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- #Created by Perevl, a small damage indicator to post above the target when damage is done.
- #variables
- variables:
- DamageAmount:
- type: playerstring
- permanent: false
- #Passive that calls the damage
- GetDamage_passive:
- spell-class: ".PassiveSpell"
- triggers:
- - givedamage
- spells:
- - GetDamage-Multi(mode=full)
- GetDamage-Multi:
- spell-class: ".TargetedMultiSpell"
- helper-spell: true
- require-entity-target: true
- spells:
- - GetDamage_grab(mode=full;delay=0)
- - DELAY 4
- - GetDamage_Totem(mode=full)
- #Grabs the last amount of damage you did, storing it in the variable
- GetDamage_grab:
- spell-class: ".targeted.DataSpell"
- helper-spell: true
- target-self: false
- variable-name: DamageAmount
- data-element: lastdamagecause.amount
- GetDamage_Totem:
- spell-class: ".targeted.TotemSpell"
- helper-spell: true
- y-offset: -1
- range: 4
- total-pulses: 4
- interval: 2
- max-distance: 100
- max-duration: 100
- helmet: sea_lantern
- totem-name: "&6%var:DamageAmount:0%"
- cap-per-player: 10
- visible: false
- targetable: false
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