OriolMollet

RPG Sheet

Feb 23rd, 2015
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  1. My RPG Mechanics
  2.  
  3. Name: Name of the character
  4. Class: Class of the Character: there's 6 classes, each one increasing the character's stats a bit:: Warrior, Mage, Rogue, Archer, Cleric, Mechanic.
  5.  
  6. Warrior: +20% Health, +10% Attack + 10% Defense
  7. Mage: +20% Magic Attack, +10% Mana, +10 Health
  8. Rogue: +20% Speed, +10% Health, +10% Attack
  9. Archer: +20% Health, +10% Attack, +10% Mana
  10. Cleric: +20% Mana, +10% Magical Attack, +10% Defense
  11. Mechanic: +20% Defence, +10% Attack, +10% Magic Attack
  12.  
  13. Element Class: The Element Class of the Character. there's 4 Element Classes and each affect the stats of the character
  14. Red Blaze: Fire-based Class. it increases the character's Attack and Magic Attack by 20%
  15. Blue Ocean: Water and Ice-based Class. it increases the character's Defense and Mana by 20%
  16. Yellow Storm: Thunder and Wind-based Class. it increases the character's Speed and Health by 20%
  17. Green Garden: Earth and Nature-based Class. it increases the character's Health and Defense by 20%
  18.  
  19. Stats: Your character's stats.
  20.  
  21. HP: The health of your character, if it reaches 0, the character can't fight anymore. Max: 2000 (without Class and Element Class boosts)
  22. Mana: Used for using Skills/Spells Max: 1000 (without Class and Element Class boosts)
  23. Attack: The more Attack, the more powerful your Skills are Max: 500 (without Class and Element Class boosts)
  24. Magic Attack: The more Magical Attack, the more powerful your spells are. 500 (without Class and Element Class boosts)
  25. Defense: The more defense, the less damage you take. 500 (without Class and Element Class boosts)
  26. Speed: The more speed, the more chances you have to score a critical hit and avoid attacks 500 (without Class and Element Class boosts)
  27.  
  28.  
  29. Bonus Element: Being hit by an attack of this Element will decrease damage by 50% and cause a specificate effect.
  30. Bonus Element Effect: what will happen if the char is struck by an attack of the Bonus Element
  31.  
  32. Weak Point: Being hit by an an attack of this Element will increase damage by 50% and cause a specificate effect
  33. Weakness Reaction: what will happen if the char is struck by an attack of it's Weak Point
  34.  
  35.  
  36. Ability
  37. The Character's Ability
  38.  
  39. Stat Effect: The ability can increase 1 stat by 30%, 2 stats by 20% and 3 stats by 10%.
  40. Battle Effect: The ability's effect in battle.
  41.  
  42. Skills/Spells: You can have from 2 to 8 Skills/Spells. you can put more later if you want
  43.  
  44. Skill/Spell name
  45.  
  46. Skill/Spell: if the move is a Skill or a Spell. Skills calculate damage with Attack and Spells do with Magic Attack
  47.  
  48. Skill/Spell Type: if the Skill/Spell is a Offensive/Off.Support/Def.Support
  49.  
  50. Skill/Spell Element: The element of the Skill/Spell. there's 10 Types: Fire/Water/Ice/Thunder/Wind/Earth/Nature/Metal/Light/Darkness
  51.  
  52. Power: The Power of the Skill/Spell (if Offensive). Max Power: 500
  53.  
  54. Pierce Level: from 1 to 5 (if Offensive), the higher it is, the more damage it'll do thru enemie's Defense.
  55. 1: 10%, 2: 20%, 3: 40%, 4: 60%, 5: 80%
  56.  
  57. Swiftness (if Offensive). from 1 to 5, the higher it is, the more chances it has to hit the enemy. swift Skills/Spells tend to have low power, but there's some exceptions, specially moves from Rogues/Archers.
  58. 1: 70%, 2: 75%, 3: 80%, 4:90%, 5:100%
  59.  
  60. Mana Cost: How much Mana the move costs:
  61.  
  62. Effect: The effect of the move. Besides damage, skills/spells can do secondary effects.
  63.  
  64. Bruised: The unit recieves 10% more direct damage
  65. Bleeding: The unit takes 10% of it's max Health as passive damage
  66. Paralyzed: The unit can't use skills for 3 turns
  67. Muted: The unit can't use spells for 3 turns
  68. Asleep: The unit can't move until gets hit twice
  69. Burned: The unit recieves 20% more direct damage
  70. Poisoned: The unit takes 15% of it's max Health as passive damage
  71. Confused: The unit can't aim, sometimes hitting it's allies
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