make a check ))
  1122. Delphi: *Pffthahaha*
  1123. Merritt: ...bonkahs...
  1124. Merritt: *And I ain't got Banish*
  1125. Merritt: *Or that spell that lets you control summoned monsters as if you had summoned them*
  1126. Vivian: Aw, jeez!
  1127. Scout: Crap, you kiddin' me?
  1128. Hydrodaemon 2: Kukukuku
  1129. Hydrodaemon: « 1d20+13 = 5 + 13 = 18 »« 1d20+13 = 2 + 13 = 15 » @Vivvy
  1130. Merritt: « 1d20+6 = 14 + 6 = 20 » *knowledge:Planes, gonna assume these are Outsiders*
  1131. Scout: (( I entirely assume Vivian actually has to be UP here to threaten this guy ))
  1132. Vivian: *those don't hit at all*
  1133. Vivian: *I have 15 feet reach, I MIGHT be able to hit him from right under the railings*
  1134. Hydrodaemon 1: « 1d20+13 = 11 + 13 = 24 »« 1d20+13 = 16 + 13 = 29 » @Vivvy
  1135. Vivian: *second hits*
  1136. Hydrodaemon 1: « 1d6+6 = 2 + 6 = 8 »
  1137. Vivian: Agh!
  1138. Hydrodaemon 2: « 1d20+13 = 15 + 13 = 28 »
  1139. Vivian: *at who*
  1140. Hydrodaemon 2: « 1d8+4 = 7 + 4 = 11 »@Merrit
  1141. Scout: (( Vivvy is also totally flanked here ))
  1142. Scout: (( crap ))
  1143. Merritt: Guh! Dammit!
  1144. Merritt: (( doesn't change the outcome ))
  1145. Merritt: (( she has 28 AC ))
  1146. Scout: (( true enough ))
  1147. Merritt: *do I know anything about these from that check*
  1148. Scout: (( 29 if you'd cast Haste ))
  1149. Merritt: (( >30 feet away from each other ))
  1150. Merritt: (( I am NOT moving ))
  1151. Merritt: (( With all these faggots threatening me ))
  1152. Hydrodaemon 2: While at first glance these creatures seem like enormous and foul boggards, their dangerous gait, dead eyes, and wicked claws give away their fiendish nature. In their home environment, hydrodaemons swim the sickening rivers and seas of Abaddon and the River Styx, ducking beneath the rivers of pus and bile only to leap out at enemies and rend their flesh with tooth and claw. It is said these are among the few creatures able to survive in the deadly waters of the River Styx. When called to the Material Plane, hydrodaemons serve powerful spellcasters, protecting domains dotted with pools, streams, and even sewer complexes. Associated with death by drowning, these fiends use a favored tactic to draw the most anguish from their victims. Hydrodaemons first attack with their inky black sleep spittle, hoping to render victims unconscious. With their opponents unable to fight back, hydrodaemons drag their enemies into the foul waters they call home and delight as the liquid fills their victims’ gasping lungs. If unable to drown a victim, they finish the job with jaws and claws.
  1153. Merritt: (( Vulnerabilities and strengths? ))
  1154. Merritt: (( If I rolled high enough ))
  1155. Merritt: (( or special attacks ))
  1156. Scout: (( >Blacky ink sleep spittle ))
  1157. Merritt: (( did my internet die ))
  1158. Scout: (( all dat CDG ))
  1159. Merritt: (( I entirely assume so ))
  1160. Merritt: (( Can you see what I am posting ))
  1161. Scout: (( not at all ))
  1162. Hydrodaemon 2: (( YES YOU FAGGOT ))
  1163. Hydrodaemon 2: (( I'M JUST LOOKING THIS UP ))
  1164. Scout: (( like seriously, why did you switch to white text ))
  1165. Merritt: (( well the Synchtube doesn't load ))
  1166. Merritt: (( hippo ))
  1167. Scout: (( don't do that ))
  1168. Merritt: (( like it shows it as loading ))
  1169. Merritt: (( loaded* ))
  1170. Merritt: (( but it pauses randomly ))
  1171. Hydrodaemon 2: (( anyway, all it says is Identify a creature’s planar origin ))
  1172. Hydrodaemon 2: (( nothing about it's actually strengths and weaknesses ))
  1173. Merritt: (( You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on Table: Knowledge Skill DCs. ))
  1174. Merritt: (( nigga that paragraph is right above those charts ))
  1175. Hydrodaemon 2: (( sigh ))
  1176. Hydrodaemon 2: (( okay, so then ))
  1177. Hydrodaemon 2: DR 10/cold iron or silver; Immune acid, death effects, disease, poison, waters of the River Styx; Resist cold 10, electricity 10, fire 10; SR 19
  1178. Merritt: (( OF COURSE THEY RESIST FIRE AND COLD ))
  1179. Merritt: (( OBVIOUSLY ))
  1180. Scout: (( obv ))
  1181. Merritt: (( Well at least it's Styx ))
  1182. Scout: *so my turn then, man, screw you for having true seeing*
  1183. Merritt: (( And not Lethe ))
  1184. Merritt: (( I can handle death ))
  1185. Merritt: (( Forgetting everything not so much ))
  1186. Scout: « 1d20 + 18 = 4 + 18 = 22 » acro to avoid AoO and get to where I am flanking
  1187. Scout: (( m ))
  1188. Merritt: (( I don't threaten it ))
  1189. Merritt: (( So there's no point in moving ))
  1190. Scout: (( man I thought you said you did ))
  1191. Scout: (( (crs) ))
  1192. Merritt: (( I said if I was RIGHT UNDER it ))
  1193. Merritt: (( I might ))
  1194. Merritt: (( I only got 15 feet to work with here ))
  1195. Scout: (( of course ))
  1196. Delphi: *That doesn't even get past my left pinky toe*
  1197. Scout: *well in that case screw you pal*
  1198. Delphi: « 1d20+22 = 18 + 22 = 40 » Be thankful I'm not good at melee
  1199. Scout: lies
  1200. Delphi: « 1d6+9 = 1 + 9 = 10 » +Energy drain, however the hell that works
  1201. Vivian: (( >energy drain ))
  1202. Scout: *better look up that rulebook then*
  1203. Vivian: (( enjoy your negative level ))
  1204. Delphi: Oh, right, Negative levels
  1205. Vivian: (( however the hell those work ))
  1206. Scout: (( which I assume totally carries over ))
  1207. Scout: (( even after the dream ))
  1208. Delphi: (( nah ))
  1209. Delphi: (( they only last for 24 hours ))
  1210. Scout: (( so how DO negative levels work ))
  1211. Delphi: This attack saps a living opponent’s vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature’s description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature’s description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 the draining creature’s racial HD + the draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
  1212. Delphi: For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.
  1213. Scout: (( oh god he restores HP ))
  1214. Scout: (( not even restores ))
  1215. Scout: (( TEMPORARY HP ))
  1216. Vivian: (( For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies. ))
  1217. Scout: *so yeah, I boned basically*
  1218. Delphi: (( wow ))
  1219. Scout: (( the hell did he attack me with even ))
  1220. Scout: (( claws? ))
  1221. Delphi: (( quarterstaff ))
  1222. Scout: (( m ))
  1223. Vivian: *can I hit him from here*
  1224. Delphi: (( he's 15 feet elevated above the ground ))
  1225. Vivian: *obv
  1226. Delphi: (( so naw ))
  1227. Vivian: *guess I gotta see if I can climb up there*
  1228. Vivian: « 1d20+13 = 13 + 13 = 26 »
  1229. Vivian: *Yes, yes I can*
  1230. Delphi: (( yeah that makes it ))
  1231. Scout: *so yeah, in THAT case, knocked back b- okay I guess all I get to do is get AoO'd
  1232. Scout: *cool*
  1233. Hydrodaemon: « 1d20+13 = 11 + 13 = 24 » AoO
  1234. Vivian: *and that was my FFS and move action, so I can at least attack*
  1235. Hydrodaemon: nah
  1236. Vivian: *yeah, naw*
  1237. Vivian: « 1d20+13+8+1 = 1 + 13 + 8 + 1 = 23 » « 1d20+13+8+1 = 17 + 13 + 8 + 1 = 39 »
  1238. Hydrodaemon: (( second hits ))
  1239. Scout: *first hits me obv*
  1240. Vivian: « 2d6+13 = 6 + 13 = 19 » *doesn't bother with frost, he resists it*
  1241. Vivian: *and ignore his DR cause I'm good-aligned*
  1242. Vivian: *or my claws are*
  1243. Delphi: How interesting.
  1244. Scout: YA JUST GONNA SQUISH ME, PAL, OR WHAT?
  1245. Scout: I'm DYIN' here!
  1246. Merritt: Let's get a vantage point on dis...
  1247. Merritt: DUHMENSHUN DOWAH!
  1248. Merritt: *unless he has 10 ft reach*
  1249. Merritt: *then he gets an AoO*
  1250. Merritt: *er, 15
  1251. Delphi: (( nope, no reach ))
  1252. Merritt: *that's my turn then*
  1253. Vivian: I'm sorry, mistah, but, well, I had ta.
  1254. Merritt: Whoaza...hope dat gets me outta the action...
  1255. Delphi: (( okay, just hold on a bit ))
  1256. Merritt: (( luckily you don't lose any sneak attack damage ))
  1257. Delphi: (( dear god is this moveset confusing as shit ))
  1258. Scout: (( not that I'm allowed to use an attack anyhow (dhat) ))
  1259. Vivian: (( you can move, you'd be flanking from like ))
  1260. Scout: (( is using Acro to avoid AoO just a full round action or something? ))
  1261. Vivian: (( Either the other side of him, or diagonally above/left ))
  1262. Vivian: (( nope ))
  1263. Scout: (( do I get to move to where I was moving? (hippo) ))
  1264. Vivian: (( you only get half movement though I think ))
  1265. Vivian: (( Yes, even if he hits you you still can move ))
  1266. Scout: *well then screw this, I got to move* (crs)
  1267. Scout: *and yes, that is where I was moving*
  1268. Vivian: (( Dat'd require another one (HIPPO) ))
  1269. Vivian: (( unless he doesn't have Combat Reflexes ))
  1270. Scout: (( of course ))
  1271. Scout: (( unless we call one a five foot step ))
  1272. Scout: (( hippo ))
  1273. Vivian: *Ooooohhh shit, how high up is the radio tower*
  1274. Vivian: *from where this is*
  1275. Scout: *I suppose I don't even get to attack if I fail my acro check*
  1276. Vivian: (( Nigger why wouldn't you ))
  1277. Vivian: (( you're just trying to bypass an AoO ))
  1278. Scout: (( prolly because you climbed on top of me ))
  1279. Scout: (( hippo ))
  1280. Vivian: (( you can still attack if you get hit by an AoO ))
  1281. Scout: « 1d20 + 14 = 18 + 14 = 32 » well here's that attack I never got then
  1282. Delphi: (( Huh, so he actually has the level to do this ))
  1283. Delphi: (( guess that hits ))
  1284. Vivian: (( sadly you ain't sneak attackin ))
  1285. Scout: « 1d6 + 1 = 4 + 1 = 5 »« 1d6 + 1 = 5 + 1 = 6 » crit +bleed
  1286. Vivian: (( Just add em together in the one roll (WARY) ))
  1287. Scout: (( it's 11 (dhat) ))
  1288. Vivian: (( so one damage ))
  1289. Vivian: (( and bleed ))
  1290. Scout: (( but yeah I can do that ))
  1291. Delphi: (( indoodly ))
  1292. Vivian: *but uh, yea*
  1293. Vivian: *how high up is the radio tower from here*
  1294. Scout: Did... d'that even do anything?
  1295. Delphi: (( Radio tower is 30 feet above the ground ))
  1296. Delphi: (( I guess 15 feet from there ))
  1297. Merritt: *so 15 above the train tracks?*
  1298. Merritt: (( thank god ))
  1299. Merritt: (( if it was thirty from there I'd be fucked ))
  1300. Merritt: (( or, more than thirty ))
  1301. Merritt: (( Cause it'd halve Vivian's everythin just about ))
  1302. Merritt: (( but yeah, it's your turn ))
  1303. Delphi: *Uses Air Walk to walk away, that's 1 AoO from scout and 4 from Vivvy*
  1304. Scout: « 1d20 + 14 = 7 + 14 = 21 » Yeah, like you're getting away that easy!
  1305. Vivian: « 1d20+13+8 = 7 + 13 + 8 = 28 » « 1d20+13+8 = 2 + 13 + 8 = 23 » « 1d20+13+8 = 12 + 13 + 8 = 33 » « 1d20+13+8 = 10 + 13 + 8 = 31 »
  1306. Delphi: *Is elevated 15 feet*
  1307. Scout: apparently you are
  1308. Vivian: *DO ANY OF THOSE HIT*
  1309. Delphi: (( first and last two hit ))
  1310. Vivian: « 4d6+13 = 16 + 13 = 29 » « 4d6+13 = 17 + 13 = 30 » « 4d6+13 = 16 + 13 = 29 »
  1311. Scout: (( don't forget your piddly-widdly lil' bleed damage (dhat) ))
  1312. Delphi: *Jesus that was a terrible move on my end*
  1313. Delphi: Animate dead!
  1314. Zombie Rex: RAAAAAAAAAAAAAAAWR
  1315. Vivian: Aw, man, what's he doin?
  1316. Scout: Aw, -SHIT-.
  1317. Merritt: Aw, shit.
  1318. Hydrodaemon: « 1d20+4 = 15 + 4 = 19 » Can't jump or climb, better wing it
  1319. Hydrodaemon: Nah
  1320. Hydrodaemon 1: « 1d20+4 = 6 + 4 = 10 » *Tries to climb as well*
  1321. Hydrodaemon 1: Nah
  1322. Vivian: *Do I get an AoO on that*
  1323. Hydrodaemon 2: « 1d20+4 = 19 + 4 = 23 »
  1324. Hydrodaemon 2: *Now you do*
  1325. Scout: (( prolly AoOs all over the place ))
  1326. Hydrodaemon 1: *I am exactly 15 feet below you though, so no AoO for you*
  1327. Vivian: « 1d20+13+8+1 = 3 + 13 + 8 + 1 = 25 » Right GMF
  1328. Hydrodaemon 2: (( hits ))
  1329. Vivian: (( Meaning daemon took three extra damage ))
  1330. Vivian: « 4d6+13 = 11 + 13 = 24 »
  1331. Vivian: Stay down!
  1332. Vivian: *haha, right, I cannot actually MOVE from here or my everything gets halved*
  1333. Hydrodaemon 2: *Stays down*
  1334. Vivian: (( sourskraut's turn ))
  1335. Vivian: (( Right, that ))
  1336. Scout: (( looking up how incrediblt stupid I can be here ))
  1337. Vivian: (( incredi bacon lettuce tomato ))
  1338. Scout: (( you win this round ))
  1339. b87 Master Race is disconnected.
  1340. Zombie Rex: (( yeah that's al- m ))
  1341. Scout: m
  1342. Zombie Rex: (( also scratch what I implied before ))
  1343. Zombie Rex: (( Thanaedemon is way, way weaker than I thought (sad) ))
  1344. Scout: (( ? ))
  1345. Scout: (( sad ))
  1346. Scout: (( just as well, I'm about to jump into the open mouth of a TRex ))
  1347. Scout: (( well, what I'm about to try is REALLY stupid (hmm) ))
  1348. Scout: (( trying to figure out how Smoke Bomb is at all useful ))
  1349. Zombie Rex: (( so yeah pc where the fuck are you ))
  1350. Scout: (( as it seems to be not at all ))
  1351. Scout: (( except for, well, running away ))
  1352. Scout: (( but hahascrewthat ))
  1353. Scout: (( right, are we using Hero points? (hmm) ))
  1354. b87 Master Race has connected.
  1355. Zombie Rex: (( sure why not ))
  1356. Zombie Rex: (( oh, there you are ))
  1357. b87 Master Race: Modem overheated
  1358. Zombie Rex: (( I can imagine ))
  1359. Zombie Rex: (( put it in the freezer or something ))
  1360. b87 Master Race: because somebody knocked it over
  1361. b87 Master Race: on the fan side
  1362. b87 Master Race: and so it could not release da heatz
  1363. b87 Master Race: So yes, I assume it is scout's turn
  1364. Zombie Rex: (( so yeah, now it's skauts turn ))
  1365. Scout: (( ain't it the dino's? ))
  1366. Zombie Rex: (( nope, that's all he's doin ))
  1367. Scout: (( or is it not going to attempt to climb ))
  1368. Scout: (( ah. ))
  1369. b87 Master Race: (( what was the last thing you saw from me ))
  1370. tirkaroKujo: Vivian: (( incredi bacon lettuce tomato ))
  1371. Scout: (( incredi bacon lettuce tomoato ))
  1372. Scout: (( yeah that ))
  1373. b87 Master Race: (( Ah, good ))
  1374. b87 Master Race: (( that was the last thing I said hippo ))
  1375. Vivian: (( So yeah, Scout's turn ))
  1376. Scout: *so yeah, alla dat acro*
  1377. Vivian: (( just try and jump em ))
  1378. Scout: This is NOT a good idea. « 1d20 + 18 = 11 + 18 = 29 » onto Dino's head at first
  1379. Scout: *crap I'm lost* (XD)
  1380. Scout: *thar we go*
  1381. Zombie Rex: RAAAAWR?
  1382. Scout: (( and then I guess I jump and get an AoO from the true seeing faggot* ))
  1383. Merritt: *right, casting Wall of Fire would be totally pointless, dammit*&
  1384. Scout: *or... I'll just jump over here* « 1d20 + 18 = 14 + 18 = 32 » @ building to « 1d2 = 1 » 1 is left
  1385. Scout: *since I can do all of nothing ever* (sad)
  1386. Zombie Rex: (( owell ))
  1387. Merritt: What is that wacko doin?
  1388. Scout: (( need me to do crowd control or something? ))
  1389. Vivian: >implying there will BE a cro---they ain't vulnerable to Good
  1390. Vivian: (( Well, damn. ))
  1391. Vivian: *WELP, MAY AS WELL TAKE MY FULL ATTACKS AND SEE IF I CAN TAKE ANY OUT*
  1392. Vivian: « 1d20+13+8+1-3 = 18 + 13 + 8 + 1 - 3 = 37 » « 1d20+13+8+1-3 = 8 + 13 + 8 + 1 - 3 = 27 » « 1d20+13+8+1-3 = 16 + 13 + 8 + 1 - 3 = 35 » « 1d20+13+8+1-3 = 6 + 13 + 8 + 1 - 3 = 25 » powah attack
  1393. Hydrodaemon 1: *All of them pass the Hydro's AC*
  1394. Vivian: (( Attacking the daemons first I guess ))
  1395. Vivian: *may as well move to there first*
  1396. Hydrodaemon 1: (( also the Rex ))
  1397. Hydrodaemon 1: (( 's AC as well ))
  1398. b87 Master Race is disconnected.
  1399. Hydrodaemon 1: (( gundammit ))
  1400. Scout: ;;;;;;;;;;;;;;;;;;;
  1401. Hydrodaemon 1: (( freezer man ))
  1402. Hydrodaemon 1: (( put that shit in the freezer I said ))
  1403. agidius: Well I guess that's it for tonight
  1404. agidius: gg
  1405. agidius: gg
  1406. Hydrodaemon 1: (( But nooo, nobody listens to ol' tirk ))
  1407. agidius: Srsly, what does it take to get a decent Haste around here (crs)
  1408. b87 Master Race has connected.
  1409. b87 Master Race: Was that me again
  1410. b87 Master Race: or just a server derp
  1411. Hydrodaemon 1: (( yes, yes it was ))
  1412. agidius: (( isn't it always ))
  1413. Hydrodaemon 1: (( last thing you posted was ))
  1414. Hydrodaemon 1: (( *may as well move to there first* ))
  1415. Vivian: Vivian: « 2d6+13+6 = 7 + 13 + 6 = 26 » « 2d6+13+6 = 9 + 13 + 6 = 28 » « 2d6+13+6 = 6 + 13 + 6 = 25 » « 4d6+13+6 = 10 + 13 + 6 = 29 » Vivian: (( So what, 68 damage to one of them ))
  1416. Scout: (( rend? ))
  1417. Vivian: (( Right, Rend ))
  1418. Vivian: « 2d6+13+19 = 9 + 13 + 19 = 41 »
  1419. Vivian: (( Dammit ))
  1420. Vivian: (( I seem to have a nosebleed ))
  1421. Vivian: (( I hope anyhow ))
  1422. Vivian: (( as there is blood all over my hands and I don't feel any pain ))
  1423. Vivian: (( and I have a cold ))
  1424. Hydrodaemon 2: bleck
  1425. Vivian: (( Well damamit, none of em redirected ))
  1426. Vivian: Well, dat's one down!
  1427. Scout: (( apparently not ))
  1428. Hydrodaemon 2: (( you expect them to redirect or something ))
  1429. Vivian: (( Guess I will have to specifically say that I don't want to keep attacking a downed opponent ))
  1430. Vivian: (( When there are ones left up ))
  1431. Hydrodaemon 2: (( oh, you mean that ))
  1432. Hydrodaemon 2: (( yeah, it redirected ))
  1433. Hydrodaemon 2: (( but it took most of those hits to knock out/kill the hydro 2 ))
  1434. Merritt: (( Ah ))
  1435. Hydrodaemon 2: (( while Hydro0 took the last hit ))
  1436. Merritt: Damn...didn't calculate in the distance....Duhmenshun Dowah! ..again...
  1437. Merritt: *AND THAT'S ALL I CAN DO*
  1438. Merritt: (( very least this will let Vivian move ))
  1439. Merritt: (( anyhow, team evil's turn ))
  1440. Delphi: *Points finger at Merrit, a long black ray of negative energy fires out* « 1d20+20 = 16 + 20 = 36 » *Ranged Touch attack*
  1441. Merritt: *literally cannot miss me*
  1442. Delphi: « 1d4 = 2 » negative levels
  1443. Merritt: *Ah, hell, taht actually affects me cause I ain't a broke-ass prepared spellcaster*
  1444. Scout: (( christ ))
  1445. Hydrodaemon 1: « 1d20+4 = 7 + 4 = 11 » *Climb*
  1446. Hydrodaemon: « 1d20+4 = 9 + 4 = 13 » climb
  1447. Merritt: *Does that affect Vivian too*
  1448. Zombie Rex: *AoO your ass away*
  1449. Merritt: (( Hold up ))
  1450. Merritt: (( I have to calculate how many spells I have. ))
  1451. Zombie Rex: (( apparently not ))
  1452. Zombie Rex: (( as they're affected by thier own HD ))
  1453. Merritt: *I just cannot cast level 4 spells anymore*
  1454. Scout: (( until you wake up apparently ))
  1455. Zombie Rex: (( better hope dimension door isn't one of the- dimension door was one of them ))
  1456. Merritt: (( No, it's level 3 for me ))
  1457. Zombie Rex: (( oh, so it is ))
  1458. Merritt: (( However, I lose my last casting of level 3 spells ))
  1459. Merritt: (( So hippo ))
  1460. Zombie Rex: *So yeah you gonna AoO me or what*
  1461. Vivian: « 1d20+13+8 = 4 + 13 + 8 = 25 »
  1462. Zombie Rex: (( hits ))
  1463. Vivian: *that even hit*
  1464. Vivian: « 4d6+13+1d6 = 10 + 13 + 2 = 25 »
  1465. Vivian: *obv*
  1466. Scout: *if only this was actual Mad Milk (fedup)*
  1467. Merritt: Gah....What the hell?! *SUMMON MONSTER ALSO GOES DOWN, OBV*
  1468. Zombie Rex: « 1d20+22 = 3 + 22 = 25 » @Vivvy
  1469. Zombie Rex: nah
  1470. Vivian: *nevah*
  1471. Zombie Rex: (( actually the attack roll is +20 ))
  1472. Zombie Rex: (( so even more miss ))
  1473. tirkaroKujo: GO SKAUT
  1474. Scout: (( pfffthaha yeah, like I'm attacking that freak in the cloak ))
  1475. Merritt: *I only have Scrolls of Lesser Restoration*
  1476. Scout: (( moar crowd control ))
  1477. Merritt: *and not regular Restoration*
  1478. Merritt: *We boned*
  1479. Scout: Yeah, right. That guy in the cloak is outta my league. Best take care of summa these chumps. « 1d20 + 14 = 1 + 14 = 15 »« 1d20 + 14 = 1 + 14 = 15 »« 1d20 + 9 = 20 + 9 = 29 »
  1480. Scout: *dem rolls*
  1481. Delphi: (( last attack hit...something ))
  1482. Merritt: (( well at least you got one crit ))
  1483. Scout: « 2d6 + 2 + 5d6 = 8 + 2 + 20 = 30 » @ Dino
  1484. Merritt: (( And DAMMIT MAN why aren't you killin Delphi (CRS) ))
  1485. Merritt: (( he's gotta be on his last legs ))
  1486. Scout: (( BECAUSE HE HAS GODLIKE AC ))
  1487. Scout: (( Sure I would have hit him there ))
  1488. Delphi: (( the last attack would have hit him (Cry) ))
  1489. Vivian: (( I hit him with like a 24 or somethin (FEDUP) ))
  1490. Scout: (( but it would have done no damage whatsoever ))
  1491. Scout: (( because DR ))
  1492. Scout: (( (hippo) ))
  1493. Delphi: (( you did? ))
  1494. Scout: (( and no Sneak Attack ))
  1495. Vivian: (( Er, a 28 ))
  1496. Delphi: (( yes, a 28 ))
  1497. Scout: (( so yeah, I attack that guy and I do no damage whatsoever ))
  1498. Scout: (( why do you want me to attack him again ))
  1499. Vivian: (( he's nearly dead (FEDUP) ))
  1500. Vivian: (( and I cannot get anyhw---(HMM) ))
  1501. Scout: (( max of 4 damage if I max -EVERYTHING- ))
  1502. Delphi: (( maybe you can use your fly to flank him ))
  1503. Scout: (( -EVERYTHING* ))
  1504. Delphi: (( while scout jumps up and attacks ))
  1505. Scout: (( we could do that yeah ))
  1506. Scout: (( depends on how Delphi reacts ))
  1507. Scout: *also, I had a negative level
  1508. Scout: *you probably take 29 damage or summat
  1509. Delphi: (( You were indeed not calcing that shit at all ))
  1510. Scout: (( not like it matters ))
  1511. Scout: (( two nat 1s and a crit ))
  1512. Delphi: (( vivs turn now ))
  1513. Vivian: *I ALSO KEEP FORGETTING GREATER MAGIC FANG*
  1514. Vivian: « 1d20+13+8+1-3 = 5 + 13 + 8 + 1 - 3 = 24 » « 1d20+13+8+1-3 = 4 + 13 + 8 + 1 - 3 = 23 » « 1d20+13+8+1-3 = 13 + 13 + 8 + 1 - 3 = 32 » « 1d20+13+8+1-3 = 3 + 13 + 8 + 1 - 3 = 22 »
  1515. Vivian: *good lord those rolls*
  1516. Delphi: (( luckily all that shit still hits the T-Rex/Hydros ))
  1517. Vivian: « 2d6+6+13+1 = 8 + 6 + 13 + 1 = 28 » « 2d6+6+13+1 = 5 + 6 + 13 + 1 = 25 » « 2d6+6+13+1 = 10 + 6 + 13 + 1 = 30 » « 2d6+6+13+1 = 10 + 6 + 13 + 1 = 30 »
  1518. Vivian: (( er ))
  1519. Vivian: « 4d6+6+13+1 = 13 + 6 + 13 + 1 = 33 » on the last one
  1520. Vivian: « 2d6+13+19 = 7 + 13 + 19 = 39 » rend
  1521. Scout: (( Rexie have frost resistance? ))
  1522. Scout: (( might want to put that in anyhow ))
  1523. Vivian: (( ....God dammit ))
  1524. Scout: (( unless you already did ))
  1525. Vivian: « 1d6 = 6 » « 1d6 = 2 » « 1d6 = 3 » « 1d6 = 1 »
  1526. Vivian: 34, 27, 33, 34
  1527. Vivian: (( Rend doesn't get it ))
  1528. Delphi: (( now merrit does stuff ))
  1529. Merritt: Great, kitten...now then...
  1530. Merritt: *IS THIS AN ACRO OR CLIMB CHECK TO GET ONTO THAT BUILDING*
  1531. Merritt: (( the lower one ))
  1532. Delphi: (( at this point, I think you can actually beat him :o ))
  1533. Delphi: (( at least if he doesn't rape you with negative levels first ))
  1534. Scout: (( better start recharging my d20 then « 1d20 = 1 » ))
  1535. Scout: (( yay ))
  1536. Merritt: *Climb or Acro wary*
  1537. Delphi: (( anyway, it can be either an acro or climb if you're talking about the building up north. ))
  1538. Merritt: (( it IS lower than me right ))
  1539. Delphi: (( yes ))
  1540. Merritt: « 1d20+2 = 12 + 2 = 14 » Acro
  1541. Delphi: (( they're 10 feet high ))
  1542. Merritt: (( so how much fall damage then ))
  1543. Delphi: (( « 1d6 = 5 » ))
  1544. Merritt: Guh...well, whatever...
  1545. Merritt: Come ovah here, Vivvy! Makah's Call!
  1546. Merritt: (( I can still do that even at level 8 ))
  1547. Scout: What are ya, a taxi?
  1548. Delphi: Hmm? Now this an interesting turn of events.
  1549. Vivian: Jeepahs! I said warn me!
  1550. Merritt: Didn't have the time...
  1551. Merritt: *and now I got nothin I can do*
  1552. Scout: (( alla dem ))
  1553. Scout: (( every single alla dem ))
  1554. Hydrodaemon 1: *About 2 AoOs there*
  1555. Vivian: « 1d20+13+8+1 = 16 + 13 + 8 + 1 = 38 » « 1d20+13+8+1 = 16 + 13 + 8 + 1 = 38 »
  1556. Hydrodaemon 1: (( both them be hittin ))
  1557. Vivian: « 4d6+13+1 = 11 + 13 + 1 = 25 » « 4d6+13+1 = 10 + 13 + 1 = 24 »
  1558. Scout: +rend
  1559. Vivian: (( Nope ))
  1560. Vivian: (( Those are Slam attacks ))
  1561. Scout: (( ah. ))
  1562. Hydrodaemon 1: « 1d20+13 = 15 + 13 = 28 »« 1d20+13 = 10 + 13 = 23 » *2 claws Vivvy*
  1563. Hydrodaemon 1: « 1d6+4 = 6 + 4 = 10 »
  1564. Vivian: Stay away, ya floppy goons!
  1565. Vivian: *ow, fuck*
  1566. Vivian: (( is that 1 or tw ))
  1567. Vivian: (( o ))
  1568. Hydrodaemon: (( just one ))
  1569. Vivian: « 1d20+13+8+1 = 11 + 13 + 8 + 1 = 33 »
  1570. Hydrodaemon: (( hits ))
  1571. Vivian: « 4d6+13 = 14 + 13 = 27 »
  1572. Vivian: *thank bajeezums*
  1573. Hydrodaemon: Kucruuukkaaaaa....
  1574. Vivian: *scouty's turn I believe*
  1575. Scout: *wait*
  1576. Vivian: *unless whatsisface didn't go*
  1577. Scout: *have you been taking your bleed damage*
  1578. Scout: *(D)*
  1579. Delphi: *Yes, yes I have*
  1580. Scout: *okay good*
  1581. Scout: (( has he moved? ))
  1582. Scout: (( he has not ))
  1583. Delphi: « 1d20+20 = 8 + 20 = 28 » *Shoots rape beam at Scout*
  1584. Scout: *naturally*
  1585. Delphi: « 1d4 = 1 » negative levels
  1586. Vivian: (( So that's two then ))
  1587. Scout: (( jesus ))
  1588. Vivian: (( or wait no ))
  1589. Scout: (( how is this even a thing (D) ))
  1590. Vivian: (( wasn't a crit ))
  1591. Vivian: (( NOW your sneak attack damage goes down (HIPPO) ))
  1592. Delphi: (( hey ))
  1593. Scout: (( NOT THAT I GET IT (D) ))
  1594. Delphi: (( it was way, way worse in D&D ))
  1595. Delphi: (( where every zombie mook had it ))
  1596. Delphi: (( and it wasn't temporary ))
  1597. Delphi: (( you had to earn your levels back the hard way ))
  1598. Scout: Nrrgh! You have GOT TO BE KIDDING ME.
  1599. Scout: « 1d20+16 = 18 + 16 = 34 » Okay, you are ASKING for it, pal!
  1600. Vivian: (( Nigger it's like that in this too if they last more than a day. ))
  1601. Scout: (( « 1d20 = 13 » another recharge ))
  1602. Scout: (( welp ))
  1603. Delphi: (( no ))
  1604. Vivian: (( Wlel you get a saving throw ))
  1605. Delphi: (( as they can still be dispelled with Dispel magic ))
  1606. Vivian: (( Right ))
  1607. Scout: « 1d20 + 12 + 8 = 2 + 12 + 8 = 22 » hero point, smashing this guy's head in with all I have
  1608. Scout: *FUCK.*
  1609. Delphi: tsk tsk tsk
  1610. Scout: *SWIIIING AND A MISS*
  1611. Vivian: (( Shoulda saved it and used it on the reroll ))
  1612. Scout: (( probably ))
  1613. Scout: *enjoy your AoO as I fall*
  1614. Vivian: *welp, let's see how I do*
  1615. Vivian: (( you only rolled a 1 ))
  1616. Vivian: (( 2* ))
  1617. Scout: (( I still pass through his square ))
  1618. Scout: (( hippo ))
  1619. Delphi: « 1d20+22 = 10 + 22 = 32 » That I will
  1620. Delphi: « 1d6+9 = 6 + 9 = 15 » +Negative level
  1621. Scout: (fedup)
  1622. Scout: You're draining me for all I got here!
  1623. Vivian: « 1d20+14 = 7 + 14 = 21 » *acro check*
  1624. Delphi: (( sure go ahead ))
  1625. Vivian: « 1d20+13+8+1 = 7 + 13 + 8 + 1 = 29 » « 1d20+13+8+1 = 4 + 13 + 8 + 1 = 26 »
  1626. Vivian: *do both those hits*
  1627. Vivian: (( -s ))
  1628. Delphi: (( first hits ))
  1629. Vivian: *HERO POINT TO REROLL THE SECOND, FUCK THIS FAGGOT*
  1630. Vivian: « 1d20+13+8+1 = 16 + 13 + 8 + 1 = 38 »
  1631. Delphi: (( now that hits ))
  1632. Vivian: « 2d6+13+1 = 5 + 13 + 1 = 19 » « 2d6+13+1 = 8 + 13 + 1 = 22 »
  1633. Scout: crs
  1634. Vivian: « 2d6+13+19 = 3 + 13 + 19 = 35 » Rend
  1635. Scout: *seriously, why am I even on this team (D)*
  1636. Delphi: Oooh.
  1637. Delphi: Far, far better than I expected.
  1638. Delphi: May as well return to the River Styx now.
  1639. Merritt: (( Well you would be better if this guy didn't have true seeing ))
  1640. Scout: (( and if you'd Haste me at all ever (D) ))
  1641. Merritt: (( Or if you took TWF ))
  1642. Scout: (( can't pal ))
  1643. Merritt: (( Haste wouldn't even help here (HIPPO) ))
  1644. Scout: (( just can't ))
  1645. Merritt: (( DR would still ruin ya ))
  1646. Delphi: 128,800 EXP
  1647. Scout: (( at least I'd have another chance at a Nat 20 ))
  1648. Merritt: What?! Get back here, ya pikah!
  1649. Merritt: (( oh jeezus ))
  1650. Scout: (( christ, what ))
  1651. Merritt: That
  1652. Scout: (( you're kidding right ))
  1653. Merritt: is literally more Exp than we actually have
  1654. tirkaroKujo: Not even making that up
  1655. tirkaroKujo: Hmm, just for the recond
  1656. tirkaroKujo: What level would that even bring you to?
  1657. Merritt: (( 128,785 ))
  1658. Scout: « 128,785+128800 = Invalid expression: 128,785+128800. »
  1659. Scout: « 128785+128800 = 128785 + 128800 = 257585 »
  1660. tirkaroKujo: His exp drop is indeed XP 25,600
  1661. tirkaroKujo: .....
  1662. tirkaroKujo: WAIT WHAT THE FUCK WENT WRONG HTERE
  1663. Scout: (( nothing ))
  1664. Scout: (( you gave it ))
  1665. Scout: (( (smirk2) ))
  1666. Merritt: (( that would put us at level twelve and a half ))
  1667. Scout: (( (XD) ))
  1668. Scout: (( so basically ))
  1669. Scout: (( ALMOST enough to make up for the negative levels ))
  1670. Scout: (( gg ))
  1671. Merritt: (( Makes up for my negative levels ))
  1672. Merritt: (( (CHEW) ))
  1673. Scout: (( d ))
  1674. tirkaroKujo: Wait wai
  1675. tirkaroKujo: It's actually 12800 exp then
  1676. tirkaroKujo: How did that extra 8 get there
  1677. Merritt: (( Well we get Exp for the summons don't we ))
  1678. tirkaroKujo: You do indeed
  1679. tirkaroKujo: Just calc that first
  1680. Scout: « 128785+12800 = 128785 + 12800 = 141585 »
  1681. tirkaroKujo: Man, my math is even more off than usual today
  1682. Merritt: (( That don't even put us at level 11 ))
  1683. tirkaroKujo: Indeed it does not
  1684. Merritt: (( The summons might though ))
  1685. Merritt: (( We also get the T-Rex's Exp again ))
  1686. Merritt: (( hippo ))
  1687. Scout: (( and that's before summons and porko and Giggles and the dragon from the start ))
  1688. Zombie Rex: 3200 exp again
  1689. Scout: (( unless we calced that already ))
  1690. tirkaroKujo: I did indeed give the exp from giggles, porco, and sauraxe
  1691. Merritt: (( So 144,785 ))
  1692. Merritt: (( So far ))
  1693. Scout: (( 'swhat I got ))
  1694. Hydrodaemon 2: 4,800 exp from us altogether
  1695. Scout: (( 149585 then ))
  1696. Merritt: (( not even a level from that BS (FEDUP) ))
  1697. tirkaroKujo: So close yet so far away
  1698. Merritt: *looks up Thanadaemon*
  1699. Scout: (( so very far ))
  1700. Merritt: *god why is the SRD so slow*
  1701. Scout: (( get a non-shit connection ))
  1702. Merritt: (( CR13 (FEDUP) ))
  1703. Scout: Okay - anyone know what the hell happened there?
  1704. Merritt: (( no idea about the T=Rex or whatevers though ))
  1705. Merritt: They blew this little wingding.
  1706. Scout: Yeah - ENGLISH, pal.
  1707. Scout: Where'd all those lizards and crap get off to?
  1708. Merritt: Did ya not HEAR em? Dey went back to dah undahworld.
  1709. Daisy: WhOOPs LoOKs LiKE yOU ACtualLY CAme OUt UNscatheD FROM ThaT!?
  1710. Merritt: Help me down from here, sweetheart.
  1711. Scout: Heard somethin' about.... sticks? Whatever that's all about.
  1712. Vivian: Sure thing...
  1713. Merritt: *can we even see pinky*
  1714. Merritt: *I assume Delphi was Brain*
  1715. Daisy: I NevER EXPecTED You TO bEAT A deMON frOM THE rIvER STYx.
  1716. Daisy: (( yeah sure you can see her ))
  1717. Scout: And you, what are YOU doing here? Weren't you back at the hotel writing on the... wait...
  1718. Merritt: YOU did dat?!
  1719. Daisy: I'm JUst ANOther GHOst THAT haUNTS thiS hOUSE. I waNteD TO HAve SOMe FUn THAt'S alL.
  1720. Scout: We never did leave, did we.
  1721. Daisy: NoPE, yOU're STILL sleEPIN' lIKE A BaBBY.
  1722. Daisy: bETTer WAkE uP BEForE REd HAckS YOUr BrAINs OuT nOW.
  1723. Merritt: Didn't I tell ya that from the staht?!
  1724. Daisy: SHe HAs A hABiT oF dOINg THaT iT sEEmS
  1725. Merritt: This is the dream plane! Or one of em...
  1726. Scout: Well crap, how do we get out of it?
  1727. Vivian: Think we got more pressin mattahs, chief...
  1728. Daisy: JUst PiNCh YOuRseLF aNd yoU'LL wAkeY WAkEY.
  1729. Scout: Can't be any worse than that asshole and his beams of death. *pinch* Yowch!
  1730. Merritt: *SURE WHY NOT, 90% CHANCE SHE'S YANKIN OUR CHAINS*
  1731. Vivian: *pinch*
  1732. tirkaroKujo: You all now wake up niggas
  1733. tirkaroKujo: Say bye bye to Goldenrod City bitches
  1734. Scout: (( so how much of that actually transfers over ))
  1735. Vivian: (( And where do we spawn ))
  1736. Tokens dropped onto map 'The most legit Hotel ever created'
  1737. tirkaroKujo: You are fully restored again and your neg levels have gone away
  1738. tirkaroKujo: Hmm, where do you think
  1739. Scout: (( in bed you dildohat ))
  1740. Scout: *sits up* Yargh! There she is!
  1741. Rider: Huh? What? OH! I wasn't going to anything with this machete, an AK-47, and these body bags at all!
  1742. Scout: Of course you weren't going to anything. It's pretty damn hard to anything.
  1743. Rider: What? Why are you looking at me like I'm trying to harvest your organs to sell it on the black market or something?
  1744. Rider: SHUT UP! STOP SUSPECTING ME!
  1745. Merritt: Urgh...shoulda known...
  1746. Rider: OH SCREW IT! GET OVER HERE GEMMY.
  1747. Merritt: Now put dat gat down an---horsefeathahs.
  1748. Gembrand: KEH KEH KEH KEH
  1749. Scout: *face to face with the question mark*
  1750. Scout: (( THERE he is ))
  1751. Gembrand: « 1d20+1 = 20 + 1 = 21 » *Init*
  1752. Scout: What, are you kiddin' me?
  1753. Scout: « 1d20 + 7 = 2 + 7 = 9 »
  1754. Scout: (( m ))
  1755. Merritt: « 1d20+4 = 9 + 4 = 13 »
  1756. Vivian: « 1d20+3 = 9 + 3 = 12 »
  1757. Merritt: « 1d20+6 = 2 + 6 = 8 » *Knowledge: Planes I guess*
  1758. Merritt: *nada*
  1759. Merritt: *well unless it's somethin real common*
  1760. Rider: « 1d20+6 = 5 + 6 = 11 » Shit! Don't look at me like that!
  1761. tirkaroKujo: Gembrand, Merit, Vivian, Rider, Scout
  1762. Scout: Yo, Red, this your usual wake-up call?
  1763. Gembrand: « 1d20+18 = 19 + 18 = 37 » « 1d20+18 = 15 + 18 = 33 »« 1d20+18 = 15 + 18 = 33 » SKREEE *Claws you and shit*
  1764. Scout: *fak u*
  1765. Gembrand: Dammit why no crit
  1766. Merritt: (( I assume the first was a crit ))
  1767. Merritt: (( m ))
  1768. Scout: *covered in claws and slash marks and shit*
  1769. Gembrand: « 1d8+6 = 2 + 6 = 8 »« 1d8+6 = 2 + 6 = 8 »« 1d4+6 = 1 + 6 = 7 »
  1770. Gembrand: (( now, the SECOND one can crit yes ))
  1771. Scout: C'mon, I just washed these!
  1772. Scout: Or, well, splashed water on them.
  1773. Scout: And I am NOT LOOKING FORWARD TO DOING IT AGAIN.
  1774. Gembrand: KUEKUEKUEKUEKUE
  1775. Merritt: *so is getting outta bed a move action or what*
  1776. Gembrand: (( sure why not ))
  1777. Merritt: *flings covahs offa me* Well, damn, ain't much I can do...
  1778. Merritt: « 1d20+7+2 = 15 + 7 + 2 = 24 »
  1779. Merritt: *that hit*
  1780. Gembrand: (( just barely ))
  1781. Merritt: « 1d8 = 6 »
  1782. Gembrand: *Yeah that never gettin past my DR*
  1783. Vivian: *alos gets out of bed*
  1784. Vivian: « 1d20+13+8 = 9 + 13 + 8 = 30 » « 1d20+13+8 = 4 + 13 + 8 = 25 »
  1785. Gembrand: (( second does indeed hit ))
  1786. Vivian: « 2d6+13+1d6 = 5 + 13 + 4 = 22 » « 2d6+13+1d6 = 5 + 13 + 3 = 21 »
  1787. Vivian: *and GMF and Rend and shit are all gone obviously*
  1788. Rider: Time to make like a tree and get the fuck outta here!
  1789. Scout: « 1d20 + 14 = 12 + 14 = 26 »« 1d20 + 9 = 1 + 9 = 10 » That hurt, pal!
  1790. Scout: « 1d6 + 1 + 5d6 = 5 + 1 + 20 = 26 »
  1791. Rider: (( first one hurts ))
  1792. Scout: +bleed
  1793. Merritt: What dah?! Where'd she run offta?
  1794. Scout: Yeah, she vamoosed alright. *braces for incoming attack*
  1795. Gembrand: *TAKE YOUR AOO AND LEAVE*
  1796. Scout: « 1d20 + 14 = 18 + 14 = 32 »
  1797. Unknown command: "oc woah that actually hits". Try /help for a list of commands.
  1798. Vivian: « 1d20+13+8 = 11 + 13 + 8 = 32 »
  1799. Scout: « 2d6 + 2 + 5d6 = 5 + 2 + 18 = 25 »
  1800. Gembrand: (( woah those actually hit ))
  1801. Vivian: « 2d6+13+1d6 = 10 + 13 + 4 = 27 »
  1802. Scout: « 1d20 + 14 = 7 + 14 = 21 » right, need to confirm that crit
  1803. Scout: *which it does not*
  1804. Vivian: (( How the hell do you crit on 18 ))
  1805. Vivian: (( What the fuck did you stat that bat as ))
  1806. Scout: (( Reskinned Kataka hippo ))
  1807. Scout: (( Katana ))
  1808. Vivian: (( You don't even HAVE katana proficiency ))
  1809. Scout: (( ...yes, yes I do ))
  1810. Scout: (( it's gifted to ninjas ))
  1811. Vivian: (( Ah ))
  1812. Vivian: (( guess that makes some sense ))
  1813. Scout: (( kinda ))
  1814. Vivian: (( Except no, because SAMURAIS used katanas ))
  1815. Gembrand: « 1d20+18 = 1 + 18 = 19 » *4claws*« 1d20+18 = 7 + 18 = 25 »« 1d20+18 = 19 + 18 = 37 »« 1d20+18 = 10 + 18 = 28 »« 1d20+18 = 14 + 18 = 32 » *Gore*« 1d20+18 = 20 + 18 = 38 »
  1816. Scout: (( dear lord what ))
  1817. Vivian: (( Shit, he's an Eidolon ))
  1818. Scout: (( HORROR ))
  1819. Gembrand: (( crit on the 2nd one ))
  1820. Scout: (( confirm that shit (D) ))
  1821. Gembrand: « 1d20+18 = 3 + 18 = 21 » less confirm it
  1822. Gembrand: nah
  1823. Vivian: (( who are you attacking an--well they all hit me except the nat one and the first claw ))
  1824. Vivian: *if you're attacking me anyhow*
  1825. Vivian: *or wait no, I don't have mage armor anymore, right, they all hit*
  1826. Gembrand: « 1d8+6 = 4 + 6 = 10 »« 1d8+6 = 5 + 6 = 11 »« 1d8+6 = 3 + 6 = 9 »« 1d8+6 = 3 + 6 = 9 » « 1d4+6 = 1 + 6 = 7 »
  1827. Vivian: *except the nat one*
  1828. Vivian: *OVAH HALF MAH HP*
  1829. Scout: (( NOW do you want to use Haste, Merritt? (D) ))
  1830. Gembrand: KWEHKWEHKWEH wait shit I took a FFS how did I get AoO'd
  1831. Vivian: AH! *shields face with hands* That hurts!
  1832. Gembrand: Oh whatever
  1833. Merritt: *sure let me just waste a spell when Vivian could just OHKO it, but whatever*
  1834. Merritt: *Haste*
  1835. Scout: (( fine ))
  1836. Gembrand: (( merits turn now ))
  1837. Scout: (( whatever ))
  1838. Merritt: Haste!
  1839. Vivian: « 1d20+13+8+1 = 16 + 13 + 8 + 1 = 38 » « 1d20+13+8+1 = 6 + 13 + 8 + 1 = 28 » « 1d20+13+8+1 = 9 + 13 + 8 + 1 = 31 » « 1d20+13+8+1 = 6 + 13 + 8 + 1 = 28 » « 1d20+13+8+1 = 6 + 13 + 8 + 1 = 28 »
  1840. Vivian: (( dem rolls ))
  1841. Gembrand: (( all hit ))
  1842. Vivian: « 2d6+13+1d6 = 5 + 13 + 4 = 22 » « 2d6+13+1d6 = 6 + 13 + 4 = 23 » « 2d6+13+1d6 = 4 + 13 + 1 = 18 » « 4d6+13+1d6 = 13 + 13 + 2 = 28 » « 2d6+13+1d6 = 4 + 13 + 3 = 20 »
  1843. Vivian: (( and yes I'm using Claws for my Haste attack ))
  1844. Vivian: (( since how that even works is odd, the rules say it SHOULDN'T but James Jacobs says it does ))
  1845. Vivian: (( So I'm just using my weakest attack ))
  1846. Gembrand: KWEH KWEH kwek
  1847. Gembrand: 3200 exp
  1848. Vivian: (( we will nevah level up ))
  1849. Scout: -THAT- was an unwanted wakeup call.
  1850. Scout: Here, lemme toss it in the chest or whatever and we can try to chase that bitch down.
  1851. Scout: *opens chest, attempts to do above*
  1852. Gembrand: kwek
  1853. Merritt: Don't mattah, we gotta track down dat broad.
  1854. Scout: Alright, c'mon! You gotta know she's behind this somehow.
  1855. Merritt: *well or we can ignore the locked door, alright*
  1856. Scout: (( the bathroom? ))
  1857. Merritt: Wait, you wanna split up?
  1858. Scout: (( may as well check it ))
  1859. Merritt: (( The door in the kitchen ))
  1860. Merritt: (( you bozo ))
  1861. Scout: (( the barricaded one? ))
  1862. Scout: (( I watched her run this way ))
  1863. Merritt: (( Yes ))
  1864. Merritt: (( You did? (HIPPO) ))
  1865. Scout: She ran this way, you dolts!
  1866. Merritt: (( I just saw her disappear into thin air ))
  1867. Scout: (( yes (hippo) ))
  1868. Rider: SHIT! YOU'LL NEVER CATCH ME ALIVE MUFUKKAS!
  1869. Scout: Wanna bet?
  1870. tirkaroKujo: So yeah, same init as usual
  1871. tirkaroKujo: Merit, Vivian, Rider, Scout
  1872. Merritt: Alright, I'm real evil right now. Screw dis cat n mouse game. Duhmenshun Dowah!
  1873. Scout: (( think you could cut her off with a Dimension Doo- m ))
  1874. Merritt: Hi dere.
  1875. Rider: WELL AIN'T THIS JUST A PLATE A BEEF HERE.
  1876. Rider: *Puts hands in the air* Okay! I surrender!
  1877. Vivian: Are you gonna come quietly, or do I have to plug ya?
  1878. Rider: *Kneels* JUST DON'T PLUG ME ANYWHERE, PLEASE.
  1879. Scout: Yeah, well, we'll see about that. Hey, you, Vivs or whatever. See about keeping her still. Think we're taking her with us.
  1880. Vivian: Scuse me? You nuts?
  1881. Scout: Wasn
  1882. Scout: 't there something about "unusual speech patterns" the ol' man said?
  1883. Scout: She's a servant of the planet, innit she?
  1884. Scout: Ain't ya?
  1885. Rider: Eh?
  1886. Merritt: She seems pretty damned "evil" to me.
  1887. Rider: I-I couldn't give less of a shit about the planet, okay!
  1888. Vivian: « 1d20+11 = 16 + 11 = 27 » may as well Sense Motive
  1889. Rider: Not even two damns or a fuck!
  1890. Vivian: (( that net me anythin? ))
  1891. Scout: « 1d20 + 10 = 15 + 10 = 25 » may as well
  1892. Rider: *She's pretty serious about not being affiliated with the planet at least. She's clearly in this game just to make a quick buck.*
  1893. Scout: ...Christ, she's tellin' the truth, isn't she? *facepalm*
  1894. Scout: Still couldn't trust her as far as I could throw her, but the hell do we -DO- with her is the question.
  1895. Rider: Simple! Just don't kill me and we'll be all peachy keen!
  1896. Rider: Would much prefer it if you could just keep me here though. I have some...valuable pieces of equipment lying about.
  1897. Scout: Yeah, haunted by the same thing this house is most likely.
  1898. Scout: Well whatever, better'n nothing.
  1899. Merritt: Don't think she meant for us, pal.
  1900. Rider: So whacha say? I'll let ya'll rest up here a little longer, and you just pretend none of this ever happened.
  1901. Scout: I think I've got enough rest in this house to last a lifetime.
  1902. Scout: So how's bout you just cough up the 20 extra I gave you and we'll call it good.
  1903. Scout: Or -I- will at least. Dunno about these bruisers.
  1904. Rider: Fine fine! Here, here's your money! *Gives you back your money*
  1905. Scout: *totally bluffing as I expect they'll let you go easily*
  1906. Scout: « 1d20 + 14 = 1 + 14 = 15 » *here's a bluff check if you need it*
  1907. Scout: *hippo*
  1908. Rider: Heck, have some complimentary bacon 'n' grits too! I totally wasn't joking about that!
  1909. Rider: So since I fully expect you guys to let me go easily, I'll just scurry off now.
  1910. Scout: How's about we keep our eye on you until we actually -leave- the hotel, eh?
  1911. Merritt: *well, forget what I was sayin then*
  1912. Scout: Or - you... could just let her go. Okay.
  1913. Scout: That totally ain't gonna bite us in the ass.
  1914. Merritt: *let's just let her go I guess, she moved before I could say anythin, can't do shit cap'n*
  1915. Merritt: Welp, she's gone den. Too slow.
  1916. Rider: *I'm just outside the door dumbasses (D)*
  1917. Scout: (( is there a door? ))
  1918. Scout: (( or is it aaaaaall a dreeeeeam (gst) ))
  1919. Rider: (( yes, it is a door (D) ))
  1920. Merritt: What can we even do?
  1921. Rider: (( it is also open (D) ))
  1922. Merritt: We ain't exactly bluenoses.
  1923. Scout: *man, I was totally searching around for makeshift tools to get through the door*
  1924. Scout: You punks coming or what?
  1925. Scout: Hopefully at least one of you can tell if the food is poisoned or not.
  1926. Merritt: Are you gonna stop her or not?
  1927. Scout: *is she even running?*
  1928. tirkaroKujo: We are just walking (D)
  1929. Merritt: *implying I have Detect Posion*
  1930. Scout: (( doesn't Survival help with poison detection ))
  1931. Rider: Here! Here's your bacon 'n' grits 'n' eggs 'n' spam all perfectly prepared!
  1932. Scout: Urgh... I dunno about this. *does it at least SMELL decent?*
  1933. Merritt: *detect Magic*
  1934. tirkaroKujo: It smells perfectly decent. Pretty much exactly as you'd expect bacon 'n' grits 'n' eggs 'n' spam to smell.
  1935. tirkaroKujo: There are some faint hints of magic peppered throughout.
  1936. Scout: Y'got a doggy bag or something? Still not sure how I feel about eating food prepared by someone who has tried to kill me at least three different ways.
  1937. Merritt: HOLD IT! I might not be an ace flatfoot, but even I can tell there's magic around dis.
  1938. Rider: Sure, I got plenty of bags lying about! Certainly not for the reason you're expecting though! *Hands bag over*
  1939. Scout: Like what, seasoning? *takes bag, oh god it's a bag of devouring isn't it*
  1940. tirkaroKujo: It's an empty bag
  1941. Rider: Oh yeah! It must be a few of the seasonings I use to make my dished extra-nutritious!
  1942. Rider: *dishes (D)
  1943. Scout: « 1d20 + 10 = 1 + 10 = 11 » oblig Sense Motive
  1944. Scout: *HIPPO*
  1945. Vivian: « 1d20+11 = 18 + 11 = 29 »
  1946. Vivian: *leave it tah me pal*
  1947. Rider: (( fuuuuuuu ))
  1948. Scout: Yeah, gotcha.
  1949. Rider: *She looks like she's being pretty straight about it surprisingly*
  1950. Vivian: She don't seem to be lyin...
  1951. Merritt: Well den, Blue, you heard her, eat up.
  1952. Scout: Well crap, in that case, this does smell danged good.
  1953. Scout: *sits down on staircase, crunches bacon idly*
  1954. Merritt: *welp, let's see how he dies, then*
  1955. tirkaroKujo: Those complimentary Bacon 'n' Grits 'n' Eggs 'n' Spam are in fact so good, they heal you back to full health upon eating them. Actually, it only heals 1 hp, but free food naturally tastes way better.
  1956. Scout: *no Fort save to speak o- oh hey, coolio*
  1957. tirkaroKujo: Meaning in short, it does heal you to full health, if any confusion is there.
  1958. Scout: Haha, yeah! This tastes just as good as it smells!
  1959. Scout: Dig in, ya chumps!
  1960. Merritt: *Guess I'll eat then*
  1961. Vivian: *OR WELL I WILL, CAUSE I'M OVER HALF DEAD*
  1962. Merritt: Well...kinda surprised I'm not dead.
  1963. Rider: Oh don't worry! My food at least is top-of-the-line!
  1964. Rider: Now, are ya'll asses gonna leave or what? I'm sorta busy here.
  1965. Scout: Yeah, well
  1966. Scout: guess we are.
  1967. Scout: Huh.
  1968. Scout: Kind of a confusing morning, wasn't it?
  1969. Merritt: We really sure we wanna leave this broad here? What about dah next chumps who wind up here?
  1970. Scout: Did you forget about the werewolves and shit we had to fight through to get to get here in the first place?
  1971. Scout: Chances are, if they can handle that, they can handle her.
  1972. Rider: Hey, ya'll can't be changin' your mind already! I put my soul into those grits!
  1973. Scout: This has GOT to be the most convincing meal I've ever had. Lady? I'm outta your hair.
  1974. Merritt: Yeah, like we could. Except, oh wait, we were sleepin.
  1975. Scout: Woke up, didn't we?
  1976. Merritt: (( brb ))
  1977. Rider: (( obv ))
  1978. Scout: (( and this is supposed to be a difficult moral decision then pffffft my stomach's already spoken ))
  1979. Merritt: (( back ))
  1980. Rider: (( obv ))
  1981. Scout: (( naw ))
  1982. Scout: (( when did you get a dog anyhow ))
  1983. Merritt: Well, I guess you certainly do belong on the villain's side, anyhow.
  1984. Scout: (( and why does it have to be walked every five minutes ))
  1985. Merritt: (( I actually went to go make some bacon, eggs, and grits ))
  1986. Merritt: (( Because talkin about em made me hungry ))
  1987. Scout: *wasn't nearly as good as these*
  1988. Merritt: (( dey ain't done yet ))
  1989. Scout: We eatin' the same stuff here?
  1990. Merritt: ...yeah, the food's swell. But to me leavin dis broad ere to kill some more folks just don't sit right.
  1991. Vivian: I don't really like it eithah...
  1992. Scout: Well hey, *swallow*, how's bout askin' her why she's killing 'em in the first place?
  1993. Merritt: Uh, money?
  1994. Scout: What's your story, girlie? (chew)
  1995. Merritt: (( and food's done, brb ))
  1996. Scout: If she wanted money, hell, sell this recipe.
  1997. Rider: What? Why do you even care about that? Who's to say I was even going to kill you?
  1998. Scout: You'd make a killing off of commission alone.
  1999. Rider: I already told you I totally wasn't going to hack you apart and sell them on the Brink City black market!
  2000. tirkaroKujo: (Them being organs)
  2001. Scout: Yeah, well, pardon me if that doesn't sound like an oddly specific denial. (chew)
  2002. Scout: « 1d20 + 10 = 8 + 10 = 18 » maaaay as well sense motive
  2003. Rider: Well shucks, what am I even supposed to say?
  2004. Rider: *Nope, nothin*
  2005. Scout: Cripes, then what WERE ya doin' dragging around that machete of yours?
  2006. Scout: Not to mention, I dunno, the hell demon from nowhere.
  2007. Vivian: « 1d20+11 = 8 + 11 = 19 »
  2008. Vivian: *WELL DOES THAT GET ME ANYTHIN*
  2009. Rider: *DAMMIT MAN THE DC FOR A HUNCH IS 20*
  2010. Rider: *GO THE FUCK BACK HOME*
  2011. Merritt: « 1d20 = 9 » *GUESS I BETTER TRY IT UNTRAINED*
  2012. Merritt: *NUTHIN*
  2013. Merritt: So, if ya weren't plannin to kill us, what WAS all that hullabaloo about?
  2014. Scout: (( well technically ))
  2015. Scout: (( if she's flat-out LYING ))
  2016. Scout: (( she needs a bluff check ))
  2017. Scout: (( matched against our Sense Motive ))
  2018. Merritt: Cause I'm still inclined to believe ya just in it for dah salad.
  2019. Scout: (( but hippo ))
  2020. Rider: « 1d20+15 = 3 + 15 = 18 »
  2021. Rider: Fak
  2022. Scout: (( mips ))
  2023. Vivian: *woo*
  2024. Scout: (( there are also penalties for being, y'know, highly improbably ))
  2025. Scout: (( e ))
  2026. Rider: *Just remove the instances of "not" from her previous statements and you have a good idea*
  2027. Scout: (( prolly ))
  2028. Scout: Yeah, y'could keep doing this if you want. Pretty nice business you've got here.
  2029. Scout: But, y'know, pretty soon someone who ain't as tolerant as we are is gonna come along.
  2030. Scout: A lighter sleeper, maybe
  2031. Vivian: Dame's lyin, you know dat, right?
  2032. Scout: 'course I do. (chew) Food's still dang good though. Willing to trust her -that- far at least.
  2033. Rider: Oh, come on! This is the main way of income I can scratch by! Do you really think I can make any degree of money from Grit recepies in this day and age?
  2034. Scout: *looks around* Consider renting this place out as a tourist attraction?
  2035. Merritt: ...seriously? Ya KNOW she was gonna tear us full a more holes dan Clyde's V8, and you still wanna let er go?
  2036. Scout: Hold up - you're telling me you wanna kill her in cold blood right now?
  2037. Scout: Ha, and you're calling -me- the villain.
  2038. Merritt: What? You gone wacky? No way, I just think we should turn er in.
  2039. Scout: Well christ, that's what I was sayin' at first when I suggested we take her with us.
  2040. Merritt: *hell give me a few days and I can prolley MAKE some sorta magic-like prison*
  2041. Rider: No faaaaaaaiiir! The grits! The grits I tell ya'll! I give you the food, and you let me staaaay! C'mon, I can't afford to spend the night in the slamma! Do you know what they'd do to a pretty ol' thing like me in there?!
  2042. Merritt: Women jail, cause yer a woman. What're dey gonna do?
  2043. Merritt: Well, ya'd be goin to PRISON.
  2044. Merritt: Dey don't relaly have women JAILS, per say.
  2045. Scout: (( is there actually a difference? hippo ))
  2046. Merritt: (( Yes ))
  2047. Merritt: (( Jail is like, overnight to a week ))
  2048. Merritt: (( Prison is the big house ))
  2049. Merritt: (( Basically jail is...think Mayberry lock up ))
  2050. Merritt: (( prison is where ya go for, y'know, hard crime ))
  2051. Merritt: (( or smoking weed ))
  2052. Merritt: (( for whatever reason ))
  2053. Rider: *Sniffles* NOooOO fAAiiIIR! Ya'll can't do this to me!
  2054. Merritt: Well, dere IS an alternative. Not exactly up ta me, though.
  2055. Scout: Aw, c'mon, what'd ya have to go and start crying for?
  2056. Scout: Cut that out, it ain't earning you any sympathy points.
  2057. Vivian: Aw, come on, I didn't cry when they tried to take ME to the hoosegow! Course, I was dead, but that's just how it goes.
  2058. Merritt: Uh-huh. You got a ph---doesn;t mattah we don't know their number, do we...
  2059. Scout: (( >Implying she'd let us use her phone in the first place ))
  2060. Rider: *Rolls around on the ground in a fetal position while shooting waterworks* IS THIS EARNIN' ME SYMPATHY POINTS YET?!
  2061. Scout: Gonna say... no. Got any more grits?
  2062. Rider: WAAAAAAAAAAH- Oh sure, I got plenty of seconds in the back.
  2063. Merritt: (( alright, how long does it take to make magic items ))
  2064. Rider: Here ya go! Now, WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
  2065. Scout: Thanks. *omnom*
  2066. Merritt: (( 1 day for each 1000 in the base price, or a day for each 1000 in the cost ))
  2067. Scout: (( says per the cost, don't it? ))
  2068. Merritt: (( It says a lotta things ))
  2069. Merritt: (( All of which are vague ))
  2070. Merritt: (( it says price, but then goes on to specifically say base price about something else ))
  2071. Scout: (( Craft Wondrous Item or what ))
  2072. Merritt: (( Yes ))
  2073. Merritt: (( Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item. ))
  2074. Merritt: (( I guess price just means cost, since it doesn't say base price ))
  2075. Merritt: (( But I have no idea ))
  2076. agidius is disconnected.
  2077. Rider: (( dammit man ))
  2078. Merritt: (( obv ))
  2079. Rider: (( and holy SHIT did it suddenly start stormin here ))
  2080. Merritt: (( I wouldn't know ))
  2081. Merritt: (( I can't even hear rain in the LIVING ROOM, much less my room ))
  2082. Merritt: (( which is fully underground ))
  2083. tirkaroKujo: Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item.
  2084. Merritt: (( Ah ))
  2085. Merritt: (( Well, damn, that's a hell of a lot ))
  2086. Merritt: (( and you can only devote 8 hours a day (HIPPO) ))
  2087. Merritt: (( For some reason ))
  2088. agidius has connected.
  2089. Merritt: (( So yes, four days to make a Silver Rave Figurine ))
  2090. Merritt: (( Raven* ))
  2091. Scout: (( last thing is the "Benefit" paragraph ))
  2092. Merritt: Well, I could make a way to get a message back, but we'd have to stay here a while.
  2093. Merritt: (( Can you devote 8 hours a day to two DIFFERENT magic items (HMM) ))
  2094. Merritt: (( like 8 on one, and then 8 on anotha ))
  2095. Scout: You really wanna babysit, pal?
  2096. Merritt: Haha, me? I'll be spendin all my time makin dese. The babysittah'll be you.
  2097. Scout: ...crap.
  2098. Scout: Guess we're gonna have to get used to the spooky decor.
  2099. Merritt: Now den, I'm not doin this fah free. Where you keep yer "assets," little miss?
  2100. Rider: *Gets up* Huh? Why would you want to know that?
  2101. Merritt: *now how to word this so it's a Diplomacy check and not Bluff*
  2102. Scout: (( what are you trying to say? ))
  2103. Merritt: *cause I could run a country with this Diplomacy*
  2104. Merritt: (( I need to tell her why I need to see her stolen good and such ))
  2105. Scout: (( well good luck with that ))
  2106. Merritt: Well, I'm gonna have to look at everything. Might be something dangerous in dere, and I'm not stayin here riskin death. *Gonna assume this is a bluff check*
  2107. Merritt: *if you have Sense Motive, the check is basicalyl 10+your Sense Motive bonus*
  2108. Merritt: *if not it's one of the set ones*
  2109. Merritt: *if this is bluff, if it's Diplomacy, haha, I've already convinced you to let me have teh whole damned house
  2110. Merritt: *
  2111. Rider: What? Everything is perfectly fine in there!
  2112. Rider: Heck, I'll stay in there if you really need me!
  2113. Merritt: Says the dame who tried to kill me in my sleep.
  2114. Merritt: Hm...well, I guess that works.
  2115. Rider: Oh come on, that's old news now. Trash in the gutter.
  2116. Merritt: *casts Message on her, uses Detect Magic* Well, alright den, go on ahead.
  2117. Rider: Whoah, really? So you'll really let me go? Well, may as well enjoy my last couple days of freedom.
  2118. Merritt: Well yeah, so long as ya don't try an escape. I'll know.
  2119. Merritt: *dat ain;t even bluffin*
  2120. Rider: Don't ya'll get your knickers in a twist! I'll be right here!
  2121. Merritt: (( does she just keep it rigth there ))
  2122. Merritt: (( really ))
  2123. Rider: *Opens door, instantly closes it*
  2124. Merritt: *well if she goes more than 60 feet away, I'll know that at least*
  2125. Merritt: ...are ya kiddin me?
  2126. Merritt: It was THAT close? Thought I was gonna have to track her through the whouse.
  2127. Merritt: house*
  2128. Merritt: *well, Detect Magic again, what's beyond dah door*
  2129. Scout: *I'm... pretty much not needed right now, gonna die*
  2130. Merritt: (( Jesus christ how do you even GET tired that early ))
  2131. Merritt: (( I don't think it's even humanly possible ))
  2132. tirkaroKujo: Not much really, aside from some what seems to be the usual pepperings of magicks you sensed on your grits.
  2133. Scout: (( we've been playing for eight hours man (fedup) ))
  2134. tirkaroKujo: Indeed we have
  2135. Merritt: *is the door locked*
  2136. tirkaroKujo: and we're still only on the first random encounter (sad)
  2137. Scout: *om nom nom nom nom*
  2138. tirkaroKujo: Nope, it's unlocked.
  2139. Merritt: *opens it*
  2140. Rider: H-hey! I said not to come in here!
  2141. Merritt: *SHOULDA CAST OPEN/CLOSE, PROBABLY*
  2142. Merritt: *BUT WHATEVER*
  2143. Merritt: ....aw, god dammit.
  2144. Scout: (( mfw ))
  2145. Rikerd: *Tied up* MPPGGHPPHHFFFFPHMFPMMFFFH!
  2146. Rider: Oh shut up you!
  2147. Merritt: *she holdin anythin*
  2148. Vivian: Aw, I knew we shoulda tailed her right at dah staht...
  2149. Rider: *Scalpels. Lots and lots of scalpels*
  2150. Merritt: *Man, why didn't I stat myself as Magneto, Magneto'd be real handy right now*
  2151. Merritt: *Grease on her hands I guess*
  2152. tirkaroKujo: Stereotypical Silver age/Spongebob announcer: GEE, WHAT KIND OF PREDICIMENT HAVE OUR VILLAINS FALLEN INTO THIS TIME!?
  2153. Merritt: *I assume that means it's over*
  2154. Merritt: *and we will just have to act out the entire week long timeskip*
  2155. tirkaroKujo: WILL THEY SOMEHOW MANAGE TO SAVE THIS TIED UP BLACK MAN?
  2156. tirkaroKujo: WILL THEY MANAGE TO STAY IN THE HOTEL AND MAKE IT ALIVE?!
  2157. Scout: *these grits are totally made out of human flesh aren't they*
  2158. Scout: *or... hell, I have no idea what grits are.*
  2159. tirkaroKujo: WILL SCOUT EVER REALIZE THE SECRET INGREDIENT OF THOSE BACON AND SPAM AND GRITS IS EXACTLY WHAT YOU'D EXPECT RIGHT NOW?
  2160. Scout: Just like ma' used to make.
  2161. tirkaroKujo: FIND OUT ON THE NEXT EPISODE OF TIRKFINDER 2 *Dootly doodly doo*
  2162. Merritt: *well I may as well make those Spellcraft checks now*
  2163. agidius: Oh thank god *stumbles up the stairs*
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