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A small damage indicator

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Mar 12th, 2022
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  1. #Created by Perevl, a small damage indicator to post above the target when damage is done.
  2.  
  3. #variables
  4. variables:
  5. DamageAmount:
  6. type: playerstring
  7. permanent: false
  8.  
  9. #Passive that calls the damage
  10. GetDamage_passive:
  11. spell-class: ".PassiveSpell"
  12. triggers:
  13. - givedamage
  14. spells:
  15. - GetDamage-Multi(mode=full)
  16.  
  17.  
  18. GetDamage-Multi:
  19. spell-class: ".TargetedMultiSpell"
  20. helper-spell: true
  21. require-entity-target: true
  22. spells:
  23. - GetDamage_grab(mode=full;delay=0)
  24. - DELAY 4
  25. - GetDamage_Totem(mode=full)
  26.  
  27. #Grabs the last amount of damage you did, storing it in the variable
  28. GetDamage_grab:
  29. spell-class: ".targeted.DataSpell"
  30. helper-spell: true
  31. target-self: false
  32. variable-name: DamageAmount
  33. data-element: lastdamagecause.amount
  34.  
  35. GetDamage_Totem:
  36. spell-class: ".targeted.TotemSpell"
  37. helper-spell: true
  38. y-offset: -1
  39. range: 4
  40. total-pulses: 4
  41. interval: 2
  42. max-distance: 100
  43. max-duration: 100
  44. helmet: sea_lantern
  45. totem-name: "&6%var:DamageAmount:0%"
  46. cap-per-player: 10
  47. visible: false
  48. targetable: false
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