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- My RPG Mechanics
- Name: Name of the character
- Class: Class of the Character: there's 6 classes, each one increasing the character's stats a bit:: Warrior, Mage, Rogue, Archer, Cleric, Mechanic.
- Warrior: +20% Health, +10% Attack + 10% Defense
- Mage: +20% Magic Attack, +10% Mana, +10 Health
- Rogue: +20% Speed, +10% Health, +10% Attack
- Archer: +20% Health, +10% Attack, +10% Mana
- Cleric: +20% Mana, +10% Magical Attack, +10% Defense
- Mechanic: +20% Defence, +10% Attack, +10% Magic Attack
- Element Class: The Element Class of the Character. there's 4 Element Classes and each affect the stats of the character
- Red Blaze: Fire-based Class. it increases the character's Attack and Magic Attack by 20%
- Blue Ocean: Water and Ice-based Class. it increases the character's Defense and Mana by 20%
- Yellow Storm: Thunder and Wind-based Class. it increases the character's Speed and Health by 20%
- Green Garden: Earth and Nature-based Class. it increases the character's Health and Defense by 20%
- Stats: Your character's stats.
- HP: The health of your character, if it reaches 0, the character can't fight anymore. Max: 2000 (without Class and Element Class boosts)
- Mana: Used for using Skills/Spells Max: 1000 (without Class and Element Class boosts)
- Attack: The more Attack, the more powerful your Skills are Max: 500 (without Class and Element Class boosts)
- Magic Attack: The more Magical Attack, the more powerful your spells are. 500 (without Class and Element Class boosts)
- Defense: The more defense, the less damage you take. 500 (without Class and Element Class boosts)
- Speed: The more speed, the more chances you have to score a critical hit and avoid attacks 500 (without Class and Element Class boosts)
- Bonus Element: Being hit by an attack of this Element will decrease damage by 50% and cause a specificate effect.
- Bonus Element Effect: what will happen if the char is struck by an attack of the Bonus Element
- Weak Point: Being hit by an an attack of this Element will increase damage by 50% and cause a specificate effect
- Weakness Reaction: what will happen if the char is struck by an attack of it's Weak Point
- Ability
- The Character's Ability
- Stat Effect: The ability can increase 1 stat by 30%, 2 stats by 20% and 3 stats by 10%.
- Battle Effect: The ability's effect in battle.
- Skills/Spells: You can have from 2 to 8 Skills/Spells. you can put more later if you want
- Skill/Spell name
- Skill/Spell: if the move is a Skill or a Spell. Skills calculate damage with Attack and Spells do with Magic Attack
- Skill/Spell Type: if the Skill/Spell is a Offensive/Off.Support/Def.Support
- Skill/Spell Element: The element of the Skill/Spell. there's 10 Types: Fire/Water/Ice/Thunder/Wind/Earth/Nature/Metal/Light/Darkness
- Power: The Power of the Skill/Spell (if Offensive). Max Power: 500
- Pierce Level: from 1 to 5 (if Offensive), the higher it is, the more damage it'll do thru enemie's Defense.
- 1: 10%, 2: 20%, 3: 40%, 4: 60%, 5: 80%
- Swiftness (if Offensive). from 1 to 5, the higher it is, the more chances it has to hit the enemy. swift Skills/Spells tend to have low power, but there's some exceptions, specially moves from Rogues/Archers.
- 1: 70%, 2: 75%, 3: 80%, 4:90%, 5:100%
- Mana Cost: How much Mana the move costs:
- Effect: The effect of the move. Besides damage, skills/spells can do secondary effects.
- Bruised: The unit recieves 10% more direct damage
- Bleeding: The unit takes 10% of it's max Health as passive damage
- Paralyzed: The unit can't use skills for 3 turns
- Muted: The unit can't use spells for 3 turns
- Asleep: The unit can't move until gets hit twice
- Burned: The unit recieves 20% more direct damage
- Poisoned: The unit takes 15% of it's max Health as passive damage
- Confused: The unit can't aim, sometimes hitting it's allies
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